Hera basement issue fixed by banning wallmasters Known Statue+Pull Switch interactions banned Making sprite spammers count for more on tile to increase chance of pots being available to pick up. More enemy bans
2672 lines
176 KiB
Python
2672 lines
176 KiB
Python
from collections import defaultdict, deque
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import typing
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import yaml
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from yaml.representer import Representer
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try:
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from fast_enum import FastEnum
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except ImportError:
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from enum import IntFlag as FastEnum
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import RaceRandom as random
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from BaseClasses import Location, LocationType, RegionType
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from EntranceShuffle import door_addresses
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from Items import ItemFactory
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from PotShuffle import key_drop_special
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from Utils import snes_to_pc, pc_to_snes, int16_as_bytes
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class EnemyStats:
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def __init__(self, sprite, static, drop_flag=False, prize_pack: typing.Union[tuple, int] = 0,
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sub_type=0, health=None, ignore=False, dmg=None, dmask=0):
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self.sprite = sprite
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self.sub_type = sub_type
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self.static = static
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self.health = health
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self.damage = dmg # this is a damage group, notably 0-9 (9 is reserved for ganon)
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self.dmask = dmask # mask that is written out with the above damage class, same byte
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self.drop_flag = drop_flag
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self.prize_pack = prize_pack
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# todo: write this bit for cucco (False), antifairy (True)
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# rotating firebars (False) rollers (False)
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self.ignore_for_kill_room = ignore
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# health special cases:
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# Octorok light/dark world
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# check the 0000 000x of the x coordinate
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# Hardhat Beetle - (000b bit of x coordinate?) (blue if set, red otherwise)
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# Tektite - starting position? - (000r bit of x coordinate) (red if set, blue otherwise)
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# RatCricket light/dark world
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# Keese light/dark world
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# Rope light/dark world
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# Raven light/dark world
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class EnemySprite(FastEnum):
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Raven = 0x00
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Vulture = 0x01
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CorrectPullSwitch = 0x04
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WrongPullSwitch = 0x06
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Octorok = 0x08
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Moldorm = 0x09
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Octorok4Way = 0x0a
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Cucco = 0x0b
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Buzzblob = 0x0d
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Snapdragon = 0x0e
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Octoballoon = 0x0f
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OctoballoonBaby = 0x10
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Hinox = 0x11
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Moblin = 0x12
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MiniHelmasaur = 0x13
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ThievesTownGrate = 0x14
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AntiFairy = 0x15
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Wiseman = 0x16
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Hoarder = 0x17
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MiniMoldorm = 0x18
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Poe = 0x19
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Smithy = 0x1a
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Arrow = 0x1b
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Statue = 0x1c
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FluteQuest = 0x1d
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CrystalSwitch = 0x1e
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SickKid = 0x1f
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Sluggula = 0x20
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WaterSwitch = 0x21
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Ropa = 0x22
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RedBari = 0x23
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BlueBari = 0x24
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TalkingTree = 0x25
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HardhatBeetle = 0x26
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Deadrock = 0x27
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DarkWorldHintNpc = 0x28
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AdultNpc = 0x29
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SweepingLady = 0x2a
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Hobo = 0x2b
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Lumberjacks = 0x2c
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TelepathicTile = 0x2d
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FluteKid = 0x2e
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RaceGameLady = 0x2f
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RaceGameGuy = 0x30
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FortuneTeller = 0x31
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ArgueBros = 0x32
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RupeePull = 0x33
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YoungSnitch = 0x34
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Innkeeper = 0x35
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Witch = 0x36
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Waterfall = 0x37
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EyeStatue = 0x38
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Locksmith = 0x39
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MagicBat = 0x3a
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BonkItem = 0x3b
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KidInKak = 0x3c
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OldSnitch = 0x3d
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Hoarder2 = 0x3e
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TutorialGuard = 0x3f
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LightningGate = 0x40
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BlueGuard = 0x41
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GreenGuard = 0x42
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RedSpearGuard = 0x43
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BluesainBolt = 0x44
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UsainBolt = 0x45
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BlueArcher = 0x46
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GreenBushGuard = 0x47
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RedJavelinGuard = 0x48
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RedBushGuard = 0x49
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BombGuard = 0x4a
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GreenKnifeGuard = 0x4b
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Geldman = 0x4c
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Toppo = 0x4d
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Popo = 0x4e
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Popo2 = 0x4f
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Cannonball = 0x50
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ArmosStatue = 0x51
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KingZora = 0x52
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ArmosKnight = 0x53
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Lanmolas = 0x54
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FireballZora = 0x55
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Zora = 0x56
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DesertStatue = 0x57
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Crab = 0x58
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LostWoodsBird = 0x59
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LostWoodsSquirrel = 0x5a
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SparkCW = 0x5b
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SparkCCW = 0x5c
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RollerVerticalUp = 0x5d
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RollerVerticalDown = 0x5e
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RollerHorizontalLeft = 0x5f
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RollerHorizontalRight = 0x60
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Beamos = 0x61
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MasterSword = 0x62
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DebirandoPit = 0x63
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Debirando = 0x64
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ArcheryNpc = 0x65
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WallCannonVertLeft = 0x66
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WallCannonVertRight = 0x67
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WallCannonHorzTop = 0x68
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WallCannonHorzBottom = 0x69
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BallNChain = 0x6a
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CannonTrooper = 0x6b
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CricketRat = 0x6d
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Snake = 0x6e
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Keese = 0x6f
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Leever = 0x71
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FairyPondTrigger = 0x72
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UnclePriest = 0x73
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RunningNpc = 0x74
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BottleMerchant = 0x75
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Zelda = 0x76
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Grandma = 0x78
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Bee = 0x79
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Agahnim = 0x7a
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FloatingSkull = 0x7c
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BigSpike = 0x7d
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FirebarCW = 0x7e
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FirebarCCW = 0x7f
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Firesnake = 0x80
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Hover = 0x81
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AntiFairyCircle = 0x82
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GreenEyegoreMimic = 0x83
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RedEyegoreMimic = 0x84
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YellowStalfos = 0x85 # falling stalfos that shoots head
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Kodongo = 0x86
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KodongoFire = 0x87
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Mothula = 0x88
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SpikeBlock = 0x8a
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Gibdo = 0x8b
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Arrghus = 0x8c
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Arrghi = 0x8d
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Terrorpin = 0x8e
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Blob = 0x8f
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Wallmaster = 0x90
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StalfosKnight = 0x91
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HelmasaurKing = 0x92
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Bumper = 0x93
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Pirogusu = 0x94
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LaserEyeLeft = 0x95
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LaserEyeRight = 0x96
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LaserEyeTop = 0x97
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LaserEyeBottom = 0x98
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Pengator = 0x99
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Kyameron = 0x9a
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Wizzrobe = 0x9b
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Zoro = 0x9c # babasu horizontal?
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Babasu = 0x9d # babasu vertical?
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GroveOstritch = 0x9e
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GroveRabbit = 0x9f
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GroveBird = 0xa0
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Freezor = 0xa1
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Kholdstare = 0xa2
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KholdstareShell = 0xa3
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FallingIce = 0xa4
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BlueZazak = 0xa5
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RedZazak = 0xa6
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Stalfos = 0xa7
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GreenZirro = 0xa8
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BlueZirro = 0xa9
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Pikit = 0xaa
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CrystalMaiden = 0xab
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Apple = 0xac
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OldMan = 0xad
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PipeDown = 0xae
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PipeUp = 0xaf
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PipeRight = 0xb0
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PipeLeft = 0xb1
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GoodBee = 0xb2
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PedestalPlaque = 0xb3
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PurpleChest = 0xb4
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BombShopGuy = 0xb5
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Kiki = 0xb6
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BlindMaiden = 0xb7
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BullyPinkBall = 0xb9
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Whirlpool = 0xba
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Shopkeeper = 0xbb
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Drunkard = 0xbc
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Vitreous = 0xbd
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# ... (spawnables)
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Catfish = 0xc0
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CutsceneAgahnim = 0xc1
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Boulder = 0xc2
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Gibo = 0xc3 # patrick!
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Thief = 0xc4
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Medusa = 0xc5
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FourWayShooter = 0xc6
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Pokey = 0xc7
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BigFairy = 0xc8
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Tektite = 0xc9 # firebat?
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Chainchomp = 0xca
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TrinexxRockHead = 0xcb
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TrinexxFireHead = 0xcc
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TrinexxIceHead = 0xcd
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Blind = 0xce
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Swamola = 0xcf
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Lynel = 0xd0
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BunnyBeam = 0xd1
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FloppingFish = 0xd2
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Stal = 0xd3 # alive skull rock?
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Landmine = 0xd4
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DiggingGameNPC = 0xd5
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Ganon = 0xd6
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SmallHeart = 0xd8
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BlueRupee = 0xda
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RedRupee = 0xdb
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BombRefill1 = 0xdc
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BombRefill4 = 0xdd
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BombRefill8 = 0xde
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LargeMagic = 0xe0
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Faerie = 0xe3
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SmallKey = 0xe4
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Mushroom = 0xe7
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FakeMasterSword = 0xe8
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MagicShopAssistant = 0xe9
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HeartPiece = 0xeb
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SomariaPlatform = 0xed
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CastleMantle = 0xee
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GreenMimic = 0xef
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RedMimic = 0xf0
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MedallionTablet = 0xf2
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PositionTarget = 0xf3
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Boulders = 0xf4
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class SpriteType(FastEnum):
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Normal = 0x00
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Overlord = 0x07
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def init_enemy_stats():
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stats = {
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EnemySprite.Raven: EnemyStats(EnemySprite.Raven, False, False, (6, 2), health=(4, 8), dmg=(1, 8), dmask=0x80),
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EnemySprite.Vulture: EnemyStats(EnemySprite.Vulture, False, False, 6, health=6, dmg=3, dmask=0x80),
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EnemySprite.CorrectPullSwitch: EnemyStats(EnemySprite.CorrectPullSwitch, True, ignore=True, dmg=2),
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EnemySprite.WrongPullSwitch: EnemyStats(EnemySprite.WrongPullSwitch, True, ignore=True, dmg=2),
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EnemySprite.Octorok: EnemyStats(EnemySprite.Octorok, False, True, 2, health=(2, 4), dmg=(3, 5)),
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EnemySprite.Moldorm: EnemyStats(EnemySprite.Moldorm, True, False, dmg=3, dmask=0x10),
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EnemySprite.Octorok4Way: EnemyStats(EnemySprite.Octorok4Way, False, True, 2, health=(2, 4), dmg=(3, 5)),
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EnemySprite.Cucco: EnemyStats(EnemySprite.Cucco, False, False, ignore=True, dmg=1),
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EnemySprite.Buzzblob: EnemyStats(EnemySprite.Buzzblob, False, True, 3, health=3, dmg=1),
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EnemySprite.Snapdragon: EnemyStats(EnemySprite.Snapdragon, False, True, 7, health=12, dmg=8),
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EnemySprite.Octoballoon: EnemyStats(EnemySprite.Octoballoon, False, False, 0, health=2, dmg=1),
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EnemySprite.OctoballoonBaby: EnemyStats(EnemySprite.OctoballoonBaby, False, dmg=1),
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EnemySprite.Hinox: EnemyStats(EnemySprite.Hinox, False, True, 4, health=20, dmg=8),
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EnemySprite.Moblin: EnemyStats(EnemySprite.Moblin, False, True, 1, health=4, dmg=5),
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EnemySprite.MiniHelmasaur: EnemyStats(EnemySprite.MiniHelmasaur, False, True, 7, health=4, dmg=3),
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EnemySprite.ThievesTownGrate: EnemyStats(EnemySprite.ThievesTownGrate, True, dmg=0, dmask=0x40),
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EnemySprite.AntiFairy: EnemyStats(EnemySprite.AntiFairy, False, False, dmg=4),
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EnemySprite.Wiseman: EnemyStats(EnemySprite.Wiseman, True, dmg=0),
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EnemySprite.Hoarder: EnemyStats(EnemySprite.Hoarder, False, True, health=2, dmg=2),
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EnemySprite.MiniMoldorm: EnemyStats(EnemySprite.MiniMoldorm, False, True, 2, health=3, dmg=3),
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EnemySprite.Poe: EnemyStats(EnemySprite.Poe, False, False, 6, health=8, dmg=5, dmask=0x80),
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EnemySprite.Smithy: EnemyStats(EnemySprite.Smithy, True, dmg=0),
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EnemySprite.Arrow: EnemyStats(EnemySprite.Arrow, True, ignore=True, dmg=1),
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EnemySprite.Statue: EnemyStats(EnemySprite.Statue, False, ignore=True, dmg=0),
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EnemySprite.FluteQuest: EnemyStats(EnemySprite.FluteQuest, True, dmg=0, dmask=0x40),
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EnemySprite.CrystalSwitch: EnemyStats(EnemySprite.CrystalSwitch, True, ignore=True, dmg=0),
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EnemySprite.SickKid: EnemyStats(EnemySprite.SickKid, True, dmg=0),
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EnemySprite.Sluggula: EnemyStats(EnemySprite.Sluggula, False, True, 4, health=8, dmg=6),
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EnemySprite.WaterSwitch: EnemyStats(EnemySprite.WaterSwitch, True, dmg=0),
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EnemySprite.Ropa: EnemyStats(EnemySprite.Ropa, False, True, 2, health=8, dmg=5),
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EnemySprite.RedBari: EnemyStats(EnemySprite.RedBari, False, True, 6, 2, health=2, dmg=3),
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EnemySprite.BlueBari: EnemyStats(EnemySprite.BlueBari, False, True, 6, 2, health=2, dmg=1),
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EnemySprite.TalkingTree: EnemyStats(EnemySprite.TalkingTree, True, dmg=0),
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EnemySprite.HardhatBeetle: EnemyStats(EnemySprite.HardhatBeetle, False, True, (2, 6), health=32, dmg=0),
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EnemySprite.Deadrock: EnemyStats(EnemySprite.Deadrock, False, True, dmg=3, health=255),
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EnemySprite.DarkWorldHintNpc: EnemyStats(EnemySprite.DarkWorldHintNpc, True, dmg=0),
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EnemySprite.AdultNpc: EnemyStats(EnemySprite.AdultNpc, True, dmg=0),
