Files
alttpr-python/Mystery.py
aerinon 4e43f38332 Separated Collection Rate counter from experimental
Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00

282 lines
12 KiB
Python

import argparse
import logging
import RaceRandom as random
import urllib.request
import urllib.parse
import yaml
from DungeonRandomizer import parse_cli
from Main import main as DRMain
from source.classes.BabelFish import BabelFish
from yaml.constructor import SafeConstructor
def add_bool(self, node):
return self.construct_scalar(node)
SafeConstructor.add_constructor(u'tag:yaml.org,2002:bool', add_bool)
def main():
parser = argparse.ArgumentParser(add_help=False)
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
multiargs, _ = parser.parse_known_args()
parser = argparse.ArgumentParser()
parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid')
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player', action='store_true')
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--names', default='')
parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
parser.add_argument('--create_spoiler', action='store_true')
parser.add_argument('--suppress_rom', action='store_true')
parser.add_argument('--bps', action='store_true')
parser.add_argument('--rom')
parser.add_argument('--enemizercli')
parser.add_argument('--outputpath')
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
for player in range(1, multiargs.multi + 1):
parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
args = parser.parse_args()
if args.seed is None:
random.seed(None)
seed = random.randint(0, 999999999)
else:
seed = args.seed
random.seed(seed)
seedname = f'M{random.randint(0, 999999999)}'
print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
weights_cache = {}
if args.weights:
weights_cache[args.weights] = get_weights(args.weights)
print(f"Weights: {args.weights} >> {weights_cache[args.weights]['description']}")
for player in range(1, args.multi + 1):
path = getattr(args, f'p{player}')
if path:
if path not in weights_cache:
weights_cache[path] = get_weights(path)
print(f"P{player} Weights: {path} >> {weights_cache[path]['description']}")
erargs = parse_cli(['--multi', str(args.multi)])
erargs.seed = seed
erargs.names = args.names
erargs.create_spoiler = args.create_spoiler
erargs.suppress_rom = args.suppress_rom
erargs.bps = args.bps
erargs.race = True
erargs.outputname = seedname
erargs.outputpath = args.outputpath
erargs.loglevel = args.loglevel
if args.rom:
erargs.rom = args.rom
if args.enemizercli:
erargs.enemizercli = args.enemizercli
mw_settings = {'algorithm': False}
settings_cache = {k: (roll_settings(v) if args.samesettings else None) for k, v in weights_cache.items()}
for player in range(1, args.multi + 1):
path = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
if path:
settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path])
for k, v in vars(settings).items():
if v is not None:
if k == 'algorithm': # multiworld wide parameters
if not mw_settings[k]: # only use the first roll
setattr(erargs, k, v)
mw_settings[k] = True
else:
getattr(erargs, k)[player] = v
else:
raise RuntimeError(f'No weights specified for player {player}')
# set up logger
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel]
logging.basicConfig(format='%(message)s', level=loglevel)
DRMain(erargs, seed, BabelFish())
def get_weights(path):
try:
if urllib.parse.urlparse(path).scheme:
return yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader)
with open(path, 'r', encoding='utf-8') as f:
return yaml.load(f, Loader=yaml.SafeLoader)
except Exception as e:
raise Exception(f'Failed to read weights file: {e}')
def roll_settings(weights):
def get_choice(option, root=None):
root = weights if root is None else root
if option not in root:
return None
if type(root[option]) is not dict:
return root[option]
if not root[option]:
return None
return random.choices(list(root[option].keys()), weights=list(map(int,root[option].values())))[0]
def get_choice_default(option, root=weights, default=None):
choice = get_choice(option, root)
if choice is None and default is not None:
return default
return choice
while True:
subweights = weights.get('subweights', {})
if len(subweights) == 0:
break
chances = ({k: int(v['chance']) for (k, v) in subweights.items()})
subweight_name = random.choices(list(chances.keys()), weights=list(chances.values()))[0]
subweights = weights.get('subweights', {}).get(subweight_name, {}).get('weights', {})
subweights['subweights'] = subweights.get('subweights', {})
weights = {**weights, **subweights}
ret = argparse.Namespace()
ret.algorithm = get_choice('algorithm')
glitch_map = {'none': 'noglitches', 'no_logic': 'nologic', 'owglitches': 'owglitches',
'minorglitches': 'minorglitches'}
glitches_required = get_choice('glitches_required')
if glitches_required is not None:
if glitches_required not in glitch_map.keys():
print(f'Logic did not match one of: {", ".join(glitch_map.keys())}')
glitches_required = 'none'
