Files
alttpr-python/source/gui/bottom.py
aerinon ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00

276 lines
11 KiB
Python

from tkinter import ttk, messagebox, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT, X
from argparse import Namespace
import logging
import os
import random
import re
from CLI import parse_cli
from Fill import FillError
from Main import main, EnemizerError
from Utils import local_path, output_path, open_file, update_deprecated_args
import source.classes.constants as CONST
from source.gui.randomize.multiworld import multiworld_page
import source.gui.widgets as widgets
from source.classes.Empty import Empty
def bottom_frame(self, parent, args=None):
# Bottom Frame
self = ttk.Frame(parent)
# Bottom Frame options
self.widgets = {}
mw,_ = multiworld_page(self, parent.settings)
mw.pack(fill=X, expand=True)
self.widgets = mw.widgets
# Seed input
# widget ID
widget = "seed"
# Empty object
self.widgets[widget] = Empty()
# pieces
self.widgets[widget].pieces = {}
# frame
self.widgets[widget].pieces["frame"] = Frame(self)
# frame: label
self.widgets[widget].pieces["frame"].label = Label(self.widgets[widget].pieces["frame"], text="Seed #")
self.widgets[widget].pieces["frame"].label.pack(side=LEFT)
# storagevar
savedSeed = parent.settings["seed"]
self.widgets[widget].storageVar = StringVar(value=savedSeed)
# textbox
self.widgets[widget].type = "textbox"
self.widgets[widget].pieces["textbox"] = Entry(self.widgets[widget].pieces["frame"], width=15, textvariable=self.widgets[widget].storageVar)
self.widgets[widget].pieces["textbox"].pack(side=LEFT)
def saveSeed(caller,_,mode):
savedSeed = self.widgets["seed"].storageVar.get()
parent.settings["seed"] = int(savedSeed) if savedSeed.isdigit() else None
self.widgets[widget].storageVar.trace_add("write",saveSeed)
# frame: pack
self.widgets[widget].pieces["frame"].pack(side=LEFT)
## Number of Generation attempts
key = "generationcount"
self.widgets[key] = widgets.make_widget(
self,
"spinbox",
self,
"Count",
None,
None,
{"label": {"side": LEFT}, "spinbox": {"side": RIGHT}}
)
self.widgets[key].pack(side=LEFT)
def generateRom():
guiargs = create_guiargs(parent)
# get default values for missing parameters
for k,v in vars(parse_cli(['--multi', str(guiargs.multi)])).items():
if k not in vars(guiargs):
setattr(guiargs, k, v)
elif type(v) is dict: # use same settings for every player
setattr(guiargs, k, {player: getattr(guiargs, k) for player in range(1, guiargs.multi + 1)})
argsDump = vars(guiargs)
hasEnemizer = "enemizercli" in argsDump and os.path.isfile(argsDump["enemizercli"])
needEnemizer = False
if hasEnemizer:
falsey = ["none", "default", False, 0]
for enemizerOption in [ "shufflepots", "shuffleenemies", "enemy_damage", "shufflebosses", "enemy_health" ]:
if enemizerOption in argsDump:
if isinstance(argsDump[enemizerOption], dict):
for playerID,playerSetting in argsDump[enemizerOption].items():
if not playerSetting in falsey:
needEnemizer = True
elif not argsDump[enemizerOption] in falsey:
needEnemizer = True
seeds = []
if not needEnemizer or (needEnemizer and hasEnemizer):
try:
if guiargs.count is not None and guiargs.seed:
seed = guiargs.seed
for _ in range(guiargs.count):
seeds.append(seed)
main(seed=seed, args=guiargs, fish=parent.fish)
seed = random.randint(0, 999999999)
else:
if guiargs.seed:
seeds.append(guiargs.seed)
else:
random.seed(None)
guiargs.seed = random.randint(0, 999999999)
seeds.append(guiargs.seed)
main(seed=guiargs.seed, args=guiargs, fish=parent.fish)
except (FillError, EnemizerError, Exception, RuntimeError) as e:
logging.exception(e)
messagebox.showerror(title="Error while creating seed", message=str(e))
else:
YES = parent.fish.translate("cli","cli","yes")
NO = parent.fish.translate("cli","cli","no")
successMsg = ""
made = {}
for k in [ "rom", "playthrough", "spoiler" ]:
made[k] = parent.fish.translate("cli","cli","made." + k)
made["enemizer"] = parent.fish.translate("cli","cli","used.enemizer")
for k in made:
v = made[k]
pattern = "([\w]+)(:)([\s]+)(.*)"
m = re.search(pattern,made[k])
made[k] = m.group(1) + m.group(2) + ' ' + m.group(4)
successMsg += (made["rom"] % (YES if (guiargs.create_rom) else NO)) + "\n"
successMsg += (made["playthrough"] % (YES if (guiargs.calc_playthrough) else NO)) + "\n"
successMsg += (made["spoiler"] % (YES if (not guiargs.jsonout and guiargs.create_spoiler) else NO)) + "\n"
successMsg += (made["enemizer"] % (YES if needEnemizer else NO)) + "\n"
# FIXME: English
successMsg += ("Seed%s: %s" % ('s' if len(seeds) > 1 else "", ','.join(str(x) for x in seeds)))