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EnemySprite.SweepingLady: EnemyStats(EnemySprite.SweepingLady, True, dmg=0),
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EnemySprite.Hobo: EnemyStats(EnemySprite.Hobo, True, dmg=0),
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EnemySprite.Lumberjacks: EnemyStats(EnemySprite.Lumberjacks, True, dmg=0),
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EnemySprite.TelepathicTile: EnemyStats(EnemySprite.TelepathicTile, True, dmg=0),
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EnemySprite.FluteKid: EnemyStats(EnemySprite.FluteKid, True, dmg=0),
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EnemySprite.RaceGameLady: EnemyStats(EnemySprite.RaceGameLady, True, dmg=0),
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EnemySprite.FortuneTeller: EnemyStats(EnemySprite.FortuneTeller, True, dmg=0),
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EnemySprite.ArgueBros: EnemyStats(EnemySprite.ArgueBros, True, dmg=0),
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EnemySprite.RupeePull: EnemyStats(EnemySprite.RupeePull, True, dmg=0),
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EnemySprite.YoungSnitch: EnemyStats(EnemySprite.YoungSnitch, True, dmg=0),
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EnemySprite.Innkeeper: EnemyStats(EnemySprite.Innkeeper, True, dmg=0),
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EnemySprite.Witch: EnemyStats(EnemySprite.Witch, True, dmg=0),
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EnemySprite.Waterfall: EnemyStats(EnemySprite.Waterfall, True, ignore=True, dmg=0, dmask=0x40),
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EnemySprite.EyeStatue: EnemyStats(EnemySprite.EyeStatue, True, dmg=0),
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EnemySprite.Locksmith: EnemyStats(EnemySprite.Locksmith, True, dmg=0),
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EnemySprite.MagicBat: EnemyStats(EnemySprite.MagicBat, True, dmg=0),
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EnemySprite.BonkItem: EnemyStats(EnemySprite.BonkItem, True, dmg=0),
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EnemySprite.KidInKak: EnemyStats(EnemySprite.KidInKak, True, dmg=0),
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EnemySprite.OldSnitch: EnemyStats(EnemySprite.OldSnitch, True, dmg=0),
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EnemySprite.Hoarder2: EnemyStats(EnemySprite.Hoarder2, False, True, health=2, dmg=2),
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EnemySprite.TutorialGuard: EnemyStats(EnemySprite.TutorialGuard, True, dmg=2),
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EnemySprite.LightningGate: EnemyStats(EnemySprite.LightningGate, True, dmg=0),
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EnemySprite.BlueGuard: EnemyStats(EnemySprite.BlueGuard, False, True, 1, health=6, dmg=1),
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EnemySprite.GreenGuard: EnemyStats(EnemySprite.GreenGuard, False, True, 1, health=4, dmg=1),
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EnemySprite.RedSpearGuard: EnemyStats(EnemySprite.RedSpearGuard, False, True, 1, health=8, dmg=3),
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EnemySprite.BluesainBolt: EnemyStats(EnemySprite.BluesainBolt, False, True, 7, health=6, dmg=1),
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EnemySprite.UsainBolt: EnemyStats(EnemySprite.UsainBolt, False, True, 1, health=8, dmg=3),
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EnemySprite.BlueArcher: EnemyStats(EnemySprite.BlueArcher, False, True, 5, health=6, dmg=1),
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EnemySprite.GreenBushGuard: EnemyStats(EnemySprite.GreenBushGuard, False, True, 5, health=4, dmg=1),
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EnemySprite.RedJavelinGuard: EnemyStats(EnemySprite.RedJavelinGuard, False, True, 3, health=8, dmg=3),
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EnemySprite.RedBushGuard: EnemyStats(EnemySprite.RedBushGuard, False, True, 7, health=8, dmg=3),
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EnemySprite.BombGuard: EnemyStats(EnemySprite.BombGuard, False, True, 4, health=8, dmg=3),
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EnemySprite.GreenKnifeGuard: EnemyStats(EnemySprite.GreenKnifeGuard, False, True, 1, health=4, dmg=1),
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EnemySprite.Geldman: EnemyStats(EnemySprite.Geldman, False, True, 2, health=4, dmg=3),
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EnemySprite.Toppo: EnemyStats(EnemySprite.Toppo, False, False, 1, health=2, dmg=1),
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EnemySprite.Popo: EnemyStats(EnemySprite.Popo, False, True, 2, health=2, dmg=1),
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EnemySprite.Popo2: EnemyStats(EnemySprite.Popo2, False, True, 2, health=2, dmg=1),
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EnemySprite.Cannonball: EnemyStats(EnemySprite.Cannonball, True, health=255, dmg=1),
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EnemySprite.ArmosStatue: EnemyStats(EnemySprite.ArmosStatue, False, True, 5, health=8),
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EnemySprite.ArmosKnight: EnemyStats(EnemySprite.ArmosKnight, True, False, dmg=1, dmask=0x10),
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EnemySprite.Lanmolas: EnemyStats(EnemySprite.Lanmolas, True, False, dmg=4, dmask=0x10),
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EnemySprite.FireballZora: EnemyStats(EnemySprite.FireballZora, False, False, 4, health=8, dmg=1),
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EnemySprite.Zora: EnemyStats(EnemySprite.Zora, False, True, 4, health=8, dmg=1),
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EnemySprite.DesertStatue: EnemyStats(EnemySprite.DesertStatue, True, dmg=2),
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EnemySprite.Crab: EnemyStats(EnemySprite.Crab, False, True, 1, health=2, dmg=5),
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EnemySprite.LostWoodsBird: EnemyStats(EnemySprite.LostWoodsBird, True, dmg=0),
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EnemySprite.LostWoodsSquirrel: EnemyStats(EnemySprite.LostWoodsSquirrel, True, dmg=0),
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EnemySprite.SparkCW: EnemyStats(EnemySprite.SparkCW, False, False, ignore=True, dmg=4),
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EnemySprite.SparkCCW: EnemyStats(EnemySprite.SparkCCW, False, False, ignore=True, dmg=4),
|
|
EnemySprite.RollerVerticalUp: EnemyStats(EnemySprite.RollerVerticalUp, False, False, dmg=8),
|
|
EnemySprite.RollerVerticalDown: EnemyStats(EnemySprite.RollerVerticalDown, False, False, dmg=8),
|
|
EnemySprite.RollerHorizontalLeft: EnemyStats(EnemySprite.RollerHorizontalLeft, False, False, dmg=8),
|
|
EnemySprite.RollerHorizontalRight: EnemyStats(EnemySprite.RollerHorizontalRight, False, False, dmg=8),
|
|
EnemySprite.Beamos: EnemyStats(EnemySprite.Beamos, False, False, ignore=True, dmg=4),
|
|
EnemySprite.MasterSword: EnemyStats(EnemySprite.MasterSword, True, dmg=0),
|
|
EnemySprite.DebirandoPit: EnemyStats(EnemySprite.DebirandoPit, False, True, 2, health=4, ignore=True, dmg=4),
|
|
EnemySprite.Debirando: EnemyStats(EnemySprite.Debirando, False, True, 2, health=4, dmg=3),
|
|
EnemySprite.ArcheryNpc: EnemyStats(EnemySprite.ArcheryNpc, True, dmg=2),
|
|
EnemySprite.WallCannonVertLeft: EnemyStats(EnemySprite.WallCannonVertLeft, True, dmg=2),
|
|
EnemySprite.WallCannonVertRight: EnemyStats(EnemySprite.WallCannonVertRight, True, dmg=2),
|
|
EnemySprite.WallCannonHorzTop: EnemyStats(EnemySprite.WallCannonHorzTop, True, dmg=2),
|
|
EnemySprite.WallCannonHorzBottom: EnemyStats(EnemySprite.WallCannonHorzBottom, True, dmg=2),
|
|
EnemySprite.BallNChain: EnemyStats(EnemySprite.BallNChain, False, True, 2, health=16, dmg=3),
|
|
EnemySprite.CannonTrooper: EnemyStats(EnemySprite.CannonTrooper, False, True, 1, health=3, dmg=1),
|
|
EnemySprite.CricketRat: EnemyStats(EnemySprite.CricketRat, False, True, 2, health=(2, 8), dmg=(0, 5)),
|
|
EnemySprite.Snake: EnemyStats(EnemySprite.Snake, False, True, (1, 7), health=(4, 8), dmg=(1, 5)),
|
|
EnemySprite.Keese: EnemyStats(EnemySprite.Keese, False, False, (0, 7), health=(1, 4), ignore=True,
|
|
dmg=(0, 5), dmask=0x80),
|
|
|
|
# skip helmafireball for damage
|
|
EnemySprite.Leever: EnemyStats(EnemySprite.Leever, False, True, 1, health=4, dmg=1),
|
|
EnemySprite.FairyPondTrigger: EnemyStats(EnemySprite.FairyPondTrigger, True, dmg=0),
|
|
EnemySprite.UnclePriest: EnemyStats(EnemySprite.UnclePriest, True, dmg=0),
|
|
EnemySprite.RunningNpc: EnemyStats(EnemySprite.RunningNpc, True, dmg=0),
|
|
EnemySprite.BottleMerchant: EnemyStats(EnemySprite.BottleMerchant, True, dmg=0, dmask=0x40),
|
|
EnemySprite.Zelda: EnemyStats(EnemySprite.Zelda, True, dmg=0),
|
|
EnemySprite.Grandma: EnemyStats(EnemySprite.Grandma, True, dmg=0),
|
|
EnemySprite.Bee: EnemyStats(EnemySprite.Bee, True, dmg=0),
|
|
EnemySprite.Agahnim: EnemyStats(EnemySprite.Agahnim, True, dmg=4, dmask=0x10),
|
|
EnemySprite.FloatingSkull: EnemyStats(EnemySprite.FloatingSkull, False, True, 7, health=24, dmg=6),
|
|
EnemySprite.BigSpike: EnemyStats(EnemySprite.BigSpike, False, False, ignore=True, dmg=4),
|
|
EnemySprite.FirebarCW: EnemyStats(EnemySprite.FirebarCW, False, False, ignore=True, dmg=4),
|
|
EnemySprite.FirebarCCW: EnemyStats(EnemySprite.FirebarCCW, False, False, ignore=True, dmg=4),
|
|
EnemySprite.Firesnake: EnemyStats(EnemySprite.Firesnake, False, False, ignore=True, dmg=4),
|
|
EnemySprite.Hover: EnemyStats(EnemySprite.Hover, False, True, 2, health=4, dmg=3),
|
|
EnemySprite.AntiFairyCircle: EnemyStats(EnemySprite.AntiFairyCircle, False, False, ignore=True, dmg=4),
|
|
EnemySprite.GreenEyegoreMimic: EnemyStats(EnemySprite.GreenEyegoreMimic, False, True, 5, health=16, dmg=4),
|
|
EnemySprite.RedEyegoreMimic: EnemyStats(EnemySprite.RedEyegoreMimic, False, True, 5, health=8, dmg=4),
|
|
EnemySprite.YellowStalfos: EnemyStats(EnemySprite.YellowStalfos, True, health=8, ignore=True, dmg=1),
|
|
EnemySprite.Kodongo: EnemyStats(EnemySprite.Kodongo, False, True, 6, health=1, dmg=4),
|
|
EnemySprite.KodongoFire: EnemyStats(EnemySprite.KodongoFire, True, health=255, dmg=4),
|
|
EnemySprite.Mothula: EnemyStats(EnemySprite.Mothula, True, dmg=5, dmask=0x10),
|
|
EnemySprite.SpikeBlock: EnemyStats(EnemySprite.SpikeBlock, False, False, ignore=True, dmg=4),
|
|
EnemySprite.Gibdo: EnemyStats(EnemySprite.Gibdo, False, True, 3, health=32, dmg=5),
|
|
EnemySprite.Arrghus: EnemyStats(EnemySprite.Arrghus, True, ignore=True, dmg=5, dmask=0x10),
|
|
EnemySprite.Arrghi: EnemyStats(EnemySprite.Arrghi, True, dmg=5, dmask=0x10),
|
|
EnemySprite.Terrorpin: EnemyStats(EnemySprite.Terrorpin, False, True, 2, health=8, dmg=3),
|
|
EnemySprite.Blob: EnemyStats(EnemySprite.Blob, False, True, 1, health=4, dmg=5),
|
|
EnemySprite.Wallmaster: EnemyStats(EnemySprite.Wallmaster, False, dmg=0),
|
|
EnemySprite.StalfosKnight: EnemyStats(EnemySprite.StalfosKnight, False, True, 4, health=64, dmg=5),
|
|
EnemySprite.HelmasaurKing: EnemyStats(EnemySprite.HelmasaurKing, True, dmg=5, dmask=0x10),
|
|
EnemySprite.Bumper: EnemyStats(EnemySprite.Bumper, False, ignore=True, dmg=5),
|
|
EnemySprite.Pirogusu: EnemyStats(EnemySprite.Pirogusu, True, dmg=5),
|
|
EnemySprite.LaserEyeLeft: EnemyStats(EnemySprite.LaserEyeLeft, True, ignore=True, dmg=6),
|
|
EnemySprite.LaserEyeRight: EnemyStats(EnemySprite.LaserEyeRight, True, ignore=True, dmg=6),
|
|
EnemySprite.LaserEyeTop: EnemyStats(EnemySprite.LaserEyeTop, True, ignore=True, dmg=6),
|
|
EnemySprite.LaserEyeBottom: EnemyStats(EnemySprite.LaserEyeBottom, True, ignore=True, dmg=6),
|
|
EnemySprite.Pengator: EnemyStats(EnemySprite.Pengator, False, True, 3, health=16, dmg=5),
|
|
EnemySprite.Kyameron: EnemyStats(EnemySprite.Kyameron, False, False, health=4, ignore=True, dmg=3),
|
|
EnemySprite.Wizzrobe: EnemyStats(EnemySprite.Wizzrobe, False, True, 1, health=2, dmg=6),
|
|
EnemySprite.Zoro: EnemyStats(EnemySprite.Zoro, False, True, health=4, dmg=5),
|
|
EnemySprite.Babasu: EnemyStats(EnemySprite.Babasu, False, True, 0, health=4, dmg=5),
|
|
EnemySprite.GroveOstritch: EnemyStats(EnemySprite.GroveOstritch, True, ignore=True, dmg=3),
|
|
EnemySprite.GroveRabbit: EnemyStats(EnemySprite.GroveRabbit, True, ignore=True, dmg=3),
|
|
EnemySprite.GroveBird: EnemyStats(EnemySprite.GroveBird, True, ignore=True, dmg=3),
|
|
EnemySprite.Freezor: EnemyStats(EnemySprite.Freezor, True, False, 0, health=16, dmg=6),
|
|
EnemySprite.Kholdstare: EnemyStats(EnemySprite.Kholdstare, True, dmg=7, dmask=0x10),
|
|
EnemySprite.KholdstareShell: EnemyStats(EnemySprite.KholdstareShell, True, dmg=5, dmask=0x10),
|
|
EnemySprite.FallingIce: EnemyStats(EnemySprite.FallingIce, True, dmg=5, dmask=0x10),
|
|
EnemySprite.BlueZazak: EnemyStats(EnemySprite.BlueZazak, False, True, 6, health=4, dmg=5),
|
|
EnemySprite.RedZazak: EnemyStats(EnemySprite.RedZazak, False, True, 6, health=8, dmg=5),
|
|
EnemySprite.Stalfos: EnemyStats(EnemySprite.Stalfos, False, True, 6, health=4, dmg=1),
|
|
EnemySprite.GreenZirro: EnemyStats(EnemySprite.GreenZirro, False, False, 1, health=4, dmg=5, dmask=0x80),
|
|
EnemySprite.BlueZirro: EnemyStats(EnemySprite.BlueZirro, False, False, 7, health=8, dmg=3, dmask=0x80),
|
|
EnemySprite.Pikit: EnemyStats(EnemySprite.Pikit, False, True, 2, health=12, dmg=5),
|
|
|
|
EnemySprite.OldMan: EnemyStats(EnemySprite.OldMan, True, dmg=0),
|
|
EnemySprite.PipeDown: EnemyStats(EnemySprite.PipeDown, True, dmg=0),
|
|
EnemySprite.PipeUp: EnemyStats(EnemySprite.PipeUp, True, dmg=0),
|
|
EnemySprite.PipeRight: EnemyStats(EnemySprite.PipeRight, True, dmg=0),
|
|
EnemySprite.PipeLeft: EnemyStats(EnemySprite.PipeLeft, True, dmg=0),
|
|
EnemySprite.GoodBee: EnemyStats(EnemySprite.GoodBee, True, ignore=True, dmg=0),
|
|
EnemySprite.PedestalPlaque: EnemyStats(EnemySprite.PedestalPlaque, True, dmg=0),
|
|
EnemySprite.BombShopGuy: EnemyStats(EnemySprite.BombShopGuy, True, dmg=0),
|
|
EnemySprite.BlindMaiden: EnemyStats(EnemySprite.BlindMaiden, True, dmg=0),
|
|
|
|
EnemySprite.Whirlpool: EnemyStats(EnemySprite.Whirlpool, True, dmg=0),
|
|
EnemySprite.Shopkeeper: EnemyStats(EnemySprite.Shopkeeper, True, dmg=0),
|
|
EnemySprite.Drunkard: EnemyStats(EnemySprite.Drunkard, True, dmg=0),
|
|
EnemySprite.Vitreous: EnemyStats(EnemySprite.Vitreous, True, dmg=7, dmask=0x10),
|
|
EnemySprite.Catfish: EnemyStats(EnemySprite.Catfish, True, dmg=5),
|
|
EnemySprite.CutsceneAgahnim: EnemyStats(EnemySprite.CutsceneAgahnim, True, dmg=5),
|
|
EnemySprite.Boulder: EnemyStats(EnemySprite.Boulder, True, dmg=4),
|
|
EnemySprite.Gibo: EnemyStats(EnemySprite.Gibo, False, True, 0, health=8, dmg=3), # patrick!
|
|
# could drop if killable thieves is on
|
|
EnemySprite.Thief: EnemyStats(EnemySprite.Thief, False, False, health=None, dmg=2),
|
|
EnemySprite.Medusa: EnemyStats(EnemySprite.Medusa, True, ignore=True, dmg=0, dmask=0x10),
|
|
EnemySprite.FourWayShooter: EnemyStats(EnemySprite.FourWayShooter, True, ignore=True, dmg=0),
|
|
EnemySprite.Pokey: EnemyStats(EnemySprite.Pokey, False, True, 7, health=32, dmg=6),
|
|
EnemySprite.BigFairy: EnemyStats(EnemySprite.BigFairy, True, dmg=0),
|
|
EnemySprite.Tektite: EnemyStats(EnemySprite.Tektite, False, True, 2, health=12, dmg=(3, 5)),
|
|
EnemySprite.Chainchomp: EnemyStats(EnemySprite.Chainchomp, False, False, dmg=7),
|
|
EnemySprite.TrinexxRockHead: EnemyStats(EnemySprite.TrinexxRockHead, True, dmg=7, dmask=0x10),
|
|
EnemySprite.TrinexxFireHead: EnemyStats(EnemySprite.TrinexxFireHead, True, dmg=7, dmask=0x10),
|
|
EnemySprite.TrinexxIceHead: EnemyStats(EnemySprite.TrinexxIceHead, True, dmg=7, dmask=0x10),
|
|
EnemySprite.Blind: EnemyStats(EnemySprite.Blind, True, dmg=5, dmask=0x10),
|
|
EnemySprite.Swamola: EnemyStats(EnemySprite.Swamola, False, False, 0, health=16, dmg=7),
|
|
EnemySprite.Lynel: EnemyStats(EnemySprite.Lynel, False, True, 7, health=24, dmg=6),
|
|
# medallions can kill bunny beams, but we don't need that in logic per se
|
|
EnemySprite.BunnyBeam: EnemyStats(EnemySprite.BunnyBeam, False, False, ignore=True, dmg=0, dmask=0x10),
|
|
EnemySprite.FloppingFish: EnemyStats(EnemySprite.FloppingFish, False, dmg=0),
|
|
EnemySprite.Stal: EnemyStats(EnemySprite.Stal, False, True, 1, health=4, dmg=3),
|
|
EnemySprite.Ganon: EnemyStats(EnemySprite.Ganon, True, dmg=9, dmask=0x10),
|
|
EnemySprite.SmallHeart: EnemyStats(EnemySprite.SmallHeart, True, ignore=True, dmg=0),
|
|
EnemySprite.BlueRupee: EnemyStats(EnemySprite.BlueRupee, True, ignore=True, dmg=0),
|
|
EnemySprite.RedRupee: EnemyStats(EnemySprite.RedRupee, True, ignore=True, dmg=0),
|
|
EnemySprite.BombRefill1: EnemyStats(EnemySprite.BombRefill1, True, ignore=True, dmg=0),
|
|
EnemySprite.BombRefill4: EnemyStats(EnemySprite.BombRefill4, True, ignore=True, dmg=0),
|
|
EnemySprite.Faerie: EnemyStats(EnemySprite.Faerie, False, False, ignore=True, dmg=0, dmask=0x10),
|
|
EnemySprite.SmallKey: EnemyStats(EnemySprite.SmallKey, True, ignore=True, dmg=0),
|
|
EnemySprite.FakeMasterSword: EnemyStats(EnemySprite.FakeMasterSword, False, False, ignore=True, dmg=0),
|
|
EnemySprite.MagicShopAssistant: EnemyStats(EnemySprite.MagicShopAssistant, True, ignore=True, dmg=0),
|
|
EnemySprite.HeartPiece: EnemyStats(EnemySprite.HeartPiece, True, ignore=True, dmg=0),
|
|
EnemySprite.CastleMantle: EnemyStats(EnemySprite.CastleMantle, True, dmg=0),
|
|
EnemySprite.GreenMimic: EnemyStats(EnemySprite.GreenMimic, False, True, 5, health=16, dmg=4),
|
|
EnemySprite.RedMimic: EnemyStats(EnemySprite.RedMimic, False, True, 5, health=8, dmg=4),
|
|
}
|
|
return stats
|
|
|
|
|
|
def handle_native_dungeon(location, itemid):
|
|
# Keys in their native dungeon should use the original item code for keys
|
|
if location.parent_region.dungeon:
|
|
if location.parent_region.dungeon.name == location.item.dungeon:
|
|
if location.item.bigkey:
|
|
return 0x32
|
|
if location.item.smallkey:
|
|
return 0x24
|
|
if location.item.map:
|
|
return 0x33
|
|
if location.item.compass:
|
|
return 0x25
|
|
return itemid
|
|
|
|
|
|
class Sprite(object):
|
|
def __init__(self, super_tile, kind, sub_type, layer, tile_x, tile_y,
|
|
region=None, drops_item=False, drop_item_kind=None):
|
|
self.super_tile = super_tile
|
|
self.kind = kind
|
|
self.sub_type = sub_type
|
|
self.layer = layer
|
|
self.tile_x = tile_x
|
|
self.tile_y = tile_y
|
|
self.region = region
|
|
self.drops_item = drops_item
|
|
self.drop_item_kind = drop_item_kind
|
|
|
|
self.location = None
|
|
self.original_address = None
|
|
self.static = False # don't randomize me
|
|
self.water = False # water types can spawn here
|
|
self.embedded = False # sprite starts on impassible terrian
|
|
self.never_drop = False
|
|
|
|
def copy(self):
|
|
sprite = Sprite(self.super_tile, self.kind, self.sub_type, self.layer, self.tile_x, self.tile_y, self.region,
|
|
self.drops_item, self.drop_item_kind)
|
|
sprite.original_address = self.original_address
|
|
sprite.static = self.static
|
|
sprite.water = self.water
|
|
sprite.embedded = self.embedded
|
|
sprite.never_drop = self.never_drop
|
|
return sprite
|
|
|
|
def sprite_data(self):
|
|
data = [(self.layer << 7) | ((self.sub_type & 0x18) << 2) | self.tile_y,
|
|
((self.sub_type & 7) << 5) | self.tile_x, self.kind]
|
|
if self.location is not None:
|
|
item_id = self.location.item.code if self.location.item is not None else 0x5A
|
|
code = 0xF9 if self.location.item.player != self.location.player else 0xF8
|
|
if code == 0xF8:
|
|
item_id = handle_native_dungeon(self.location, item_id)
|
|
data.append(item_id)
|
|
data.append(0 if code == 0xF8 else self.location.item.player)
|
|
data.append(code)
|
|
return data
|
|
|
|
def sprite_data_ow(self):
|
|
return [self.tile_y, self.tile_x, self.kind]
|
|
|
|
def __str__(self):
|
|
return enemy_names[self.kind] if self.sub_type != 0x7 else overlord_names[self.kind]
|
|
|
|
|
|
# map of super_tile to list of Sprite objects:
|
|
vanilla_sprites = {}
|
|
|
|
|
|
def create_sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region=None,
|
|
drops_item=False, drop_item_kind=None, fix=False, water=False, embed=False, never_drop=False):
|
|
if super_tile not in vanilla_sprites:
|
|
vanilla_sprites[super_tile] = []
|
|
sprite = Sprite(super_tile, kind, sub_type, layer, tile_x, tile_y, region, drops_item, drop_item_kind)
|
|
if fix:
|
|
sprite.static = True
|
|
if water:
|
|
sprite.water = True
|
|
if embed:
|
|
sprite.embedded = True
|
|
if never_drop:
|
|
sprite.never_drop = True
|
|
vanilla_sprites[super_tile].append(sprite)
|
|
|
|
|
|
def init_vanilla_sprites():
|
|
if vanilla_sprites:
|
|
return
|
|
create_sprite(0x0000, EnemySprite.Ganon, 0x00, 0, 0x17, 0x05, 'Pyramid')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x05, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x15, 0x06, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0f, 0x08, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x10, 0x08, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x18, 0x09, 'Sewers Yet More Rats')
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0f, 0x17)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x18)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x18)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0a, 0x19)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0c, 0x19)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x09, 0x1a)
|
|
create_sprite(0x0002, 0x06, SpriteType.Overlord, 1, 0x0b, 0x1b)
|
|
create_sprite(0x0002, EnemySprite.WrongPullSwitch, 0x00, 1, 0x0a, 0x17)
|
|
create_sprite(0x0002, EnemySprite.CorrectPullSwitch, 0x00, 1, 0x15, 0x17)
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x0d, 0x1a, 'Sewers Pull Switch')
|
|
create_sprite(0x0002, EnemySprite.CricketRat, 0x00, 1, 0x12, 0x1a, 'Sewers Pull Switch')
|
|
create_sprite(0x0004, EnemySprite.CrystalSwitch, 0x00, 0, 0x09, 0x04)
|
|
create_sprite(0x0004, EnemySprite.RollerVerticalUp, 0x00, 0, 0x14, 0x04, 'TR Rupees')
|
|
create_sprite(0x0004, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x04, 'TR Rupees')
|
|
create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x05, 0x07, 'TR Crystaroller Middle')
|
|
create_sprite(0x0004, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x15, 0x09, 'TR Rupees')
|
|
create_sprite(0x0004, 0x16, SpriteType.Overlord, 0, 0x07, 0x12)
|
|
create_sprite(0x0004, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x15, 0x15)
|
|
create_sprite(0x0004, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x15)
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x15)
|
|
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15, 'TR Tongue Pull')
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x16, 0x17)
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x17)
|
|
create_sprite(0x0004, 0x1a, SpriteType.Overlord, 0, 0x18, 0x18)
|
|
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x1a, 0x1a, 'TR Tongue Pull')
|
|
create_sprite(0x0004, EnemySprite.Blob, 0x00, 0, 0x15, 0x1b, 'TR Tongue Pull')
|
|
create_sprite(0x0004, EnemySprite.Pokey, 0x00, 0, 0x07, 0x18, 'TR Dash Room')
|
|
create_sprite(0x0006, EnemySprite.Arrghus, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0006, EnemySprite.Arrghi, 0x00, 0, 0x07, 0x07)
|
|
create_sprite(0x0007, EnemySprite.Moldorm, 0x00, 0, 0x9, 0x09)
|
|
create_sprite(0x0008, EnemySprite.BigFairy, 0x00, 0, 0x07, 0x16)
|
|
create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x0009, EnemySprite.Medusa, 0x00, 0, 0x08, 0x08)
|
|
create_sprite(0x0009, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x0b, 'PoD Warp Room')
|
|
create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x08, 'PoD Stalfos Basement')
|
|
create_sprite(0x000a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x09, 'PoD Stalfos Basement')
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x09)
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x09)
|
|
create_sprite(0x000a, 0x17, SpriteType.Overlord, 0, 0x13, 0x0b)
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x0d, 0x0e)
|
|
create_sprite(0x000a, 0x05, SpriteType.Overlord, 0, 0x11, 0x0e)
|
|
create_sprite(0x000b, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x04)
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x08, 'PoD Lonely Turtle')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0b, 'PoD Dark Pegs Middle')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x1b, 0x0b, 'PoD Dark Pegs Right')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x05, 0x16, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x0a, 0x16, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x07, 0x19, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x08, 0x19, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x06, 0x1b, 'PoD Turtle Party')
|
|
create_sprite(0x000b, EnemySprite.Terrorpin, 0x00, 0, 0x09, 0x1b, 'PoD Turtle Party')
|
|
create_sprite(0x000d, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x000e, EnemySprite.Freezor, 0x00, 0, 0x16, 0x12, 'Ice Lobby')