ret.logic = glitch_map[glitches_required]
item_placement = get_choice('item_placement')
# not supported in ER
dungeon_items = get_choice('dungeon_items')
ret.mapshuffle = get_choice('map_shuffle') == 'on' if 'map_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full']
ret.compassshuffle = get_choice('compass_shuffle') == 'on' if 'compass_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full']
ret.keyshuffle = get_choice('smallkey_shuffle') == 'on' if 'smallkey_shuffle' in weights else dungeon_items in ['mcs', 'full']
ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else dungeon_items in ['full']
ret.accessibility = get_choice('accessibility')
ret.restrict_boss_items = get_choice('restrict_boss_items')
entrance_shuffle = get_choice('entrance_shuffle')
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
overworld_map = get_choice('overworld_map')
ret.overworld_map = overworld_map if overworld_map != 'default' else 'default'
door_shuffle = get_choice('door_shuffle')
ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla'
ret.intensity = get_choice('intensity')
ret.experimental = get_choice('experimental') == 'on'
ret.collection_rate = get_choice('collection_rate') == 'on'
ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default'
if ret.dungeon_counters == 'default':
ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
ret.shufflelinks = get_choice('shufflelinks') == 'on'
ret.pseudoboots = get_choice('pseudoboots') == 'on'
ret.shopsanity = get_choice('shopsanity') == 'on'
ret.dropshuffle = get_choice('dropshuffle') == 'on'
ret.pottery = get_choice('pottery') if 'pottery' in weights else 'none'
ret.shufflepots = get_choice('pot_shuffle') == 'on'
ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent'
ret.standardize_palettes = get_choice('standardize_palettes') if 'standardize_palettes' in weights else 'standardize'
goal = get_choice('goals')
if goal is not None:
ret.goal = {'ganon': 'ganon',
'fast_ganon': 'crystals',
'dungeons': 'dungeons',
'pedestal': 'pedestal',
'triforce-hunt': 'triforcehunt'
}[goal]
ret.openpyramid = goal == 'fast_ganon' if ret.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple'] else False
ret.crystals_gt = get_choice('tower_open')
ret.crystals_ganon = get_choice('ganon_open')
goal_min = get_choice_default('triforce_goal_min', default=20)
goal_max = get_choice_default('triforce_goal_max', default=20)
pool_min = get_choice_default('triforce_pool_min', default=30)
pool_max = get_choice_default('triforce_pool_max', default=30)
ret.triforce_goal = random.randint(int(goal_min), int(goal_max))
min_diff = get_choice_default('triforce_min_difference', default=10)
ret.triforce_pool = random.randint(max(int(pool_min), ret.triforce_goal + int(min_diff)), int(pool_max))
ret.mode = get_choice('world_state')
if ret.mode == 'retro':
ret.mode = 'open'
ret.retro = True
ret.retro = get_choice('retro') == 'on' # this overrides world_state if used
ret.bombbag = get_choice('bombbag') == 'on'
ret.hints = get_choice('hints') == 'on'
swords = get_choice('weapons')
if swords is not None:
ret.swords = {'randomized': 'random',
'assured': 'assured',
'vanilla': 'vanilla',
'swordless': 'swordless'
}[swords]
ret.difficulty = get_choice('item_pool')
ret.item_functionality = get_choice('item_functionality')
old_style_bosses = {'basic': 'simple',
'normal': 'full',
'chaos': 'random'}
boss_choice = get_choice('boss_shuffle')
if boss_choice in old_style_bosses.keys():
boss_choice = old_style_bosses[boss_choice]
ret.shufflebosses = boss_choice
enemy_choice = get_choice('enemy_shuffle')
if enemy_choice == 'chaos':
enemy_choice = 'random'
ret.shuffleenemies = enemy_choice
old_style_damage = {'none': 'default',
'chaos': 'random'}
damage_choice = get_choice('enemy_damage')
if damage_choice in old_style_damage:
damage_choice = old_style_damage[damage_choice]
ret.enemy_damage = damage_choice
ret.enemy_health = get_choice('enemy_health')
ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0'
inventoryweights = weights.get('startinventory', {})
startitems = []
for item in inventoryweights.keys():
if get_choice(item, inventoryweights) == 'on':
startitems.append(item)
ret.startinventory = ','.join(startitems)
if len(startitems) > 0:
ret.usestartinventory = True
if 'rom' in weights:
romweights = weights['rom']
ret.sprite = get_choice('sprite', romweights)
ret.disablemusic = get_choice('disablemusic', romweights) == 'on'
ret.quickswap = get_choice('quickswap', romweights) == 'on'
ret.reduce_flashing = get_choice('reduce_flashing', romweights) == 'on'
ret.msu_resume = get_choice('msu_resume', romweights) == 'on'
ret.fastmenu = get_choice('menuspeed', romweights)
ret.heartcolor = get_choice('heartcolor', romweights)
ret.heartbeep = get_choice('heartbeep', romweights)
ret.ow_palettes = get_choice('ow_palettes', romweights)
ret.uw_palettes = get_choice('uw_palettes', romweights)
ret.shuffle_sfx = get_choice('shuffle_sfx', romweights) == 'on'
return ret
if __name__ == '__main__':
main()