Files
alttpr-python/RELEASENOTES.md
aerinon 11dcc719fb Stop attempting to download link sprite
Create link sprite from local rom if missing
Fixing output_path bugs in the adjuster and sprite display
2021-06-22 16:05:41 -06:00

3.5 KiB

New Features

Maiden Hint for Theives Town Attic

In crossed dungeon mode, if you bring the maiden to the boss room when the attic is not bombed (and thus no light in the room), she mentions the dungeon where you can find the cracked floor.

Links house can now be shuffled in different ER settings. It will be limited to the Light World (or Dark World in inverted) if Crossed or Insanity shuffle is not one. It it also limited if door shuffle settings allow the Sanctuary to be in the dark world. (This is prevent having no Light World spawn points in Open modes) This setting is ignored by standard mode. THe CLI parameter is --shufflelinks

OWG Glitch Logic

Thanks to qadan, cheuer, & compiling

Bug Fixes and Notes.

  • 0.4.0.7
    • Reduce flashing option added
    • Sprite author credit added
    • Ranged Crystal switch rules tweaked
    • Baserom update: includes Credits Speedup, reduced flashing option, msu resume (but turned off by default)
    • Create link sprite's zspr from local ROM and no longer attempts to download it from website
    • Some minor bug fixes
  • 0.4.0.6
    • Hints now default to off
    • The maiden gives you a hint to the attic if you bring her to the unlit boss room
    • Beemizer support and fix for shopsanity
    • Capacity upgrades removed in hard/expert item difficulties
    • Swamp Hub added to lobby shuffle with ugly cave entrance.
    • TR Lava Escape added to lobby shuffle.
    • Hyrule Main Lobby and Sanctuary can now have a more visible outside exit, and rugs modified to be fully clipped.
  • 0.4.0.5
    • Insanity - less restrictions on exiting (all modes)
    • Fix for simple bosses shuffle
    • Fix for boss shuffle from Mystery.py
    • Minor msu fade out bug (thanks codemann8)
    • Other bug fixes (thanks Catobat)
  • 0.4.0.4
    • Added --shufflelinks option
    • Moved spawning as a bunny indoors to experimental
    • Baserom bug fixes
  • 0.4.0.3
    • Fixed a bug where Sanctuary could be chosen as a lobby for a DW dungeon in non-crossed ER modes
  • 0.4.0.2
    • Fixed a bug where Defeat Ganon is not possible
    • Fixed the item counter total
    • Fixed the bunny state when starting out in Sanc in a dark world dungeon
  • 0.4.0.1
    • Moved stonewall pre-opening to not happen in experimental
    • Updated baserom
      • Boss RNG perseved between files
      • Vanilla prize pack fix
      • Starting equipment fix
      • Post-Aga world state option
      • Code optimzation
      • Bottle quickswap via double shoulder
      • Credits update
      • Accessibility option
      • Sewer map/compass fix
    • Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
    • DR ASM optimization
    • Removed Archery Game from Take-Any caves in inverted
    • Fixed a problem with new YAML parser
  • 0.4.0.0
    • Mystery yaml parser updated to a package maintained version (Thanks StructuralMike)
    • Bomb-logic and extend crystal switch logic (Thanks StructuralMike)
    • Fixed logic for moved locations in playthrough (Thanks compiling)
    • OWG Glitch logic added

Known Issues

  • Shopsanity Issues
    • Hints for items in shops can be misleading (ER)
    • Forfeit in Multiworld not granting all shop items
  • Potential keylocks in multi-entrance dungeons
  • Incorrect vanilla key logic for Mire

Other Notes

Triforce Hunt Options

Thanks to deathFouton!

--triforce_pool and --triforce_goal added to the CLI.

Also, to the Mystery.py he added the following options:

  • triforce_goal_min
  • triforce_goal_max
  • triforce_pool_min
  • triforce_pool_max
  • triforce_min_difference

See the example yaml file for demonstrated usage.