|
|
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x16, 'Ice Jelly Key')
|
|
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x18, 'Ice Jelly Key')
|
|
create_sprite(0x000e, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x1a, 'Ice Jelly Key', True, 0xe4)
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x0a, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x0a, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x17, 0x0c, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.Keese, 0x00, 0, 0x18, 0x0c, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x11, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1c, 0x12, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1a, 0x16, 'Sewers Rat Path')
|
|
create_sprite(0x0011, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x16, 'Sewers Rat Path')
|
|
create_sprite(0x0012, EnemySprite.UnclePriest, 0x00, 0, 0x0f, 0x07)
|
|
create_sprite(0x0012, EnemySprite.Zelda, 0x00, 0, 0x10, 0x06)
|
|
create_sprite(0x0013, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x11)
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x04, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x05, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x05, 'TR Pokey 2 Top')
|
|
create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x16, 'TR Pokey 2 Bottom')
|
|
create_sprite(0x0013, EnemySprite.Pokey, 0x00, 0, 0x16, 0x18, 'TR Pokey 2 Bottom', True, 0xe4)
|
|
create_sprite(0x0013, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x18)
|
|
create_sprite(0x0013, EnemySprite.FloatingSkull, 0x00, 0, 0x14, 0x1a, 'TR Pokey 2 Bottom')
|
|
create_sprite(0x0013, EnemySprite.BunnyBeam, 0x00, 0, 0x1b, 0x1b, 'TR Pokey 2 Bottom')
|
|
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x04)
|
|
create_sprite(0x0014, EnemySprite.PipeUp, 0x00, 1, 0x0f, 0x0a)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x19, 0x0a)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x03, 0x0d)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x1b, 0x0d)
|
|
create_sprite(0x0014, EnemySprite.PipeDown, 0x00, 1, 0x0f, 0x13)
|
|
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x08, 0x18)
|
|
create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x17, 0x18)
|
|
create_sprite(0x0014, EnemySprite.PipeRight, 0x00, 1, 0x0c, 0x1b)
|
|
create_sprite(0x0014, EnemySprite.PipeLeft, 0x00, 1, 0x13, 0x1b)
|
|
create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x04, 0x0c)
|
|
create_sprite(0x0015, EnemySprite.PipeDown, 0x00, 1, 0x11, 0x11)
|
|
create_sprite(0x0015, EnemySprite.PipeUp, 0x00, 1, 0x04, 0x17)
|
|
create_sprite(0x0015, EnemySprite.PipeLeft, 0x00, 1, 0x16, 0x1b)
|
|
create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x0a, 0x09, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.Blob, 0x00, 1, 0x15, 0x09, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x09, 0x0a, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.Pokey, 0x00, 1, 0x18, 0x16, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x08, 0x17, 'TR Pipe Pit')
|
|
create_sprite(0x0015, EnemySprite.AntiFairy, 0x00, 1, 0x17, 0x17, 'TR Pipe Pit')
|
|
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x07, 'Swamp C')
|
|
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x08, 'Swamp C')
|
|
create_sprite(0x0016, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x09, 'Swamp C')
|
|
create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x10, 0x0a, 'Swamp I')
|
|
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x0c, 0x18, 'Swamp Waterway', fix=True, never_drop=True)
|
|
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x07, 0x1b, 'Swamp Waterway', fix=True, never_drop=True)
|
|
create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x14, 0x1b, 'Swamp Waterway', fix=True, never_drop=True)
|
|
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0b, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x10, 0x0e, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x16, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x07, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x09, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.FirebarCW, 0x00, 0, 0x06, 0x11, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x12, 0x11, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x17, 'Hera 5F')
|
|
create_sprite(0x0017, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x17, 'Hera 5F')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x16, 0x0a, 'PoD Dark Maze')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x1a, 0x0e, 'PoD Dark Maze')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x16, 0x10, 'PoD Dark Maze')
|
|
create_sprite(0x0019, EnemySprite.Kodongo, 0x00, 0, 0x18, 0x16, 'PoD Dark Maze')
|
|
create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x06, 'PoD Falling Bridge Mid')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x06, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x06, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x16, 0x0a, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.Terrorpin, 0x00, 0, 0x19, 0x0a, 'PoD Compass Room')
|
|
create_sprite(0x001a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x10, 'PoD Falling Bridge Mid')
|
|
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x15, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x17, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, EnemySprite.Statue, 0x00, 0, 0x15, 0x19, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x19, 'PoD Harmless Hellway')
|
|
create_sprite(0x001a, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a)
|
|
create_sprite(0x001b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04)
|
|
create_sprite(0x001b, EnemySprite.EyeStatue, 0x00, 0, 0x10, 0x04)
|
|
create_sprite(0x001b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x0c, 'PoD Bow Statue Left')
|
|
create_sprite(0x001b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x14, 'PoD Mimics 2')
|
|
create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x03, 0x1c, 'PoD Mimics 2')
|
|
create_sprite(0x001b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1c, 'PoD Mimics 2')
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x05)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x05)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x08)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x001c, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x08)
|
|
create_sprite(0x001c, 0x19, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07, 'GT Fairy Abyss', fix=True)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'GT Fairy Abyss', fix=True)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x07, 0x08, 'GT Fairy Abyss', fix=True)
|
|
create_sprite(0x001c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08, 'GT Fairy Abyss', fix=True)
|
|
create_sprite(0x001e, EnemySprite.CrystalSwitch, 0x00, 0, 0x1a, 0x09)
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Bomb Drop - Top')
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Bomb Drop - Top')
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x0a, 'Ice Bomb Drop')
|
|
create_sprite(0x001e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x0a, 'Ice Bomb Drop')
|
|
create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x08, 0x18, 'Ice Floor Switch')
|
|
create_sprite(0x001e, EnemySprite.Blob, 0x00, 0, 0x05, 0x1c, 'Ice Floor Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x15, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x15, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.AntiFairy, 0x00, 0, 0x06, 0x16, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17, 'Ice Pengator Switch') #, fix=True)
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x17, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x0a, 0x19, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x04, 0x1b, 'Ice Pengator Switch')
|
|
create_sprite(0x001f, EnemySprite.Pengator, 0x00, 0, 0x09, 0x1b, 'Ice Pengator Switch')
|
|
create_sprite(0x0020, EnemySprite.Agahnim, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x06, 'Sewers Key Rat', True, 0xe4)
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x17, 0x06, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x18, 0x06, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x09, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x0a, 'Sewers Key Rat')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x07, 0x14, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x0d, 0x14, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.Keese, 0x00, 0, 0x12, 0x14, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0d, 0x18, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x0a, 0x1c, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0021, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x1c, 'Sewers Dark Aquabats')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x08, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x14, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x15, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x12, 0x15, 'Sewers Water')
|
|
create_sprite(0x0022, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x18, 'Sewers Water')
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x15, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x16, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x17, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x18, 0x14)
|
|
create_sprite(0x0023, EnemySprite.LaserEyeTop, 0x00, 0, 0x19, 0x14)
|
|
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x13, 0x04)
|
|
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x04)
|
|
create_sprite(0x0024, EnemySprite.RollerHorizontalRight, 0x00, 0, 0x1b, 0x06, 'TR Dodgers')
|
|
create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x05, 0x08, 'TR Twin Pokeys')
|
|
create_sprite(0x0024, EnemySprite.Medusa, 0x00, 0, 0x07, 0x08, 'TR Twin Pokeys')
|
|
create_sprite(0x0024, EnemySprite.Pokey, 0x00, 0, 0x0a, 0x08, 'TR Twin Pokeys')
|
|
create_sprite(0x0024, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x0c, 'TR Twin Pokeys') #, fix=True)
|
|
create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x03, 0x04)
|
|
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x1a, 0x05, 'Swamp Right Elbow')
|
|
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x05, 0x06, 'Swamp Shooters')
|
|
create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x06, 'Swamp Shooters')
|
|
create_sprite(0x0026, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x09, 'Swamp Shooters')
|
|
create_sprite(0x0026, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c)
|
|
create_sprite(0x0026, EnemySprite.Statue, 0x00, 0, 0x06, 0x17, fix=True)
|
|
create_sprite(0x0026, EnemySprite.FourWayShooter, 0x00, 0, 0x19, 0x17)
|
|
create_sprite(0x0026, EnemySprite.RedBari, 0x00, 0, 0x07, 0x18, 'Swamp Push Statue')
|
|
create_sprite(0x0026, EnemySprite.Kyameron, 0x00, 0, 0x15, 0x18, 'Swamp Push Statue', water=True)
|
|
create_sprite(0x0026, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x19, 'Swamp Push Statue')
|
|
create_sprite(0x0026, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x1a, 'Swamp Push Statue')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x18, 0x13, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x13, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x1a, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.SparkCW, 0x00, 0, 0x0f, 0x06, 'Hera Big Chest Landing')
|
|
create_sprite(0x0027, EnemySprite.Kodongo, 0x00, 0, 0x05, 0x0e, 'Hera 4F')
|
|
create_sprite(0x0027, EnemySprite.Kodongo, 0x00, 0, 0x04, 0x16, 'Hera 4F')
|
|
create_sprite(0x0028, EnemySprite.Kyameron, 0x00, 0, 0x0a, 0x06, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x08, 0x08, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.Hover, 0x00, 0, 0x07, 0x0d, 'Swamp Entrance', water=True)
|
|
create_sprite(0x0028, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x10, 'Swamp Entrance')
|
|
create_sprite(0x0029, EnemySprite.Mothula, 0x00, 0, 0x08, 0x06)
|
|
create_sprite(0x0029, 0x07, SpriteType.Overlord, 0, 0x07, 0x16)
|
|
create_sprite(0x002a, EnemySprite.CrystalSwitch, 0x00, 0, 0x10, 0x17, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.Bumper, 0x00, 0, 0x0f, 0x0f, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x08, 'PoD Arena North')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x10, 0x0c, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x0f, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11, 'PoD Arena Main')
|
|
create_sprite(0x002a, EnemySprite.HardhatBeetle, 0x00, 0, 0x0f, 0x13, 'PoD Arena Main')
|
|
create_sprite(0x002b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x11)
|
|
create_sprite(0x002b, EnemySprite.Statue, 0x00, 0, 0x0a, 0x0a, fix=True)
|
|
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x17, 'PoD Map Balcony')
|
|
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x16, 0x17, 'PoD Fairy Pool')
|
|
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18, 'PoD Fairy Pool')
|
|
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x05, 0x1a, 'PoD Map Balcony')
|
|
create_sprite(0x002b, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a, 'PoD Map Balcony')
|
|
create_sprite(0x002b, EnemySprite.Faerie, 0x00, 0, 0x17, 0x1a, 'PoD Fairy Pool')
|
|
create_sprite(0x002c, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x05)
|
|
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x09, 0x04, 'Hookshot Cave (Fairy Pool)')
|
|
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x06, 0x05, 'Hookshot Cave (Fairy Pool)')
|
|
create_sprite(0x002c, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'Hookshot Cave (Fairy Pool)')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x06, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1c, 0x06, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x16, 0x08, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x19, 0x08, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0b, 'Ice Compass Room')
|
|
create_sprite(0x002e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x0b, 'Ice Compass Room')
|
|
create_sprite(0x0030, EnemySprite.CutsceneAgahnim, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x1a)
|
|
create_sprite(0x0031, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x0b)
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x05, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x06, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x09, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x0c, 'Hera Startile Wide')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x15, 'Hera Startile Corner')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x15, 'Hera Beetles')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x16, 'Hera Beetles')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x18, 'Hera Startile Corner')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x19, 'Hera Beetles')
|
|
create_sprite(0x0031, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x1c, 'Hera Startile Corner')
|
|
create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x0f, 0x0d, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Keese, 0x00, 0, 0x13, 0x0d, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x10, 0x0e, 'Sewers Dark Cross')
|
|
create_sprite(0x0032, EnemySprite.Snake, 0x00, 0, 0x12, 0x0f, 'Sewers Dark Cross')
|
|
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x07)
|
|
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x07)
|
|
create_sprite(0x0033, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x09)
|
|
create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x0f, 0x0b, 'Swamp West Shallows', water=True)
|
|
create_sprite(0x0034, EnemySprite.Hover, 0x00, 0, 0x10, 0x12, 'Swamp West Shallows', water=True)
|
|
create_sprite(0x0034, EnemySprite.Kyameron, 0x00, 0, 0x0f, 0x15, 'Swamp West Shallows', water=True)
|
|
create_sprite(0x0034, EnemySprite.Firesnake, 0x00, 0, 0x19, 0x17, 'Swamp West Shallows')
|
|
create_sprite(0x0034, EnemySprite.Blob, 0x00, 0, 0x03, 0x18, 'Swamp West Block Path')
|
|
create_sprite(0x0034, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x18, 'Swamp West Shallows')
|
|
create_sprite(0x0034, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x1a, 'Swamp West Shallows')
|
|
create_sprite(0x0035, EnemySprite.CrystalSwitch, 0x00, 0, 0x16, 0x06)
|
|
create_sprite(0x0035, EnemySprite.WaterSwitch, 0x00, 0, 0x14, 0x05)
|
|
create_sprite(0x0035, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05, 'Swamp Crystal Switch Outer')
|
|
create_sprite(0x0035, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x09, 'Swamp Crystal Switch Outer')
|
|
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x0b, 'Swamp Crystal Switch Outer')
|
|
create_sprite(0x0035, EnemySprite.Blob, 0x00, 0, 0x07, 0x14, 'Swamp Trench 2 Departure')
|
|
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x18, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0035, EnemySprite.Firesnake, 0x00, 0, 0x16, 0x19, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0035, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a)
|
|
create_sprite(0x0035, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0035, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x1c, 'Swamp Trench 2 Pots')
|
|
create_sprite(0x0036, 0x12, SpriteType.Overlord, 0, 0x17, 0x02)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x0b, 0x0a, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x14, 0x0a, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, EnemySprite.Medusa, 0x00, 0, 0x15, 0x0b, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, 0x10, SpriteType.Overlord, 0, 0x01, 0x0d)
|
|
create_sprite(0x0036, EnemySprite.Kyameron, 0x00, 0, 0x14, 0x13, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, 0x11, SpriteType.Overlord, 0, 0x1e, 0x13)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x09, 0x14, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, EnemySprite.Hover, 0x00, 0, 0x12, 0x17, 'Swamp Hub', water=True)
|
|
create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x0a, 0x1e)
|
|
create_sprite(0x0036, 0x13, SpriteType.Overlord, 0, 0x14, 0x1e)
|
|
create_sprite(0x0037, EnemySprite.WaterSwitch, 0x00, 0, 0x0b, 0x04)
|
|
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x06, 'Swamp Hammer Switch')
|
|
create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x17, 0x08, 'Swamp Map Ledge')
|
|
create_sprite(0x0037, EnemySprite.Blob, 0x00, 0, 0x1a, 0x08, 'Swamp Map Ledge')
|
|
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x09, 'Swamp Hammer Switch')
|
|
create_sprite(0x0037, EnemySprite.Firesnake, 0x00, 0, 0x15, 0x14, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0037, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x17, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0037, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x19, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0037, EnemySprite.FourWayShooter, 0x00, 0, 0x17, 0x1a)
|
|
create_sprite(0x0037, EnemySprite.RedBari, 0x00, 0, 0x15, 0x1c, 'Swamp Trench 1 Approach')
|
|
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x0c, 0x06, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x0c, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x10, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x06, 0x14, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x18, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0038, EnemySprite.Hover, 0x00, 0, 0x07, 0x1a, 'Swamp Pot Row', water=True)
|
|
create_sprite(0x0039, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x18, 'Skull Spike Corner')
|
|
create_sprite(0x0039, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0039, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x15, 'Skull Spike Corner', True, 0xe4)
|
|
create_sprite(0x0039, EnemySprite.MiniHelmasaur, 0x00, 0, 0x09, 0x15, 'Skull Spike Corner')
|
|
create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x16, 'Skull Final Drop')
|
|
create_sprite(0x0039, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18, 'Skull Spike Corner')
|
|
create_sprite(0x0039, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x1a, 'Skull Final Drop')
|
|
create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x0e, 0x11, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.Terrorpin, 0x00, 0, 0x11, 0x11, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x04, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003a, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x14, 'PoD Pit Room',)
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x06, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x0d, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0f, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x13, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16, 'PoD Conveyor')
|
|
create_sprite(0x003b, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a, 'PoD Conveyor')
|
|
create_sprite(0x003c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x08, 'Hookshot Cave (Hook Islands)')
|
|
create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x0a, 0x14, 'Hookshot Cave (Hook Islands)')
|
|
create_sprite(0x003c, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x14, 'Hookshot Cave (Bonk Islands)')
|
|
create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x05, 0x17)
|
|
create_sprite(0x003d, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x19)
|
|
create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x07, 'GT Mini Helmasaur Room', True, 0xe4)
|
|
create_sprite(0x003d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x07, 'GT Mini Helmasaur Room')
|
|
create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x15, 0x08, 'GT Mini Helmasaur Room')
|
|
create_sprite(0x003d, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x08, 'GT Mini Helmasaur Room')
|
|
create_sprite(0x003d, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x0a, 'GT Bomb Conveyor')
|
|
create_sprite(0x003d, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x0b, 'GT Bomb Conveyor')
|
|
create_sprite(0x003d, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x15)
|
|
create_sprite(0x003d, EnemySprite.SparkCCW, 0x00, 0, 0x13, 0x16, 'GT Falling Torches')
|
|
create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x1c, 0x16, 'GT Falling Torches')
|
|
create_sprite(0x003d, EnemySprite.SparkCW, 0x00, 0, 0x09, 0x16, 'GT Crystal Inner Circle')
|
|
create_sprite(0x003d, EnemySprite.BunnyBeam, 0x00, 0, 0x07, 0x17, 'GT Crystal Inner Circle')
|
|
create_sprite(0x003d, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x17, 'GT Crystal Inner Circle')
|
|
create_sprite(0x003e, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x15)
|
|
create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x19, 0x04, 'Ice Stalfos Hint')
|
|
create_sprite(0x003e, EnemySprite.StalfosKnight, 0x00, 0, 0x16, 0x0b, 'Ice Stalfos Hint')
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x05, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x0e, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, 0x07, SpriteType.Overlord, 0, 0x10, 0x12)
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x12, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, EnemySprite.Babasu, 0x00, 0, 0x15, 0x12, 'Ice Conveyor', fix=True, embed=True)
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x16, 'Ice Conveyor')
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x18, 'Ice Conveyor', True, 0xe4)
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x19, 'Ice Conveyor')
|
|
create_sprite(0x003e, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x1a, 'Ice Conveyor')
|
|
create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x04, 0x15)
|
|
create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x0c, 0x16, 'Ice Right H')
|
|
create_sprite(0x003f, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x13, 0x15)
|
|
create_sprite(0x003f, EnemySprite.StalfosKnight, 0x00, 0, 0x04, 0x17, 'Ice Hammer Block')
|
|
create_sprite(0x003f, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x18, 'Ice Hammer Block')
|
|
create_sprite(0x0040, EnemySprite.BlueGuard, 0x00, 1, 0x09, 0x08, 'Tower Catwalk')
|
|
create_sprite(0x0040, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x0f, 'Tower Catwalk')
|
|
create_sprite(0x0040, EnemySprite.Statue, 0x00, 1, 0x18, 0x15, 'Tower Push Statue', fix=True)
|
|
create_sprite(0x0040, EnemySprite.RedSpearGuard, 0x00, 1, 0x1b, 0x18, 'Tower Push Statue')
|
|
create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x17, 0x1a, 'Tower Push Statue')
|
|
create_sprite(0x0040, EnemySprite.BlueArcher, 0x00, 1, 0x19, 0x1a, 'Tower Push Statue')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x11, 0x0a, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x1b, 0x0b, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x0f, 0x0d, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0041, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x15, 'Sewers Behind Tapestry')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x06, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x06, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x06, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x12, 0x07, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x13, 0x07, 'Sewers Rope Room')
