# New Features ## OWG Glitch Logic Thanks to qadan, cheuer, & compiling # Bug Fixes and Notes. * 0.4.0.2 * Fixed a bug where Defeat Ganon is not possible * Fixed the item counter total * Fixed the bunny state when starting out in Sanc in a dark world dungeon * 0.4.0.1 * Moved stonewall pre-opening to not happen in experimental * Updated baserom * Boss RNG perseved between files * Vanilla prize pack fix * Starting equipment fix * Post-Aga world state option * Code optimzation * Bottle quickswap via double shoulder * Credits update * Accessibility option * Sewer map/compass fix * Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened * DR ASM optimization * Removed Archery Game from Take-Any caves in inverted * Fixed a problem with new YAML parser * 0.4.0.0 * Mystery yaml parser updated to a package maintained version (Thanks StructuralMike) * Bomb-logic and extend crystal switch logic (Thanks StructuralMike) * Fixed logic for moved locations in playthrough (Thanks compiling) * OWG Glitch logic added # Known Issues * Shopsanity Issues * Hints for items in shops can be misleading * Capacity upgrades present in hard/expert item pools * Forfeit in Multiworld not granting all shop items * Potential keylocks in multi-entrance dungeons * Incorrect vanilla key logic for Mire ## Other Notes ### Triforce Hunt Options Thanks to deathFouton! --triforce_pool and --triforce_goal added to the CLI. Also, to the Mystery.py he added the following options: * triforce_goal_min * triforce_goal_max * triforce_pool_min * triforce_pool_max * triforce_min_difference See the example yaml file for demonstrated usage.