194 lines
8.3 KiB
Python
194 lines
8.3 KiB
Python
import argparse
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import RaceRandom as random
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import os
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from pathlib import Path
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import urllib.request
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import urllib.parse
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import yaml
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def get_weights(path):
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if os.path.exists(Path(path)):
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with open(path, "r", encoding="utf-8") as f:
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return yaml.load(f, Loader=yaml.SafeLoader)
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elif urllib.parse.urlparse(path).scheme in ['http', 'https']:
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return yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader)
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def roll_settings(weights):
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def get_choice(option, root=None):
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root = weights if root is None else root
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if option not in root:
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return None
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if type(root[option]) is not dict:
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return root[option]
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if not root[option]:
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return None
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return random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0]
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def get_choice_default(option, root=weights, default=None):
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choice = get_choice(option, root)
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if choice is None and default is not None:
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return default
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return choice
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while True:
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subweights = weights.get('subweights', {})
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if len(subweights) == 0:
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break
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chances = ({k: int(v['chance']) for (k, v) in subweights.items()})
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subweight_name = random.choices(list(chances.keys()), weights=list(chances.values()))[0]
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subweights = weights.get('subweights', {}).get(subweight_name, {}).get('weights', {})
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subweights['subweights'] = subweights.get('subweights', {})
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weights = {**weights, **subweights}
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ret = argparse.Namespace()
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ret.algorithm = get_choice('algorithm')
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glitch_map = {'none': 'noglitches', 'no_logic': 'nologic', 'owglitches': 'owglitches',
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'owg': 'owglitches', 'minorglitches': 'minorglitches'}
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glitches_required = get_choice('glitches_required')
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if glitches_required is not None:
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if glitches_required not in glitch_map.keys():
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print(f'Logic did not match one of: {", ".join(glitch_map.keys())}')
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glitches_required = 'none'
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ret.logic = glitch_map[glitches_required]
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# item_placement = get_choice('item_placement')
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# not supported in ER
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dungeon_items = get_choice('dungeon_items')
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dungeon_items = '' if dungeon_items == 'standard' or dungeon_items is None else dungeon_items
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dungeon_items = 'mcsb' if dungeon_items == 'full' else dungeon_items
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ret.mapshuffle = get_choice('map_shuffle') == 'on' if 'map_shuffle' in weights else 'm' in dungeon_items
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ret.compassshuffle = get_choice('compass_shuffle') == 'on' if 'compass_shuffle' in weights else 'c' in dungeon_items
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ret.keyshuffle = get_choice('smallkey_shuffle') == 'on' if 'smallkey_shuffle' in weights else 's' in dungeon_items
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ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else 'b' in dungeon_items
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ret.accessibility = get_choice('accessibility')
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ret.restrict_boss_items = get_choice('restrict_boss_items')
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entrance_shuffle = get_choice('entrance_shuffle')
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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overworld_map = get_choice('overworld_map')
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ret.overworld_map = overworld_map if overworld_map != 'default' else 'default'
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door_shuffle = get_choice('door_shuffle')
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ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla'
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ret.intensity = get_choice('intensity')
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ret.door_type_mode = get_choice('door_type_mode')
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ret.decoupledoors = get_choice('decoupledoors') == 'on'
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ret.experimental = get_choice('experimental') == 'on'
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ret.collection_rate = get_choice('collection_rate') == 'on'
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ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default'
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if ret.dungeon_counters == 'default':
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ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
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ret.shufflelinks = get_choice('shufflelinks') == 'on'
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ret.pseudoboots = get_choice('pseudoboots') == 'on'
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ret.shopsanity = get_choice('shopsanity') == 'on'
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keydropshuffle = get_choice('keydropshuffle') == 'on'
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ret.dropshuffle = get_choice('dropshuffle') == 'on' or keydropshuffle
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ret.pottery = get_choice('pottery') if 'pottery' in weights else 'none'
