256 lines
11 KiB
Python
256 lines
11 KiB
Python
import argparse
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import logging
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import RaceRandom as random
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import urllib.request
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import urllib.parse
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import yaml
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from DungeonRandomizer import parse_cli
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from Main import main as DRMain
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from source.classes.BabelFish import BabelFish
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from yaml.constructor import SafeConstructor
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def add_bool(self, node):
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return self.construct_scalar(node)
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SafeConstructor.add_constructor(u'tag:yaml.org,2002:bool', add_bool)
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def main():
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parser = argparse.ArgumentParser(add_help=False)
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parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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multiargs, _ = parser.parse_known_args()
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parser = argparse.ArgumentParser()
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parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid')
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parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player', action='store_true')
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parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--names', default='')
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parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
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parser.add_argument('--create_spoiler', action='store_true')
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parser.add_argument('--rom')
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parser.add_argument('--enemizercli')
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parser.add_argument('--outputpath')
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parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
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for player in range(1, multiargs.multi + 1):
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parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
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args = parser.parse_args()
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if args.seed is None:
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random.seed(None)
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seed = random.randint(0, 999999999)
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else:
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seed = args.seed
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random.seed(seed)
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seedname = f'M{random.randint(0, 999999999)}'
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print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
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weights_cache = {}
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if args.weights:
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weights_cache[args.weights] = get_weights(args.weights)
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print(f"Weights: {args.weights} >> {weights_cache[args.weights]['description']}")
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for player in range(1, args.multi + 1):
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path = getattr(args, f'p{player}')
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if path:
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if path not in weights_cache:
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weights_cache[path] = get_weights(path)
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print(f"P{player} Weights: {path} >> {weights_cache[path]['description']}")
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erargs = parse_cli(['--multi', str(args.multi)])
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erargs.seed = seed
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erargs.names = args.names
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erargs.create_spoiler = args.create_spoiler
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erargs.race = True
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erargs.outputname = seedname
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erargs.outputpath = args.outputpath
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erargs.loglevel = args.loglevel
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if args.rom:
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erargs.rom = args.rom
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if args.enemizercli:
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erargs.enemizercli = args.enemizercli
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settings_cache = {k: (roll_settings(v) if args.samesettings else None) for k, v in weights_cache.items()}
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for player in range(1, args.multi + 1):
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path = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
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if path:
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settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path])
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for k, v in vars(settings).items():
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if v is not None:
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getattr(erargs, k)[player] = v
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else:
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raise RuntimeError(f'No weights specified for player {player}')
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# set up logger
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loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel]
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logging.basicConfig(format='%(message)s', level=loglevel)
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DRMain(erargs, seed, BabelFish())
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def get_weights(path):
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try:
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if urllib.parse.urlparse(path).scheme:
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return yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader)
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with open(path, 'r', encoding='utf-8') as f:
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return yaml.load(f, Loader=yaml.SafeLoader)
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except Exception as e:
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raise Exception(f'Failed to read weights file: {e}')
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def roll_settings(weights):
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def get_choice(option, root=None):
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root = weights if root is None else root
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if option not in root:
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return None
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if type(root[option]) is not dict:
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return root[option]
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if not root[option]:
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return None
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return random.choices(list(root[option].keys()), weights=list(map(int,root[option].values())))[0]
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def get_choice_default(option, root=weights, default=None):
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choice = get_choice(option, root)
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if choice is None and default is not None:
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return default
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return choice
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while True:
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subweights = weights.get('subweights', {})
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if len(subweights) == 0:
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break
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chances = ({k: int(v['chance']) for (k, v) in subweights.items()})
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subweight_name = random.choices(list(chances.keys()), weights=list(chances.values()))[0]
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subweights = weights.get('subweights', {}).get(subweight_name, {}).get('weights', {})
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subweights['subweights'] = subweights.get('subweights', {})
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weights = {**weights, **subweights}
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ret = argparse.Namespace()
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glitches_required = get_choice('glitches_required')
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if glitches_required not in ['none', 'no_logic']:
