Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on Bug fix for accessibility: none Moved bk/key info to keysanity screen Added chest total to keysanity screen
1.9 KiB
1.9 KiB
New Features
- Crossed Dungeon generation improvements
- Standard mode generation improvements
- Spoiler lists bosses (multiworld compatible)
- Bombs escape not valid for Crossed Dungeon
- Graph algorithm speed improvement for placements and playthrough
- TT Attic Hint tile should have a crystal switch accessible now
- Updated to v.31.0.5
Experimental features
- Moved BK information and total chest keys per dungeon to keysanity menu. The info there requires compass for all info.
- Map still required for on-hud key counter.
- Added total counter to keysanity the compass/map screen when you have the compass for the dungeon.
- Open "Edge" transitions can now be linked with normal doors
- "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges
Couple of temporary debug features added:
- Total item count displays where TFH's goal usually does
- A red square appears in the upper right corner of the hud if the castle gate is closed
Bug Fixes
- Fix for Animated Tiles in crossed dungeon
- Stonewall hardlock no longer reachable from certain drops (Sewer Drop, some Skull Woods drops) that were previously possible
- No logic uses less key door logic
- Spoiler log encoding
- Enemizer settings made consistent with website
- Swamp flooded ladders in the basement now requires Flippers
- PoD EG Glitch gets killed on transitions (Only when DR is on)
- Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
- Fixed SRAM corruption issues
- Problem with the dungeons requiring you to take Blind through her attic fixed. (Maiden no longer despawns)
- Hyrule Castle will not be your DW access in various Entrance Shuffles: simple, restricted, dungeonssimple, dungeonsfull (Also prevents getting stuck in TR opening)
- Beatable only (accessibility: none) no longer fails when there are unplaced items