Files
alttpr-python/docs/presets/async_doors_league/S4_Ganonhunt.yaml
2024-03-01 14:11:28 -06:00

71 lines
1.6 KiB
YAML

meta:
algorithm: balanced
players: 1
race: true
user_notes: ''
placements:
1:
Desert Palace - Boss: Triforce Piece
Eastern Palace - Boss: Triforce Piece
Ice Palace - Boss: Triforce Piece
Misery Mire - Boss: Triforce Piece
Palace of Darkness - Boss: Triforce Piece
Skull Woods - Boss: Triforce Piece
Swamp Palace - Boss: Triforce Piece
Thieves' Town - Boss: Triforce Piece
Tower of Hera - Boss: Triforce Piece
Turtle Rock - Boss: Triforce Piece
settings:
1:
accessibility: locations
aga_randomness: true
any_enemy_logic: allow_all
beemizer: 0
bigkeyshuffle: true
bombbag: false
boss_shuffle: none
bow_mode: progressive
collection_rate: true
compassshuffle: true
crystals_ganon: '7'
crystals_gt: random
decoupledoors: false
difficulty: normal
door_self_loops: false
door_shuffle: crossed
door_type_mode: big
dropshuffle: keys
dungeon_counters: 'on'
enemy_damage: default
enemy_health: default
enemy_shuffle: none
experimental: true
flute_mode: normal
goal: ganonhunt
hints: true
intensity: 3
item_functionality: normal
key_logic_algorithm: partial
keyshuffle: wild
logic: noglitches
mapshuffle: true
mixed_travel: prevent
mode: open
openpyramid: auto
overworld_map: default
pottery: keys
pseudoboots: true
shopsanity: true
shuffle: crossed
shufflelinks: true
shufflepots: false
shuffletavern: true
standardize_palettes: standardize
swords: random
take_any: none
trap_door_mode: boss
triforce_goal: 8
triforce_pool: 10
start_inventory:
1: []