NETHACK(6)                       Games Manual                       NETHACK(6)

NAME
       nethack - Exploring The Mazes of Menace

SYNOPSIS
       nethack [ -d|--directory directory ] [ -w|--windowtype interface ]
       [ --nethackrc:RC‐file | --no-nethackrc ] [ -n ] [ -dec | -ibm ]
       [ -u playername ] [ -X | -D ] [ -p profession ] [ -r race ] [ -@ ]

       Also [ -A|-Arc | -B|-Bar | -C|-Cav | -H|-Hea | -K|-Kni | -M|-Mon |
       -P|-Pri | -R|-Rog | -Ran | -S|-Sam | -T|-Tou | -V|-Val | -W|-Wiz ]

       nethack [ -d|--directory directory ] -s|--scores [ -v ]
       [ -p profession ] [ -r race ] [ playernames ]

       nethack [ --usage | --help ] [ --showpaths ] [ --version[:copy] ]

DESCRIPTION
       NetHack  is a display oriented Dungeons & Dragons(tm) ‐ like game.  The
       standard tty display and command structure resemble rogue.

       Other, more graphical display options exist for most platforms.

       To get started you really only need to know two commands.  The  command
       ?   will  give  you  a list of the available commands (as well as other
       information) and the command / will identify the things you see on  the
       screen.

       To  win  the  game (as opposed to merely playing to beat other people’s
       high scores) you must locate the Amulet of Yendor  which  is  somewhere
       below the 20th level of the dungeon and get it out.  Few people achieve
       this;  most  never  do.   Those  who have done so go down in history as
       heroes among heroes — and then they find ways of making the  game  even
       harder.   See  the Guidebook section on Conduct if this game has gotten
       too easy for you.

       When the game ends, whether by your dying, quitting, or  escaping  from
       the  caves, NetHack will give you (a fragment of) the list of top scor‐
       ers.  The scoring is based on many aspects  of  your  behavior,  but  a
       rough estimate is obtained by taking the amount of gold you’ve found in
       the  cave  plus four times your (real) experience.  Precious stones may
       be worth a lot of gold when brought  to  the  exit.   There  is  a  10%
       penalty for getting yourself killed.

       The  environment variable NETHACKOPTIONS can be used to initialize many
       run‐time options.  The  ?  command  provides  a  description  of  these
       options  and syntax.  (The -dec and -ibm command line options are mutu‐
       ally exclusive and are equivalent to the  decgraphics  and  ibmgraphics
       run‐time  options  described  there, and are provided purely for conve‐
       nience on systems supporting multiple types of terminals.)

       Because the option list can be very long, options may also be  included
       in a configuration file.  The default is located in your home directory
       and  named  .nethackrc  on  UNIX systems (including descendants such as
       linux, NetBSD, and macOS).  On Windows, the name is also .nethackrc but
       the location can vary (see --showpaths below).  On other  systems,  the
       default may be different, possibly NetHack.cnf.  On MS‐DOS, the name is
       defaults.nh in NetHack’s directory (folder), while on VMS|OpenVMS it is
       nethack.ini in your home directory.  The default configuration file may
       be  overridden  via  the  --nethackrc:rc‐file command line option or by
       setting NETHACKOPTIONS in your environment to a string consisting of an
       @ character followed by the path and filename.

       The -u playername option supplies the answer to the question  "Who  are
       you?".   It  overrides any name from the options or configuration file,
       USER, LOGNAME, or getlogin(), which will otherwise be tried  in  order.
       If  none  of these provides a useful name, the player will be asked for
       one.  Player names (in conjunction with uids) are used to identify save
       files, so you can have several saved games under different names.  Con‐
       versely, you must use the appropriate player name to  restore  a  saved
       game.

       A playername suffix can be used to specify the profession, race, align‐
       ment and/or gender of the character.  The full syntax of the playername
       that  includes  a suffix is "name‐ppp‐rrr‐aaa‐ggg".  "ppp" are at least
       the first three letters of the profession (this can also  be  specified
       using  a  separate -p profession option).  "rrr" are at least the first
       three letters of the character’s race (this can also be specified using
       a separate -r race option).  "aaa" are at least the first three letters
       of the character’s alignment, and "ggg" are at least  the  first  three
       letters  of the character’s gender.  Any of the parts of the suffix may
       be left out.

