from BaseClasses import OWEdge, Direction # constants We = Direction.West Ea = Direction.East So = Direction.South No = Direction.North def create_owedges(world, player): edges = [ # name, owID, dir, edge_id, (owSlot) #(vram, scrollY, scrollX, linkY, linkX, camY, camX, unk1, unk2) create_owedge(player, 'Lost Woods NW', 0x00, No, 0x00) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lost Woods SW', 0x00, So, 0x01, 0x08).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lost Woods SC', 0x00, So, 0x02, 0x08).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lost Woods SE', 0x00, So, 0x03, 0x09).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lost Woods EN', 0x00, Ea, 0x00, 0x01).coordInfo(0x0180, 0x0024, 0x0400, 0x0088, 0x0405, 0x0093, 0x047d, 0x0c, 0x00), create_owedge(player, 'Lumberjack SW', 0x02, So, 0x00) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lumberjack WN', 0x02, We, 0x00) .coordInfo(0x01e0, 0x0028, 0x0300, 0x0088, 0x03e8, 0x0097, 0x0385, 0xf8, 0x00), create_owedge(player, 'West Death Mountain EN', 0x03, Ea, 0x01, 0x04).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'West Death Mountain ES', 0x03, Ea, 0x03, 0x0c).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'East Death Mountain WN', 0x05, We, 0x01, 0x05).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'East Death Mountain WS', 0x05, We, 0x03, 0x0d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'East Death Mountain EN', 0x05, Ea, 0x02, 0x06).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, 0x02) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'DM Ascent NW', 0x0a, No, 0x01) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'DM Ascent SE', 0x0a, So, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Zora Approach NE', 0x0f, No, 0x02) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Zora Approach SE', 0x0f, So, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lost Woods Pass NW', 0x10, No, 0x03) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lost Woods Pass NE', 0x10, No, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lost Woods Pass SW', 0x10, So, 0x06) .coordInfo(0x0000, 0x0600, 0x0006, 0x0603, 0x0088, 0x066d, 0x0093, 0x00, 0xfa), create_owedge(player, 'Lost Woods Pass SE', 0x10, So, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Fortune SC', 0x11, So, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Fortune NE', 0x11, No, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Pond NE', 0x12, No, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Pond SW', 0x12, So, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Pond SE', 0x12, So, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Pond WN', 0x12, We, 0x04) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Pond WS', 0x12, We, 0x05) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Sanctuary WN', 0x13, We, 0x06) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Sanctuary WS', 0x13, We, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Sanctuary EC', 0x13, Ea, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Graveyard WC', 0x14, We, 0x08) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Graveyard EC', 0x14, Ea, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Useless Fairy SW', 0x15, So, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Useless Fairy SC', 0x15, So, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Useless Fairy SE', 0x15, So, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Useless Fairy WC', 0x15, We, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Useless Fairy EN', 0x15, Ea, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Useless Fairy EC', 0x15, Ea, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Useless Fairy ES', 0x15, Ea, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Potion Shop WN', 0x16, We, 0x0a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Potion Shop WC', 0x16, We, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Potion Shop WS', 0x16, We, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Potion Shop EN', 0x16, Ea, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Potion Shop EC', 0x16, Ea, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Zora Warning NE', 0x17, No, 0x07) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Zora Warning WN', 0x17, We, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Zora Warning WC', 0x17, We, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko NW', 0x18, No, 0x08) .coordInfo(0x0900, 0x051e, 0x0006, 0x05e4, 0x0088, 0x058d, 0x0093, 0x00, 0xfa), create_owedge(player, 'Kakariko NC', 0x18, No, 0x09) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko NE', 0x18, No, 0x0a, 0x19).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko SE', 0x18, So, 0x0f, 0x21).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko ES', 0x18, Ea, 0x10, 0x21).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Forgotten Forest NW', 0x1a, No, 0x0b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Forgotten Forest NE', 0x1a, No, 0x0c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hyrule Castle SW', 0x1b, So, 0x10, 0x23).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hyrule Castle SE', 0x1b, So, 0x11, 0x24).coordInfo(0x1854, 0x091e, 0x089e, 0x09e0, 0x0924, 0x098d, 0x092b, 0x00, 0x02), create_owedge(player, 'Hyrule Castle WN', 0x1b, We, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, 0x11, 0x24).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Wooden Bridge NW', 0x1d, No, 0x0d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Wooden Bridge NE', 0x1d, No, 0x0f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Wooden Bridge NC', 0x1d, No, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Wooden Bridge SW', 0x1d, So, 0x0e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Eastern Palace SW', 0x1e, So, 0x13, 0x26).