|
|
create_sprite(0x0042, EnemySprite.Snake, 0x00, 0, 0x14, 0x07, 'Sewers Rope Room')
|
|
create_sprite(0x0043, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x06, 'Desert Wall Slide')
|
|
create_sprite(0x0043, 0x14, SpriteType.Overlord, 0, 0x17, 0x18)
|
|
create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x09, 0x06, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.Bumper, 0x00, 0, 0x05, 0x08, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x04, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x08, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.Blob, 0x00, 0, 0x17, 0x08, 'Thieves Conveyor Bridge')
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x0c, 'Thieves Trap')
|
|
create_sprite(0x0044, EnemySprite.RedBari, 0x00, 0, 0x17, 0x0f, 'Thieves Conveyor Bridge')
|
|
create_sprite(0x0044, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x15)
|
|
create_sprite(0x0044, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x16, 'Thieves Conveyor Bridge')
|
|
create_sprite(0x0045, EnemySprite.BlindMaiden, 0x00, 0, 0x19, 0x06)
|
|
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x06, 0x06, 'Thieves Basement Block')
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x0b, 'Thieves Basement Block')
|
|
create_sprite(0x0045, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x0b, 'Thieves Basement Block')
|
|
create_sprite(0x0045, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x0b, "Thieves Blind's Cell Interior") #, fix=True)
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x0c, "Thieves Blind's Cell Interior")
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x1a, 0x0c, "Thieves Blind's Cell Interior")
|
|
create_sprite(0x0045, EnemySprite.BlueZazak, 0x00, 0, 0x18, 0x11, "Thieves Blind's Cell Interior")
|
|
create_sprite(0x0045, EnemySprite.Blob, 0x00, 0, 0x16, 0x18, "Thieves Blind's Cell")
|
|
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x19, 0x1b, "Thieves Blind's Cell")
|
|
create_sprite(0x0045, EnemySprite.RedZazak, 0x00, 0, 0x07, 0x1c, 'Thieves Lonely Zazak')
|
|
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x16, 0x05, 'Swamp Donut Top', water=True)
|
|
create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x06)
|
|
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x09, 0x1a, 'Swamp Donut Bottom', water=True)
|
|
create_sprite(0x0046, 0x11, SpriteType.Overlord, 0, 0x1b, 0x1a)
|
|
create_sprite(0x0046, EnemySprite.Hover, 0x00, 0, 0x11, 0x1b, 'Swamp Donut Bottom', water=True)
|
|
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x05, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x04, 0x0b, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0c, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x06, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x07, 0x08, 'Skull Vines')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x0b, 'Skull Torch Room')
|
|
create_sprite(0x0049, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f, 'Skull Torch Room')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x10, 'Skull Torch Room')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x16, 0x14, 'Skull Torch Room')
|
|
create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x09, 0x16, 'Skull Star Pits')
|
|
create_sprite(0x0049, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x17, 'Skull Star Pits')
|
|
create_sprite(0x0049, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18, 'Skull Star Pits')
|
|
create_sprite(0x0049, EnemySprite.Gibdo, 0x00, 0, 0x1a, 0x18, 'Skull Torch Room')
|
|
create_sprite(0x004a, EnemySprite.Statue, 0x00, 0, 0x14, 0x07, 'PoD Middle Cage')
|
|
create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x08, 0x08, 'PoD Left Cage')
|
|
create_sprite(0x004a, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x08, 'PoD Middle Cage')
|
|
create_sprite(0x004b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x07, 0x04, 'PoD Mimics 1')
|
|
create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x05, 'PoD Warp Hint')
|
|
create_sprite(0x004b, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06, 'PoD Warp Hint')
|
|
create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x04, 0x08, 'PoD Mimics 1')
|
|
create_sprite(0x004b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0b, 0x08, 'PoD Mimics 1')
|
|
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x18, 'PoD Jelly Hall')
|
|
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x19, 'PoD Jelly Hall')
|
|
create_sprite(0x004b, EnemySprite.BlueBari, 0x00, 0, 0x12, 0x19, 'PoD Jelly Hall')
|
|
create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x15, 0x11, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.Bumper, 0x00, 0, 0x19, 0x12, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x15, 0x05, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x1a, 0x05, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x17, 0x06, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x0a, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x15, 'GT Frozen Over')
|
|
create_sprite(0x004c, EnemySprite.SpikeBlock, 0x00, 0, 0x13, 0x18, 'GT Frozen Over')
|
|
create_sprite(0x004d, EnemySprite.Moldorm, 0x00, 0, 0x09, 0x09)
|
|
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x14, 0x08, 'Ice Narrow Corridor')
|
|
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x16, 0x08, 'Ice Narrow Corridor')
|
|
create_sprite(0x004e, EnemySprite.Blob, 0x00, 0, 0x18, 0x08, 'Ice Narrow Corridor')
|
|
create_sprite(0x004e, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x09, 'Ice Bomb Jump Catwalk')
|
|
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x17, 0x06, 'Ice Fairy')
|
|
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x14, 0x08, 'Ice Fairy')
|
|
create_sprite(0x004f, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x08, 'Ice Fairy')
|
|
create_sprite(0x0050, EnemySprite.GreenGuard, 0x00, 1, 0x17, 0x0e, 'Hyrule Castle West Hall')
|
|
create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x18, 0x10, 'Hyrule Castle West Hall')
|
|
create_sprite(0x0050, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x17, 0x12, 'Hyrule Castle West Hall')
|
|
create_sprite(0x0051, EnemySprite.CastleMantle, 0x00, 0, 0x0e, 0x02, 'Hyrule Castle Throne Room')
|
|
create_sprite(0x0051, EnemySprite.BlueGuard, 0x01, 1, 0x09, 0x17, 'Hyrule Castle Throne Room')
|
|
create_sprite(0x0051, EnemySprite.BlueGuard, 0x02, 1, 0x16, 0x17, 'Hyrule Castle Throne Room')
|
|
create_sprite(0x0052, EnemySprite.GreenGuard, 0x00, 1, 0x07, 0x0d, 'Hyrule Castle East Hall')
|
|
create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x08, 0x0f, 'Hyrule Castle East Hall')
|
|
create_sprite(0x0052, EnemySprite.GreenKnifeGuard, 0x00, 1, 0x07, 0x12, 'Hyrule Castle East Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x17, 0x07, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1c, 0x09, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x17, 0x0c, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo2, 0x00, 0, 0x1a, 0x0c, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x13, 0x0e, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x05, 0x15, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x16, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x17, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x04, 0x1a, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x0b, 0x1a, 'Desert Four Statues')
|
|
create_sprite(0x0053, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x1a, 'Desert Beamos Hall')
|
|
create_sprite(0x0053, EnemySprite.Popo, 0x00, 0, 0x1a, 0x1b, 'Desert Beamos Hall')
|
|
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0e, 0x05, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0c, 0x0b, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x0e, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.FirebarCW, 0x00, 0, 0x0f, 0x0e, 'Swamp Attic')
|
|
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x10, 0x0f, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x12, 0x14, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Hover, 0x00, 0, 0x0f, 0x15, 'Swamp Attic', water=True)
|
|
create_sprite(0x0054, EnemySprite.Kyameron, 0x00, 0, 0x0c, 0x17, 'Swamp Attic', water=True)
|
|
create_sprite(0x0055, EnemySprite.UnclePriest, 0x00, 0, 0x0e, 0x08, 'Hyrule Castle Secret Entrance')
|
|
create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x14, 0x15, 'Hyrule Castle Secret Entrance')
|
|
create_sprite(0x0055, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x16, 'Hyrule Castle Secret Entrance')
|
|
create_sprite(0x0056, 0x0a, SpriteType.Overlord, 0, 0x0b, 0x05, 'Skull X Room')
|
|
create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x07, 0x19, 'Skull 2 West Lobby')
|
|
create_sprite(0x0056, EnemySprite.Bumper, 0x00, 0, 0x17, 0x19, 'Skull Small Hall')
|
|
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x04, 'Skull X Room')
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x05, 'Skull Back Drop')
|
|
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x03, 0x06, 'Skull X Room')
|
|
create_sprite(0x0056, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0c, 0x06, 'Skull X Room')
|
|
create_sprite(0x0056, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x11, 'Skull Back Drop')
|
|
create_sprite(0x0056, EnemySprite.SpikeBlock, 0x00, 0, 0x18, 0x12, 'Skull Back Drop')
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x03, 0x1b, 'Skull 2 West Lobby')
|
|
create_sprite(0x0056, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x1c, 'Skull Small Hall')
|
|
create_sprite(0x0056, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x1c, 'Skull Small Hall')
|
|
create_sprite(0x0057, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x04, 'Skull Big Key') #, fix=True)
|
|
create_sprite(0x0057, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x04, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x05, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x07, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0c, 'Skull Big Key')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0c, 0x0c, 'Skull Big Key')
|
|
create_sprite(0x0057, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x05, 0x14, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x0a, 0x14, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x19, 0x14, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x15, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x17, 'Skull Pot Prison')
|
|
create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x07, 0x18, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x18, 'Skull 2 East Lobby')
|
|
create_sprite(0x0057, EnemySprite.Statue, 0x00, 0, 0x0b, 0x18, 'Skull 2 East Lobby', fix=True)
|
|
create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x14, 'Skull Big Chest')
|
|
create_sprite(0x0058, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x16, 'Skull Big Chest')
|
|
create_sprite(0x0058, EnemySprite.Bumper, 0x00, 0, 0x16, 0x16, 'Skull Map Room')
|
|
create_sprite(0x0058, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x04, 'Skull Pot Circle')
|
|
create_sprite(0x0058, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x06, 'Skull Pot Circle')
|
|
create_sprite(0x0058, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x08, 0x0a)
|
|
create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x0b, 'Skull Pot Circle')
|
|
create_sprite(0x0058, EnemySprite.HardhatBeetle, 0x00, 0, 0x16, 0x19, 'Skull Map Room')
|
|
create_sprite(0x0058, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x1a, 'Skull 1 Lobby')
|
|
create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x07, 0x10, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x16, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x14, 0x0f, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Bumper, 0x00, 1, 0x1a, 0x0f, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x1a, 0x0a, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Firesnake, 0x00, 0, 0x08, 0x0b, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.SpikeBlock, 0x00, 1, 0x15, 0x0d, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.SparkCW, 0x00, 1, 0x05, 0x0e, 'Skull 3 Lobby')
|
|
create_sprite(0x0059, EnemySprite.BunnyBeam, 0x00, 1, 0x1a, 0x13, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 0, 0x17, 0x14, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x15, 0x15, 'Skull East Bridge')
|
|
create_sprite(0x0059, EnemySprite.Gibdo, 0x00, 1, 0x1a, 0x15, 'Skull East Bridge')
|
|
create_sprite(0x005a, EnemySprite.HelmasaurKing, 0x00, 0, 0x07, 0x06)
|
|
create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x17, 0x0c)
|
|
create_sprite(0x005b, EnemySprite.CrystalSwitch, 0x00, 1, 0x18, 0x13)
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x15, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x08, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.RedEyegoreMimic, 0x00, 1, 0x19, 0x08, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x0e, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x1b, 0x10, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x17, 0x11, 'GT Hidden Spikes')
|
|
create_sprite(0x005b, EnemySprite.SpikeBlock, 0x00, 1, 0x14, 0x12, 'GT Hidden Spikes')
|
|
create_sprite(0x005c, EnemySprite.WallCannonHorzTop, 0x00, 0, 0x0b, 0x02, embed=True)
|
|
create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x05, 0x0e, embed=True)
|
|
create_sprite(0x005c, EnemySprite.WallCannonHorzBottom, 0x00, 0, 0x0e, 0x0e, embed=True)
|
|
create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x18, 'GT Refill')
|
|
create_sprite(0x005c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x18, 'GT Refill')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x05, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x08, 0x06, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x08, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.RedZazak, 0x00, 0, 0x15, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x19, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x08, 'GT Gauntlet 1')
|
|
create_sprite(0x005d, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x0b, 'GT Gauntlet 2')
|
|
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x15, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x0b, 0x15, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x04, 0x1a, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x1a, 'GT Gauntlet 3')
|
|
create_sprite(0x005d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x1a, 'GT Gauntlet 3')
|
|
create_sprite(0x005e, 0x0a, SpriteType.Overlord, 0, 0x1b, 0x05)
|
|
create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x1c, 0x05, 'Ice Falling Square')
|
|
create_sprite(0x005e, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0b, 'Ice Falling Square')
|
|
create_sprite(0x005e, EnemySprite.BigSpike, 0x00, 0, 0x17, 0x14, 'Ice Spike Cross')
|
|
create_sprite(0x005e, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18, 'Ice Firebar')
|
|
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x18, 'Ice Spike Room')
|
|
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18, 'Ice Spike Room')
|
|
create_sprite(0x005f, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x1b, 'Ice Spike Room')
|
|
create_sprite(0x0060, EnemySprite.BlueGuard, 0x13, 0, 0x13, 0x08, 'Hyrule Castle West Lobby')
|
|
create_sprite(0x0061, EnemySprite.GreenGuard, 0x01, 0, 0x0c, 0x0e, 'Hyrule Castle Lobby')
|
|
create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x0d, 0x12, 'Hyrule Castle Lobby')
|
|
create_sprite(0x0061, EnemySprite.GreenKnifeGuard, 0x00, 0, 0x12, 0x12, 'Hyrule Castle Lobby')
|
|
create_sprite(0x0062, EnemySprite.BlueGuard, 0x13, 0, 0x0c, 0x08, 'Hyrule Castle East Lobby')
|
|
create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x0a, 0x0d, 'Hyrule Castle East Lobby')
|
|
create_sprite(0x0062, EnemySprite.GreenGuard, 0x00, 1, 0x11, 0x0e, 'Hyrule Castle East Lobby')
|
|
create_sprite(0x0063, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x0063, EnemySprite.Beamos, 0x00, 0, 0x07, 0x18, 'Desert Back Lobby')
|
|
create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x12, 'Thieves Attic Hint', embed=True)
|
|
create_sprite(0x0064, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0b, 0x13)
|
|
create_sprite(0x0064, EnemySprite.Keese, 0x00, 0, 0x05, 0x13, 'Thieves Attic Hint')
|
|
create_sprite(0x0064, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x16, 'Thieves Attic Hint') #, fix=True)
|
|
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x17, 'Thieves Cricket Hall Left')
|
|
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x19, 0x19, 'Thieves Cricket Hall Left')
|
|
create_sprite(0x0064, EnemySprite.CricketRat, 0x00, 0, 0x05, 0x1a, 'Thieves Attic')
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x15)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x07, 0x17)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x17)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0b, 0x17)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x09, 0x19)
|
|
create_sprite(0x0064, 0x06, SpriteType.Overlord, 0, 0x0c, 0x1b)
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x13, 0x15, 'Thieves Attic Window')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x09, 0x17, 'Thieves Cricket Hall Right')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x06, 0x18, 'Thieves Cricket Hall Right')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x19, 'Thieves Attic Window')
|
|
create_sprite(0x0065, EnemySprite.CricketRat, 0x00, 0, 0x16, 0x1c, 'Thieves Attic Window')
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x05, 'Swamp Refill')
|
|
create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x04, 0x06)
|
|
create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x06, 'Swamp Behind Waterfall')
|
|
create_sprite(0x0066, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x07, 'Swamp Behind Waterfall')
|
|
create_sprite(0x0066, EnemySprite.Waterfall, 0x00, 1, 0x17, 0x14, 'Swamp Waterfall Room')
|
|
create_sprite(0x0066, 0x10, SpriteType.Overlord, 1, 0x01, 0x16)
|
|
create_sprite(0x0066, EnemySprite.Kyameron, 0x00, 1, 0x0f, 0x16, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x13, 0x16, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0b, 0x18, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x0d, 0x19, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0066, 0x11, SpriteType.Overlord, 1, 0x1e, 0x19)
|
|
create_sprite(0x0066, EnemySprite.Hover, 0x00, 1, 0x17, 0x1b, 'Swamp Waterfall Room', water=True)
|
|
create_sprite(0x0067, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0c, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x04, 0x06, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x06, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x0f, 'Skull Compass Room')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x13, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x14, 'Skull Compass Room')
|
|
create_sprite(0x0067, EnemySprite.FirebarCCW, 0x00, 0, 0x07, 0x17, 'Skull Left Drop')
|
|
create_sprite(0x0067, EnemySprite.HardhatBeetle, 0x00, 0, 0x18, 0x1a, 'Skull Compass Room')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0e, 0x07, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x11, 0x07, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x0c, 0x0b, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Bumper, 0x00, 0, 0x13, 0x0b, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x08, 'Skull Pinball')
|
|
create_sprite(0x0068, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x0e, 0x12, 'Skull Pinball')
|
|
create_sprite(0x0068, EnemySprite.Gibdo, 0x00, 0, 0x12, 0x12, 'Skull Pinball')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0a, 'PoD Dark Alley')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0a, 'PoD Dark Alley')
|
|
create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x0b, 'PoD Dark Basement')
|
|
create_sprite(0x006a, EnemySprite.AntiFairy, 0x00, 0, 0x1c, 0x0b, 'PoD Dark Basement')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x17, 0x0e, 'PoD Dark Alley')
|
|
create_sprite(0x006a, EnemySprite.Terrorpin, 0x00, 0, 0x18, 0x0e, 'PoD Dark Alley')
|
|
create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x04)
|
|
create_sprite(0x006b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x04)
|
|
create_sprite(0x006b, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0a, 0x06, 'GT Crystal Paths')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x06, 0x09, 'GT Crystal Paths')
|
|
create_sprite(0x006b, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0a, 'GT Crystal Paths')
|
|
create_sprite(0x006b, EnemySprite.Statue, 0x00, 0, 0x06, 0x15, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x03, 0x18, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x18, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.SpikeBlock, 0x00, 0, 0x04, 0x1b, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x0c, 0x1b, 'GT Mimics 1')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x15, 'GT Mimics 2')
|
|
create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x15, 'GT Mimics 2')
|
|
create_sprite(0x006b, EnemySprite.Beamos, 0x00, 0, 0x14, 0x1b, 'GT Mimics 2')
|
|
create_sprite(0x006b, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x1b, 'GT Mimics 2')
|
|
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x06, 0x07, 'GT Lanmolas 2')
|
|
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x09, 0x07, 'GT Lanmolas 2')
|
|
create_sprite(0x006c, EnemySprite.Lanmolas, 0x00, 0, 0x07, 0x09, 'GT Lanmolas 2')
|
|
create_sprite(0x006c, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x18, 'GT Beam Dash', fix=True)
|
|
create_sprite(0x006c, EnemySprite.Medusa, 0x00, 0, 0x03, 0x1c, 'GT Lanmolas 2')
|
|
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x05, 0x06, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x06, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x04, 0x09, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x0b, 'GT Gauntlet 4')
|
|
create_sprite(0x006d, EnemySprite.Medusa, 0x00, 0, 0x04, 0x15, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.Beamos, 0x00, 0, 0x0b, 0x15, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.Stalfos, 0x00, 0, 0x05, 0x18, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x18, 'GT Gauntlet 5')
|
|
create_sprite(0x006d, EnemySprite.SparkCCW, 0x00, 0, 0x06, 0x1a, 'GT Gauntlet 5')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x08, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x09, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0a, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0b, 'Ice Pengator Trap')
|
|
create_sprite(0x006e, EnemySprite.Pengator, 0x00, 0, 0x13, 0x0c, 'Ice Pengator Trap')
|
|
create_sprite(0x0071, EnemySprite.GreenGuard, 0x00, 1, 0x06, 0x18, 'Hyrule Dungeon Armory Main')
|
|
create_sprite(0x0071, EnemySprite.BlueGuard, 0x15, 1, 0x1a, 0x18, 'Hyrule Dungeon Armory Boomerang', True, 0xe4)
|
|
create_sprite(0x0072, EnemySprite.BlueGuard, 0x05, 0, 0x11, 0x06, 'Hyrule Dungeon Map Room', True, 0xe4)
|
|
create_sprite(0x0072, EnemySprite.BlueGuard, 0x01, 1, 0x0a, 0x19, 'Hyrule Dungeon North Abyss')
|
|
create_sprite(0x0073, EnemySprite.Debirando, 0x00, 0, 0x18, 0x18, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x17, 0x09, 'Desert Bonk Torch')
|
|
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x15, 0x15, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x1b, 0x18, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.Beamos, 0x00, 0, 0x07, 0x19, 'Desert Circle of Pots')
|
|
create_sprite(0x0073, EnemySprite.Leever, 0x00, 0, 0x16, 0x1b, 'Desert Sandworm Corner')
|
|
create_sprite(0x0073, EnemySprite.BonkItem, 0x00, 0, 0x14, 0x06)
|
|
create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x08, 0x18, 'Desert North Hall')
|
|
create_sprite(0x0074, EnemySprite.Debirando, 0x00, 0, 0x17, 0x18, 'Desert North Hall')
|
|
create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x05, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x13, 0x05, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0c, 0x0a, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x13, 0x0a, 'Desert Map Room')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x0e, 0x1b, 'Desert Dead End')
|
|
create_sprite(0x0074, EnemySprite.Leever, 0x00, 0, 0x12, 0x1b, 'Desert Dead End')
|
|
create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x08, 0x07, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Debirando, 0x00, 0, 0x04, 0x1b, 'Desert Arrow Pot Corner')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x05, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x05, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x06, 0x0a, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x0a, 0x0a, 'Desert Trap Room')
|
|
create_sprite(0x0075, EnemySprite.WallCannonVertLeft, 0x00, 0, 0x11, 0x0b, embed=True)
|
|
create_sprite(0x0075, EnemySprite.WallCannonVertRight, 0x00, 0, 0x1e, 0x0b, embed=True)
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x07, 0x19, 'Desert Arrow Pot Corner')
|
|