       -p profession can be used to determine the character  profession,  also
       known  as the role.  You can specify either the male or female name for
       the character role, or the first three characters of  the  role  as  an
       abbreviation.

       Likewise, -r race can be used to explicitly request that a race be cho‐
       sen.

       The -A|-Arc | -B|-Bar | -C|-Cav | -H|-Hea | -K|-Kni | -M|-Mon | -P|-Pri
       |  -R|-Rog  |  -Ran | -S|-Sam | -T|-Tou | -V|-Val | -W|-Wiz options for
       role selection are maintained for compatibility with older versions  of
       the  program.   They  are mutually exclusive and the single‐letter form
       must be uppercase.  Ranger has no single‐letter choice  because  -R  is
       already used for the Rogue role.

       -@  tells  nethack  to  choose  any  omitted  characteristics  (profes‐
       sion/role, race, gender, alignment) randomly without prompting.  Other‐
       wise, leaving out any of these characteristics will result in you being
       prompted during game startup for the information.

       The -n option suppresses printing of any news from the game administra‐
       tor.

       The -X option will start the game in a  special  non‐scoring  discovery
       mode  (also  known  as  explore mode).  -D will start the game in debug
       mode (also known as wizard mode) after changing the character  name  to
       “wizard”,  if  the  player is allowed.  Otherwise it will switch to -X.
       Control of who is allowed to use debug mode is done via the  “WIZARDS=”
       line in nethack’s sysconf file.

       The  -d  or  --directory option, which must be the first argument if it
       appears, supplies a directory which is to serve as the playground.   It
       overrides  the  value from NETHACKDIR, HACKDIR, or the directory speci‐
       fied  by   the   game   administrator   during   compilation   (usually
       /usr/games/lib/nethackdir).   This option is usually only useful to the
       game administrator.  The  playground  must  contain  several  auxiliary
       files  such  as help files, the list of top scorers, and a subdirectory
       save where games are saved.

       The -w or --windowtype interface option can be used  to  specify  which
       interface  to  use  if the program has been built with support for more
       than one.  Specifying a value on the command line overrides  any  value
       specified  in the run‐time configuration file.  NetHack’s #version com‐
       mand shows available interfaces.

       The --nethackrc:RC‐file option will use RC‐file instead of the  default
       run‐time   configuration   file   (typically   ~/.nethackrc)   and  the
       --no-nethackrc option can be used to skip  any  run‐time  configuration
       file.

       Some options provide feedback and then exit rather than play the game:

       The  -s or --scores option alone will print out the list of your scores
       on the current version.  An immediately following  -v  reports  on  all
       versions present in the score file.  ‘-s|-s -v’ may also be followed by
       arguments  -p  profession and -r race to print the scores of particular
       roles and races only.   Either  can  be  specified  multiple  times  to
       include more than one role or more than one race.  When both are speci‐
       fied,  score  entries which match either the role or the race (or both)
       are printed rather than just entries which match both.  ‘-s|-s -v’  may
       be  followed  by  one  or  more player names to print the scores of the
       players mentioned, by ’all’ to print out all scores, or by a number  to
       print  that many top scores.  Combining names with role or race or both
       will report entries which match any of those rather than just the  ones
       which match all.

       --version  can be used to cause NetHack to show the version information
       it was compiled with, then exit.  That will include the git commit hash
       if the information was available when the game was compiled.   On  some
       platforms, such as Windows and macOS, a variation --version:copy can be
       used to cause NetHack to show the version information, then exit, while
       also  leaving  a copy of the version information in the paste buffer or
       clipboard for potential insertion into things like bug reports.

       --showpaths can be used to cause NetHack to show where it is  expecting
       to  find  various  files.   Among other things it shows the path to and
       name for the player’s run‐time configuration file, a  text  file  which
       can be editted to customize aspects of how the game operates.

       --usage or --help will display information similar to this manual page,
       then exit.  Use ‘nethack --usage | more’ to read it a page at a time.

AUTHORS
       Jay  Fenlason  (+  Kenny  Woodland, Mike Thome and Jon Payne) wrote the
       original hack, very much like rogue (but full of bugs).

