419 lines
23 KiB
Python
419 lines
23 KiB
Python
"""
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Helper functions to deliver entrance/exit/region sets to OWG rules.
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"""
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from BaseClasses import Entrance
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def get_sword_required_superbunny_mirror_regions():
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"""
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Cave regions that superbunny can get through - but only with a sword.
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"""
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yield 'Spiral Cave (Top)'
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def get_boots_required_superbunny_mirror_regions():
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"""
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Cave regions that superbunny can get through - but only with boots.
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"""
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yield 'Two Brothers House'
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def get_boots_required_superbunny_mirror_locations():
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"""
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Cave locations that superbunny can access - but only with boots.
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"""
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yield 'Sahasrahla\'s Hut - Left'
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yield 'Sahasrahla\'s Hut - Middle'
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yield 'Sahasrahla\'s Hut - Right'
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def get_invalid_mirror_bunny_entrances():
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"""
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Entrances that can't be superbunny-mirrored into.
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"""
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yield 'Skull Woods Final Section'
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yield 'Hype Cave'
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yield 'Bonk Fairy (Dark)'
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yield 'Thieves Town'
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yield 'Dark World Hammer Peg Cave'
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yield 'Brewery'
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yield 'Hookshot Cave'
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yield 'Dark Lake Hylia Ledge Fairy'
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yield 'Dark Lake Hylia Ledge Spike Cave'
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yield 'Palace of Darkness'
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yield 'Misery Mire'
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yield 'Turtle Rock'
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yield 'Bonk Rock Cave'
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yield 'Bonk Fairy (Light)'
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yield '50 Rupee Cave'
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yield '20 Rupee Cave'
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yield 'Checkerboard Cave'
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yield 'Light Hype Fairy'
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yield 'Waterfall of Wishing'
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yield 'Light World Bomb Hut'
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yield 'Mini Moldorm Cave'
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yield 'Ice Rod Cave'
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yield 'Sanctuary Grave'
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yield 'Kings Grave'
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yield 'Sanctuary Grave'
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yield 'Hyrule Castle Secret Entrance Drop'
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yield 'Skull Woods Second Section Hole'
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yield 'Skull Woods First Section Hole (North)'
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def get_superbunny_accessible_locations():
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"""
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Interior locations that can be accessed with superbunny state.
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"""
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yield 'Waterfall of Wishing - Left'
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yield 'Waterfall of Wishing - Right'
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yield 'King\'s Tomb'
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yield 'Floodgate'
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yield 'Floodgate Chest'
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yield 'Cave 45'
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yield 'Bonk Rock Cave'
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yield 'Brewery'
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yield 'C-Shaped House'
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yield 'Chest Game'
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yield 'Mire Shed - Left'
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yield 'Mire Shed - Right'
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yield 'Secret Passage'
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yield 'Ice Rod Cave'
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yield 'Pyramid Fairy - Left'
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yield 'Pyramid Fairy - Right'
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yield 'Superbunny Cave - Top'
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yield 'Superbunny Cave - Bottom'
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yield 'Blind\'s Hideout - Left'
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yield 'Blind\'s Hideout - Right'
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yield 'Blind\'s Hideout - Far Left'
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yield 'Blind\'s Hideout - Far Right'
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yield 'Kakariko Well - Left'
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yield 'Kakariko Well - Middle'
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yield 'Kakariko Well - Right'
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yield 'Kakariko Well - Bottom'
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yield 'Kakariko Tavern'
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yield 'Library'
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yield 'Spiral Cave'
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for location in get_boots_required_superbunny_mirror_locations():
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yield location
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def get_non_mandatory_exits(inverted):
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"""
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Entrances that can be reached with full equipment using overworld glitches and don't need to be an exit.
