/* NetHack 3.5	cmd.c	$NHDT-Date$  $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.5	cmd.c	$Date: 2013/03/16 01:44:28 $  $Revision: 1.162 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed.  See license for details. */

#include "hack.h"
#include "func_tab.h"

#ifdef ALTMETA
STATIC_VAR boolean alt_esc = FALSE;
#endif

struct cmd Cmd = { 0 };		/* flag.h */

extern const char *hu_stat[];	/* hunger status from eat.c */
extern const char *enc_stat[];	/* encumbrance status from botl.c */

#ifdef UNIX
/*
 * Some systems may have getchar() return EOF for various reasons, and
 * we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
 */
#if defined(SYSV) || defined(DGUX) || defined(HPUX)
#define NR_OF_EOFS	20
#endif
#endif

#define CMD_TRAVEL	(char)0x90
#define CMD_CLICKLOOK	(char)0x8F

#ifdef DEBUG
extern int NDECL(wiz_debug_cmd_bury);
extern int NDECL(wiz_debug_cmd_traveldisplay);
#endif

#ifdef DUMB	/* stuff commented out in extern.h, but needed here */
extern int NDECL(doapply); /**/
extern int NDECL(dorub); /**/
extern int NDECL(dojump); /**/
extern int NDECL(doextlist); /**/
extern int NDECL(enter_explore_mode); /**/
extern int NDECL(dodrop); /**/
extern int NDECL(doddrop); /**/
extern int NDECL(dodown); /**/
extern int NDECL(doup); /**/
extern int NDECL(donull); /**/
extern int NDECL(dowipe); /**/
extern int NDECL(docallcnd); /**/
extern int NDECL(dotakeoff); /**/
extern int NDECL(doremring); /**/
extern int NDECL(dowear); /**/
extern int NDECL(doputon); /**/
extern int NDECL(doddoremarm); /**/
extern int NDECL(dokick); /**/
extern int NDECL(dofire); /**/
extern int NDECL(dothrow); /**/
extern int NDECL(doeat); /**/
extern int NDECL(done2); /**/
extern int NDECL(vanquished); /**/
extern int NDECL(doengrave); /**/
extern int NDECL(dopickup); /**/
extern int NDECL(ddoinv); /**/
extern int NDECL(dotypeinv); /**/
extern int NDECL(dolook); /**/
extern int NDECL(doprgold); /**/
extern int NDECL(doprwep); /**/
extern int NDECL(doprarm); /**/
extern int NDECL(doprring); /**/
extern int NDECL(dopramulet); /**/
extern int NDECL(doprtool); /**/
extern int NDECL(dosuspend); /**/
extern int NDECL(doforce); /**/
extern int NDECL(doopen); /**/
extern int NDECL(doclose); /**/
extern int NDECL(dosh); /**/
extern int NDECL(dodiscovered); /**/
extern int NDECL(doclassdisco); /**/
extern int NDECL(doset); /**/
extern int NDECL(dotogglepickup); /**/
extern int NDECL(dowhatis); /**/
extern int NDECL(doquickwhatis); /**/
extern int NDECL(dowhatdoes); /**/
extern int NDECL(dohelp); /**/
extern int NDECL(dohistory); /**/
extern int NDECL(doloot); /**/
extern int NDECL(dodrink); /**/
extern int NDECL(dodip); /**/
extern int NDECL(dosacrifice); /**/
extern int NDECL(dopray); /**/
extern int NDECL(dotip); /**/
extern int NDECL(doturn); /**/
extern int NDECL(doredraw); /**/
extern int NDECL(doread); /**/
extern int NDECL(dosave); /**/
extern int NDECL(dosearch); /**/
extern int NDECL(doidtrap); /**/
extern int NDECL(dopay); /**/
extern int NDECL(dosit); /**/
extern int NDECL(dotalk); /**/
extern int NDECL(docast); /**/
extern int NDECL(dovspell); /**/
extern int NDECL(dotele); /**/
extern int NDECL(dountrap); /**/
extern int NDECL(doversion); /**/
extern int NDECL(doextversion); /**/
extern int NDECL(doswapweapon); /**/
extern int NDECL(dowield); /**/
extern int NDECL(dowieldquiver); /**/
extern int NDECL(dozap); /**/
extern int NDECL(doorganize); /**/
#endif /* DUMB */

static int NDECL(dosuspend_core); /**/

static int NDECL((*timed_occ_fn));

STATIC_PTR int NDECL(doprev_message);
STATIC_PTR int NDECL(timed_occupation);
STATIC_PTR int NDECL(doextcmd);
STATIC_PTR int NDECL(domonability);
STATIC_PTR int NDECL(dooverview_or_wiz_where);
STATIC_PTR int NDECL(dotravel);
STATIC_PTR int NDECL(doterrain);
STATIC_PTR int NDECL(wiz_wish);
STATIC_PTR int NDECL(wiz_identify);
STATIC_PTR int NDECL(wiz_map);
STATIC_PTR int NDECL(wiz_genesis);
STATIC_PTR int NDECL(wiz_where);
STATIC_PTR int NDECL(wiz_detect);
STATIC_PTR int NDECL(wiz_panic);
STATIC_PTR int NDECL(wiz_polyself);
STATIC_PTR int NDECL(wiz_level_tele);
STATIC_PTR int NDECL(wiz_level_change);
STATIC_PTR int NDECL(wiz_show_seenv);
STATIC_PTR int NDECL(wiz_show_vision);
STATIC_PTR int NDECL(wiz_smell);
STATIC_PTR int NDECL(wiz_mon_polycontrol);
STATIC_PTR int NDECL(wiz_show_wmodes);
STATIC_DCL void NDECL(wiz_map_levltyp);
STATIC_DCL void NDECL(wiz_levltyp_legend);
#if defined(__BORLANDC__) && !defined(_WIN32)
extern void FDECL(show_borlandc_stats, (winid));
#endif
#ifdef DEBUG_MIGRATING_MONS
STATIC_PTR int NDECL(wiz_migrate_mons);
#endif
STATIC_DCL int FDECL(size_monst, (struct monst *));
STATIC_DCL int FDECL(size_obj, (struct obj *));
STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P));
STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *));
STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *));
STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *));
STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *));
STATIC_PTR int NDECL(wiz_show_stats);
STATIC_DCL boolean FDECL(accept_menu_prefix, (int NDECL((*))));
#  ifdef PORT_DEBUG
STATIC_DCL int NDECL(wiz_port_debug);
#  endif
STATIC_PTR int NDECL(wiz_rumor_check);
STATIC_DCL char FDECL(cmd_from_func, (int NDECL((*))));
STATIC_PTR int NDECL(doattributes);
STATIC_PTR int NDECL(doconduct); /**/

STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *,const char *));
STATIC_DCL char *FDECL(enlght_combatinc, (const char *,int,int,char *));
STATIC_DCL void FDECL(enlght_halfdmg, (int,int));
STATIC_DCL boolean NDECL(walking_on_water);
STATIC_DCL boolean FDECL(cause_known, (int));
STATIC_DCL char *FDECL(attrval, (int,int,char *));
STATIC_DCL void FDECL(background_enlightenment, (int,int));
STATIC_DCL void FDECL(characteristics_enlightenment, (int,int));
STATIC_DCL void FDECL(one_characteristic, (int,int,int));
STATIC_DCL void FDECL(status_enlightenment, (int,int));
STATIC_DCL void FDECL(attributes_enlightenment, (int,int));

static const char* readchar_queue="";
static coord clicklook_cc;

STATIC_DCL char *NDECL(parse);
STATIC_DCL boolean FDECL(help_dir, (CHAR_P,const char *));

STATIC_PTR int
doprev_message(VOID_ARGS)
{
    return nh_doprev_message();
}

/* Count down by decrementing multi */
STATIC_PTR int
timed_occupation(VOID_ARGS)
{
	(*timed_occ_fn)();
	if (multi > 0)
		multi--;
	return multi > 0;
}

/* If you have moved since initially setting some occupations, they
 * now shouldn't be able to restart.
 *
 * The basic rule is that if you are carrying it, you can continue
 * since it is with you.  If you are acting on something at a distance,
 * your orientation to it must have changed when you moved.
 *
 * The exception to this is taking off items, since they can be taken
 * off in a number of ways in the intervening time, screwing up ordering.
 *
 *	Currently:	Take off all armor.
 *			Picking Locks / Forcing Chests.
 *			Setting traps.
 */
void
reset_occupations()
{
	reset_remarm();
	reset_pick();
	reset_trapset();
}

/* If a time is given, use it to timeout this function, otherwise the
 * function times out by its own means.
 */
void
set_occupation(fn, txt, xtime)
int NDECL((*fn));
const char *txt;
int xtime;
{
	if (xtime) {
		occupation = timed_occupation;
		timed_occ_fn = fn;
	} else
		occupation = fn;
	occtxt = txt;
	occtime = 0;
	return;
}


STATIC_DCL char NDECL(popch);

/* Provide a means to redo the last command.  The flag `in_doagain' is set
 * to true while redoing the command.  This flag is tested in commands that
 * require additional input (like `throw' which requires a thing and a
 * direction), and the input prompt is not shown.  Also, while in_doagain is
 * TRUE, no keystrokes can be saved into the saveq.
 */
#define BSIZE 20
static char pushq[BSIZE], saveq[BSIZE];
static NEARDATA int phead, ptail, shead, stail;

STATIC_OVL char
popch() {
	/* If occupied, return '\0', letting tgetch know a character should
	 * be read from the keyboard.  If the character read is not the
	 * ABORT character (as checked in pcmain.c), that character will be
	 * pushed back on the pushq.
	 */
	if (occupation) return '\0';
	if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0');
	else		return(char)((phead != ptail) ? pushq[ptail++] : '\0');
}

char
pgetchar() {		/* curtesy of aeb@cwi.nl */
	register int ch;

	if(!(ch = popch()))
		ch = nhgetch();
	return((char)ch);
}

/* A ch == 0 resets the pushq */
void
pushch(ch)
char ch;
{
	if (!ch)
		phead = ptail = 0;
	if (phead < BSIZE)
		pushq[phead++] = ch;
	return;
}

/* A ch == 0 resets the saveq.	Only save keystrokes when not
 * replaying a previous command.
 */
void
savech(ch)
char ch;
{
	if (!in_doagain) {
		if (!ch)
			phead = ptail = shead = stail = 0;
		else if (shead < BSIZE)
			saveq[shead++] = ch;
	}
	return;
}

STATIC_PTR int
doextcmd(VOID_ARGS)	/* here after # - now read a full-word command */
{
	int idx, retval;
	int NDECL((*func));

	/* keep repeating until we don't run help or quit */
	do {
	    idx = get_ext_cmd();
	    if (idx < 0) return 0;	/* quit */

	    func = extcmdlist[idx].ef_funct;
	    if (iflags.menu_requested && !accept_menu_prefix(func)) {
		pline("'m' prefix has no effect for this command.");
		iflags.menu_requested = FALSE;
	    }
	    retval = (*func)();
	} while (func == doextlist);

	return retval;
}

int
doextlist(VOID_ARGS)	/* here after #? - now list all full-word commands */
{
	register const struct ext_func_tab *efp;
	char	 buf[BUFSZ];
	winid datawin;

	datawin = create_nhwindow(NHW_TEXT);
	putstr(datawin, 0, "");
	putstr(datawin, 0, "            Extended Commands List");
	putstr(datawin, 0, "");
	putstr(datawin, 0, "    Press '#', then type:");
	putstr(datawin, 0, "");

	for(efp = extcmdlist; efp->ef_txt; efp++) {
		Sprintf(buf, "    %-15s - %s.", efp->ef_txt, efp->ef_desc);
		putstr(datawin, 0, buf);
	}
	display_nhwindow(datawin, FALSE);
	destroy_nhwindow(datawin);
	return 0;
}