       Andries Brouwer continuously deformed their sources  into  an  entirely
       different game.

       Mike Stephenson has continued the perversion of sources, adding various
       warped  character  classes  and  sadistic  traps  with the help of many
       strange people who reside in that place between the worlds, the  Usenet
       Zone.   A number of these miscreants are immortalized in the historical
       roll of dishonor and various other places.

       The resulting mess is now called NetHack, to denote its development  by
       the Usenet.  Andries Brouwer has made this request for the distinction,
       as he may eventually release a new version of his own.

FILES
       Run‐time  configuration options were discussed above and use a platform
       specific name for a file in a platform specific  location.   For  Unix,
       the name is ’.nethackrc’ in the user’s home directory.

       All   other   files   are   in   the   playground  directory,  normally
       /usr/games/lib/nethackdir.  If DLB was defined during the compile,  the
       data  files  and  special levels will be inside a larger file, normally
       nhdat, instead of being separate files.

       nethack                     The program itself.
       Guidebook | Guidebook.txt   NetHack’s user manual.
       data, oracles, rumors       Data files used by NetHack.
       bogusmon                    Another data file.
       engrave, epitaph, tribute   Still more data files.
       symbols                     Data file holding sets of specifications
                                   for how to display monsters, objects, and
                                   map features.
       options                     Data file containing a description of the
                                   build‐time option settings.
       help, hh, cmdhelp           Help data files.  (’cmdhelp’ is obsolete.)
       opthelp, optmenu, wizhelp   More help data files.
       keyhelp, usagehlp           Even more help data files.
       *.lua                       Predefined special levels, dungeon control
                                   for special levels, quest texts.
       history                     A short history of NetHack.
       license                     Rules governing redistribution.
       record                      The list of top scorers.
       logfile                     An extended list of games played
                                   (optional).
       xlogfile                    A more detailed version of ’logfile’
                                   (also optional).
       paniclog                    Record of exceptional conditions
                                   discovered during program execution.
       xlock.nn                    Description of dungeon level ’nn’ of
                                   active game ’x’ if there’s a limit on the
                                   number of simultaneously active games.
       UUcccccc.nn                 Alternate form for dungeon level ’nn’
                                   of active game by user ’UU’ playing
                                   character named ’cccccc’ when there’s no
                                   limit on number of active games.
       perm                        Lock file for xlock.0 or UUcccccc.0.
       bonD0.nn                    Descriptions of the ghost and belongings
                                   of a deceased adventurer who met his or
                                   her demise on level ’nn’.  A subsequent
                                   character might encounter this old level.

       save/                       A subdirectory containing saved games.

       sysconf                     System‐wide options.  Required if
                                   program is built with ’SYSCF’ option
                                   enabled, ignored if not.

       The location of ’sysconf’ is specified  at  build  time  and  can’t  be
       changed  except  by  updating source file "config.h" and rebuilding the
       program.

       NetHack’s Guidebook  might  not  be  present  if  whoever  packaged  or
       installed the program distribution neglected to include it.

       In a perfect world, ’paniclog’ would remain empty.

ENVIRONMENT
       USER or LOGNAME         Your login name.
       HOME                    Your home directory.
       SHELL                   Your shell.
       TERM                    The type of your terminal.
       HACKPAGER or PAGER      Replacement for default pager.
       MAIL                    Mailbox file.
       MAILREADER              Replacement for default reader
                               (probably /bin/mail or /usr/ucb/mail).
       NETHACKDIR or HACKDIR   Playground.
       NETHACKOPTIONS          String predefining several NetHack options.

       If  the same option is specified in both NETHACKOPTIONS and .nethackrc,
       the value assigned in NETHACKOPTIONS takes precedence.

       SHOPTYPE and SPLEVTYPE can be used in debugging (wizard) mode.
       DEBUGFILES can be used if the program was built with ’DEBUG’ enabled.

SEE ALSO
       recover(6)

BUGS
       Probably infinite.

COPYRIGHT
       This file is Copyright (C) Robert  Patrick  Rankin,  2022  for  version
       NetHack‐3.7:1.31.   NetHack  may  be freely redistributed.  See license
       for details.

       Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.

NETHACK                        21 February 2022                     NETHACK(6)