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The following are still be mandatory exits:
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Open:
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Turtle Rock Isolated Ledge Entrance
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Skull Woods Second Section Door (West) (or Skull Woods Final Section)
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Inverted:
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Two Brothers House (West)
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Desert Palace Entrance (East)
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"""
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yield 'Bumper Cave (Top)'
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yield 'Death Mountain Return Cave (West)'
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yield 'Hookshot Cave Back Entrance'
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if inverted:
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yield 'Desert Palace Entrance (North)'
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yield 'Desert Palace Entrance (West)'
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yield 'Inverted Ganons Tower'
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yield 'Hyrule Castle Entrance (West)'
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yield 'Hyrule Castle Entrance (East)'
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else:
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yield 'Dark Death Mountain Ledge (West)'
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yield 'Dark Death Mountain Ledge (East)'
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yield 'Mimic Cave'
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yield 'Desert Palace Entrance (East)'
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def get_boots_clip_exits_lw(inverted = False):
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"""
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Special Light World region exits that require boots clips.
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"""
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yield ('Lumberjack DMA Clip', 'Lumberjack Area', 'West Death Mountain (Bottom)')
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yield ('Lumberjack DMD Clip', 'West Death Mountain (Top)', 'Lumberjack Area')
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yield ('DM Glitched Bridge Clip', 'West Death Mountain (Bottom)', 'East Death Mountain (Top East)')
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yield ('WDM to EDM Top Clip', 'West Death Mountain (Top)', 'East Death Mountain (Top West)')
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yield ('Hera Ascent Clip', 'West Death Mountain (Bottom)', 'West Death Mountain (Top)') #cannot guarantee camera correction, but a bomb clip exists
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yield ('Sanctuary DMD Clip', 'West Death Mountain (Bottom)', 'Sanctuary Area')
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yield ('Graveyard Ledge DMD Clip', 'West Death Mountain (Bottom)', 'Graveyard Ledge')
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yield ('Kings Grave DMD Clip', 'West Death Mountain (Bottom)', 'Kings Grave Area')
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yield ('EDM to WDM Top Clip', 'East Death Mountain (Top West)', 'West Death Mountain (Top)')
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yield ('EDM East Dropdown Clip', 'East Death Mountain (Top East)', 'East Death Mountain (West Lip)')
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yield ('EDM To TR Pegs Clip', 'East Death Mountain (Top East)', 'Death Mountain TR Pegs')
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yield ('EDM DMD FAWT Clip', 'East Death Mountain (Bottom)', 'Potion Shop Area')
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yield ('WDM To EDM Bottom Clip', 'East Death Mountain (West Lip)', 'East Death Mountain (Bottom)')
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yield ('WDM DMD To River Bend Clip', 'East Death Mountain (West Lip)', 'River Bend Area')
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yield ('EDM DMD To River Bend Clip', 'East Death Mountain (Bottom)', 'River Bend Area')
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yield ('TR Pegs Ledge Clip', 'Death Mountain TR Pegs', 'Death Mountain TR Pegs Ledge')
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yield ('TR Pegs To EDM Clip', 'Death Mountain TR Pegs', 'East Death Mountain (Top East)')
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yield ('Zora DMD Clip', 'Death Mountain TR Pegs', 'Zora Waterfall Area')
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yield ('Mountain Entry To Ledge Clip', 'Mountain Entry Area', 'Death Mountain Return Ledge')
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yield ('Mountain Ledge Drop Clip', 'Death Mountain Return Ledge', 'Death Mountain Entrance')
