# New Features ## Shuffle SFX Shuffles a large portion of the sounds effects. Can be used with the adjuster. CLI: ```--shuffle_sfx``` ## Bomb Logic When enabling this option, you do not start with bomb capacity but rather you must find 1 of 2 bomb bags. (They are represented by the +10 capacity item.) Bomb capacity upgrades are otherwise unavailable. CLI: ```--bombbag``` # Bug Fixes and Notes. * 0.5.1.6 * Rules fixes for TT (Boss and Cell) can now have TT Big Key if not otherwise required (boss shuffle + crossed dungeon) * BUg fix for money balancing * Add some bomb assumptions for bosses in bombbag mode * 0.5.1.5 * Fix for hard pool capacity upgrades missing * Bonk Fairy (Light) is no longer in logic for ER Standard and is forbidden to be a connector, so rain state isn't exitable * Bug fix for retro + enemizer and arrows appearing under pots * Added bombbag and shufflelinks to settings code * Catobat fixes: * Fairy refills in spoiler * Subweights support in mystery * More defaults for mystery weights * Less camera jank for straight stair transitions * Bug with Straight stairs with vanilla doors where Link's walking animation stopped early is fixed * 0.5.1.4 * Revert quadrant glitch fix for baserom * Fix for inverted * 0.5.1.3 * Certain lobbies forbidden in standard when rupee bow is enabled * PoD EG disarmed when mirroring (except in nologic) * Fixed issue with key logic * Updated baserom * 0.5.1.2 * Allowed Blind's Cell to be shuffled anywhere if Blind is not the boss of Thieves Town * Remove unique annotation from a FastEnum that was causing problems * Updated prevent mixed_travel setting to prevent more mixed travel * Prevent key door loops on the same supertile where you could have spent 2 keys on one logical door * Promoted dynamic soft-lock prevention on "stonewalls" from experimental to be the primary prevention (Stonewalls are now never pre-opened) * Fix to money balancing algorithm with small item_pool, thanks Catobat * Many fixes and refinements to key logic and generation * 0.5.1.1 * Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore * Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame) * Fix for bias in boss shuffle "full" * Fix for certain lone big chests in keysanity (allowed you to get contents without big key) * Fix for pinball checking * Fix for multi-entrance dungeons * 2 fixes for big key placement logic * ensure big key is placed early if the validator assumes it) * Open big key doors appropriately when generating rules and big key is forced somewhere * Updated cutoff entrances for intensity 3 * 0.5.1.0 * Large logic refactor introducing a new method of key logic * Some performance optimization * Some outstanding bug fixes (boss shuffle "full" picks three unique bosses to be duplicated, e.g.) * 0.5.0.3 * Fixed a bug in retro+vanilla and big key placement * Fixed a problem with shops not registering in the Multiclient until you visit one * Fixed a bug in the Mystery code with sfx * 0.5.0.2 * --shuffle_sfx option added * 0.5.0.1 * --bombbag option added * 0.5.0.0 * Handles headered roms for enemizer (Thanks compiling) * Warning added for earlier version of python (Thanks compiling) * Minor logic issue for defeating Aga in standard (Thanks compiling) * Fix for boss music in non-DR modes (Thanks codemann8) # Known Issues * Shopsanity Issues * Hints for items in shops can be misleading (ER) * Forfeit in Multiworld not granting all shop items * Potential keylocks in multi-entrance dungeons * Incorrect vanilla key logic for Mire