Fix rounding for pricing, add Crecelle variant
This commit is contained in:
@@ -4,44 +4,71 @@
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public struct CharismaClass {
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public struct CharismaClass {
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public string DisplayName { get; private set; } = string.Empty;
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public string DisplayName { get; private set; } = string.Empty;
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public double Multiplier { get; private set; }
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public PriceModifier Modifier { get; private set; } = new(1, 1);
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public CharismaClass() { }
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public CharismaClass() { }
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public static List<CharismaClass> Classes = [
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public readonly static List<CharismaClass> Classes = [
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new() {
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new() {
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DisplayName = "CHA 5-",
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DisplayName = "CHA 5-",
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Multiplier = 2.0,
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Modifier = new(2, 1),
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},
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},
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new() {
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new() {
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DisplayName = "CHA 6 - 7",
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DisplayName = "CHA 6 - 7",
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Multiplier = 1.5,
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Modifier = new(3, 2),
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},
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},
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new() {
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new() {
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DisplayName = "CHA 8 - 10",
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DisplayName = "CHA 8 - 10",
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Multiplier = 1.3333,
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Modifier = new(4, 3),
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},
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},
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new() {
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new() {
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DisplayName = "CHA 11 - 15",
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DisplayName = "CHA 11 - 15",
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Multiplier = 1.0,
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Modifier = new(1, 1),
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},
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},
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new() {
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new() {
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DisplayName = "CHA 16 - 17",
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DisplayName = "CHA 16 - 17",
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Multiplier = 0.75,
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Modifier = new(3, 4),
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},
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},
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new() {
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new() {
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DisplayName = "CHA 18",
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DisplayName = "CHA 18",
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Multiplier = 0.6667,
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Modifier = new(2, 3),
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},
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},
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new() {
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new() {
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DisplayName = "CHA 19+",
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DisplayName = "CHA 19+",
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Multiplier = 0.5,
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Modifier = new(1, 2),
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},
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},
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];
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];
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public static readonly CharismaClass DefaultClass = Classes[3];
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public static readonly CharismaClass DefaultClass = Classes[3];
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}
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}
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public struct PriceModifier {
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public int Multiplier { get; set; } = 1;
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public int Divisor { get; set; } = 1;
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public PriceModifier() { }
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public PriceModifier(int multiplier, int divisor) {
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Multiplier = multiplier;
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Divisor = divisor;
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}
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public readonly int Apply(int cost) {
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int final = cost * this.Multiplier;
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if (this.Divisor > 1) {
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final = ((final * 10) / this.Divisor + 5) / 10;
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}
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if (final <= 0) {