#ifdef TTY_GRAPHICS
#define MAX_EXT_CMD 50		/* Change if we ever have > 50 ext cmds */
/*
 * This is currently used only by the tty port and is
 * controlled via runtime option 'extmenu'.
 * ``# ?'' is counted towards the limit of the number of commands,
 * so we actually support MAX_EXT_CMD-1 "real" extended commands.
 */
int
extcmd_via_menu() /* here after # - now show pick-list of possible commands */
{
    const struct ext_func_tab *efp;
    menu_item *pick_list = (menu_item *)0;
    winid win;
    anything any;
    const struct ext_func_tab *choices[MAX_EXT_CMD + 1];
    char buf[BUFSZ];
    char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
    int i, n, nchoices, acount;
    int ret,  biggest;
    int accelerator, prevaccelerator;
    int matchlevel = 0;

    ret = 0;
    cbuf[0] = '\0';
    biggest = 0;
    while (!ret) {
	i = n = 0;
	accelerator = 0;
	any = zeroany;
	/* populate choices */
	for (efp = extcmdlist; efp->ef_txt; efp++) {
	    if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
		choices[i] = efp;
		if ((int)strlen(efp->ef_desc) > biggest) {
		    biggest = strlen(efp->ef_desc);
		    Sprintf(fmtstr, "%%-%ds", biggest + 15);
		}
		if (++i > MAX_EXT_CMD) {
# if defined(BETA)
		    impossible(
       "Exceeded %d extended commands in doextcmd() menu; 'extmenu' disabled.",
			       MAX_EXT_CMD);
# endif	/* BETA */
		    iflags.extmenu = 0;
		    return -1;
		}
	    }
	}
	choices[i] = (struct ext_func_tab *)0;
	nchoices = i;
	/* if we're down to one, we have our selection so get out of here */
	if (nchoices == 1) {
	    for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++)
		if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) {
		    ret = i;
		    break;
		}
	    break;
	}

	/* otherwise... */
	win = create_nhwindow(NHW_MENU);
	start_menu(win);
	prevaccelerator = 0;
	acount = 0;
	for (i = 0; choices[i]; ++i) {
	    accelerator = choices[i]->ef_txt[matchlevel];
	    if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) {
		if (acount) {
		    /* flush extended cmds for that letter already in buf */
		    Sprintf(buf, fmtstr, prompt);
		    any.a_char = prevaccelerator;
		    add_menu(win, NO_GLYPH, &any, any.a_char, 0,
			     ATR_NONE, buf, FALSE);
		    acount = 0;
		}
	    }
	    prevaccelerator = accelerator;
	    if (!acount || nchoices < (ROWNO - 3)) {
		Sprintf(prompt, "%s [%s]", choices[i]->ef_txt,
			choices[i]->ef_desc);
	    } else if (acount == 1) {
		Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt,
			choices[i]->ef_txt);
	    } else {
		Strcat(prompt," or ");
		Strcat(prompt, choices[i]->ef_txt);
	    }
	    ++acount;
	}
	if (acount) {
	    /* flush buf */
	    Sprintf(buf, fmtstr, prompt);
	    any.a_char = prevaccelerator;
	    add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE);
	}
	Sprintf(prompt, "Extended Command: %s", cbuf);
	end_menu(win, prompt);
	n = select_menu(win, PICK_ONE, &pick_list);
	destroy_nhwindow(win);
	if (n == 1) {
	    if (matchlevel > (QBUFSZ - 2)) {
		free((genericptr_t)pick_list);
# if defined(BETA)
		impossible("Too many chars (%d) entered in extcmd_via_menu()",
			   matchlevel);
# endif
		ret = -1;
	    } else {
		cbuf[matchlevel++] = pick_list[0].item.a_char;
		cbuf[matchlevel] = '\0';
		free((genericptr_t)pick_list);
	    }
	} else {
	    if (matchlevel) {
		ret = 0;
		matchlevel = 0;
	    } else
		ret = -1;
	}
    }
    return ret;
}
#endif	/* TTY_GRAPHICS */

/* #monster command - use special monster ability while polymorphed */
STATIC_PTR int
domonability(VOID_ARGS)
{
	if (can_breathe(youmonst.data)) return dobreathe();
	else if (attacktype(youmonst.data, AT_SPIT)) return dospit();
	else if (youmonst.data->mlet == S_NYMPH) return doremove();
	else if (attacktype(youmonst.data, AT_GAZE)) return dogaze();
	else if (is_were(youmonst.data)) return dosummon();
	else if (webmaker(youmonst.data)) return dospinweb();
	else if (is_hider(youmonst.data)) return dohide();
	else if (is_mind_flayer(youmonst.data)) return domindblast();
	else if (u.umonnum == PM_GREMLIN) {
	    if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
		if (split_mon(&youmonst, (struct monst *)0))
		    dryup(u.ux, u.uy, TRUE);
	    } else There("is no fountain here.");
	} else if (is_unicorn(youmonst.data)) {
	    use_unicorn_horn((struct obj *)0);
	    return 1;
	} else if (youmonst.data->msound == MS_SHRIEK) {
	    You("shriek.");
	    if(u.uburied)
		pline("Unfortunately sound does not carry well through rock.");
	    else aggravate();
	} else if (youmonst.data->mlet == S_VAMPIRE) return dopoly();
	else if (Upolyd)
		pline("Any special ability you may have is purely reflexive.");
	else You("don't have a special ability in your normal form!");
	return 0;
}

int
enter_explore_mode(VOID_ARGS)
{
    if (wizard) {
	You("are in debug mode.");
    } else if (discover) {
	You("are already in explore mode.");
    } else {
	pline(
	 "Beware!  From explore mode there will be no return to normal game.");
	if (paranoid_query(ParanoidQuit,
			   "Do you want to enter explore mode?")) {
	    clear_nhwindow(WIN_MESSAGE);
	    You("are now in non-scoring explore mode.");
	    discover = TRUE;
	} else {
	    clear_nhwindow(WIN_MESSAGE);
	    pline("Resuming normal game.");
	}
    }
    return 0;
}

STATIC_PTR int
dooverview_or_wiz_where(VOID_ARGS)
{
	if (wizard) return wiz_where();
	else dooverview();
	return 0;
}

/* ^W command - wish for something */
STATIC_PTR int
wiz_wish(VOID_ARGS)	/* Unlimited wishes for debug mode by Paul Polderman */
{
	if (wizard) {
	    boolean save_verbose = flags.verbose;

	    flags.verbose = FALSE;
	    makewish();
	    flags.verbose = save_verbose;
	    (void) encumber_msg();
	} else
	    pline("Unavailable command '%s'.",
			visctrl((int)cmd_from_func(wiz_wish)));
	return 0;
}

/* ^I command - reveal and optionally identify hero's inventory */
STATIC_PTR int
wiz_identify(VOID_ARGS)
{
	if (wizard) {
		iflags.override_ID = (int)cmd_from_func(wiz_identify);
		if (display_inventory((char *)0, TRUE) == -1)
			identify_pack(0, FALSE);
		iflags.override_ID = 0;
	} else pline("Unavailable command '%s'.",
			visctrl((int)cmd_from_func(wiz_identify)));
  	return 0;
}

/* ^F command - reveal the level map and any traps on it */
STATIC_PTR int
wiz_map(VOID_ARGS)
{
	if (wizard) {
	    struct trap *t;
	    long save_Hconf = HConfusion,
		 save_Hhallu = HHallucination;

	    HConfusion = HHallucination = 0L;
	    for (t = ftrap; t != 0; t = t->ntrap) {
		t->tseen = 1;
		map_trap(t, TRUE);
	    }
	    do_mapping();
	    HConfusion = save_Hconf;
	    HHallucination = save_Hhallu;
	} else
	    pline("Unavailable command '%s'.",
			visctrl((int)cmd_from_func(wiz_map)));
	return 0;
}

/* ^G command - generate monster(s); a count prefix will be honored */
STATIC_PTR int
wiz_genesis(VOID_ARGS)
{
	if (wizard)	(void) create_particular();
	else		pline("Unavailable command '%s'.",
				visctrl((int)cmd_from_func(wiz_genesis)));
	return 0;
}

/* ^O command - display dungeon layout */
STATIC_PTR int
wiz_where(VOID_ARGS)
{
	if (wizard) (void) print_dungeon(FALSE, (schar *)0, (xchar *)0);
	else	    pline("Unavailable command '%s'.",
				visctrl((int)cmd_from_func(wiz_where)));
	return 0;
}

/* ^E command - detect unseen (secret doors, traps, hidden monsters) */
STATIC_PTR int
wiz_detect(VOID_ARGS)
{
	if(wizard)  (void) findit();
	else	    pline("Unavailable command '%s'.",
				visctrl((int)cmd_from_func(wiz_detect)));
	return 0;
}

/* ^V command - level teleport */
STATIC_PTR int
wiz_level_tele(VOID_ARGS)
{
	if (wizard)	level_tele();
	else		pline("Unavailable command '%s'.",
				visctrl((int)cmd_from_func(wiz_level_tele)));
	return 0;
}

/* #monpolycontrol command - choose new form for shapechangers, polymorphees */
STATIC_PTR int
wiz_mon_polycontrol(VOID_ARGS)
{
    iflags.mon_polycontrol = !iflags.mon_polycontrol;
    pline("Monster polymorph control is %s.",
	  iflags.mon_polycontrol ? "on" : "off");
    return 0;
}

/* #levelchange command - adjust hero's experience level */
STATIC_PTR int
wiz_level_change(VOID_ARGS)
{
    char buf[BUFSZ];
    int newlevel;
    int ret;

    getlin("To what experience level do you want to be set?", buf);
    (void)mungspaces(buf);
    if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
    else ret = sscanf(buf, "%d", &newlevel);

    if (ret != 1) {
	pline1(Never_mind);
	return 0;
    }
    if (newlevel == u.ulevel) {
	You("are already that experienced.");
    } else if (newlevel < u.ulevel) {
	if (u.ulevel == 1) {
	    You("are already as inexperienced as you can get.");
	    return 0;
	}
	if (newlevel < 1) newlevel = 1;
	while (u.ulevel > newlevel)
	    losexp("#levelchange");
    } else {
	if (u.ulevel >= MAXULEV) {
	    You("are already as experienced as you can get.");
	    return 0;
	}
	if (newlevel > MAXULEV) newlevel = MAXULEV;
	while (u.ulevel < newlevel)
	    pluslvl(FALSE);
    }
    u.ulevelmax = u.ulevel;
    return 0;
}

/* #panic command - test program's panic handling */
STATIC_PTR int
wiz_panic(VOID_ARGS)
{
	if (yn("Do you want to call panic() and end your game?") == 'y')
		panic("Crash test.");
        return 0;
}

/* #polyself command - change hero's form */
STATIC_PTR int
wiz_polyself(VOID_ARGS)
{
        polyself(1);
        return 0;
}

