-Scrollbar added -Experimental checkbox added -Settings file created -Random sprite work for settings file
164 lines
6.1 KiB
Python
Executable File
164 lines
6.1 KiB
Python
Executable File
#!/usr/bin/env python3
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import json
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import os
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import sys
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from tkinter import Tk, BOTTOM, TOP, StringVar, BooleanVar, X, BOTH, ttk
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from argparse import Namespace
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from CLI import get_working_dirs
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from DungeonRandomizer import parse_arguments
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from gui.adjust.overview import adjust_page
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from gui.custom.overview import custom_page
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from gui.loadcliargs import loadcliargs
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from gui.randomize.item import item_page
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from gui.randomize.entrando import entrando_page
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from gui.randomize.enemizer import enemizer_page
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from gui.randomize.dungeon import dungeon_page
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from gui.randomize.multiworld import multiworld_page
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from gui.randomize.gameoptions import gameoptions_page
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from gui.randomize.generation import generation_page
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from gui.bottom import bottom_frame, create_guiargs
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from GuiUtils import set_icon
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from Main import __version__ as ESVersion
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from Rom import get_sprite_from_name
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def guiMain(args=None):
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# save working dirs
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def save_working_dirs():
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user_resources_path = os.path.join(".","resources","user")
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working_dirs_path = os.path.join(user_resources_path)
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if not os.path.exists(working_dirs_path):
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os.makedirs(working_dirs_path)
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with open(os.path.join(working_dirs_path, "working_dirs.json"),"w+") as f:
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f.write(json.dumps(self.working_dirs, indent=2))
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os.chmod(os.path.join(working_dirs_path, "working_dirs.json"),0o755)
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def save_settings(args):
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user_resources_path = os.path.join(".", "resources", "user")
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settings_path = os.path.join(user_resources_path)
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if not os.path.exists(settings_path):
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os.makedirs(settings_path)
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with open(os.path.join(settings_path, "settings.json"), "w+") as f:
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f.write(json.dumps(args, indent=2))
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# routine for exiting the app
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def guiExit():
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save_working_dirs()
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gui_args = vars(create_guiargs(self))
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if self.randomSprite.get():
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gui_args['sprite'] = 'random'
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elif gui_args['sprite']:
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gui_args['sprite'] = gui_args['sprite'].name
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save_settings(gui_args)
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sys.exit(0)
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# make main window
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# add program title & version number
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mainWindow = Tk()
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self = mainWindow
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mainWindow.wm_title("Door Shuffle %s" % ESVersion)
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mainWindow.protocol("WM_DELETE_WINDOW", guiExit) # intercept when user clicks the X
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# set program icon
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set_icon(mainWindow)
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# get working dirs
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self.working_dirs = get_working_dirs()
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notebook = ttk.Notebook(self)
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self.randomizerWindow = ttk.Frame(notebook)
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self.adjustWindow = ttk.Frame(notebook)
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self.customWindow = ttk.Frame(notebook)
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notebook.add(self.randomizerWindow, text='Randomize')
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notebook.add(self.adjustWindow, text='Adjust')
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notebook.add(self.customWindow, text='Custom')
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notebook.pack()
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# randomizer controls
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# Randomize notebook page:
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# make notebook pages: Item, Entrances, Enemizer, Dungeon Shuffle, Multiworld, Game Options, Generation Setup
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# Item: Item Randomizer settings
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# Entrances: Entrance Randomizer settings
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# Enemizer: Enemy Randomizer settings
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# Dungeon Shuffle: Dungeon Door Randomizer settings
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# Multiworld: Multiworld settings
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# Game Options: Cosmetic settings that don't affect logic/placement
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# Generation Setup: Primarily one&done settings
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self.randomizerNotebook = ttk.Notebook(self.randomizerWindow)
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# Item Randomizer
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self.itemWindow = item_page(self.randomizerNotebook)
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self.randomizerNotebook.add(self.itemWindow, text="Items")
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# Entrance Randomizer
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self.entrandoWindow = entrando_page(self.randomizerNotebook)
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self.randomizerNotebook.add(self.entrandoWindow, text="Entrances")
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# Enemizer
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self.enemizerWindow,self.working_dirs = enemizer_page(self.randomizerNotebook,self.working_dirs)
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self.randomizerNotebook.add(self.enemizerWindow, text="Enemizer")
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# Dungeon Shuffle
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self.dungeonRandoWindow = dungeon_page(self.randomizerNotebook)
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self.randomizerNotebook.add(self.dungeonRandoWindow, text="Dungeon Shuffle")
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# Multiworld
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self.multiworldWindow,self.working_dirs = multiworld_page(self.randomizerNotebook,self.working_dirs)
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self.randomizerNotebook.add(self.multiworldWindow, text="Multiworld")
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# Game Options
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self.gameOptionsWindow = gameoptions_page(self, self.randomizerNotebook)
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self.randomizerNotebook.add(self.gameOptionsWindow, text="Game Options")
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# Generation Setup
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self.generationSetupWindow,self.working_dirs = generation_page(self.randomizerNotebook,self.working_dirs)
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self.randomizerNotebook.add(self.generationSetupWindow, text="Generation Setup")
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# add randomizer notebook to main window
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self.randomizerNotebook.pack()
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# bottom of window: Open Output Directory, Open Documentation (if exists)
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self.farBottomFrame = bottom_frame(self, self, None)
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# set bottom frame to main window
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self.farBottomFrame.pack(side=BOTTOM, fill=X, padx=5, pady=5)
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self.outputPath = StringVar()
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self.randomSprite = BooleanVar()
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# Adjuster Controls
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self.adjustContent,self.working_dirs = adjust_page(self, self.adjustWindow, self.working_dirs)
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self.adjustContent.pack(side=TOP, fill=BOTH, expand=True)
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# Custom Controls
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self.customContent = custom_page(self,self.customWindow)
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self.customContent.pack(side=TOP, pady=(17,0))
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def validation(P):
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if str.isdigit(P) or P == "":
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return True
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else:
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return False
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vcmd=(self.customContent.register(validation), '%P')
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# load args from CLI into options
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loadcliargs(self, args)
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# load settings second
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settings_path = os.path.join(".", "resources", "user", "settings.json")
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if os.path.exists(settings_path):
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with(open(settings_path)) as json_file:
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data = json.load(json_file)
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if 'sprite' in data.keys() and data['sprite']:
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data['sprite'] = get_sprite_from_name(data['sprite'])
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settings_args = Namespace(**data)
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loadcliargs(self, settings_args)
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mainWindow.mainloop()
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if __name__ == '__main__':
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args = parse_arguments(None)
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guiMain(args)
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