Files
alttpr-python/Utils.py
2025-03-08 18:18:06 -06:00

802 lines
26 KiB
Python

#!/usr/bin/env python3
import os
import re
import subprocess
import sys
import xml.etree.ElementTree as ET
from collections import defaultdict
from math import factorial
from itertools import count
import fileinput
import urllib.request
import urllib.parse
import yaml
from pathlib import Path
def int16_as_bytes(value):
value = value & 0xFFFF
return [value & 0xFF, (value >> 8) & 0xFF]
def int24_as_bytes(value):
value = value & 0xFFFFFF
return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF]
def int32_as_bytes(value):
value = value & 0xFFFFFFFF
return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
def pc_to_snes(value):
return ((value << 1) & 0x7F0000) | (value & 0x7FFF) | 0x8000
def snes_to_pc(value):
return ((value & 0x7F0000) >> 1) | (value & 0x7FFF)
def parse_player_names(names, players, teams):
names = [n for n in re.split(r'[, ]', names) if n]
ret = []
while names or len(ret) < teams:
team = [n[:16] for n in names[:players]]
while len(team) != players:
team.append(f"Player {len(team) + 1}")
ret.append(team)
names = names[players:]
return ret
def is_bundled():
return getattr(sys, 'frozen', False)
def local_path(path):
# just do stuff here and bail
return os.path.join(".", path)
if local_path.cached_path is not None:
return os.path.join(local_path.cached_path, path)
if is_bundled():
# we are running in a bundle
local_path.cached_path = sys._MEIPASS # pylint: disable=protected-access,no-member
else:
# we are running in a normal Python environment
local_path.cached_path = os.path.dirname(os.path.abspath(__file__))
return os.path.join(local_path.cached_path, path)
local_path.cached_path = None
def output_path(path):
if output_path.cached_path is None:
output_path.cached_path = '.'
return os.path.join(output_path.cached_path, path)
output_path.cached_path = None
def open_file(filename):
if sys.platform == 'win32':
os.startfile(filename)
else:
open_command = 'open' if sys.platform == 'darwin' else 'xdg-open'
subprocess.call([open_command, filename])
def close_console():
if sys.platform == 'win32':
# windows
import ctypes.wintypes
try:
ctypes.windll.kernel32.FreeConsole()
except Exception:
pass
def make_new_base2current(old_rom='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', new_rom='working.sfc'):
from collections import OrderedDict
import json
import hashlib
with open(old_rom, 'rb') as stream:
old_rom_data = bytearray(stream.read())
with open(new_rom, 'rb') as stream:
new_rom_data = bytearray(stream.read())
# extend to 2 mb
old_rom_data.extend(bytearray([0x00] * (2097152 - len(old_rom_data))))
out_data = OrderedDict()
for idx, old in enumerate(old_rom_data):
new = new_rom_data[idx]
if old != new:
out_data[idx] = [int(new)]
for offset in reversed(list(out_data.keys())):
if offset - 1 in out_data:
out_data[offset-1].extend(out_data.pop(offset))
with open('data/base2current.json', 'wt') as outfile:
json.dump([{key: value} for key, value in out_data.items()], outfile, separators=(",", ":"))
basemd5 = hashlib.md5()
basemd5.update(new_rom_data)