/* #seenv command */
STATIC_PTR int
wiz_show_seenv(VOID_ARGS)
{
	winid win;
	int x, y, v, startx, stopx, curx;
	char row[COLNO+1];

	win = create_nhwindow(NHW_TEXT);
	/*
	 * Each seenv description takes up 2 characters, so center
	 * the seenv display around the hero.
	 */
	startx = max(1, u.ux-(COLNO/4));
	stopx = min(startx+(COLNO/2), COLNO);
	/* can't have a line exactly 80 chars long */
	if (stopx - startx == COLNO/2) startx++;

	for (y = 0; y < ROWNO; y++) {
	    for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
		if (x == u.ux && y == u.uy) {
		    row[curx] = row[curx+1] = '@';
		} else {
		    v = levl[x][y].seenv & 0xff;
		    if (v == 0)
			row[curx] = row[curx+1] = ' ';
		    else
			Sprintf(&row[curx], "%02x", v);
		}
	    }
	    /* remove trailing spaces */
	    for (x = curx-1; x >= 0; x--)
		if (row[x] != ' ') break;
	    row[x+1] = '\0';

	    putstr(win, 0, row);
	}
	display_nhwindow(win, TRUE);
	destroy_nhwindow(win);
	return 0;
}

/* #vision command */
STATIC_PTR int
wiz_show_vision(VOID_ARGS)
{
	winid win;
	int x, y, v;
	char row[COLNO+1];

	win = create_nhwindow(NHW_TEXT);
	Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
		COULD_SEE, IN_SIGHT, TEMP_LIT);
	putstr(win, 0, row);
	putstr(win, 0, "");
	for (y = 0; y < ROWNO; y++) {
	    for (x = 1; x < COLNO; x++) {
		if (x == u.ux && y == u.uy)
		    row[x] = '@';
		else {
		    v = viz_array[y][x]; /* data access should be hidden */
		    if (v == 0)
			row[x] = ' ';
		    else
			row[x] = '0' + viz_array[y][x];
		}
	    }
	    /* remove trailing spaces */
	    for (x = COLNO-1; x >= 1; x--)
		if (row[x] != ' ') break;
	    row[x+1] = '\0';

	    putstr(win, 0, &row[1]);
	}
	display_nhwindow(win, TRUE);
	destroy_nhwindow(win);
	return 0;
}

/* #wmode command */
STATIC_PTR int
wiz_show_wmodes(VOID_ARGS)
{
	winid win;
	int x,y;
	char row[COLNO+1];
	struct rm *lev;
	boolean istty = !strcmp(windowprocs.name, "tty");

	win = create_nhwindow(NHW_TEXT);
	if (istty) putstr(win, 0, "");	/* tty only: blank top line */
	for (y = 0; y < ROWNO; y++) {
	    for (x = 0; x < COLNO; x++) {
		lev = &levl[x][y];
		if (x == u.ux && y == u.uy)
		    row[x] = '@';
		else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
		    row[x] = '0' + (lev->wall_info & WM_MASK);
		else if (lev->typ == CORR)
		    row[x] = '#';
		else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
		    row[x] = '.';
		else
		    row[x] = 'x';
	    }
	    row[COLNO] = '\0';
	    /* map column 0, levl[0][], is off the left edge of the screen */
	    putstr(win, 0, &row[1]);
	}
	display_nhwindow(win, TRUE);
	destroy_nhwindow(win);
	return 0;
}

/* wizard mode variant of #terrain; internal levl[][].typ values in base-36 */
STATIC_OVL void
wiz_map_levltyp(VOID_ARGS)
{
	winid win;
	int x, y, terrain;
	char row[COLNO+1];
	boolean istty = !strcmp(windowprocs.name, "tty");

	win = create_nhwindow(NHW_TEXT);
	/* map row 0, levl[][0], is drawn on the second line of tty screen */
	if (istty) putstr(win, 0, "");	/* tty only: blank top line */
	for (y = 0; y < ROWNO; y++) {
	    /* map column 0, levl[0][], is off the left edge of the screen;
	       it should always have terrain type "undiggable stone" */
	    for (x = 1; x < COLNO; x++) {
		terrain = levl[x][y].typ;
		/* assumes there aren't more than 10+26+26 terrain types */
		row[x-1] = (char)((terrain == 0 && !may_dig(x, y)) ? '*' :
				  (terrain < 10) ? '0' + terrain :
				  (terrain < 36) ? 'a' + terrain - 10 :
						   'A' + terrain - 36);
	    }
	    if (levl[0][y].typ != 0 || may_dig(0, y)) row[x++] = '!';
	    row[x] = '\0';
	    putstr(win, 0, row);
	}

    {
	char dsc[BUFSZ];
	s_level *slev = Is_special(&u.uz);

	Sprintf(dsc, "D:%d,L:%d", u.uz.dnum, u.uz.dlevel);
	/* [dungeon branch features currently omitted] */
	/* special level features */
	if (slev) {
	    Sprintf(eos(dsc), " \"%s\"", slev->proto);
	    /* special level flags (note: dungeon.def doesn't set `maze'
	       or `hell' for any specific levels so those never show up) */
	    if (slev->flags.maze_like) Strcat(dsc, " mazelike");
	    if (slev->flags.hellish) Strcat(dsc, " hellish");
	    if (slev->flags.town) Strcat(dsc, " town");
	    if (slev->flags.rogue_like) Strcat(dsc, " roguelike");
	    /* alignment currently omitted to save space */
	}
	/* level features */
	if (level.flags.nfountains) Sprintf(eos(dsc), " %c:%d",
					    defsyms[S_fountain].sym,
					    (int)level.flags.nfountains);
	if (level.flags.nsinks) Sprintf(eos(dsc), " %c:%d",
					defsyms[S_sink].sym,
					(int)level.flags.nsinks);
	if (level.flags.has_vault)	Strcat(dsc, " vault");
	if (level.flags.has_shop)	Strcat(dsc, " shop");
	if (level.flags.has_temple)	Strcat(dsc, " temple");
	if (level.flags.has_court)	Strcat(dsc, " throne");
	if (level.flags.has_zoo)	Strcat(dsc, " zoo");
	if (level.flags.has_morgue)	Strcat(dsc, " morgue");
	if (level.flags.has_barracks)	Strcat(dsc, " barracks");
	if (level.flags.has_beehive)	Strcat(dsc, " hive");
	if (level.flags.has_swamp)	Strcat(dsc, " swamp");
	/* level flags */
	if (level.flags.noteleport)	Strcat(dsc, " noTport");
	if (level.flags.hardfloor)	Strcat(dsc, " noDig");
	if (level.flags.nommap)		Strcat(dsc, " noMMap");
	if (!level.flags.hero_memory)	Strcat(dsc, " noMem");
	if (level.flags.shortsighted)	Strcat(dsc, " shortsight");
	if (level.flags.graveyard)	Strcat(dsc, " graveyard");
	if (level.flags.is_maze_lev)	Strcat(dsc, " maze");
	if (level.flags.is_cavernous_lev) Strcat(dsc, " cave");
	if (level.flags.arboreal)	Strcat(dsc, " tree");
	if (Sokoban)			Strcat(dsc, " sokoban-rules");
	/* non-flag info; probably should include dungeon branching
	   checks (extra stairs and magic portals) here */
	if (Invocation_lev(&u.uz)) Strcat(dsc, " invoke");
	if (On_W_tower_level(&u.uz)) Strcat(dsc, " tower");
	/* append a branch identifier for completeness' sake */
	if (u.uz.dnum == 0)		  Strcat(dsc, " dungeon");
	else if (u.uz.dnum == mines_dnum) Strcat(dsc, " mines");
	else if (In_sokoban(&u.uz))	  Strcat(dsc, " sokoban");
	else if (u.uz.dnum == quest_dnum) Strcat(dsc, " quest");
	else if (Is_knox(&u.uz))	  Strcat(dsc, " ludios");
	else if (u.uz.dnum == 1)	  Strcat(dsc, " gehennom");
	else if (u.uz.dnum == tower_dnum) Strcat(dsc, " vlad");
	else if (In_endgame(&u.uz))	  Strcat(dsc, " endgame");
	else {
	    /* somebody's added a dungeon branch we're not expecting */
	    const char *brname = dungeons[u.uz.dnum].dname;

	    if (!brname || !*brname) brname = "unknown";
	    if (!strncmpi(brname, "the ", 4)) brname += 4;
	    Sprintf(eos(dsc), " %s", brname);
	}
	/* limit the line length to map width */
	if (strlen(dsc) >= COLNO) dsc[COLNO-1] = '\0';	/* truncate */
	putstr(win, 0, dsc);
    }

	display_nhwindow(win, TRUE);
	destroy_nhwindow(win);
	return;
}

/* temporary? hack, since level type codes aren't the same as screen
   symbols and only the latter have easily accessible descriptions */
static const char *levltyp[] = {
	"stone",
	"vertical wall",
	"horizontal wall",
	"top-left corner wall",
	"top-right corner wall",
	"bottom-left corner wall",
	"bottom-right corner wall",
	"cross wall",
	"tee-up wall",
	"tee-down wall",
	"tee-left wall",
	"tee-right wall",
	"drawbridge wall",
	"tree",
	"secret door",
	"secret corridor",
	"pool",
	"moat",
	"water",
	"drawbridge up",
	"lava pool",
	"iron bars",
	"door",
	"corridor",
	"room",
	"stairs",
	"ladder",
	"fountain",
	"throne",
	"sink",
	"grave",
	"altar",
	"ice",
	"drawbridge down",
	"air",
	"cloud",
	/* not a real terrain type, but used for undiggable stone
	   by wiz_map_levltyp() */
	"unreachable/undiggable",
	/* padding in case the number of entries above is odd */
	""
};

/* explanation of base-36 output from wiz_map_levltyp() */
STATIC_OVL void
wiz_levltyp_legend(VOID_ARGS)
{
	winid win;
	int i, j, last, c;
	const char *dsc, *fmt;
	char buf[BUFSZ];

	win = create_nhwindow(NHW_TEXT);
	putstr(win, 0, "#terrain encodings:");
	putstr(win, 0, "");
	fmt = " %c - %-28s"; /* TODO: include tab-separated variant for win32 */
	*buf = '\0';
	/* output in pairs, left hand column holds [0],[1],...,[N/2-1]
	   and right hand column holds [N/2],[N/2+1],...,[N-1];
	   N ('last') will always be even, and may or may not include
	   the empty string entry to pad out the final pair, depending
	   upon how many other entries are present in levltyp[] */
	last = SIZE(levltyp) & ~1;
	for (i = 0; i < last / 2; ++i)
	    for (j = i; j < last; j += last / 2) {
		dsc = levltyp[j];
		c = !*dsc ? ' ' : !strncmp(dsc, "unreachable", 11) ? '*' :
		  /* same int-to-char conversion as wiz_map_levltyp() */
		  (j < 10) ? '0' + j : (j < 36) ? 'a' + j - 10 : 'A' + j - 36;
		Sprintf(eos(buf), fmt, c, dsc);
		if (j > i) {
		    putstr(win, 0, buf);
		    *buf = '\0';
		}
	    }
	display_nhwindow(win, TRUE);
	destroy_nhwindow(win);
	return;
}