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yield ('Mountain Entry To Pond Clip', 'Mountain Entry Area', 'Kakariko Pond Area')
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yield ('Zora Waterfall Ledge Clip', 'Zora Waterfall Area', 'Zora Approach Area')
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#yield ('Pond DMA Clip', 'Kakariko Pond Area', 'West Death Mountain (Bottom)') #cannot guarantee camera correction
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yield ('Pond To Mountain Entry Clip', 'Kakariko Pond Area', 'Mountain Entry Area')
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yield ('Pond To Bonk Rocks Clip', 'Kakariko Pond Area', 'Bonk Rock Ledge')
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yield ('River Bend To Potion Shop Clip', 'River Bend East Bank', 'Potion Shop Area')
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yield ('River Bend To Wooden Bridge Clip', 'River Bend East Bank', 'Wooden Bridge Area')
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yield ('Potion Shop To EP Clip', 'Potion Shop Area', 'Eastern Palace Area')
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yield ('Potion Shop To River Bend Clip', 'Potion Shop Area', 'River Bend East Bank')
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yield ('Potion Shop To Zora Approach Clip', 'Potion Shop Northeast', 'Zora Approach Area')
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yield ('Zora Approach To Potion Shop Clip', 'Zora Approach Area', 'Potion Shop Area')
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yield ('Kakariko Bomb Hut Clip', 'Kakariko Area', 'Maze Race Area')
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yield ('Forgotten Forest To Blacksmith Clip', 'Forgotten Forest Area', 'Blacksmith Area') #fake flipper
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yield ('Hyrule Castle To Blacksmith Clip', 'Hyrule Castle Area', 'Blacksmith Area') #fake flipper
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yield ('Wooden Bridge To Dunes Clip', 'Wooden Bridge Area', 'Sand Dunes Area')
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yield ('Eastern Palace To Zora Approach Clip', 'Eastern Palace Area', 'Zora Approach Area')
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yield ('Eastern Palace To Nook Clip', 'Eastern Palace Area', 'Eastern Nook Area')
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yield ('Eastern Palace To Cliff Clip', 'Eastern Palace Area', 'Eastern Cliff')
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#yield ('Bat Cave River Clip Spot', 'Blacksmith Area', 'Bat Cave Ledge') #cannot guarantee camera correction
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yield ('Sand Dunes To Cliff Clip', 'Sand Dunes Area', 'Eastern Cliff')
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yield ('Maze Race Item Get Ledge Clip', 'Maze Race Area', 'Maze Race Prize')
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yield ('Maze Race To Desert Ledge Clip', 'Maze Race Area', 'Desert Ledge')
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yield ('Maze Race To Desert Boss Clip', 'Maze Race Area', 'Desert Palace Entrance (North) Spot')
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yield ('Suburb To Cliff Clip', 'Kakariko Suburb Area', 'Desert Northeast Cliffs')
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yield ('Central Bonk Rocks To Cliff Clip', 'Central Bonk Rocks Area', 'Central Cliffs')
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yield ('Links House To Cliff Clip', 'Links House Area', 'Central Cliffs')
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yield ('Stone Bridge To Cliff Clip', 'Stone Bridge Area', 'Central Cliffs')
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yield ('Tree Line Water Clip', 'Tree Line Area', 'Tree Line Water') #requires flippers
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yield ('Eastern Nook To Eastern Clip', 'Eastern Nook Area', 'Eastern Palace Area')
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yield ('Eastern Nook To Ice Cave FAWT Clip', 'Eastern Nook Area', 'Ice Cave Area')
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yield ('Desert To Maze Race Clip', 'Desert Ledge', 'Maze Race Area')
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yield ('Desert Ledge To Cliff Clip', 'Desert Ledge', 'Desert Northeast Cliffs') #requires gloves
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yield ('Checkerboard To Cliff Clip', 'Desert Checkerboard Ledge', 'Desert Northeast Cliffs')
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yield ('Desert To Cliff Clip', 'Desert Area', 'Desert Northeast Cliffs')
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yield ('Desert To Teleporter Clip', 'Desert Area', 'Desert Palace Teleporter Ledge')
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yield ('Desert To Bombos Tablet Clip', 'Desert Area', 'Bombos Tablet Ledge')
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yield ('Flute Boy To Cliff Clip', 'Flute Boy Approach Area', 'Desert Northeast Cliffs')