create_sprite(0x0075, EnemySprite.Leever, 0x00, 0, 0x09, 0x19, 'Desert Arrow Pot Corner')
|
|
create_sprite(0x0076, EnemySprite.WaterSwitch, 0x00, 0, 0x19, 0x03)
|
|
create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x07, 0x0a, 'Swamp Basement Shallows', water=True)
|
|
create_sprite(0x0076, EnemySprite.Kyameron, 0x00, 0, 0x07, 0x0f, 'Swamp Basement Shallows', water=True)
|
|
create_sprite(0x0076, EnemySprite.Hover, 0x00, 0, 0x08, 0x11, 'Swamp Basement Shallows', water=True)
|
|
create_sprite(0x0076, EnemySprite.Blob, 0x00, 0, 0x1b, 0x19, 'Swamp Flooded Room')
|
|
create_sprite(0x0076, 0x13, SpriteType.Overlord, 0, 0x08, 0x1c)
|
|
create_sprite(0x0076, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1c, 'Swamp Flooded Room')
|
|
create_sprite(0x0077, EnemySprite.MiniMoldorm, 0x00, 1, 0x0b, 0x09, 'Hera Back')
|
|
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x10, 0x18)
|
|
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x09, 0x1a)
|
|
create_sprite(0x0077, EnemySprite.CrystalSwitch, 0x00, 1, 0x16, 0x1a)
|
|
create_sprite(0x0077, EnemySprite.Kodongo, 0x00, 1, 0x07, 0x0a, 'Hera Back')
|
|
create_sprite(0x0077, EnemySprite.Kodongo, 0x00, 1, 0x17, 0x0a, 'Hera Back')
|
|
create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x07, 'GT Conveyor Star Pits')
|
|
create_sprite(0x007b, EnemySprite.BlueBari, 0x00, 0, 0x16, 0x09, 'GT Conveyor Star Pits')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x04, 0x15, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x17, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x17, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.Statue, 0x00, 0, 0x13, 0x18, 'GT Hidden Star')
|
|
create_sprite(0x007b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x18, 'GT Hidden Star')
|
|
create_sprite(0x007b, EnemySprite.Stalfos, 0x00, 0, 0x09, 0x19, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x1a, 'GT DMs Room')
|
|
create_sprite(0x007b, EnemySprite.FourWayShooter, 0x00, 0, 0x0b, 0x1b, 'GT DMs Room')
|
|
create_sprite(0x007c, EnemySprite.MiniMoldorm, 0x00, 0, 0x19, 0x1c, 'GT Randomizer Room')
|
|
create_sprite(0x007c, EnemySprite.FirebarCCW, 0x00, 0, 0x06, 0x0c, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.SpikeBlock, 0x00, 0, 0x07, 0x10, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x14, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0b, 0x18, 'GT Falling Bridge')
|
|
create_sprite(0x007c, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x18, 'GT Randomizer Room')
|
|
create_sprite(0x007c, 0x0b, SpriteType.Overlord, 0, 0x07, 0x1a)
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x06, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x08, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0a, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x11, 0x0c, 'GT Firesnake Room')
|
|
create_sprite(0x007d, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x16, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x17, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x1c, 0x19, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.MiniHelmasaur, 0x00, 0, 0x14, 0x1a, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.RedBari, 0x00, 0, 0x17, 0x1a, 'GT Petting Zoo')
|
|
create_sprite(0x007d, EnemySprite.Firesnake, 0x00, 0, 0x0a, 0x1c, 'GT Warp Maze - Main Rails')
|
|
create_sprite(0x007d, EnemySprite.HardhatBeetle, 0x00, 0, 0x1b, 0x1c, 'GT Petting Zoo')
|
|
create_sprite(0x007e, EnemySprite.Bumper, 0x00, 0, 0x17, 0x11, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x0e, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x14, 0x0f, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x07, 0x12, 'Ice Freezors')
|
|
create_sprite(0x007e, EnemySprite.Freezor, 0x00, 0, 0x0a, 0x12, 'Ice Freezors')
|
|
create_sprite(0x007e, EnemySprite.Pengator, 0x00, 0, 0x1b, 0x16, 'Ice Tall Hint')
|
|
create_sprite(0x007e, EnemySprite.FirebarCCW, 0x00, 0, 0x17, 0x17, 'Ice Tall Hint')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x06, 0x07, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x08, 0x07, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x0a, 0x08, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.RedBari, 0x00, 0, 0x07, 0x09, 'Ice Hookshot Ledge')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x14, 'Ice Spikeball')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x17, 'Ice Spikeball')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x0b, 0x19, 'Ice Spikeball')
|
|
create_sprite(0x007f, EnemySprite.BigSpike, 0x00, 0, 0x03, 0x1b, 'Ice Spikeball')
|
|
create_sprite(0x0080, EnemySprite.Zelda, 0x00, 0, 0x16, 0x03, 'Hyrule Dungeon Cell')
|
|
create_sprite(0x0080, EnemySprite.GreenGuard, 0x00, 0, 0x07, 0x09, 'Hyrule Dungeon Cellblock')
|
|
create_sprite(0x0080, EnemySprite.BallNChain, 0x00, 0, 0x1a, 0x09, 'Hyrule Dungeon Cellblock', True, 0xe5)
|
|
create_sprite(0x0081, EnemySprite.GreenGuard, 0x1b, 1, 0x0b, 0x0b, 'Hyrule Dungeon Guardroom')
|
|
create_sprite(0x0081, EnemySprite.GreenGuard, 0x03, 1, 0x0e, 0x0b, 'Hyrule Dungeon Guardroom')
|
|
create_sprite(0x0082, EnemySprite.BlueGuard, 0x1b, 1, 0x09, 0x05, 'Hyrule Dungeon South Abyss')
|
|
create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x10, 0x06, 'Hyrule Dungeon South Abyss')
|
|
create_sprite(0x0082, EnemySprite.BlueGuard, 0x03, 1, 0x15, 0x11, 'Hyrule Dungeon South Abyss')
|
|
create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x1b, 0x08, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.DebirandoPit, 0x00, 0, 0x14, 0x10, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x05, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06, 'Desert Fairy Fountain')
|
|
create_sprite(0x0083, EnemySprite.Faerie, 0x00, 0, 0x08, 0x08, 'Desert Fairy Fountain')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x1b, 0x0b, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x17, 0x10, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Beamos, 0x00, 0, 0x08, 0x17, 'Desert West Lobby')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x18, 0x18, 'Desert West Wing')
|
|
create_sprite(0x0083, EnemySprite.Leever, 0x00, 0, 0x14, 0x1b, 'Desert West Wing')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x03, 0x05, 'Desert Left Alcove')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x1b, 0x05, 'Desert Right Alcove')
|
|
create_sprite(0x0084, EnemySprite.Beamos, 0x00, 0, 0x0f, 0x07, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x12, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x12, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x09, 0x1b, 'Desert Main Lobby')
|
|
create_sprite(0x0084, EnemySprite.Leever, 0x00, 0, 0x15, 0x1b, 'Desert Main Lobby')
|
|
create_sprite(0x0085, EnemySprite.DebirandoPit, 0x00, 0, 0x07, 0x0e, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Debirando, 0x00, 0, 0x09, 0x1b, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x14, 0x05, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x1b, 0x05, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Popo2, 0x00, 0, 0x16, 0x08, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a, 'Desert Compass Room')
|
|
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x03, 0x0e, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x0c, 0x15, 'Desert East Wing')
|
|
create_sprite(0x0085, EnemySprite.Beamos, 0x00, 0, 0x18, 0x18, 'Desert East Lobby')
|
|
create_sprite(0x0085, EnemySprite.Leever, 0x00, 0, 0x07, 0x1c, 'Desert East Wing')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x05, 'Hera Tridorm')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x07, 'Hera Tridorm')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x13, 0x0b, 'Hera Tridorm')
|
|
create_sprite(0x0087, EnemySprite.MiniMoldorm, 0x00, 0, 0x06, 0x19, 'Hera Basement Cage')
|
|
create_sprite(0x0087, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x17, 0x04)
|
|
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c)
|
|
create_sprite(0x0087, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x15)
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x17, 'Hera Basement Cage')
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x19, 0x18, 'Hera Torches')
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x19, 'Hera Basement Cage')
|
|
create_sprite(0x0087, EnemySprite.SmallKey, 0x00, 0, 0x08, 0x1a, 'Hera Basement Cage')
|
|
create_sprite(0x0087, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x1c, 'Hera Torches')
|
|
create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x10, 0x0a, 'Eastern Fairies')
|
|
create_sprite(0x0089, EnemySprite.Faerie, 0x00, 0, 0x0f, 0x0b, 'Eastern Fairies')
|
|
create_sprite(0x008b, EnemySprite.Bumper, 0x00, 0, 0x15, 0x07, 'GT Conveyor Cross')
|
|
create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18, 'GT Hookshot South Platform')
|
|
create_sprite(0x008b, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18, 'GT Hookshot South Platform')
|
|
create_sprite(0x008b, EnemySprite.BlueBari, 0x00, 0, 0x1a, 0x04, 'GT Conveyor Cross')
|
|
create_sprite(0x008b, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x12, 'GT Hookshot Mid Platform') # todo: boots may be sufficient - special rule?
|
|
create_sprite(0x008b, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x18, 'GT Hookshot South Platform')
|
|
create_sprite(0x008b, EnemySprite.FirebarCW, 0x00, 0, 0x18, 0x18, 'GT Map Room')
|
|
create_sprite(0x008b, EnemySprite.FirebarCCW, 0x00, 0, 0x18, 0x18, 'GT Map Room')
|
|
create_sprite(0x008c, EnemySprite.WrongPullSwitch, 0x00, 0, 0x1a, 0x03, 'GT Hope Room')
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x18, 0x05)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x06)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x06)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x15, 0x0a)
|
|
create_sprite(0x008c, 0x1a, SpriteType.Overlord, 0, 0x1a, 0x0a)
|
|
create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x08, 0x08, 'GT Bob\'s Torch',)
|
|
create_sprite(0x008c, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08, 'GT Hope Room')
|
|
create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x09, 'GT Bob\'s Torch')
|
|
create_sprite(0x008c, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x0b, 'GT Bob\'s Torch')
|
|
create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x17, 'GT Big Chest')
|
|
create_sprite(0x008c, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x17, 'GT Bob\'s Room')
|
|
create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x18, 'GT Bob\'s Room')
|
|
create_sprite(0x008c, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x1b, 'GT Big Chest')
|
|
create_sprite(0x008c, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x1c, 'GT Bob\'s Room')
|
|
create_sprite(0x008c, EnemySprite.BonkItem, 0x00, 0, 0x09, 0x07)
|
|
create_sprite(0x008d, 0x14, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x04, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.BunnyBeam, 0x00, 0, 0x08, 0x09, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.FourWayShooter, 0x00, 0, 0x09, 0x0c, 'GT Tile Room')
|
|
create_sprite(0x008d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0d, 'GT Speed Torch Upper')
|
|
create_sprite(0x008d, 0x09, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x008d, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x10, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x14, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.FirebarCW, 0x00, 0, 0x07, 0x18, 'GT Pots n Blocks')
|
|
create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1b, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.Medusa, 0x00, 0, 0x13, 0x1c, 'GT Speed Torch')
|
|
create_sprite(0x008d, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1c, 'GT Speed Torch')
|
|
create_sprite(0x008e, EnemySprite.Freezor, 0x00, 0, 0x1b, 0x02, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x05, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x06, 'Ice Lonely Freezor') #, fix=True)
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x1b, 0x08, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x09, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x16, 0x0a, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x14, 0x0b, 'Ice Lonely Freezor')
|
|
create_sprite(0x008e, EnemySprite.Blob, 0x00, 0, 0x18, 0x0b, 'Ice Lonely Freezor')
|
|
create_sprite(0x0090, EnemySprite.Vitreous, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x0091, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x04, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.SpikeBlock, 0x00, 0, 0x1b, 0x0e, 'Mire Falling Foes')
|
|
create_sprite(0x0091, 0x08, SpriteType.Overlord, 0, 0x17, 0x0f)
|
|
create_sprite(0x0091, EnemySprite.Medusa, 0x00, 0, 0x17, 0x12, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.BunnyBeam, 0x00, 0, 0x18, 0x12, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x19, 0x12, 'Mire Falling Foes')
|
|
create_sprite(0x0091, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x18, 'Mire Falling Foes')
|
|
create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x09, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x0c)
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x04, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x0b, 0x05, 'Mire Shooter Rupees')
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x09, 0x08, 'Mire Shooter Rupees')
|
|
create_sprite(0x0092, EnemySprite.Medusa, 0x00, 0, 0x17, 0x09, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.FourWayShooter, 0x00, 0, 0x15, 0x0f, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, 0x16, SpriteType.Overlord, 0, 0x07, 0x12)
|
|
create_sprite(0x0092, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x12, 'Mire Tall Dark and Roomy')
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x14, 'Mire Crystal Right')
|
|
create_sprite(0x0092, EnemySprite.Stalfos, 0x00, 0, 0x0a, 0x16, 'Mire Crystal Mid')
|
|
create_sprite(0x0092, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x1b, 'Mire Crystal Right')
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x09, 0x09)
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x16, 0x09)
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x0c)
|
|
create_sprite(0x0093, EnemySprite.Medusa, 0x00, 0, 0x13, 0x0c)
|
|
create_sprite(0x0093, EnemySprite.Blob, 0x00, 0, 0x17, 0x0c, 'Mire Dark Shooters')
|
|
create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x04, 0x15, 'Mire Block X')
|
|
create_sprite(0x0093, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x1c, 'Mire Block X')
|
|
create_sprite(0x0093, EnemySprite.AntiFairy, 0x00, 0, 0x04, 0x1c, 'Mire Block X')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x16, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x17, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x18, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, EnemySprite.RedSpearGuard, 0x00, 0, 0x19, 0x0c, 'GT Conveyor Bridge')
|
|
create_sprite(0x0095, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a)
|
|
create_sprite(0x0096, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x0b, 'GT Torch Cross')
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x15, embed=True)
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x17, embed=True)
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x19, embed=True)
|
|
create_sprite(0x0096, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x1b, embed=True)
|
|
create_sprite(0x0097, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x10, 0x13, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x09, 0x14, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0c, 0x14, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x0f, 0x14, 'Mire Lobby')
|
|
create_sprite(0x0098, EnemySprite.Blob, 0x00, 0, 0x08, 0x17, 'Mire Lobby')
|
|
create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x06, 'Eastern Rupees')
|
|
create_sprite(0x0099, EnemySprite.AntiFairy, 0x00, 0, 0x1a, 0x08, 'Eastern Rupees')
|
|
create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0e, 0x17, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x11, 0x17, 'Eastern Darkness', True, 0xe4)
|
|
create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x0d, 0x18, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo, 0x00, 0, 0x12, 0x18, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0e, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x10, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x0099, EnemySprite.Popo2, 0x00, 0, 0x11, 0x19, 'Eastern Darkness')
|
|
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x06, 0x08)
|
|
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x009b, EnemySprite.CrystalSwitch, 0x00, 0, 0x14, 0x08)
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x05, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x06, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x07, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.FourWayShooter, 0x00, 0, 0x03, 0x08)
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x08, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x09, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0a, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.SpikeBlock, 0x00, 0, 0x1c, 0x0b, 'GT Spike Crystal Right')
|
|
create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x1a, 'GT Warp Maze - Pit Section')
|
|
create_sprite(0x009b, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x1b, 'GT Warp Maze - Pit Section')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x13, 0x09, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.MiniHelmasaur, 0x00, 0, 0x0b, 0x0a, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x11, 0x0f, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x0e, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x0d, 0x12, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.HardhatBeetle, 0x00, 0, 0x09, 0x13, 'GT Invisible Catwalk')
|
|
create_sprite(0x009c, EnemySprite.Firesnake, 0x00, 0, 0x0f, 0x1c, 'GT Invisible Catwalk')
|
|
create_sprite(0x009d, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x06)
|
|
create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x06, 0x04, 'GT Compass Room')
|
|
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x14, 0x04, 'GT Crystal Conveyor Left')
|
|
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x18, 0x09, 'GT Crystal Conveyor')
|
|
create_sprite(0x009d, EnemySprite.HardhatBeetle, 0x00, 0, 0x05, 0x0c, 'GT Compass Room')
|
|
create_sprite(0x009d, EnemySprite.Gibdo, 0x00, 0, 0x13, 0x0c, 'GT Crystal Conveyor Corner')
|
|
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x10, 0x14, 'GT Invisible Bridges')
|
|
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x0b, 0x18, 'GT Invisible Bridges')
|
|
create_sprite(0x009d, EnemySprite.BlueBari, 0x00, 0, 0x11, 0x1c, 'GT Invisible Bridges')
|
|
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x18, 0x05, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x16, 0x08, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x08, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.RedBari, 0x00, 0, 0x19, 0x08, 'Ice Backwards Room')
|
|
create_sprite(0x009e, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12, 'Ice Crystal Left')
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x04, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x06, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x09, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.Babasu, 0x00, 0, 0x0b, 0x12, 'Ice Many Pots', fix=True, embed=True)
|
|
create_sprite(0x009f, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x17, 'Ice Many Pots')
|
|
create_sprite(0x009f, EnemySprite.FirebarCW, 0x00, 0, 0x08, 0x18, 'Ice Many Pots')
|
|
create_sprite(0x00a0, EnemySprite.Medusa, 0x00, 0, 0x03, 0x08, 'Mire Antechamber')
|
|
create_sprite(0x00a0, EnemySprite.AntiFairy, 0x00, 0, 0x0e, 0x08, 'Mire Antechamber')
|
|
create_sprite(0x00a0, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x0c, 'Mire Firesnake Skip')
|
|
create_sprite(0x00a1, EnemySprite.CrystalSwitch, 0x00, 0, 0x0a, 0x08)
|
|
create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x18, 0x07, 'Mire Fishbone')
|
|
create_sprite(0x00a1, EnemySprite.SparkCW, 0x00, 0, 0x16, 0x0b, 'Mire Fishbone')
|
|
create_sprite(0x00a1, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x10, 'Mire Fishbone')
|
|
create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x15, 'Mire South Fish')
|
|
create_sprite(0x00a1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x15, 'Mire South Fish')
|
|
create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x19, 'Mire South Fish')
|
|
create_sprite(0x00a1, EnemySprite.BunnyBeam, 0x00, 0, 0x17, 0x19, 'Mire South Fish') #, fix=True)
|
|
create_sprite(0x00a1, EnemySprite.Stalfos, 0x00, 0, 0x1b, 0x19, 'Mire South Fish')
|
|
create_sprite(0x00a4, EnemySprite.TrinexxRockHead, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00a4, EnemySprite.TrinexxFireHead, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00a4, EnemySprite.TrinexxIceHead, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x16, 0x05, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x19, 0x05, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07, 'GT Wizzrobes 1')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x0b, 0x07, 'GT Wizzrobes 1')
|
|
create_sprite(0x00a5, EnemySprite.SpikeBlock, 0x00, 0, 0x17, 0x08, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x15, 0x09, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x1a, 0x09, 'GT Wizzrobes 2')
|
|
create_sprite(0x00a5, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x0a, 'GT Wizzrobes 1')
|
|
create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x0c, 0x12, embed=True)
|
|
create_sprite(0x00a5, EnemySprite.LaserEyeTop, 0x00, 0, 0x12, 0x12, embed=True)
|
|
create_sprite(0x00a5, EnemySprite.RedSpearGuard, 0x00, 0, 0x12, 0x17, 'GT Dashing Bridge')
|
|
create_sprite(0x00a5, EnemySprite.BlueGuard, 0x00, 0, 0x13, 0x18, 'GT Dashing Bridge')
|
|
create_sprite(0x00a6, 0x15, SpriteType.Overlord, 0, 0x0f, 0x0f)
|
|
create_sprite(0x00a6, EnemySprite.AntiFairy, 0x00, 0, 0x0c, 0x0e, 'GT Moldorm Pit')
|
|
create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08, 'Hera Fairies')
|
|
create_sprite(0x00a7, EnemySprite.Faerie, 0x00, 0, 0x06, 0x09, 'Hera Fairies')
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x0e, 'Eastern West Wing')
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x0e, 'Eastern West Wing')
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x12, 'Eastern West Wing')
|
|
create_sprite(0x00a8, EnemySprite.Stalfos, 0x00, 0, 0x1a, 0x12, 'Eastern West Wing')
|
|
create_sprite(0x00a8, 0x18, SpriteType.Overlord, 0, 0x08, 0x16)
|
|
create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x09, 0x05, 'Eastern Courtyard')
|
|
create_sprite(0x00a9, EnemySprite.GreenEyegoreMimic, 0x00, 1, 0x16, 0x05, 'Eastern Courtyard')
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x0c)
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x0c)
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x0d, 0x12)
|
|
create_sprite(0x00a9, 0x05, SpriteType.Overlord, 1, 0x12, 0x12)
|
|
create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x0a, 0x10, 'Eastern Courtyard')
|
|
create_sprite(0x00a9, EnemySprite.Stalfos, 0x00, 1, 0x14, 0x10, 'Eastern Courtyard')
|
|
create_sprite(0x00aa, EnemySprite.AntiFairy, 0x00, 0, 0x18, 0x06, 'Eastern Pot Switch')
|
|
create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x07, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x0c, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x13, 'Eastern East Wing')
|
|
create_sprite(0x00aa, EnemySprite.Popo2, 0x00, 0, 0x0a, 0x14, 'Eastern East Wing')
|
|
create_sprite(0x00ab, EnemySprite.CrystalSwitch, 0x00, 0, 0x04, 0x18)
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x15, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x16, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x17, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.Blob, 0x00, 0, 0x06, 0x18, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x19, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x0c, 0x1a, 'Thieves Spike Switch')
|
|
create_sprite(0x00ab, EnemySprite.SpikeBlock, 0x00, 0, 0x03, 0x1b, 'Thieves Spike Switch')
|
|
create_sprite(0x00ac, EnemySprite.Blind, 0x00, 0, 0x09, 0x05)
|
|
create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x07, 'Iced T')
|
|
create_sprite(0x00ae, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x07, 'Iced T')
|
|
create_sprite(0x00af, EnemySprite.FirebarCW, 0x00, 0, 0x0a, 0x08, 'Ice Catwalk')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x07, 0x07, 'Tower Red Guards')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x18, 0x07, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x14, 0x08, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x1b, 0x08, 'Tower Red Spears')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x05, 0x0b, 'Tower Red Guards')
|
|
create_sprite(0x00b0, EnemySprite.BallNChain, 0x00, 0, 0x16, 0x14, 'Tower Pacifist Run')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x04, 0x16, 'Tower Circle of Pots')
|
|
