Files
alttpr-python/RELEASENOTES.md
aerinon 90f7016f49 Update release notes and version
Remove tileset fix (I like the other more visually)
2021-11-02 15:25:34 -06:00

3.4 KiB

New Features

Shuffle SFX

Shuffles a large portion of the sounds effects. Can be used with the adjuster.

CLI: --shuffle_sfx

Bomb Logic

When enabling this option, you do not start with bomb capacity but rather you must find 1 of 2 bomb bags. (They are represented by the +10 capacity item.) Bomb capacity upgrades are otherwise unavailable.

CLI: --bombbag

Bug Fixes and Notes.

  • 0.5.1.5
    • Fix for hard pool capacity upgrades missing
    • Bonk Fairy (Light) is no longer in logic for ER Standard and is forbidden to be a connector, so rain state isn't exitable
    • Bug fix for retro + enemizer and arrows appearing under pots
    • Added bombbag and shufflelinks to settings code
    • Catobat fixes:
      • Fairy refills in spoiler
      • Subweights support in mystery
      • More defaults for mystery weights
      • Less camera jank for straight stair transitions
      • Bug with Straight stairs with vanilla doors where Link's walking animation stopped early is fixed
  • 0.5.1.4
    • Revert quadrant glitch fix for baserom
    • Fix for inverted
  • 0.5.1.3
    • Certain lobbies forbidden in standard when rupee bow is enabled
    • PoD EG disarmed when mirroring (except in nologic)
    • Fixed issue with key logic
    • Updated baserom
  • 0.5.1.2
    • Allowed Blind's Cell to be shuffled anywhere if Blind is not the boss of Thieves Town
    • Remove unique annotation from a FastEnum that was causing problems
    • Updated prevent mixed_travel setting to prevent more mixed travel
    • Prevent key door loops on the same supertile where you could have spent 2 keys on one logical door
    • Promoted dynamic soft-lock prevention on "stonewalls" from experimental to be the primary prevention (Stonewalls are now never pre-opened)
    • Fix to money balancing algorithm with small item_pool, thanks Catobat
    • Many fixes and refinements to key logic and generation
  • 0.5.1.1
    • Shop hints in ER are now more generic instead of using "near X" because they aren't near that anymore
    • Added memory location for mutliworld scripts to read what item was just obtain (longer than one frame)
    • Fix for bias in boss shuffle "full"
    • Fix for certain lone big chests in keysanity (allowed you to get contents without big key)
    • Fix for pinball checking
    • Fix for multi-entrance dungeons
    • 2 fixes for big key placement logic
      • ensure big key is placed early if the validator assumes it)
      • Open big key doors appropriately when generating rules and big key is forced somewhere
    • Updated cutoff entrances for intensity 3
  • 0.5.1.0
    • Large logic refactor introducing a new method of key logic
    • Some performance optimization
    • Some outstanding bug fixes (boss shuffle "full" picks three unique bosses to be duplicated, e.g.)
  • 0.5.0.3
    • Fixed a bug in retro+vanilla and big key placement
    • Fixed a problem with shops not registering in the Multiclient until you visit one
    • Fixed a bug in the Mystery code with sfx
  • 0.5.0.2
    • --shuffle_sfx option added
  • 0.5.0.1
    • --bombbag option added
  • 0.5.0.0
    • Handles headered roms for enemizer (Thanks compiling)
    • Warning added for earlier version of python (Thanks compiling)
    • Minor logic issue for defeating Aga in standard (Thanks compiling)
    • Fix for boss music in non-DR modes (Thanks codemann8)

Known Issues

  • Shopsanity Issues
    • Hints for items in shops can be misleading (ER)
    • Forfeit in Multiworld not granting all shop items
  • Potential keylocks in multi-entrance dungeons
  • Incorrect vanilla key logic for Mire