from tkinter import ttk, filedialog, messagebox, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT, X, BOTTOM from AdjusterMain import adjust from argparse import Namespace from source.classes.SpriteSelector import SpriteSelector import source.gui.widgets as widgets import json import logging import os from Utils import output_path def adjust_page(top, parent, settings): # Adjust page self = ttk.Frame(parent) # Adjust options self.widgets = {} # Adjust option sections self.frames = {} self.frames["checkboxes"] = Frame(self) self.frames["checkboxes"].pack(anchor=W) # Adjust option frames self.frames["selectOptionsFrame"] = Frame(self) self.frames["leftAdjustFrame"] = Frame(self.frames["selectOptionsFrame"]) self.frames["rightAdjustFrame"] = Frame(self.frames["selectOptionsFrame"]) self.frames["bottomAdjustFrame"] = Frame(self) self.frames["selectOptionsFrame"].pack(fill=X) self.frames["leftAdjustFrame"].pack(side=LEFT) self.frames["rightAdjustFrame"].pack(side=RIGHT) self.frames["bottomAdjustFrame"].pack(fill=X) # Load Adjust option widgets as defined by JSON file # Defns include frame name, widget type, widget options, widget placement attributes with open(os.path.join("resources","app","gui","adjust","overview","widgets.json")) as widgetDefns: myDict = json.load(widgetDefns) for framename,theseWidgets in myDict.items(): dictWidgets = widgets.make_widgets_from_dict(self, theseWidgets, self.frames[framename]) for key in dictWidgets: self.widgets[key] = dictWidgets[key] packAttrs = {"anchor":E} if self.widgets[key].type == "checkbox": packAttrs["anchor"] = W self.widgets[key].pack(packAttrs) # Sprite Selection # This one's more-complicated, build it and stuff it self.spriteNameVar2 = StringVar() spriteDialogFrame2 = Frame(self.frames["leftAdjustFrame"]) baseSpriteLabel2 = Label(spriteDialogFrame2, text='Sprite:') spriteEntry2 = Label(spriteDialogFrame2, textvariable=self.spriteNameVar2) self.sprite = None def set_sprite(sprite_param, random_sprite=False): if sprite_param is None or not sprite_param.valid: self.sprite = None self.spriteNameVar2.set('(unchanged)') else: self.sprite = sprite_param self.spriteNameVar2.set(self.sprite.name) top.randomSprite.set(random_sprite) def SpriteSelectAdjuster(): SpriteSelector(parent, set_sprite, adjuster=True) spriteSelectButton2 = Button(spriteDialogFrame2, text='...', command=SpriteSelectAdjuster) baseSpriteLabel2.pack(side=LEFT) spriteEntry2.pack(side=LEFT) spriteSelectButton2.pack(side=LEFT) spriteDialogFrame2.pack(anchor=E) # Path to game file to Adjust # This one's more-complicated, build it and stuff it adjustRomFrame = Frame(self.frames["bottomAdjustFrame"]) adjustRomLabel = Label(adjustRomFrame, text='Rom to adjust: ') self.romVar2 = StringVar(value=settings["rom"]) romEntry2 = Entry(adjustRomFrame, textvariable=self.romVar2) def RomSelect2(): rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")]) if rom: settings["rom"] = rom self.romVar2.set(rom) romSelectButton2 = Button(adjustRomFrame, text='Select Rom', command=RomSelect2) adjustRomLabel.pack(side=LEFT) romEntry2.pack(side=LEFT, fill=X, expand=True) romSelectButton2.pack(side=LEFT) adjustRomFrame.pack(fill=X) # These are the options to Adjust def adjustRom(): if output_path.cached_path is None: output_path.cached_path = top.settings["outputpath"] options = { "heartbeep": "heartbeep", "heartcolor": "heartcolor", "menuspeed": "fastmenu", "owpalettes": "ow_palettes", "uwpalettes": "uw_palettes", "quickswap": "quickswap", "nobgm": "disablemusic" } guiargs = Namespace() for option in options: arg = options[option] setattr(guiargs, arg, self.widgets[option].storageVar.get()) guiargs.rom = self.romVar2.get() guiargs.baserom = top.pages["randomizer"].pages["generation"].widgets["rom"].storageVar.get() guiargs.sprite = self.sprite try: adjust(args=guiargs) except Exception as e: logging.exception(e) messagebox.showerror(title="Error while creating seed", message=str(e)) else: messagebox.showinfo(title="Success", message="Rom patched successfully") adjustButton = Button(self.frames["bottomAdjustFrame"], text='Adjust Rom', command=adjustRom) adjustButton.pack(side=BOTTOM, padx=(5, 0)) return self,settings