/* #wizsmell command - test usmellmon(). */
STATIC_PTR int
wiz_smell(VOID_ARGS)
{
	char	out_str[BUFSZ];
	struct permonst *pm = 0;
	int     ans = 0;
	int     mndx;		/* monster index */
	int	found;		/* count of matching mndxs found */
	coord   cc;		/* screen pos of unknown glyph */
	int glyph;		/* glyph at selected position */

	cc.x = u.ux;
	cc.y = u.uy;
	mndx = 0;		/* gcc -Wall lint */
	if (!olfaction(youmonst.data)) {
		You("are incapable of detecting odors in your present form.");
		return 0;
	}

	pline("You can move the cursor to a monster that you want to smell.");
	do {
		/* Reset some variables. */
		pm = (struct permonst *)0;
		found = 0;
		out_str[0] = '\0';
	
		pline("Pick a monster to smell.");
		ans = getpos(&cc, TRUE, "a monster");
		if (ans < 0 || cc.x < 0) {
			return 0;	/* done */
		}
		/* Convert the glyph at the selected position to a mndxbol. */
		glyph = glyph_at(cc.x,cc.y);
		if (glyph_is_monster(glyph))
			mndx = glyph_to_mon(glyph);
		else
			mndx = 0;
		/* Is it a monster? */
		if (mndx) {
			if (!usmellmon(&mons[mndx]))
				pline("That monster seems to give off no smell.");
		} else pline("That is not a monster.");
	} while (TRUE);
	return 0;
}

/* #wizrumorcheck command - verify each rumor access */
STATIC_PTR int
wiz_rumor_check(VOID_ARGS)
{
	rumor_check();
	return 0;
}

/* #terrain command */
STATIC_PTR int
doterrain(VOID_ARGS)
{
    int which = 1;	/* show known map, ala crawl's '|' command */

    if (discover || wizard) {
	/* explore mode #terrain: choose between known map and full map;
	   wizard mode #terrain: choose between known map, full map,
	   a dump of the internal levl[][].typ codes w/ level flags,
	   and a legend for the levl[][].typ codes */
	winid men;
	menu_item *sel;
	anything any;
	int n;

	men = create_nhwindow(NHW_MENU);
	any = zeroany;
	any.a_int = 1;
	add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
		 "known map without monsters, objects, and traps",
		 MENU_SELECTED);
	any.a_int = 2;
	add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
		 "full map without monsters, objects, and traps",
		 MENU_UNSELECTED);
	if (wizard) {
	    any.a_int = 3;
	    add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
		     "internal levl[][].typ codes in base-36",
		     MENU_UNSELECTED);
	    any.a_int = 4;
	    add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
		     "legend of base-36 levl[][].typ codes",
		     MENU_UNSELECTED);
	}
	end_menu(men, "View which?");

	n = select_menu(men, PICK_ONE, &sel);
	destroy_nhwindow(men);
	/*
	 * n <  0: player used ESC to cancel;
	 * n == 0: preselected entry was explicitly chosen and got toggled off;
	 * n == 1: preselected entry was implicitly chosen via <space>|<enter>;
	 * n == 2: another entry was explicitly chosen, so skip preselected one
	 */
	which = (n < 0) ? -1 : (n == 0) ? 1 : sel[0].item.a_int;
	if (n > 1 && which == 1) which = sel[1].item.a_int;
	if (n > 0) free((genericptr_t)sel);
    } /* discover || wizard */

    switch (which) {
    case 1: reveal_terrain(FALSE); break;		/* known map */
    case 2: reveal_terrain(TRUE); break;		/* full map */
    case 3: wiz_map_levltyp(); break;		/* map internals */
    case 4: wiz_levltyp_legend(); break;	/* internal details */
    default: break;
    }
    return 0;	/* no time elapses */
}


/* -enlightenment and conduct- */
static winid en_win = WIN_ERR;
static const char
	You_[] = "You ",
	are[]  = "are ",  were[]  = "were ",
	have[] = "have ", had[]   = "had ",
	can[]  = "can ",  could[] = "could ";
static const char
	have_been[]  = "have been ",
	have_never[] = "have never ", never[] = "never ";

#define enl_msg(prefix,present,past,suffix,ps) \
		enlght_line(prefix, final ? past : present, suffix, ps)
#define you_are(attr,ps)	enl_msg(You_,are,were,attr,ps)
#define you_have(attr,ps)	enl_msg(You_,have,had,attr,ps)
#define you_can(attr,ps)	enl_msg(You_,can,could,attr,ps)
#define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing,"")
#define you_have_never(badthing) enl_msg(You_,have_never,never,badthing,"")
#define you_have_X(something)	enl_msg(You_,have,(const char *)"",something,"")

static void
enlght_line(start, middle, end, ps)
const char *start, *middle, *end, *ps;
{
	char buf[BUFSZ];

	Sprintf(buf, " %s%s%s%s.", start, middle, end, ps);
	putstr(en_win, 0, buf);
}

/* format increased chance to hit or damage or defense (Protection) */
static char *
enlght_combatinc(inctyp, incamt, final, outbuf)
const char *inctyp;
int incamt, final;
char *outbuf;
{
	const char *modif, *bonus;
	boolean invrt;
	int absamt;

	absamt = abs(incamt);
	/* Protection amount is typically larger than damage or to-hit;
	   reduce magnitude by a third in order to stretch modifier ranges
	   (small:1..5, moderate:6..10, large:11..19, huge:20+) */
	if (!strcmp(inctyp, "defense")) absamt = (absamt * 2) / 3;

	if (absamt <= 3) modif = "small";
	else if (absamt <= 6) modif = "moderate";
	else if (absamt <= 12) modif = "large";
	else modif = "huge";

	modif = !incamt ? "no" : an(modif); /* ("no" case shouldn't happen) */
	bonus = (incamt >= 0) ? "bonus" : "penalty";
	/* "bonus <foo>" (to hit) vs "<bar> bonus" (damage, defense) */
	invrt = strcmp(inctyp, "to hit") ? TRUE : FALSE;

	Sprintf(outbuf, "%s %s %s", modif,
		invrt ? inctyp : bonus, invrt ? bonus : inctyp);
	if (final || wizard)
	    Sprintf(eos(outbuf), " (%s%d)",
		    (incamt > 0) ? "+" : "", incamt);

	return outbuf;
}

/* report half physical or half spell damage */
STATIC_OVL void
enlght_halfdmg(category, final)
int category;
int final;
{
	const char *category_name;
	char buf[BUFSZ];

	switch (category) {
	case HALF_PHDAM: category_name = "physical"; break;
	case HALF_SPDAM: category_name = "spell"; break;
	default: category_name = "unknown"; break;
	}
	Sprintf(buf, " %s %s damage",
		(final || wizard) ? "half" : "reduced", category_name);
	enl_msg(You_, "take", "took", buf, from_what(category));
}

/* is hero actively using water walking capability on water (or lava)? */
STATIC_OVL boolean
walking_on_water()
{
	if (u.uinwater || Levitation || Flying) return FALSE;
	return (Wwalking && (is_pool(u.ux, u.uy) || is_lava(u.ux, u.uy)));
}

/* check whether hero is wearing something that player definitely knows
   confers the target property; item must have been seen and its type
   discovered but it doesn't necessarily have to be fully identified */
STATIC_OVL boolean
cause_known(propindx)
int propindx;	/* index of a property which can be conveyed by worn item */
{
	register struct obj *o;
	long mask = W_ARMOR | W_AMUL | W_RING | W_TOOL;

	/* simpler than from_what()/what_gives(); we don't attempt to
	   handle artifacts and we deliberately ignore wielded items */
	for (o = invent; o; o = o->nobj) {
	    if (!(o->owornmask & mask)) continue;
	    if ((int)objects[o->otyp].oc_oprop == propindx &&
		    objects[o->otyp].oc_name_known && o->dknown)
		return TRUE;
	}
	return FALSE;
}

/* format a characteristic value, accommodating Strength's strangeness */
STATIC_OVL char *
attrval(attrindx, attrvalue, resultbuf)
int attrindx, attrvalue;
char resultbuf[];	/* should be at least [7] to hold "18/100\0" */
{
	if (attrindx != A_STR || attrvalue <= 18)
	    Sprintf(resultbuf, "%d", attrvalue);
	else if (attrvalue > STR18(100))	/* 19 to 25 */
	    Sprintf(resultbuf, "%d", attrvalue - 100);
	else	/* simplify "18/ **" to be "18/100" */
	    Sprintf(resultbuf, "18/%02d", attrvalue - 18);
	return resultbuf;
}

void
enlightenment(mode, final)
int mode;	/* BASICENLIGHTENMENT | MAGICENLIGHTENMENT (| both) */
int final;	/* ENL_GAMEINPROGRESS:0, ENL_GAVEOVERALIVE, ENL_GAMEOVERDEAD */
{
    char buf[BUFSZ], tmpbuf[BUFSZ];

    Strcpy(tmpbuf, plname);
    *tmpbuf = highc(*tmpbuf);	/* same adjustment as bottom line */
    /* as in background_enlighenment, when poly'd we need to use the saved
       gender in u.mfemale rather than the current you-as-monster gender */
    Sprintf(buf, "%s the %s's attributes:", tmpbuf,
	    ((Upolyd ? u.mfemale : flags.female) && urole.name.f) ?
		urole.name.f : urole.name.m);

    en_win = create_nhwindow(NHW_MENU);
    /* title */
    putstr(en_win, 0, buf);	/* "Conan the Archeologist's attributes:" */
    /* background and characteristics; ^X or end-of-game disclosure */
    if (mode & BASICENLIGHTENMENT) {
	/* role, race, alignment, deities */
	background_enlightenment(mode, final);
	/* strength, dexterity, &c */
	characteristics_enlightenment(mode, final);
    }
    /* expanded status line information, including things which aren't
       included there due to space considerations--such as obvious
       alternative movement indicators (riding, levitation, &c), and
       various troubles (turning to stone, trapped, confusion, &c);
       shown for both basic and magic enlightenment */
    status_enlightenment(mode, final);
    /* remaining attributes; shown for potion,&c or wizard mode and
       explore mode ^X or end of game disclosure */
    if (mode & MAGICENLIGHTENMENT) {
	/* intrinsics and other traditional enlightenment feedback */
	attributes_enlightenment(mode, final);
    }
    display_nhwindow(en_win, TRUE);
    destroy_nhwindow(en_win);
    en_win = WIN_ERR;
}

/*ARGSUSED*/
/* display role, race, alignment and such to en_win */
STATIC_OVL void
background_enlightenment(unused_mode, final)
int unused_mode UNUSED;
int final;
{
    const char *role_titl, *rank_titl;
    int innategend, difgend, difalgn;
    char buf[BUFSZ], tmpbuf[BUFSZ];

    /* note that if poly'd, we need to use u.mfemale instead of flags.female
       to access hero's saved gender-as-human/elf/&c rather than current one */
    innategend = (Upolyd ? u.mfemale : flags.female) ? 1 : 0;
    role_titl = (innategend && urole.name.f) ? urole.name.f : urole.name.m;
    rank_titl = rank_of(u.ulevel, Role_switch, innategend);

    putstr(en_win, 0, "");	/* separator after title */
    putstr(en_win, 0, "Background:");

    /* if polymorphed, report current shape before underlying role;
       will be repeated as first status: "you are transformed" and also
       among various attributes: "you are in beast form" (after being
       told about lycanthropy) or "you are polymorphed into <a foo>"
       (with countdown timer appended for wizard mode); we really want
       the player to know he's not a samurai at the moment... */
    if (Upolyd) {
	struct permonst *uasmon = youmonst.data;

	tmpbuf[0] = '\0';
	/* here we always use current gender, not saved role gender */
	if (!is_male(uasmon) && !is_female(uasmon) && !is_neuter(uasmon))
	    Sprintf(tmpbuf, "%s ", genders[flags.female ? 1 : 0].adj);
	Sprintf(buf, "%sin %s%s form",
		!final ? "currently " : "", tmpbuf, uasmon->mname);
	you_are(buf, "");
    }