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yield ('Cave 45 To Cliff Clip', 'Cave 45 Ledge', 'Desert Northeast Cliffs')
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yield ('C Whirlpool To Cliff Clip', 'C Whirlpool Area', 'Central Cliffs')
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yield ('C Whirlpool Outer To Cliff Clip', 'C Whirlpool Outer Area', 'Central Cliffs')
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yield ('Statues To Cliff Clip', 'Statues Area', 'Central Cliffs')
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yield ('Lake Hylia To Statues Clip', 'Lake Hylia Area', 'Statues Area')
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yield ('Lake Hylia To South Pass Clip', 'Lake Hylia Area', 'South Pass Area')
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yield ('Lake Hylia To Shore Clip', 'Lake Hylia Area', 'Lake Hylia South Shore')
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yield ('Desert Pass To Cliff Clip', 'Desert Pass Area', 'Desert Northeast Cliffs')
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yield ('Desert Pass Southeast To Cliff Clip', 'Desert Pass Southeast', 'Desert Northeast Cliffs')
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#yield ('Desert Pass To Zora Clip', 'Desert Pass Area', 'Zoras Domain') #revisit when Zora is shuffled
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yield ('Dam To Cliff Clip', 'Dam Area', 'Desert Northeast Cliffs')
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yield ('South Pass To Lake Hylia Clip', 'South Pass Area', 'Lake Hylia Area')
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yield ('South Pass To Shore Clip', 'South Pass Area', 'Lake Hylia South Shore')
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#yield ('Octoballoon To Shore Clip', 'Octoballoon Area', 'Lake Hylia South Shore') #map wrap hardlock risk
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if not inverted:
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yield ('Spectacle Rock Ledge Clip', 'West Death Mountain (Top)', 'Spectacle Rock Ledge')
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yield ('Floating Island Clip', 'East Death Mountain (Top East)', 'Death Mountain Floating Island')
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yield ('Floating Island Return Clip', 'Death Mountain Floating Island', 'East Death Mountain (Top East)')
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def get_boots_clip_exits_dw(inverted):
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"""
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Special Dark World region exits that require boots clips.
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"""
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yield ('Dark Lumberjack DMA Clip', 'Dark Lumberjack Area', 'West Dark Death Mountain (Bottom)')
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yield ('DDM Glitched Bridge Clip', 'West Dark Death Mountain (Bottom)', 'East Dark Death Mountain (Top)')
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yield ('Chapel DMD Clip', 'West Dark Death Mountain (Bottom)', 'Dark Chapel Area')
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yield ('Dark Graveyard DMD Clip', 'West Dark Death Mountain (Bottom)', 'Dark Graveyard Area')
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yield ('EDDM West Dropdown Clip', 'East Dark Death Mountain (Top)', 'East Dark Death Mountain (West Lip)')
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yield ('EDDM To WDDM Clip', 'East Dark Death Mountain (Top)', 'West Dark Death Mountain (Top)')
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yield ('TR Bridge Clip', 'East Dark Death Mountain (Top)', 'Dark Death Mountain Ledge')
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yield ('Dark Witch DMD FAWT Clip', 'East Dark Death Mountain (Bottom)', 'Dark Witch Area')
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yield ('Qirn Jump DMD Clip', 'East Dark Death Mountain (West Lip)', 'Qirn Jump Area')
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yield ('WDDM To EDDM Clip', 'East Dark Death Mountain (West Lip)', 'East Dark Death Mountain (Bottom)')
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#yield ('DW Floating Island Clip', 'East Dark Death Mountain (Bottom)', 'Dark Death Mountain Floating Island') #cannot guarantee camera correction
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yield ('TR To EDDM Clip', 'Turtle Rock Area', 'East Dark Death Mountain (Top)')
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yield ('Catfish DMD Clip', 'Turtle Rock Area', 'Catfish Area')
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yield ('Bumper Cave Ledge Clip', 'Bumper Cave Area', 'Bumper Cave Ledge')
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yield ('Bumper Cave Ledge Drop Clip', 'Bumper Cave Ledge', 'Bumper Cave Entrance')
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yield ('Bumper Cave To Pond Clip', 'Bumper Cave Area', 'Outcast Pond Area')