return "New Rom Hash: " + basemd5.hexdigest()
def kth_combination(k, l, r):
if r == 0:
return []
elif len(l) == r:
return l
else:
i = ncr(len(l)-1, r-1)
if k < i:
return l[0:1] + kth_combination(k, l[1:], r-1)
else:
return kth_combination(k-i, l[1:], r)
def ncr(n, r):
if r == 0 or r >= n:
return 1
return factorial(n) // factorial(r) // factorial(n-r)
entrance_offsets = {
'Sanctuary': 0x2,
'HC West': 0x3,
'HC South': 0x4,
'HC East': 0x5,
'Eastern': 0x8,
'Desert West': 0x9,
'Desert South': 0xa,
'Desert East': 0xb,
'Desert Back': 0xc,
'TR Lazy Eyes': 0x15,
'TR Eye Bridge': 0x18,
'TR Chest': 0x19,
'Aga Tower': 0x24,
'Swamp': 0x25,
'Palace of Darkness': 0x26,
'Mire': 0x27,
'Skull 2 West': 0x28,
'Skull 2 East': 0x29,
'Skull 1': 0x2a,
'Skull 3': 0x2b,
'Ice': 0x2d,
'Hera': 0x33,
'Thieves': 0x34,
'TR Main': 0x35,
'GT': 0x37,
'Skull Pots': 0x76,
'Skull Left Drop': 0x77,
'Skull Pinball': 0x78,
'Skull Back Drop': 0x79,
'Sewer Drop': 0x81
}
entrance_data = {
'Room Ids': (0x14577, 2),
'Relative coords': (0x14681, 8),
'ScrollX': (0x14AA9, 2),
'ScrollY': (0x14BB3, 2),
'LinkX': (0x14CBD, 2),
'LinkY': (0x14DC7, 2),
'CameraX': (0x14ED1, 2),
'CameraY': (0x14FDB, 2),
'Blockset': (0x150e5, 1),
'FloorValues': (0x1516A, 1),
'Dungeon Value': (0x151EF, 1),
'Frame on Exit': (0x15274, 1),
'BG Setting': (0x152F9, 1),
'HV Scroll': (0x1537E, 1),
'Scroll Quad': (0x15403, 1),
'Exit Door': (0x15488, 2),
'Music': (0x15592, 1)
}
def read_layout_data(old_rom='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc'):
with open(old_rom, 'rb') as stream:
old_rom_data = bytearray(stream.read())
string = ''
for room in range(0, 0xff+1):
# print(ent)
pointer_start = 0xf8000+room*3
highbyte = old_rom_data[pointer_start+2]
midbyte = old_rom_data[pointer_start+1]
midbyte = midbyte - 0x80 if highbyte % 2 == 0 else midbyte
pointer = highbyte // 2 * 0x10000
pointer += midbyte * 0x100
pointer += old_rom_data[pointer_start]
layout_byte = old_rom_data[pointer+1]
layout = (layout_byte & 0x1c) >> 2
string += hex(room) + ':' + str(layout) + '\n'
print(string)
def read_entrance_data(old_rom='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc'):
with open(old_rom, 'rb') as stream:
old_rom_data = bytearray(stream.read())
for ent, offset in entrance_offsets.items():
# print(ent)
string = ent
for dp, data in entrance_data.items():
byte_array = []
address, size = data
for i in range(0, size):
byte_array.append(old_rom_data[address+(offset*size)+i])
some_bytes = ', '.join('0x{:02x}'.format(x) for x in byte_array)
string += '\t'+some_bytes
# print("%s: %s" % (dp, bytes))
print(string)
def room_palette_data(old_rom):
with open(old_rom, 'rb') as stream:
old_rom_data = bytearray(stream.read())
offset = defaultdict(list)
for i in range(0, 256):
pointer_offset = 0x0271e2+i*2
header_offset = old_rom_data[pointer_offset + 1] << 8
header_offset += old_rom_data[pointer_offset]
header_offset -= 0x8000
header_offset += 0x020000
offset[header_offset].append(i)
# print(f'{hex(i)}: {hex(old_rom_data[header_offset+1])}')
for header_offset, rooms in offset.items():
print(f'{hex(header_offset)}: {[hex(x) for x in rooms]}')