    /* report role; omit gender if it's redundant (eg, "female priestess") */
    tmpbuf[0] = '\0';
    if (!urole.name.f &&
	    ((urole.allow & ROLE_GENDMASK) == (ROLE_MALE|ROLE_FEMALE) ||
		innategend != flags.initgend))
	Sprintf(tmpbuf, "%s ", genders[innategend].adj);
    buf[0] = '\0';
    if (Upolyd) Strcpy(buf, "actually ");	/* "You are actually a ..." */
    if (!strcmpi(rank_titl, role_titl)) {
	/* omit role when rank title matches it */
	Sprintf(eos(buf), "%s, level %d %s%s",
		an(rank_titl), u.ulevel, tmpbuf, urace.noun);
    } else {
	Sprintf(eos(buf), "%s, a level %d %s%s %s",
		an(rank_titl), u.ulevel, tmpbuf, urace.adj, role_titl);
    }
    you_are(buf, "");

    /* report alignment (bypass you_are() in order to omit ending period) */
    Sprintf(buf, " %s%s%s, %son a mission for %s",
	    You_, !final ? are : were, align_str(u.ualign.type),
	    /* helm of opposite alignment (might hide conversion) */
	    (u.ualign.type != u.ualignbase[A_CURRENT]) ? "temporarily " :
	      /* permanent conversion */
	      (u.ualign.type != u.ualignbase[A_ORIGINAL]) ? "now " :
		/* athiest (ignored in very early game); lastly, normal case */
		(!u.uconduct.gnostic && moves > 1000L) ? "nominally " : "",
	    u_gname());
    putstr(en_win, 0, buf);
    /* show the rest of this game's pantheon (finishes previous sentence)
       [appending "also Moloch" at the end would allow for straightforward
       trailing "and" on all three aligned entries but looks too verbose] */
    Sprintf(buf, " who %s opposed by", !final ? "is" : "was");
    if (u.ualign.type != A_LAWFUL)
	Sprintf(eos(buf), " %s (%s) and",
		align_gname(A_LAWFUL), align_str(A_LAWFUL));
    if (u.ualign.type != A_NEUTRAL)
	Sprintf(eos(buf), " %s (%s)%s",
		align_gname(A_NEUTRAL), align_str(A_NEUTRAL),
		(u.ualign.type != A_CHAOTIC) ? " and" : "");
    if (u.ualign.type != A_CHAOTIC)
	Sprintf(eos(buf), " %s (%s)",
		align_gname(A_CHAOTIC), align_str(A_CHAOTIC));
    Strcat(buf, ".");		/* terminate sentence */
    putstr(en_win, 0, buf);

    /* show original alignment,gender,race,role if any have been changed;
       giving separate message for temporary alignment change bypasses need
       for tricky phrasing otherwise necessitated by possibility of having
       helm of opposite alignment mask a permanent alignment conversion */
    difgend = (innategend != flags.initgend);
    difalgn = ((u.ualign.type != u.ualignbase[A_CURRENT]) ? 1 : 0)
	    + ((u.ualignbase[A_CURRENT] != u.ualignbase[A_ORIGINAL]) ? 2 : 0);
    if (difalgn & 1) {	/* have temporary alignment so report permanent one */
	Sprintf(buf, "actually %s", align_str(u.ualignbase[A_CURRENT]));
	you_are(buf, "");
	difalgn &= ~1;	/* suppress helm from "started out <foo>" message */
    }
    if (difgend || difalgn) {	/* sex change or perm align change or both */
	Sprintf(buf, " You started out %s%s%s.",
		difgend ? genders[flags.initgend].adj : "",
		(difgend && difalgn) ? " and " : "",
		difalgn ? align_str(u.ualignbase[A_ORIGINAL]) : "");
	putstr(en_win, 0, buf);
    }
}

/* characteristics: expanded version of bottom line strength, dexterity, &c */
STATIC_OVL void
characteristics_enlightenment(mode, final)
int mode;
int final;
{
    putstr(en_win, 0, "");	/* separator after background */
    putstr(en_win, 0,
	   final ? "Final Characteristics:" : "Current Characteristics:");

    /* bottom line order */
    one_characteristic(mode, final, A_STR);	/* strength */
    one_characteristic(mode, final, A_DEX);	/* dexterity */
    one_characteristic(mode, final, A_CON);	/* constitution */
    one_characteristic(mode, final, A_INT);	/* intelligence */
    one_characteristic(mode, final, A_WIS);	/* wisdom */
    one_characteristic(mode, final, A_CHA);	/* charisma */
}

/* display one attribute value for characteristics_enlightenment() */
STATIC_OVL void
one_characteristic(mode, final, attrindx) 
int mode, final, attrindx;
{
    boolean hide_innate_value = FALSE, interesting_alimit;
    int acurrent, abase, apeak, alimit;
    const char *attrname, *paren_pfx;
    char subjbuf[BUFSZ], valubuf[BUFSZ], valstring[32];

    /* being polymorphed or wearing certain cursed items prevents
       hero from reliably tracking changes to characteristics so
       we don't show base & peak values then; when the items aren't
       cursed, hero could take them off to check underlying values
       and we show those in such case so that player doesn't need
       to actually resort to doing that */
    if (Upolyd) {
	hide_innate_value = TRUE;
    } else if (Fixed_abil) {
	if (stuck_ring(uleft, RIN_SUSTAIN_ABILITY) ||
		stuck_ring(uright, RIN_SUSTAIN_ABILITY))
	    hide_innate_value = TRUE;
    }
    switch (attrindx) {
    case A_STR: attrname = "strength";
		if (uarmg && uarmg->otyp == GAUNTLETS_OF_POWER &&
		    uarmg->cursed) hide_innate_value = TRUE;
		break;
    case A_DEX: attrname = "dexterity";
		break;
    case A_CON: attrname = "constitution";
		break;
    case A_INT: attrname = "intelligence";
		if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
		    hide_innate_value = TRUE;
		break;
    case A_WIS: attrname = "wisdom";
		if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
		    hide_innate_value = TRUE;
		break;
    case A_CHA: attrname = "charisma";
		break;
    default: return;		/* impossible */
    };
    /* note: final disclosure includes MAGICENLIGHTENTMENT */
    if ((mode & MAGICENLIGHTENMENT) && !Upolyd) hide_innate_value = FALSE;

    acurrent = ACURR(attrindx);
    (void)attrval(attrindx, acurrent, valubuf); /* Sprintf(valubuf,"%d",) */
    Sprintf(subjbuf, "Your %s ", attrname);

    if (!hide_innate_value) {
	/* show abase, amax, and/or attrmax if acurr doesn't match abase
	   (a magic bonus or penalty is in effect) or abase doesn't match
	   amax (some points have been lost to poison or exercise abuse
	   and are restorable) or attrmax is different from normal human
	   (while game is in progress; trying to reduce dependency on
	   spoilers to keep track of such stuff) or attrmax was different
	   from abase (at end of game; this attribute wasn't maxed out) */
	abase = ABASE(attrindx);
	apeak = AMAX(attrindx);
	alimit = ATTRMAX(attrindx);
	/* criterium for whether the limit is interesting varies */
	interesting_alimit = final ? (abase != alimit) :
			    (alimit != (attrindx != A_STR ? 18 : STR18(100)));
	paren_pfx = final ? " (" : " (current; ";
	if (acurrent != abase) {
	    Sprintf(eos(valubuf), "%sbase:%s", paren_pfx,
		    attrval(attrindx, abase, valstring));
	    paren_pfx = ", ";
	}
	if (abase != apeak) {
	    Sprintf(eos(valubuf), "%speak:%s", paren_pfx,
		    attrval(attrindx, apeak, valstring));
	    paren_pfx = ", ";
	}
	if (interesting_alimit) {
	    Sprintf(eos(valubuf), "%slimit:%s", paren_pfx,
		    attrval(attrindx, alimit, valstring));
	 /* paren_pfx = ", "; */
	}
	if (acurrent != abase || abase != apeak || interesting_alimit)
	    Strcat(valubuf, ")");
    }
    enl_msg(subjbuf, "is ", "was ", valubuf, "");
}

/* status: selected obvious capabilities, assorted troubles */
STATIC_OVL void
status_enlightenment(mode, final)
int mode;
int final;
{
	boolean magic = (mode & MAGICENLIGHTENMENT) ? TRUE : FALSE;
	int cap;
	char buf[BUFSZ], youtoo[BUFSZ];
	boolean Riding = (u.usteed &&
			/* if hero dies while dismounting, u.usteed will still
			   be set; we want to ignore steed in that situation */
			!(final == ENL_GAMEOVERDEAD &&
				!strcmp(killer.name, "riding accident")));
	const char *steedname = !Riding ? (char *)0 :
			x_monnam(u.usteed,
				u.usteed->mtame ? ARTICLE_YOUR : ARTICLE_THE,
				(char *)0, 
				(SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION),
				FALSE);

	/*\
	 * Status (many are abbreviated on bottom line; others are or   
	 *	   should be discernible to the hero hence to the player)
	\*/
	putstr(en_win, 0, "");	/* separator after title or characteristics */
	putstr(en_win, 0, final ? "Final Status:" : "Current Status:");

	Strcpy(youtoo, You_);
	/* not a traditional status but inherently obvious to player; more
	   detail given below (attributes section) for magic enlightenment */
	if (Upolyd) you_are("transformed", "");
	/* not a trouble, but we want to display riding status before maybe
	   reporting steed as trapped or hero stuck to cursed saddle */
	if (Riding) {
	    Sprintf(buf, "riding %s", steedname);
	    you_are(buf, "");
	    Sprintf(eos(youtoo), "and %s ", steedname);
	}
	/* other movement situations that hero should always know */
	if (Levitation) {
	    if (Lev_at_will && magic)
		you_are("levitating, at will", "");
	    else
		enl_msg(youtoo, are, were, "levitating", from_what(LEVITATION));
	} else if (Flying) {	/* can only fly when not levitating */
	    enl_msg(youtoo, are, were, "flying", from_what(FLYING));
	}
	if (Underwater) {
	    you_are("underwater", "");
	} else if (u.uinwater) {
	    you_are(Swimming ? "swimming" : "in water", from_what(SWIMMING));
	} else if (walking_on_water()) {
	    /* show active Wwalking here, potential Wwalking elsewhere */
	    Sprintf(buf, "walking on %s",
		    is_pool(u.ux, u.uy) ? "water" :
		    is_lava(u.ux, u.uy) ? "lava" :
		    surface(u.ux, u.uy));	/* catchall; shouldn't happen */
	    you_are(buf, from_what(WWALKING));
	}
	if (Upolyd && (u.uundetected || youmonst.m_ap_type != M_AP_NOTHING))
	    youhiding(TRUE, final);

	/* internal troubles, mostly in the order that prayer ranks them */
	if (Stoned) you_are("turning to stone", "");
	if (Slimed) you_are("turning into slime", "");
	if (Strangled) {
	    if (u.uburied) {
		you_are("buried", "");
	    } else {
		Strcpy(buf, "being strangled");
		if (wizard) Sprintf(eos(buf), " (%ld)", (Strangled & TIMEOUT));
		you_are(buf, from_what(STRANGLED));
	    }
	}
	if (Sick) {
	    /* prayer lumps these together; botl puts Ill before FoodPois */
	    if (u.usick_type & SICK_NONVOMITABLE)
		you_are("terminally sick from illness", "");
	    if (u.usick_type & SICK_VOMITABLE)
		you_are("terminally sick from food poisoning", "");
	}
	if (Vomiting) you_are("nauseated", "");
	if (Stunned) you_are("stunned", "");
	if (Confusion) you_are("confused", "");
	if (Hallucination) you_are("hallucinating", "");
	if (Blind) you_are("blind", from_what(BLINDED));
	if (Deaf) you_are("deaf", from_what(DEAF));

