description: Example door rando weights algorithm: balanced: 12 vanilla_fill: 1 major_only: 1 dungeon_only: 1 district: 1 restrict_boss_items: none: 1 # mapcompass: 1 Bug exists, not recommended dungeon: 1 door_shuffle: vanilla: 0 basic: 2 crossed: 2 intensity: 1: 2 2: 2 3: 4 decoupledoors: off dropshuffle: on: 1 off: 1 pottery: none: 8 keys: 1 cave: 1 dungeon: 1 lottery: 1 cavekeys: 1 reduced: 1 clustered: 1 nonempty: 1 shopsanity: on: 1 off: 1 pot_shuffle: on: 1 off: 3 bombbag: on: 1 off: 4 entrance_shuffle: none: 15 dungeonssimple: 3 dungeonsfull: 2 simple: 2 restricted: 2 full: 2 crossed: 3 insanity: 1 overworld_map: # control how the overworld map operates when entrance shuffle is on default: 1 compass: 10 map: 5 world_state: standard: 1 open: 1 inverted: 1 retro: 0 retro: on: 1 off: 4 goals: ganon: 2 fast_ganon: 2 dungeons: 1 pedestal: 2 triforce-hunt: 2 trinity: 2 triforce_goal_min: 10 triforce_goal_max: 30 triforce_pool_min: 20 triforce_pool_max: 40 triforce_min_difference: 10 dungeon_items: standard: 10 mc: 3 mcs: 2 full: 5 dungeon_counters: on: 5 off: 0 default: 5 experimental: on: 1 off: 1 glitches_required: none: 1 no_logic: 0 accessibility: items: 1 locations: 0 none: 0 tower_open: "0": 1 "1": 2 "2": 3 "3": 4 "4": 4 "5": 3 "6": 2 "7": 1 random: 1 ganon_open: "0": 1 "1": 2 "2": 3 "3": 4 "4": 4 "5": 3 "6": 2 "7": 1 random: 1 boss_shuffle: none: 3 simple: 1 full: 1 random: 1 enemy_shuffle: none: 3 shuffled: 2 random: 1 hints: on: 1 off: 1 weapons: randomized: 5 assured: 3 vanilla: 3 swordless: 1 item_pool: normal: 3 hard: 1 expert: 0 item_functionality: normal: 3 hard: 1 expert: 0 enemy_damage: default: 3 shuffled: 1 random: 0 enemy_health: default: 6 easy: 1 hard: 1 expert: 0 startinventory: Pegasus Boots: on rom: quickswap: on heartcolor: red: 1 blue: 1 green: 1 yellow: 1 heartbeep: double: 0 normal: 0 half: 0 quarter: 1 off: 0 shuffle_sfx: on: 1 off: 1