1.8 KiB
1.8 KiB
New Features
- Mirror Scroll no longer erases blocks, the real mirror still will. (Sorry!)
- Standard+Crossed Dungeon now gives you a little magic, a few bombs, and a few arrows if you die or S&Q after meeting your uncle (also works with mirror/scroll)
- Dungeon reminder added to hud for Crossed dungeons
- Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
- Agahnims dungeon items can be started with now
- GUI updates courtesy of Mike T
Map Features (Crossed only + Experimental)
- Key counters added to hud. Indicates number of keys in chests (found/total). In small key shuffle, this count indicates how many smalls for that dungeon could be outside it.
- Total key indicator added to hud if you have found the map. Counts down from the total number of keys in dungeon to 0 as you collect them.
- Big Key indicator added to hud. Indicates if BK is not in the dungeon, or if BnC guard has it (Probably will move away from hud if kept)
Note: Only one of the key indicator will probably become core at most.
Experimental changes
- Mirror scroll is now core for non-vanilla Door Shuffle (no longer experimental)
- GT Bosses stay dead in non-vanilla Door Shuffle (no longer experimental)
- Map features listed above are now experimental
Bug Fixes
- Splashing at hobo no longer prevents you from buying bomb capacity upgrades
- Small vitreous eyeballs will not drop items (DR basic and crossed only)
- In Vanilla doors the HC back hallway area was broken - should be better now - also Trap Doors
- Firebar speed should now be consistent. Ice palace rooms have slow firebars even if shuffled to other dungeons. Others should have normal speed firebars.
- Red/Blue pendant swap fixed (originally ER bug)
- Compass shuffle vs map shuffle item menu fix (originally ER bug)