messagebox.showinfo(title="Success", message=successMsg)
## Generate Button
# widget ID
widget = "go"
# Empty object
self.widgets[widget] = Empty()
# pieces
self.widgets[widget].pieces = {}
# button
self.widgets[widget].type = "button"
self.widgets[widget].pieces["button"] = Button(self, text='Generate Patched Rom', command=generateRom)
# button: pack
self.widgets[widget].pieces["button"].pack(side=LEFT)
def open_output():
if args and args.outputpath:
open_file(output_path(args.outputpath))
else:
open_file(output_path(parent.settings["outputpath"]))
## Output Button
# widget ID
widget = "outputdir"
# Empty object
self.widgets[widget] = Empty()
# pieces
self.widgets[widget].pieces = {}
# storagevar
self.widgets[widget].storageVar = StringVar(value=parent.settings["outputpath"])
# button
self.widgets[widget].type = "button"
self.widgets[widget].pieces["button"] = Button(self, text='Open Output Directory', command=open_output)
# button: pack
self.widgets[widget].pieces["button"].pack(side=RIGHT)
## Documentation Button
# widget ID
widget = "docs"
# Empty object
self.widgets[widget] = Empty()
# pieces
self.widgets[widget].pieces = {}
# button
self.widgets[widget].type = "button"
self.widgets[widget].selectbox = Empty()
self.widgets[widget].selectbox.storageVar = Empty()
if os.path.exists(local_path('README.html')):
def open_readme():
open_file(local_path('README.html'))
self.widgets[widget].pieces["button"] = Button(self, text='Open Documentation', command=open_readme)
# button: pack
self.widgets[widget].pieces["button"].pack(side=RIGHT)
return self
def create_guiargs(parent):
guiargs = Namespace()
# set up settings to gather
# Page::Subpage::GUI-id::param-id
options = CONST.SETTINGSTOPROCESS
# Cycle through each page
for mainpage in options:
# Cycle through each subpage (in case of Item Randomizer)
for subpage in options[mainpage]:
# Cycle through each widget
for widget in options[mainpage][subpage]:
# Get the value and set it
arg = options[mainpage][subpage][widget]
setattr(guiargs, arg, parent.pages[mainpage].pages[subpage].widgets[widget].storageVar.get())
# Get EnemizerCLI setting
guiargs.enemizercli = parent.pages["randomizer"].pages["enemizer"].widgets["enemizercli"].storageVar.get()
# Get Multiworld Worlds count
guiargs.multi = int(parent.pages["bottom"].pages["content"].widgets["worlds"].storageVar.get())
# Get baserom path
guiargs.rom = parent.pages["randomizer"].pages["generation"].widgets["rom"].storageVar.get()
# Get if we're using the Custom Item Pool
guiargs.custom = bool(parent.pages["randomizer"].pages["generation"].widgets["usecustompool"].storageVar.get())
# Get Seed ID
guiargs.seed = None
if parent.pages["bottom"].pages["content"].widgets["seed"].storageVar.get():
guiargs.seed = parent.pages["bottom"].pages["content"].widgets["seed"].storageVar.get()
# Get number of generations to run
guiargs.count = 1
if parent.pages["bottom"].pages["content"].widgets["generationcount"].storageVar.get():
guiargs.count = int(parent.pages["bottom"].pages["content"].widgets["generationcount"].storageVar.get())
# Get Adjust settings
adjustargs = {
"nobgm": "disablemusic",
"quickswap": "quickswap",
"heartcolor": "heartcolor",
"heartbeep": "heartbeep",
"menuspeed": "fastmenu",
"owpalettes": "ow_palettes",
"uwpalettes": "uw_palettes"
}
for adjustarg in adjustargs:
internal = adjustargs[adjustarg]
setattr(guiargs,"adjust." + internal, parent.pages["adjust"].content.widgets[adjustarg].storageVar.get())
# Get Custom Items and Starting Inventory Items
customitems = CONST.CUSTOMITEMS
guiargs.startinventory = []
guiargs.customitemarray = {}
guiargs.startinventoryarray = {}
for customitem in customitems:
if customitem not in CONST.CANTSTARTWITH:
# Starting Inventory is a CSV
amount = int(parent.pages["startinventory"].content.startingWidgets[customitem].storageVar.get())
guiargs.startinventoryarray[customitem] = amount
for _ in range(0, amount):
label = CONST.CUSTOMITEMLABELS[customitems.index(customitem)]
guiargs.startinventory.append(label)
# Custom Item Pool is a dict of ints
guiargs.customitemarray[customitem] = int(parent.pages["custom"].content.customWidgets[customitem].storageVar.get())
# Starting Inventory is a CSV
guiargs.startinventory = ','.join(guiargs.startinventory)
# Get Sprite Selection (set or random)
guiargs.sprite = parent.pages["randomizer"].pages["gameoptions"].widgets["sprite"]["spriteObject"]
guiargs.randomSprite = parent.randomSprite.get()
# Get output path
guiargs.outputpath = parent.outputPath.get()
guiargs = update_deprecated_args(guiargs)
return guiargs