import argparse import RaceRandom as random import os from pathlib import Path import urllib.request import urllib.parse import yaml def get_weights(path): if os.path.exists(Path(path)): with open(path, "r", encoding="utf-8") as f: return yaml.load(f, Loader=yaml.SafeLoader) elif urllib.parse.urlparse(path).scheme in ['http', 'https']: return yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader) def roll_settings(weights): def get_choice(option, root=None): root = weights if root is None else root if option not in root: return None if type(root[option]) is not dict: return root[option] if not root[option]: return None return random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0] def get_choice_default(option, root=weights, default=None): choice = get_choice(option, root) if choice is None and default is not None: return default return choice while True: subweights = weights.get('subweights', {}) if len(subweights) == 0: break chances = ({k: int(v['chance']) for (k, v) in subweights.items()}) subweight_name = random.choices(list(chances.keys()), weights=list(chances.values()))[0] subweights = weights.get('subweights', {}).get(subweight_name, {}).get('weights', {}) subweights['subweights'] = subweights.get('subweights', {}) weights = {**weights, **subweights} ret = argparse.Namespace() ret.algorithm = get_choice('algorithm') glitch_map = {'none': 'noglitches', 'no_logic': 'nologic', 'owglitches': 'owglitches', 'owg': 'owglitches', 'minorglitches': 'minorglitches'} glitches_required = get_choice('glitches_required') if glitches_required is not None: if glitches_required not in glitch_map.keys(): print(f'Logic did not match one of: {", ".join(glitch_map.keys())}') glitches_required = 'none' ret.logic = glitch_map[glitches_required] # item_placement = get_choice('item_placement') # not supported in ER dungeon_items = get_choice('dungeon_items') dungeon_items = '' if dungeon_items == 'standard' or dungeon_items is None else dungeon_items dungeon_items = 'mcsb' if dungeon_items == 'full' else dungeon_items ret.mapshuffle = get_choice('map_shuffle') == 'on' if 'map_shuffle' in weights else 'm' in dungeon_items ret.compassshuffle = get_choice('compass_shuffle') == 'on' if 'compass_shuffle' in weights else 'c' in dungeon_items if 'smallkey_shuffle' in weights: ret.keyshuffle = get_choice('smallkey_shuffle') else: if 's' in dungeon_items: ret.keyshuffle = 'wild' if 'u' in dungeon_items: ret.keyshuffle = 'universal' ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else 'b' in dungeon_items ret.accessibility = get_choice('accessibility') ret.restrict_boss_items = get_choice('restrict_boss_items') entrance_shuffle = get_choice('entrance_shuffle') ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla' overworld_map = get_choice('overworld_map') ret.overworld_map = overworld_map if overworld_map != 'default' else 'default' door_shuffle = get_choice('door_shuffle') ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla' ret.intensity = get_choice('intensity') ret.door_type_mode = get_choice('door_type_mode') ret.decoupledoors = get_choice('decoupledoors') == 'on' ret.experimental = get_choice('experimental') == 'on' ret.collection_rate = get_choice('collection_rate') == 'on' ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default' if ret.dungeon_counters == 'default': ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off' ret.shufflelinks = get_choice('shufflelinks') == 'on' ret.shuffletavern = get_choice('shuffletavern') == 'on' ret.pseudoboots = get_choice('pseudoboots') == 'on' ret.shopsanity = get_choice('shopsanity') == 'on' keydropshuffle = get_choice('keydropshuffle') == 'on' ret.dropshuffle = get_choice('dropshuffle') == 'on' or keydropshuffle ret.pottery = get_choice('pottery') if 'pottery' in weights else 'none' ret.pottery = 'keys' if ret.pottery == 'none' and keydropshuffle