# New Features * Crossed Dungeon generation improvements * Standard mode generation improvements * Spoiler lists bosses (multiworld compatible) * Bombs escape not valid for Crossed Dungeon ### Experimental features * Open "Edge" transitions can now be linked with normal doors * "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges # Bug Fixes * Fix for Animated Tiles in crossed dungeon * Stonewall hardlock no longer reachable from certain drops (Sewer Drop, some Skull Woods drops) that were previously possible * No logic uses less key door logic * Spoiler log encoding * Enemizer settings made consistent with website * Swamp flooded ladders in the basement now requires Flippers * PoD EG Glitch gets killed on transitions (Only when DR is on) ##### In Progress * TT Attic Hint tile should have a crystal switch accessible now * Different key logic rules in development