# Possible improvements: account for items that are possibly in logic # Example: Mire Big Key in harmless means all 6 mire smalls required for fire-locked side, # if you have access to harmless via: # 2 pod smalls + bow, hammer or 3 pod small meta: players: 1 settings: 1: key_logic_algorithm: dangerous keysanity: True crystals_needed_for_gt: 0 # to skip trash fill placements: 1: Hobo: Big Key (Misery Mire) Waterfall Fairy - Left: Small Key (Misery Mire) Waterfall Fairy - Right: Small Key (Misery Mire) Palace of Darkness - Big Chest: Hammer advanced_placements: 1: # Contrast with partial_2 - type: Verification item: Flippers locations: Misery Mire - Map Chest: True Misery Mire - Main Lobby: True Misery Mire - Bridge Chest: True Misery Mire - Spike Chest: True Misery Mire - Compass Chest: False Misery Mire - Big Key Chest: False Misery Mire - Boss: False # Contrast with partial_3 - type: Verification item: Big Key (Ganons Tower) locations: Ganons Tower - Big Key Chest: True Ganons Tower - Big Key Room - Left: True Ganons Tower - Big Key Room - Right: True Ganons Tower - Bob's Chest: True # Normal logic doesn't allow this placement # unless hammer is placed before it - no algorithm does this in non-keysanity, but possible in keysanity - type: Verification item: Small Key (Palace of Darkness) locations: Palace of Darkness - Dark Maze - Bottom: True