else ret.pottery ret.colorizepots = get_choice('colorizepots') == 'on' ret.shufflepots = get_choice('pot_shuffle') == 'on' ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent' ret.standardize_palettes = (get_choice('standardize_palettes') if 'standardize_palettes' in weights else 'standardize') goal = get_choice('goals') if goal is not None: ret.goal = {'ganon': 'ganon', 'fast_ganon': 'crystals', 'dungeons': 'dungeons', 'pedestal': 'pedestal', 'triforce-hunt': 'triforcehunt', 'trinity': 'trinity', 'ganonhunt': 'ganonhunt', 'completionist': 'completionist' }[goal] ret.openpyramid = goal in ['fast_ganon', 'trinity'] if ret.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple'] else False ret.crystals_gt = get_choice('tower_open') ret.crystals_ganon = get_choice('ganon_open') from ItemList import set_default_triforce default_tf_goal, default_tf_pool = set_default_triforce(ret.goal, 0, 0) goal_min = get_choice_default('triforce_goal_min', default=default_tf_goal) goal_max = get_choice_default('triforce_goal_max', default=default_tf_goal) pool_min = get_choice_default('triforce_pool_min', default=default_tf_pool) pool_max = get_choice_default('triforce_pool_max', default=default_tf_pool) ret.triforce_goal = random.randint(int(goal_min), int(goal_max)) min_diff = get_choice_default('triforce_min_difference', default=default_tf_pool-default_tf_goal) ret.triforce_pool = random.randint(max(int(pool_min), ret.triforce_goal + int(min_diff)), int(pool_max)) ret.mode = get_choice('world_state') if ret.mode == 'retro': ret.mode = 'open' ret.retro = True ret.retro = get_choice('retro') == 'on' # this overrides world_state if used ret.take_any = get_choice_default('take_any', default='none') ret.bombbag = get_choice('bombbag') == 'on' ret.hints = get_choice('hints') == 'on' swords = get_choice('weapons') if swords is not None: ret.swords = {'randomized': 'random', 'assured': 'assured', 'vanilla': 'vanilla', 'swordless': 'swordless' }[swords] ret.difficulty = get_choice('item_pool') ret.flute_mode = get_choice_default('flute_mode', default='normal') ret.bow_mode = get_choice_default('bow_mode', default='progressive') ret.item_functionality = get_choice('item_functionality') old_style_bosses = {'basic': 'simple', 'normal': 'full', 'chaos': 'random'} boss_choice = get_choice('boss_shuffle') if boss_choice in old_style_bosses.keys(): boss_choice = old_style_bosses[boss_choice] ret.shufflebosses = boss_choice enemy_choice = get_choice('enemy_shuffle') if enemy_choice == 'chaos': enemy_choice = 'random' ret.shuffleenemies = enemy_choice old_style_damage = {'none': 'default', 'chaos': 'random'} damage_choice = get_choice('enemy_damage') if damage_choice in old_style_damage: damage_choice = old_style_damage[damage_choice] ret.enemy_damage = damage_choice ret.enemy_health = get_choice('enemy_health') ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0' inventoryweights = weights.get('startinventory', {}) startitems = [] for item in inventoryweights.keys(): if get_choice(item, inventoryweights) == 'on': startitems.append(item) ret.startinventory = ','.join(startitems) if len(startitems) > 0: ret.usestartinventory = True if 'rom' in weights: romweights = weights['rom'] ret.sprite = get_choice('sprite', romweights) ret.disablemusic = get_choice('disablemusic', romweights) == 'on' ret.quickswap = get_choice('quickswap', romweights) == 'on' ret.reduce_flashing = get_choice('reduce_flashing', romweights) == 'on' ret.fastmenu = get_choice('menuspeed', romweights) ret.heartcolor = get_choice('heartcolor', romweights) ret.heartbeep = get_choice('heartbeep', romweights) ret.ow_palettes = get_choice('ow_palettes', romweights) ret.uw_palettes = get_choice('uw_palettes', romweights) ret.shuffle_sfx = get_choice('shuffle_sfx', romweights) == 'on' ret.msu_resume = get_choice('msu_resume', romweights) == 'on' return ret