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ret.pottery = 'keys' if ret.pottery == 'none' and keydropshuffle else ret.pottery
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ret.colorizepots = get_choice('colorizepots') == 'on'
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ret.shufflepots = get_choice('pot_shuffle') == 'on'
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ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent'
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ret.standardize_palettes = (get_choice('standardize_palettes') if 'standardize_palettes' in weights
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else 'standardize')
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goal = get_choice('goals')
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if goal is not None:
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ret.goal = {'ganon': 'ganon',
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'fast_ganon': 'crystals',
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'dungeons': 'dungeons',
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'pedestal': 'pedestal',
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'triforce-hunt': 'triforcehunt',
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'trinity': 'trinity'
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}[goal]
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ret.openpyramid = goal in ['fast_ganon', 'trinity'] if ret.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple'] else False
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ret.crystals_gt = get_choice('tower_open')
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ret.crystals_ganon = get_choice('ganon_open')
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goal_min = get_choice_default('triforce_goal_min', default=20)
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goal_max = get_choice_default('triforce_goal_max', default=20)
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pool_min = get_choice_default('triforce_pool_min', default=30)
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pool_max = get_choice_default('triforce_pool_max', default=30)
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ret.triforce_goal = random.randint(int(goal_min), int(goal_max))
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min_diff = get_choice_default('triforce_min_difference', default=10)
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ret.triforce_pool = random.randint(max(int(pool_min), ret.triforce_goal + int(min_diff)), int(pool_max))
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ret.mode = get_choice('world_state')
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if ret.mode == 'retro':
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ret.mode = 'open'
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ret.retro = True
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ret.retro = get_choice('retro') == 'on' # this overrides world_state if used
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ret.bombbag = get_choice('bombbag') == 'on'
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ret.hints = get_choice('hints') == 'on'
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swords = get_choice('weapons')
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if swords is not None:
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ret.swords = {'randomized': 'random',
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'assured': 'assured',
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'vanilla': 'vanilla',
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'swordless': 'swordless'
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}[swords]
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ret.difficulty = get_choice('item_pool')
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ret.item_functionality = get_choice('item_functionality')
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old_style_bosses = {'basic': 'simple',
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'normal': 'full',
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'chaos': 'random'}
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boss_choice = get_choice('boss_shuffle')
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if boss_choice in old_style_bosses.keys():
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boss_choice = old_style_bosses[boss_choice]
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ret.shufflebosses = boss_choice
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enemy_choice = get_choice('enemy_shuffle')
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if enemy_choice == 'chaos':
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enemy_choice = 'random'
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ret.shuffleenemies = enemy_choice
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old_style_damage = {'none': 'default',
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'chaos': 'random'}
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damage_choice = get_choice('enemy_damage')
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if damage_choice in old_style_damage:
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damage_choice = old_style_damage[damage_choice]
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ret.enemy_damage = damage_choice
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ret.enemy_health = get_choice('enemy_health')
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ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0'
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inventoryweights = weights.get('startinventory', {})
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startitems = []
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for item in inventoryweights.keys():
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if get_choice(item, inventoryweights) == 'on':
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startitems.append(item)
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ret.startinventory = ','.join(startitems)
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if len(startitems) > 0:
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ret.usestartinventory = True
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if 'rom' in weights:
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romweights = weights['rom']
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ret.sprite = get_choice('sprite', romweights)
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ret.disablemusic = get_choice('disablemusic', romweights) == 'on'
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ret.quickswap = get_choice('quickswap', romweights) == 'on'
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ret.reduce_flashing = get_choice('reduce_flashing', romweights) == 'on'
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ret.fastmenu = get_choice('menuspeed', romweights)
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ret.heartcolor = get_choice('heartcolor', romweights)
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ret.heartbeep = get_choice('heartbeep', romweights)
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ret.ow_palettes = get_choice('ow_palettes', romweights)
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ret.uw_palettes = get_choice('uw_palettes', romweights)
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ret.shuffle_sfx = get_choice('shuffle_sfx', romweights) == 'on'
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return ret
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