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Eastern Palace SE', 0x1e, So, 0x14, 0x27).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Blacksmith WS', 0x22, We, 0x10) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Sand Dune NW', 0x25, No, 0x10) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Sand Dune SC', 0x25, So, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Sand Dune WN', 0x25, We, 0x11) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Maze Race ES', 0x28, Ea, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Suburb NE', 0x29, No, 0x11) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Suburb WS', 0x29, We, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, 0x13) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Flute Boy SW', 0x2a, So, 0x15) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Flute Boy SC', 0x2a, So, 0x16) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Flute Boy WS', 0x2a, We, 0x13) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Central Bonk Rock NW', 0x2b, No, 0x12) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Central Bonk Rock SW', 0x2b, So, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Central Bonk Rock EN', 0x2b, Ea, 0x14) .coordInfo(0x0280, 0x0a5e, 0x0800, 0x0ac0, 0x0805, 0x0acb, 0x087d, 0x00, 0x00), create_owedge(player, 'Central Bonk Rock EC', 0x2b, Ea, 0x15) .coordInfo(0x0600, 0x0aba, 0x0800, 0x0b18, 0x0805, 0x0b27, 0x087d, 0x06, 0x00), create_owedge(player, 'Central Bonk Rock ES', 0x2b, Ea, 0x16) .coordInfo(0x0880, 0x0b1e, 0x0800, 0x0b8c, 0x0805, 0x0b8b, 0x087d, 0x00, 0x00), create_owedge(player, 'Links House NE', 0x2c, No, 0x13) .coordInfo(0x1814, 0x091e, 0x089e, 0x09e4, 0x0924, 0x098d, 0x092b, 0x00, 0x02), create_owedge(player, 'Links House SC', 0x2c, So, 0x18) .coordInfo(0x000c, 0x0c00, 0x0862, 0x00c03, 0x008e0, 0x00c6d, 0x08e7, 0x00, 0xfe), create_owedge(player, 'Links House WN', 0x2c, We, 0x14) .coordInfo(0x02a0, 0x0a5e, 0x0700, 0x0ac0, 0x07e8, 0x0acb, 0x0785, 0x00, 0x00), create_owedge(player, 'Links House WC', 0x2c, We, 0x15) .coordInfo(0x05a0, 0x0aba, 0x0700, 0x0b18, 0x07e9, 0x0b27, 0x0785, 0x06, 0x00), create_owedge(player, 'Links House WS', 0x2c, We, 0x16) .coordInfo(0x08a0, 0x0b1e, 0x0700, 0x0b8c, 0x07e9, 0x0b8b, 0x0785, 0x00, 0x00), create_owedge(player, 'Links House ES', 0x2c, Ea, 0x17) .coordInfo(0x08c0, 0x0b1e, 0x0a00, 0x0b80, 0x0a05, 0x0b8b, 0x0a7d, 0x00, 0x00), create_owedge(player, 'Stone Bridge NC', 0x2d, No, 0x14) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Stone Bridge SC', 0x2d, So, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Stone Bridge WC', 0x2d, We, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Stone Bridge WS', 0x2d, We, 0x18) .coordInfo(0x08e0, 0x0b1e, 0x0900, 0x0b80, 0x09e9, 0x0b8b, 0x0985, 0x00, 0x00), create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, 0x18) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Tree Line NW', 0x2e, No, 0x15) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Tree Line SC', 0x2e, So, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Tree Line SE', 0x2e, So, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Tree Line WN', 0x2e, We, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Tree Line WC', 0x2e, We, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Eastern Nook NE', 0x2f, No, 0x16) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Desert EC', 0x30, Ea, 0x1e, 0x39).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Desert ES', 0x30, Ea, 0x1f, 0x39).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Cave 45 NW', 0x32, No, 0x17) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Cave 45 NC', 0x32, No, 0x18) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Cave 45 EC', 0x32, Ea, 0x1a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'C Whirlpool NW', 0x33, No, 0x19) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'C Whirlpool SC', 0x33, So, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'C Whirlpool WC', 0x33, We, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'C Whirlpool EN', 0x33, Ea, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'C Whirlpool EC', 0x33, Ea, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'C Whirlpool ES', 0x33, Ea, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Statues NC', 0x34, No, 0x1a) .coordInfo(0x180c, 0x0b1e, 0x0862, 0x0be4, 0x08e0, 0x0b8d, 0x08e7, 0x00, 0xfe), create_owedge(player, 'Statues SC', 0x34, So, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Statues WN', 0x34, We, 0x1c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Statues WC', 0x34, We, 0x1d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Statues WS', 0x34, We, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lake Hylia NW', 0x35, No, 0x1b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lake Hylia NC', 0x35, No, 0x1c, 0x36).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lake Hylia NE', 0x35, No, 0x1d, 0x36).