create_sprite(0x00b0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x16, 'Tower Circle of Pots')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x0a, 0x16, 'Tower Circle of Pots')
|
|
create_sprite(0x00b0, EnemySprite.RedSpearGuard, 0x00, 0, 0x08, 0x18, 'Tower Circle of Pots', True, 0xe4)
|
|
create_sprite(0x00b0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x1a, 'Tower Pacifist Run')
|
|
create_sprite(0x00b0, EnemySprite.RedJavelinGuard, 0x00, 0, 0x17, 0x1c, 'Tower Pacifist Run')
|
|
create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x15, 0x07, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x07, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x16, 0x0e, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.SpikeBlock, 0x00, 0, 0x19, 0x11, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x0c, 0x17, 'Mire Square Rail')
|
|
create_sprite(0x00b1, EnemySprite.BigSpike, 0x00, 0, 0x1a, 0x17, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.FourWayShooter, 0x00, 0, 0x07, 0x18, 'Mire Square Rail')
|
|
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x03, 0x1a, 'Mire Square Rail')
|
|
create_sprite(0x00b1, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x1a, 'Mire Spike Barrier')
|
|
create_sprite(0x00b1, EnemySprite.Wizzrobe, 0x00, 0, 0x08, 0x1c, 'Mire Square Rail')
|
|
create_sprite(0x00b2, EnemySprite.Wizzrobe, 0x00, 1, 0x14, 0x08, 'Mire BK Door Room')
|
|
create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x0a, 'Mire BK Door Room') #, fix=True)
|
|
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x12, 0x0a, 'Mire BK Door Room')
|
|
create_sprite(0x00b2, EnemySprite.BunnyBeam, 0x00, 1, 0x13, 0x0a, 'Mire BK Door Room') #, fix=True)
|
|
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 1, 0x07, 0x0b, 'Mire BK Door Room')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x15, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x15, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x16, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x15, 0x18, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b2, EnemySprite.Medusa, 0x00, 0, 0x1a, 0x18, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x1b, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x1b, 'Mire Cross')
|
|
create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x14, 0x1b, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b2, EnemySprite.Popo, 0x00, 0, 0x1b, 0x1b, 'Mire Hidden Shooters')
|
|
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x03, 0x15, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x15, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.Beamos, 0x00, 0, 0x06, 0x18, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.FourWayShooter, 0x00, 0, 0x0a, 0x1a, 'Mire Spikes')
|
|
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x1c, 'Mire Spikes')
|
|
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a, 'TR Dark Ride')
|
|
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f, 'TR Dark Ride')
|
|
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16, 'TR Dark Ride')
|
|
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x06, 0x07, 'TR Chain Chomps Top')
|
|
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x0a, 0x07, 'TR Chain Chomps Top')
|
|
create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x04)
|
|
create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x0c, 0x04)
|
|
create_sprite(0x00b6, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07, 'TR Refill')
|
|
create_sprite(0x00b6, EnemySprite.Pokey, 0x00, 0, 0x07, 0x15, 'TR Pokey 1', True, 0xe4)
|
|
create_sprite(0x00b6, 0x14, SpriteType.Overlord, 0, 0x17, 0x18)
|
|
create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x07, 0x1b, 'TR Pokey 1')
|
|
create_sprite(0x00b6, EnemySprite.Blob, 0x00, 0, 0x08, 0x1b, 'TR Pokey 1')
|
|
create_sprite(0x00b7, EnemySprite.RollerHorizontalLeft, 0x00, 0, 0x04, 0x09, 'TR Roller Room')
|
|
create_sprite(0x00b7, EnemySprite.RollerVerticalUp, 0x00, 0, 0x04, 0x11, 'TR Roller Room')
|
|
create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x15, 0x0b, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.Popo, 0x00, 0, 0x1b, 0x0b, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.AntiFairyCircle, 0x00, 0, 0x18, 0x0d, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x13, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x16, 'Eastern Big Key')
|
|
create_sprite(0x00b8, EnemySprite.Stalfos, 0x00, 0, 0x1c, 0x16, 'Eastern Big Key')
|
|
create_sprite(0x00b9, 0x03, SpriteType.Overlord, 1, 0x11, 0x05)
|
|
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x14, 0x04, 'Eastern Dark Pots')
|
|
create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x06, 'Eastern Dark Square')
|
|
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x06, 'Eastern Dark Pots')
|
|
create_sprite(0x00ba, EnemySprite.AntiFairy, 0x00, 0, 0x03, 0x09, 'Eastern Dark Square')
|
|
create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x0c, 0x09, 'Eastern Dark Square')
|
|
create_sprite(0x00ba, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x0a, 'Eastern Dark Pots')
|
|
create_sprite(0x00ba, EnemySprite.Popo2, 0x00, 0, 0x08, 0x0c, 'Eastern Dark Square')
|
|
create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x1b, 0x04, 'Thieves Triple Bypass')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x06, 0x0a, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.RedZazak, 0x00, 0, 0x16, 0x0a, 'Thieves Triple Bypass')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x0a, 'Thieves Triple Bypass')
|
|
create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x0c, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x09, 0x0e, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x10, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x08, 0x14, 'Thieves Hellway')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x19, 0x15, 'Thieves Spike Track')
|
|
create_sprite(0x00bb, EnemySprite.AntiFairy, 0x00, 0, 0x15, 0x16, 'Thieves Spike Track')
|
|
create_sprite(0x00bb, EnemySprite.Gibo, 0x00, 0, 0x17, 0x1a, 'Thieves Spike Track')
|
|
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x06, 0x05, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x05, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x08, 0x06, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x0a, 0x09, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.SpikeBlock, 0x00, 0, 0x09, 0x0a, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x05, 0x0b, 'Thieves Conveyor Maze')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x17, 0x0a, 'Thieves Hallway')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x11, 'Thieves Hallway')
|
|
create_sprite(0x00bc, EnemySprite.Stalfos, 0x00, 0, 0x16, 0x16, 'Thieves Hallway')
|
|
create_sprite(0x00bc, EnemySprite.BlueZazak, 0x00, 0, 0x08, 0x17, 'Thieves Pot Alcove Mid')
|
|
create_sprite(0x00bc, EnemySprite.Firesnake, 0x00, 0, 0x07, 0x18, 'Thieves Pot Alcove Mid')
|
|
create_sprite(0x00bc, EnemySprite.RedZazak, 0x00, 0, 0x08, 0x19, 'Thieves Pot Alcove Mid')
|
|
create_sprite(0x00be, EnemySprite.AntiFairy, 0x00, 0, 0x17, 0x08, 'Ice Anti-Fairy')
|
|
create_sprite(0x00be, EnemySprite.Freezor, 0x00, 0, 0x14, 0x12, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x15, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x15, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.StalfosKnight, 0x00, 0, 0x18, 0x16, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x14, 0x1a, 'Ice Switch Room')
|
|
create_sprite(0x00be, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x1a, 'Ice Switch Room')
|
|
create_sprite(0x00bf, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x18)
|
|
create_sprite(0x00bf, EnemySprite.BunnyBeam, 0x00, 0, 0x0c, 0x15, 'Ice Refill')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x17, 0x05, 'Tower Dark Archers')
|
|
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x1a, 0x07, 'Tower Dark Archers')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x0b, 0x09, 'Tower Dark Pits')
|
|
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x0b, 'Tower Dark Archers', True, 0xe4)
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x06, 0x0e, 'Tower Dark Pits')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x04, 0x18, 'Tower Dark Pits')
|
|
create_sprite(0x00c0, EnemySprite.BlueArcher, 0x00, 0, 0x14, 0x1b, 'Tower Dual Statues')
|
|
create_sprite(0x00c0, EnemySprite.BlueGuard, 0x00, 0, 0x1b, 0x1b, 'Tower Dual Statues')
|
|
create_sprite(0x00c1, EnemySprite.CrystalSwitch, 0x00, 0, 0x15, 0x17)
|
|
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x14, 0x05)
|
|
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x1b, 0x05)
|
|
create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x06, 0x0b, 'Mire Compass Room')
|
|
create_sprite(0x00c1, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x0b, 'Mire Wizzrobe Bypass')
|
|
create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x17, 0x15, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c1, EnemySprite.Medusa, 0x00, 0, 0x09, 0x16)
|
|
create_sprite(0x00c1, 0x14, SpriteType.Overlord, 0, 0x07, 0x18)
|
|
create_sprite(0x00c1, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x19, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c1, EnemySprite.FourWayShooter, 0x00, 0, 0x18, 0x1a, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c1, EnemySprite.BlueBari, 0x00, 0, 0x13, 0x1b, 'Mire Conveyor Crystal', True, 0xe4)
|
|
create_sprite(0x00c1, EnemySprite.FloatingSkull, 0x00, 0, 0x1b, 0x1b, 'Mire Conveyor Crystal')
|
|
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x15, 0x0b, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 0, 0x0b, 0x0c, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.Medusa, 0x00, 0, 0x08, 0x10, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x10, 0x12, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x19, 0x12, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.BunnyBeam, 0x00, 1, 0x10, 0x14, 'Mire Hub') #, fix=True)
|
|
create_sprite(0x00c2, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x16, 'Mire Hub')
|
|
create_sprite(0x00c2, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x16, 'Mire Hub')
|
|
create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x05, 0x06)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x09, embed=True)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x0d, embed=True)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeRight, 0x00, 0, 0x1e, 0x11, embed=True)
|
|
create_sprite(0x00c3, EnemySprite.LaserEyeLeft, 0x00, 0, 0x11, 0x15, embed=True)
|
|
create_sprite(0x00c3, 0x0b, SpriteType.Overlord, 0, 0x17, 0x1a)
|
|
create_sprite(0x00c3, EnemySprite.AntiFairy, 0x00, 0, 0x0a, 0x1b, 'Mire Lone Shooter')
|
|
create_sprite(0x00c3, EnemySprite.Medusa, 0x00, 0, 0x07, 0x1c, 'Mire Lone Shooter')
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0b, 0x0a)
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x0f)
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x1c, 0x1b)
|
|
create_sprite(0x00c4, EnemySprite.CrystalSwitch, 0x00, 0, 0x0f, 0x15)
|
|
create_sprite(0x00c4, EnemySprite.Pokey, 0x00, 0, 0x0f, 0x0e, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x0f, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x14, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.MiniHelmasaur, 0x00, 0, 0x18, 0x14, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x0b, 0x1a, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c4, EnemySprite.AntiFairy, 0x00, 0, 0x14, 0x1a, 'TR Crystal Maze Interior')
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0b, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x0d, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0f, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x13, embed=True)
|
|
create_sprite(0x00c5, EnemySprite.MiniHelmasaur, 0x00, 0, 0x07, 0x15, 'TR Dash Bridge')
|
|
create_sprite(0x00c5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x15, embed=True)
|
|
create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x0b, 0x04, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.Stalfos, 0x00, 0, 0x15, 0x04, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x09, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x17, 0x09, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.FloatingSkull, 0x00, 0, 0x10, 0x0e, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x14, 'TR Hub Ledges')
|
|
create_sprite(0x00c6, EnemySprite.BlueBari, 0x00, 0, 0x08, 0x17, 'TR Hub Ledges')
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x05)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x05)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x0a, 0x08)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x07, 0x08)
|
|
create_sprite(0x00c8, EnemySprite.ArmosKnight, 0x00, 0, 0x04, 0x08)
|
|
create_sprite(0x00c8, 0x19, SpriteType.Overlord, 0, 0x07, 0x08)
|
|
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x05, 'Eastern Lobby Bridge')
|
|
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x0f, 0x06, 'Eastern Lobby Bridge')
|
|
create_sprite(0x00c9, EnemySprite.Popo2, 0x00, 0, 0x10, 0x07, 'Eastern Lobby Bridge')
|
|
create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x04, 'Thieves Ambush') #, fix=True)
|
|
create_sprite(0x00cb, EnemySprite.Firesnake, 0x00, 1, 0x08, 0x09, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.BlueZazak, 0x00, 1, 0x10, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x13, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.SparkCW, 0x00, 1, 0x16, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x1c, 0x0a, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Stalfos, 0x00, 0, 0x0c, 0x10, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x18, 0x15, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.RedZazak, 0x00, 1, 0x08, 0x17, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0b, 0x17, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.Blob, 0x00, 0, 0x0c, 0x18, 'Thieves Ambush')
|
|
create_sprite(0x00cb, EnemySprite.BunnyBeam, 0x00, 0, 0x14, 0x1c, 'Thieves Ambush') #, fix=True)
|
|
create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 0, 0x13, 0x04, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x0b, 0x09, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x08, 0x0a, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x0c, 0x0b, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x10, 0x0c, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BlueZazak, 0x00, 1, 0x18, 0x0c, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Firesnake, 0x00, 1, 0x0e, 0x14, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x15, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x06, 0x16, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.SparkCW, 0x00, 1, 0x09, 0x16, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.RedZazak, 0x00, 1, 0x09, 0x18, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.Blob, 0x00, 0, 0x1c, 0x16, 'Thieves BK Corner')
|
|
create_sprite(0x00cc, EnemySprite.BunnyBeam, 0x00, 1, 0x07, 0x1c, 'Thieves BK Corner')
|
|
create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x16, 0x05, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.RedBari, 0x00, 0, 0x19, 0x05, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x1c, 0x05, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.Statue, 0x00, 0, 0x14, 0x09, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x08, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x08, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1b, 0x09, 'Ice Antechamber')
|
|
create_sprite(0x00ce, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x09, 'Ice Antechamber')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x0b, 0x05, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x07, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x17, 0x07, 'Tower Lone Statue')
|
|
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x15, 0x0b, 'Tower Lone Statue')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x09, 0x0c, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x08, 0x0f, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x03, 0, 0x03, 0x10, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BlueGuard, 0x00, 0, 0x09, 0x14, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1b, 0x16, 'Tower Dark Chargers')
|
|
create_sprite(0x00d0, EnemySprite.Keese, 0x00, 0, 0x06, 0x19, 'Tower Dark Maze')
|
|
create_sprite(0x00d0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x19, 'Tower Dark Chargers')
|
|
create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x14, 0x06, 'Mire Neglected Room')
|
|
create_sprite(0x00d1, EnemySprite.Beamos, 0x00, 0, 0x1b, 0x06, 'Mire Neglected Room')
|
|
create_sprite(0x00d1, EnemySprite.Wizzrobe, 0x00, 0, 0x04, 0x07, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.RedBari, 0x00, 0, 0x0c, 0x08, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.FourWayShooter, 0x00, 0, 0x05, 0x09, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x04, 0x0b, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x0b, 0x0b, 'Mire Conveyor Barrier')
|
|
create_sprite(0x00d1, EnemySprite.Sluggula, 0x00, 0, 0x1b, 0x0b, 'Mire Neglected Room')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x18, 0x06, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1a, 0x07, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x08, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x1c, 0x08, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Beamos, 0x00, 0, 0x18, 0x0a, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x16, 0x0c, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x13, 0x0d, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Wizzrobe, 0x00, 0, 0x13, 0x10, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x14, 0x14, 'Mire 2')
|
|
create_sprite(0x00d2, EnemySprite.Popo, 0x00, 0, 0x1c, 0x14, 'Mire 2')
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x09, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x0d, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeRight, 0x00, 0, 0x0e, 0x11, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.LaserEyeLeft, 0x00, 0, 0x01, 0x15, embed=True)
|
|
create_sprite(0x00d5, EnemySprite.HardhatBeetle, 0x00, 0, 0x04, 0x15, 'TR Eye Bridge')
|
|
create_sprite(0x00d6, EnemySprite.LaserEyeTop, 0x00, 0, 0x07, 0x02)
|
|
create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x03, 0x16)
|
|
create_sprite(0x00d6, EnemySprite.Medusa, 0x00, 0, 0x0c, 0x16)
|
|
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x05, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x18, 0x05, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x17, 0x09, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x18, 0x09, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x16, 0x0a, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo2, 0x00, 0, 0x19, 0x0a, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x16, 0x0b, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.Popo, 0x00, 0, 0x19, 0x0b, 'Eastern Duo Eyegores')
|
|
create_sprite(0x00d8, EnemySprite.RedEyegoreMimic, 0x00, 0, 0x17, 0x14, 'Eastern Single Eyegore')
|
|
create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x16, 'Eastern Single Eyegore')
|
|
create_sprite(0x00d8, EnemySprite.Stalfos, 0x00, 0, 0x18, 0x1b, 'Eastern Single Eyegore')
|
|
create_sprite(0x00d9, 0x02, SpriteType.Overlord, 0, 0x0c, 0x14)
|
|
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x15, 'Eastern False Switches')
|
|
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x18, 'Eastern False Switches')
|
|
create_sprite(0x00d9, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x18, 0x1b, 'Eastern False Switches')
|
|
create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x07, 0x18, 'Eastern Attic Start')
|
|
create_sprite(0x00da, EnemySprite.AntiFairy, 0x00, 0, 0x08, 0x18, 'Eastern Attic Start')
|
|
create_sprite(0x00db, EnemySprite.BunnyBeam, 0x00, 0, 0x03, 0x04, 'Thieves Lobby') #, fix=True)
|
|
create_sprite(0x00db, EnemySprite.SparkCW, 0x00, 1, 0x0e, 0x0a, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.RedZazak, 0x00, 1, 0x17, 0x0b, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x0c, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.Firesnake, 0x00, 0, 0x14, 0x10, 'Thieves Lobby')
|
|
create_sprite(0x00db, EnemySprite.BlueZazak, 0x00, 1, 0x0f, 0x15, 'Thieves Lobby')
|
|
create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x0a, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.SparkCCW, 0x00, 1, 0x0e, 0x0a, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x0c, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0b, 0x10, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x16, 0x10, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.BunnyBeam, 0x00, 1, 0x0c, 0x16, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.RedZazak, 0x00, 1, 0x0f, 0x16, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.BlueZazak, 0x00, 1, 0x09, 0x17, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 1, 0x16, 0x17, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Firesnake, 0x00, 0, 0x05, 0x1c, 'Thieves Compass Room')
|
|
create_sprite(0x00dc, EnemySprite.Blob, 0x00, 0, 0x0f, 0x1c, 'Thieves Compass Room')
|
|
create_sprite(0x00de, EnemySprite.KholdstareShell, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00de, EnemySprite.FallingIce, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00de, EnemySprite.Kholdstare, 0x00, 0, 0x07, 0x05)
|
|
create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x15, 'Paradox Cave')
|
|
create_sprite(0x00df, EnemySprite.MiniMoldorm, 0x00, 1, 0x0c, 0x16, 'Paradox Cave')
|
|
create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x04, 0x06, 'Tower Gold Knights')
|
|
create_sprite(0x00e0, EnemySprite.BallNChain, 0x00, 0, 0x0b, 0x06, 'Tower Gold Knights')
|
|
create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x06, 'Tower Room 03')
|
|
create_sprite(0x00e0, EnemySprite.BluesainBolt, 0x00, 0, 0x1a, 0x09, 'Tower Room 03')
|
|
create_sprite(0x00e1, EnemySprite.HeartPiece, 0x00, 0, 0x17, 0x0d)
|
|
create_sprite(0x00e1, EnemySprite.AdultNpc, 0x00, 1, 0x07, 0x12)
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x06, 'Lumberjack Tree (top)')
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x06, 'Lumberjack Tree (top)')
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x07, 0x07, 'Lumberjack Tree (top)')
|
|
create_sprite(0x00e2, EnemySprite.Faerie, 0x00, 0, 0x08, 0x07, 'Lumberjack Tree (top)')
|
|
create_sprite(0x00e2, EnemySprite.HeartPiece, 0x00, 0, 0x13, 0x10)
|
|
create_sprite(0x00e3, EnemySprite.MagicBat, 0x00, 1, 0x17, 0x05)
|
|
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x19, 0x07, 'Old Man House', embed=True) # partial
|
|
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x18, 0x08, 'Old Man House')
|
|
create_sprite(0x00e4, EnemySprite.Keese, 0x00, 0, 0x17, 0x09, 'Old Man House', embed=True) # partial
|
|
create_sprite(0x00e4, EnemySprite.OldMan, 0x00, 0, 0x06, 0x16, 'Old Man House')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x09, 'Old Man House Back')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x10, 0x09, 'Old Man House Back')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x09, 'Old Man House Back')
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0e, 'Old Man House Back', embed=True)
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x0f, 0x12, 'Old Man House Back', embed=True) # partial
|
|
create_sprite(0x00e5, EnemySprite.Keese, 0x00, 0, 0x11, 0x12, 'Old Man House Back', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x1b, 0x0b, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x17, 0x0f, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x13, 0x13, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0f, 0x17, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e6, EnemySprite.Keese, 0x00, 0, 0x0b, 0x1b, 'Death Mountain Return Cave (left)', embed=True) # partial
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x10, 0x04, 'Death Mountain Return Cave (right)', embed=True) # partial
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x13, 0x04, 'Death Mountain Return Cave (right)', embed=True) # partial
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0b, 'Death Mountain Return Cave (right)', embed=True)
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0c, 'Death Mountain Return Cave (right)')
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x0b, 0x0d, 'Death Mountain Return Cave (right)')
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0d, 'Death Mountain Return Cave (right)', embed=True)
|
|
create_sprite(0x00e7, EnemySprite.Keese, 0x00, 0, 0x15, 0x0f, 'Death Mountain Return Cave (right)', embed=True)
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x05, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x17, 0x08, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x07, 0x0c, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00e8, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0c, 'Superbunny Cave (Bottom)')
|
|
create_sprite(0x00ea, EnemySprite.HeartPiece, 0x00, 0, 0x0b, 0x0b)
|
|
create_sprite(0x00eb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x14, fix=True) # bumper cave sans logic?
