from collections import defaultdict, deque import typing import yaml from yaml.representer import Representer try: from fast_enum import FastEnum except ImportError: from enum import IntFlag as FastEnum import RaceRandom as random from BaseClasses import Location, LocationType, RegionType from Items import ItemFactory from PotShuffle import key_drop_special from Utils import snes_to_pc, pc_to_snes, int16_as_bytes from source.overworld.EntranceData import door_addresses class EnemyStats: def __init__(self, sprite, static, drop_flag=False, prize_pack: typing.Union[tuple, int] = 0, sub_type=0, health=None, ignore=False, dmg=None, dmask=0): self.sprite = sprite self.sub_type = sub_type self.static = static self.health = health self.damage = dmg # this is a damage group, notably 0-9 (9 is reserved for ganon) self.dmask = dmask # mask that is written out with the above damage class, same byte self.drop_flag = drop_flag self.prize_pack = prize_pack # todo: write this bit for cucco (False), antifairy (True) # rotating firebars (False) rollers (False) self.ignore_for_kill_room = ignore # health special cases: # Octorok light/dark world # check the 0000 000x of the x coordinate # Hardhat Beetle - (000b bit of x coordinate?) (blue if set, red otherwise) # Tektite - starting position? - (000r bit of x coordinate) (red if set, blue otherwise) # RatCricket light/dark world # Keese light/dark world # Rope light/dark world # Raven light/dark world class EnemySprite(FastEnum): Raven = 0x00 Vulture = 0x01 CorrectPullSwitch = 0x04 WrongPullSwitch = 0x06 Octorok = 0x08 Moldorm = 0x09 Octorok4Way = 0x0a Cucco = 0x0b Buzzblob = 0x0d Snapdragon = 0x0e Octoballoon = 0x0f OctoballoonBaby = 0x10 Hinox = 0x11 Moblin = 0x12 MiniHelmasaur = 0x13 ThievesTownGrate = 0x14 AntiFairy = 0x15 Wiseman = 0x16 Hoarder = 0x17 MiniMoldorm = 0x18 Poe = 0x19 Smithy = 0x1a Arrow = 0x1b Statue = 0x1c FluteQuest = 0x1d CrystalSwitch = 0x1e SickKid = 0x1f Sluggula = 0x20 WaterSwitch = 0x21 Ropa = 0x22 RedBari = 0x23 BlueBari = 0x24 TalkingTree = 0x25 HardhatBeetle = 0x26 Deadrock = 0x27 DarkWorldHintNpc = 0x28 AdultNpc = 0x29 SweepingLady = 0x2a Hobo = 0x2b Lumberjacks = 0x2c TelepathicTile = 0x2d FluteKid = 0x2e RaceGameLady = 0x2f RaceGameGuy = 0x30 FortuneTeller = 0x31 ArgueBros = 0x32 RupeePull = 0x33 YoungSnitch = 0x34 Innkeeper = 0x35 Witch = 0x36 Waterfall = 0x37 EyeStatue = 0x38 Locksmith = 0x39 MagicBat = 0x3a BonkItem = 0x3b KidInKak = 0x3c OldSnitch = 0x3d Hoarder2 = 0x3e TutorialGuard = 0x3f LightningGate = 0x40 BlueGuard = 0x41 GreenGuard = 0x42 RedSpearGuard = 0x43 BluesainBolt = 0x44 UsainBolt = 0x45 BlueArcher = 0x46 GreenBushGuard = 0x47 RedJavelinGuard = 0x48 RedBushGuard = 0x49 BombGuard = 0x4a GreenKnifeGuard = 0x4b Geldman = 0x4c Toppo = 0x4d Popo = 0x4e Popo2 = 0x4f Cannonball = 0x50 ArmosStatue = 0x51 KingZora = 0x52 ArmosKnight = 0x53 Lanmolas = 0x54 FireballZora = 0x55 Zora = 0x56 DesertStatue = 0x57 Crab = 0x58 LostWoodsBird = 0x59 LostWoodsSquirrel = 0x5a SparkCW = 0x5b SparkCCW = 0x5c RollerVerticalUp = 0x5d RollerVerticalDown = 0x5e RollerHorizontalLeft = 0x5f RollerHorizontalRight = 0x60 Beamos = 0x61 MasterSword = 0x62 DebirandoPit = 0x63 Debirando = 0x64 ArcheryNpc = 0x65 WallCannonVertLeft = 0x66 WallCannonVertRight = 0x67 WallCannonHorzTop = 0x68 WallCannonHorzBottom = 0x69 BallNChain = 0x6a CannonTrooper = 0x6b CricketRat = 0x6d Snake = 0x6e Keese = 0x6f Leever = 0x71 FairyPondTrigger = 0x72 UnclePriest = 0x73 RunningNpc = 0x74 BottleMerchant = 0x75 Zelda = 0x76 Grandma = 0x78 Bee = 0x79 Agahnim = 0x7a FloatingSkull = 0x7c BigSpike = 0x7d FirebarCW = 0x7e FirebarCCW = 0x7f Firesnake = 0x80 Hover = 0x81 AntiFairyCircle = 0x82 GreenEyegoreMimic = 0x83 RedEyegoreMimic = 0x84 YellowStalfos = 0x85 # falling stalfos that shoots head Kodongo = 0x86 KodongoFire = 0x87 Mothula = 0x88 SpikeBlock = 0x8a Gibdo = 0x8b Arrghus = 0x8c Arrghi = 0x8d Terrorpin = 0x8e Blob = 0x8f Wallmaster = 0x90 StalfosKnight = 0x91 HelmasaurKing = 0x92 Bumper = 0x93 Pirogusu = 0x94 LaserEyeLeft = 0x95 LaserEyeRight = 0x96 LaserEyeTop = 0x97 LaserEyeBottom = 0x98 Pengator = 0x99 Kyameron = 0x9a Wizzrobe = 0x9b Zoro = 0x9c # babasu horizontal? Babasu = 0x9d # babasu vertical? GroveOstritch = 0x9e GroveRabbit = 0x9f GroveBird = 0xa0 Freezor = 0xa1 Kholdstare = 0xa2 KholdstareShell = 0xa3 FallingIce = 0xa4 BlueZazak = 0xa5 RedZazak = 0xa6 Stalfos = 0xa7 GreenZirro = 0xa8 BlueZirro = 0xa9 Pikit = 0xaa CrystalMaiden = 0xab Apple = 0xac OldMan = 0xad PipeDown = 0xae PipeUp = 0xaf PipeRight = 0xb0 PipeLeft = 0xb1 GoodBee = 0xb2 PedestalPlaque = 0xb3 PurpleChest = 0xb4 BombShopGuy = 0xb5 Kiki = 0xb6 BlindMaiden = 0xb7 BullyPinkBall = 0xb9 Whirlpool = 0xba Shopkeeper = 0xbb Drunkard = 0xbc Vitreous = 0xbd # ... (spawnables) Catfish = 0xc0 CutsceneAgahnim = 0xc1 Boulder = 0xc2 Gibo = 0xc3 # patrick! Thief = 0xc4 Medusa = 0xc5 FourWayShooter = 0xc6 Pokey = 0xc7 BigFairy = 0xc8 Tektite = 0xc9 # firebat? Chainchomp = 0xca TrinexxRockHead = 0xcb TrinexxFireHead = 0xcc TrinexxIceHead = 0xcd Blind = 0xce Swamola = 0xcf Lynel = 0xd0 BunnyBeam = 0xd1 FloppingFish = 0xd2 Stal = 0xd3 # alive skull rock? Landmine = 0xd4 DiggingGameNPC = 0xd5 Ganon = 0xd6 SmallHeart = 0xd8 BlueRupee = 0xda RedRupee = 0xdb BombRefill1 = 0xdc BombRefill4 = 0xdd BombRefill8 = 0xde LargeMagic = 0xe0 Faerie = 0xe3 SmallKey = 0xe4 Mushroom = 0xe7 FakeMasterSword = 0xe8 MagicShopAssistant = 0xe9 HeartPiece = 0xeb SomariaPlatform = 0xed CastleMantle = 0xee GreenMimic = 0xef RedMimic = 0xf0 MedallionTablet = 0xf2 PositionTarget = 0xf3 Boulders = 0xf4 class SpriteType(FastEnum): Normal = 0x00 Overlord = 0x07 def init_enemy_stats(): stats = { EnemySprite.Raven: EnemyStats(EnemySprite.Raven, False, False, (6, 2), health=(4, 8), dmg=(1, 8), dmask=0x80), EnemySprite.Vulture: EnemyStats(EnemySprite.Vulture, False, False, 6, health=6, dmg=3, dmask=0x80), EnemySprite.CorrectPullSwitch: EnemyStats(EnemySprite.CorrectPullSwitch, True, ignore=True, dmg=2), EnemySprite.WrongPullSwitch: EnemyStats(EnemySprite.WrongPullSwitch, True, ignore=True, dmg=2), EnemySprite.Octorok: EnemyStats(EnemySprite.Octorok, False, True, 2, health=(2, 4), dmg=(3, 5)), EnemySprite.Moldorm: EnemyStats(EnemySprite.Moldorm, True, False, dmg=3, dmask=0x10), EnemySprite.Octorok4Way: EnemyStats(EnemySprite.Octorok4Way, False, True, 2, health=(2, 4), dmg=(3, 5)), EnemySprite.Cucco: EnemyStats(EnemySprite.Cucco, False, False, ignore=True, dmg=1), EnemySprite.Buzzblob: EnemyStats(EnemySprite.Buzzblob, False, True, 3, health=3, dmg=1), EnemySprite.Snapdragon: EnemyStats(EnemySprite.Snapdragon, False, True, 7, health=12, dmg=8), EnemySprite.Octoballoon: EnemyStats(EnemySprite.Octoballoon, False, False, 0, health=2, dmg=1), EnemySprite.OctoballoonBaby: EnemyStats(EnemySprite.OctoballoonBaby, False, dmg=1), EnemySprite.Hinox: EnemyStats(EnemySprite.Hinox, False, True, 4, health=20, dmg=8), EnemySprite.Moblin: EnemyStats(EnemySprite.Moblin, False, True, 1, health=4, dmg=5), EnemySprite.MiniHelmasaur: EnemyStats(EnemySprite.MiniHelmasaur, False, True, 7, health=4, dmg=3), EnemySprite.ThievesTownGrate: EnemyStats(EnemySprite.ThievesTownGrate, True, dmg=0, dmask=0x40), EnemySprite.AntiFairy: EnemyStats(EnemySprite.AntiFairy, False, False, dmg=4), EnemySprite.Wiseman: EnemyStats(EnemySprite.Wiseman, True, dmg=0), EnemySprite.Hoarder: EnemyStats(EnemySprite.Hoarder, False, True, health=2, dmg=2), EnemySprite.MiniMoldorm: EnemyStats(EnemySprite.MiniMoldorm, False, True, 2, health=3, dmg=3), EnemySprite.Poe: EnemyStats(EnemySprite.Poe, False, False, 6, health=8, dmg=5, dmask=0x80), EnemySprite.Smithy: EnemyStats(EnemySprite.Smithy, True, dmg=0), EnemySprite.Arrow: EnemyStats(EnemySprite.Arrow, True, ignore=True, dmg=1), EnemySprite.Statue: EnemyStats(EnemySprite.Statue, False, ignore=True, dmg=0), EnemySprite.FluteQuest: EnemyStats(EnemySprite.FluteQuest, True, dmg=0, dmask=0x40), EnemySprite.CrystalSwitch: EnemyStats(EnemySprite.CrystalSwitch, True, ignore=True, dmg=0), EnemySprite.SickKid: EnemyStats(EnemySprite.SickKid, True, dmg=0), EnemySprite.Sluggula: EnemyStats(EnemySprite.Sluggula, False, True, 4, health=8, dmg=6), EnemySprite.WaterSwitch: EnemyStats(EnemySprite.WaterSwitch, True, dmg=0), EnemySprite.Ropa: EnemyStats(EnemySprite.Ropa, False, True, 2, health=8, dmg=5), EnemySprite.RedBari: EnemyStats(EnemySprite.RedBari, False, True, 6, 2, health=2, dmg=3), EnemySprite.BlueBari: EnemyStats(EnemySprite.BlueBari, False, True, 6, 2, health=2, dmg=1), EnemySprite.TalkingTree: EnemyStats(EnemySprite.TalkingTree, True, dmg=0), EnemySprite.HardhatBeetle: EnemyStats(EnemySprite.HardhatBeetle, False, True, (2, 6), health=32, dmg=0), EnemySprite.Deadrock: EnemyStats(EnemySprite.Deadrock, False, True, dmg=3, health=255), EnemySprite.DarkWorldHintNpc: EnemyStats(EnemySprite.DarkWorldHintNpc, True, dmg=0), EnemySprite.AdultNpc: EnemyStats(EnemySprite.AdultNpc, True, dmg=0), EnemySprite.SweepingLady: EnemyStats(EnemySprite.SweepingLady, True, dmg=0), EnemySprite.Hobo: EnemyStats(EnemySprite.Hobo, True, dmg=0), EnemySprite.Lumberjacks: EnemyStats(EnemySprite.Lumberjacks, True, dmg=0), EnemySprite.TelepathicTile: EnemyStats(EnemySprite.TelepathicTile, True, dmg=0), EnemySprite.FluteKid: EnemyStats(EnemySprite.FluteKid, True, dmg=0), EnemySprite.RaceGameLady: EnemyStats(EnemySprite.RaceGameLady, True, dmg=0), EnemySprite.FortuneTeller: EnemyStats(EnemySprite.FortuneTeller, True, dmg=0), EnemySprite.ArgueBros: EnemyStats(EnemySprite.ArgueBros, True, dmg=0), EnemySprite.RupeePull: EnemyStats(EnemySprite.RupeePull, True, dmg=0), EnemySprite.YoungSnitch: EnemyStats(EnemySprite.YoungSnitch, True, dmg=0), EnemySprite.Innkeeper: EnemyStats(EnemySprite.Innkeeper, True, dmg=0), EnemySprite.Witch: EnemyStats(EnemySprite.Witch, True, dmg=0), EnemySprite.Waterfall: EnemyStats(EnemySprite.Waterfall, True, ignore=True, dmg=0, dmask=0x40), EnemySprite.EyeStatue: EnemyStats(EnemySprite.EyeStatue, True, dmg=0), EnemySprite.Locksmith: EnemyStats(EnemySprite.Locksmith, True, dmg=0), EnemySprite.MagicBat: EnemyStats(EnemySprite.MagicBat, True, dmg=0), EnemySprite.BonkItem: EnemyStats(EnemySprite.BonkItem, True, dmg=0), EnemySprite.KidInKak: EnemyStats(EnemySprite.KidInKak, True, dmg=0), EnemySprite.OldSnitch: EnemyStats(EnemySprite.OldSnitch, True, dmg=0), EnemySprite.Hoarder2: EnemyStats(EnemySprite.Hoarder2, False, True, health=2, dmg=2), EnemySprite.TutorialGuard: EnemyStats(EnemySprite.TutorialGuard, True, dmg=2), EnemySprite.LightningGate: EnemyStats(EnemySprite.LightningGate, True, dmg=0), EnemySprite.BlueGuard: EnemyStats(EnemySprite.BlueGuard, False, True, 1, health=6, dmg=1), EnemySprite.GreenGuard: EnemyStats(EnemySprite.GreenGuard, False, True, 1, health=4, dmg=1), EnemySprite.RedSpearGuard: EnemyStats(EnemySprite.RedSpearGuard, False, True, 1, health=8, dmg=3), EnemySprite.BluesainBolt: EnemyStats(EnemySprite.BluesainBolt, False, True, 7, health=6, dmg=1), EnemySprite.UsainBolt: EnemyStats(EnemySprite.UsainBolt, False, True, 1, health=8, dmg=3), EnemySprite.BlueArcher: EnemyStats(EnemySprite.BlueArcher, False, True, 5, health=6, dmg=1), EnemySprite.GreenBushGuard: EnemyStats(EnemySprite.GreenBushGuard, False, True, 5, health=4, dmg=1), EnemySprite.RedJavelinGuard: EnemyStats(EnemySprite.RedJavelinGuard, False, True, 3, health=8, dmg=3), EnemySprite.RedBushGuard: EnemyStats(EnemySprite.RedBushGuard, False, True, 7, health=8, dmg=3), EnemySprite.BombGuard: EnemyStats(EnemySprite.BombGuard, False, True, 4, health=8, dmg=3), EnemySprite.GreenKnifeGuard: EnemyStats(EnemySprite.GreenKnifeGuard, False, True, 1, health=4, dmg=1), EnemySprite.Geldman: EnemyStats(EnemySprite.Geldman, False, True, 2, health=4, dmg=3), EnemySprite.Toppo: EnemyStats(EnemySprite.Toppo, False, False, 1, health=2, dmg=1), EnemySprite.Popo: EnemyStats(EnemySprite.Popo, False, True, 2, health=2, dmg=1), EnemySprite.Popo2: EnemyStats(EnemySprite.Popo2, False, True, 2, health=2, dmg=1), EnemySprite.Cannonball: EnemyStats(EnemySprite.Cannonball, True, health=255, dmg=1), EnemySprite.ArmosStatue: EnemyStats(EnemySprite.ArmosStatue, False, True, 5, health=8), EnemySprite.ArmosKnight: EnemyStats(EnemySprite.ArmosKnight, True, False, dmg=1, dmask=0x10), EnemySprite.Lanmolas: EnemyStats(EnemySprite.Lanmolas, True, False, dmg=4, dmask=0x10), EnemySprite.FireballZora: EnemyStats(EnemySprite.FireballZora, False, False, 4, health=8, dmg=1), EnemySprite.Zora: EnemyStats(EnemySprite.Zora, False, True, 4, health=8, dmg=1), EnemySprite.DesertStatue: EnemyStats(EnemySprite.DesertStatue, True, dmg=2), EnemySprite.Crab: EnemyStats(EnemySprite.Crab, False, True, 1, health=2, dmg=5), EnemySprite.LostWoodsBird: EnemyStats(EnemySprite.LostWoodsBird, True, dmg=0), EnemySprite.LostWoodsSquirrel: EnemyStats(EnemySprite.LostWoodsSquirrel, True, dmg=0), EnemySprite.SparkCW: EnemyStats(EnemySprite.SparkCW, False, False, ignore=True, dmg=4), EnemySprite.SparkCCW: EnemyStats(EnemySprite.SparkCCW, False, False, ignore=True, dmg=4), EnemySprite.RollerVerticalUp: EnemyStats(EnemySprite.RollerVerticalUp, False, False, dmg=8), EnemySprite.RollerVerticalDown: EnemyStats(EnemySprite.RollerVerticalDown, False, False, dmg=8), EnemySprite.RollerHorizontalLeft: EnemyStats(EnemySprite.RollerHorizontalLeft, False, False, dmg=8), EnemySprite.RollerHorizontalRight: EnemyStats(EnemySprite.RollerHorizontalRight, False, False, dmg=8), EnemySprite.Beamos: EnemyStats(EnemySprite.Beamos, False, False, ignore=True, dmg=4), EnemySprite.MasterSword: EnemyStats(EnemySprite.MasterSword, True, dmg=0), EnemySprite.DebirandoPit: EnemyStats(EnemySprite.DebirandoPit, False, True, 2, health=4, ignore=True, dmg=4), EnemySprite.Debirando: EnemyStats(EnemySprite.Debirando, False, True, 2, health=4, dmg=3), EnemySprite.ArcheryNpc: EnemyStats(EnemySprite.ArcheryNpc, True, dmg=2), EnemySprite.WallCannonVertLeft: EnemyStats(EnemySprite.WallCannonVertLeft, True, dmg=2), EnemySprite.WallCannonVertRight: EnemyStats(EnemySprite.WallCannonVertRight, True, dmg=2), EnemySprite.WallCannonHorzTop: EnemyStats(EnemySprite.WallCannonHorzTop, True, dmg=2), EnemySprite.WallCannonHorzBottom: EnemyStats(EnemySprite.WallCannonHorzBottom, True, dmg=2), EnemySprite.BallNChain: EnemyStats(EnemySprite.BallNChain, False, True, 2, health=16, dmg=3), EnemySprite.CannonTrooper: EnemyStats(EnemySprite.CannonTrooper, False, True, 1, health=3, dmg=1), EnemySprite.CricketRat: EnemyStats(EnemySprite.CricketRat, False, True, 2, health=(2, 8), dmg=(0, 5)), EnemySprite.Snake: EnemyStats(EnemySprite.Snake, False, True, (1, 7), health=(4, 8), dmg=(1, 5)), EnemySprite.Keese: EnemyStats(EnemySprite.Keese, False, False, (0, 7), health=(1, 4), ignore=True, dmg=(0, 5), dmask=0x80), # skip helmafireball for damage EnemySprite.Leever: EnemyStats(EnemySprite.Leever, False, True, 1, health=4, dmg=1), EnemySprite.FairyPondTrigger: EnemyStats(EnemySprite.FairyPondTrigger, True, dmg=0), EnemySprite.UnclePriest: EnemyStats(EnemySprite.UnclePriest, True, dmg=0), EnemySprite.RunningNpc: EnemyStats(EnemySprite.RunningNpc, True, dmg=0), EnemySprite.BottleMerchant: EnemyStats(EnemySprite.BottleMerchant, True, dmg=0, dmask=0x40), EnemySprite.Zelda: EnemyStats(EnemySprite.Zelda, True, dmg=0), EnemySprite.Grandma: EnemyStats(EnemySprite.Grandma, True, dmg=0), EnemySprite.Bee: EnemyStats(EnemySprite.Bee, True, dmg=0), EnemySprite.Agahnim: EnemyStats(EnemySprite.Agahnim, True, dmg=4, dmask=0x10), EnemySprite.FloatingSkull: EnemyStats(EnemySprite.FloatingSkull, False, True, 7, health=24, dmg=6), EnemySprite.BigSpike: EnemyStats(EnemySprite.BigSpike, False, False, ignore=True, dmg=4), EnemySprite.FirebarCW: EnemyStats(EnemySprite.FirebarCW, False, False, ignore=True, dmg=4), EnemySprite.FirebarCCW: EnemyStats(EnemySprite.FirebarCCW, False, False, ignore=True, dmg=4), EnemySprite.Firesnake: EnemyStats(EnemySprite.Firesnake, False, False, ignore=True, dmg=4), EnemySprite.Hover: EnemyStats(EnemySprite.Hover, False, True, 2, health=4, dmg=3), EnemySprite.AntiFairyCircle: EnemyStats(EnemySprite.AntiFairyCircle, False, False, ignore=True, dmg=4), EnemySprite.GreenEyegoreMimic: EnemyStats(EnemySprite.GreenEyegoreMimic, False, True, 5, health=16, dmg=4), EnemySprite.RedEyegoreMimic: EnemyStats(EnemySprite.RedEyegoreMimic, False, True, 5, health=8, dmg=4), EnemySprite.YellowStalfos: EnemyStats(EnemySprite.YellowStalfos, True, health=8, ignore=True, dmg=1), EnemySprite.Kodongo: EnemyStats(EnemySprite.Kodongo, False, True, 6, health=1, dmg=4), EnemySprite.KodongoFire: EnemyStats(EnemySprite.KodongoFire, True, health=255, dmg=4), EnemySprite.Mothula: EnemyStats(EnemySprite.Mothula, True, dmg=5, dmask=0x10), EnemySprite.SpikeBlock: EnemyStats(EnemySprite.SpikeBlock, False, False, ignore=True, dmg=4), EnemySprite.Gibdo: EnemyStats(EnemySprite.Gibdo, False, True, 3, health=32, dmg=5), EnemySprite.Arrghus: EnemyStats(EnemySprite.Arrghus, True, ignore=True, dmg=5, dmask=0x10), EnemySprite.Arrghi: EnemyStats(EnemySprite.Arrghi, True, dmg=5, dmask=0x10), EnemySprite.Terrorpin: EnemyStats(EnemySprite.Terrorpin, False, True, 2, health=8, dmg=3), EnemySprite.Blob: EnemyStats(EnemySprite.Blob, False, True, 1, health=4, dmg=5), EnemySprite.Wallmaster: EnemyStats(EnemySprite.Wallmaster, False, dmg=0), EnemySprite.StalfosKnight: EnemyStats(EnemySprite.StalfosKnight, False, True, 4, health=64, dmg=5), EnemySprite.HelmasaurKing: EnemyStats(EnemySprite.HelmasaurKing, True, dmg=5, dmask=0x10), EnemySprite.Bumper: EnemyStats(EnemySprite.Bumper, False, ignore=True, dmg=5), EnemySprite.Pirogusu: EnemyStats(EnemySprite.Pirogusu, True, dmg=5), EnemySprite.LaserEyeLeft: EnemyStats(EnemySprite.LaserEyeLeft, True, ignore=True, dmg=6), EnemySprite.LaserEyeRight: EnemyStats(EnemySprite.LaserEyeRight, True, ignore=True, dmg=6), EnemySprite.LaserEyeTop: EnemyStats(EnemySprite.LaserEyeTop, True, ignore=True, dmg=6), EnemySprite.LaserEyeBottom: EnemyStats(EnemySprite.LaserEyeBottom, True, ignore=True, dmg=6), EnemySprite.Pengator: EnemyStats(EnemySprite.Pengator, False, True, 3, health=16, dmg=5), EnemySprite.Kyameron: EnemyStats(EnemySprite.Kyameron, False, False, health=4, ignore=True, dmg=3), EnemySprite.Wizzrobe: EnemyStats(EnemySprite.Wizzrobe, False, True, 1, health=2, dmg=6), EnemySprite.Zoro: EnemyStats(EnemySprite.Zoro, False, True, health=4, dmg=5), EnemySprite.Babasu: EnemyStats(EnemySprite.Babasu, False, True, 0, health=4, dmg=5), EnemySprite.GroveOstritch: EnemyStats(EnemySprite.GroveOstritch, True, ignore=True, dmg=3), EnemySprite.GroveRabbit: EnemyStats(EnemySprite.GroveRabbit, True, ignore=True, dmg=3), EnemySprite.GroveBird: EnemyStats(EnemySprite.GroveBird, True, ignore=True, dmg=3), EnemySprite.Freezor: EnemyStats(EnemySprite.Freezor, True, False, 0, health=16, dmg=6), EnemySprite.Kholdstare: EnemyStats(EnemySprite.Kholdstare, True, dmg=7, dmask=0x10), EnemySprite.KholdstareShell: EnemyStats(EnemySprite.KholdstareShell, True, dmg=5, dmask=0x10), EnemySprite.FallingIce: EnemyStats(EnemySprite.FallingIce, True, dmg=5, dmask=0x10), EnemySprite.BlueZazak: EnemyStats(EnemySprite.BlueZazak, False, True, 6, health=4, dmg=5), EnemySprite.RedZazak: EnemyStats(EnemySprite.RedZazak, False, True, 6, health=8, dmg=5), EnemySprite.Stalfos: EnemyStats(EnemySprite.Stalfos, False, True, 6, health=4, dmg=1), EnemySprite.GreenZirro: EnemyStats(EnemySprite.GreenZirro, False, False, 1, health=4, dmg=5, dmask=0x80), EnemySprite.BlueZirro: EnemyStats(EnemySprite.BlueZirro, False, False, 7, health=8, dmg=3, dmask=0x80), EnemySprite.Pikit: EnemyStats(EnemySprite.Pikit, False, True, 2, health=12, dmg=5), EnemySprite.OldMan: EnemyStats(EnemySprite.OldMan, True, dmg=0), EnemySprite.PipeDown: EnemyStats(EnemySprite.PipeDown, True, dmg=0), EnemySprite.PipeUp: EnemyStats(EnemySprite.PipeUp, True, dmg=0), EnemySprite.PipeRight: EnemyStats(EnemySprite.PipeRight, True, dmg=0), EnemySprite.PipeLeft: EnemyStats(EnemySprite.PipeLeft, True, dmg=0), EnemySprite.GoodBee: EnemyStats(EnemySprite.GoodBee, True, ignore=True, dmg=0), EnemySprite.PedestalPlaque: EnemyStats(EnemySprite.PedestalPlaque, True, dmg=0), EnemySprite.BombShopGuy: EnemyStats(EnemySprite.BombShopGuy, True, dmg=0), EnemySprite.BlindMaiden: EnemyStats(EnemySprite.BlindMaiden, True, dmg=0), EnemySprite.Whirlpool: EnemyStats(EnemySprite.Whirlpool, True, dmg=0), EnemySprite.Shopkeeper: EnemyStats(EnemySprite.Shopkeeper, True, dmg=0), EnemySprite.Drunkard: EnemyStats(EnemySprite.Drunkard, True, dmg=0), EnemySprite.Vitreous: EnemyStats(EnemySprite.Vitreous, True, dmg=7, dmask=0x10), EnemySprite.Catfish: EnemyStats(EnemySprite.Catfish, True, dmg=5), EnemySprite.CutsceneAgahnim: EnemyStats(EnemySprite.CutsceneAgahnim, True, dmg=5), EnemySprite.Boulder: EnemyStats(EnemySprite.Boulder, True, dmg=4), EnemySprite.Gibo: EnemyStats(EnemySprite.Gibo, False, True, 0, health=8, dmg=3), # patrick! # could drop if killable thieves is on EnemySprite.Thief: EnemyStats(EnemySprite.Thief, False, False, health=None, dmg=2), EnemySprite.Medusa: EnemyStats(EnemySprite.Medusa, True, ignore=True, dmg=0, dmask=0x10), EnemySprite.FourWayShooter: EnemyStats(EnemySprite.FourWayShooter, True, ignore=True, dmg=0), EnemySprite.Pokey: EnemyStats(EnemySprite.Pokey, False, True, 7, health=32, dmg=6), EnemySprite.BigFairy: EnemyStats(EnemySprite.BigFairy, True, dmg=0), EnemySprite.Tektite: EnemyStats(EnemySprite.Tektite, False, True, 2, health=12, dmg=(3, 5)), EnemySprite.Chainchomp: EnemyStats(EnemySprite.Chainchomp, False, False, dmg=7), EnemySprite.TrinexxRockHead: EnemyStats(EnemySprite.TrinexxRockHead, True, dmg=7, dmask=0x10), EnemySprite.TrinexxFireHead: EnemyStats(EnemySprite.TrinexxFireHead, True, dmg=7, dmask=0x10), EnemySprite.TrinexxIceHead: EnemyStats(EnemySprite.TrinexxIceHead, True, dmg=7, dmask=0x10), EnemySprite.Blind: EnemyStats(EnemySprite.Blind, True, dmg=5, dmask=0x10), EnemySprite.Swamola: EnemyStats(EnemySprite.Swamola, False, False, 0, health=16, dmg=7), EnemySprite.Lynel: EnemyStats(EnemySprite.Lynel, False, True, 7, health=24, dmg=6), # medallions can kill bunny beams, but we don't need that in logic per se EnemySprite.BunnyBeam: EnemyStats(EnemySprite.BunnyBeam, False, False, ignore=True, dmg=0, dmask=0x10), EnemySprite.FloppingFish: EnemyStats(EnemySprite.FloppingFish, False, dmg=0), EnemySprite.Stal: EnemyStats(EnemySprite.Stal, False, True, 1, health=4, dmg=3), EnemySprite.Ganon: EnemyStats(EnemySprite.Ganon, True, dmg=9, dmask=0x10), EnemySprite.SmallHeart: EnemyStats(EnemySprite.SmallHeart, True, ignore=True, dmg=0), EnemySprite.BlueRupee: EnemyStats(EnemySprite.BlueRupee, True, ignore=True, dmg=0), EnemySprite.RedRupee: EnemyStats(EnemySprite.RedRupee, True, ignore=True, dmg=0), EnemySprite.BombRefill1: EnemyStats(EnemySprite.BombRefill1, True, ignore=True, dmg=0), EnemySprite.BombRefill4: EnemyStats(EnemySprite.BombRefill4, True, ignore=True, dmg=0), EnemySprite.Faerie: EnemyStats(EnemySprite.Faerie, False, False, ignore=True, dmg=0, dmask=0x10), EnemySprite.SmallKey: EnemyStats(EnemySprite.SmallKey, True, ignore=True, dmg=0), EnemySprite.FakeMasterSword: EnemyStats(EnemySprite.FakeMasterSword, False, False, ignore=True, dmg=0), EnemySprite.MagicShopAssistant: EnemyStats(EnemySprite.MagicShopAssistant, True, ignore=True, dmg=0), EnemySprite.HeartPiece: EnemyStats(EnemySprite.HeartPiece, True, ignore=True, dmg=0), EnemySprite.CastleMantle: EnemyStats(EnemySprite.CastleMantle, True, dmg=0), EnemySprite.GreenMimic: EnemyStats(EnemySprite.GreenMimic, False, True, 5, health=16, dmg=4), EnemySprite.RedMimic: EnemyStats(EnemySprite.RedMimic, False, True, 5, health=8, dmg=4), } return stats def handle_native_dungeon(location, itemid): # Keys in their native dungeon should use the original item code for keys if location.parent_region.dungeon: if location.parent_region.dungeon.name == location.item.dungeon: if location.item.bigkey: return 0x32 if location.item.smallkey: return 0x24 if location.item.map: return 0x33 if location.item.compass: return 0x25 return itemid class Sprite(object): def __init__(self, super_tile, kind, sub_type, layer, tile_x, tile_y, region=None, drops_item=False, drop_item_kind=None): self.super_tile = super_tile self.kind = kind self.sub_type = sub_type self.layer = layer self.tile_x = tile_x self.tile_y = tile_y self.region = region self.drops_item = drops_item self.drop_item_kind = drop_item_kind self.location = None self.original_address = None self.static = False # don't randomize me self.water = False # water types can spawn here self.embedded = False # sprite starts on impassible terrian self.never_drop = False def copy(self): sprite = Sprite(self.super_tile, self.kind, self.sub_type, self.layer, self.tile_x, self.tile_y, self.region, self.drops_item, self.drop_item_kind) sprite.original_address = self.original_address sprite.static = self.static sprite.water = self.water sprite.embedded = self.embedded sprite.never_drop = self.never_drop return sprite def sprite_data(self): data = [(self.layer << 7) | ((self.sub_type & 0x18) << 2) | self.tile_y, ((self.sub_type & 7) << 5) | self.tile_x, self.kind] if self.location is not None: item_id = self.location.item.code if self.location.item is not None else 0x5A code = 0xF9 if self.location.item.player != self.location.player else 0xF8 if code == 0xF8: world = self.location.parent_region.world if world.dropshuffle[self.location.player] == 'none' or self.location.locked: item_id = handle_native_dungeon(self.location, item_id) data.append(item_id) data.append(0 if code == 0xF8 else self.location.item.player) data.append(code) return data def sprite_data_ow(self): return [self.tile_y, self.tile_x, self.kind] def __str__(self): return enemy_names[self.kind] if self.sub_type != 0x7 else overlord_names[self.kind] # map of super_tile to list of Sprite objects: vanilla_sprites = {} def create_sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region=None, drops_item=False, drop_item_kind=None, fix=False, water=False, embed=False, never_drop=False): if super_tile not in vanilla_sprites: vanilla_sprites[super_tile] = [] sprite = Sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region, drops_item, drop_item_kind) if fix: sprite.static = True if water: sprite.water = True if embed: sprite.embedded = True if never_drop: sprite.never_drop = True vanilla_sprites[super_tile].append(sprite) def init_vanilla_sprites(): if vanilla_sprites: return create_sprite(0x0000, EnemySprite.Ganon, 0x00, 0, 0x17, 0x05, 'Pyramid') create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x05, 'Sewers Yet More Rats') create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x15, 0x06, 'Sewers Yet More Rats') create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0f, 0x08, 'Sewers Yet More Rats') create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x10, 0x08, 'Sewers Yet More Rats') create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x18, 0x09, 'Sewers Yet More Rats') create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0f, 0x17) create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x18) create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x18) create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0a, 0x19) create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0c, 0x19) create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x1a) create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x1b) create_sprite(0x0002, EnemySprite.WrongPullSwitch, 0x00, 1, 0x0a, 0x17) create_sprite(0x0002, EnemySprite.CorrectPullSwitch, 0x00, 1, 0x15, 0x17) create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0d, 0x1a, 'Sewers Pull Switch') create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x1a, 'Sewers Pull Switch') create_sprite(0x0004, EnemySprite.CrystalSwitch, 0x00, 0, 0x09, 0x04) create_sprite(0x0004, EnemySprite.RollerVerticalUp, 0x00, 0, 0x14, 0x04, 'TR Rupees') create_sprite(0x0004, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x04, 'TR Rupees') create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x05, 0x07, 'TR Crystaroller Middle') create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x15, 0x09, 'TR Rupees') create_sprite(0x0004, 0x16, SpriteType.Overlord, 0, 0x07, 0x12) create_sprite(0x0004, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x15, 0x15) create_sprite(0x0004, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x15) create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x15) create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15, 'TR Tongue Pull') create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x16, 0x17) create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x17) create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x18) create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1a, 0x1a, 'TR Tongue Pull') create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x15, 0x1b, 'TR Tongue Pull') create_sprite(0x0004, EnemySprite.Pokey, 0x00, 0, 0x07, 0x18, 'TR Dash Room') create_sprite(0x0006, EnemySprite.Arrghus, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07) create_sprite(0x0007, EnemySprite.Moldorm, 0x00, 0, 0x9, 0x09) create_sprite(0x0008, EnemySprite.BigFairy, 0x00, 0, 0x07, 0x16) create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08) create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x08, 0x08) create_sprite(0x0009, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x0b, 'PoD Warp Room') create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x08, 'PoD Stalfos Basement') create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x09, 'PoD Stalfos Basement') create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x09) create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x09) create_sprite(0x000a, 0x17, SpriteType.Overlord, 0, 0x13, 0x0b) create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x0e) create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x0e) create_sprite(0x000b, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x04) create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x08, 'PoD Lonely Turtle') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0b, 'PoD Dark Pegs Middle') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x1b, 0x0b, 'PoD Dark Pegs Right') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x05, 0x16, 'PoD Turtle Party') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x0a, 0x16, 'PoD Turtle Party') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x19, 'PoD Turtle Party') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x08, 0x19, 'PoD Turtle Party') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x06, 0x1b, 'PoD Turtle Party') create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x09, 0x1b, 'PoD Turtle Party') create_sprite(0x000d, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15) create_sprite(0x000e, EnemySprite.Freezor, 0x00, 0, 0x16, 0x12, 'Ice Lobby') create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x16, 'Ice Jelly Key') create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x18, 'Ice Jelly Key') create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x1a, 'Ice Jelly Key', True, 0xe4) create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x0a, 'Sewers Rat Path') create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x0a, 'Sewers Rat Path') create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x17, 0x0c, 'Sewers Rat Path') create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x18, 0x0c, 'Sewers Rat Path') create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x11, 'Sewers Rat Path') create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x12, 'Sewers Rat Path') create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1a, 0x16, 'Sewers Rat Path') create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x16, 'Sewers Rat Path') create_sprite(0x0012, EnemySprite.UnclePriest, 0x00, 0, 0x0f, 0x07) create_sprite(0x0012, EnemySprite.Zelda, 0x00, 0, 0x10, 0x06) create_sprite(0x0013, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x11) create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04, 'TR Pokey 2 Top') create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x04, 'TR Pokey 2 Top') create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x05, 'TR Pokey 2 Top') create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x05, 'TR Pokey 2 Top') create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x16, 'TR Pokey 2 Bottom') create_sprite(0x0013, EnemySprite.Pokey, 0x00, 0, 0x16, 0x18, 'TR Pokey 2 Bottom', True, 0xe4) create_sprite(0x0013, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x18) create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x14, 0x1a, 'TR Pokey 2 Bottom') create_sprite(0x0013, EnemySprite.BunnyBeam, 0x00, 0, 0x1b, 0x1b, 'TR Pokey 2 Bottom') create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x04) create_sprite(0x0014, EnemySprite.PipeUp, 0x00, 1, 0x0f, 0x0a) create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x19, 0x0a) create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x03, 0x0d) create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x1b, 0x0d) create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x0f, 0x13) create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x08, 0x18) create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x17, 0x18) create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x1b) create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x13, 0x1b) create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x04, 0x0c) create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x11, 0x11) create_sprite(0x0015, EnemySprite.PipeUp, 0x00, 1, 0x04, 0x17) create_sprite(0x0015, EnemySprite.PipeLeft, 0x00, 1, 0x16, 0x1b) create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x0a, 0x09, 'TR Pipe Pit') create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x15, 0x09, 'TR Pipe Pit') create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x09, 0x0a, 'TR Pipe Pit') create_sprite(0x0015, EnemySprite.Pokey, 0x00, 1, 0x18, 0x16, 'TR Pipe Pit') create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x08, 0x17, 'TR Pipe Pit') create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x17, 0x17, 'TR Pipe Pit') create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x07, 'Swamp C') create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x08, 'Swamp C') create_sprite(0x0016, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x09, 'Swamp C') create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x10, 0x0a, 'Swamp I') create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x0c, 0x18, 'Swamp Waterway', fix=True, never_drop=True) create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x07, 0x1b, 'Swamp Waterway', fix=True, never_drop=True) create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x14, 0x1b, 'Swamp Waterway', fix=True, never_drop=True) create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0b, 'Hera 5F') create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x10, 0x0e, 'Hera 5F') create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x16, 'Hera 5F') create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x07, 'Hera 5F') create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x09, 'Hera 5F') create_sprite(0x0017, EnemySprite.FirebarCW, 0x00, 0, 0x06, 0x11, 'Hera 5F') create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x12, 0x11, 'Hera 5F') create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x17, 'Hera 5F') create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x17, 'Hera 5F') create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x16, 0x0a, 'PoD Dark Maze') create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x1a, 0x0e, 'PoD Dark Maze') create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x16, 0x10, 'PoD Dark Maze') create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x18, 0x16, 'PoD Dark Maze') create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x06, 'PoD Falling Bridge Mid') create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x06, 'PoD Compass Room') create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x06, 'PoD Compass Room') create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0a, 'PoD Compass Room') create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x0a, 'PoD Compass Room') create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x10, 'PoD Falling Bridge Mid') create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x15, 'PoD Harmless Hellway') create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x17, 'PoD Harmless Hellway') create_sprite(0x001a, EnemySprite.Statue, 0x00, 0, 0x15, 0x19, 'PoD Harmless Hellway') create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x19, 'PoD Harmless Hellway') create_sprite(0x001a, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a) create_sprite(0x001b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04) create_sprite(0x001b, EnemySprite.EyeStatue, 0x00, 0, 0x10, 0x04) create_sprite(0x001b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x0c, 'PoD Bow Statue Left') create_sprite(0x001b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x14, 'PoD Mimics 2') create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x03, 0x1c, 'PoD Mimics 2') create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1c, 'PoD Mimics 2') create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x05) create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x05) create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x05) create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x08) create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x08) create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x08) create_sprite(0x001c, 0x19, SpriteType.Overlord, 0, 0x07, 0x08) create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07, 'GT Fairy Abyss', fix=True) create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'GT Fairy Abyss', fix=True) create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x08, 'GT Fairy Abyss', fix=True) create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08, 'GT Fairy Abyss', fix=True) create_sprite(0x001e, EnemySprite.CrystalSwitch, 0x00, 0, 0x1a, 0x09) create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Bomb Drop - Top') create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Bomb Drop - Top') create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x0a, 'Ice Bomb Drop') create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x0a, 'Ice Bomb Drop') create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x08, 0x18, 'Ice Floor Switch') create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x05, 0x1c, 'Ice Floor Switch') create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x15, 'Ice Pengator Switch') create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x15, 'Ice Pengator Switch') create_sprite(0x001f, EnemySprite.AntiFairy, 0x00, 0, 0x06, 0x16, 'Ice Pengator Switch') create_sprite(0x001f, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17, 'Ice Pengator Switch') # , fix=True) create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x17, 'Ice Pengator Switch') create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x19, 'Ice Pengator Switch') create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x1b, 'Ice Pengator Switch') create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x1b, 'Ice Pengator Switch') create_sprite(0x0020, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15) create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x06, 'Sewers Key Rat', True, 0xe4) create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x17, 0x06, 'Sewers Key Rat') create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x18, 0x06, 'Sewers Key Rat') create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x09, 'Sewers Key Rat') create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x0a, 'Sewers Key Rat') create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x07, 0x14, 'Sewers Dark Aquabats') create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x0d, 0x14, 'Sewers Dark Aquabats') create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x12, 0x14, 'Sewers Dark Aquabats') create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x18, 'Sewers Dark Aquabats') create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0a, 0x1c, 'Sewers Dark Aquabats') create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x1c, 'Sewers Dark Aquabats') create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x14, 'Sewers Water') create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x08, 0x14, 'Sewers Water') create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x14, 'Sewers Water') create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x14, 'Sewers Water') create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x15, 'Sewers Water') create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x15, 'Sewers Water') create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x18, 'Sewers Water') create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x15, 0x14) create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x16, 0x14) create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x17, 0x14) create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x18, 0x14) create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x19, 0x14) create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x13, 0x04) create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x04) create_sprite(0x0024, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x06, 'TR Dodgers') create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x05, 0x08, 'TR Twin Pokeys') create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08, 'TR Twin Pokeys') create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x0a, 0x08, 'TR Twin Pokeys') create_sprite(0x0024, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x0c, 'TR Twin Pokeys') # , fix=True) create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x03, 