# Palette notes:
# HC: 0
# Sewer/Dungeon: 1
# AT: 0xc near boss, 0x0 (other) 26 (f4, f1)
# Sanc: 0x1d
# Hera: 0x6
# Desert: 0x4 (boss and near boss), 0x9 (desert tiles 1 + desert main)
# Eastern: 0xb
# Pod: 0xf, x10 (boss)
# Swamp: 0x8 (boss), 0xa (other)
# Skull: 0xe (boss), 0xd (other)
# TT: 0x17, 0x23 (attic)
# Ice: 0x13, 0x14 (boss)
# Mire: 0x11 (other) , 0x12 (boss/preroom)
# TR: 0x18, 0x19 (boss+pre)
# GT: 0x28 (entrance + B1), 0x1a (other) 0x24 (Gauntlet - Lanmo) 0x25 (conveyor-torch-wizzrode moldorm pit f5?)
# Aga2: 0x1b, 0x1b (Pre aga2)
# Caves: 0x7, 0x20
# Uncle: 0x1
# Ganon: 0x21
# Houses: 0x2
def print_wiki_doors_by_region(d_regions, world, player):
for d, region_list in d_regions.items():
tile_map = {}
for region in region_list:
tile = None
r = world.get_region(region, player)
for ext in r.exits:
door = world.check_for_door(ext.name, player)
if door is not None and door.roomIndex != -1:
tile = door.roomIndex
break
if tile is not None:
if tile not in tile_map:
tile_map[tile] = []
tile_map[tile].append(r)
toprint = ""
toprint += ('<!-- ' + d + ' -->') + "\n"
toprint += ('== Room List ==') + "\n"
toprint += "\n"
toprint += ('{| class="wikitable"') + "\n"
toprint += ('|-') + "\n"
toprint += ('! Room !! Supertile !! Doors') + "\n"
for tile, region_list in tile_map.items():
tile_done = False
for region in region_list:
toprint += ('|-') + "\n"
toprint += ('| {{Dungeon Room|{{PAGENAME}}|' + region.name + '}}') + "\n"
if not tile_done:
listlen = len(region_list)
link = '| {{UnderworldMapLink|'+str(tile)+'}}'
toprint += (link if listlen < 2 else '| rowspan = '+str(listlen)+' '+link) + "\n"
tile_done = True
strs_to_print = []
for ext in region.exits:
strs_to_print.append('{{Dungeon Door|{{PAGENAME}}|' + ext.name + '}}')
toprint += ('| '+'<br />'.join(strs_to_print))
toprint += "\n"
toprint += ('|}') + "\n"
with open(os.path.join(".", "resources", "user", "regions-" + d + ".txt"), "w+") as f:
f.write(toprint)
def update_deprecated_args(args):
if args:
argVars = vars(args)
truthy = [1, True, "True", "true"]
if "multi" in argVars:
players = int(args.multi)
else:
players = 1
# Hints default to FALSE
# Don't do: Yes
# Do: No
if "no_hints" in argVars:
if args.no_hints in truthy:
if isinstance(argVars["hints"], dict):
tmp = {}
for idx in range(1, len(argVars["hints"]) + 1):
tmp[idx] = False
args.hints = tmp
else:
args.hints = False
# Spoiler defaults to TRUE
# Don't do: Yes
# Do: No
if "suppress_spoiler" in argVars:
args.spoiler = 'none'
# Don't do: No
# Do: Yes
if "create_spoiler" in argVars:
args.spoiler = 'full'
# ROM defaults to TRUE
# Don't do: Yes
# Do: No
if "suppress_rom" in argVars:
args.create_rom = not args.suppress_rom in truthy
# Don't do: No
# Do: Yes
if "create_rom" in argVars:
args.suppress_rom = not args.create_rom in truthy
# Shuffle Ganon defaults to TRUE
# Don't do: Yes
# Do: No
if "no_shuffleganon" in argVars:
if isinstance(args.shuffleganon, dict):
for player in range(1, players + 1):
args.shuffleganon[player] = not args.no_shuffleganon in truthy
else:
args.shuffleganon = not args.no_shuffleganon in truthy
# Playthrough defaults to TRUE
# Don't do: Yes
# Do: No
if "skip_playthrough" in argVars:
args.calc_playthrough = not args.skip_playthrough in truthy
# Don't do: No
# Do: Yes
if "calc_playthrough" in argVars:
args.skip_playthrough = not args.calc_playthrough in truthy
return args
def print_wiki_doors_by_room(d_regions, world, player):
for d, region_list in d_regions.items():
tile_map = {}
for region in region_list:
tile = None
r = world.get_region(region, player)
for ext in r.exits:
door = world.check_for_door(ext.name, player)
if door is not None and door.roomIndex != -1:
