72 lines
2.7 KiB
Python
72 lines
2.7 KiB
Python
import RaceRandom as random
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from Utils import snes_to_pc
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from source.dungeon.EnemyList import EnemySprite, SpriteType, sprite_translation, enemy_names
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change_idx_1 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 16, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28, 31, 32, 35, 38, 65, 66, 67, 68, 70, 71, 76, 77, 78, 81, 83, 89, 91, 92, 94, 97, 100, 101, 102, 103, 104, 105, 106, 107]
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def set_mimic_map(reqs, enemy_map):
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for room_id, sprites in enemy_map.items():
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for idx, sprite in enumerate(sprites):
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subtype = 0 if sprite.sub_type != SpriteType.Overlord else sprite.sub_type
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req = reqs.get((sprite.kind, subtype))
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if isinstance(req, dict):
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if room_id not in req:
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continue
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req = req[room_id]
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if not req or req.boss:
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continue
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if not sprite.static and not req.static and req.can_randomize:
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if random.random() > 0.1:
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sprite.kind = EnemySprite.GreenMimic
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else:
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sprite.kind = EnemySprite.RedMimic
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def set_mimics(data_tables):
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reqs = data_tables.sprite_requirements
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sheets = data_tables.sprite_sheets
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uw_enemy_map = data_tables.uw_enemy_table.room_map
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ow_enemy_map = data_tables.ow_enemy_table
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for idx in change_idx_1:
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sheets[idx].sub_groups[1] = 0x2c
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set_mimic_map(reqs, uw_enemy_map)
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set_mimic_map(reqs, ow_enemy_map)
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def write_mimic_changes(rom, double = False):
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if double:
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rom.write_bytes(snes_to_pc(0x1EC71B),
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[0x00, 0xE0, 0x20, 0x00, 0x00, 0xE6, 0x1A, 0x00,
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0x00, 0xE6, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0xD0, 0x30, 0x00, 0x00, 0xE0, 0x20, 0x00,
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0x00, 0xE0, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xE0, 0xF6, 0xF6, 0x00,
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0x20, 0x1A, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xD0, 0xE0, 0xE0, 0x00,
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0x30, 0x20, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00])
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else:
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rom.write_bytes(snes_to_pc(0x1EC71B),
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[0x00, 0xF0, 0x10, 0x00, 0x00, 0xF3, 0x0D, 0x00,
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0x00, 0xF3, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00])
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# mimics move during dashes
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rom.write_byte(snes_to_pc(0x3080A5), 0x01)
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# reverse green mimic direction
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rom.write_bytes(snes_to_pc(0x1EC75C), [0x01, 0x00])
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# make red mimics use green palette
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rom.write_byte(snes_to_pc(0x0DB3DD), 0x0D)
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# make zol-dropper drop mimics
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rom.write_byte(snes_to_pc(0x0DB10F), 0x05)
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rom.write_byte(snes_to_pc(0x0DB3E8), 0x1D)
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rom.write_bytes(snes_to_pc(0x1EB1CC), [0x22, 0x89, 0xF5, 0x1D, 0x60])
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rom.write_bytes(snes_to_pc(0x1EB0D9), [0x83, 0x9D, 0x20, 0x0E, 0xFE, 0xA0, 0x0D, 0x9E, 0xAA, 0x0C])
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