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final = 1;
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}
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return final;
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}
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public static PriceModifier operator *(PriceModifier lhs, PriceModifier rhs) {
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return new(lhs.Multiplier * rhs.Multiplier, lhs.Divisor * rhs.Divisor);
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}
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}
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public class CharismaSource : BindingSource {
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public class CharismaSource : BindingSource {
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public CharismaSource() {
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public CharismaSource() {
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this.DataSource = CharismaClass.Classes;
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this.DataSource = CharismaClass.Classes;
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@@ -19,8 +19,8 @@
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}
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}
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public class ItemList {
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public class ItemList {
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public List<Item> Items { get; set; } = new();
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public List<Item> Items { get; set; } = [];
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public List<ItemAppearance> Appearances { get; set; } = new();
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public List<ItemAppearance> Appearances { get; set; } = [];
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}
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}
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public enum ItemAttribute {
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public enum ItemAttribute {
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@@ -29,17 +29,17 @@ namespace NethackHelper {
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public Func<int, string> CostFormatter { get; set; } = cost => cost.ToString();
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public Func<int, string> CostFormatter { get; set; } = cost => cost.ToString();
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public List<ItemDisplayColumn> Columns { get; set; } = new();
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public List<ItemDisplayColumn> Columns { get; set; } = [];
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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public ItemAttribute Grouping { get; set; } = ItemAttribute.Cost;
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public ItemAttribute Grouping { get; set; } = ItemAttribute.Cost;
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private List<int> GroupCosts { get; set; } = [];
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private List<int> GroupCosts { get; set; } = [];
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private Dictionary<string, string?> AppearanceMap { get; set; } = new();
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private Dictionary<string, string?> AppearanceMap { get; } = [];
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private Dictionary<string, Item> ItemMap { get; set; } = new();
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private Dictionary<string, Item> ItemMap { get; } = [];
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private Dictionary<string, ContextMenuStrip> appearanceContextMenus = new();
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private readonly Dictionary<string, ContextMenuStrip> appearanceContextMenus = [];
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public ItemDisplay() {
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public ItemDisplay() {
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InitializeComponent();
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InitializeComponent();
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@@ -114,17 +114,19 @@ namespace NethackHelper {
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var columns = this.Columns.Select(col => COLUMN_MAP[col.Attribute].Invoke(item)).ToArray();
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var columns = this.Columns.Select(col => COLUMN_MAP[col.Attribute].Invoke(item)).ToArray();
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var groupName = COLUMN_MAP[this.Grouping].Invoke(item);
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var groupName = COLUMN_MAP[this.Grouping].Invoke(item);
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var listViewItem = new ListViewItem(columns, groupDictionary[groupName]);
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listViewItem.UseItemStyleForSubItems = false;
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var baseFont = new Font(this.itemListView.Font, FontStyle.Regular);
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var baseFont = new Font(this.itemListView.Font, FontStyle.Regular);
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var baseColor = UNSELECTED_COLOR;
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var baseColor = UNSELECTED_COLOR;
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if (!identified) {
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if (!identified) {
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baseFont = new Font(baseFont, FontStyle.Bold);
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baseFont = new Font(baseFont, FontStyle.Bold);
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baseColor = SELECTED_COLOR;
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baseColor = SELECTED_COLOR;
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}
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}
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listViewItem.Checked = identified;
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listViewItem.Font = baseFont;
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var listViewItem = new ListViewItem(columns, groupDictionary[groupName]) {