tile = door.roomIndex
break
if tile is not None:
if tile not in tile_map:
tile_map[tile] = []
tile_map[tile].append(r)
toprint = ""
toprint += ('<!-- ' + d + ' -->') + "\n"
for tile, region_list in tile_map.items():
for region in region_list:
toprint += ('<!-- ' + region.name + ' -->') + "\n"
toprint += ('{{Infobox dungeon room') + "\n"
toprint += ('| dungeon = {{ROOTPAGENAME}}') + "\n"
toprint += ('| supertile = ' + str(tile)) + "\n"
toprint += ('| tile = x') + "\n"
toprint += ('}}') + "\n"
toprint += ('') + "\n"
toprint += ('== Doors ==') + "\n"
toprint += ('{| class="wikitable"') + "\n"
toprint += ('|-') + "\n"
toprint += ('! Door !! Room Side !! Requirement') + "\n"
for ext in region.exits:
ext_part = ext.name.replace(region.name, '')
ext_part = ext_part.strip()
toprint += ('{{DungeonRoomDoorList/Row|{{ROOTPAGENAME}}|{{SUBPAGENAME}}|' + ext_part + '|Side|}}') + "\n"
toprint += ('|}') + "\n"
toprint += ('') + "\n"
with open(os.path.join(".", "resources", "user", "rooms-" + d + ".txt"), "w+") as f:
f.write(toprint)
def print_xml_doors(d_regions, world, player):
root = ET.Element('root')
for d, region_list in d_regions.items():
tile_map = {}
for region in region_list:
tile = None
r = world.get_region(region, player)
for ext in r.exits:
door = world.check_for_door(ext.name, player)
if door is not None and door.roomIndex != -1:
tile = door.roomIndex
break
if tile is not None:
if tile not in tile_map:
tile_map[tile] = []
tile_map[tile].append(r)
dungeon = ET.SubElement(root, 'dungeon', {'name': d})
for tile, r_list in tile_map.items():
supertile = ET.SubElement(dungeon, 'supertile', {'id': str(tile)})
for region in r_list:
room = ET.SubElement(supertile, 'room', {'name': region.name})
for ext in region.exits:
ET.SubElement(room, 'door', {'name': ext.name})
ET.dump(root)
def print_graph(world):
root = ET.Element('root')
for region in world.regions:
r = ET.SubElement(root, 'region', {'name': region.name})
for ext in region.exits:
attribs = {'name': ext.name}
if ext.connected_region:
attribs['connected_region'] = ext.connected_region.name
if ext.door and ext.door.dest:
attribs['dest'] = ext.door.dest.name
ET.SubElement(r, 'exit', attribs)
ET.dump(root)
def extract_data_from_us_rom(rom):
with open(rom, 'rb') as stream:
rom_data = bytearray(stream.read())
rooms = [0x1c, 0x1d, 0x4e]
# rooms = [0x9a, 0x69, 0x78, 0x79, 0x7a, 0x88, 0x8a, 0xad]
for room in rooms:
b2idx = room*2
b3idx = room*3
headerptr = 0x110000 + b2idx # zscream specific
headerloc = rom_data[headerptr] + rom_data[headerptr+1]*0x100 + 0x108000 # zscream specific
header, objectdata, spritedata, secretdata = [], [], [], []
for i in range(0, 14):
header.append(rom_data[headerloc+i])
objectptr = 0xF8000 + b3idx
objectloc = rom_data[objectptr] + rom_data[objectptr+1]*0x100 + rom_data[objectptr+2]*0x10000
bank = rom_data[objectptr+2]
even = bank % 2 == 0
adjustment = ((bank // 2 if even else bank // 2 + 1) << 16) + (0x8000 if even else 0)
objectloc -= adjustment
stop, idx = False, 0
ffcnt = 0
mode = 0
# first two bytes
b1 = rom_data[objectloc+idx]
b2 = rom_data[objectloc+idx+1]
objectdata.append(b1)
objectdata.append(b2)
idx += 2
while ffcnt < 3:
b1 = rom_data[objectloc+idx]
b2 = rom_data[objectloc+idx+1]
b3 = rom_data[objectloc+idx+2]
objectdata.append(b1)
objectdata.append(b2)
if b1 == 0xff and b2 == 0xff:
ffcnt += 1
mode = 0
idx += 2
elif b1 == 0xf0 and b2 == 0xff:
mode = 1
idx += 2
elif not mode and ffcnt < 3:
objectdata.append(b3)
idx += 3
else:
idx += 2
spriteptr = 0x4d62e + b2idx
spriteloc = rom_data[spriteptr] + rom_data[spriteptr+1]*0x100 + 0x40000
done, idx = False, 0
while not done:
b1 = rom_data[spriteloc+idx]
