41 lines
2.0 KiB
Python
41 lines
2.0 KiB
Python
from BaseClasses import World
|
|
from DoorShuffle import link_doors
|
|
from Doors import create_doors
|
|
from Dungeons import create_dungeons, get_dungeon_item_pool
|
|
from EntranceShuffle import link_entrances
|
|
from InvertedRegions import create_inverted_regions
|
|
from ItemList import generate_itempool, difficulties
|
|
from Items import ItemFactory
|
|
from OverworldGlitchRules import create_owg_connections
|
|
from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
|
|
from RoomData import create_rooms
|
|
from Rules import set_rules
|
|
from test.TestBase import TestBase
|
|
|
|
|
|
class TestInvertedOWG(TestBase):
|
|
def setUp(self):
|
|
self.world = World(1, {1: 'vanilla'}, {1: 'vanilla'}, {1: 'owglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, 'none', 'on', {1: 'ganon'}, 'balanced', {1: 'items'},
|
|
{1: True}, {1: False}, False, None, {1: False})
|
|
self.world.difficulty_requirements[1] = difficulties['normal']
|
|
self.world.intensity = {1: 1}
|
|
create_inverted_regions(self.world, 1)
|
|
create_dungeon_regions(self.world, 1)
|
|
create_shops(self.world, 1)
|
|
create_doors(self.world, 1)
|
|
create_rooms(self.world, 1)
|
|
create_dungeons(self.world, 1)
|
|
create_owg_connections(self.world, 1)
|
|
link_entrances(self.world, 1)
|
|
link_doors(self.world, 1)
|
|
generate_itempool(self.world, 1)
|
|
self.world.required_medallions[1] = ['Ether', 'Quake']
|
|
self.world.itempool.extend(get_dungeon_item_pool(self.world))
|
|
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
|
|
self.world.get_location('Agahnim 1', 1).item = None
|
|
self.world.get_location('Agahnim 2', 1).item = None
|
|
self.world.precollected_items.clear()
|
|
self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
|
|
mark_light_world_regions(self.world, 1)
|
|
set_rules(self.world, 1)
|