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listViewItem.ForeColor = baseColor;
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UseItemStyleForSubItems = false,
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Checked = identified,
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Font = baseFont,
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ForeColor = baseColor
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};
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foreach (ListViewSubItem subItem in listViewItem.SubItems) {
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foreach (ListViewSubItem subItem in listViewItem.SubItems) {
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subItem.Font = baseFont;
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subItem.Font = baseFont;
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subItem.ForeColor = baseColor;
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subItem.ForeColor = baseColor;
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@@ -257,8 +259,7 @@ namespace NethackHelper {
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if (this.appearanceContextMenus.TryGetValue(slot, out var menu)) {
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if (this.appearanceContextMenus.TryGetValue(slot, out var menu)) {
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itemListView.ContextMenuStrip = menu;
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itemListView.ContextMenuStrip = menu;
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var inUse = this.AppearanceMap.Values.Distinct().ToHashSet();
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var inUse = this.AppearanceMap.Values.Distinct().ToHashSet();
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string? appearance = null;
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if (this.AppearanceMap.TryGetValue(item.Text, out string? appearance) && appearance != null) {
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if (this.AppearanceMap.TryGetValue(item.Text, out appearance) && appearance != null) {
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inUse.Remove(appearance);
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inUse.Remove(appearance);
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}
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}
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foreach (ToolStripMenuItem menuItem in menu.Items) {
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foreach (ToolStripMenuItem menuItem in menu.Items) {
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Generated
+1
-1
@@ -275,7 +275,7 @@ namespace NethackHelper {
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//
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//
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toolDisplay.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left;
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toolDisplay.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left;
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toolDisplay.Columns = (System.Collections.Generic.List<ItemDisplayColumn>) resources.GetObject("toolDisplay.Columns");
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toolDisplay.Columns = (System.Collections.Generic.List<ItemDisplayColumn>) resources.GetObject("toolDisplay.Columns");
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toolDisplay.Grouping = ItemAttribute.Appearance;
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toolDisplay.Grouping = ItemAttribute.Slot;
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toolDisplay.Location = new Point(6, 6);
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toolDisplay.Location = new Point(6, 6);
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toolDisplay.Name = "toolDisplay";
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toolDisplay.Name = "toolDisplay";
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toolDisplay.Size = new Size(213, 515);
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toolDisplay.Size = new Size(213, 515);
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+17
-15
@@ -5,10 +5,10 @@ namespace NethackHelper {
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using System.Windows.Forms;
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using System.Windows.Forms;
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public partial class MainForm : Form {
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public partial class MainForm : Form {
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private readonly List<SokobanSolution> sokobans = new();
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private readonly List<SokobanSolution> sokobans = [];
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private int sokobanStepIndex = 0;
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private int sokobanStepIndex = 0;
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private Dictionary<string, Version> versionMap = new();
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private readonly Dictionary<string, Version> versionMap = [];
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private Version defaultVersion;
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private Version defaultVersion;
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public MainForm() {
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public MainForm() {
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@@ -28,7 +28,7 @@ namespace NethackHelper {
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base.OnLoad(e);
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base.OnLoad(e);
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this.charismaSelector.DataSource = this.charismaSourceBindingSource;
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this.charismaSelector.DataSource = this.charismaSourceBindingSource;
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this.charismaSelector.DisplayMember = "DisplayName";
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this.charismaSelector.DisplayMember = "DisplayName";
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this.charismaSelector.ValueMember = "Multiplier";
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this.charismaSelector.ValueMember = "Modifier";