	/* external troubles, more or less */
	if (Punished) {
	    if (uball) {
		Sprintf(buf, "chained to %s", ansimpleoname(uball));
	    } else {
		impossible("Punished without uball?");
		Strcpy(buf, "punished");
	    }
	    you_are(buf, "");
	}
	if (u.utrap) {
	    char predicament[BUFSZ];
	    struct trap *t;
	    boolean anchored = (u.utraptype == TT_BURIEDBALL);

	    if (anchored) {
		Strcpy(predicament, "tethered to something buried");
	    } else if (u.utraptype == TT_INFLOOR || u.utraptype == TT_LAVA) {
		Sprintf(predicament, "stuck in %s", the(surface(u.ux, u.uy)));
	    } else {
		Strcpy(predicament, "trapped");
		if ((t = t_at(u.ux, u.uy)) != 0)
		    Sprintf(eos(predicament), " in %s",
			    an(defsyms[trap_to_defsym(t->ttyp)].explanation));
	    }
	    if (u.usteed) { /* not `Riding' here */
		Sprintf(buf, "%s%s ", anchored ? "you and " : "", steedname);
		*buf = highc(*buf);
		enl_msg(buf, (anchored ? "are " : "is "),
			(anchored ? "were " : "was "), predicament, "");
	    } else
		you_are(predicament, "");
	} /* (u.utrap) */
	if (u.uswallow) {
	    Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck));
	    if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim);
	    you_are(buf, "");
	} else if (u.ustuck) {
	    Sprintf(buf, "%s %s",
		    (Upolyd && sticks(youmonst.data)) ? "holding" : "held by",
		    a_monnam(u.ustuck));
	    you_are(buf, "");
	}
	if (Riding) {
	    struct obj *saddle = which_armor(u.usteed, W_SADDLE);

	    if (saddle && saddle->cursed) {
		Sprintf(buf, "stuck to %s %s",
			s_suffix(steedname), simpleonames(saddle));
		you_are(buf, "");
	    }
	}
	if (Wounded_legs) {
	    /* when mounted, Wounded_legs applies to steed rather than to
	       hero; we only report steed's wounded legs in wizard mode */
	    if (u.usteed) { /* not `Riding' here */
		if (wizard) {
		    Strcpy(buf, steedname);
		    *buf = highc(*buf);
		    enl_msg(buf, " has", " had", " wounded legs", "");
		}
	    } else {
		Sprintf(buf, "wounded %s", makeplural(body_part(LEG)));
		you_have(buf, "");
	    }
	}
	if (Glib) {
	    Sprintf(buf, "slippery %s", makeplural(body_part(FINGER)));
	    you_have(buf, "");
	}
	if (Fumbling) {
	    if (magic || cause_known(FUMBLING))
		enl_msg(You_, "fumble", "fumbled", "", from_what(FUMBLING));
	}
	if (Sleepy) {
	    if (magic || cause_known(SLEEPY)) {
		Strcpy(buf, from_what(SLEEPY));
		if (wizard) Sprintf(eos(buf), " (%ld)", (HSleepy & TIMEOUT));
		enl_msg("You ", "fall", "fell", " asleep uncontrollably", buf);
	    }
	}
	/* hunger/nutrition */
	if (Hunger) {
	    if (magic || cause_known(HUNGER))
		enl_msg(You_, "hunger", "hungered", " rapidly",
			from_what(HUNGER));
	}
	Strcpy(buf, hu_stat[u.uhs]); /* hunger status; omitted if "normal" */
	mungspaces(buf);	/* strip trailing spaces */
	if (*buf) {
	    *buf = lowc(*buf);	/* override capitalization */
	    if (!strcmp(buf, "weak"))
		Strcat(buf, " from severe hunger");
	    else if (!strncmp(buf, "faint", 5)) /* fainting, fainted */
		Strcat(buf, " due to starvation");
	    you_are(buf, "");
	}
	/* encumbrance */
	if ((cap = near_capacity()) > UNENCUMBERED) {
	    const char *adj = "?_?"; /* (should always get overridden) */

	    Strcpy(buf, enc_stat[cap]);
	    *buf = lowc(*buf);
	    switch (cap) {
	    case SLT_ENCUMBER: adj = "slightly"; break;		/* burdened */
	    case MOD_ENCUMBER: adj = "moderately"; break;	/* stressed */
	    case HVY_ENCUMBER: adj = "very"; break;		/* strained */
	    case EXT_ENCUMBER: adj = "extremely"; break;	/* overtaxed */
	    case OVERLOADED:   adj = "not possible"; break;
	    }
	    Sprintf(eos(buf), "; movement %s %s%s", !final ? "is" : "was",
		    adj, (cap < OVERLOADED) ? " slowed" : "");
	    you_are(buf, "");
	} else {
	    /* last resort entry, guarantees Status section is non-empty */
	    you_are("unencumbered", "");
	}
	/* report being weaponless; distinguish whether gloves are worn */
	if (!uwep) you_are(uarmg ? "empty handed" : /* gloves imply hands */
			   /* no weapon and no gloves */
			   humanoid(youmonst.data) ? "bare handed" :
			   /* alternate phrasing for paws or lack of hands */
			   "not wielding anything", "");
	/* two-weaponing implies a weapon (not other odd stuff) in each hand */
	else if (u.twoweap) you_are("wielding two weapons at once", "");
	/* report most weapons by their skill class (so a katana will be
	   described as a long sword, for instance; mattock and hook are
	   exceptions), or wielded non-weapon item by its object class */
	else {
	    const char *what = weapon_descr(uwep);

	    if (!strcmpi(what, "armor") || !strcmpi(what, "food") ||
		    !strcmpi(what, "venom"))
		Sprintf(buf, "wielding some %s", what);
	    else
		Sprintf(buf, "wielding %s",
			(uwep->quan == 1L) ? an(what) : makeplural(what));
	    you_are(buf, "");
	}
}

/* attributes: intrinsics and the like, other non-obvious capabilities */
void
attributes_enlightenment(unused_mode, final)
int unused_mode UNUSED;
int final;
{
	static NEARDATA const char
	    if_surroundings_permitted[] = " if surroundings permitted";
	int ltmp, armpro;
	char buf[BUFSZ];

	/*\
	 *	Attributes
	\*/
	putstr(en_win, 0, "");
	putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:");

	if (u.uevent.uhand_of_elbereth) {
	    static const char * const hofe_titles[3] = {
				"the Hand of Elbereth",
				"the Envoy of Balance",
				"the Glory of Arioch"
	    };
	    you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1],"");
	}

	/* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */
	if (u.ualign.record >= 20)	you_are("piously aligned","");
	else if (u.ualign.record > 13)	you_are("devoutly aligned","");
	else if (u.ualign.record > 8)	you_are("fervently aligned","");
	else if (u.ualign.record > 3)	you_are("stridently aligned","");
	else if (u.ualign.record == 3)	you_are("aligned","");
	else if (u.ualign.record > 0)	you_are("haltingly aligned","");
	else if (u.ualign.record == 0)	you_are("nominally aligned","");
	else if (u.ualign.record >= -3)	you_have("strayed","");
	else if (u.ualign.record >= -8)	you_have("sinned","");
	else you_have("transgressed","");
	if (wizard) {
		Sprintf(buf, " %d", u.ualign.record);
		enl_msg("Your alignment ", "is", "was", buf, "");
	}

	/*** Resistances to troubles ***/
	if (Invulnerable) you_are("invulnerable",from_what(INVULNERABLE));
	if (Antimagic) you_are("magic-protected",from_what(ANTIMAGIC));
	if (Fire_resistance) you_are("fire resistant",from_what(FIRE_RES));
	if (Cold_resistance) you_are("cold resistant",from_what(COLD_RES));
	if (Sleep_resistance) you_are("sleep resistant",from_what(SLEEP_RES));
	if (Disint_resistance)
		you_are("disintegration-resistant",from_what(DISINT_RES));
	if (Shock_resistance) you_are("shock resistant",from_what(SHOCK_RES));
	if (Poison_resistance) you_are("poison resistant",from_what(POISON_RES));
	if (Acid_resistance) you_are("acid resistant",from_what(ACID_RES));
	if (Drain_resistance)
		you_are("level-drain resistant",from_what(DRAIN_RES));
	if (Sick_resistance) you_are("immune to sickness",from_what(SICK_RES));
	if (Stone_resistance)
		you_are("petrification resistant",from_what(STONE_RES));
	if (Halluc_resistance)
		enl_msg(You_, "resist", "resisted", " hallucinations",
			from_what(HALLUC_RES));
	if (u.uedibility) you_can("recognize detrimental food","");

	/*** Vision and senses ***/
	if (!Blind && (Blinded || !haseyes(youmonst.data)))
	    you_can("see", from_what(-BLINDED)); /* Eyes of the Overworld */
	if (See_invisible) {
	    if (!Blind)
		enl_msg(You_, "see", "saw", " invisible", from_what(SEE_INVIS));
	    else
		enl_msg(You_, "will see", "would have seen",
			" invisible when not blind", from_what(SEE_INVIS));
	} 
	if (Blind_telepat) you_are("telepathic",from_what(TELEPAT));
	if (Warning) you_are("warned", from_what(WARNING));
	if (Warn_of_mon && context.warntype.obj) {
		Sprintf(buf, "aware of the presence of %s",
			(context.warntype.obj & M2_ORC) ? "orcs" :
			(context.warntype.obj & M2_DEMON) ? "demons" :
			something); 
		you_are(buf,from_what(WARN_OF_MON));
	}
	if (Warn_of_mon && context.warntype.polyd) {
		Sprintf(buf, "aware of the presence of %s",
		    ((context.warntype.polyd & (M2_HUMAN|M2_ELF))
			== (M2_HUMAN|M2_ELF)) ? "humans and elves" :
		    (context.warntype.polyd & M2_HUMAN) ? "humans" :
		    (context.warntype.polyd & M2_ELF) ? "elves" :
		    (context.warntype.polyd & M2_ORC) ? "orcs" :
		    (context.warntype.polyd & M2_DEMON) ? "demons" :
		    "certain monsters");
		you_are(buf,"");
	}
	if (Warn_of_mon && context.warntype.speciesidx) {
		Sprintf(buf, "aware of the presence of %s",
			makeplural(mons[context.warntype.speciesidx].mname));
		you_are(buf,from_what(WARN_OF_MON));
	}
	if (Undead_warning) you_are("warned of undead",from_what(WARN_UNDEAD));
	if (Searching) you_have("automatic searching",from_what(SEARCHING));
	if (Clairvoyant) you_are("clairvoyant",from_what(CLAIRVOYANT));
	else if ((HClairvoyant || EClairvoyant) && BClairvoyant) {
	    Strcpy(buf, from_what(-CLAIRVOYANT));
	    if (!strncmp(buf, " because of ", 12))
		/* overwrite substring; strncpy doesn't add terminator */
		(void) strncpy(buf, " if not for ", 12);
	    enl_msg(You_, "could be", "could have been",
		    " clairvoyant", buf);
	}
	if (Infravision) you_have("infravision",from_what(INFRAVISION));
	if (Detect_monsters)
	    you_are("sensing the presence of monsters", "");
	if (u.umconf) you_are("going to confuse monsters","");