0x04) create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x1a, 0x05, 'Swamp Right Elbow') create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x05, 0x06, 'Swamp Shooters') create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x06, 'Swamp Shooters') create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x09, 'Swamp Shooters') create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c) create_sprite(0x0026, EnemySprite.Statue, 0x00, 0, 0x06, 0x17, fix=True) create_sprite(0x0026, EnemySprite.FourWayShooter, 0x00, 0, 0x19, 0x17) create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x07, 0x18, 'Swamp Push Statue') create_sprite(0x0026, EnemySprite.Kyameron, 0x00, 0, 0x15, 0x18, 'Swamp Push Statue', water=True) create_sprite(0x0026, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x19, 'Swamp Push Statue') create_sprite(0x0026, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x1a, 'Swamp Push Statue') create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09, 'Hera 4F') create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x18, 0x13, 'Hera 4F') create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x13, 'Hera 4F') create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x1a, 'Hera 4F') create_sprite(0x0027, EnemySprite.SparkCW, 0x00, 0, 0x0f, 0x06, 'Hera Big Chest Landing') create_sprite(0x0027, EnemySprite.Kodongo, 0x00, 0, 0x05, 0x0e, 'Hera 4F') create_sprite(0x0027, EnemySprite.Kodongo, 0x00, 0, 0x04, 0x16, 'Hera 4F') create_sprite(0x0028, EnemySprite.Kyameron, 0x00, 0, 0x0a, 0x06, 'Swamp Entrance', water=True) create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x08, 0x08, 'Swamp Entrance', water=True) create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a, 'Swamp Entrance', water=True) create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x07, 0x0d, 'Swamp Entrance', water=True) create_sprite(0x0028, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x10, 'Swamp Entrance') create_sprite(0x0029, EnemySprite.Mothula, 0x00, 0, 0x08, 0x06) create_sprite(0x0029, 0x07, SpriteType.Overlord, 0, 0x07, 0x16) create_sprite(0x002a, EnemySprite.CrystalSwitch, 0x00, 0, 0x10, 0x17, 'PoD Arena Main') create_sprite(0x002a, EnemySprite.Bumper, 0x00, 0, 0x0f, 0x0f, 'PoD Arena Main') create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x08, 'PoD Arena North') create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c, 'PoD Arena Main') create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x10, 0x0c, 'PoD Arena Main') create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x0f, 'PoD Arena Main') create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11, 'PoD Arena Main') create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0f, 0x13, 'PoD Arena Main') create_sprite(0x002b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x11) create_sprite(0x002b, EnemySprite.Statue, 0x00, 0, 0x0a, 0x0a, fix=True) create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x17, 'PoD Map Balcony') create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x16, 0x17, 'PoD Fairy Pool') create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18, 'PoD Fairy Pool') create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x05, 0x1a, 'PoD Map Balcony') create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a, 'PoD Map Balcony') create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x17, 0x1a, 'PoD Fairy Pool') create_sprite(0x002c, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x05) create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x09, 0x04, 'Hookshot Cave (Fairy Pool)') create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x06, 0x05, 'Hookshot Cave (Fairy Pool)') create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'Hookshot Cave (Fairy Pool)') create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x06, 'Ice Compass Room') create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1c, 0x06, 'Ice Compass Room') create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x16, 0x08, 'Ice Compass Room') create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x19, 0x08, 'Ice Compass Room') create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0b, 'Ice Compass Room') create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x0b, 'Ice Compass Room') create_sprite(0x0030, EnemySprite.CutsceneAgahnim, 0x00, 0, 0x07, 0x05) create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x1a) create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x0b) create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x05, 'Hera Startile Wide') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x06, 'Hera Startile Wide') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x09, 'Hera Startile Wide') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x0c, 'Hera Startile Wide') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x15, 'Hera Startile Corner') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x15, 'Hera Beetles') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x16, 'Hera Beetles') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x18, 'Hera Startile Corner') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x19, 'Hera Beetles') create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x1c, 'Hera Startile Corner') create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d, 'Sewers Dark Cross') create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x0f, 0x0d, 'Sewers Dark Cross') create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x13, 0x0d, 'Sewers Dark Cross') create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x10, 0x0e, 'Sewers Dark Cross') create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x12, 0x0f, 'Sewers Dark Cross') create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x07) create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x07) create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x09) create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x0f, 0x0b, 'Swamp West Shallows', water=True) create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x10, 0x12, 'Swamp West Shallows', water=True) create_sprite(0x0034, EnemySprite.Kyameron, 0x00, 0, 0x0f, 0x15, 'Swamp West Shallows', water=True) create_sprite(0x0034, EnemySprite.Firesnake, 0x00, 0, 0x19, 0x17, 'Swamp West Shallows') create_sprite(0x0034, EnemySprite.Blob, 0x00, 0, 0x03, 0x18, 'Swamp West Block Path') create_sprite(0x0034, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x18, 'Swamp West Shallows') create_sprite(0x0034, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x1a, 'Swamp West Shallows') create_sprite(0x0035, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x06) create_sprite(0x0035, EnemySprite.WaterSwitch, 0x00, 0, 0x14, 0x05) create_sprite(0x0035, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05, 'Swamp Crystal Switch Outer') create_sprite(0x0035, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x09, 'Swamp Crystal Switch Outer') create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x0b, 'Swamp Crystal Switch Outer') create_sprite(0x0035, EnemySprite.Blob, 0x00, 0, 0x07, 0x14, 'Swamp Trench 2 Departure') create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x18, 'Swamp Trench 2 Pots') create_sprite(0x0035, EnemySprite.Firesnake, 0x00, 0, 0x16, 0x19, 'Swamp Trench 2 Pots') create_sprite(0x0035, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a) create_sprite(0x0035, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b, 'Swamp Trench 2 Pots') create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x1c, 'Swamp Trench 2 Pots') create_sprite(0x0036, 0x12, SpriteType.Overlord, 0, 0x17, 0x02) create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a, 'Swamp Hub', water=True) create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x14, 0x0a, 'Swamp Hub', water=True) create_sprite(0x0036, EnemySprite.Medusa, 0x00, 0, 0x15, 0x0b, 'Swamp Hub', water=True) create_sprite(0x0036, 0x10, SpriteType.Overlord, 0, 0x01, 0x0d) create_sprite(0x0036, EnemySprite.Kyameron, 0x00, 0, 0x14, 0x13, 'Swamp Hub', water=True) create_sprite(0x0036, 0x11, SpriteType.Overlord, 0, 0x1e, 0x13) create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x09, 0x14, 'Swamp Hub', water=True) create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x12, 0x17, 'Swamp Hub', water=True) create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x0a, 0x1e) create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x14, 0x1e) create_sprite(0x0037, EnemySprite.WaterSwitch, 0x00, 0, 0x0b, 0x04) create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x06, 'Swamp Hammer Switch') create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x17, 0x08, 'Swamp Map Ledge') create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x1a, 0x08, 'Swamp Map Ledge') create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x09, 'Swamp Hammer Switch') create_sprite(0x0037, EnemySprite.Firesnake, 0x00, 0, 0x15, 0x14, 'Swamp Trench 1 Approach') create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x17, 'Swamp Trench 1 Approach') create_sprite(0x0037, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x19, 'Swamp Trench 1 Approach') create_sprite(0x0037, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a) create_sprite(0x0037, EnemySprite.RedBari, 0x00, 0, 0x15, 0x1c, 'Swamp Trench 1 Approach') create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x0c, 0x06, 'Swamp Pot Row', water=True) create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a, 'Swamp Pot Row', water=True) create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x0c, 'Swamp Pot Row', water=True) create_sprite(0x0038, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x10, 'Swamp Pot Row', water=True) create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x06, 0x14, 'Swamp Pot Row', water=True) create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x18, 'Swamp Pot Row', water=True) create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x1a, 'Swamp Pot Row', water=True) create_sprite(0x0039, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x18, 'Skull Spike Corner') create_sprite(0x0039, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f) create_sprite(0x0039, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x15, 'Skull Spike Corner', True, 0xe4) create_sprite(0x0039, EnemySprite.MiniHelmasaur, 0x00, 0, 0x09, 0x15, 'Skull Spike Corner') create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x16, 'Skull Final Drop') create_sprite(0x0039, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18, 'Skull Spike Corner') create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x1a, 'Skull Final Drop') create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x0e, 0x11, 'PoD Pit Room') create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x11, 0x11, 'PoD Pit Room') create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x04, 0x14, 'PoD Pit Room') create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14, 'PoD Pit Room') create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x14, 'PoD Pit Room') create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x14, 'PoD Pit Room') create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x06, 'PoD Conveyor') create_sprite(0x003b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09, 'PoD Conveyor') create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x0d, 'PoD Conveyor') create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0f, 'PoD Conveyor') create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x13, 'PoD Conveyor') create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16, 'PoD Conveyor') create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a, 'PoD Conveyor') create_sprite(0x003c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x08, 'Hookshot Cave (Hook Islands)') create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14, 'Hookshot Cave (Hook Islands)') create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x14, 'Hookshot Cave (Bonk Islands)') create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x05, 0x17) create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x19) create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x07, 'GT Mini Helmasaur Room', True, 0xe4) create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x07, 'GT Mini Helmasaur Room') create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x15, 0x08, 'GT Mini Helmasaur Room') create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x08, 'GT Mini Helmasaur Room') create_sprite(0x003d, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x0a, 'GT Bomb Conveyor') create_sprite(0x003d, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x0b, 'GT Bomb Conveyor') create_sprite(0x003d, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x15) create_sprite(0x003d, EnemySprite.SparkCCW, 0x00, 0, 0x13, 0x16, 'GT Falling Torches') create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x1c, 0x16, 'GT Falling Torches') create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x09, 0x16, 'GT Crystal Inner Circle') create_sprite(0x003d, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17, 'GT Crystal Inner Circle') create_sprite(0x003d, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x17, 'GT Crystal Inner Circle') create_sprite(0x003e, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x15) create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x19, 0x04, 'Ice Stalfos Hint') create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x16, 0x0b, 'Ice Stalfos Hint') create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x05, 0x12, 'Ice Conveyor', fix=True, embed=True) create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x0e, 0x12, 'Ice Conveyor', fix=True, embed=True) create_sprite(0x003e, 0x07, SpriteType.Overlord, 0, 0x10, 0x12) create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x12, 0x12, 'Ice Conveyor', fix=True, embed=True) create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x15, 0x12, 'Ice Conveyor', fix=True, embed=True) create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16, 'Ice Conveyor') create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x18, 'Ice Conveyor', True, 0xe4) create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x19, 'Ice Conveyor') create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x1a, 'Ice Conveyor') create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x04, 0x15) create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x0c, 0x16, 'Ice Right H') create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x13, 0x15) create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x04, 0x17, 'Ice Hammer Block') create_sprite(0x003f, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x18, 'Ice Hammer Block') create_sprite(0x0040, EnemySprite.BlueGuard, 0x00, 1, 0x09, 0x08, 'Tower Catwalk') create_sprite(0x0040, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x0f, 'Tower Catwalk') create_sprite(0x0040, EnemySprite.Statue, 0x00, 1, 0x18, 0x15, 'Tower Push Statue', fix=True) create_sprite(0x0040, EnemySprite.RedSpearGuard, 0x00, 1, 0x1b, 0x18, 'Tower Push Statue') create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x17, 0x1a, 'Tower Push Statue') create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x19, 0x1a, 'Tower Push Statue') create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x0a, 'Sewers Behind Tapestry') create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x0b, 'Sewers Behind Tapestry') create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x0f, 0x0d, 'Sewers Behind Tapestry') create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x15, 'Sewers Behind Tapestry') create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x06, 'Sewers Rope Room') create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x06, 'Sewers Rope Room') create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x06, 'Sewers Rope Room') create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x07, 'Sewers Rope Room') create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x07, 'Sewers Rope Room') create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x07, 'Sewers Rope Room') create_sprite(0x0043, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x06, 'Desert Wall Slide') create_sprite(0x0043, 0x14, SpriteType.Overlord, 0, 0x17, 0x18) create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x09, 0x06, 'Thieves Trap') create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x05, 0x08, 'Thieves Trap') create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x04, 'Thieves Trap') create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x08, 'Thieves Trap') create_sprite(0x0044, EnemySprite.Blob, 0x00, 0, 0x17, 0x08, 'Thieves Conveyor Bridge') create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0c, 'Thieves Trap') create_sprite(0x0044, EnemySprite.RedBari, 0x00, 0, 0x17, 0x0f, 'Thieves Conveyor Bridge') create_sprite(0x0044, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x15) create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x16, 'Thieves Conveyor Bridge') create_sprite(0x0045, EnemySprite.BlindMaiden, 0x00, 0, 0x19, 0x06) create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x06, 0x06, 'Thieves Basement Block') create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x0b, 'Thieves Basement Block') create_sprite(0x0045, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x0b, 'Thieves Basement Block') create_sprite(0x0045, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x0b, "Thieves Blind's Cell Interior") # , fix=True) create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x0c, "Thieves Blind's Cell Interior") create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x1a, 0x0c, "Thieves Blind's Cell Interior") create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x11, "Thieves Blind's Cell Interior") create_sprite(0x0045, EnemySprite.Blob, 0x00, 0, 0x16, 0x18, "Thieves Blind's Cell") create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x19, 0x1b, "Thieves Blind's Cell") create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x07, 0x1c, 'Thieves Lonely Zazak') create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x16, 0x05, 'Swamp Donut Top', water=True) create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x06) create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x09, 0x1a, 'Swamp Donut Bottom', water=True) create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x1a) create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x11, 0x1b, 'Swamp Donut Bottom', water=True) create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x05, 'Skull Vines') create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x0b, 'Skull Vines') create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0c, 'Skull Vines') create_sprite(0x0049, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x06, 'Skull Vines') create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x07, 0x08, 'Skull Vines') create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x0b, 'Skull Torch Room') create_sprite(0x0049, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f, 'Skull Torch Room') create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x10, 'Skull Torch Room') create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x16, 0x14, 'Skull Torch Room') create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x09, 0x16, 'Skull Star Pits') create_sprite(0x0049, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x17, 'Skull Star Pits') create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18, 'Skull Star Pits') create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x1a, 0x18, 'Skull Torch Room') create_sprite(0x004a, EnemySprite.Statue, 0x00, 0, 0x14, 0x07, 'PoD Middle Cage') create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x08, 'PoD Left Cage') create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x08, 'PoD Middle Cage') create_sprite(0x004b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x04, 'PoD Mimics 1') create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x05, 'PoD Warp Hint') create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06, 'PoD Warp Hint') create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x04, 0x08, 'PoD Mimics 1') create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0b, 0x08, 'PoD Mimics 1') create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x18, 'PoD Jelly Hall') create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x19, 'PoD Jelly Hall') create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x19, 'PoD Jelly Hall') create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x15, 0x11, 'GT Frozen Over') create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x19, 0x12, 'GT Frozen Over') create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x15, 0x05, 'GT Frozen Over') create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x1a, 