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foreach (var filename in Directory.EnumerateFiles("sokoban", "*.yaml")) {
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foreach (var filename in Directory.EnumerateFiles("sokoban", "*.yaml")) {
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var sokoban = new SokobanSolution(YamlOptions.DeserializeFile<SokobanFile>(filename));
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var sokoban = new SokobanSolution(YamlOptions.DeserializeFile<SokobanFile>(filename));
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@@ -63,7 +63,8 @@ namespace NethackHelper {
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this.Text = "NethackHelper - " + version.Name;
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this.Text = "NethackHelper - " + version.Name;
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intrinsicsBindingSource.DataSource = save.Intrinsics;
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intrinsicsBindingSource.DataSource = save.Intrinsics;
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saveSourceBindingSource.ResetItem(0);
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charismaSelector.SelectedItem = save.CharismaClass;
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var scrolls = YamlOptions.DeserializeFile<ItemList>(Path.Join("items", version.Scrolls));
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var scrolls = YamlOptions.DeserializeFile<ItemList>(Path.Join("items", version.Scrolls));
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this.scrollDisplay.DisplayItemList(scrolls, save.Scrolls);
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this.scrollDisplay.DisplayItemList(scrolls, save.Scrolls);
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@@ -91,28 +92,29 @@ namespace NethackHelper {
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}
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}
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private string GetCostString(int cost) {
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private string GetCostString(int cost) {
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double buyModifier = (double) (charismaSelector.SelectedValue ?? 1.0);
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var buyModifier = new PriceModifier(1, 1);
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double sellModifier = 0.5;
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if (charismaSelector.SelectedValue is PriceModifier modifier) {
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if (suckerBox.Checked) {
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buyModifier = modifier;
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sellModifier = 0.3333;
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buyModifier *= 1.3333;
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}
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}
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var sellModifier = suckerBox.Checked ? new PriceModifier(1, 3) : new PriceModifier(1, 2);
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var randomUpcharge = new PriceModifier(4, 3);
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var randomDownsell = new PriceModifier(3, 4);
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if (cost == 0) {
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if (cost == 0) {
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return string.Format(
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return string.Format(
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"{0} - Buy: {1}/{2}",
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"{0} - Buy: {1}/{2}",
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cost,
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cost,
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Math.Round(5 * buyModifier),
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buyModifier.Apply(5),
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Math.Round(5 * buyModifier * 1.3333));
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(buyModifier * randomUpcharge).Apply(5));
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}
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}
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return string.Format(
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return string.Format(
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"{0} - Buy: {1}/{2}, Sell: {3}/{4}",
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"{0} - Buy: {1}/{2}, Sell: {3}/{4}",
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cost,
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cost,
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Math.Round(cost * buyModifier),
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buyModifier.Apply(cost),
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Math.Round(cost * buyModifier * 1.3333),
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(buyModifier * randomUpcharge).Apply(cost),
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Math.Round(cost * sellModifier),
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sellModifier.Apply(cost),
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Math.Round(cost * sellModifier * 0.75));
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(sellModifier * randomDownsell).Apply(cost));
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}
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}
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private void NextStep() {
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private void NextStep() {
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@@ -144,14 +144,14 @@
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cmU9bmV1dHJhbCwgUHVibGljS2V5VG9rZW49bnVsbAQBAAAAeVN5c3RlbS5Db2xsZWN0aW9ucy5HZW5l
|
cmU9bmV1dHJhbCwgUHVibGljS2V5VG9rZW49bnVsbAQBAAAAeVN5c3RlbS5Db2xsZWN0aW9ucy5HZW5l
|
||||||
cmljLkxpc3RgMVtbTmV0aGFja0hlbHBlci5JdGVtRGlzcGxheUNvbHVtbiwgTmV0aGFja0hlbHBlciwg
|
cmljLkxpc3RgMVtbTmV0aGFja0hlbHBlci5JdGVtRGlzcGxheUNvbHVtbiwgTmV0aGFja0hlbHBlciwg
|
||||||
Q3VsdHVyZT1uZXV0cmFsLCBQdWJsaWNLZXlUb2tlbj1udWxsXV0DAAAABl9pdGVtcwVfc2l6ZQhfdmVy
|
Q3VsdHVyZT1uZXV0cmFsLCBQdWJsaWNLZXlUb2tlbj1udWxsXV0DAAAABl9pdGVtcwVfc2l6ZQhfdmVy
|
||||||
c2lvbgQAACFOZXRoYWNrSGVscGVyLkl0ZW1EaXNwbGF5Q29sdW1uW10CAAAACAgJAwAAAAMAAAAHAAAA
