# New Features * Mirror Scroll no longer erases blocks, the real mirror still will. (Sorry!) * Standard+Crossed Dungeon now gives you a little magic, a few bombs, and a few arrows if you die or S&Q after meeting your uncle (also works with mirror/scroll) * Dungeon reminder added to hud for Crossed dungeons * Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed) * Agahnims dungeon items can be started with now * GUI updates courtesy of Mike T ## Map Features (Crossed only + Experimental) * Key counters added to hud. Indicates number of keys in chests (found/total). In small key shuffle, this count indicates how many smalls for that dungeon could be outside it. * Total key indicator added to hud if you have found the map. Counts down from the total number of keys in dungeon to 0 as you collect them. * Big Key indicator added to hud. Indicates if BK is not in the dungeon, or if BnC guard has it (Probably will move away from hud if kept) Note: Only one of the key indicator will probably become core at most. ## Experimental changes * Mirror scroll is now core for non-vanilla Door Shuffle (no longer experimental) * GT Bosses stay dead in non-vanilla Door Shuffle (no longer experimental) * Map features listed above are now experimental # Bug Fixes * Splashing at hobo no longer prevents you from buying bomb capacity upgrades * Small vitreous eyeballs will not drop items (DR basic and crossed only) * In Vanilla doors the HC back hallway area was broken - should be better now - also Trap Doors * Firebar speed should now be consistent. Ice palace rooms have slow firebars even if shuffled to other dungeons. Others should have normal speed firebars.