0x05, 'GT Frozen Over') create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x06, 'GT Frozen Over') create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x0a, 'GT Frozen Over') create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x15, 'GT Frozen Over') create_sprite(0x004c, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x18, 'GT Frozen Over') create_sprite(0x004d, EnemySprite.Moldorm, 0x00, 0, 0x09, 0x09) create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x14, 0x08, 'Ice Narrow Corridor') create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x16, 0x08, 'Ice Narrow Corridor') create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x18, 0x08, 'Ice Narrow Corridor') create_sprite(0x004e, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x09, 'Ice Bomb Jump Catwalk') create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x17, 0x06, 'Ice Fairy') create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x14, 0x08, 'Ice Fairy') create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x08, 'Ice Fairy') create_sprite(0x0050, EnemySprite.GreenGuard, 0x00, 1, 0x17, 0x0e, 'Hyrule Castle West Hall') create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x18, 0x10, 'Hyrule Castle West Hall') create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x17, 0x12, 'Hyrule Castle West Hall') create_sprite(0x0051, EnemySprite.CastleMantle, 0x00, 0, 0x0e, 0x02, 'Hyrule Castle Throne Room') create_sprite(0x0051, EnemySprite.BlueGuard, 0x01, 1, 0x09, 0x17, 'Hyrule Castle Throne Room') create_sprite(0x0051, EnemySprite.BlueGuard, 0x02, 1, 0x16, 0x17, 'Hyrule Castle Throne Room') create_sprite(0x0052, EnemySprite.GreenGuard, 0x00, 1, 0x07, 0x0d, 'Hyrule Castle East Hall') create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x08, 0x0f, 'Hyrule Castle East Hall') create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x07, 0x12, 'Hyrule Castle East Hall') create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x17, 0x07, 'Desert Beamos Hall') create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1c, 0x09, 'Desert Beamos Hall') create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x17, 0x0c, 'Desert Beamos Hall') create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x1a, 0x0c, 'Desert Beamos Hall') create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x13, 0x0e, 'Desert Beamos Hall') create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x05, 0x15, 'Desert Four Statues') create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x16, 'Desert Four Statues') create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x17, 'Desert Beamos Hall') create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19, 'Desert Four Statues') create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x04, 0x1a, 'Desert Four Statues') create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x1a, 'Desert Four Statues') create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x1a, 'Desert Beamos Hall') create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x1b, 'Desert Beamos Hall') create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0e, 0x05, 'Swamp Attic', water=True) create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0c, 0x0b, 'Swamp Attic', water=True) create_sprite(0x0054, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x0e, 'Swamp Attic', water=True) create_sprite(0x0054, EnemySprite.FirebarCW, 0x00, 0, 0x0f, 0x0e, 'Swamp Attic') create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x10, 0x0f, 'Swamp Attic', water=True) create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x12, 0x14, 'Swamp Attic', water=True) create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0f, 0x15, 'Swamp Attic', water=True) create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x17, 'Swamp Attic', water=True) create_sprite(0x0055, EnemySprite.UnclePriest, 0x00, 0, 0x0e, 0x08, 'Hyrule Castle Secret Entrance') create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x14, 0x15, 'Hyrule Castle Secret Entrance') create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x16, 'Hyrule Castle Secret Entrance') create_sprite(0x0056, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x05, 'Skull X Room') create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x07, 0x19, 'Skull 2 West Lobby') create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x17, 0x19, 'Skull Small Hall') create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x04, 'Skull X Room') create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x05, 'Skull Back Drop') create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x03, 0x06, 'Skull X Room') create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0c, 0x06, 'Skull X Room') create_sprite(0x0056, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f) create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11, 'Skull Back Drop') create_sprite(0x0056, EnemySprite.SpikeBlock, 0x00, 0, 0x18, 0x12, 'Skull Back Drop') create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x1b, 'Skull 2 West Lobby') create_sprite(0x0056, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x1c, 'Skull Small Hall') create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x1c, 'Skull Small Hall') create_sprite(0x0057, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x04, 'Skull Big Key') # , fix=True) create_sprite(0x0057, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x04, 'Skull Big Key') create_sprite(0x0057, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x05, 'Skull Big Key') create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x07, 'Skull Big Key') create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0c, 'Skull Big Key') create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0c, 0x0c, 'Skull Big Key') create_sprite(0x0057, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f) create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x14, 'Skull 2 East Lobby') create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0a, 0x14, 'Skull 2 East Lobby') create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14, 'Skull Pot Prison') create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x19, 0x14, 'Skull Pot Prison') create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x15, 'Skull Pot Prison') create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x17, 'Skull Pot Prison') create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18, 'Skull 2 East Lobby') create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x18, 'Skull 2 East Lobby') create_sprite(0x0057, EnemySprite.Statue, 0x00, 0, 0x0b, 0x18, 'Skull 2 East Lobby', fix=True) create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x14, 'Skull Big Chest') create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x16, 'Skull Big Chest') create_sprite(0x0058, EnemySprite.Bumper, 0x00, 0, 0x16, 0x16, 'Skull Map Room') create_sprite(0x0058, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x04, 'Skull Pot Circle') create_sprite(0x0058, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x06, 'Skull Pot Circle') create_sprite(0x0058, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x08, 0x0a) create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x0b, 'Skull Pot Circle') create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x16, 0x19, 'Skull Map Room') create_sprite(0x0058, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a, 'Skull 1 Lobby') create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x07, 0x10, 'Skull 3 Lobby') create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x16, 'Skull 3 Lobby') create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x14, 0x0f, 'Skull East Bridge') create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x1a, 0x0f, 'Skull East Bridge') create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x1a, 0x0a, 'Skull East Bridge') create_sprite(0x0059, EnemySprite.Firesnake, 0x00, 0, 0x08, 0x0b, 'Skull 3 Lobby') create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x15, 0x0d, 'Skull East Bridge') create_sprite(0x0059, EnemySprite.SparkCW, 0x00, 1, 0x05, 0x0e, 'Skull 3 Lobby') create_sprite(0x0059, EnemySprite.BunnyBeam, 0x00, 1, 0x1a, 0x13, 'Skull East Bridge') create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14, 'Skull East Bridge') create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x15, 0x15, 'Skull East Bridge') create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x1a, 0x15, 'Skull East Bridge') create_sprite(0x005a, EnemySprite.HelmasaurKing, 0x00, 0, 0x07, 0x06) create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x17, 0x0c) create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x18, 0x13) create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x15, 'GT Hidden Spikes') create_sprite(0x005b, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x08, 'GT Hidden Spikes') create_sprite(0x005b, EnemySprite.RedEyegoreMimic, 0x00, 1, 0x19, 0x08, 'GT Hidden Spikes') create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x0e, 'GT Hidden Spikes') create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x1b, 0x10, 'GT Hidden Spikes') create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x11, 'GT Hidden Spikes') create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x12, 'GT Hidden Spikes') create_sprite(0x005c, EnemySprite.WallCannonHorzTop, 0x00, 0, 0x0b, 0x02, embed=True) create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x05, 0x0e, embed=True) create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x0e, 0x0e, embed=True) create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x18, 'GT Refill') create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18, 'GT Refill') create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x05, 'GT Gauntlet 2') create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x08, 0x06, 'GT Gauntlet 2') create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x08, 'GT Gauntlet 2') create_sprite(0x005d, EnemySprite.RedZazak, 0x00, 0, 0x15, 0x08, 'GT Gauntlet 1') create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x08, 'GT Gauntlet 1') create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x19, 0x08, 'GT Gauntlet 1') create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x08, 'GT Gauntlet 1') create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x0b, 'GT Gauntlet 2') create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x15, 'GT Gauntlet 3') create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x0b, 0x15, 'GT Gauntlet 3') create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x1a, 'GT Gauntlet 3') create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x1a, 'GT Gauntlet 3') create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x1a, 'GT Gauntlet 3') create_sprite(0x005e, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x05) create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x05, 'Ice Falling Square') create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0b, 'Ice Falling Square') create_sprite(0x005e, EnemySprite.BigSpike, 0x00, 0, 0x17, 0x14, 'Ice Spike Cross') create_sprite(0x005e, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18, 'Ice Firebar') create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x18, 'Ice Spike Room') create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18, 'Ice Spike Room') create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x1b, 'Ice Spike Room') create_sprite(0x0060, EnemySprite.BlueGuard, 0x13, 0, 0x13, 0x08, 'Hyrule Castle West Lobby') create_sprite(0x0061, EnemySprite.GreenGuard, 0x01, 0, 0x0c, 0x0e, 'Hyrule Castle Lobby') create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x12, 'Hyrule Castle Lobby') create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x12, 0x12, 'Hyrule Castle Lobby') create_sprite(0x0062, EnemySprite.BlueGuard, 0x13, 0, 0x0c, 0x08, 'Hyrule Castle East Lobby') create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x0a, 0x0d, 'Hyrule Castle East Lobby') create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x11, 0x0e, 'Hyrule Castle East Lobby') create_sprite(0x0063, 0x14, SpriteType.Overlord, 0, 0x07, 0x08) create_sprite(0x0063, EnemySprite.Beamos, 0x00, 0, 0x07, 0x18, 'Desert Back Lobby') create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x12, 'Thieves Attic Hint', embed=True) create_sprite(0x0064, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0b, 0x13) create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x13, 'Thieves Attic Hint') create_sprite(0x0064, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x16, 'Thieves Attic Hint') # , fix=True) create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x17, 'Thieves Cricket Hall Left') create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x19, 0x19, 'Thieves Cricket Hall Left') create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x1a, 'Thieves Attic') create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x15) create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x07, 0x17) create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x17) create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0b, 0x17) create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x19) create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0c, 0x1b) create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x15, 'Thieves Attic Window') create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x17, 'Thieves Cricket Hall Right') create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x18, 'Thieves Cricket Hall Right') create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x19, 'Thieves Attic Window') create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x1c, 'Thieves Attic Window') create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x05, 'Swamp Refill') create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x04, 0x06) create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x06, 'Swamp Behind Waterfall') create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x07, 'Swamp Behind Waterfall') create_sprite(0x0066, EnemySprite.Waterfall, 0x00, 1, 0x17, 0x14, 'Swamp Waterfall Room') create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x01, 0x16) create_sprite(0x0066, EnemySprite.Kyameron, 0x00, 1, 0x0f, 0x16, 'Swamp Waterfall Room', water=True) create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x13, 0x16, 'Swamp Waterfall Room', water=True) create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x18, 'Swamp Waterfall Room', water=True) create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0d, 0x19, 'Swamp Waterfall Room', water=True) create_sprite(0x0066, 0x11, SpriteType.Overlord, 1, 0x1e, 0x19) create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x17, 0x1b, 'Swamp Waterfall Room', water=True) create_sprite(0x0067, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0c, 'Skull Left Drop') create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x06, 'Skull Left Drop') create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x06, 'Skull Left Drop') create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c, 'Skull Left Drop') create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x0f, 'Skull Compass Room') create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x13, 'Skull Left Drop') create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13, 'Skull Left Drop') create_sprite(0x0067, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x14, 'Skull Compass Room') create_sprite(0x0067, EnemySprite.FirebarCCW, 0x00, 0, 0x07, 0x17, 'Skull Left Drop') create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x18, 0x1a, 'Skull Compass Room') create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0e, 0x07, 'Skull Pinball') create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x11, 0x07, 'Skull Pinball') create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0c, 0x0b, 'Skull Pinball') create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x13, 0x0b, 'Skull Pinball') create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x08, 'Skull Pinball') create_sprite(0x0068, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f) create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x0e, 0x12, 'Skull Pinball') create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x12, 0x12, 'Skull Pinball') create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0a, 'PoD Dark Alley') create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0a, 'PoD Dark Alley') create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x0b, 'PoD Dark Basement') create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x1c, 0x0b, 'PoD Dark Basement') create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0e, 'PoD Dark Alley') create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0e, 'PoD Dark Alley') create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04) create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x04) create_sprite(0x006b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0a, 0x06, 'GT Crystal Paths') create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x06, 0x09, 'GT Crystal Paths') create_sprite(0x006b, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0a, 'GT Crystal Paths') create_sprite(0x006b, EnemySprite.Statue, 0x00, 0, 0x06, 0x15, 'GT Mimics 1') create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x03, 0x18, 'GT Mimics 1') create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x18, 'GT Mimics 1') create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x1b, 'GT Mimics 1') create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x1b, 'GT Mimics 1') create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x15, 'GT Mimics 2') create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x15, 'GT Mimics 2') create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x14, 0x1b, 'GT Mimics 2') create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x1b, 'GT Mimics 2') create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x07, 'GT Lanmolas 2') create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x07, 'GT Lanmolas 2') create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x09, 'GT Lanmolas 2') create_sprite(0x006c, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x18, 'GT Beam Dash', fix=True) create_sprite(0x006c, EnemySprite.Medusa, 0x00, 0, 0x03, 0x1c, 'GT Lanmolas 2') create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x05, 0x06, 'GT Gauntlet 4') create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x06, 'GT Gauntlet 4') create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x09, 'GT Gauntlet 4') create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x0b, 'GT Gauntlet 4') create_sprite(0x006d, EnemySprite.Medusa, 0x00, 0, 0x04, 0x15, 'GT Gauntlet 5') create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x15, 'GT Gauntlet 5') create_sprite(0x006d, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x18, 'GT Gauntlet 5') create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x18, 'GT Gauntlet 5') create_sprite(0x006d, EnemySprite.SparkCCW, 0x00, 0, 0x06, 0x1a, 'GT Gauntlet 5') create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x08, 'Ice Pengator Trap') create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x09, 'Ice Pengator Trap') create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0a, 'Ice Pengator Trap') create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0b, 'Ice Pengator Trap') create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0c, 'Ice Pengator Trap') create_sprite(0x0071, EnemySprite.GreenGuard, 0x00, 1, 0x06, 0x18, 'Hyrule Dungeon Armory Main') create_sprite(0x0071, EnemySprite.BlueGuard, 0x15, 1, 0x1a, 0x18, 'Hyrule Dungeon Armory Boomerang', True, 0xe4) create_sprite(0x0072, EnemySprite.BlueGuard, 0x05, 0, 0x11, 0x06, 'Hyrule Dungeon Map Room', True, 0xe4) create_sprite(0x0072, EnemySprite.BlueGuard, 0x01, 1, 0x0a, 0x19, 'Hyrule Dungeon North Abyss') create_sprite(0x0073, EnemySprite.Debirando, 0x00, 0, 0x18, 0x18, 'Desert Sandworm Corner') create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x17, 0x09, 'Desert Bonk Torch') create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x15, 0x15, 'Desert Sandworm Corner') create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x1b, 0x18, 'Desert Sandworm Corner') create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19, 'Desert Circle of Pots') create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x16, 0x1b, 'Desert Sandworm Corner') create_sprite(0x0073, EnemySprite.BonkItem, 0x00, 0, 0x14, 0x06) create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x08, 0x18, 'Desert North Hall') create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x17, 0x18, 'Desert North Hall') create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x05, 'Desert Map Room') create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x13, 