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lake Hylia WS', 0x35, We, 0x24, 0x3d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lake Hylia EC', 0x35, Ea, 0x24, 0x3e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Lake Hylia ES', 0x35, Ea, 0x25, 0x3e).coordInfo(0x0880, 0x0f1e, 0x0e00, 0x0f94, 0x0e05, 0x0f8b, 0x0e85, 0x00, 0x00), create_owedge(player, 'Ice Rod Cave SW', 0x37, So, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Ice Rod Cave SE', 0x37, So, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Purple Chest WC', 0x3a, We, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Purple Chest WS', 0x3a, We, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Purple Chest EC', 0x3a, Ea, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Purple Chest ES', 0x3a, Ea, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dam NC', 0x3b, No, 0x1e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dam WC', 0x3b, We, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dam WS', 0x3b, We, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dam EC', 0x3b, Ea, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'South Pass NC', 0x3c, No, 0x1f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'South Pass WC', 0x3c, We, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'South Pass ES', 0x3c, Ea, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Octoballoon NW', 0x3f, No, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Octoballoon NE', 0x3f, No, 0x21) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Octoballoon WC', 0x3f, We, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Octoballoon WS', 0x3f, We, 0x26) .coordInfo(0x18e0, 0x0f1e, 0x0d00, 0x0f94, 0x0de9, 0x0f8b, 0x0d85, 0x00, 0x00), create_owedge(player, 'Skull Woods SW', 0x40, So, 0x21, 0x48).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Skull Woods SC', 0x40, So, 0x22, 0x48).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Skull Woods SE', 0x40, So, 0x23, 0x49).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Skull Woods EN', 0x40, Ea, 0x26, 0x41).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lumberjack SW', 0x42, So, 0x20) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lumberjack WN', 0x42, We, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, 0x27, 0x44).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, 0x29, 0x4c).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, 0x2a, 0x4d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, 0x28, 0x46).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Turtle Rock WN', 0x47, We, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Bumper Cave NW', 0x4a, No, 0x22) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Bumper Cave SE', 0x4a, So, 0x24) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Catfish SE', 0x4f, So, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Skull Woods Pass NW', 0x50, No, 0x23) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Skull Woods Pass NE', 0x50, No, 0x24) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Skull Woods Pass SW', 0x50, So, 0x26) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Skull Woods Pass SE', 0x50, So, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Fortune NE', 0x51, No, 0x25) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Fortune SC', 0x51, So, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Fortune EN', 0x51, Ea, 0x2a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Fortune ES', 0x51, Ea, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Outcast Pond NE', 0x52, No, 0x26) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Outcast Pond SW', 0x52, So, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Outcast Pond SE', 0x52, So, 0x2a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Outcast Pond WN', 0x52, We, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Outcast Pond WS', 0x52, We, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Outcast Pond EN', 0x52, Ea, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Outcast Pond ES', 0x52, Ea, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Chapel WN', 0x53, We, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Chapel WS', 0x53, We, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Chapel EC', 0x53, Ea, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Graveyard WC', 0x54, We, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Graveyard ES', 0x54, Ea, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Qirn Jump SW', 0x55, So, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Qirn Jump SC', 0x55, So, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Qirn Jump SE', 0x55, So, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Qirn Jump WC', 0x55, We, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Qirn Jump EN', 0x55, Ea, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Qirn Jump EC', 0x55, Ea, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Qirn Jump ES', 0x55, Ea, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Witch WN', 0x56, We, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Witch WC', 0x56, We, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Witch WS', 0x56, We, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Witch EN', 0x56, Ea, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Witch EC', 0x56, Ea, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Catfish Approach NE', 0x57, No, 0x27) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Catfish Approach WN', 0x57, We, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Catfish Approach WC', 0x57, We, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Village of Outcasts NW', 0x58, No, 0x28) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Village of Outcasts NC', 0x58, No, 0x29) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Village of Outcasts NE', 0x58, No, 0x2a, 0x59).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Village of Outcasts SE', 0x58, So, 0x2f, 0x61).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, 0x35, 0x61).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Shield Shop NE', 0x5a, No, 0x2c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Shield Shop NW', 0x5a, No, 0x2b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Pyramid SW', 0x5b, So, 0x30, 0x63).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Pyramid SE', 0x5b, So, 0x31, 0x64).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Pyramid ES', 0x5b, Ea, 0x36, 0x64).