|
c2lvbgQAACFOZXRoYWNrSGVscGVyLkl0ZW1EaXNwbGF5Q29sdW1uW10CAAAACAgJAwAAAAMAAAAPAAAA
|
||||||
DAQAAAAzTmV0aGFja0hlbHBlciwgQ3VsdHVyZT1uZXV0cmFsLCBQdWJsaWNLZXlUb2tlbj1udWxsBwMA
|
DAQAAAAzTmV0aGFja0hlbHBlciwgQ3VsdHVyZT1uZXV0cmFsLCBQdWJsaWNLZXlUb2tlbj1udWxsBwMA
|
||||||
AAAAAQAAAAQAAAAEH05ldGhhY2tIZWxwZXIuSXRlbURpc3BsYXlDb2x1bW4EAAAACQUAAAAJBgAAAAkH
|
AAAAAQAAAAQAAAAEH05ldGhhY2tIZWxwZXIuSXRlbURpc3BsYXlDb2x1bW4EAAAACQUAAAAJBgAAAAkH
|
||||||
AAAACgUFAAAAH05ldGhhY2tIZWxwZXIuSXRlbURpc3BsYXlDb2x1bW4CAAAAGjxBdHRyaWJ1dGU+a19f
|
AAAACgUFAAAAH05ldGhhY2tIZWxwZXIuSXRlbURpc3BsYXlDb2x1bW4CAAAAGjxBdHRyaWJ1dGU+a19f
|
||||||
QmFja2luZ0ZpZWxkFjxXaWR0aD5rX19CYWNraW5nRmllbGQEABtOZXRoYWNrSGVscGVyLkl0ZW1BdHRy
|
QmFja2luZ0ZpZWxkFjxXaWR0aD5rX19CYWNraW5nRmllbGQEABtOZXRoYWNrSGVscGVyLkl0ZW1BdHRy
|
||||||
aWJ1dGUEAAAACAQAAAAF+P///xtOZXRoYWNrSGVscGVyLkl0ZW1BdHRyaWJ1dGUBAAAAB3ZhbHVlX18A
|
aWJ1dGUEAAAACAQAAAAF+P///xtOZXRoYWNrSGVscGVyLkl0ZW1BdHRyaWJ1dGUBAAAAB3ZhbHVlX18A
|
||||||
CAQAAAAAAAAAcgAAAAEGAAAABQAAAAH3////+P///wIAAAAoAAAAAQcAAAAFAAAAAfb////4////AwAA
|
CAQAAAAAAAAAhQAAAAEGAAAABQAAAAH3////+P///wIAAAAcAAAAAQcAAAAFAAAAAfb////4////AwAA
|
||||||
ALgAAAAL
|
ALEAAAAL
|
||||||
</value>
|
</value>
|
||||||
</data>
|
</data>
|
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<data name="ringDisplay.Columns" mimetype="application/x-microsoft.net.object.binary.base64">
|
<data name="ringDisplay.Columns" mimetype="application/x-microsoft.net.object.binary.base64">
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@@ -108,7 +108,7 @@
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}
|
}
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|
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public class IdentificationRecord {
|
public class IdentificationRecord {
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private readonly Dictionary<string, ItemRecord> identifications = new();
|
private readonly Dictionary<string, ItemRecord> identifications = [];
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|
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public IdentificationRecord(List<ItemRecord> records) {
|
public IdentificationRecord(List<ItemRecord> records) {
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this.identifications = records.ToDictionary(record => record.Name);
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this.identifications = records.ToDictionary(record => record.Name);
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@@ -133,14 +133,14 @@
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public bool Sucker { get; set; }
|
public bool Sucker { get; set; }
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public Intrinsics Intrinsics { get; set; } = new();
|
public Intrinsics Intrinsics { get; set; } = new();
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|
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public List<ItemRecord> Potions { get; set; } = new();
|
public List<ItemRecord> Potions { get; set; } = [];
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public List<ItemRecord> Rings { get; set; } = new();
|
public List<ItemRecord> Rings { get; set; } = [];
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public List<ItemRecord> Scrolls { get; set; } = new();
|
public List<ItemRecord> Scrolls { get; set; } = [];
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public List<ItemRecord> Wands { get; set; } = new();
|
public List<ItemRecord> Wands { get; set; } = [];
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public List<ItemRecord> Spellbooks { get; set; } = new();
|
public List<ItemRecord> Spellbooks { get; set; } = [];
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public List<ItemRecord> Amulets { get; set; } = new();
|
public List<ItemRecord> Amulets { get; set; } = [];
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public List<ItemRecord> Tools { get; set; } = new();
|
public List<ItemRecord> Tools { get; set; } = [];
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public List<ItemRecord> Armor { get; set; } = new();
|
public List<ItemRecord> Armor { get; set; } = [];
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}
|
}
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|
|
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public class Intrinsics {
|
public class Intrinsics {
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|
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@@ -35,4 +35,5 @@ appearances:
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- appearance: square
|
- appearance: square
|
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- appearance: octagonal
|
- appearance: octagonal
|
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- appearance: pentagonal
|
- appearance: pentagonal
|
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- appearance: cubical
|
- appearance: cubical
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- appearance: perforated
|
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|
|||||||
@@ -0,0 +1,132 @@
|
|||||||
|
items:
|
||||||
|
- name: Cloak of Displacement
|
||||||
|
cost: 50
|
||||||
|
slot: cloak
|
||||||
|
- name: Cloak of Invisibility
|
||||||
|
cost: 60
|
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|
slot: cloak
|
||||||
|
- name: Cloak of Magic Resistance
|
||||||
|
cost: 60
|
||||||
|
slot: cloak
|
||||||
|
- name: Cloak of Protection
|
||||||
|
cost: 50
|
||||||
|
slot: cloak
|
||||||
|
- name: Dunce Cap
|
||||||
|
cost: 1
|
||||||
|
appearance: conical hat
|
||||||
|
slot: helm
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Cornuthaum
|
||||||
|
cost: 80
|
||||||
|
appearance: conical hat
|
||||||
|
slot: helm
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Helmet
|
||||||
|
cost: 10
|
||||||
|
slot: helm
|
||||||
|
- name: Helm of Brilliance
|
||||||
|
cost: 50
|
||||||
|
slot: helm
|
||||||
|
appearance: crystal helmet
|
||||||
|
- name: Helm of Caution
|
||||||
|
cost: 50
|
||||||
|
slot: helm
|
||||||
|
- name: Helm of Opposite Alignment
|
||||||
|
cost: 50
|
||||||
|
slot: helm
|
||||||
|
- name: Helm of Telepathy
|
||||||
|
cost: 50
|
||||||
|
slot: helm
|
||||||
|
- name: Leather Gloves
|
||||||
|
cost: 8
|
||||||
|
slot: gloves
|
||||||
|
- name: Gauntlets of Dexterity
|
||||||
|
cost: 50
|
||||||
|
slot: gloves
|
||||||
|
- name: Gauntlets of Fumbling
|
||||||
|
cost: 50
|
||||||
|
slot: gloves
|
||||||
|
usuallyCursed: true
|
||||||
|
