Files
alttpr-python/gui/randomize/gameoptions.py
Mike A. Trethewey d037bfc70e Custom Item Pool page needs some adjustments
Width of last column wider now that "Triforce Pieces Required" was added.
2020-02-12 04:31:15 -08:00

176 lines
4.9 KiB
Python

from tkinter import ttk, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
from functools import partial
import classes.SpriteSelector as spriteSelector
import gui.widgets as widgets
def gameoptions_page(parent):
# Game Options
self = ttk.Frame(parent)
# Game Options options
self.gameOptionsWidgets = {}
## Hints: Useful/Not useful
key = "hints"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"checkbox",
self,
"Include Helpful Hints",
None
)
self.gameOptionsWidgets[key].pack(anchor=W)
## Disable BGM
key = "nobgm"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"checkbox",
self,
"Disable Music & MSU-1",
None
)
self.gameOptionsWidgets[key].pack(anchor=W)
## L/R Quickswap
key = "quickswap"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"checkbox",
self,
"L/R Quickswapping",
None
)
self.gameOptionsWidgets[key].pack(anchor=W)
leftRomOptionsFrame = Frame(self)
rightRomOptionsFrame = Frame(self)
leftRomOptionsFrame.pack(side=LEFT)
rightRomOptionsFrame.pack(side=RIGHT)
## Heart Color
key = "heartcolor"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
leftRomOptionsFrame,
"Heart Color",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
{
"Red": "red",
"Blue": "blue",
"Green": "green",
"Yellow": "yellow",
"Random": "random"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
## Heart Beep Speed
key = "heartbeep"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
leftRomOptionsFrame,
"Heart Beep sound rate",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Normal"},
{
"Double": "double",
"Normal": "normal",
"Half": "half",
"Quarter": "quarter",
"Off": "off"
}
)
self.gameOptionsWidgets[key].pack(anchor=W)
## Sprite selection
spriteDialogFrame = Frame(leftRomOptionsFrame)
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
self.gameOptionsWidgets["sprite"] = {}
self.gameOptionsWidgets["sprite"]["spriteObject"] = None
self.gameOptionsWidgets["sprite"]["spriteNameVar"] = StringVar()
set_sprite(None,self.gameOptionsWidgets["sprite"]["spriteObject"],self.gameOptionsWidgets["sprite"]["spriteNameVar"])
self.gameOptionsWidgets["sprite"]["spriteNameVar"].set('(unchanged)')
spriteEntry = Label(spriteDialogFrame, textvariable=self.gameOptionsWidgets["sprite"]["spriteNameVar"])
def SpriteSelect():
spriteSelector.SpriteSelector(parent, partial(set_sprite,spriteObject=self.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=self.gameOptionsWidgets["sprite"]["spriteNameVar"]))
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
baseSpriteLabel.pack(side=LEFT)
spriteEntry.pack(side=LEFT)
spriteSelectButton.pack(side=LEFT)
spriteDialogFrame.pack(anchor=E)
## Menu Speed
key = "menuspeed"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
rightRomOptionsFrame,
"Menu Speed",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Normal"},
{
"Instant": "instant",
"Quadruple": "quadruple",
"Triple": "triple",
"Double": "double",
"Normal": "normal",
"Half": "half"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
## Overworld Palettes (not Enemizer)
key = "owpalettes"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
rightRomOptionsFrame,
"Overworld Palettes",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
{
"Default": "default",
"Random": "random",
"Blackout": "blackout"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
## Underworld Palettes (not Enemizer)
key = "uwpalettes"
self.gameOptionsWidgets[key] = widgets.make_widget(
self,
"selectbox",
rightRomOptionsFrame,
"Underworld Palettes",
None,
{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
{
"Default": "default",
"Random": "random",
"Blackout": "blackout"
}
)
self.gameOptionsWidgets[key].pack(anchor=E)
return self
def set_sprite(sprite_param,spriteObject=None,spriteNameVar=None):
if sprite_param is None or not sprite_param.valid:
spriteObject = None
if spriteNameVar is not None:
spriteNameVar.set('(unchanged)')
else:
spriteObject = sprite_param
if spriteNameVar is not None:
spriteNameVar.set(spriteObject.name)