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Broken Bridge NW', 0x5d, No, 0x2d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Broken Bridge NC', 0x5d, No, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Broken Bridge NE', 0x5d, No, 0x2f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Broken Bridge SW', 0x5d, So, 0x2e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Palace of Darkness SW', 0x5e, So, 0x33, 0x66).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Palace of Darkness SE', 0x5e, So, 0x34, 0x67).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hammer Pegs WS', 0x62, We, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Dune NW', 0x65, No, 0x30) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Dune SC', 0x65, So, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Dune WN', 0x65, We, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dig Game EC', 0x68, Ea, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dig Game ES', 0x68, Ea, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Frog NE', 0x69, No, 0x31) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Frog WC', 0x69, We, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Frog WS', 0x69, We, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Frog ES', 0x69, Ea, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Stumpy SW', 0x6a, So, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Stumpy SC', 0x6a, So, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Stumpy WS', 0x6a, We, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Bonk Rock NW', 0x6b, No, 0x32) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Bonk Rock SW', 0x6b, So, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Bonk Rock EN', 0x6b, Ea, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Bonk Rock EC', 0x6b, Ea, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Bonk Rock ES', 0x6b, Ea, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, 0x33) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hammer Bridge NC', 0x6d, No, 0x34) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hammer Bridge SC', 0x6d, So, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hammer Bridge WS', 0x6d, We, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Tree Line NW', 0x6e, No, 0x35) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Tree Line SC', 0x6e, So, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Tree Line SE', 0x6e, So, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Tree Line WN', 0x6e, We, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Tree Line WC', 0x6e, We, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, 0x36) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Circle of Bushes NW', 0x72, No, 0x37) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Circle of Bushes NC', 0x72, No, 0x38) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Circle of Bushes EC', 0x72, Ea, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, 0x39) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, 0x3c) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, 0x42) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, 0x43) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hype Cave NC', 0x74, No, 0x3a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hype Cave SC', 0x74, So, 0x3d) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hype Cave WN', 0x74, We, 0x42) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hype Cave WC', 0x74, We, 0x43) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hype Cave WS', 0x74, We, 0x44) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lake Hylia NW', 0x75, No, 0x3b) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lake Hylia NC', 0x75, No, 0x3c, 0x76).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lake Hylia NE', 0x75, No, 0x3d, 0x76).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lake Hylia WS', 0x75, We, 0x48, 0x7d).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lake Hylia EC', 0x75, Ea, 0x48, 0x7e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Lake Hylia ES', 0x75, Ea, 0x49, 0x7e).coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Shopping Mall SW', 0x77, So, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Shopping Mall SE', 0x77, So, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Purple Chest EC', 0x7a, Ea, 0x44) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark Purple Chest ES', 0x7a, Ea, 0x45) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Swamp Palace NC', 0x7b, No, 0x3e) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Swamp Palace WC', 0x7b, We, 0x45) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Swamp Palace WS', 0x7b, We, 0x46) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Swamp Palace EC', 0x7b, Ea, 0x46) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark South Pass NC', 0x7c, No, 0x3f) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark South Pass WC', 0x7c, We, 0x47) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, 0x47) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Southeast DW NW', 0x7f, No, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Southeast DW NE', 0x7f, No, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Southeast DW WC', 0x7f, We, 0x49) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Southeast DW WS', 0x7f, We, 0x4a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Master Sword Meadow SC', 0x80, So, 0x40) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Hobo EC', 0x80, Ea, 0x4a) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff), create_owedge(player, 'Zoras Domain SW', 0x81, So, 0x41) .coordInfo(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff) ] world.owedges += edges world.initialize_owedges(edges) def create_owedge(player, name, owIndex, direction, edge_id, owSlotIndex=0xff): return OWEdge(player, name, owIndex, direction, edge_id, owSlotIndex)