0x05, 'Desert Map Room') create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0c, 0x0a, 'Desert Map Room') create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x13, 0x0a, 'Desert Map Room') create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0e, 0x1b, 'Desert Dead End') create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x12, 0x1b, 'Desert Dead End') create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x08, 0x07, 'Desert Trap Room') create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x04, 0x1b, 'Desert Arrow Pot Corner') create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x05, 'Desert Trap Room') create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x05, 'Desert Trap Room') create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x0a, 'Desert Trap Room') create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x0a, 'Desert Trap Room') create_sprite(0x0075, EnemySprite.WallCannonVertLeft, 0x00, 0, 0x11, 0x0b, embed=True) create_sprite(0x0075, EnemySprite.WallCannonVertRight, 0x00, 0, 0x1e, 0x0b, embed=True) create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x07, 0x19, 'Desert Arrow Pot Corner') create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x09, 0x19, 'Desert Arrow Pot Corner') create_sprite(0x0076, EnemySprite.WaterSwitch, 0x00, 0, 0x19, 0x03) create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a, 'Swamp Basement Shallows', water=True) create_sprite(0x0076, EnemySprite.Kyameron, 0x00, 0, 0x07, 0x0f, 'Swamp Basement Shallows', water=True) create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x08, 0x11, 'Swamp Basement Shallows', water=True) create_sprite(0x0076, EnemySprite.Blob, 0x00, 0, 0x1b, 0x19, 'Swamp Flooded Room') create_sprite(0x0076, 0x13, SpriteType.Overlord, 0, 0x08, 0x1c) create_sprite(0x0076, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1c, 'Swamp Flooded Room') create_sprite(0x0077, EnemySprite.MiniMoldorm, 0x00, 1, 0x0b, 0x09, 'Hera Back') create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x10, 0x18) create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x09, 0x1a) create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x16, 0x1a) create_sprite(0x0077, EnemySprite.Kodongo, 0x00, 1, 0x07, 0x0a, 'Hera Back') create_sprite(0x0077, EnemySprite.Kodongo, 0x00, 1, 0x17, 0x0a, 'Hera Back') create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x07, 'GT Conveyor Star Pits') create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x09, 'GT Conveyor Star Pits') create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x04, 0x15, 'GT DMs Room') create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15, 'GT DMs Room') create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x17, 'GT DMs Room') create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x17, 'GT DMs Room') create_sprite(0x007b, EnemySprite.Statue, 0x00, 0, 0x13, 0x18, 'GT Hidden Star') create_sprite(0x007b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x18, 'GT Hidden Star') create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x19, 'GT DMs Room') create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x1a, 'GT DMs Room') create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x0b, 0x1b, 'GT DMs Room') create_sprite(0x007c, EnemySprite.MiniMoldorm, 0x00, 0, 0x19, 0x1c, 'GT Randomizer Room') create_sprite(0x007c, EnemySprite.FirebarCCW, 0x00, 0, 0x06, 0x0c, 'GT Falling Bridge') create_sprite(0x007c, EnemySprite.SpikeBlock, 0x00, 0, 0x07, 0x10, 'GT Falling Bridge') create_sprite(0x007c, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x14, 'GT Falling Bridge') create_sprite(0x007c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18, 'GT Falling Bridge') create_sprite(0x007c, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x18, 'GT Randomizer Room') create_sprite(0x007c, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a) create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x06, 'GT Firesnake Room') create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x08, 'GT Firesnake Room') create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0a, 'GT Firesnake Room') create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0c, 'GT Firesnake Room') create_sprite(0x007d, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x16, 'GT Petting Zoo') create_sprite(0x007d, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x17, 'GT Petting Zoo') create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x19, 'GT Petting Zoo') create_sprite(0x007d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x1a, 'GT Petting Zoo') create_sprite(0x007d, EnemySprite.RedBari, 0x00, 0, 0x17, 0x1a, 'GT Petting Zoo') create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x0a, 0x1c, 'GT Warp Maze - Main Rails') create_sprite(0x007d, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x1c, 'GT Petting Zoo') create_sprite(0x007e, EnemySprite.Bumper, 0x00, 0, 0x17, 0x11, 'Ice Tall Hint') create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x0e, 'Ice Tall Hint') create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0f, 'Ice Tall Hint') create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x07, 0x12, 'Ice Freezors') create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x0a, 0x12, 'Ice Freezors') create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x16, 'Ice Tall Hint') create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x17, 0x17, 'Ice Tall Hint') create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x06, 0x07, 'Ice Hookshot Ledge') create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x08, 0x07, 'Ice Hookshot Ledge') create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x08, 'Ice Hookshot Ledge') create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09, 'Ice Hookshot Ledge') create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x14, 'Ice Spikeball') create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x17, 'Ice Spikeball') create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x19, 'Ice Spikeball') create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x1b, 'Ice Spikeball') create_sprite(0x0080, EnemySprite.Zelda, 0x00, 0, 0x16, 0x03, 'Hyrule Dungeon Cell') create_sprite(0x0080, EnemySprite.GreenGuard, 0x00, 0, 0x07, 0x09, 'Hyrule Dungeon Cellblock') create_sprite(0x0080, EnemySprite.BallNChain, 0x00, 0, 0x1a, 0x09, 'Hyrule Dungeon Cellblock', True, 0xe5) create_sprite(0x0081, EnemySprite.GreenGuard, 0x1b, 1, 0x0b, 0x0b, 'Hyrule Dungeon Guardroom') create_sprite(0x0081, EnemySprite.GreenGuard, 0x03, 1, 0x0e, 0x0b, 'Hyrule Dungeon Guardroom') create_sprite(0x0082, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x05, 'Hyrule Dungeon South Abyss') create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x10, 0x06, 'Hyrule Dungeon South Abyss') create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x15, 0x11, 'Hyrule Dungeon South Abyss') create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x1b, 0x08, 'Desert West Wing') create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x14, 0x10, 'Desert West Wing') create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x05, 'Desert West Wing') create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06, 'Desert Fairy Fountain') create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08, 'Desert Fairy Fountain') create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x1b, 0x0b, 'Desert West Wing') create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x17, 0x10, 'Desert West Wing') create_sprite(0x0083, EnemySprite.Beamos, 0x00, 0, 0x08, 0x17, 'Desert West Lobby') create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x18, 0x18, 'Desert West Wing') create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x1b, 'Desert West Wing') create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x03, 0x05, 'Desert Left Alcove') create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x1b, 0x05, 'Desert Right Alcove') create_sprite(0x0084, EnemySprite.Beamos, 0x00, 0, 0x0f, 0x07, 'Desert Main Lobby') create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x12, 'Desert Main Lobby') create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x12, 'Desert Main Lobby') create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x1b, 'Desert Main Lobby') create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x1b, 'Desert Main Lobby') create_sprite(0x0085, EnemySprite.DebirandoPit, 0x00, 0, 0x07, 0x0e, 'Desert East Wing') create_sprite(0x0085, EnemySprite.Debirando, 0x00, 0, 0x09, 0x1b, 'Desert East Wing') create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x14, 0x05, 'Desert Compass Room') create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x1b, 0x05, 'Desert Compass Room') create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x16, 0x08, 'Desert Compass Room') create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a, 'Desert Compass Room') create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x03, 0x0e, 'Desert East Wing') create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x0c, 0x15, 'Desert East Wing') create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x18, 'Desert East Lobby') create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x07, 0x1c, 'Desert East Wing') create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x05, 'Hera Tridorm') create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x07, 'Hera Tridorm') create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x13, 0x0b, 'Hera Tridorm') create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x19, 'Hera Basement Cage') create_sprite(0x0087, 0x14, SpriteType.Overlord, 0, 0x07, 0x08) create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x17, 0x04) create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c) create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x15) create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x17, 'Hera Basement Cage') create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x19, 0x18, 'Hera Torches') create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x19, 'Hera Basement Cage') create_sprite(0x0087, EnemySprite.SmallKey, 0x00, 0, 0x08, 0x1a, 'Hera Basement Cage') create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x1c, 'Hera Torches') create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x10, 0x0a, 'Eastern Fairies') create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x0f, 0x0b, 'Eastern Fairies') create_sprite(0x008b, EnemySprite.Bumper, 0x00, 0, 0x15, 0x07, 'GT Conveyor Cross') create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18, 'GT Hookshot South Platform') create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18, 'GT Hookshot South Platform') create_sprite(0x008b, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x04, 'GT Conveyor Cross') create_sprite(0x008b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x12, 'GT Hookshot Mid Platform') # todo: boots may be sufficient - special rule? create_sprite(0x008b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x18, 'GT Hookshot South Platform') create_sprite(0x008b, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x18, 'GT Map Room') create_sprite(0x008b, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x18, 'GT Map Room') create_sprite(0x008c, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x03, 'GT Hope Room') create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x18, 0x05) create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x06) create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x06) create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x0a) create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x0a) create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x08, 0x08, 'GT Bob\'s Torch') create_sprite(0x008c, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08, 'GT Hope Room') create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x09, 'GT Bob\'s Torch') create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0b, 'GT Bob\'s Torch') create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x17, 'GT Big Chest') create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x17, 'GT Bob\'s Room') create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x18, 'GT Bob\'s Room') create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x1b, 'GT Big Chest') create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x1c, 'GT Bob\'s Room') create_sprite(0x008c, EnemySprite.BonkItem, 0x00, 0, 0x09, 0x07) create_sprite(0x008d, 0x14, SpriteType.Overlord, 0, 0x07, 0x08) create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x04, 'GT Tile Room') create_sprite(0x008d, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08, 'GT Tile Room') create_sprite(0x008d, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x09, 'GT Tile Room') create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x0c, 'GT Tile Room') create_sprite(0x008d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0d, 'GT Speed Torch Upper') create_sprite(0x008d, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f) create_sprite(0x008d, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x10, 'GT Speed Torch') create_sprite(0x008d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x14, 'GT Speed Torch') create_sprite(0x008d, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x18, 'GT Pots n Blocks') create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b, 'GT Speed Torch') create_sprite(0x008d, EnemySprite.Medusa, 0x00, 0, 0x13, 0x1c, 'GT Speed Torch') create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1c, 'GT Speed Torch') create_sprite(0x008e, EnemySprite.Freezor, 0x00, 0, 0x1b, 0x02, 'Ice Lonely Freezor') create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x05, 'Ice Lonely Freezor') create_sprite(0x008e, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x06, 'Ice Lonely Freezor') # , fix=True) create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x1b, 0x08, 'Ice Lonely Freezor') create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x09, 'Ice Lonely Freezor') create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x16, 0x0a, 'Ice Lonely Freezor') create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x0b, 'Ice Lonely Freezor') create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x0b, 'Ice Lonely Freezor') create_sprite(0x0090, EnemySprite.Vitreous, 0x00, 0, 0x07, 0x05) create_sprite(0x0091, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x04, 'Mire Falling Foes') create_sprite(0x0091, EnemySprite.SpikeBlock, 0x00, 0, 0x1b, 0x0e, 'Mire Falling Foes') create_sprite(0x0091, 0x08, SpriteType.Overlord, 0, 0x17, 0x0f) create_sprite(0x0091, EnemySprite.Medusa, 0x00, 0, 0x17, 0x12, 'Mire Falling Foes') create_sprite(0x0091, EnemySprite.BunnyBeam, 0x00, 0, 0x18, 0x12, 'Mire Falling Foes') create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x19, 0x12, 'Mire Falling Foes') create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x18, 'Mire Falling Foes') create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x09, 'Mire Tall Dark and Roomy') create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c) create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04, 'Mire Tall Dark and Roomy') create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x05, 'Mire Shooter Rupees') create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08, 'Mire Shooter Rupees') create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x17, 0x09, 'Mire Tall Dark and Roomy') create_sprite(0x0092, EnemySprite.FourWayShooter, 0x00, 0, 0x15, 0x0f, 'Mire Tall Dark and Roomy') create_sprite(0x0092, 0x16, SpriteType.Overlord, 0, 0x07, 0x12) create_sprite(0x0092, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x12, 'Mire Tall Dark and Roomy') create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x14, 'Mire Crystal Right') create_sprite(0x0092, EnemySprite.Stalfos, 0x00, 0, 0x0a, 0x16, 'Mire Crystal Mid') create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x1b, 'Mire Crystal Right') create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x09, 0x09) create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x16, 0x09) create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c) create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0c) create_sprite(0x0093, EnemySprite.Blob, 0x00, 0, 0x17, 0x0c, 'Mire Dark Shooters') create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x15, 'Mire Block X') create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x1c, 'Mire Block X') create_sprite(0x0093, EnemySprite.AntiFairy, 0x00, 0, 0x04, 0x1c, 'Mire Block X') create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x16, 0x0c, 'GT Conveyor Bridge') create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x17, 0x0c, 'GT Conveyor Bridge') create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x18, 0x0c, 'GT Conveyor Bridge') create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x19, 0x0c, 'GT Conveyor Bridge') create_sprite(0x0095, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a) create_sprite(0x0096, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x0b, 'GT Torch Cross') create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x15, embed=True) create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x17, embed=True) create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x19, embed=True) create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x1b, embed=True) create_sprite(0x0097, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f) create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x10, 0x13, 'Mire Lobby') create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x09, 0x14, 'Mire Lobby') create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0c, 0x14, 'Mire Lobby') create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0f, 0x14, 'Mire Lobby') create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x08, 0x17, 'Mire Lobby') create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x06, 'Eastern Rupees') create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x08, 'Eastern Rupees') create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0e, 0x17, 'Eastern Darkness') create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x11, 0x17, 'Eastern Darkness', True, 0xe4) create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x0d, 0x18, 'Eastern Darkness') create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x12, 0x18, 'Eastern Darkness') create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0e, 0x19, 'Eastern Darkness') create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x19, 'Eastern Darkness') create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x10, 0x19, 'Eastern Darkness') create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x11, 0x19, 'Eastern Darkness') create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x08) create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x08) create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x08) create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x05, 'GT Spike Crystal Right') create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x06, 'GT Spike Crystal Right') create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x07, 'GT Spike Crystal Right') create_sprite(0x009b, EnemySprite.FourWayShooter, 0x00, 0, 0x03, 0x08) create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x08, 'GT Spike Crystal Right') create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x09, 'GT Spike Crystal Right') create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0a, 'GT Spike Crystal Right') create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0b, 'GT Spike Crystal Right') create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x1a, 'GT Warp Maze - Pit Section') create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x1b, 'GT Warp Maze - Pit Section') create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x09, 'GT Invisible Catwalk') create_sprite(0x009c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0b, 0x0a, 'GT Invisible Catwalk') create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x11, 0x0f, 'GT Invisible Catwalk') create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x0e, 'GT Invisible Catwalk') create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x12, 'GT Invisible Catwalk') create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13, 'GT Invisible Catwalk') create_sprite(0x009c, EnemySprite.Firesnake, 0x00, 0, 0x0f, 0x1c, 'GT Invisible Catwalk') create_sprite(0x009d, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x06) create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x06, 0x04, 'GT Compass Room') create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x04, 'GT Crystal Conveyor Left') create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x18, 