	/*** Appearance and behavior ***/
	if (Adornment) {
	    int adorn = 0;

	    if (uleft && uleft->otyp == RIN_ADORNMENT) adorn += uleft->spe;
	    if (uright && uright->otyp == RIN_ADORNMENT) adorn += uright->spe;
	    /* the sum might be 0 (+0 ring or two which negate each other);
	       that yields "you are charismatic" (which isn't pointless
	       because it potentially impacts seduction attacks) */
	    Sprintf(buf, "%scharismatic",
		    (adorn > 0) ? "more " : (adorn < 0) ? "less " : "");
	    you_are(buf, from_what(ADORNED));
	}
	if (Invisible) you_are("invisible",from_what(INVIS));
	else if (Invis) you_are("invisible to others",from_what(INVIS));
	/* ordinarily "visible" is redundant; this is a special case for
	   the situation when invisibility would be an expected attribute */
	else if ((HInvis || EInvis) && BInvis)
	    you_are("visible", from_what(-INVIS));
	if (Displaced) you_are("displaced",from_what(DISPLACED));
	if (Stealth) you_are("stealthy",from_what(STEALTH));
	if (Aggravate_monster)
	    enl_msg("You aggravate", "", "d",
			" monsters",from_what(AGGRAVATE_MONSTER));
	if (Conflict) enl_msg("You cause", "", "d", " conflict",from_what(CONFLICT));

	/*** Transportation ***/
	if (Jumping) you_can("jump",from_what(JUMPING));
	if (Teleportation) you_can("teleport",from_what(TELEPORT));
	if (Teleport_control)
		you_have("teleport control",from_what(TELEPORT_CONTROL));
	/* actively levitating handled earlier as a status condition */
	if (BLevitation) {	/* levitation is blocked */
	    long save_BLev = BLevitation;

	    BLevitation = 0L;
	    if (Levitation)
		enl_msg(You_, "would levitate", "would have levitated",
			if_surroundings_permitted, "");
	    BLevitation = save_BLev;
	}
	/* actively flying handled earlier as a status condition */
	if (BFlying) {		/* flight is blocked */
	    long save_BFly = BFlying;

	    BFlying = 0L;
	    if (Flying)
		enl_msg(You_, "would fly", "would have flown",
			Levitation ? "if you weren't levitating" :
			  (save_BFly == FROMOUTSIDE) ?
			    if_surroundings_permitted :
			    /* both surroundings and [latent] levitation */
			    " if circumstances permitted", "");
	    BFlying = save_BFly;
	}
	/* actively walking on water handled earlier as a status condition */
	if (Wwalking && !walking_on_water())
	    you_can("walk on water",from_what(WWALKING));
	/* actively swimming (in water but not under it) handled earlier */
	if (Swimming && (Underwater || !u.uinwater))
	    you_can("swim",from_what(SWIMMING));
	if (Breathless)
	    you_can("survive without air",from_what(MAGICAL_BREATHING));
	else if (Amphibious)
	    you_can("breathe water",from_what(MAGICAL_BREATHING));
	if (Passes_walls) you_can("walk through walls",from_what(PASSES_WALLS));

	/*** Physical attributes ***/
	if (Regeneration)
	    enl_msg("You regenerate", "", "d", "",from_what(REGENERATION));
	if (Slow_digestion)
	    you_have("slower digestion",from_what(SLOW_DIGESTION));
	if (u.uhitinc)
	    you_have(enlght_combatinc("to hit", u.uhitinc, final, buf),"");
	if (u.udaminc)
	    you_have(enlght_combatinc("damage", u.udaminc, final, buf),"");
	if (u.uspellprot || Protection) {
	    int prot = 0;

	    if(uleft && uleft->otyp == RIN_PROTECTION) prot += uleft->spe;
	    if(uright && uright->otyp == RIN_PROTECTION) prot += uright->spe;
	    if (HProtection & INTRINSIC) prot += u.ublessed;
	    prot += u.uspellprot;
	    if (prot)
		you_have(enlght_combatinc("defense", prot, final, buf), "");
	}
	if ((armpro = magic_negation(&youmonst)) > 0) {
	    /* magic cancellation factor, conferred by worn armor */
	    static const char * const mc_types[] = {
		"" /*ordinary*/, "warded", "guarded", "protected",
	    };
	    /* sanity check */
	    if (armpro >= SIZE(mc_types)) armpro = SIZE(mc_types) - 1;
	    you_are(mc_types[armpro],"");
	}
	if (Half_physical_damage) enlght_halfdmg(HALF_PHDAM, final);
	if (Half_spell_damage) enlght_halfdmg(HALF_SPDAM, final);
	if (Protection_from_shape_changers)
		you_are("protected from shape changers",
			from_what(PROT_FROM_SHAPE_CHANGERS));
	if (Polymorph) you_are("polymorphing", from_what(POLYMORPH));
	if (Polymorph_control)
		you_have("polymorph control",from_what(POLYMORPH_CONTROL));
	if (u.ulycn >= LOW_PM) {
		Strcpy(buf, an(mons[u.ulycn].mname));
		you_are(buf,"");
	}
	if (Upolyd) {
	    if (u.umonnum == u.ulycn) Strcpy(buf, "in beast form");
	    else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
	    if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
	    you_are(buf,"");
	    if (lays_eggs(youmonst.data) && flags.female)
		you_can("lay eggs", "");
	}
	if (Unchanging) you_can("not change from your current form",
				from_what(UNCHANGING));
	if (Hate_silver) you_are("harmed by silver","");
	if (Fast) you_are(Very_fast ? "very fast" : "fast",from_what(FAST));
	if (Reflecting) you_have("reflection",from_what(REFLECTING));
	if (Free_action) you_have("free action",from_what(FREE_ACTION));
	if (Fixed_abil) you_have("fixed abilities",from_what(FIXED_ABIL));
	if (Lifesaved)
		enl_msg("Your life ", "will be", "would have been", " saved","");

	/*** Miscellany ***/
	if (Luck) {
	    ltmp = abs((int)Luck);
	    Sprintf(buf, "%s%slucky",
		    ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "",
		    Luck < 0 ? "un" : "");
	    if (wizard) Sprintf(eos(buf), " (%d)", Luck);
	    you_are(buf,"");
	} else if (wizard) enl_msg("Your luck ", "is", "was", " zero","");
	if (u.moreluck > 0) you_have("extra luck","");
	else if (u.moreluck < 0) you_have("reduced luck","");
	if (carrying(LUCKSTONE) || stone_luck(TRUE)) {
	    ltmp = stone_luck(0);
	    if (ltmp <= 0)
		enl_msg("Bad luck ", "does", "did", " not time out for you","");
	    if (ltmp >= 0)
		enl_msg("Good luck ", "does", "did", " not time out for you","");
	}

	if (u.ugangr) {
	    Sprintf(buf, " %sangry with you",
		    u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : "");
	    if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr);
	    enl_msg(u_gname(), " is", " was", buf,"");
	} else
	    /*
	     * We need to suppress this when the game is over, because death
	     * can change the value calculated by can_pray(), potentially
	     * resulting in a false claim that you could have prayed safely.
	     */
	  if (!final) {
#if 0
	    /* "can [not] safely pray" vs "could [not] have safely prayed" */
	    Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ",
		    final ? "have " : "", final ? "ed" : "");
#else
	    Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not ");
#endif
	    if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt);
	    you_can(buf,"");
	}
	if (wizard) {
	    int fcount = 0;
	    struct fruit *f;
	    char buf2[BUFSZ];
	    for(f=ffruit; f; f = f->nextf)
	    {
		Sprintf(buf, "Fruit %d ", ++fcount);
		Sprintf(buf2, "%s (id %d)", f->fname, f->fid);
		enl_msg(buf, "is ", "was ", buf2, "");
	    }
	    enl_msg("The current fruit ", "is ", "was ", pl_fruit, "");
	    Sprintf(buf, "%d", flags.made_fruit);
	    enl_msg("The made fruit flag ", "is ", "was ", buf, "");
	}

    {
	const char *p;

	buf[0] = '\0';
	if (final < 2) {    /* still in progress, or quit/escaped/ascended */
	    p = "survived after being killed ";
	    switch (u.umortality) {
	    case 0:  p = !final ? (char *)0 : "survived";  break;
	    case 1:  Strcpy(buf, "once");  break;
	    case 2:  Strcpy(buf, "twice");  break;
	    case 3:  Strcpy(buf, "thrice");  break;
	    default: Sprintf(buf, "%d times", u.umortality);
		     break;
	    }
	} else {		/* game ended in character's death */
	    p = "are dead";
	    switch (u.umortality) {
	    case 0:  impossible("dead without dying?");
	    case 1:  break;			/* just "are dead" */
	    default: Sprintf(buf, " (%d%s time!)", u.umortality,
			     ordin(u.umortality));
		     break;
	    }
	}
	if (p) enl_msg(You_, "have been killed ", p, buf, "");
    }
}

#if 0	/* no longer used */
STATIC_DCL boolean NDECL(minimal_enlightenment);

/*
 * Courtesy function for non-debug, non-explorer mode players
 * to help refresh them about who/what they are.
 * Returns FALSE if menu cancelled (dismissed with ESC), TRUE otherwise.
 */
STATIC_OVL boolean
minimal_enlightenment()
{
	winid tmpwin;
	menu_item *selected;
	anything any;
	int genidx, n;
	char buf[BUFSZ], buf2[BUFSZ];
	static const char untabbed_fmtstr[] = "%-15s: %-12s";
	static const char untabbed_deity_fmtstr[] = "%-17s%s";
	static const char tabbed_fmtstr[] = "%s:\t%-12s";
	static const char tabbed_deity_fmtstr[] = "%s\t%s";
	static const char *fmtstr;
	static const char *deity_fmtstr;

	fmtstr = iflags.menu_tab_sep ? tabbed_fmtstr : untabbed_fmtstr;
	deity_fmtstr = iflags.menu_tab_sep ?
			tabbed_deity_fmtstr : untabbed_deity_fmtstr; 
	any = zeroany;
	buf[0] = buf2[0] = '\0';
	tmpwin = create_nhwindow(NHW_MENU);
	start_menu(tmpwin);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Starting", FALSE);

	/* Starting name, race, role, gender */
	Sprintf(buf, fmtstr, "name", plname);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	Sprintf(buf, fmtstr, "race", urace.noun);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	Sprintf(buf, fmtstr, "role",
		(flags.initgend && urole.name.f) ? urole.name.f : urole.name.m);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

	/* Starting alignment */
	Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL]));
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

	/* Current name, race, role, gender */
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Current", FALSE);
	Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	if (Upolyd) {
	    Sprintf(buf, fmtstr, "role (base)",
		(u.mfemale && urole.name.f) ? urole.name.f : urole.name.m);
	    add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	} else {
	    Sprintf(buf, fmtstr, "role",
		(flags.female && urole.name.f) ? urole.name.f : urole.name.m);
	    add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	}
	/* don't want poly_gender() here; it forces `2' for non-humanoids */
	genidx = is_neuter(youmonst.data) ? 2 : flags.female;
	Sprintf(buf, fmtstr, "gender", genders[genidx].adj);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	if (Upolyd && (int)u.mfemale != genidx) {
	    Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj);
	    add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
	}

	/* Current alignment */
	Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type));
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

