Fix for blue square in caves Lower limit for sprites on tiles that support it, to help with pot lifting Swamp waterway enemies fixed to not drop
169 lines
3.8 KiB
YAML
169 lines
3.8 KiB
YAML
SheetChoices:
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# Complex
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- slots: [0, 1]
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assignments:
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0: 0x46
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1: 0xd
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weight: .5 # BluesainBolt(1/2) - 2 types
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- slots: [0, 1]
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assignments:
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0: 0x46
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1: 0x49
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weight: 5.5 # CannonTrooper, BallNChain, RedBushGuard, RedJavelinGuard, BombGuard, BluesainBolt(1/2)
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- slots: [0, 1]
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assignments:
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0: 0x48
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1: 0x49
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weight: 2 # GreenBushGuard, BlueArcher
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- slots: [1, 2]
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assignments:
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1: 0x49
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2: 0x13
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weight: 1 # GreenKnifeGuard
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- slots: [0, 2]
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assignments:
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0: 0x16
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2: 0x17
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weight: 1 # Snapdragon
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- slots: [2, 3]
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assignments:
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2: 0xc
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3: 0x44
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weight: 1 # Zora (walking)
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# Slot 0 (21 enemy types require slot 0)
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- slots: [0]
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assignments:
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0: [0xe, 0x15]
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weight: 1 # Thief
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- slots: [0]
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assignments:
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0: 0x16
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weight: 2 # Ropa, Hinox
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- slots: [0]
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assignments:
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0: 0x1f
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weight: 7 # Sparks, Firebars, FloatingSkull, RedBari, BlueBari, Firesnake, Stalfos, ~~YellowStalfos~~
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- slots: [0]
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assignments:
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0: 0x2f
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weight: 2 # Debirandos, Leever
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# Slot 1 (24 enemy types require slot 1)
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- slots: [1]
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assignments:
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1: 0x1e
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weight: 3 # MiniMoldorm, MiniHelmasaur, Hardhat
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- slots: [1]
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assignments:
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1: 0x20
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weight: 3 # StalfosKnight, Blob, Babasus
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- slots: [1]
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assignments:
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1: 0x23
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weight: 1 # Wallmaster
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- slots: [1]
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assignments:
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1: 0x2c
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weight: 4 # Beamos, Popos, Mimics (2)
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- slots: [1]
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assignments:
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1: 0x49
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weight: 2.5 # GreenGuard, RedSpearGuard, BlueGuard, UsainBolt (1/2)
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- slots: [1]
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assignments:
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1: 0xd
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weight: 1.5 # RedSpearGuard, BlueGuard, UsainBolt (1/2)
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# Slot 2 (29 enemy types require slot 2)
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- slots: [2]
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assignments:
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2: 0xc
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weight: 3 # Crab, Octoballon, FireballZora(1/2), Octorocks(1/2) (4Way is 0xC only?)
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- slots: [2]
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assignments:
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2: 0x12
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weight: 2 # Vulture, Geldman
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- slots: [2]
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assignments:
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2: 0x17
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weight: 1 # Moblin
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- slots: [2]
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assignments:
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2: 0x18
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weight: 1 # FireballZora(1/2) (note: immersible only), Octoroks(1/2)
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- slots: [2]
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assignments:
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2: [0x1c, 0x24]
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weight: 3 # Keese, CricketRat, Snake
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- slots: [2]
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assignments:
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2: 0x22
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weight: 2 # Kyameron (note: immersible only), Hover
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- slots: [2]
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assignments:
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2: 0x23
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weight: 1 # Gibdo
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- slots: [2]
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assignments:
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2: 0x25
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weight: 1.5 # Sluggula, Wizzrobe (half)
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- slots: [2]
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assignments:
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2: 0x26
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weight: 1 # Pengator
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- slots: [2]
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assignments:
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2: 0x27
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weight: 3 # Rollers4, Chainchomp, Pokey
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- slots: [2]
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assignments:
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2: 0x28
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weight: 3 # Gibo, BlueZazak, RedZazak
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- slots: [2]
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assignments:
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2: 0x29
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weight: .5 # Wizzrobe (half)
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- slots: [2]
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assignments:
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2: 0x2a
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weight: 2 # Kodongo, Terrorpin
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- slots: [2]
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assignments:
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2: 0x2e
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weight: 2 # GreenEyeGoreMimic, RedEyeGoreMimic (Eyegores only)
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# Slot 3 (21 enemy types require slot 3)
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- slots: [3]
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assignments:
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3: 0x10
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weight: 3 # Deadrock, Tektite, ArmosStatue
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- slots: [3]
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assignments:
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3: 0x11
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weight: 4.5 # FakeMasterSword, Hoarder, Buzzblob, Toppo, Raven(1/2)
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- slots: [3]
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assignments:
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3: 0x14
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weight: 1 # Lynel
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- slots: [3]
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assignments:
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3: 0x15
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weight: 1.5 # Poe, Cucco(1/2)
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- slots: [3]
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assignments:
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3: 0x19
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weight: 1.5 # Swamola, Raven(1/2)
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- slots: [3]
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assignments:
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3: 0x1b
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weight: 3 # GreenZirro, BlueZirro, Pikit
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- slots: [3]
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assignments:
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3: [0x50]
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weight: .5 # Cucco(1/2)
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- slots: [3]
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assignments:
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3: [0x52, 0x53]
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weight: 5 # SpikeBlock, Bumper, BigSpike, AntiFairy, Statue (AntiFairyCircle?)
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