0x09, 'GT Crystal Conveyor') create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c, 'GT Compass Room') create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0c, 'GT Crystal Conveyor Corner') create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x10, 0x14, 'GT Invisible Bridges') create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18, 'GT Invisible Bridges') create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x1c, 'GT Invisible Bridges') create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05, 'Ice Backwards Room') create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x08, 'Ice Backwards Room') create_sprite(0x009e, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x08, 'Ice Backwards Room') create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x08, 'Ice Backwards Room') create_sprite(0x009e, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12, 'Ice Crystal Left') create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x04, 0x12, 'Ice Many Pots', fix=True, embed=True) create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x06, 0x12, 'Ice Many Pots', fix=True, embed=True) create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x09, 0x12, 'Ice Many Pots', fix=True, embed=True) create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x0b, 0x12, 'Ice Many Pots', fix=True, embed=True) create_sprite(0x009f, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x17, 'Ice Many Pots') create_sprite(0x009f, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18, 'Ice Many Pots') create_sprite(0x00a0, EnemySprite.Medusa, 0x00, 0, 0x03, 0x08, 'Mire Antechamber') create_sprite(0x00a0, EnemySprite.AntiFairy, 0x00, 0, 0x0e, 0x08, 'Mire Antechamber') create_sprite(0x00a0, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x0c, 'Mire Firesnake Skip') create_sprite(0x00a1, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x08) create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x18, 0x07, 'Mire Fishbone') create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x0b, 'Mire Fishbone') create_sprite(0x00a1, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x10, 'Mire Fishbone') create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x15, 'Mire South Fish') create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x15, 'Mire South Fish') create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x19, 'Mire South Fish') create_sprite(0x00a1, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x19, 'Mire South Fish') # , fix=True) create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x19, 'Mire South Fish') create_sprite(0x00a4, EnemySprite.TrinexxRockHead, 0x00, 0, 0x07, 0x05) create_sprite(0x00a4, EnemySprite.TrinexxFireHead, 0x00, 0, 0x07, 0x05) create_sprite(0x00a4, EnemySprite.TrinexxIceHead, 0x00, 0, 0x07, 0x05) create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x16, 0x05, 'GT Wizzrobes 2') create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x05, 'GT Wizzrobes 2') create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07, 'GT Wizzrobes 1') create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x0b, 0x07, 'GT Wizzrobes 1') create_sprite(0x00a5, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08, 'GT Wizzrobes 2') create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x15, 0x09, 'GT Wizzrobes 2') create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x1a, 0x09, 'GT Wizzrobes 2') create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x0a, 'GT Wizzrobes 1') create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x0c, 0x12, embed=True) create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x12, 0x12, embed=True) create_sprite(0x00a5, EnemySprite.RedSpearGuard, 0x00, 0, 0x12, 0x17, 'GT Dashing Bridge') create_sprite(0x00a5, EnemySprite.BlueGuard, 0x00, 0, 0x13, 0x18, 'GT Dashing Bridge') create_sprite(0x00a6, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f) create_sprite(0x00a6, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0e, 'GT Moldorm Pit') create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08, 'Hera Fairies') create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x09, 'Hera Fairies') create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x0e, 'Eastern West Wing') create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x0e, 'Eastern West Wing') create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x12, 'Eastern West Wing') create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x12, 'Eastern West Wing') create_sprite(0x00a8, 0x18, SpriteType.Overlord, 0, 0x08, 0x16) create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x09, 0x05, 'Eastern Courtyard') create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x05, 'Eastern Courtyard') create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x0c) create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x0c) create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x12) create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x12) create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x0a, 0x10, 'Eastern Courtyard') create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x14, 0x10, 'Eastern Courtyard') create_sprite(0x00aa, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06, 'Eastern Pot Switch') create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x07, 'Eastern East Wing') create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b, 'Eastern East Wing') create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x0c, 'Eastern East Wing') create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x13, 'Eastern East Wing') create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x14, 'Eastern East Wing') create_sprite(0x00ab, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18) create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x15, 'Thieves Spike Switch') create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x16, 'Thieves Spike Switch') create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x17, 'Thieves Spike Switch') create_sprite(0x00ab, EnemySprite.Blob, 0x00, 0, 0x06, 0x18, 'Thieves Spike Switch') create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x19, 'Thieves Spike Switch') create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a, 'Thieves Spike Switch') create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x1b, 'Thieves Spike Switch') create_sprite(0x00ac, EnemySprite.Blind, 0x00, 0, 0x09, 0x05) create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x07, 'Iced T') create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x07, 'Iced T') create_sprite(0x00af, EnemySprite.FirebarCW, 0x00, 0, 0x0a, 0x08, 'Ice Catwalk') create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x07, 0x07, 'Tower Red Guards') create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07, 'Tower Red Spears') create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x18, 0x07, 'Tower Red Spears') create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x14, 0x08, 'Tower Red Spears') create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x1b, 0x08, 'Tower Red Spears') create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x05, 0x0b, 'Tower Red Guards') create_sprite(0x00b0, EnemySprite.BallNChain, 0x00, 0, 0x16, 0x14, 'Tower Pacifist Run') create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x04, 0x16, 'Tower Circle of Pots') create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x16, 'Tower Circle of Pots') create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x0a, 0x16, 'Tower Circle of Pots') create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x08, 0x18, 'Tower Circle of Pots', True, 0xe4) create_sprite(0x00b0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x1a, 'Tower Pacifist Run') create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x17, 0x1c, 'Tower Pacifist Run') create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x07, 'Mire Spike Barrier') create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x07, 'Mire Spike Barrier') create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x0e, 'Mire Spike Barrier') create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x11, 'Mire Spike Barrier') create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x0c, 0x17, 'Mire Square Rail') create_sprite(0x00b1, EnemySprite.BigSpike, 0x00, 0, 0x1a, 0x17, 'Mire Spike Barrier') create_sprite(0x00b1, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x18, 'Mire Square Rail') create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x03, 0x1a, 'Mire Square Rail') create_sprite(0x00b1, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x1a, 'Mire Spike Barrier') create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x1c, 'Mire Square Rail') create_sprite(0x00b2, EnemySprite.Wizzrobe, 0x00, 1, 0x14, 0x08, 'Mire BK Door Room') create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x0a, 'Mire BK Door Room') # , fix=True) create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x12, 0x0a, 'Mire BK Door Room') create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x13, 0x0a, 'Mire BK Door Room') # , fix=True) create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x07, 0x0b, 'Mire BK Door Room') create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x15, 'Mire Cross') create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x15, 'Mire Cross') create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x16, 'Mire Cross') create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x15, 0x18, 'Mire Hidden Shooters') create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x18, 'Mire Hidden Shooters') create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x1b, 'Mire Cross') create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x1b, 'Mire Cross') create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x14, 0x1b, 'Mire Hidden Shooters') create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x1b, 0x1b, 'Mire Hidden Shooters') create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x15, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.Beamos, 0x00, 0, 0x06, 0x18, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.FourWayShooter, 0x00, 0, 0x0a, 0x1a, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x1c, 'Mire Spikes') create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a, 'TR Dark Ride Ledges') create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f, 'TR Dark Ride Ledges') create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16, 'TR Dark Ride Ledges') create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x06, 0x07, 'TR Chain Chomps Top') create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x0a, 0x07, 'TR Chain Chomps Top') create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x04) create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x0c, 0x04) create_sprite(0x00b6, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07, 'TR Refill') create_sprite(0x00b6, EnemySprite.Pokey, 0x00, 0, 0x07, 0x15, 'TR Pokey 1', True, 0xe4) create_sprite(0x00b6, 0x14, SpriteType.Overlord, 0, 0x17, 0x18) create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x07, 0x1b, 'TR Pokey 1') create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x08, 0x1b, 'TR Pokey 1') create_sprite(0x00b7, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x04, 0x09, 'TR Roller Room') create_sprite(0x00b7, EnemySprite.RollerVerticalUp, 0x00, 0, 0x04, 0x11, 'TR Roller Room') create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x15, 0x0b, 'Eastern Big Key') create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x1b, 0x0b, 'Eastern Big Key') create_sprite(0x00b8, EnemySprite.AntiFairyCircle, 0x00, 0, 0x18, 0x0d, 'Eastern Big Key') create_sprite(0x00b8, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x13, 'Eastern Big Key') create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x16, 'Eastern Big Key') create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x1c, 0x16, 'Eastern Big Key') create_sprite(0x00b9, 0x03, SpriteType.Overlord, 1, 0x11, 0x05) create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x04, 'Eastern Dark Pots') create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x06, 'Eastern Dark Square') create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x06, 'Eastern Dark Pots') create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x09, 'Eastern Dark Square') create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x0c, 0x09, 'Eastern Dark Square') create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x0a, 'Eastern Dark Pots') create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x08, 0x0c, 'Eastern Dark Square') create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x1b, 0x04, 'Thieves Triple Bypass') create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x06, 0x0a, 'Thieves Hellway') create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x16, 0x0a, 'Thieves Triple Bypass') create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x0a, 'Thieves Triple Bypass') create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x0c, 'Thieves Hellway') create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x09, 0x0e, 'Thieves Hellway') create_sprite(0x00bb, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x10, 'Thieves Hellway') create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x08, 0x14, 'Thieves Hellway') create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x15, 'Thieves Spike Track') create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x16, 'Thieves Spike Track') create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x17, 0x1a, 'Thieves Spike Track') create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x06, 0x05, 'Thieves Conveyor Maze') create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x05, 'Thieves Conveyor Maze') create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x06, 'Thieves Conveyor Maze') create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x09, 'Thieves Conveyor Maze') create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x09, 0x0a, 'Thieves Conveyor Maze') create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x05, 0x0b, 'Thieves Conveyor Maze') create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x0a, 'Thieves Hallway') create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x11, 'Thieves Hallway') create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x16, 'Thieves Hallway') create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x17, 'Thieves Pot Alcove Mid') create_sprite(0x00bc, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x18, 'Thieves Pot Alcove Mid') create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x08, 0x19, 'Thieves Pot Alcove Mid') create_sprite(0x00be, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x08, 'Ice Anti-Fairy') create_sprite(0x00be, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12, 'Ice Switch Room') create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x15, 'Ice Switch Room') create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x15, 'Ice Switch Room') create_sprite(0x00be, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x16, 'Ice Switch Room') create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1a, 'Ice Switch Room') create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1a, 'Ice Switch Room') create_sprite(0x00bf, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18) create_sprite(0x00bf, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x15, 'Ice Refill') create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x17, 0x05, 'Tower Dark Archers') create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x1a, 0x07, 'Tower Dark Archers') create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x0b, 0x09, 'Tower Dark Pits') create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x0b, 'Tower Dark Archers', True, 0xe4) create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x06, 0x0e, 'Tower Dark Pits') create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x04, 0x18, 'Tower Dark Pits') create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x1b, 'Tower Dual Statues') create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x1b, 0x1b, 'Tower Dual Statues') create_sprite(0x00c1, EnemySprite.CrystalSwitch, 0x00, 0, 0x15, 0x17) create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x14, 0x05) create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x05) create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b, 'Mire Compass Room') create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x0b, 'Mire Wizzrobe Bypass') create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x17, 0x15, 'Mire Conveyor Crystal') create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x09, 0x16) create_sprite(0x00c1, 0x14, SpriteType.Overlord, 0, 0x07, 0x18) create_sprite(0x00c1, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x19, 'Mire Conveyor Crystal') create_sprite(0x00c1, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x1a, 'Mire Conveyor Crystal') create_sprite(0x00c1, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x1b, 'Mire Conveyor Crystal', True, 0xe4) create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x1b, 'Mire Conveyor Crystal') create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x15, 0x0b, 'Mire Hub') create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x0c, 'Mire Hub') create_sprite(0x00c2, EnemySprite.Medusa, 0x00, 0, 0x08, 0x10, 'Mire Hub') create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x10, 0x12, 'Mire Hub') create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x19, 0x12, 'Mire Hub') create_sprite(0x00c2, EnemySprite.BunnyBeam, 0x00, 1, 0x10, 0x14, 'Mire Hub') # , fix=True) create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x16, 'Mire Hub') create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x16, 'Mire Hub') create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x05, 0x06) create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x09, embed=True) create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x0d, embed=True) create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x11, embed=True) create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x15, embed=True) create_sprite(0x00c3, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a) create_sprite(0x00c3, EnemySprite.AntiFairy, 0x00, 0, 0x0a, 0x1b, 'Mire Lone Shooter') create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x07, 0x1c, 'Mire Lone Shooter') create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x0a) create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x0f) create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x1b) create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0f, 0x15) create_sprite(0x00c4, EnemySprite.Pokey, 0x00, 0, 0x0f, 0x0e, 'TR Crystal Maze Interior') create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x0f, 'TR Crystal Maze Interior') create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x14, 'TR Crystal Maze Interior') create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x14, 'TR Crystal Maze Interior') create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x1a, 'TR Crystal Maze Interior') create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x1a, 'TR Crystal Maze Interior') create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09, embed=True) create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0b, embed=True) create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x0d, embed=True) create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0f, embed=True) create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11, embed=True) create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x13, embed=True) create_sprite(0x00c5, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x15, 'TR Dash Bridge') create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x15, embed=True) create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x04, 'TR Hub Ledges') create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x04, 'TR Hub Ledges') create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x09, 'TR Hub Ledges') create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x09, 'TR Hub Ledges') create_sprite(0x00c6, EnemySprite.FloatingSkull, 0x00, 0, 0x10, 0x0e, 'TR Hub Ledges') create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x14, 'TR Hub Ledges') create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x17, 'TR Hub Ledges') create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x05) create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x05) create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x05) create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x08) create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x08) create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x08) create_sprite(0x00c8, 