Files
alttpr-python/gui/adjust/overview.py
Mike A. Trethewey b80ae5a171 Sort Adjust Frame
Make it look like Game Options frame for consistency
2020-02-08 16:16:15 -08:00

144 lines
5.8 KiB
Python

from tkinter import ttk, filedialog, messagebox, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT, X, BOTTOM
from AdjusterMain import adjust
from argparse import Namespace
from classes.SpriteSelector import SpriteSelector
import logging
def adjust_page(top,parent):#,working_dirs):
self = ttk.Frame(parent)
# Disable BGM
self.disableMusicVar2 = IntVar()
disableMusicCheckbutton2 = Checkbutton(self, text="Disable music", variable=self.disableMusicVar2)
disableMusicCheckbutton2.pack(anchor=W)
# L/R Quickswap
self.quickSwapVar2 = IntVar()
quickSwapCheckbutton2 = Checkbutton(self, text="L/R Quickswapping", variable=self.quickSwapVar2)
quickSwapCheckbutton2.pack(anchor=W)
selectOptionsFrame = Frame(self)
leftAdjustFrame = Frame(selectOptionsFrame)
rightAdjustFrame = Frame(selectOptionsFrame)
bottomAdjustFrame = Frame(self)
selectOptionsFrame.pack(fill=X, expand=True)
leftAdjustFrame.pack(side=LEFT)
rightAdjustFrame.pack(side=RIGHT)
bottomAdjustFrame.pack(fill=X, expand=True)
# Heart Color
heartcolorFrame2 = Frame(leftAdjustFrame)
heartcolorLabel2 = Label(heartcolorFrame2, text='Heart color')
heartcolorLabel2.pack(side=LEFT)
self.heartcolorVar2 = StringVar()
self.heartcolorVar2.set('red')
heartcolorOptionMenu2 = OptionMenu(heartcolorFrame2, self.heartcolorVar2, 'red', 'blue', 'green', 'yellow', 'random')
heartcolorOptionMenu2.pack(side=RIGHT)
heartcolorFrame2.pack(anchor=E)
# Heart Beep Speed
heartbeepFrame2 = Frame(leftAdjustFrame)
heartbeepLabel2 = Label(heartbeepFrame2, text='Heart Beep sound rate')
heartbeepLabel2.pack(side=LEFT)
self.heartbeepVar2 = StringVar()
self.heartbeepVar2.set('normal')
heartbeepOptionMenu2 = OptionMenu(heartbeepFrame2, self.heartbeepVar2, 'double', 'normal', 'half', 'quarter', 'off')
heartbeepOptionMenu2.pack(side=RIGHT)
heartbeepFrame2.pack(anchor=E)
# Sprite Selection
self.spriteNameVar2 = StringVar()
spriteDialogFrame2 = Frame(leftAdjustFrame)
baseSpriteLabel2 = Label(spriteDialogFrame2, text='Sprite:')
self.spriteNameVar2.set('(unchanged)')
spriteEntry2 = Label(spriteDialogFrame2, textvariable=self.spriteNameVar2)
def set_sprite(sprite_param):
if sprite_param is None or not sprite_param.valid:
sprite = None
self.spriteNameVar2.set('(unchanged)')
else:
sprite = sprite_param
self.spriteNameVar2.set(sprite.name)
def SpriteSelectAdjuster():
SpriteSelector(parent, set_sprite, adjuster=True)
spriteSelectButton2 = Button(spriteDialogFrame2, text='...', command=SpriteSelectAdjuster)
baseSpriteLabel2.pack(side=LEFT)
spriteEntry2.pack(side=LEFT)
spriteSelectButton2.pack(side=LEFT)
spriteDialogFrame2.pack(anchor=E)
# Menu Speed
fastMenuFrame2 = Frame(rightAdjustFrame)
fastMenuLabel2 = Label(fastMenuFrame2, text='Menu speed')
fastMenuLabel2.pack(side=LEFT)
self.fastMenuVar2 = StringVar()
self.fastMenuVar2.set("normal")
fastMenuOptionMenu2 = OptionMenu(fastMenuFrame2, self.fastMenuVar2, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
fastMenuOptionMenu2.pack(side=RIGHT)
fastMenuFrame2.pack(anchor=E)
owPalettesFrame2 = Frame(rightAdjustFrame)
owPalettesLabel2 = Label(owPalettesFrame2, text='Overworld palettes')
owPalettesLabel2.pack(side=LEFT)
self.owPalettesVar2 = StringVar()
self.owPalettesVar2.set("default")
owPalettesOptionMenu2 = OptionMenu(owPalettesFrame2, self.owPalettesVar2, 'default', 'random', 'blackout')
owPalettesOptionMenu2.pack(side=RIGHT)
owPalettesFrame2.pack(anchor=E)
uwPalettesFrame2 = Frame(rightAdjustFrame)
uwPalettesLabel2 = Label(uwPalettesFrame2, text='Dungeon palettes')
uwPalettesLabel2.pack(side=LEFT)
self.uwPalettesVar2 = StringVar()
self.uwPalettesVar2.set("default")
uwPalettesOptionMenu2 = OptionMenu(uwPalettesFrame2, self.uwPalettesVar2, 'default', 'random', 'blackout')
uwPalettesOptionMenu2.pack(side=RIGHT)
uwPalettesFrame2.pack(anchor=E)
adjustRomFrame = Frame(bottomAdjustFrame)
adjustRomLabel = Label(adjustRomFrame, text='Rom to adjust: ')
self.romVar2 = StringVar()
# romVar2 = StringVar(value=working_dirs["adjust.rom"])
romEntry2 = Entry(adjustRomFrame, textvariable=self.romVar2)
def RomSelect2():
rom = filedialog.askopenfilename(filetypes=[("Rom Files", (".sfc", ".smc")), ("All Files", "*")])
if rom:
# working_dirs["adjust.rom"] = rom
self.romVar2.set(rom)
romSelectButton2 = Button(adjustRomFrame, text='Select Rom', command=RomSelect2)
adjustRomLabel.pack(side=LEFT)
romEntry2.pack(side=LEFT, fill=X, expand=True)
romSelectButton2.pack(side=LEFT)
adjustRomFrame.pack(fill=X, expand=True)
def adjustRom():
guiargs = Namespace()
guiargs.heartbeep = self.heartbeepVar2.get()
guiargs.heartcolor = self.heartcolorVar2.get()
guiargs.fastmenu = self.fastMenuVar2.get()
guiargs.ow_palettes = self.owPalettesVar2.get()
guiargs.uw_palettes = self.uwPalettesVar2.get()
guiargs.quickswap = bool(self.quickSwapVar2.get())
guiargs.disablemusic = bool(self.disableMusicVar2.get())
guiargs.rom = self.romVar2.get()
guiargs.baserom = top.generationSetupWindow.romVar.get()
# guiargs.sprite = sprite
try:
adjust(args=guiargs)
except Exception as e:
logging.exception(e)
messagebox.showerror(title="Error while creating seed", message=str(e))
else:
messagebox.showinfo(title="Success", message="Rom patched successfully")
adjustButton = Button(bottomAdjustFrame, text='Adjust Rom', command=adjustRom)
adjustButton.pack(side=BOTTOM, padx=(5, 0))
return self#,working_dirs