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print("Only NMG and No Logic supported")
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glitches_required = 'none'
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ret.logic = {'none': 'noglitches', 'no_logic': 'nologic'}[glitches_required]
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item_placement = get_choice('item_placement')
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# not supported in ER
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dungeon_items = get_choice('dungeon_items')
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ret.mapshuffle = get_choice('map_shuffle') == 'on' if 'map_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full']
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ret.compassshuffle = get_choice('compass_shuffle') == 'on' if 'compass_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full']
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ret.keyshuffle = get_choice('smallkey_shuffle') == 'on' if 'smallkey_shuffle' in weights else dungeon_items in ['mcs', 'full']
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ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else dungeon_items in ['full']
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ret.accessibility = get_choice('accessibility')
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entrance_shuffle = get_choice('entrance_shuffle')
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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door_shuffle = get_choice('door_shuffle')
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ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla'
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ret.intensity = get_choice('intensity')
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ret.experimental = get_choice('experimental') == 'on'
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ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default'
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if ret.dungeon_counters == 'default':
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ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
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ret.shufflelinks = get_choice('shufflelinks') == 'on'
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ret.pseudoboots = get_choice('pseudoboots') == 'on'
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ret.shopsanity = get_choice('shopsanity') == 'on'
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ret.keydropshuffle = get_choice('keydropshuffle') == 'on'
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ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent'
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ret.standardize_palettes = get_choice('standardize_palettes') if 'standardize_palettes' in weights else 'standardize'
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goal = get_choice('goals')
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ret.goal = {'ganon': 'ganon',
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'fast_ganon': 'crystals',
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'dungeons': 'dungeons',
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'pedestal': 'pedestal',
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'triforce-hunt': 'triforcehunt'
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}[goal]
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ret.openpyramid = goal == 'fast_ganon' if ret.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple'] else False
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ret.crystals_gt = get_choice('tower_open')
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ret.crystals_ganon = get_choice('ganon_open')
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if ret.goal == 'triforcehunt':
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goal_min = get_choice_default('triforce_goal_min', default=20)
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goal_max = get_choice_default('triforce_goal_max', default=20)
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pool_min = get_choice_default('triforce_pool_min', default=30)
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pool_max = get_choice_default('triforce_pool_max', default=30)
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ret.triforce_goal = random.randint(int(goal_min), int(goal_max))
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min_diff = get_choice_default('triforce_min_difference', default=10)
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ret.triforce_pool = random.randint(max(int(pool_min), ret.triforce_goal + int(min_diff)), int(pool_max))
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ret.mode = get_choice('world_state')
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if ret.mode == 'retro':
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ret.mode = 'open'
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ret.retro = True
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ret.retro = get_choice('retro') == 'on' # this overrides world_state if used
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ret.bombbag = get_choice('bombbag') == 'on'
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ret.hints = get_choice('hints') == 'on'
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ret.swords = {'randomized': 'random',
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'assured': 'assured',
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'vanilla': 'vanilla',
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'swordless': 'swordless'
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}[get_choice('weapons')]
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ret.difficulty = get_choice('item_pool')
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ret.item_functionality = get_choice('item_functionality')
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old_style_bosses = {'basic': 'simple',
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'normal': 'full',
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'chaos': 'random'}
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boss_choice = get_choice('boss_shuffle')
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if boss_choice in old_style_bosses.keys():
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boss_choice = old_style_bosses[boss_choice]
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ret.shufflebosses = boss_choice
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enemy_choice = get_choice('enemy_shuffle')
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if enemy_choice == 'chaos':
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enemy_choice = 'random'
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ret.shuffleenemies = enemy_choice
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old_style_damage = {'none': 'default',
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'chaos': 'random'}
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damage_choice = get_choice('enemy_damage')
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if damage_choice in old_style_damage:
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damage_choice = old_style_damage[damage_choice]
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ret.enemy_damage = damage_choice
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ret.enemy_health = get_choice('enemy_health')
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ret.shufflepots = get_choice('pot_shuffle') == 'on'
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ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0'
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inventoryweights = weights.get('startinventory', {})
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startitems = []
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for item in inventoryweights.keys():
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if get_choice(item, inventoryweights) == 'on':
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startitems.append(item)
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ret.startinventory = ','.join(startitems)
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if 'rom' in weights:
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romweights = weights['rom']
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ret.sprite = get_choice('sprite', romweights)
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ret.disablemusic = get_choice('disablemusic', romweights) == 'on'
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ret.quickswap = get_choice('quickswap', romweights) == 'on'
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ret.reduce_flashing = get_choice('reduce_flashing', romweights) == 'on'
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ret.fastmenu = get_choice('menuspeed', romweights)
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ret.heartcolor = get_choice('heartcolor', romweights)
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ret.heartbeep = get_choice('heartbeep', romweights)
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ret.ow_palettes = get_choice('ow_palettes', romweights)
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ret.uw_palettes = get_choice('uw_palettes', romweights)
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ret.shuffle_sfx = get_choice('shuffle_sfx', romweights) == 'on'
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return ret
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if __name__ == '__main__':
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main()
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