0x19, SpriteType.Overlord, 0, 0x07, 0x08) create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x05, 'Eastern Lobby Bridge') create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x06, 'Eastern Lobby Bridge') create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x07, 'Eastern Lobby Bridge') create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x04, 'Thieves Ambush') # , fix=True) create_sprite(0x00cb, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x09, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.BlueZazak, 0x00, 1, 0x10, 0x0a, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x13, 0x0a, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x0a, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x1c, 0x0a, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x10, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x18, 0x15, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x08, 0x17, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0b, 0x17, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0c, 0x18, 'Thieves Ambush') create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x1c, 'Thieves Ambush') # , fix=True) create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x04, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x0b, 0x09, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x08, 0x0a, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x0c, 0x0b, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x10, 0x0c, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x18, 0x0c, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 1, 0x0e, 0x14, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x06, 0x16, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x09, 0x16, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x09, 0x18, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x16, 'Thieves BK Corner') create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x07, 0x1c, 'Thieves BK Corner') create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Antechamber') create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Antechamber') create_sprite(0x00ce, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x1c, 0x05, 'Ice Antechamber') create_sprite(0x00ce, EnemySprite.Statue, 0x00, 0, 0x14, 0x09, 'Ice Antechamber') create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x08, 'Ice Antechamber') create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x08, 'Ice Antechamber') create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x09, 'Ice Antechamber') create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x09, 'Ice Antechamber') create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x05, 'Tower Dark Maze') create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x07, 'Tower Dark Maze') create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07, 'Tower Lone Statue') create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x15, 0x0b, 'Tower Lone Statue') create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x09, 0x0c, 'Tower Dark Maze') create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x08, 0x0f, 'Tower Dark Maze') create_sprite(0x00d0, EnemySprite.BlueGuard, 0x03, 0, 0x03, 0x10, 'Tower Dark Maze') create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x14, 'Tower Dark Maze') create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x16, 'Tower Dark Chargers') create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x06, 0x19, 'Tower Dark Maze') create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x19, 'Tower Dark Chargers') create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x14, 0x06, 'Mire Neglected Room') create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x06, 'Mire Neglected Room') create_sprite(0x00d1, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07, 'Mire Conveyor Barrier') create_sprite(0x00d1, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x08, 'Mire Conveyor Barrier') create_sprite(0x00d1, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x09, 'Mire Conveyor Barrier') create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x0b, 'Mire Conveyor Barrier') create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x0b, 'Mire Conveyor Barrier') create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x1b, 0x0b, 'Mire Neglected Room') create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x18, 0x06, 'Mire 2') create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1a, 0x07, 'Mire 2') create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x08, 'Mire 2') create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x1c, 0x08, 'Mire 2') create_sprite(0x00d2, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a, 'Mire 2') create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x16, 0x0c, 'Mire 2') create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x13, 0x0d, 'Mire 2') create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x10, 'Mire 2') create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x14, 0x14, 'Mire 2') create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1c, 0x14, 'Mire 2') create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09, embed=True) create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0d, embed=True) create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11, embed=True) create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x15, embed=True) create_sprite(0x00d5, EnemySprite.HardhatBeetle, 0x00, 0, 0x04, 0x15, 'TR Eye Bridge') create_sprite(0x00d6, EnemySprite.LaserEyeTop, 0x00, 0, 0x07, 0x02) create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x03, 0x16) create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x16) create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x05, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x05, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x17, 0x09, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x18, 0x09, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x16, 0x0a, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x19, 0x0a, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x16, 0x0b, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x19, 0x0b, 'Eastern Duo Eyegores') create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x14, 'Eastern Single Eyegore') create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x16, 'Eastern Single Eyegore') create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x1b, 'Eastern Single Eyegore') create_sprite(0x00d9, 0x02, SpriteType.Overlord, 0, 0x0c, 0x14) create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x15, 'Eastern False Switches') create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x18, 'Eastern False Switches') create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x1b, 'Eastern False Switches') create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x18, 'Eastern Attic Start') create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x18, 'Eastern Attic Start') create_sprite(0x00db, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x04, 'Thieves Lobby') # , fix=True) create_sprite(0x00db, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a, 'Thieves Lobby') create_sprite(0x00db, EnemySprite.RedZazak, 0x00, 1, 0x17, 0x0b, 'Thieves Lobby') create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x0c, 'Thieves Lobby') create_sprite(0x00db, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10, 'Thieves Lobby') create_sprite(0x00db, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x10, 'Thieves Lobby') create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x15, 'Thieves Lobby') create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x0a, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.SparkCCW, 0x00, 1, 0x0e, 0x0a, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x0c, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x16, 0x10, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x16, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x16, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x17, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 1, 0x16, 0x17, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x1c, 'Thieves Compass Room') create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0f, 0x1c, 'Thieves Compass Room') create_sprite(0x00de, EnemySprite.KholdstareShell, 0x00, 0, 0x07, 0x05) create_sprite(0x00de, EnemySprite.FallingIce, 0x00, 0, 0x07, 0x05) create_sprite(0x00de, EnemySprite.Kholdstare, 0x00, 0, 0x07, 0x05) create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x15, 'Paradox Cave') create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x16, 'Paradox Cave') create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x04, 0x06, 'Tower Gold Knights') create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x0b, 0x06, 'Tower Gold Knights') create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x06, 'Tower Room 03') create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x09, 'Tower Room 03') create_sprite(0x00e1, EnemySprite.HeartPiece, 0x00, 0, 0x17, 0x0d) create_sprite(0x00e1, EnemySprite.AdultNpc, 0x00, 1, 0x07, 0x12) create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06, 'Lumberjack Tree (top)') create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x06, 'Lumberjack Tree (top)') create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07, 'Lumberjack Tree (top)') create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'Lumberjack Tree (top)') create_sprite(0x00e2, EnemySprite.HeartPiece, 0x00, 0, 0x13, 0x10) create_sprite(0x00e3, EnemySprite.MagicBat, 0x00, 1, 0x17, 0x05) create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x19, 0x07, 'Old Man House', embed=True) # partial create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x18, 0x08, 'Old Man House') create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x17, 0x09, 'Old Man House', embed=True) # partial create_sprite(0x00e4, EnemySprite.OldMan, 0x00, 0, 0x06, 0x16, 'Old Man House') create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x09, 'Old Man House Back') create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x10, 0x09, 'Old Man House Back') create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x09, 'Old Man House Back') create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0e, 'Old Man House Back', embed=True) create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x12, 'Old Man House Back', embed=True) # partial create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x12, 'Old Man House Back', embed=True) # partial create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0b, 'Death Mountain Return Cave (left)', embed=True) # partial create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x17, 0x0f, 'Death Mountain Return Cave (left)', embed=True) # partial create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x13, 0x13, 'Death Mountain Return Cave (left)', embed=True) # partial create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0f, 0x17, 'Death Mountain Return Cave (left)', embed=True) # partial create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0b, 0x1b, 'Death Mountain Return Cave (left)', embed=True) # partial create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x10, 0x04, 'Death Mountain Return Cave (right)', embed=True) # partial create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x13, 0x04, 'Death Mountain Return Cave (right)', embed=True) # partial create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0b, 'Death Mountain Return Cave (right)', embed=True) create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0c, 'Death Mountain Return Cave (right)') create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d, 'Death Mountain Return Cave (right)') create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0d, 'Death Mountain Return Cave (right)', embed=True) create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0f, 'Death Mountain Return Cave (right)', embed=True) create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x05, 'Superbunny Cave (Bottom)') create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x08, 'Superbunny Cave (Bottom)') create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c, 'Superbunny Cave (Bottom)') create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0c, 'Superbunny Cave (Bottom)') create_sprite(0x00ea, EnemySprite.HeartPiece, 0x00, 0, 0x0b, 0x0b) create_sprite(0x00eb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x14, fix=True) # bumper cave sans logic? create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x10, 0x04, 'Spiral Cave (Top)') create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x0e, 'Spiral Cave (Top)') create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x1c, 'Spiral Cave (Top)') create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x0b, 'Spiral Cave (Top)') create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x0c, 'Spiral Cave (Top)') create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09, 'Paradox Cave Chest Area') create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x0a, 'Paradox Cave Chest Area') create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x0a, 'Paradox Cave Chest Area') create_sprite(0x00ef, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x06) create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x03, 'Old Man Cave (West)', embed=True) create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x10, 0x03, 'Old Man Cave (West)', embed=True) create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x08, 0x04, 'Old Man Cave (West)', embed=True) # partial create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0a, 0x04, 'Old Man Cave (West)', embed=True) # partial create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x07, 'Old Man Cave (West)', embed=True) # partial create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x03, 0x0a, 'Old Man Cave (West)', embed=True) # partial create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x05, 0x0a, 'Old Man Cave (West)', embed=True) # partial create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0e, 0x0c, 'Old Man Cave (West)', embed=True) create_sprite(0x00f0, EnemySprite.OldMan, 0x00, 0, 0x1b, 0x10, 'Old Man Cave (West)') create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x13, 0x13, 'Old Man Cave (West)', embed=True) create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x19, 0x10, 'Old Man Cave (East)', embed=True) # partial create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1c, 0x10, 'Old Man Cave (East)', embed=True) # partial create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x18, 0x11, 'Old Man Cave (East)', embed=True) create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1d, 0x11, 'Old Man Cave (East)', embed=True) create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x17, 0x12, 'Old Man Cave (East)', embed=True) create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1e, 0x12, 'Old Man Cave (East)', embed=True) create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x06, 0x1b, 'Old Man Cave (East)', embed=True) # partial create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x09, 0x1b, 'Old Man Cave (East)', embed=True) # partial create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x07, 0x1c, 'Old Man Cave (East)', embed=True) # partial create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x08, 0x1c, 'Old Man Cave (East)', embed=True) # partial create_sprite(0x00f3, EnemySprite.Grandma, 0x00, 0, 0x06, 0x14) create_sprite(0x00f4, EnemySprite.ArgueBros, 0x00, 0, 0x17, 0x14) create_sprite(0x00f5, EnemySprite.ArgueBros, 0x00, 0, 0x08, 0x14) create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x05, 'Spectacle Rock Cave (Bottom)') create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x15, 0x0f, 'Spectacle Rock Cave (Bottom)') create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x11, 0x13, 'Spectacle Rock Cave (Bottom)') create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x17, 'Spectacle Rock Cave (Bottom)') create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x17, 0x0e, 'Spectacle Rock Cave Pool') create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x18, 0x10, 'Spectacle Rock Cave Pool') create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x15, 0x11, 'Spectacle Rock Cave Pool') create_sprite(0x00fb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x0d, 'Bumper Cave (bottom)') create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0a, 'Bumper Cave (bottom)') create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x12, 'Bumper Cave (bottom)') create_sprite(0x00fd, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0e, 'Fairy Ascension Cave (Bottom)') create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x08, 'Fairy Ascension Cave (Bottom)') create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x16, 0x08, 'Fairy Ascension Cave (Top)') create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08, 'Fairy Ascension Cave (Top)') create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x11, 'Fairy Ascension Cave (Bottom)') create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x16, 0x12, 'Spiral Cave (Bottom)') create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x16, 'Spiral Cave (Bottom)') create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x16, 'Spiral Cave (Bottom)') create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x12, 'Spiral Cave (Bottom)') create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x18, 'Spiral Cave (Bottom)') create_sprite(0x00ff, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x04) create_sprite(0x0100, EnemySprite.Shopkeeper, 0x00, 0, 0x0b, 0x1b) create_sprite(0x0101, EnemySprite.RupeePull, 0x00, 0, 0x08, 0x13) create_sprite(0x0102, EnemySprite.SickKid, 0x00, 0, 0x03, 0x18) create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15) create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b) create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17) create_sprite(0x0104, EnemySprite.UnclePriest, 0x00, 0, 0x1a, 0x17) create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18) create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b) create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15) create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x1b, 'Light World Bomb Hut') create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x1b, 'Light World Bomb Hut') create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x16, 'Chicken House') create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x0c, 0x16, 'Chicken House') create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x19, 'Chicken House') create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x06, 0x1a, 'Chicken House') create_sprite(0x0109, EnemySprite.MagicShopAssistant, 0x00, 0, 0x0a, 0x1b) create_sprite(0x010a, EnemySprite.Wiseman, 0x00, 0, 0x19, 0x04) create_sprite(0x010b, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0f, 0x03) create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0d, 0x06) create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x10, 0x06) create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x12, 0x07) create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0f, 0x09) create_sprite(0x010b, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x12, 0x03) create_sprite(0x010b, EnemySprite.AntiFairy, 0x00, 0, 0x0d, 0x07, 'Dam') create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07, 'Hookshot Fairy') create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07, 'Hookshot Fairy') create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08, 'Hookshot Fairy') create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08, 'Hookshot Fairy') create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x07, 0x14, 'Mimic Cave') create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x08, 0x14, 'Mimic Cave') create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x14, 'Mimic Cave') create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1a, 'Mimic Cave') create_sprite(0x010d, EnemySprite.SparkCW, 0x00, 0, 0x05, 0x16, 'Mire Shed') create_sprite(0x010d, EnemySprite.SparkCCW, 0x00, 0, 0x0a, 0x16, 'Mire Shed') create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x06, 0x06) create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x06) create_sprite(0x010f, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15) create_sprite(0x0110, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15) create_sprite(0x0111, EnemySprite.ArcheryNpc, 0x00, 0, 0x0b, 0x1b) create_sprite(0x0112, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x07, 0x0a) create_sprite(0x0112, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x14) create_sprite(0x0114, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x18) create_sprite(0x0114, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x19, 