# Changelog ### 0.1.4.2 - Modified various OW map terrain specific to OW Shuffle - Changed World check to table-based vs OW ID-based (should have no effect with current modes) - Merged DR v0.4.0.5 - Mystery Boss Shuffle Fix / Swordless+Hard Item Pool Fix / Insanity+Inverted ER Fixes ### 0.1.4.1 - Moved Inverted Pyramid Entrance to top of HC Ledge - Fixed various issues with Inverted and Insanity ### 0.1.4.0 - Initial Inverted Implementation - Fix for Kakariko Pond no longer requiring fake flipper ### 0.1.3.1 - Various logic fixes and region prep for Inverted - Fixed muted MSU-1 music in door rando when descending GT Climb stairs - Fixed Standard + Vanilla (thanks compiling) - Merged DR v0.4.0.4 - Shuffle Link's House / Experimental Bunny Start / 10 Bomb Fix ### 0.1.3.0 - Added OWG Logic for OW Shuffle - Merged DR v0.4.0.2 - OWG Framework / YAML ### 0.1.2.2 - Re-purposed OW Shuffle setting to Layout Shuffle - Merged Parallel Worlds setting into Layout Shuffle - Added guaranteed Flute hint for OW Shuffle modes ### 0.1.2.1 - Made possible fix for Standard - Merged DR v0.3.1.10 - Fixed Standard generation ### 0.1.2.0 - Added 'Parallel Worlds' toggle option - Updated shuffle algorithm - Renamed some OW areas ### 0.1.1.2 - If Link's current position fits within the incoming gap, Link will not get re-centered to the incoming gap - Added Rule for Pearl required to drop down back of SW - Merged DR v0.3.1.8 - Improved Shopsanity pricing - Fixed Retro generation ### 0.1.1.1 - Fixed camera unlocking issue - Changed default setting for DR to Vanilla ### 0.1.1.0 - Added 'Keep Similar Edges Together' toggle option - Removed Duplicate Pyramid Ledge location, causing a Warning of unfilled location on generation ### 0.1.0.3 - Modified various logic rule for some OW locations ### 0.1.0.2 - Fixed error generating a bad Spoiler log ### 0.1.0.1 - Separated DR versioning from OR versioning - Removed LW/DW flag toggle on transitions ### 0.1.0.0 - Initial release