|
|
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x10, 0x04, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x0b, 0x0e, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x1c, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x03, 0x0b, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ee, EnemySprite.BlueBari, 0x00, 0, 0x1c, 0x0c, 'Spiral Cave (Top)')
|
|
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x17, 0x09, 'Paradox Cave Chest Area')
|
|
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x0a, 'Paradox Cave Chest Area')
|
|
create_sprite(0x00ef, EnemySprite.MiniMoldorm, 0x00, 0, 0x1b, 0x0a, 'Paradox Cave Chest Area')
|
|
create_sprite(0x00ef, EnemySprite.CrystalSwitch, 0x00, 0, 0x18, 0x06)
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x03, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x10, 0x03, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x08, 0x04, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0a, 0x04, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x09, 0x07, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x03, 0x0a, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x05, 0x0a, 'Old Man Cave (West)', embed=True) # partial
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x0e, 0x0c, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f0, EnemySprite.OldMan, 0x00, 0, 0x1b, 0x10, 'Old Man Cave (West)')
|
|
create_sprite(0x00f0, EnemySprite.Keese, 0x00, 0, 0x13, 0x13, 'Old Man Cave (West)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x19, 0x10, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1c, 0x10, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x18, 0x11, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1d, 0x11, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x17, 0x12, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x1e, 0x12, 'Old Man Cave (East)', embed=True)
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x06, 0x1b, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x09, 0x1b, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x07, 0x1c, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f1, EnemySprite.Keese, 0x00, 0, 0x08, 0x1c, 'Old Man Cave (East)', embed=True) # partial
|
|
create_sprite(0x00f3, EnemySprite.Grandma, 0x00, 0, 0x06, 0x14)
|
|
create_sprite(0x00f4, EnemySprite.ArgueBros, 0x00, 0, 0x17, 0x14)
|
|
create_sprite(0x00f5, EnemySprite.ArgueBros, 0x00, 0, 0x08, 0x14)
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x05, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x15, 0x0f, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x11, 0x13, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00f9, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x17, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x17, 0x0e, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x18, 0x10, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00fa, EnemySprite.Faerie, 0x00, 0, 0x15, 0x11, 'Spectacle Rock Cave (Bottom)')
|
|
create_sprite(0x00fb, EnemySprite.Bumper, 0x00, 0, 0x17, 0x0d, 'Bumper Cave (bottom)')
|
|
create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x19, 0x0a, 'Bumper Cave (bottom)')
|
|
create_sprite(0x00fb, EnemySprite.HardhatBeetle, 0x00, 0, 0x15, 0x12, 'Bumper Cave (bottom)')
|
|
create_sprite(0x00fd, EnemySprite.MiniMoldorm, 0x00, 0, 0x09, 0x0e, 'Fairy Ascension Cave (Bottom)')
|
|
create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x05, 0x08, 'Fairy Ascension Cave (Bottom)')
|
|
create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x16, 0x08, 'Fairy Ascension Cave (Top)')
|
|
create_sprite(0x00fd, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08, 'Fairy Ascension Cave (Top)')
|
|
create_sprite(0x00fd, EnemySprite.BlueBari, 0x00, 0, 0x0f, 0x11, 'Fairy Ascension Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x16, 0x12, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x14, 0x16, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.MiniMoldorm, 0x00, 0, 0x1a, 0x16, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x12, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00fe, EnemySprite.BlueBari, 0x00, 0, 0x18, 0x18, 'Spiral Cave (Bottom)')
|
|
create_sprite(0x00ff, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x04)
|
|
create_sprite(0x0100, EnemySprite.Shopkeeper, 0x00, 0, 0x0b, 0x1b)
|
|
create_sprite(0x0101, EnemySprite.RupeePull, 0x00, 0, 0x08, 0x13)
|
|
create_sprite(0x0102, EnemySprite.SickKid, 0x00, 0, 0x03, 0x18)
|
|
create_sprite(0x0103, EnemySprite.Drunkard, 0x00, 0, 0x06, 0x15)
|
|
create_sprite(0x0103, EnemySprite.AdultNpc, 0x00, 0, 0x0a, 0x1b)
|
|
create_sprite(0x0103, EnemySprite.Innkeeper, 0x00, 0, 0x17, 0x17)
|
|
create_sprite(0x0104, EnemySprite.UnclePriest, 0x00, 0, 0x1a, 0x17)
|
|
create_sprite(0x0105, EnemySprite.Wiseman, 0x00, 0, 0x07, 0x18)
|
|
create_sprite(0x0106, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x1b)
|
|
create_sprite(0x0107, EnemySprite.BonkItem, 0x00, 0, 0x03, 0x15)
|
|
create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x17, 0x1b, 'Light World Bomb Hut')
|
|
create_sprite(0x0107, EnemySprite.CricketRat, 0x00, 0, 0x18, 0x1b, 'Light World Bomb Hut')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x16, 'Chicken House')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x0c, 0x16, 'Chicken House')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x09, 0x19, 'Chicken House')
|
|
create_sprite(0x0108, EnemySprite.Cucco, 0x00, 0, 0x06, 0x1a, 'Chicken House')
|
|
create_sprite(0x0109, EnemySprite.MagicShopAssistant, 0x00, 0, 0x0a, 0x1b)
|
|
create_sprite(0x010a, EnemySprite.Wiseman, 0x00, 0, 0x19, 0x04)
|
|
create_sprite(0x010b, EnemySprite.WrongPullSwitch, 0x00, 0, 0x0f, 0x03)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0d, 0x06)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x10, 0x06)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x12, 0x07)
|
|
create_sprite(0x010b, 0x1a, SpriteType.Overlord, 0, 0x0f, 0x09)
|
|
create_sprite(0x010b, EnemySprite.CorrectPullSwitch, 0x00, 0, 0x12, 0x03)
|
|
create_sprite(0x010b, EnemySprite.AntiFairy, 0x00, 0, 0x0d, 0x07, 'Dam')
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07, 'Hookshot Fairy')
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07, 'Hookshot Fairy')
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08, 'Hookshot Fairy')
|
|
create_sprite(0x010c, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08, 'Hookshot Fairy')
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x07, 0x14, 'Mimic Cave')
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x08, 0x14, 'Mimic Cave')
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x14, 'Mimic Cave')
|
|
create_sprite(0x010c, EnemySprite.GreenEyegoreMimic, 0x00, 0, 0x0c, 0x1a, 'Mimic Cave')
|
|
create_sprite(0x010d, EnemySprite.SparkCW, 0x00, 0, 0x05, 0x16, 'Mire Shed')
|
|
create_sprite(0x010d, EnemySprite.SparkCCW, 0x00, 0, 0x0a, 0x16, 'Mire Shed')
|
|
create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x06, 0x06)
|
|
create_sprite(0x010e, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x06)
|
|
create_sprite(0x010f, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x0110, EnemySprite.Shopkeeper, 0x00, 0, 0x07, 0x15)
|
|
create_sprite(0x0111, EnemySprite.ArcheryNpc, 0x00, 0, 0x0b, 0x1b)
|
|
create_sprite(0x0112, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x07, 0x0a)
|
|
create_sprite(0x0112, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x14)
|
|
create_sprite(0x0114, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x18)
|
|
create_sprite(0x0114, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x19, 0x14)
|
|
create_sprite(0x0115, EnemySprite.BigFairy, 0x00, 0, 0x17, 0x16)
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x07, 'Capacity Fairy Pool')
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x07, 'Capacity Fairy Pool')
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x17, 0x08, 'Capacity Fairy Pool')
|
|
create_sprite(0x0115, EnemySprite.Faerie, 0x00, 0, 0x18, 0x08, 'Capacity Fairy Pool')
|
|
create_sprite(0x0115, EnemySprite.FairyPondTrigger, 0x00, 0, 0x07, 0x09)
|
|
create_sprite(0x0116, EnemySprite.FairyPondTrigger, 0x00, 0, 0x17, 0x18)
|
|
create_sprite(0x0118, EnemySprite.Shopkeeper, 0x00, 0, 0x19, 0x1b)
|
|
create_sprite(0x0119, EnemySprite.AdultNpc, 0x00, 0, 0x0e, 0x18)
|
|
create_sprite(0x011a, EnemySprite.DarkWorldHintNpc, 0x00, 0, 0x18, 0x17)
|
|
create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 0, 0x18, 0x09)
|
|
create_sprite(0x011b, EnemySprite.HeartPiece, 0x00, 1, 0x05, 0x16)
|
|
create_sprite(0x011c, EnemySprite.BombShopGuy, 0x00, 0, 0x09, 0x19)
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x07, 'Long Fairy Cave')
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x07, 'Long Fairy Cave')
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x05, 0x08, 'Long Fairy Cave')
|
|
create_sprite(0x011e, EnemySprite.Faerie, 0x00, 0, 0x06, 0x08, 'Long Fairy Cave')
|
|
create_sprite(0x011e, EnemySprite.Shopkeeper, 0x00, 0, 0x18, 0x16)
|
|
create_sprite(0x011f, EnemySprite.Shopkeeper, 0x00, 0, 0x17, 0x16)
|
|
create_sprite(0x0120, EnemySprite.GoodBee, 0x00, 0, 0x17, 0x07)
|
|
create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1b, 0x08, 'Good Bee Cave (back)')
|
|
create_sprite(0x0120, EnemySprite.Faerie, 0x00, 0, 0x1a, 0x09, 'Good Bee Cave (back)')
|
|
create_sprite(0x0121, EnemySprite.Smithy, 0x00, 0, 0x04, 0x17)
|
|
create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x07, 0x18)
|
|
create_sprite(0x0122, EnemySprite.FortuneTeller, 0x00, 0, 0x17, 0x18)
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x16, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x0c, 0x16, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x08, 0x17, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.MiniMoldorm, 0x00, 0, 0x03, 0x1a, 'Mini Moldorm Cave')
|
|
create_sprite(0x0123, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x05)
|
|
create_sprite(0x0124, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16)
|
|
create_sprite(0x0125, EnemySprite.Shopkeeper, 0x00, 0, 0x08, 0x16)
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x15, 'Bonk Fairy Pool')
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x15, 'Bonk Fairy Pool')
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x07, 0x16, 'Bonk Fairy Pool')
|
|
create_sprite(0x0126, EnemySprite.Faerie, 0x00, 0, 0x08, 0x16, 'Bonk Fairy Pool')
|
|
create_sprite(0x0126, EnemySprite.HeartPiece, 0x00, 0, 0x1c, 0x14)
|
|
create_sprite(0x0127, EnemySprite.HeartPiece, 0x00, 0, 0x07, 0x16)
|
|
|
|
# Dump above data into yaml
|
|
# class HexInt(int): pass
|
|
#
|
|
# def representer(dumper, data: HexInt):
|
|
# return yaml.ScalarNode('tag:yaml.org,2002:int', hex(data))
|
|
#
|
|
# def build_dict(z):
|
|
# spr = {
|
|
# 'super_tile': HexInt(z.super_tile),
|
|
# 'kind': enemy_names[z.kind] if z.sub_type != 0x07 else HexInt(z.kind),
|
|
# 'sub_type': HexInt(z.sub_type),
|
|
# 'layer': z.layer,
|
|
# 'tile_x': HexInt(z.tile_x),
|
|
# 'tile_y': HexInt(z.tile_y)
|
|
# }
|
|
# if z.region:
|
|
# spr['region'] = z.region
|
|
# if z.drops_item:
|
|
# spr['drops_item'] = z.drops_item
|
|
# if z.drop_item_kind:
|
|
# spr['drop_item_kind'] = HexInt(z.drop_item_kind)
|
|
# return spr
|
|
#
|
|
# data_dump = {HexInt(x): [build_dict(z) for z in y] for x, y in vanilla_sprites.items()}
|
|
#
|
|
# yaml.add_representer(HexInt, representer)
|
|
# yaml.add_representer(defaultdict, Representer.represent_dict)
|
|
# with open('uw_enemy_list.yaml', 'w') as file:
|
|
# yaml.dump(data_dump, file, sort_keys=False)
|
|
|
|
|
|
layered_oam_rooms = {
|
|
0x14, 0x15, 0x51, 0x59, 0x5b, 0x60, 0x62, 0x81, 0x86, 0xa8, 0xaa, 0xb2, 0xb9, 0xc2, 0xcb, 0xcc, 0xdb, 0xdc
|
|
}
|
|
|
|
|
|
class EnemyTable:
|
|
def __init__(self):
|
|
self.room_map = defaultdict(list)
|
|
self.special_bitmasks = None
|
|
|
|
def write_sprite_data_to_rom(self, rom):
|
|
pointer_address = snes_to_pc(0x09D62E)
|
|
data_pointer = snes_to_pc(0x288000)
|
|
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
|
|
rom.write_bytes(data_pointer, [0x00, 0xff])
|
|
data_pointer += 2
|
|
for room in range(0, 0x128):
|
|
if room in self.room_map:
|
|
tracking_mask = 0x00
|
|
data_address = pc_to_snes(data_pointer) & 0xFFFF
|
|
rom.write_bytes(pointer_address + room * 2, int16_as_bytes(data_address))
|
|
rom.write_byte(data_pointer, 0x01 if room in layered_oam_rooms else 0x00)
|
|
list_offset = 1
|
|
idx_adj = 0
|
|
for idx, sprite in enumerate(self.room_map[room]):
|
|
data = sprite.sprite_data()
|
|
rom.write_bytes(data_pointer + list_offset, data)
|
|
list_offset += len(data)
|
|
if sprite.sub_type == 0x07: # overlord
|
|
idx_adj += 1
|
|
continue
|
|
if sprite.location is not None:
|
|
tracking_mask |= 1 << (15 - idx + idx_adj)
|
|
rom.write_byte(data_pointer + list_offset, 0xff)
|
|
data_pointer += list_offset + 1
|
|
rom.write_bytes(snes_to_pc(0x28ACB0) + room * 2, int16_as_bytes(tracking_mask))
|
|
else:
|
|
rom.write_bytes(pointer_address + room * 2, int16_as_bytes(empty_pointer))
|
|
|
|
def size(self):
|
|
size = 2
|
|
for room in range(0, 0x128):
|
|
if room in self.room_map:
|
|
size += sum(len(sprite.sprite_data()) for sprite in self.room_map[room]) + 2
|
|
return size
|
|
|
|
def check_special_bitmasks_size(self):
|
|
size = 0
|
|
for super_tile, dungeon_list in self.special_bitmasks.items():
|
|
size += (1 if len(dungeon_list) % 2 == 1 else 2) + len(dungeon_list) * 3
|
|
if size > 256:
|
|
raise Exception("256 bytes limit reached on special bitmask table. Please revise")
|
|
|
|
def write_special_bitmask_table(self, rom):
|
|
pointer = 0
|
|
for super_tile, dungeon_list in self.special_bitmasks.items():
|
|
pointer_index = pointer // 2
|
|
rom.write_byte(snes_to_pc(0x28AF00) + super_tile, pointer_index)
|
|
is_even = len(dungeon_list) % 2 == 0
|
|
for dungeon, bitmask in dungeon_list.items():
|
|
rom.write_bytes(snes_to_pc(0x28B028) + pointer, [dungeon] + int16_as_bytes(bitmask))
|
|
pointer += 3
|
|
if is_even:
|
|
rom.write_bytes(snes_to_pc(0x28B028) + pointer, [0xFF, 0xFF])
|
|
pointer += 2
|
|
else:
|
|
rom.write_byte(snes_to_pc(0x28B028) + pointer, 0xFF)
|
|
pointer += 1
|
|
|
|
|
|
def setup_enemy_locations(world, player):
|
|
for super_tile, enemy_list in world.data_tables[player].uw_enemy_table.room_map.items():
|
|
for index, sprite in enumerate(enemy_list):
|
|
if valid_drop_location(sprite, index, world, player):
|
|
create_drop_location(sprite, index, super_tile, world, player)
|
|
|
|
|
|
# 1,1,1,1,2,1,2,2,1,2,3,2,2,2,2,2,2,1,2,1(2),1,1,1,1,2
|
|
splittable_supertiles = {0x9, 0x1a, 0x35, 0x36, 0x37, 0x2a, 0x57, 0x74, 0x75, 0x6a, 0x7b, 0x7c, 0x7d, 0x9d, 0x8c,
|
|
0x9b, 0x87, 0x82, 0xa2, 0xb2, 0xb6, 0xa9, 0xaa, 0xbc, 0xdb, 0xd1,
|
|
# fairy needs
|
|
0x107, 0x10c, 0x115, 0x11e, 0x120, 0x126}
|
|
|
|
# minimum 159 bytes maybe reserve 256 (0x100)
|
|
# tr pipes, mire left/right bridges, eastern cannonball, tr front entrance = have zero enemies so far but are splittable
|
|
# 0x14, 0xa2, 0xb9, 0xd6
|
|
|
|
# only a concern once pits are done and cave interiors are shuffled somehow?
|
|
# identify by entrance ids, maybe? may need multiple
|
|
# e8? - separated hardhats, fa (if fairies (quardants)), fd (if fairies (quadrants almost...)
|
|
|
|
|
|
def setup_enemy_dungeon_tables(world, player):
|
|
enemy_table = world.data_tables[player].uw_enemy_table
|
|
dungeon_map = defaultdict(lambda: defaultdict(list))
|
|
super_tile_entrance_id_map = {} # for memoization, very minor optimization
|
|
for super_tile, enemy_list in enemy_table.room_map.items():
|
|
if super_tile in splittable_supertiles:
|
|
idx_adj = 0
|
|
for index, sprite in enumerate(enemy_list):
|
|
if (super_tile, index) in key_drop_special:
|
|
loc_name = key_drop_special[(super_tile, index)]
|
|
else:
|
|
loc_name = f'{sprite.region} Enemy #{index+1}'
|
|
loc = world.get_location_unsafe(loc_name, player)
|
|
if sprite.sub_type == 0x07: # overlord
|
|
idx_adj += 1
|
|
continue # overlords can't have locations
|
|
if loc:
