from types import SimpleNamespace from collections import Counter, defaultdict from source.dungeon.EnemyList import enemy_names, SpriteType from source.enemizer.Enemizer import randomize_underworld_rooms from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets from source.rom.DataTables import init_data_tables from source.enemizer.DamageTables import DamageTable import RaceRandom as random def calculate_odds(): ctr_uw = Counter() ctr_ow = Counter() for trial in range(0, 100): world = SimpleNamespace(pottery={1: 'none'}, damage_table={1: DamageTable()}) data_tables = init_data_tables(world, 1) randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables) randomize_overworld_sprite_sheets(data_tables.sprite_sheets) for num in range(65, 124): sheet = data_tables.sprite_sheets[num] ret = [] for req in data_tables.sprite_requirements.values(): if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static: ret.append(enemy_names[req.sprite]) for x in ret: ctr_uw[x] += 1 for num in range(1, 64): sheet = data_tables.sprite_sheets[num] ret = [] for req in data_tables.sprite_requirements.values(): if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static: ret.append(enemy_names[req.sprite]) for x in ret: ctr_ow[x] += 1 ttl = sum(ctr_uw.values()) print(f'UW: # Total {ttl}') for k, v in ctr_uw.items(): weight = round(.01 * ttl * 100 / v) print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v}') ttl = sum(ctr_ow.values()) print(f'OW: # Total {ttl}') for k, v in ctr_ow.items(): weight = round(.01 * ttl * 100 / v) print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v}') if __name__ == '__main__': calculate_odds() # random.seed(42) # # stats = defaultdict(Counter) # column_headers = {} # # for trial in range(0, 100): # world = SimpleNamespace(pottery={1: 'none'}) # data_tables = init_data_tables(world, 1) # # randomize_underworld_sprite_sheets(data_tables.sprite_sheets) # randomize_underworld_rooms(data_tables) # for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items(): # # print(f'Room {hex(room_id)}:') # for i, sprite in enumerate(enemy_list): # if sprite.sub_type == SpriteType.Overlord: # result = f'O{hex(sprite.kind)}' # else: # result = enemy_names[sprite.kind] # if result not in column_headers: # column_headers[result] = None # stats[(room_id, i)][result] += 1 # with open('result.csv', 'w') as result_file: # result_file.write('room_id,slot,') # result_file.write(','.join(column_headers.keys())) # result_file.write('\n') # # for key, counter in stats.items(): # rid, slot = key # result_file.write(f'{rid},{slot}') # for result_item in column_headers.keys(): # result_file.write(f',{counter[result_item]}') # result_file.write('\n')