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yield ('Catfish Ledge Clip', 'Catfish Area', 'Catfish Approach Area')
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#yield ('Dark Pond DMA Clip', 'Outcast Pond Area', 'West Dark Death Mountain (Bottom)') #cannot guarantee camera correction
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yield ('Pond To Bumper Cave Clip', 'Outcast Pond Area', 'Bumper Cave Area')
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yield ('Pond To Chapel Clip', 'Outcast Pond Area', 'Dark Chapel Area')
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yield ('Qirn Jump To Dark Witch Clip', 'Qirn Jump East Bank', 'Dark Witch Area')
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yield ('Qirn Jump To Broken Bridge North Clip', 'Qirn Jump East Bank', 'Broken Bridge Northeast')
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yield ('Qirn Jump To Broken Bridge Clip', 'Qirn Jump East Bank', 'Broken Bridge Area')
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yield ('Dark Witch To PoD Clip', 'Dark Witch Area', 'Palace of Darkness Area')
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yield ('Dark Witch To Qirn Jump Clip', 'Dark Witch Area', 'Qirn Jump East Bank')
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yield ('Dark Witch To Catfish Approach Clip', 'Dark Witch Northeast', 'Catfish Approach Area')
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yield ('Catfish Approach To Dark Witch Clip', 'Catfish Approach Area', 'Dark Witch Area')
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yield ('Catfish Approach To PoD Clip', 'Catfish Approach Area', 'Palace of Darkness Area')
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yield ('VoO To Dig Game Clip', 'Village of Outcasts Area', 'Dig Game Area')
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yield ('VoO To Dig Game Hook Clip', 'Village of Outcasts Area', 'Dig Game Ledge') #requires hookshot
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yield ('Broken Bridge To Dunes Clip', 'Broken Bridge West', 'Dark Dunes Area')
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yield ('Broken Bridge To Hammer Pegs Clip', 'Broken Bridge West', 'Hammer Peg Area') #fake flipper
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yield ('Broken Bridge To Bomb Shop Clip', 'Broken Bridge West', 'Big Bomb Shop Area') #fake flipper
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yield ('PoD To Cliff Clip', 'Palace of Darkness Area', 'Darkness Cliff')
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yield ('Dark Dunes To Cliff Clip', 'Dark Dunes Area', 'Darkness Cliff')
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yield ('Dark Dunes To Hammer Pegs Clip', 'Dark Dunes Area', 'Hammer Peg Area')
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yield ('Dark Dunes To Bomb Shop Clip', 'Dark Dunes Area', 'Big Bomb Shop Area')
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yield ('Dig Game To Mire Clip', 'Dig Game Area', 'Misery Mire Area')
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yield ('Archery Game To Cliff Clip', 'Archery Game Area', 'Mire Northeast Cliffs')
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yield ('Dark Bonk Rocks To Cliff Clip', 'Dark Bonk Rocks Area', 'Dark Central Cliffs')
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yield ('Bomb Shop To Cliff Clip', 'Big Bomb Shop Area', 'Dark Central Cliffs')
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yield ('Bomb Shop To Hammer Bridge FAWT Clip', 'Big Bomb Shop Area', 'Hammer Bridge North Area')
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yield ('Hammer Bridge To Bomb Shop Clip', 'Hammer Bridge North Area', 'Big Bomb Shop Area')
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yield ('Hammer Bridge To Hammer Pegs Clip', 'Hammer Bridge North Area', 'Hammer Peg Area')
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yield ('Hammer Bridge To Cliff Clip', 'Hammer Bridge South Area', 'Dark Central Cliffs')
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yield ('Dark Tree Line Water Clip', 'Dark Tree Line Area', 'Dark Tree Line Water') #requires flippers
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yield ('PoD Nook To Shopping Mall FAWT Clip', 'Palace of Darkness Nook Area', 'Shopping Mall Area')
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yield ('Mire To Cliff Clip', 'Misery Mire Area', 'Mire Northeast Cliffs')
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yield ('Mire To Teleporter Clip', 'Misery Mire Area', 'Misery Mire Teleporter Ledge')
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yield ('Stumpy To Cliff Clip', 'Stumpy Approach Area', 'Mire Northeast Cliffs')
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yield ('Dark C Whirlpool To Cliff Clip', 'Dark C Whirlpool Area', 'Dark Central Cliffs')
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yield ('Dark C Whirlpool Outer To Cliff Clip', 'Dark C Whirlpool Outer Area', 'Dark Central Cliffs')
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yield ('Hype To Cliff Clip', 'Hype Cave Area', 'Dark Central Cliffs')
