# New Features * Lobby shuffle added as Intensity level 3 ### Experimental features * Redesign of Keysanity Menu for Crossed Dungeon #### Temporary debug features: * Removed the red square in the upper right corner of the hud if the castle gate is closed # Bug Fixes * Fixed a situation where logic did not account properly for Big Key doors in standard Hyrule Castle * Fixed a problem ER shuffle generation that did not account for lobbies moving around