Fix for Stonewall + Ice Cross Fix for Ice Cross key doors Changed how key doors are chosen in a slightly better manner (pairs them earlier)
55 lines
1.5 KiB
NASM
55 lines
1.5 KiB
NASM
;================================================================================
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; Lamp Mantle & Light Cone Fix
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;--------------------------------------------------------------------------------
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; Output: 0 for darkness, 1 for lamp cone
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;--------------------------------------------------------------------------------
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LampCheckOverride:
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LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
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CMP.b #$FF : BNE + : INC : RTL : +
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LDA $7EF34A : BNE .done ; skip if we already have lantern
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LDA $7EF3CA : BNE +
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.lightWorld
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LDA $040C : CMP.b #$02 : BNE ++ ; check if we're in HC
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LDA LampConeSewers : BRA .done
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++
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LDA LampConeLightWorld : BRA .done
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+
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.darkWorld
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LDA LampConeDarkWorld
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.done
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;BNE + : STZ $1D : + ; remember to turn cone off after a torch
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RTL
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GtBossHeartCheckOverride:
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lda $a0 : cmp #$1c : beq ++
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cmp #$6c : beq ++
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cmp #$4d : bne +
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++ lda DRFlags : and #$01 : bne ++ ;skip if flag on
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lda $403 : ora #$80 : sta $403
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++ clc
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rtl
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+ sec
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rtl
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OnFileLoadOverride:
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jsl OnFileLoad ; what I wrote over
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lda DRFlags : and #$80 : beq + ;flag is off
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lda $7ef086 : ora #$80 : sta $7ef086
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+ lda DRFlags : and #$02 : beq +
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lda $7ef353 : bne +
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lda #$01 : sta $7ef353
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+ rtl
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MirrorCheckOverride:
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lda DRFlags : and #$02 : beq ++
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lda $7ef353 : cmp #$01 : beq +
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++ lda $8A : and #$40 ; what I wrote over
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rtl
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+ lda DRScroll : rtl
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MirrorCheckOverride2:
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lda $7ef353 : cmp #$02 : beq +
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sep #$02 ; clear zero flag, I think
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+ rtl |