spritedata.append(b1)
if b1 == 0xff:
done = True
idx += 1
secretptr = 0xdb69 + b2idx
secretloc = rom_data[secretptr] + rom_data[secretptr+1]*0x100
done, idx = False, 0
while not done:
b1 = rom_data[secretloc+idx]
b2 = rom_data[secretloc+idx+1]
b3 = rom_data[secretloc+idx+2]
secretdata.append(b1)
secretdata.append(b2)
if b1 == 0xff and b2 == 0xff:
done = True
else:
secretdata.append(b3)
idx += 3
print(f'Room {room:02x}')
print(f'db {",".join([f"${x:02x}" for x in header])}')
print(f'Obj Length: {len(objectdata)}')
print_data_block(objectdata)
print('Sprites')
print_data_block(spritedata)
print('Secrets')
print_data_block(secretdata)
blockdata, torchdata = [], []
blockloc = 0x271de
for i in range(0, 128):
idx = i*4
b1 = rom_data[blockloc+idx]
b2 = rom_data[blockloc+idx+1]
room_idx = b1 + b2*0x100
if room_idx in rooms:
blockdata.append(b1)
blockdata.append(b2)
blockdata.append(rom_data[blockloc+idx+2])
blockdata.append(rom_data[blockloc+idx+3])
torchloc = 0x2736A
nomatch = False
append = False
for i in range(0, 192):
idx = i*2
b1 = rom_data[torchloc+idx]
b2 = rom_data[torchloc+idx+1]
if nomatch:
if b1 == 0xff and b2 == 0xff:
nomatch = False
elif not append:
room_idx = b1 + b2*0x100
if room_idx in rooms:
append = True
else:
nomatch = True
if append:
torchdata.append(b1)
torchdata.append(b2)
if b1 == 0xff and b2 == 0xff:
append = False
print('Blocks')
print_data_block(blockdata)
print('Torches')
print_data_block(torchdata)
print()
def print_data_block(block):
for i in range(0, len(block)//16 + 1):
slice = block[i*16:i*16+16]
print(f'db {",".join([f"${x:02x}" for x in slice])}')
def extract_data_from_jp_rom(rom):
with open(rom, 'rb') as stream:
rom_data = bytearray(stream.read())
rooms = range(0, 0x128)
# rooms = [0x7b, 0x7c, 0x7d, 0x8b, 0x8c, 0x8d, 0x9b, 0x9c, 0x9d]
# rooms = [0x1a, 0x2a, 0xd1]
for room in rooms:
# print(f'Room {room:02x}')
b2idx = room*2
b3idx = room*3
headerptr = 0x271e2 + b2idx
headerloc = rom_data[headerptr] + rom_data[headerptr+1]*0x100 + 0x18000
header, objectdata, spritedata, secretdata = [], [], [], []
for i in range(0, 14):
header.append(rom_data[headerloc+i])
objectptr = 0xF8000 + b3idx
objectloc = rom_data[objectptr] + rom_data[objectptr+1]*0x100 + rom_data[objectptr+2]*0x10000
bank = rom_data[objectptr+2]
even = bank % 2 == 0
adjustment = ((bank // 2 if even else bank // 2 + 1) << 16) + (0x8000 if even else 0)
objectloc -= adjustment
stop, idx = False, 0
ffcnt = 0
mode = 0
secret_cnt = 0
# first two bytes
b1 = rom_data[objectloc+idx]
b2 = rom_data[objectloc+idx+1]
objectdata.append(b1)
objectdata.append(b2)
idx += 2
while ffcnt < 3:
b1 = rom_data[objectloc+idx]
b2 = rom_data[objectloc+idx+1]
b3 = rom_data[objectloc+idx+2]
objectdata.append(b1)
objectdata.append(b2)
if b1 == 0xff and b2 == 0xff:
ffcnt += 1
mode = 0
idx += 2
elif b1 == 0xf0 and b2 == 0xff:
mode = 1
idx += 2
elif not mode and ffcnt < 3:
objectdata.append(b3)
if b3 == 0xFA and ((b2 & 0x3) << 2) | (b1 & 0x3) in [0xf, 0xc]:
# potcalc
vram = ((b1 & 0xFC) >> 1) | ((b2 & 0xFC) << 5)
low = vram & 0xFF
high = (vram & 0xFF00) >> 8
if ffcnt == 1:
high |= 0x20
print(f'db {", ".join([f"${low:02x}", f"${high:02x}"])}')
secret_cnt += 1
idx += 3
else:
idx += 2
if secret_cnt:
print(f'Room {room:02x} {secret_cnt}')
spriteptr = 0x4d62e + b2idx
spriteloc = rom_data[spriteptr] + rom_data[spriteptr+1]*0x100 + 0x40000
secretptr = 0xdb67 + b2idx
secretloc = rom_data[secretptr] + rom_data[secretptr+1]*0x100
done, idx = False, 0
while not done:
b1 = rom_data[spriteloc+idx]
spritedata.append(b1)
if b1 == 0xff:
done = True
idx += 1
done, idx = False, 0
while not done:
b1 = rom_data[secretloc+idx]