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yield ('Ice Lake To Hype Clip', 'Ice Lake Area', 'Hype Cave Area')
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yield ('Ice Lake To South Pass Clip', 'Ice Lake Area', 'Dark South Pass Area')
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yield ('Ice Lake To Shore Clip', 'Ice Lake Area', 'Ice Lake Ledge (West)')
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yield ('Swamp Nook To Cliff Clip', 'Swamp Nook Area', 'Mire Northeast Cliffs')
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yield ('Swamp To Cliff Clip', 'Swamp Area', 'Mire Northeast Cliffs')
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yield ('South Pass To Ice Lake Clip', 'Dark South Pass Area', 'Ice Lake Area')
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yield ('South Pass To Dark Shore Clip', 'Dark South Pass Area', 'Ice Lake Ledge (West)')
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#yield ('Bomber Corner To Shore Clip', 'Bomber Corner Area', 'Ice Lake Ledge (East)') #map wrap hardlock risk
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if not inverted:
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yield ('Ganons Tower Screen Wrap Clip', 'West Dark Death Mountain (Bottom)', 'GT Approach') # This only gets you to the GT entrance
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yield ('WDDM Bomb Clip', 'West Dark Death Mountain (Bottom)', 'West Dark Death Mountain (Top)') #cannot guarantee camera correction, but a bomb clip exists
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yield ('Turtle Rock Ledge Clip', 'Turtle Rock Area', 'Turtle Rock Ledge')
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else:
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yield ('Misery Mire Teleporter Clip', 'Misery Mire Area', 'Misery Mire Teleporter Ledge')
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def get_glitched_speed_drops_lw(inverted = False):
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"""
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Light World drop-down ledges that require glitched speed.
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"""
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def get_glitched_speed_drops_dw(inverted = False):
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"""
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Dark World drop-down ledges that require glitched speed.
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"""
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def get_mirror_clip_spots_dw():
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"""
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Out of bounds transitions using the mirror
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"""
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yield ('Qirn Jump Bunny DMD Clip', 'East Dark Death Mountain (West Lip)', 'Qirn Jump Area')
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yield ('EDDM Mirror Clip', 'East Dark Death Mountain (West Lip)', 'East Dark Death Mountain (Bottom)')
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yield ('Desert East Mirror Clip', 'Misery Mire Area', 'Desert Palace Mouth')
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def get_mirror_offset_spots_dw():
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"""
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Mirror shenanigans placing a mirror portal with a broken camera
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"""
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yield ('Dark Death Mountain Offset Mirror', 'West Dark Death Mountain (Bottom)', 'Pyramid Area')
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def get_mirror_offset_spots_lw(player):
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"""
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Mirror shenanigans placing a mirror portal with a broken camera
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"""
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#yield ('Death Mountain Offset Mirror', 'West Death Mountain (Bottom)', 'Hyrule Castle Courtyard') #revisit when we can guarantee walk access to Pyramid Area
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#yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'West Death Mountain (Bottom)', 'Hyrule Castle Ledge', lambda state: state.has_Mirror(player) and state.can_boots_clip_dw(player) and state.has_Pearl(player))
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def create_owg_connections(world, player):
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"""
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Add OWG transitions to player's world without logic
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"""
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create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted'))
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# Glitched speed drops.
