Files
alttpr-python/RELEASENOTES.md
aerinon 2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00

1.2 KiB

New Features

  • Crossed Dungeon generation improvements
  • Standard mode generation improvements
  • Spoiler lists bosses (multiworld compatible)
  • Bombs escape not valid for Crossed Dungeon

Experimental features

  • Open "Edge" transitions can now be linked with normal doors

  • "Straight" staircases (the ones similar to normal doors) can be linked with both normal doors and edges

  • Couple of temporary debug features added:

  • Total item count displays where TFH's goal usually does

  • A red square appears in the upper right corner of the hud if the castle gate is closed

Bug Fixes

  • Fix for Animated Tiles in crossed dungeon
  • Stonewall hardlock no longer reachable from certain drops (Sewer Drop, some Skull Woods drops) that were previously possible
  • No logic uses less key door logic
  • Spoiler log encoding
  • Enemizer settings made consistent with website
  • Swamp flooded ladders in the basement now requires Flippers
  • PoD EG Glitch gets killed on transitions (Only when DR is on)
  • Problem with standard logic fixed wanting you to pass through the tapestry backwards to rescue Zelda
In Progress
  • TT Attic Hint tile should have a crystal switch accessible now
  • Different key logic rules in development