b2 = rom_data[secretloc+idx+1]
b3 = rom_data[secretloc+idx+2]
secretdata.append(b1)
secretdata.append(b2)
if b1 == 0xff and b2 == 0xff:
done = True
else:
secretdata.append(b3)
idx += 3
# print(f'Room {room:02x}')
# print(f'HeaderPtr {headerptr:06x}')
# print(f'HeaderLoc {headerloc:06x}')
# print(f'db {",".join([f"${x:02x}" for x in header])}')
# print(f'Obj Length: {len(objectdata)}')
# print(f'ObjectPtr {objectptr:06x}')
# print(f'ObjectLoc {objectloc:06x}')
# for i in range(0, len(objectdata)//16 + 1):
# slice = objectdata[i*16:i*16+16]
# print(f'db {",".join([f"${x:02x}" for x in slice])}')
# print(f'SpritePtr {spriteptr:06x}')
# print(f'SpriteLoc {spriteloc:06x}')
# print_data_block(spritedata)
# print(f'SecretPtr {secretptr:06x}')
# print(f'SecretLoc {secretloc:06x}')
# print_data_block(secretdata)
# print()
def count_set_bits(val):
if val == 0:
return 0
else:
return (val & 1) + count_set_bits(val >> 1)
def check_pots():
from PotShuffle import vanilla_pots
for supertile, pot_list in vanilla_pots.items():
for i,pot in enumerate(pot_list):
if pot.obj_ref:
r = pot.obj_ref
secret_vram = pot.x | (pot.y << 8)
tile_vram = ((r.data[1] & 0xFC) << 5) | ((r.data[0] & 0xFC) >> 1)
if secret_vram != tile_vram:
print(f'{pot.room}#{i+1} secret: {hex(secret_vram)} tile: {hex(tile_vram)}')
def stack_size3a(size=2):
# See reference: https://stackoverflow.com/questions/34115298/how-do-i-get-the-current-depth-of-the-python-interpreter-stack
"""Get stack size for caller's frame."""
frame = sys._getframe(size)
try:
for size in count(size, 8):
frame = frame.f_back.f_back.f_back.f_back.\
f_back.f_back.f_back.f_back
except AttributeError:
while frame:
frame = frame.f_back
size += 1
return size - 1
def find_and_replace():
for data_line in fileinput.input('scratch.txt', inplace=True):
if '=' in data_line:
one, two = data_line.split(' = ')
number = int(two.strip())
print(data_line.replace(two, hex(number)))
def load_yaml(path_list):
path = os.path.join(*path_list)
if os.path.exists(Path(path)):
with open(path, "r", encoding="utf-8") as f:
return yaml.load(f, Loader=yaml.SafeLoader)
elif urllib.parse.urlparse(path).scheme in ['http', 'https']:
return yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader)
yaml_cache = {}
def load_cached_yaml(path_list):
path = os.path.join(*path_list)
if path in yaml_cache:
return yaml_cache[path]
else:
if os.path.exists(Path(path)):
with open(path, "r", encoding="utf-8") as f:
data = yaml.load(f, Loader=yaml.SafeLoader)
yaml_cache[path] = data
return data
elif urllib.parse.urlparse(path).scheme in ['http', 'https']:
data = yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader)
yaml_cache[path] = data
return data
class bidict(dict):
def __init__(self, *args, **kwargs):
super(bidict, self).__init__(*args, **kwargs)
self.inverse = {}
for key, value in self.items():
self.inverse.setdefault(value,[]).append(key)
def __setitem__(self, key, value):
if key in self:
self.inverse[self[key]].remove(key)
super(bidict, self).__setitem__(key, value)
self.inverse.setdefault(value,[]).append(key)
def __delitem__(self, key):
value = self[key]
self.inverse.setdefault(value,[]).remove(key)
if value in self.inverse and not self.inverse[value]:
del self.inverse[value]
super(bidict, self).__delitem__(key)
class HexInt(int): pass
def hex_representer(dumper, data):
import yaml
return yaml.ScalarNode('tag:yaml.org,2002:int', f"{data:#0{4}x}")
if __name__ == '__main__':
print(make_new_base2current())
# read_entrance_data(old_rom=sys.argv[1])
# room_palette_data(old_rom=sys.argv[1])
# extract_data_from_us_rom(sys.argv[1])
# extract_data_from_jp_rom(sys.argv[1])
# check_pots()
# find_and_replace()