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#create_no_logic_connections(player, world, get_glitched_speed_drops_lw(world.mode[player] == 'inverted'))
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#create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
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create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
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#else:
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#create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
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def overworld_glitches_rules(world, player):
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# Boots-accessible locations.
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set_owg_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_lw(player))
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set_owg_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_dw(player))
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# Glitched speed drops.
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#set_owg_rules(player, world, get_glitched_speed_drops_lw(world.mode[player] == 'inverted'), lambda state: state.can_get_glitched_speed_lw(player))
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#set_owg_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: state.can_get_glitched_speed_dw(player))
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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set_owg_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has_Mirror(player))
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set_owg_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has_Mirror(player) and state.can_boots_clip_lw(player))
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#else:
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#set_owg_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has_Mirror(player) and state.can_boots_clip_dw(player))
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# Regions that require the boots and some other stuff.
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# TODO: Revisit below when we can guarantee water walk
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# if world.mode[player] != 'inverted':
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# add_alternate_rule(world.get_entrance('Waterfall of Wishing Cave Entry', player), lambda state: state.has_Pearl(player) or state.has_Boots(player))
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# else:
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# add_alternate_rule(world.get_entrance('Waterfall of Wishing Cave Entry', player), lambda state: state.has_Pearl(player))
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# Zora's Ledge via waterwalk setup.
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#add_alternate_rule(world.get_location('Zora\'s Ledge', player), lambda state: state.has_Boots(player)) #revisit when we can guarantee water walk
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# Regions that can bypass item requirements
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add_alternate_rule(world.get_entrance('DM Hammer Bridge (West)', player), lambda state: state.can_boots_clip_lw(player))
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add_alternate_rule(world.get_entrance('DM Broken Bridge (West)', player), lambda state: state.can_boots_clip_lw(player))
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add_alternate_rule(world.get_entrance('Potion Shop Rock (North)', player), lambda state: state.can_boots_clip_lw(player))
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add_alternate_rule(world.get_entrance('Potion Shop Rock (South)', player), lambda state: state.can_boots_clip_lw(player))
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add_alternate_rule(world.get_entrance('Dark Witch Rock (North)', player), lambda state: state.can_boots_clip_dw(player))
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add_alternate_rule(world.get_entrance('Dark Witch Rock (South)', player), lambda state: state.can_boots_clip_dw(player))
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# Adding additional item requirements to OWG Clips
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add_additional_rule(world.get_entrance('Tree Line Water Clip', player), lambda state: state.has('Flippers', player))
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add_additional_rule(world.get_entrance('Desert Ledge To Cliff Clip', player), lambda state: state.can_lift_rocks(player))
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add_additional_rule(world.get_entrance('VoO To Dig Game Hook Clip', player), lambda state: state.has('Hookshot', player))
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add_additional_rule(world.get_entrance('Dark Tree Line Water Clip', player), lambda state: state.has('Flippers', player))
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def add_alternate_rule(entrance, rule):
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old_rule = entrance.access_rule
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entrance.access_rule = lambda state: old_rule(state) or rule(state)
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def add_additional_rule(entrance, rule):
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old_rule = entrance.access_rule
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entrance.access_rule = lambda state: old_rule(state) and rule(state)
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def create_no_logic_connections(player, world, connections):
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for entrance, parent_region, target_region, *rule_override in connections:
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parent = world.get_region(parent_region, player)
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target = world.get_region(target_region, player)
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connection = Entrance(player, entrance, parent)
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parent.exits.append(connection)
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connection.connect(target)
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def set_owg_rules(player, world, connections, default_rule):
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for entrance, parent_region, target_region, *rule_override in connections:
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connection = world.get_entrance(entrance, player)
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rule = rule_override[0] if len(rule_override) > 0 else default_rule
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connection.access_rule = rule
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