- name: Gauntlets of Power
|
||||||
|
cost: 50
|
||||||
|
slot: gloves
|
||||||
|
- name: Elven Boots
|
||||||
|
cost: 8
|
||||||
|
slot: boots
|
||||||
|
- name: Kicking Boots
|
||||||
|
cost: 8
|
||||||
|
slot: boots
|
||||||
|
- name: Fumble Boots
|
||||||
|
cost: 30
|
||||||
|
slot: boots
|
||||||
|
usuallyCursed: true
|
||||||
|
- name: Levitation Boots
|
||||||
|
cost: 30
|
||||||
|
slot: boots
|
||||||
|
usuallyCursed: true
|
||||||
|
- name: Jumping Boots
|
||||||
|
cost: 50
|
||||||
|
slot: boots
|
||||||
|
- name: Speed Boots
|
||||||
|
cost: 50
|
||||||
|
slot: boots
|
||||||
|
- name: Water Walking Boots
|
||||||
|
cost: 50
|
||||||
|
slot: boots
|
||||||
|
appearances:
|
||||||
|
- appearance: plumed helmet
|
||||||
|
slot: helm
|
||||||
|
- appearance: etched helmet
|
||||||
|
slot: helm
|
||||||
|
- appearance: crested helmet
|
||||||
|
slot: helm
|
||||||
|
- appearance: visored helmet
|
||||||
|
slot: helm
|
||||||
|
- appearance: frog-mouthed helm
|
||||||
|
slot: helm
|
||||||
|
- appearance: close helmet
|
||||||
|
slot: helm
|
||||||
|
- appearance: full helm
|
||||||
|
slot: helm
|
||||||
|
- appearance: horned helmet
|
||||||
|
slot: helm
|
||||||
|
notes: protectes against blinding attacks of ravens and venom-spitting attacks of cobras
|
||||||
|
- appearance: piece of cloth
|
||||||
|
slot: cloak
|
||||||
|
- appearance: opera cloak
|
||||||
|
slot: cloak
|
||||||
|
- appearance: ornamental cope
|
||||||
|
slot: cloak
|
||||||
|
- appearance: tattered cape
|
||||||
|
slot: cloak
|
||||||
|
- appearance: diaphanous veil
|
||||||
|
slot: cloak
|
||||||
|
- appearance: heavy mantle
|
||||||
|
slot: cloak
|
||||||
|
- appearance: voluminous shroud
|
||||||
|
slot: cloak
|
||||||
|
- appearance: old gloves
|
||||||
|
slot: gloves
|
||||||
|
- appearance: padded gloves
|
||||||
|
slot: gloves
|
||||||
|
- appearance: riding gloves
|
||||||
|
slot: gloves
|
||||||
|
notes: increases chance of successfully saddling a steed
|
||||||
|
- appearance: fencing gloves
|
||||||
|
slot: gloves
|
||||||
|
- appearance: mud boots
|
||||||
|
slot: boots
|
||||||
|
- appearance: buckled boots
|
||||||
|
slot: boots
|
||||||
|
- appearance: riding boots
|
||||||
|
slot: boots
|
||||||
|
notes: increases chance of successfully saddling a steed
|
||||||
|
- appearance: snow boots
|
||||||
|
slot: boots
|
||||||
|
notes: prevents fumbling effect of ice
|
||||||
|
- appearance: hiking boots
|
||||||
|
slot: boots
|
||||||
|
- appearance: combat boots
|
||||||
|
slot: boots
|
||||||
|
- appearance: jungle boots
|
||||||
|
slot: boots
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
items:
|
||||||
|
- name: Water
|
||||||
|
cost: 0
|
||||||
|
appearance: clear
|
||||||
|
- name: Healing
|
||||||
|
cost: 20
|
||||||
|
- name: Blood
|
||||||
|
cost: 50
|
||||||
|
appearance: blood red
|
||||||
|
- name: Booze
|
||||||
|
cost: 50
|
||||||
|
- name: Fruit Juice
|
||||||
|
cost: 50
|
||||||
|
- name: See Invisible
|
||||||
|
cost: 50
|
||||||
|
- name: Sickness
|
||||||
|
cost: 50
|
||||||
|
- name: Confusion
|
||||||
|
cost: 100
|
||||||
|
- name: Extra Healing
|
||||||
|
cost: 100
|
||||||
|
- name: Hallucination
|
||||||
|
cost: 100
|
||||||
|
- name: Hazardous Waste
|
||||||
|
cost: 100
|
||||||
|
- name: Restore Ability
|
||||||
|
cost: 100
|
||||||
|
- name: Sleeping
|
||||||
|
cost: 100
|
||||||
|
- name: Teleportitis
|
||||||
|
cost: 100
|
||||||
|
- name: (Un)Holy Water
|
||||||
|
cost: 100
|
||||||
|
appearance: clear
|
||||||
|
- name: Blindness
|
||||||
|
cost: 150
|
||||||
|
- name: Gain Energy
|
||||||
|
cost: 150
|
||||||
|
- name: Invisibility
|
||||||
|
cost: 150
|
||||||
|
- name: Monster Detection
|
||||||
|
cost: 150
|
||||||
|
- name: Object Detection
|
||||||
|
cost: 150
|
||||||
|
- name: Enlightenment
|
||||||
|
cost: 200
|
||||||
|
- name: Full Healing
|
||||||
|
cost: 200
|
||||||
|
- name: Levitation
|
||||||
|
cost: 200
|
||||||
|
- name: Polymorph
|
||||||
|
cost: 200
|
||||||
|
- name: Speed
|
||||||
|
cost: 200
|
||||||
|
- name: Acid
|
||||||
|
cost: 250
|
||||||
|
- name: Oil
|
||||||
|
cost: 250
|
||||||
|
- name: Gain Ability
|
||||||
|
cost: 300
|
||||||
|
- name: Gain Level
|
||||||
|
cost: 300
|
||||||
|
- name: Paralysis
|
||||||
|
cost: 300
|
||||||
|
appearances:
|
||||||
|
- appearance: ruby
|
||||||
|
- appearance: dark green
|
||||||
|
- appearance: purple-red
|
||||||
|
- appearance: smoky
|
||||||
|
notes: can summon djinni
|
||||||
|
- appearance: brown
|
||||||
|
- appearance: pink
|
||||||
|
- appearance: cyan
|
||||||
|
- appearance: puce
|
||||||
|
- appearance: cloudy
|
||||||
|
- appearance: fizzy
|
||||||
|
- appearance: orange
|
||||||
|
- appearance: sky blue
|
||||||
|
- appearance: milky
|
||||||
|
notes: can summon ghost
|
||||||
|
- appearance: effervescent
|
||||||
|
- appearance: dark
|
||||||
|
- appearance: yellow
|
||||||
|
- appearance: brilliant blue
|
||||||
|
- appearance: swirly
|
||||||
|
- appearance: black
|
||||||
|
- appearance: white
|
||||||
|
- appearance: emerald
|
||||||
|
- appearance: magenta
|
||||||
|
- appearance: bubbly
|
||||||
|
- appearance: golden
|
||||||
|
- appearance: murky
|
||||||
|
- appearance: turgid
|
||||||
|
- appearance: bilious
|
||||||
@@ -0,0 +1,119 @@
|
|||||||
|
items:
|
||||||
|
- name: Identify
|
||||||
|
ink: 14
|
||||||
|
cost: 20
|
||||||
|
- name: Light
|
||||||
|
ink: 8
|
||||||
|
cost: 50
|
||||||
|
- name: Harmonize Weapon
|
||||||
|
ink: 40
|
||||||
|
cost: 60
|
||||||
|
- name: Blank Paper
|
||||||
|
ink: 0
|
||||||
|
cost: 60
|
||||||
|
appearance: unlabeled
|
||||||
|
- name: Harmonize Armor
|
||||||
|
ink: 40
|
||||||
|
cost: 80
|
||||||
|
- name: Remove Curse
|
||||||
|
ink: 16
|
||||||
|
cost: 80
|
||||||
|
- name: Confuse Monster
|
||||||
|
ink: 12
|
||||||
|
cost: 100
|
||||||
|
- name: Destroy Armor
|
||||||
|
ink: 10
|
||||||
|
cost: 100
|
||||||
|
- name: Fire
|
||||||
|
ink: 8
|
||||||
|
cost: 100
|
||||||
|
- name: Food Detection
|
||||||
|
ink: 8
|
||||||
|
cost: 100
|
||||||
|
- name: Gold Detection
|
||||||
|
ink: 8
|
||||||
|
cost: 100
|
||||||
|
- name: Magic Mapping
|
||||||
|
ink: 8
|
||||||
|
cost: 100
|
||||||
|
- name: Scare Monster
|
||||||
|
ink: 20
|
||||||
|
cost: 100
|
||||||
|
- name: Teleportation
|
||||||
|
ink: 20
|
||||||
|
cost: 100
|
||||||
|
- name: Amnesia
|
||||||
|
ink: 8
|
||||||
|
cost: 200
|
||||||
|
- name: Create Monster
|
||||||
|
ink: 10
|
||||||
|
cost: 200
|
||||||
|
- name: Earth
|
||||||
