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alttpr-python/source/gui/loadcliargs.py
Mike A. Trethewey e901f0f1f5 Ugh, I think I did it
2020-03-10 17:23:23 -07:00

204 lines
11 KiB
Python

from source.classes.SpriteSelector import SpriteSelector as spriteSelector
from source.gui.randomize.gameoptions import set_sprite
from Rom import Sprite, get_sprite_from_name
import source.classes.constants as CONST
from source.classes.BabelFish import BabelFish
from source.classes.Empty import Empty
# Load args/settings for most tabs
def loadcliargs(gui, args, settings=None):
if args is not None:
fish = BabelFish()
# for k, v in vars(args).items():
# if type(v) is dict:
# setattr(args, k, v[1]) # only get values for player 1 for now
# load values from commandline args
# set up options to get
# Page::Subpage::GUI-id::param-id
options = CONST.SETTINGSTOPROCESS
# Cycle through each page
for mainpage in options:
# Cycle through each subpage (in case of Item Randomizer)
for subpage in options[mainpage]:
# Cycle through each widget
for widget in options[mainpage][subpage]:
if widget in gui.pages[mainpage].pages[subpage].widgets:
thisType = ""
# Get the value and set it
arg = options[mainpage][subpage][widget]
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
if hasattr(gui.pages[mainpage].pages[subpage].widgets[widget],"type"):
thisType = gui.pages[mainpage].pages[subpage].widgets[widget].type
if thisType == "checkbox":
gui.pages[mainpage].pages[subpage].widgets[widget].checkbox.configure(text=label)
elif thisType == "selectbox":
theseOptions = gui.pages[mainpage].pages[subpage].widgets[widget].selectbox.options
gui.pages[mainpage].pages[subpage].widgets[widget].label.configure(text=label)
i = 0
for value in theseOptions["values"]:
gui.pages[mainpage].pages[subpage].widgets[widget].selectbox.options["labels"][i] = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget + '.' + value)
i += 1
for i in range(0, len(theseOptions["values"])):
gui.pages[mainpage].pages[subpage].widgets[widget].selectbox["menu"].entryconfigure(i, label=theseOptions["labels"][i])
gui.pages[mainpage].pages[subpage].widgets[widget].selectbox.options = theseOptions
elif thisType == "spinbox":
gui.pages[mainpage].pages[subpage].widgets[widget].label.configure(text=label)
gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(args[arg])
# If we're on the Game Options page and it's not about Hints
if subpage == "gameoptions" and not widget == "hints":
# Check if we've got settings
# Check if we've got the widget in Adjust settings
hasSettings = settings is not None
hasWidget = ("adjust." + widget) in settings if hasSettings else None
label = fish.translate("gui","gui","adjust." + widget)
if ("adjust." + widget) in label:
label = fish.translate("gui","gui","randomizer.gameoptions." + widget)
if hasattr(gui.pages["adjust"].content.widgets[widget],"type"):
type = gui.pages["adjust"].content.widgets[widget].type
if type == "checkbox":
gui.pages["adjust"].content.widgets[widget].checkbox.configure(text=label)
elif type == "selectbox":
gui.pages["adjust"].content.widgets[widget].label.configure(text=label)
if hasWidget is None:
# If we've got a Game Options val and we don't have an Adjust val, use the Game Options val
gui.pages["adjust"].content.widgets[widget].storageVar.set(args[arg])
# Get EnemizerCLI setting
mainpage = "randomizer"
subpage = "enemizer"
widget = "enemizercli"
setting = "enemizercli"
# set storagevar
gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(args[setting])
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["frame"].label.configure(text=label)
# set get from web label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget + ".online")
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["online"].label.configure(text=label)
# Get baserom path
mainpage = "randomizer"
subpage = "generation"
widget = "rom"
setting = "rom"
# set storagevar
gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(args[setting])
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["frame"].label.configure(text=label)
# set button label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget + ".button")
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["button"].configure(text=label)
# Get Multiworld Worlds count
mainpage = "randomizer"
subpage = "multiworld"
widget = "worlds"
setting = "multi"
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].label.configure(text=label)
if args[setting]:
# set storagevar
gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(str(args[setting]))
# Set Multiworld Names
mainpage = "randomizer"
subpage = "multiworld"
widget = "names"
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["frame"].label.configure(text=label)
# Get Seed ID
mainpage = "bottom"
subpage = "content"
widget = "seed"
setting = "seed"
if args[setting]:
gui.pages[mainpage].widgets[widget].storageVar.set(str(args[setting]))
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["frame"].label.configure(text=label)
# Get number of generations to run
mainpage = "bottom"
subpage = "content"
widget = "generationcount"
setting = "count"
if args[setting]:
gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(str(args[setting]))
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].label.configure(text=label)
# Set Generate button
mainpage = "bottom"
subpage = "content"
widget = "go"
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["button"].configure(text=label)
# Set Output Directory button
mainpage = "bottom"
subpage = "content"
widget = "outputdir"
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["button"].configure(text=label)
# Get output path
gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(args["outputpath"])
# Set Documentation button
mainpage = "bottom"
subpage = "content"
widget = "docs"
if widget in gui.pages[mainpage].pages[subpage].widgets:
if "button" in gui.pages[mainpage].pages[subpage].widgets[widget].pieces:
# set textbox/frame label
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
gui.pages[mainpage].pages[subpage].widgets[widget].pieces["button"].configure(text=label)
# Figure out Sprite Selection
def sprite_setter(spriteObject):
gui.pages["randomizer"].pages["gameoptions"].widgets["sprite"]["spriteObject"] = spriteObject
if args["sprite"] is not None:
sprite_obj = args.sprite if isinstance(args["sprite"], Sprite) else get_sprite_from_name(args["sprite"])
set_sprite(sprite_obj, False, spriteSetter=sprite_setter,
spriteNameVar=gui.pages["randomizer"].pages["gameoptions"].widgets["sprite"]["spriteNameVar"],
randomSpriteVar=gui.randomSprite)
def sprite_setter_adj(spriteObject):
gui.pages["adjust"].content.sprite = spriteObject
if args["sprite"] is not None:
sprite_obj = args.sprite if isinstance(args["sprite"], Sprite) else get_sprite_from_name(args["sprite"])
set_sprite(sprite_obj, False, spriteSetter=sprite_setter_adj,
spriteNameVar=gui.pages["adjust"].content.spriteNameVar2,
randomSpriteVar=gui.randomSprite)
# Load args/settings for Adjust tab
def loadadjustargs(gui, settings):
options = {
"adjust": {
"content": {
"nobgm": "adjust.nobgm",
"quickswap": "adjust.quickswap",
"heartcolor": "adjust.heartcolor",
"heartbeep": "adjust.heartbeep",
"menuspeed": "adjust.menuspeed",
"owpalettes": "adjust.owpalettes",
"uwpalettes": "adjust.uwpalettes"
}
}
}
for mainpage in options:
for subpage in options[mainpage]:
for widget in options[mainpage][subpage]:
key = options[mainpage][subpage][widget]
if key in settings:
gui.pages[mainpage].content.widgets[widget].storageVar.set(settings[key])