Files
alttpr-python/source/enemizer/SpecialEnemyModes.py

72 lines
2.6 KiB
Python

import RaceRandom as random
from Utils import snes_to_pc
from source.dungeon.EnemyList import EnemySprite, SpriteType, sprite_translation, enemy_names
def can_combine_req(req1, req2):
for i in range(0, 4):
if req1.sub_groups[i] and req2.sub_groups[i]:
if len(set(req1.sub_groups[i]).intersection(req2.sub_groups[i])) == 0:
return False
return True
def get_enemy_map(mode, reqs, vanilla_map):
data = {}
if mode != "mimics":
return data
green_mimic = reqs.get((EnemySprite.GreenMimic, 0))
for room_id, sprites in vanilla_map.items():
data[room_id] = {}
for idx, sprite in enumerate(sprites):
subtype = 0 if sprite.sub_type != SpriteType.Overlord else sprite.sub_type
req = reqs.get((sprite.kind, subtype))
if not req or isinstance(req, dict) or req.boss:
continue
if req.static:
if not can_combine_req(green_mimic, req):
data[room_id] = {}
break
continue
if req.killable:
if random.random() > 0.1:
data[room_id][idx] = 'GreenMimic'
else:
data[room_id][idx] = 'RedMimic'
else:
data[room_id][idx] = enemy_names[sprite.kind]
if len(data[room_id]) == 0:
del data[room_id]
return data
def get_enemy_map_ow(mode, data_tables):
reqs = data_tables.sprite_requirements
return get_enemy_map(mode, reqs, data_tables.ow_enemy_table)
def get_enemy_map_uw(mode, data_tables):
reqs = data_tables.sprite_requirements
return get_enemy_map(mode, reqs, data_tables.uw_enemy_table.room_map)
def write_mimic_changes(rom, double = False):
if double:
rom.write_bytes(snes_to_pc(0x1EC71B),
[0x00, 0xE0, 0x20, 0x00, 0x00, 0xE6, 0x1A, 0x00,
0x00, 0xE6, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xD0, 0x30, 0x00, 0x00, 0xE0, 0x20, 0x00,
0x00, 0xE0, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xE0, 0xF6, 0xF6, 0x00,
0x20, 0x1A, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xE0, 0xE0,
0x30, 0x20, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00])
else:
rom.write_bytes(snes_to_pc(0x1EC71B),
[0x00, 0xF0, 0x10, 0x00, 0x00, 0xF3, 0x0D, 0x00,
0x00, 0xF3, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00])
rom.write_bytes(snes_to_pc(0x1EC75C), [0x01, 0x00])
# rom.write_byte(snes_to_pc(0x0DB3DD), 0x0D) # make red mimics use green palette