0x14) create_sprite(0x0115, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x16) create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07, 'Capacity Fairy Pool') create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07, 'Capacity Fairy Pool') create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08, 'Capacity Fairy Pool') create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08, 'Capacity Fairy Pool') create_sprite(0x0115, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x09) create_sprite(0x0116, EnemySprite.FairyPondTrigger, 0x00, 0, 0x17, 0x18) create_sprite(0x0118, EnemySprite.Shopkeeper, 0x00, 0, 0x19, 0x1b) create_sprite(0x0119, EnemySprite.AdultNpc, 0x00, 0, 0x0e, 0x18) create_sprite(0x011a, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x17) create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 0, 0x18, 0x09) create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 1, 0x05, 0x16) create_sprite(0x011c, EnemySprite.BombShopGuy, 0x00, 0, 0x09, 0x19) create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x07, 'Long Fairy Cave') create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x07, 'Long Fairy Cave') create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x08, 'Long Fairy Cave') create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08, 'Long Fairy Cave') create_sprite(0x011e, EnemySprite.Shopkeeper, 0x00, 0, 0x18, 0x16) create_sprite(0x011f, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x16) create_sprite(0x0120, EnemySprite.GoodBee, 0x00, 0, 0x17, 0x07) create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1b, 0x08, 'Good Bee Cave (back)') create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x09, 'Good Bee Cave (back)') create_sprite(0x0121, EnemySprite.Smithy, 0x00, 0, 0x04, 0x17) create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x07, 0x18) create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x17, 0x18) create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x16, 'Mini Moldorm Cave') create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x16, 'Mini Moldorm Cave') create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x17, 'Mini Moldorm Cave') create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x1a, 'Mini Moldorm Cave') create_sprite(0x0123, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x05) create_sprite(0x0124, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16) create_sprite(0x0125, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16) create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x15, 'Bonk Fairy Pool') create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x15, 'Bonk Fairy Pool') create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x16, 'Bonk Fairy Pool') create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x16, 'Bonk Fairy Pool') create_sprite(0x0126, EnemySprite.HeartPiece, 0x00, 0, 0x1c, 0x14) create_sprite(0x0127, EnemySprite.HeartPiece, 0x00, 0, 0x07, 0x16) # Dump above data into yaml # class HexInt(int): pass # # def representer(dumper, data: HexInt): # return yaml.ScalarNode('tag:yaml.org,2002:int', hex(data)) # # def build_dict(z): # spr = { # 'super_tile': HexInt(z.super_tile), # 'kind': enemy_names[z.kind] if z.sub_type != 0x07 else HexInt(z.kind), # 'sub_type': HexInt(z.sub_type), # 'layer': z.layer, # 'tile_x': HexInt(z.tile_x), # 'tile_y': HexInt(z.tile_y) # } # if z.region: # spr['region'] = z.region # if z.drops_item: # spr['drops_item'] = z.drops_item # if z.drop_item_kind: # spr['drop_item_kind'] = HexInt(z.drop_item_kind) # return spr # # data_dump = {HexInt(x): [build_dict(z) for z in y] for x, y in vanilla_sprites.items()} # # yaml.add_representer(HexInt, representer) # yaml.add_representer(defaultdict, Representer.represent_dict) # with open('uw_enemy_list.yaml', 'w') as file: # yaml.dump(data_dump, file, sort_keys=False) layered_oam_rooms = { 0x14, 0x15, 0x51, 0x59, 0x5b, 0x60, 0x62, 0x81, 0x86, 0xa8, 0xaa, 0xb2, 0xb9, 0xc2, 0xcb, 0xcc, 0xdb, 0xdc } class EnemyTable: def __init__(self): self.room_map = defaultdict(list) self.special_bitmasks = None def write_sprite_data_to_rom(self, rom): pointer_address = snes_to_pc(0x09D62E) data_pointer = snes_to_pc(0x288000) empty_pointer = pc_to_snes(data_pointer) & 0xFFFF rom.write_bytes(data_pointer, [0x00, 0xff]) data_pointer += 2 for room in range(0, 0x128): if room in self.room_map: tracking_mask = 0x00 data_address = pc_to_snes(data_pointer) & 0xFFFF rom.write_bytes(pointer_address + room * 2, int16_as_bytes(data_address)) rom.write_byte(data_pointer, 0x01 if room in layered_oam_rooms else 0x00) list_offset = 1 idx_adj = 0 for idx, sprite in enumerate(self.room_map[room]): data = sprite.sprite_data() rom.write_bytes(data_pointer + list_offset, data) list_offset += len(data) if sprite.sub_type == 0x07: # overlord idx_adj += 1 continue if sprite.location is not None: tracking_mask |= 1 << (15 - idx + idx_adj) rom.write_byte(data_pointer + list_offset, 0xff) data_pointer += list_offset + 1 rom.write_bytes(snes_to_pc(0x28ACB0) + room * 2, int16_as_bytes(tracking_mask)) else: rom.write_bytes(pointer_address + room * 2, int16_as_bytes(empty_pointer)) def size(self): size = 2 for room in range(0, 0x128): if room in self.room_map: size += sum(len(sprite.sprite_data()) for sprite in self.room_map[room]) + 2 return size def check_special_bitmasks_size(self): size = 0 for super_tile, dungeon_list in self.special_bitmasks.items(): size += (1 if len(dungeon_list) % 2 == 1 else 2) + len(dungeon_list) * 3 if size > 256: raise Exception("256 bytes limit reached on special bitmask table. Please revise") def write_special_bitmask_table(self, rom): pointer = 0 for super_tile, dungeon_list in self.special_bitmasks.items(): pointer_index = pointer // 2 rom.write_byte(snes_to_pc(0x28AF00) + super_tile, pointer_index) is_even = len(dungeon_list) % 2 == 0 for dungeon, bitmask in dungeon_list.items(): rom.write_bytes(snes_to_pc(0x28B028) + pointer, [dungeon] + int16_as_bytes(bitmask)) pointer += 3 if is_even: rom.write_bytes(snes_to_pc(0x28B028) + pointer, [0xFF, 0xFF]) pointer += 2 else: rom.write_byte(snes_to_pc(0x28B028) + pointer, 0xFF) pointer += 1 def setup_enemy_locations(world, player): for super_tile, enemy_list in world.data_tables[player].uw_enemy_table.room_map.items(): for index, sprite in enumerate(enemy_list): if valid_drop_location(sprite, index, world, player): create_drop_location(sprite, index, super_tile, world, player) # 1,1,1,1,2,1,2,2,1,2,3,2,2,2,2,2,2,1,2,1(2),1,1,1,1,2 splittable_supertiles = {0x9, 0x1a, 0x35, 0x36, 0x37, 0x2a, 0x57, 0x74, 0x75, 0x6a, 0x7b, 0x7c, 0x7d, 0x9d, 0x8c, 0x9b, 0x87, 0x82, 0xa2, 0xb2, 0xb6, 0xa9, 0xaa, 0xbc, 0xdb, 0xd1, # fairy needs 0x107, 0x10c, 0x115, 0x11e, 0x120, 0x126} # minimum 159 bytes maybe reserve 256 (0x100) # tr pipes, mire left/right bridges, eastern cannonball, tr front entrance = have zero enemies so far but are splittable # 0x14, 0xa2, 0xb9, 0xd6 # only a concern once pits are done and cave interiors are shuffled somehow? # identify by entrance ids, maybe? may need multiple # e8? - separated hardhats, fa (if fairies (quardants)), fd (if fairies (quadrants almost...) def setup_enemy_dungeon_tables(world, player): enemy_table = world.data_tables[player].uw_enemy_table dungeon_map = defaultdict(lambda: defaultdict(list)) super_tile_entrance_id_map = {} # for memoization, very minor optimization for super_tile, enemy_list in enemy_table.room_map.items(): if super_tile in splittable_supertiles: idx_adj = 0 for index, sprite in enumerate(enemy_list): if (super_tile, index) in key_drop_special: loc_name = key_drop_special[(super_tile, index)] else: loc_name = f'{sprite.region} Enemy #{index + 1}' loc = world.get_location_unsafe(loc_name, player) if sprite.sub_type == 0x07: # overlord idx_adj += 1 continue # overlords can't have locations if loc: # possible to-do: caves really aren't supported yet - entrance ids? if loc.parent_region.dungeon: dungeon = loc.parent_region.dungeon.dungeon_id * 2 dungeon_map[super_tile][dungeon].append((loc, index - idx_adj)) else: map_key = super_tile, loc.parent_region.name if map_key not in super_tile_entrance_id_map: super_tile_entrance_id_map[map_key] = find_entrance_ids(loc.parent_region) for entrance_id in super_tile_entrance_id_map[map_key]: dungeon_map[super_tile][entrance_id].append((loc, index - idx_adj)) special_bitmasks = defaultdict(lambda: defaultdict(int)) for super_tile, dungeon_list in dungeon_map.items(): for dungeon, data_list in dungeon_list.items(): for loc, index in data_list: special_bitmasks[super_tile][dungeon] |= (1 << (15 - index)) enemy_table.special_bitmasks = special_bitmasks def find_entrance_ids(region): entrance_list = [] queue = deque([region]) visited = {region} while len(queue) > 0: current = queue.popleft() for ent in current.entrances: if ent.parent_region.type in [RegionType.LightWorld, RegionType.DarkWorld]: entrance_list.append(door_addresses[ent.name][0] + 1) elif ent.parent_region not in visited: queue.append(ent.parent_region) visited.add(ent.parent_region) return entrance_list def valid_drop_location(sprite, index, world, player): if world.dropshuffle[player] == 'underworld': if sprite.drops_item and sprite.drop_item_kind in [0xe4, 0xe5]: # already has a location return False elif sprite.never_drop: return False elif sprite.sub_type != SpriteType.Overlord: stat = world.data_tables[player].enemy_stats[sprite.kind] return stat.drop_flag and (not sprite.embedded or sprite.static) # static for the babusu spawners in Ice def create_drop_location(sprite, index, super_tile, world, player): address = drop_address(index, super_tile) region_name = sprite.region parent = world.get_region(region_name, player) enemy_name = enemy_names[sprite.kind] descriptor = f'Enemy #{index + 1}' modifier = parent.hint_text not in {'a storyteller', 'fairies deep in a cave', 'a spiky hint', 'a bounty of five items', 'the sick kid', 'Sahasrahla'} hint_text = f'held by a {enemy_name} {"in" if modifier else "near"} {parent.hint_text}' drop_location = Location(player, f'{region_name} {descriptor}', address, hint_text=hint_text, parent=parent, note=enemy_name) world.dynamic_locations.append(drop_location) drop_location.drop = sprite sprite.location = drop_location drop_location.type = LocationType.Drop parent.locations.append(drop_location) # todo: placeholder address def drop_address(index, super_tile): return 0x7f9000 + super_tile * 2 + (index << 24) prize_pack_selector = { 0: ['Nothing'], 1: ['Small Heart', 'Small Heart', 'Small Heart', 'Small Heart', 'Rupee (1)', 'Small Heart', 'Small Heart', 'Rupee (1)'], 2: ['Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (20)', 'Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (5)'], 3: ['Big Magic', 'Small Magic', 'Small Magic', 'Rupees (5)', 'Big Magic', 'Small Magic', 'Small Heart', 'Small Magic'], 4: ['Single Bomb', 'Single Bomb', 'Single Bomb', 'Single Bomb', 'Single Bomb', 'Single Bomb', 'Bombs (10)', 'Single Bomb'], 5: ['Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)', 'Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)'], 6: ['Small Magic', 'Rupee (1)', 'Small Heart', 'Arrows (5)', 'Small Magic', 'Single Bomb', 'Rupee (1)', 'Small Heart'], 7: ['Small Heart', 'Fairy', 'Big Magic', 'Rupees (20)', 'Bombs (10)', 'Small Heart', 'Rupees (20)', 'Arrows (10)'], } def add_drop_contents(world, player): retro_bow = world.bow_mode[player].startswith('retro') index_selector = [0] * 8 for super_tile, enemy_list in world.data_tables[player].uw_enemy_table.room_map.items(): for sprite in enemy_list: if sprite.drops_item and sprite.drop_item_kind == 0xe4: continue elif sprite.sub_type != SpriteType.Overlord: stat = world.data_tables[player].enemy_stats[sprite.kind] if stat.drop_flag: pack = 0 if isinstance(stat.prize_pack, int): pack = stat.prize_pack elif isinstance(stat.prize_pack, tuple): pack = random.choice(stat.prize_pack) pack_contents = prize_pack_selector[pack] idx = index_selector[pack] index_selector[pack] = (idx + 1) % len(pack_contents) item_name = pack_contents[idx] item_name = 'Rupees (5)' if retro_bow and 'Arrows' in item_name else item_name world.itempool.append(ItemFactory(item_name, player)) enemy_names = { 0x00: 'Raven', 0x01: 'Vulture', 0x04: 'CorrectPullSwitch', 0x06: 'WrongPullSwitch', 0x08: 'Octorok', 0x09: 'Moldorm', 0x0a: 'Octorok4Way', 0x0b: 'Cucco', 0x0d: 'Buzzblob', 0x0e: 'Snapdragon', 0x0f: 'Octoballoon', 0x10: 'OctoballoonBaby', 0x11: 'Hinox', 0x12: 'Moblin', 0x13: 'MiniHelmasaur', 0x14: 'ThievesTownGrate', 0x15: 'AntiFairy', 0x16: 'Wiseman', 0x17: 'Hoarder', 0x18: 'MiniMoldorm', 0x19: 'Poe', 0x1a: 'Smithy', 0x1b: 'Arrow', 0x1c: 'Statue', 0x1d: 'FluteQuest', 0x1e: 'CrystalSwitch', 0x1f: 'SickKid', 0x20: 'Sluggula', 0x21: 'WaterSwitch', 0x22: 'Ropa', 0x23: 'RedBari', 0x24: 'BlueBari', 0x25: 'TalkingTree', 0x26: 'HardhatBeetle', 0x27: 'Deadrock', 0x28: 'DarkWorldHintNpc', 0x29: 'AdultNpc', 0x2a: 'SweepingLady', 0x2b: 'Hobo', 0x2c: 'Lumberjacks', 0x2d: 'TelepathicTile', 0x2e: 'FluteKid', 0x2f: 'RaceGameLady', 0x30: 'RaceGameGuy', 0x31: 'FortuneTeller', 0x32: 'ArgueBros', 0x33: 'RupeePull', 0x34: 'YoungSnitch', 0x35: 'Innkeeper', 0x36: 'Witch', 0x37: 'Waterfall', 0x38: 'EyeStatue', 0x39: 'Locksmith', 0x3a: 'MagicBat', 0x3b: 'BonkItem', 0x3c: 'KidInKak', 0x3d: 'OldSnitch', 0x3e: 'Hoarder2', 0x3f: 'TutorialGuard', 0x40: 'LightningGate', 0x41: 'BlueGuard', 0x42: 'GreenGuard', 0x43: 'RedSpearGuard', 0x44: 'BluesainBolt', 0x45: 'UsainBolt', 0x46: 'BlueArcher', 0x47: 'GreenBushGuard', 0x48: 'RedJavelinGuard', 0x49: 'RedBushGuard', 0x4a: 'BombGuard', 0x4b: 'GreenKnifeGuard', 0x4c: 'Geldman', 0x4d: 'Toppo', 0x4e: 'Popo', 0x4f: 'Popo2', 0x51: 'ArmosStatue', 0x52: 'KingZora', 0x53: 'ArmosKnight', 0x54: 'Lanmolas', 0x55: 'FireballZora', 0x56: 'Zora', 0x57: 'DesertStatue', 0x58: 'Crab', 0x59: 'LostWoodsBird', 0x5a: 'LostWoodsSquirrel', 0x5b: 'SparkCW', 0x5c: 'SparkCCW', 0x5d: 'RollerVerticalUp', 0x5e: 'RollerVerticalDown', 0x5f: 'RollerHorizontalLeft', 0x60: 'RollerHorizontalRight', 0x61: 'Beamos', 0x62: 'MasterSword', 0x63: 'DebirandoPit', 0x64: 'Debirando', 0x65: 'ArcheryNpc', 0x66: 'WallCannonVertLeft', 0x67: 'WallCannonVertRight', 0x68: 'WallCannonHorzTop', 0x69: 'WallCannonHorzBottom', 0x6a: 'BallNChain', 0x6b: 'CannonTrooper', 0x6d: 'CricketRat', 0x6e: 'Snake', 0x6f: 'Keese', 0x71: 'Leever', 0x72: 'FairyPondTrigger', 0x73: 'UnclePriest', 0x74: 'RunningNpc', 0x75: 'BottleMerchant', 0x76: 'Zelda', 0x78: 'Grandma', 0x79: 'Bee', 0x7a: 'Agahnim', 0x7c: 'FloatingSkull', 0x7d: 'BigSpike', 0x7e: 'FirebarCW', 0x7f: 'FirebarCCW', 0x80: 'Firesnake', 0x81: 'Hover', 0x82: 'AntiFairyCircle', 0x83: 'GreenEyegore', 0x84: 'RedEyegore', 0x85: 'YellowStalfos', # falling stalfos that shoots head 0x86: 'Kodongo', 0x88: 'Mothula', 0x8a: 'SpikeBlock', 0x8b: 'Gibdo', 0x8c: 'Arrghus', 0x8d: 'Arrghi', 0x8e: 'Terrorpin', 0x8f: 'Blob', 0x90: 'Wallmaster', 0x91: 'StalfosKnight', 0x92: 'HelmasaurKing', 0x93: 'Bumper', 0x94: 'Pirogusu', 0x95: 'LaserEyeLeft', 0x96: 'LaserEyeRight', 0x97: 'LaserEyeTop', 0x98: 'LaserEyeBottom', 0x99: 'Pengator', 0x9a: 'Kyameron', 0x9b: 'Wizzrobe', 0x9c: 'Zoro', # babasu horizontal? 0x9d: 'Babasu', # babasu vertical? 0x9e: 'GroveOstritch', 0x9f: 'GroveRabbit', 0xa0: 'GroveBird', 0xa1: 'Freezor', 0xa2: 'Kholdstare', 0xa3: 'KholdstareShell', 0xa4: 'FallingIce', 0xa5: 'BlueZazak', 0xa6: 'RedZazak', 0xa7: 'Stalfos', 0xa8: 'GreenZirro', 0xa9: 'BlueZirro', 0xaa: 'Pikit', 0xab: 'CrystalMaiden', # ... OW 0xac: 'Apple', 0xad: 'OldMan', 0xae: 'PipeDown', 0xaf: 'PipeUp', 0xb0: 'PipeRight', 0xb1: 'PipeLeft', 0xb2: 'GoodBee', 0xb3: 'PedestalPlaque', 0xb4: 'PurpleChest', 0xb5: 'BombShopGuy', 0xb6: 'Kiki', 0xb7: 'BlindMaiden', 0xb9: 'BullyPinkBall', 0xba: 'Whirlpool', 0xbb: 'Shopkeeper', 0xbc: 'Drunkard', 0xbd: 'Vitreous', # ... (spawnables) 0xc0: 'Catfish', 0xc1: 'CutsceneAgahnim', 0xc2: 'Boulder', 0xc3: 'Gibo', # patrick! 0xc4: 'Thief', 0xc5: 'Medusa', 0xc6: 'FourWayShooter', 0xc7: 'Pokey', 0xc8: 'BigFairy', 0xc9: 'Tektite', # firebat? 0xca: 'Chainchomp', 0xcb: 'TrinexxRockHead', 0xcc: 'TrinexxFireHead', 0xcd: 'TrinexxIceHead', 0xce: 'Blind', 0xcf: 'Swamola', 0xd0: 'Lynel', 0xd1: 'BunnyBeam', 0xd2: 'FloppingFish', 0xd3: 'Stal', # alive skull rock? 0xd4: 'Landmine', 0xd5: 'DiggingGameNPC', 0xd6: 'Ganon', 0xd8: 'SmallHeart', 0xda: 'BlueRupee', 0xdb: 'RedRupee', 0xdc: 'BombRefill1', 0xdd: 'BombRefill4', 0xde: 'BombRefill8', 0xe0: 'LargeMagic', 0xe3: 'Faerie', 0xe4: 'SmallKey', 0xe7: 'Mushroom', 0xe8: 'FakeMasterSword', 0xe9: 'MagicShopAssistant', 0xeb: 'HeartPiece', 0xed: 'SomariaPlatform', 0xee: 'CastleMantle', 0xef: 'GreenMimic', 0xf0: 'RedMimic', 0xf2: 'MedallionTablet', 0xf3: 'PositionTarget', 0xf4: 'Boulders' } overlord_names = { 0x01: 'PositionTarget', 0x02: 'FullRoomCannons', 0x03: 'VerticalCanon', 0x05: 'FallingStalfos', 0x06: 'SnakeTrap', 0x07: 'MovingFloor', 0x08: 'BlobSpawner', 0x09: 'Wallmaster', 0x0A: 'FallingSquare', 0x0B: 'FallingBridge', 0x10: 'Pirogusu_Left', 0x11: 'Pirogusu_Right', 0x12: 'Pirogusu_Top', 0x13: 'Pirogusu_Bottom', 0x14: 'TileRoom', 0x15: 'WizzrobeSpawner', 0x16: 'ZoroSpawner', 0x17: 'PotTrap', 0x18: 'InvisibleStalfos', 0x19: 'ArmosCoordinator', 0x1A: 'BombTrap', } sprite_translation = { 'RollerVerticalDown': EnemySprite.RollerVerticalDown, 'RollerVerticalUp': EnemySprite.RollerVerticalUp, 'RollerHorizontalRight': EnemySprite.RollerHorizontalRight, 'RollerHorizontalLeft': EnemySprite.RollerHorizontalLeft, 'AntiFairyCircle': EnemySprite.AntiFairyCircle, 'Beamos': EnemySprite.Beamos, 'BigSpike': EnemySprite.BigSpike, 'SpikeBlock': EnemySprite.SpikeBlock, 'Bumper': EnemySprite.Bumper, 'Statue': EnemySprite.Statue, 'FirebarCW': EnemySprite.FirebarCW, 'FirebarCCW': EnemySprite.FirebarCCW, 'SparkCW': EnemySprite.SparkCW, 'SparkCCW': EnemySprite.SparkCCW, 'Kodongo': EnemySprite.Kodongo, 'Antifairy': EnemySprite.AntiFairy, 'AntiFairy': EnemySprite.AntiFairy, 'ArmosStatue': EnemySprite.ArmosStatue, 'Babasu': EnemySprite.Babasu, 'BallNChain': EnemySprite.BallNChain, 'Blob': EnemySprite.Blob, 'BlueArcher': EnemySprite.BlueArcher, 'BlueBari': EnemySprite.BlueBari, 'BlueGuard': EnemySprite.BlueGuard, 'BluesainBolt': EnemySprite.BluesainBolt, 'BlueZazak': EnemySprite.BlueZazak, 'BlueZirro': EnemySprite.BlueZirro, 'BombGuard': EnemySprite.BombGuard, 'BunnyBeam': EnemySprite.BunnyBeam, 'Buzzblob': EnemySprite.Buzzblob, 'CannonTrooper': EnemySprite.CannonTrooper, 'Chainchomp': EnemySprite.Chainchomp, 'Crab': EnemySprite.Crab, 'CricketRat': EnemySprite.CricketRat, 'Cucco': EnemySprite.Cucco, 'Deadrock': EnemySprite.Deadrock, 'Debirando': EnemySprite.Debirando, 'DebirandoPit': EnemySprite.DebirandoPit, 'FakeMasterSword': EnemySprite.FakeMasterSword, 'Faerie': EnemySprite.Faerie, 'FireballZora': EnemySprite.FireballZora, 'Firesnake': EnemySprite.Firesnake, 'FloatingSkull': EnemySprite.FloatingSkull, 'FloppingFish': EnemySprite.FloppingFish, 'FourWayShooter': EnemySprite.FourWayShooter, 'Freezor': EnemySprite.Freezor, 'Geldman': EnemySprite.Geldman, 'Gibdo': EnemySprite.Gibdo, 'Gibo': EnemySprite.Gibo, 'GreenBushGuard': EnemySprite.GreenBushGuard, 'GreenEyegoreMimic': EnemySprite.GreenEyegoreMimic, 'GreenGuard': EnemySprite.GreenGuard, 'GreenKnifeGuard': EnemySprite.GreenKnifeGuard, 'GreenMimic': EnemySprite.GreenMimic, 'GreenZirro': EnemySprite.GreenZirro, 'HardhatBeetle': EnemySprite.HardhatBeetle, 'Hinox': EnemySprite.Hinox, 'Hoarder': EnemySprite.Hoarder, 'Hoarder2': EnemySprite.Hoarder2, 'Hover': EnemySprite.Hover, 'Keese': EnemySprite.Keese, 'Kyameron': EnemySprite.Kyameron, 'Landmine': EnemySprite.Landmine, 'Leever': EnemySprite.Leever, 'Lynel': EnemySprite.Lynel, 'Medusa': EnemySprite.Medusa, 'MiniHelmasaur': EnemySprite.MiniHelmasaur, 'MiniMoldorm': EnemySprite.MiniMoldorm, 'Moblin': EnemySprite.Moblin, 'Octoballoon': EnemySprite.Octoballoon, 'Octorok': EnemySprite.Octorok, 'Octorok4Way': EnemySprite.Octorok4Way, 'Pengator': EnemySprite.Pengator, 'Pikit': EnemySprite.Pikit, 'Poe': EnemySprite.Poe, 'Pokey': EnemySprite.Pokey, 'Popo': EnemySprite.Popo, 'Popo2': EnemySprite.Popo2, 'Raven': EnemySprite.Raven, 'RedBari': EnemySprite.RedBari, 'RedBushGuard': EnemySprite.RedBushGuard, 'RedEyegoreMimic': EnemySprite.RedEyegoreMimic, 'RedJavelinGuard': EnemySprite.RedJavelinGuard, 'RedMimic': EnemySprite.RedMimic, 'RedSpearGuard': EnemySprite.RedSpearGuard, 'RedZazak': EnemySprite.RedZazak, 'Ropa': EnemySprite.Ropa, 'Sluggula': EnemySprite.Sluggula, 'Snake': EnemySprite.Snake, 'Snapdragon': EnemySprite.Snapdragon, 'Stal': EnemySprite.Stal, 'Stalfos': EnemySprite.Stalfos, 'StalfosKnight': EnemySprite.StalfosKnight, 'Swamola': EnemySprite.Swamola, 'Tektite': EnemySprite.Tektite, 'Terrorpin': EnemySprite.Terrorpin, 'Thief': EnemySprite.Thief, 'Toppo': EnemySprite.Toppo, 'UsainBolt': EnemySprite.UsainBolt, 'Vulture': EnemySprite.Vulture, 'YellowStalfos': EnemySprite.YellowStalfos, 'Wallmaster': EnemySprite.Wallmaster, 'Wizzrobe': EnemySprite.Wizzrobe, 'Zora': EnemySprite.Zora, 'Zoro': EnemySprite.Zoro, }