|
ink: 8
|
||||||
|
cost: 200
|
||||||
|
- name: Taming
|
||||||
|
ink: 20
|
||||||
|
cost: 200
|
||||||
|
- name: Charging
|
||||||
|
ink: 16
|
||||||
|
cost: 300
|
||||||
|
- name: Control Weather
|
||||||
|
ink: 12
|
||||||
|
cost: 300
|
||||||
|
- name: Erasure
|
||||||
|
ink: 30
|
||||||
|
cost: 300
|
||||||
|
- name: Maze
|
||||||
|
ink: 20
|
||||||
|
cost: 300
|
||||||
|
- name: Punishment
|
||||||
|
ink: 10
|
||||||
|
cost: 300
|
||||||
|
- name: Stinking Cloud
|
||||||
|
ink: 20
|
||||||
|
cost: 300
|
||||||
|
appearances:
|
||||||
|
- appearance: 4TN ETC MOTD
|
||||||
|
- appearance: ET ITANIS
|
||||||
|
- appearance: DR 0451
|
||||||
|
- appearance: UDLER BASTRI
|
||||||
|
- appearance: BOFH PFY
|
||||||
|
- appearance: FOOELS DAIYEN
|
||||||
|
- appearance: FUHUHUHUHU
|
||||||
|
- appearance: IFNDEF
|
||||||
|
- appearance: DOT ERSUS MOK
|
||||||
|
- appearance: VIBGYOR
|
||||||
|
- appearance: ORBITUS TERTIUS
|
||||||
|
- appearance: EERF MRD
|
||||||
|
- appearance: OM NOM NOM
|
||||||
|
- appearance: YADANI CHEAVE
|
||||||
|
- appearance: TRAESTO
|
||||||
|
- appearance: OOM KILAR
|
||||||
|
- appearance: LP0 ON FIRE
|
||||||
|
- appearance: NORMRF
|
||||||
|
- appearance: KTHXBYE
|
||||||
|
- appearance: VENVIDVIC
|
||||||
|
- appearance: EKDMOS
|
||||||
|
- appearance: WAREZ WALL DO
|
||||||
|
- appearance: FIZZ BUZZ
|
||||||
|
- appearance: OLEL UL ILAL
|
||||||
|
- appearance: ERMACS
|
||||||
|
- appearance: HERAKLES
|
||||||
|
- appearance: DOTNFO
|
||||||
|
- appearance: VEEBLUNK EN TRUPT
|
||||||
|
- appearance: DOLOR SIT AMET
|
||||||
|
- appearance: CQ CQ CQ
|
||||||
|
- appearance: ELOMCWE
|
||||||
|
- appearance: ALAKAZAM
|
||||||
|
- appearance: KOOP NAMTAR
|
||||||
|
- appearance: MLIT WVC TEKU SFC
|
||||||
|
- appearance: NARPAS SWORD
|
||||||
|
- appearance: BATTLE999
|
||||||
|
- appearance: SAZUN HERA DUODER
|
||||||
|
- appearance: BEN ZI BENA
|
||||||
|
- appearance: KRYPT3R
|
||||||
|
- appearance: TILTOWAIT
|
||||||
|
- appearance: VAS KAL CORP
|
||||||
|
- appearance: H POKE
|
||||||
|
- appearance: SQUEMISH OSIFRAGE
|
||||||
|
- appearance: FLVR TXT
|
||||||
@@ -0,0 +1,132 @@
|
|||||||
|
items:
|
||||||
|
- name: Bag of Holding
|
||||||
|
slot: bag
|
||||||
|
cost: 100
|
||||||
|
- name: Bag of Tricks
|
||||||
|
slot: bag
|
||||||
|
cost: 100
|
||||||
|
- name: Oilskin Sack
|
||||||
|
slot: bag
|
||||||
|
cost: 100
|
||||||
|
- name: Sack
|
||||||
|
slot: bag
|
||||||
|
cost: 2
|
||||||
|
- name: Acoustic Guitar
|
||||||
|
cost: 50
|
||||||
|
appearance: guitar
|
||||||
|
slot: guitar
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Electric Guitar
|
||||||
|
cost: 50
|
||||||
|
appearance: guitar
|
||||||
|
slot: guitar
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Fire Horn
|
||||||
|
cost: 50
|
||||||
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Frost Horn
|
||||||
|
cost: 50
|
||||||
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Horn of Plenty
|
||||||
|
cost: 50
|
||||||
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Tooled Horn
|
||||||
|
cost: 15
|
||||||
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Magic Flute
|
||||||
|
cost: 36
|
||||||
|
appearance: flute
|
||||||
|
slot: flute
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Wooden Flute
|
||||||
|
cost: 12
|
||||||
|
appearance: flute
|
||||||
|
slot: flute
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Magic Harp
|
||||||
|
cost: 50
|
||||||
|
appearance: harp
|
||||||
|
slot: harp
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Wooden Harp
|
||||||
|
cost: 50
|
||||||
|
appearance: harp
|
||||||
|
slot: harp
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Drum of Earthquake
|
||||||
|
cost: 25
|
||||||
|
appearance: drum
|
||||||
|
slot: drum
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Leather Drum
|
||||||
|
cost: 25
|
||||||
|
appearance: drum
|
||||||
|
slot: drum
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Magic Whistle
|
||||||
|
cost: 10
|
||||||
|
appearance: whistle
|
||||||
|
slot: whistle
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Tin Whistle
|
||||||
|
cost: 10
|
||||||
|
appearance: whistle
|
||||||
|
slot: whistle
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Magic Lamp
|
||||||
|
cost: 50
|
||||||
|
appearance: lamp
|
||||||
|
slot: lamp
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Oil Lamp
|
||||||
|
cost: 10
|
||||||
|
appearance: lamp
|
||||||
|
slot: lamp
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Wax Candle
|
||||||
|
cost: 20
|
||||||
|
appearance: candle
|
||||||
|
slot: candle
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Tallow Candle
|
||||||
|
cost: 10
|
||||||
|
appearance: candle
|
||||||
|
slot: candle
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Loadstone
|
||||||
|
cost: 1
|
||||||
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Flint Stone
|
||||||
|
cost: 1
|
||||||
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Touchstone
|
||||||
|
cost: 45
|
||||||
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
|
uniqueAppearance: false
|
||||||
|
- name: Luckstone
|
||||||
|
cost: 60
|
||||||
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
|
uniqueAppearance: false
|
||||||
|
appearances:
|
||||||
|
- appearance: burlap bag
|
||||||
|
slot: bag
|
||||||
|
- appearance: canvas bag
|
||||||
|
slot: bag
|
||||||
|
- appearance: drawstring bag
|
||||||
|
slot: bag
|
||||||
|
- appearance: embroidered bag
|
||||||
|
slot: bag
|
||||||
@@ -2,96 +2,120 @@
|
|||||||
- name: Bag of Holding
|
- name: Bag of Holding
|
||||||
cost: 100
|
cost: 100
|
||||||
appearance: bag
|
appearance: bag
|
||||||
|
slot: bag
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Bag of Tricks
|
- name: Bag of Tricks
|
||||||
cost: 100
|
cost: 100
|
||||||
appearance: bag
|
appearance: bag
|
||||||
|
slot: bag
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Oilskin Sack
|
- name: Oilskin Sack
|
||||||
cost: 100
|
cost: 100
|
||||||
appearance: bag
|
appearance: bag
|
||||||
|
slot: bag
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Sack
|
- name: Sack
|
||||||
cost: 2
|
cost: 2
|
||||||
appearance: bag
|
appearance: bag
|
||||||
|
slot: bag
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Fire Horn
|
- name: Fire Horn
|
||||||
cost: 50
|
cost: 50
|
||||||
appearance: horn
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Frost Horn
|
- name: Frost Horn
|
||||||
cost: 50
|
cost: 50
|
