org $02b5c4 ; -- moving right routine 135c4 jsl WarpRight org $02b665 ; -- moving left routine jsl WarpLeft org $02b713 ; -- moving down routine jsl WarpDown org $02b7b4 ; -- moving up routine jsl WarpUp org $02bd80 jsl AdjustTransition nop ;turn off linking doors -- see .notRoomLinkDoor label in Bank02.asm org $02b5a6 bra NotLinkDoor1 org $02b5b6 NotLinkDoor1: org $02b647 bra NotLinkDoor2 org $02b657 NotLinkDoor2: ; Staircase routine org $01c3d4 ;(PC: c3d4) jsl RecordStairType : nop org $02a1e7 ;(PC: 121e7) jsl SpiralWarp ; Graphics fix org $02895d Splicer: jsl GfxFixer lda $b1 : beq .done rts nop #5 .done org $00fda4 Dungeon_InitStarTileCh: org $00d6ae ;(PC: 56ae) LoadTransAuxGfx: org $00df5a ;(PC: 5f5a) PrepTransAuxGfx: org $0ffd65 ;(PC: 07fd65) Dungeon_LoadCustomTileAttr: ;org $01fec1 ;Dungeon_ApproachFixedColor_variable: ;org $a0f972 ; Rando version ;LoadRoomHook: org $1bee74 ;(PC: 0dee74) Palette_DungBgMain: org $1bec77 Palette_SpriteAux3: org $1becc5 Palette_SpriteAux2: org $1bece4 Palette_SpriteAux1: org $0DFA53 jsl.l LampCheckOverride ; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire ; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes ; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds ;Kill big key (1e) check for south doors ;org $1aa90 ;DontCheck: ;bra .done ;nop #3 ;.done ;Enable south facing bk graphic ;org $4e24 ;dw $2ac8 org $01b714 ; PC: b714 OpenableDoors: jsl CheckIfDoorsOpen bcs .normal rts .normal