|
|
# possible to-do: caves really aren't supported yet - entrance ids?
|
|
if loc.parent_region.dungeon:
|
|
dungeon = loc.parent_region.dungeon.dungeon_id * 2
|
|
dungeon_map[super_tile][dungeon].append((loc, index-idx_adj))
|
|
else:
|
|
if super_tile not in super_tile_entrance_id_map:
|
|
super_tile_entrance_id_map[super_tile] = find_entrance_ids(loc.parent_region)
|
|
for entrance_id in super_tile_entrance_id_map[super_tile]:
|
|
dungeon_map[super_tile][entrance_id].append((loc, index-idx_adj))
|
|
special_bitmasks = defaultdict(lambda: defaultdict(int))
|
|
for super_tile, dungeon_list in dungeon_map.items():
|
|
for dungeon, data_list in dungeon_list.items():
|
|
for loc, index in data_list:
|
|
special_bitmasks[super_tile][dungeon] |= (1 << (15 - index))
|
|
enemy_table.special_bitmasks = special_bitmasks
|
|
|
|
|
|
def find_entrance_ids(region):
|
|
entrance_list = []
|
|
queue = deque([region])
|
|
visited = {region}
|
|
while len(queue) > 0:
|
|
current = queue.popleft()
|
|
for ent in current.entrances:
|
|
if ent.parent_region.type in [RegionType.LightWorld, RegionType.DarkWorld]:
|
|
entrance_list.append(door_addresses[ent.name][0] + 1)
|
|
elif ent.parent_region not in visited:
|
|
queue.append(ent.parent_region)
|
|
visited.add(ent.parent_region)
|
|
return entrance_list
|
|
|
|
|
|
def valid_drop_location(sprite, index, world, player):
|
|
if world.dropshuffle[player] == 'underworld':
|
|
if sprite.drops_item and sprite.drop_item_kind in [0xe4, 0xe5]:
|
|
# already has a location
|
|
return False
|
|
elif sprite.never_drop:
|
|
return False
|
|
elif sprite.sub_type != SpriteType.Overlord:
|
|
stat = world.data_tables[player].enemy_stats[sprite.kind]
|
|
return stat.drop_flag and (not sprite.embedded or sprite.static) # static for the babusu spawners in Ice
|
|
|
|
|
|
def create_drop_location(sprite, index, super_tile, world, player):
|
|
|
|
address = drop_address(index, super_tile)
|
|
region_name = sprite.region
|
|
parent = world.get_region(region_name, player)
|
|
enemy_name = enemy_names[sprite.kind]
|
|
descriptor = f'Enemy #{index+1}'
|
|
modifier = parent.hint_text not in {'a storyteller', 'fairies deep in a cave', 'a spiky hint',
|
|
'a bounty of five items', 'the sick kid', 'Sahasrahla'}
|
|
hint_text = f'held by a {enemy_name} {"in" if modifier else "near"} {parent.hint_text}'
|
|
drop_location = Location(player, f'{region_name} {descriptor}', address, hint_text=hint_text, parent=parent,
|
|
note=enemy_name)
|
|
world.dynamic_locations.append(drop_location)
|
|
drop_location.drop = sprite
|
|
sprite.location = drop_location
|
|
drop_location.type = LocationType.Drop
|
|
parent.locations.append(drop_location)
|
|
|
|
|
|
# todo: placeholder address
|
|
def drop_address(index, super_tile):
|
|
return 0x7f9000 + super_tile * 2 + (index << 24)
|
|
|
|
|
|
prize_pack_selector = {
|
|
0: ['Nothing'],
|
|
1: ['Small Heart', 'Small Heart', 'Small Heart', 'Small Heart',
|
|
'Rupee (1)', 'Small Heart', 'Small Heart', 'Rupee (1)'],
|
|
2: ['Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (20)',
|
|
'Rupees (5)', 'Rupee (1)', 'Rupees (5)', 'Rupees (5)'],
|
|
3: ['Big Magic', 'Small Magic', 'Small Magic', 'Rupees (5)',
|
|
'Big Magic', 'Small Magic', 'Small Heart', 'Small Magic'],
|
|
4: ['Single Bomb', 'Single Bomb', 'Single Bomb', 'Single Bomb',
|
|
'Single Bomb', 'Single Bomb', 'Bombs (10)', 'Single Bomb'],
|
|
5: ['Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)',
|
|
'Arrows (5)', 'Small Heart', 'Arrows (5)', 'Arrows (10)'],
|
|
6: ['Small Magic', 'Rupee (1)', 'Small Heart', 'Arrows (5)',
|
|
'Small Magic', 'Single Bomb', 'Rupee (1)', 'Small Heart'],
|
|
7: ['Small Heart', 'Fairy', 'Big Magic', 'Rupees (20)',
|
|
'Bombs (10)', 'Small Heart', 'Rupees (20)', 'Arrows (10)'],
|
|
}
|
|
|
|
|
|
def add_drop_contents(world, player):
|
|
retro_bow = world.bow_mode[player].startswith('retro')
|
|
index_selector = [0]*8
|
|
for super_tile, enemy_list in world.data_tables[player].uw_enemy_table.room_map.items():
|
|
for sprite in enemy_list:
|
|
if sprite.drops_item and sprite.drop_item_kind == 0xe4:
|
|
continue
|
|
elif sprite.sub_type != SpriteType.Overlord:
|
|
stat = world.data_tables[player].enemy_stats[sprite.kind]
|
|
if stat.drop_flag:
|
|
pack = 0
|
|
if isinstance(stat.prize_pack, int):
|
|
pack = stat.prize_pack
|
|
elif isinstance(stat.prize_pack, tuple):
|
|
pack = random.choice(stat.prize_pack)
|
|
pack_contents = prize_pack_selector[pack]
|
|
idx = index_selector[pack]
|
|
index_selector[pack] = (idx + 1) % len(pack_contents)
|
|
item_name = pack_contents[idx]
|
|
item_name = 'Rupees (5)' if retro_bow and 'Arrows' in item_name else item_name
|
|
world.itempool.append(ItemFactory(item_name, player))
|
|
|
|
|
|
enemy_names = {
|
|
0x00: 'Raven',
|
|
0x01: 'Vulture',
|
|
0x04: 'CorrectPullSwitch',
|
|
0x06: 'WrongPullSwitch',
|
|
0x08: 'Octorok',
|
|
0x09: 'Moldorm',
|
|
0x0a: 'Octorok4Way',
|
|
0x0b: 'Cucco',
|
|
0x0d: 'Buzzblob',
|
|
0x0e: 'Snapdragon',
|
|
|
|
0x0f: 'Octoballoon',
|
|
0x10: 'OctoballoonBaby',
|
|
0x11: 'Hinox',
|
|
0x12: 'Moblin',
|
|
0x13: 'MiniHelmasaur',
|
|
0x14: 'ThievesTownGrate',
|
|
0x15: 'AntiFairy',
|
|
0x16: 'Wiseman',
|
|
0x17: 'Hoarder',
|
|
0x18: 'MiniMoldorm',
|
|
0x19: 'Poe',
|
|
0x1a: 'Smithy',
|
|
0x1b: 'Arrow',
|
|
0x1c: 'Statue',
|
|
0x1d: 'FluteQuest',
|
|
0x1e: 'CrystalSwitch',
|
|
0x1f: 'SickKid',
|
|
0x20: 'Sluggula',
|
|
0x21: 'WaterSwitch',
|
|
0x22: 'Ropa',
|
|
0x23: 'RedBari',
|
|
0x24: 'BlueBari',
|
|
0x25: 'TalkingTree',
|
|
0x26: 'HardhatBeetle',
|
|
0x27: 'Deadrock',
|
|
0x28: 'DarkWorldHintNpc',
|
|
0x29: 'AdultNpc',
|
|
0x2a: 'SweepingLady',
|
|
0x2b: 'Hobo',
|
|
0x2c: 'Lumberjacks',
|
|
0x2d: 'TelepathicTile',
|
|
0x2e: 'FluteKid',
|
|
0x2f: 'RaceGameLady',
|
|
|
|
0x30: 'RaceGameGuy',
|
|
0x31: 'FortuneTeller',
|
|
0x32: 'ArgueBros',
|
|
0x33: 'RupeePull',
|
|
0x34: 'YoungSnitch',
|
|
0x35: 'Innkeeper',
|
|
0x36: 'Witch',
|
|
0x37: 'Waterfall',
|
|
0x38: 'EyeStatue',
|
|
0x39: 'Locksmith',
|
|
0x3a: 'MagicBat',
|
|
0x3b: 'BonkItem',
|
|
0x3c: 'KidInKak',
|
|
0x3d: 'OldSnitch',
|
|
0x3e: 'Hoarder2',
|
|
0x3f: 'TutorialGuard',
|
|
|
|
0x40: 'LightningGate',
|
|
0x41: 'BlueGuard',
|
|
0x42: 'GreenGuard',
|
|
0x43: 'RedSpearGuard',
|
|
0x44: 'BluesainBolt',
|
|
0x45: 'UsainBolt',
|
|
0x46: 'BlueArcher',
|
|
0x47: 'GreenBushGuard',
|
|
0x48: 'RedJavelinGuard',
|
|
0x49: 'RedBushGuard',
|
|
0x4a: 'BombGuard',
|
|
0x4b: 'GreenKnifeGuard',
|
|
0x4c: 'Geldman',
|
|
0x4d: 'Toppo',
|
|
0x4e: 'Popo',
|
|
0x4f: 'Popo2',
|
|
|
|
0x51: 'ArmosStatue',
|
|
0x52: 'KingZora',
|
|
0x53: 'ArmosKnight',
|
|
0x54: 'Lanmolas',
|
|
0x55: 'FireballZora',
|
|
0x56: 'Zora',
|
|
0x57: 'DesertStatue',
|
|
0x58: 'Crab',
|
|
0x59: 'LostWoodsBird',
|
|
0x5a: 'LostWoodsSquirrel',
|
|
0x5b: 'SparkCW',
|
|
0x5c: 'SparkCCW',
|
|
0x5d: 'RollerVerticalUp',
|
|
0x5e: 'RollerVerticalDown',
|
|
0x5f: 'RollerHorizontalLeft',
|
|
0x60: 'RollerHorizontalRight',
|
|
0x61: 'Beamos',
|
|
0x62: 'MasterSword',
|
|
0x63: 'DebirandoPit',
|
|
0x64: 'Debirando',
|
|
0x65: 'ArcheryNpc',
|
|
0x66: 'WallCannonVertLeft',
|
|
0x67: 'WallCannonVertRight',
|
|
0x68: 'WallCannonHorzTop',
|
|
0x69: 'WallCannonHorzBottom',
|
|
0x6a: 'BallNChain',
|
|
0x6b: 'CannonTrooper',
|
|
0x6d: 'CricketRat',
|
|
0x6e: 'Snake',
|
|
0x6f: 'Keese',
|
|
|
|
0x71: 'Leever',
|
|
0x72: 'FairyPondTrigger',
|
|
0x73: 'UnclePriest',
|
|
0x74: 'RunningNpc',
|
|
0x75: 'BottleMerchant',
|
|
0x76: 'Zelda',
|
|
0x78: 'Grandma',
|
|
0x79: 'Bee',
|
|
0x7a: 'Agahnim',
|
|
0x7c: 'FloatingSkull',
|
|
0x7d: 'BigSpike',
|
|
0x7e: 'FirebarCW',
|
|
0x7f: 'FirebarCCW',
|
|
0x80: 'Firesnake',
|
|
0x81: 'Hover',
|
|
0x82: 'AntiFairyCircle',
|
|
0x83: 'GreenEyegore',
|
|
0x84: 'RedEyegore',
|
|
0x85: 'YellowStalfos', # falling stalfos that shoots head
|
|
0x86: 'Kodongo',
|
|
0x88: 'Mothula',
|
|
0x8a: 'SpikeBlock',
|
|
0x8b: 'Gibdo',
|
|
0x8c: 'Arrghus',
|
|
0x8d: 'Arrghi',
|
|
0x8e: 'Terrorpin',
|
|
0x8f: 'Blob',
|
|
0x90: 'Wallmaster',
|
|
0x91: 'StalfosKnight',
|
|
0x92: 'HelmasaurKing',
|
|
0x93: 'Bumper',
|
|
0x94: 'Pirogusu',
|
|
0x95: 'LaserEyeLeft',
|
|
0x96: 'LaserEyeRight',
|
|
0x97: 'LaserEyeTop',
|
|
0x98: 'LaserEyeBottom',
|
|
0x99: 'Pengator',
|
|
0x9a: 'Kyameron',
|
|
0x9b: 'Wizzrobe',
|
|
0x9c: 'Zoro', # babasu horizontal?
|
|
0x9d: 'Babasu', # babasu vertical?
|
|
0x9e: 'GroveOstritch',
|
|
0x9f: 'GroveRabbit',
|
|
0xa0: 'GroveBird',
|
|
0xa1: 'Freezor',
|
|
0xa2: 'Kholdstare',
|
|
0xa3: 'KholdstareShell',
|
|
0xa4: 'FallingIce',
|
|
0xa5: 'BlueZazak',
|
|
0xa6: 'RedZazak',
|
|
0xa7: 'Stalfos',
|
|
0xa8: 'GreenZirro',
|
|
0xa9: 'BlueZirro',
|
|
0xaa: 'Pikit',
|
|
0xab: 'CrystalMaiden',
|
|
# ... OW
|
|
0xac: 'Apple',
|
|
0xad: 'OldMan',
|
|
0xae: 'PipeDown',
|
|
0xaf: 'PipeUp',
|
|
0xb0: 'PipeRight',
|
|
0xb1: 'PipeLeft',
|
|
0xb2: 'GoodBee',
|
|
0xb3: 'PedestalPlaque',
|
|
0xb4: 'PurpleChest',
|
|
0xb5: 'BombShopGuy',
|
|
0xb6: 'Kiki',
|
|
0xb7: 'BlindMaiden',
|
|
0xb9: 'BullyPinkBall',
|
|
|
|
0xba: 'Whirlpool',
|
|
0xbb: 'Shopkeeper',
|
|
0xbc: 'Drunkard',
|
|
0xbd: 'Vitreous',
|
|
# ... (spawnables)
|
|
0xc0: 'Catfish',
|
|
0xc1: 'CutsceneAgahnim',
|
|
0xc2: 'Boulder',
|
|
0xc3: 'Gibo', # patrick!
|
|
0xc4: 'Thief',
|
|
0xc5: 'Medusa',
|
|
0xc6: 'FourWayShooter',
|
|
0xc7: 'Pokey',
|
|
0xc8: 'BigFairy',
|
|
0xc9: 'Tektite', # firebat?
|
|
0xca: 'Chainchomp',
|
|
0xcb: 'TrinexxRockHead',
|
|
0xcc: 'TrinexxFireHead',
|
|
0xcd: 'TrinexxIceHead',
|
|
0xce: 'Blind',
|
|
0xcf: 'Swamola',
|
|
0xd0: 'Lynel',
|
|
0xd1: 'BunnyBeam',
|
|
0xd2: 'FloppingFish',
|
|
0xd3: 'Stal', # alive skull rock?
|
|
0xd4: 'Landmine',
|
|
0xd5: 'DiggingGameNPC',
|
|
0xd6: 'Ganon',
|
|
0xd8: 'SmallHeart',
|
|
0xda: 'BlueRupee',
|
|
0xdb: 'RedRupee',
|
|
0xdc: 'BombRefill1',
|
|
0xdd: 'BombRefill4',
|
|
0xde: 'BombRefill8',
|
|
|
|
0xe0: 'LargeMagic',
|
|
0xe3: 'Faerie',
|
|
0xe4: 'SmallKey',
|
|
0xe7: 'Mushroom',
|
|
0xe8: 'FakeMasterSword',
|
|
0xe9: 'MagicShopAssistant',
|
|
0xeb: 'HeartPiece',
|
|
0xed: 'SomariaPlatform',
|
|
0xee: 'CastleMantle',
|
|
0xef: 'GreenMimic',
|
|
0xf0: 'RedMimic',
|
|
0xf2: 'MedallionTablet',
|
|
0xf3: 'PositionTarget',
|
|
0xf4: 'Boulders'
|
|
}
|
|
|
|
overlord_names = {
|
|
0x01: 'PositionTarget', 0x02: 'FullRoomCannons', 0x03: 'VerticalCanon',
|
|
0x05: 'FallingStalfos', 0x06: 'SnakeTrap',
|
|
0x07: 'MovingFloor', 0x08: 'BlobSpawner', 0x09: 'Wallmaster',
|
|
0x0A: 'FallingSquare', 0x0B: 'FallingBridge',
|
|
0x10: 'Pirogusu_Left', 0x11: 'Pirogusu_Right', 0x12: 'Pirogusu_Top', 0x13: 'Pirogusu_Bottom',
|
|
0x14: 'TileRoom',
|
|
0x15: 'WizzrobeSpawner', 0x16: 'ZoroSpawner', 0x17: 'PotTrap', 0x18: 'InvisibleStalfos',
|
|
0x19: 'ArmosCoordinator', 0x1A: 'BombTrap',
|
|
}
|
|
|
|
sprite_translation = {
|
|
'RollerVerticalDown': EnemySprite.RollerVerticalDown,
|
|
'RollerVerticalUp': EnemySprite.RollerVerticalUp,
|
|
'RollerHorizontalRight': EnemySprite.RollerHorizontalRight,
|
|
'RollerHorizontalLeft': EnemySprite.RollerHorizontalLeft,
|
|
'AntiFairyCircle': EnemySprite.AntiFairyCircle,
|
|
'Beamos': EnemySprite.Beamos,
|
|
'BigSpike': EnemySprite.BigSpike,
|
|
'SpikeBlock': EnemySprite.SpikeBlock,
|
|
'Bumper': EnemySprite.Bumper,
|
|
'Statue': EnemySprite.Statue,
|
|
'FirebarCW': EnemySprite.FirebarCW,
|
|
'FirebarCCW': EnemySprite.FirebarCCW,
|
|
'SparkCW': EnemySprite.SparkCW,
|
|
'SparkCCW': EnemySprite.SparkCCW,
|
|
'Kodongo': EnemySprite.Kodongo,
|
|
'Antifairy': EnemySprite.AntiFairy,
|
|
'AntiFairy': EnemySprite.AntiFairy,
|
|
'ArmosStatue': EnemySprite.ArmosStatue,
|
|
'Babasu': EnemySprite.Babasu,
|
|
'BallNChain': EnemySprite.BallNChain,
|
|
'Blob': EnemySprite.Blob,
|
|
'BlueArcher': EnemySprite.BlueArcher,
|
|
'BlueBari': EnemySprite.BlueBari,
|
|
'BlueGuard': EnemySprite.BlueGuard,
|
|
'BluesainBolt': EnemySprite.BluesainBolt,
|
|
'BlueZazak': EnemySprite.BlueZazak,
|
|
'BlueZirro': EnemySprite.BlueZirro,
|
|
'BombGuard': EnemySprite.BombGuard,
|
|
'BunnyBeam': EnemySprite.BunnyBeam,
|
|
'Buzzblob': EnemySprite.Buzzblob,
|
|
'CannonTrooper': EnemySprite.CannonTrooper,
|
|
'Chainchomp': EnemySprite.Chainchomp,
|
|
'Crab': EnemySprite.Crab,
|
|
'CricketRat': EnemySprite.CricketRat,
|
|
'Cucco': EnemySprite.Cucco,
|
|
'Deadrock': EnemySprite.Deadrock,
|
|
'Debirando': EnemySprite.Debirando,
|
|
'DebirandoPit': EnemySprite.DebirandoPit,
|
|
'FakeMasterSword': EnemySprite.FakeMasterSword,
|
|
'Faerie': EnemySprite.Faerie,
|
|
'FireballZora': EnemySprite.FireballZora,
|
|
'Firesnake': EnemySprite.Firesnake,
|
|
'FloatingSkull': EnemySprite.FloatingSkull,
|
|
'FloppingFish': EnemySprite.FloppingFish,
|
|
'FourWayShooter': EnemySprite.FourWayShooter,
|
|
'Freezor': EnemySprite.Freezor,
|
|
'Geldman': EnemySprite.Geldman,
|
|
'Gibdo': EnemySprite.Gibdo,
|
|
'Gibo': EnemySprite.Gibo,
|
|
'GreenBushGuard': EnemySprite.GreenBushGuard,
|
|
'GreenEyegoreMimic': EnemySprite.GreenEyegoreMimic,
|
|
'GreenGuard': EnemySprite.GreenGuard,
|
|
'GreenKnifeGuard': EnemySprite.GreenKnifeGuard,
|
|
'GreenMimic': EnemySprite.GreenMimic,
|
|
'GreenZirro': EnemySprite.GreenZirro,
|
|
'HardhatBeetle': EnemySprite.HardhatBeetle,
|
|
'Hinox': EnemySprite.Hinox,
|
|
'Hoarder': EnemySprite.Hoarder,
|
|
'Hoarder2': EnemySprite.Hoarder2,
|
|
'Hover': EnemySprite.Hover,
|
|
'Keese': EnemySprite.Keese,
|
|
'Kyameron': EnemySprite.Kyameron,
|
|
'Landmine': EnemySprite.Landmine,
|
|
'Leever': EnemySprite.Leever,
|
|
'Lynel': EnemySprite.Lynel,
|
|
'Medusa': EnemySprite.Medusa,
|
|
'MiniHelmasaur': EnemySprite.MiniHelmasaur,
|
|
'MiniMoldorm': EnemySprite.MiniMoldorm,
|
|
'Moblin': EnemySprite.Moblin,
|
|
'Octoballoon': EnemySprite.Octoballoon,
|
|
'Octorok': EnemySprite.Octorok,
|
|
'Octorok4Way': EnemySprite.Octorok4Way,
|
|
'Pengator': EnemySprite.Pengator,
|
|
'Pikit': EnemySprite.Pikit,
|
|
'Poe': EnemySprite.Poe,
|
|
'Pokey': EnemySprite.Pokey,
|
|
'Popo': EnemySprite.Popo,
|
|
'Popo2': EnemySprite.Popo2,
|
|
'Raven': EnemySprite.Raven,
|
|
'RedBari': EnemySprite.RedBari,
|
|
'RedBushGuard': EnemySprite.RedBushGuard,
|
|
'RedEyegoreMimic': EnemySprite.RedEyegoreMimic,
|
|
'RedJavelinGuard': EnemySprite.RedJavelinGuard,
|
|
'RedMimic': EnemySprite.RedMimic,
|
|
'RedSpearGuard': EnemySprite.RedSpearGuard,
|
|
'RedZazak': EnemySprite.RedZazak,
|
|
'Ropa': EnemySprite.Ropa,
|
|
'Sluggula': EnemySprite.Sluggula,
|
|
'Snake': EnemySprite.Snake,
|
|
'Snapdragon': EnemySprite.Snapdragon,
|
|
'Stal': EnemySprite.Stal,
|
|
'Stalfos': EnemySprite.Stalfos,
|
|
'StalfosKnight': EnemySprite.StalfosKnight,
|
|
'Swamola': EnemySprite.Swamola,
|
|
'Tektite': EnemySprite.Tektite,
|
|
'Terrorpin': EnemySprite.Terrorpin,
|
|
'Thief': EnemySprite.Thief,
|
|
'Toppo': EnemySprite.Toppo,
|
|
'UsainBolt': EnemySprite.UsainBolt,
|
|
'Vulture': EnemySprite.Vulture,
|
|
'YellowStalfos': EnemySprite.YellowStalfos,
|
|
'Wallmaster': EnemySprite.Wallmaster,
|
|
'Wizzrobe': EnemySprite.Wizzrobe,
|
|
'Zora': EnemySprite.Zora,
|
|
'Zoro': EnemySprite.Zoro,
|
|
}
|