||||||
appearance: horn
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Horn of Plenty
|
- name: Horn of Plenty
|
||||||
cost: 50
|
cost: 50
|
||||||
appearance: horn
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Tooled Horn
|
- name: Tooled Horn
|
||||||
cost: 15
|
cost: 15
|
||||||
appearance: horn
|
appearance: horn
|
||||||
|
slot: horn
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Magic Flute
|
- name: Magic Flute
|
||||||
cost: 36
|
cost: 36
|
||||||
appearance: flute
|
appearance: flute
|
||||||
|
slot: flute
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Wooden Flute
|
- name: Wooden Flute
|
||||||
cost: 12
|
cost: 12
|
||||||
appearance: flute
|
appearance: flute
|
||||||
|
slot: flute
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Magic Harp
|
- name: Magic Harp
|
||||||
cost: 50
|
cost: 50
|
||||||
appearance: harp
|
appearance: harp
|
||||||
|
slot: harp
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Wooden Harp
|
- name: Wooden Harp
|
||||||
cost: 50
|
cost: 50
|
||||||
appearance: harp
|
appearance: harp
|
||||||
|
slot: harp
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Drum of Earthquake
|
- name: Drum of Earthquake
|
||||||
cost: 25
|
cost: 25
|
||||||
appearance: drum
|
appearance: drum
|
||||||
|
slot: drum
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Leather Drum
|
- name: Leather Drum
|
||||||
cost: 25
|
cost: 25
|
||||||
appearance: drum
|
appearance: drum
|
||||||
|
slot: drum
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Magic Whistle
|
- name: Magic Whistle
|
||||||
cost: 10
|
cost: 10
|
||||||
appearance: whistle
|
appearance: whistle
|
||||||
|
slot: whistle
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Tin Whistle
|
- name: Tin Whistle
|
||||||
cost: 10
|
cost: 10
|
||||||
appearance: whistle
|
appearance: whistle
|
||||||
|
slot: whistle
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Magic Lamp
|
- name: Magic Lamp
|
||||||
cost: 50
|
cost: 50
|
||||||
appearance: lamp
|
appearance: lamp
|
||||||
|
slot: lamp
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Oil Lamp
|
- name: Oil Lamp
|
||||||
cost: 10
|
cost: 10
|
||||||
appearance: lamp
|
appearance: lamp
|
||||||
|
slot: lamp
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Wax Candle
|
- name: Wax Candle
|
||||||
cost: 20
|
cost: 20
|
||||||
appearance: candle
|
appearance: candle
|
||||||
|
slot: candle
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Tallow Candle
|
- name: Tallow Candle
|
||||||
cost: 10
|
cost: 10
|
||||||
appearance: candle
|
appearance: candle
|
||||||
|
slot: candle
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Loadstone
|
- name: Loadstone
|
||||||
cost: 1
|
cost: 1
|
||||||
appearance: gray stone
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Flint Stone
|
- name: Flint Stone
|
||||||
cost: 1
|
cost: 1
|
||||||
appearance: gray stone
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Touchstone
|
- name: Touchstone
|
||||||
cost: 45
|
cost: 45
|
||||||
appearance: gray stone
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
- name: Luckstone
|
- name: Luckstone
|
||||||
cost: 60
|
cost: 60
|
||||||
appearance: gray stone
|
appearance: gray stone
|
||||||
|
slot: gray stone
|
||||||
uniqueAppearance: false
|
uniqueAppearance: false
|
||||||
@@ -15,4 +15,13 @@
|
|||||||
spellbooks: spellbooks-37.yaml
|
spellbooks: spellbooks-37.yaml
|
||||||
amulets: amulets-37.yaml
|
amulets: amulets-37.yaml
|
||||||
tools: tools-stones.yaml
|
tools: tools-stones.yaml
|
||||||
armor: armor-37.yaml
|
armor: armor-37.yaml
|
||||||
|
- name: CrecelleHack
|
||||||
|
scrolls: scrolls-crecelle.yaml
|
||||||
|
rings: rings.yaml
|
||||||
|
potions: potions-crecelle.yaml
|
||||||
|
wands: wands-crecelle.yaml
|
||||||
|
spellbooks: spellbooks-37.yaml
|
||||||
|
amulets: amulets-37.yaml
|
||||||
|
tools: tools-crecelle.yaml
|
||||||
|
armor: armor-crecelle.yaml
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
items:
|
||||||
|
- name: Light
|
||||||
|
cost: 100
|
||||||
|
- name: Nothing
|
||||||
|
cost: 100
|
||||||
|
- name: Digging
|
||||||
|
cost: 150
|
||||||
|
- name: Enlightenment
|
||||||
|
cost: 150
|
||||||
|
- name: Locking
|
||||||
|
cost: 150
|
||||||
|
- name: Magic Missile
|
||||||
|
cost: 150
|
||||||
|
- name: Make Invisible
|
||||||
|
cost: 150
|
||||||
|
- name: Opening
|
||||||
|
cost: 150
|
||||||
|
- name: Probing
|
||||||
|
cost: 150
|
||||||
|
- name: Secret Door Detection
|
||||||
|
cost: 150
|
||||||
|
- name: Slow Monster
|
||||||
|
cost: 150
|
||||||
|
- name: Speed Monster
|
||||||
|
cost: 150
|
||||||
|
- name: Striking
|
||||||
|
cost: 150
|
||||||
|
- name: Undead Turning
|
||||||
|
cost: 150
|
||||||
|
- name: Water
|
||||||
|
cost: 150
|
||||||
|
- name: Cold
|
||||||
|
cost: 175
|
||||||
|
- name: Fire
|
||||||
|
cost: 175
|
||||||
|
- name: Lightning
|
||||||
|
cost: 175
|
||||||
|
- name: Sleep
|
||||||
|
cost: 175
|
||||||
|
- name: Cancellation
|
||||||
|
cost: 200
|
||||||
|
- name: Create Monster
|
||||||
|
cost: 200
|
||||||
|
- name: Fecundity
|
||||||
|
cost: 200
|
||||||
|
- name: Polymorph
|
||||||
|
cost: 200
|
||||||
|
- name: Teleportation
|
||||||
|
cost: 200
|
||||||
|
- name: Death
|
||||||
|
cost: 500
|
||||||
|
- name: Wishing
|
||||||
|
cost: 500
|
||||||
|
appearances:
|
||||||
|
- appearance: aluminum
|
||||||
|
- appearance: bone
|
||||||
|
- appearance: curved
|
||||||
|
- appearance: iridium
|
||||||
|
- appearance: marble
|
||||||
|
notes: stone to flesh will make into a meat stick
|
||||||
|
- appearance: short
|
||||||
|
- appearance: uranium
|
||||||
|
- appearance: balsa
|
||||||
|
notes: requires only 5 strength to break
|
||||||
|
- appearance: ebony
|
||||||
|
- appearance: iron
|
||||||
|
- appearance: oak
|
||||||
|
- appearance: silver
|
||||||
|
- appearance: zinc
|
||||||
|
- appearance: brass
|
||||||
|
- appearance: forked
|
||||||
|
- appearance: jeweled
|
||||||
|
- appearance: pine
|
||||||
|
- appearance: spiked
|
||||||
|
- appearance: copper
|
||||||
|
- appearance: glass
|
||||||
|
notes: fragile
|
||||||
|
- appearance: long
|
||||||
|
- appearance: platinum
|
||||||
|
- appearance: steel
|
||||||
|
- appearance: crystal
|
||||||
|
notes: fragile
|
||||||
|
- appearance: hexagonal
|
||||||
|
- appearance: maple
|
||||||
|
- appearance: runed
|
||||||
|
- appearance: tin
|
||||||
|
- appearance: swishy
|
||||||
|
- appearance: solid ice
|
||||||
Reference in New Issue
Block a user