	/* Deity list */
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Deities", FALSE);
	Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC),
	    (u.ualignbase[A_ORIGINAL] == u.ualign.type
		&& u.ualign.type == A_CHAOTIC) ? " (s,c)" :
	    (u.ualignbase[A_ORIGINAL] == A_CHAOTIC)       ? " (s)" :
	    (u.ualign.type   == A_CHAOTIC)       ? " (c)" : "");
	Sprintf(buf, fmtstr, "Chaotic", buf2);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

	Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL),
	    (u.ualignbase[A_ORIGINAL] == u.ualign.type
		&& u.ualign.type == A_NEUTRAL) ? " (s,c)" :
	    (u.ualignbase[A_ORIGINAL] == A_NEUTRAL)       ? " (s)" :
	    (u.ualign.type   == A_NEUTRAL)       ? " (c)" : "");
	Sprintf(buf, fmtstr, "Neutral", buf2);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

	Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL),
	    (u.ualignbase[A_ORIGINAL] == u.ualign.type &&
		u.ualign.type == A_LAWFUL)  ? " (s,c)" :
	    (u.ualignbase[A_ORIGINAL] == A_LAWFUL)        ? " (s)" :
	    (u.ualign.type   == A_LAWFUL)        ? " (c)" : "");
	Sprintf(buf, fmtstr, "Lawful", buf2);
	add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

	end_menu(tmpwin, "Base Attributes");
	n = select_menu(tmpwin, PICK_NONE, &selected);
	destroy_nhwindow(tmpwin);
	return (n != -1);
}
#endif	/*0*/

/* ^X command */
STATIC_PTR int
doattributes(VOID_ARGS)
{
	int mode = BASICENLIGHTENMENT;

	/* show more--as if final disclosure--for wizard and explore modes */
	if (wizard || discover) mode |= MAGICENLIGHTENMENT;

	enlightenment(mode, ENL_GAMEINPROGRESS);
	return 0;
}

void
youhiding(via_enlghtmt, msgflag)
boolean via_enlghtmt;	/* englightment line vs topl message */
int msgflag;		/* for variant message phrasing */
{
    char *bp, buf[BUFSZ];

    Strcpy(buf, "hiding");
    if (youmonst.m_ap_type != M_AP_NOTHING) {
	/* mimic; hero is only able to mimic a strange object or gold
	   or hallucinatory alternative to gold, so we skip the details
	   for the hypothetical furniture and monster cases */
	bp = eos(strcpy(buf, "mimicking"));
	if (youmonst.m_ap_type == M_AP_OBJECT) {
	    Sprintf(bp, " %s", an(simple_typename(youmonst.mappearance)));
	} else if (youmonst.m_ap_type == M_AP_FURNITURE) {
	    Strcpy(bp, " something");
	} else if (youmonst.m_ap_type == M_AP_MONSTER) {
	    Strcpy(bp, " someone");
	} else {
	    ;	/* something unexpected; leave 'buf' as-is */
	}
    } else if (u.uundetected) {
	bp = eos(buf);	/* points past "hiding" */
	if (youmonst.data->mlet == S_EEL) {
	    if (is_pool(u.ux, u.uy))
		Sprintf(bp, " in the %s", waterbody_name(u.ux, u.uy));
	} else if (hides_under(youmonst.data)) {
	    struct obj *o = level.objects[u.ux][u.uy];

	    if (o)
		Sprintf(bp, " underneath %s", ansimpleoname(o));
	} else if (is_clinger(youmonst.data) || Flying) {
	    /* Flying: 'lurker above' hides on ceiling but doesn't cling */
	    Sprintf(bp, " on the %s", ceiling(u.ux, u.uy));
	} else {
	    /* on floor; is_hider() but otherwise not special: 'trapper' */
	    if (u.utrap && u.utraptype == TT_PIT) {
		struct trap *t = t_at(u.ux, u.uy);

		Sprintf(bp, " in a %spit",
			(t && t->ttyp == SPIKED_PIT) ? "spiked " : "");
	    } else
		Sprintf(bp, " on the %s", surface(u.ux, u.uy));
	}
    } else {
	;   /* shouldn't happen; will result in generic "you are hiding" */
    }

    if (via_enlghtmt) {
	int final = msgflag;	/* 'final' is used by you_are() macro */

	you_are(buf, "");
    } else {
	/* for dohide(), when player uses '#monster' command */
	You("are %s %s.", msgflag ? "already" : "now", buf);
    }
}

/* KMH, #conduct
 * (shares enlightenment's tense handling)
 */
STATIC_PTR int
doconduct(VOID_ARGS)
{
	show_conduct(0);
	return 0;
}

void
show_conduct(final)
int final;
{
	char buf[BUFSZ];
	int ngenocided;

	/* Create the conduct window */
	en_win = create_nhwindow(NHW_MENU);
	putstr(en_win, 0, "Voluntary challenges:");

	if (!u.uconduct.food)
	    enl_msg(You_, "have gone", "went", " without food", "");
	    /* But beverages are okay */
	else if (!u.uconduct.unvegan)
	    you_have_X("followed a strict vegan diet");
	else if (!u.uconduct.unvegetarian)
	    you_have_been("vegetarian");

	if (!u.uconduct.gnostic)
	    you_have_been("an atheist");

	if (!u.uconduct.weaphit)
	    you_have_never("hit with a wielded weapon");
	else if (wizard) {
	    Sprintf(buf, "used a wielded weapon %ld time%s",
		    u.uconduct.weaphit, plur(u.uconduct.weaphit));
	    you_have_X(buf);
	}
	if (!u.uconduct.killer)
	    you_have_been("a pacifist");

	if (!u.uconduct.literate)
	    you_have_been("illiterate");
	else if (wizard) {
	    Sprintf(buf, "read items or engraved %ld time%s",
		    u.uconduct.literate, plur(u.uconduct.literate));
	    you_have_X(buf);
	}

	ngenocided = num_genocides();
	if (ngenocided == 0) {
	    you_have_never("genocided any monsters");
	} else {
	    Sprintf(buf, "genocided %d type%s of monster%s",
		    ngenocided, plur(ngenocided), plur(ngenocided));
	    you_have_X(buf);
	}

	if (!u.uconduct.polypiles)
	    you_have_never("polymorphed an object");
	else if (wizard) {
	    Sprintf(buf, "polymorphed %ld item%s",
		    u.uconduct.polypiles, plur(u.uconduct.polypiles));
	    you_have_X(buf);
	}

	if (!u.uconduct.polyselfs)
	    you_have_never("changed form");
	else if (wizard) {
	    Sprintf(buf, "changed form %ld time%s",
		    u.uconduct.polyselfs, plur(u.uconduct.polyselfs));
	    you_have_X(buf);
	}

	if (!u.uconduct.wishes)
	    you_have_X("used no wishes");
	else {
	    Sprintf(buf, "used %ld wish%s",
		    u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : "");
	    you_have_X(buf);

	    if (!u.uconduct.wisharti)
		enl_msg(You_, "have not wished", "did not wish",
			" for any artifacts", "");
	}

	/* Pop up the window and wait for a key */
	display_nhwindow(en_win, TRUE);
	destroy_nhwindow(en_win);
	en_win = WIN_ERR;
}

#ifndef M
# ifndef NHSTDC
#  define M(c)		(0x80 | (c))
# else
#  define M(c)		((c) - 128)
# endif /* NHSTDC */
#endif
#ifndef C
#define C(c)		(0x1f & (c))
#endif

static const struct func_tab cmdlist[] = {
	{C('d'), FALSE, dokick}, /* "D" is for door!...?  Msg is in dokick.c */
	{C('e'), TRUE, wiz_detect},
	{C('f'), TRUE, wiz_map},
	{C('g'), TRUE, wiz_genesis},
	{C('i'), TRUE, wiz_identify},
	{C('l'), TRUE, doredraw}, /* if number_pad is set */
	{C('n'), TRUE, donamelevel}, /* if number_pad is set */
	{C('o'), TRUE, dooverview_or_wiz_where}, /* depending on wizard status */
	{C('p'), TRUE, doprev_message},
	{C('r'), TRUE, doredraw},
	{C('t'), TRUE, dotele},
	{C('v'), TRUE, wiz_level_tele},
	{C('w'), TRUE, wiz_wish},
	{C('x'), TRUE, doattributes},
	{C('z'), TRUE, dosuspend_core},
	{'a', FALSE, doapply},
	{'A', FALSE, doddoremarm},
	{M('a'), TRUE, doorganize},
	{M('A'), TRUE, donamelevel},	/* #annotate */
/*	'b', 'B' : go sw */
	{'c', FALSE, doclose},
	{'C', TRUE, docallcmd},
	{M('c'), TRUE, dotalk},
	{M('C'), TRUE, doconduct},	/* #conduct */
	{'d', FALSE, dodrop},
	{'D', FALSE, doddrop},
	{M('d'), FALSE, dodip},
	{'e', FALSE, doeat},
	{'E', FALSE, doengrave},
	{M('e'), TRUE, enhance_weapon_skill},
	{'f', FALSE, dofire},
/*	'F' : fight (one time) */
	{M('f'), FALSE, doforce},
/*	'g', 'G' : multiple go */
/*	'h', 'H' : go west */
	{'h', TRUE, dohelp}, /* if number_pad is set */
	{'i', TRUE, ddoinv},
	{'I', TRUE, dotypeinv},		/* Robert Viduya */
	{M('i'), TRUE, doinvoke},
/*	'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
	{'j', FALSE, dojump}, /* if number_pad is on */
	{M('j'), FALSE, dojump},
	{'k', FALSE, dokick}, /* if number_pad is on */
	{'l', FALSE, doloot}, /* if number_pad is on */
	{M('l'), FALSE, doloot},
/*	'n' prefixes a count if number_pad is on */
	{M('m'), TRUE, domonability},
	{'N', TRUE, docallcmd}, /* if number_pad is on */
	{M('n'), TRUE, docallcmd},
	{M('N'), TRUE, docallcmd},
	{'o', FALSE, doopen},
	{'O', TRUE, doset},
	{M('o'), FALSE, dosacrifice},
	{M('O'), TRUE, dooverview},	/* #overview */
	{'p', FALSE, dopay},
	{'P', FALSE, doputon},
	{M('p'), TRUE, dopray},
	{'q', FALSE, dodrink},
	{'Q', FALSE, dowieldquiver},
	{M('q'), TRUE, done2},
	{'r', FALSE, doread},
	{'R', FALSE, doremring},
	{M('r'), FALSE, dorub},
	{M('R'), FALSE, doride},	/* #ride */
	{'s', TRUE, dosearch, "searching"},
	{'S', TRUE, dosave},
	{M('s'), FALSE, dosit},
	{'t', FALSE, dothrow},
	{'T', FALSE, dotakeoff},
	{M('t'), TRUE, doturn},
	{M('T'), FALSE, dotip},		/* #tip */
/*	'u', 'U' : go ne */
	{'u', FALSE, dountrap}, /* if number_pad is on */
	{M('u'), FALSE, dountrap},
	{'v', TRUE, doversion},
	{'V', TRUE, dohistory},
	{M('v'), TRUE, doextversion},
	{'w', FALSE, dowield},
	{'W', FALSE, dowear},
	{M('w'), FALSE, dowipe},
	{'x', FALSE, doswapweapon},
	{'X', TRUE, enter_explore_mode},
/*	'y', 'Y' : go nw */
	{'z', FALSE, dozap},
	{'Z', TRUE, docast},
	{'<', FALSE, doup},
	{'>', FALSE, dodown},
	{'/', TRUE, dowhatis},
	{'&', TRUE, dowhatdoes},
	{'?', TRUE, dohelp},
	{M('?'), TRUE, doextlist},
#ifdef SHELL
	{'!', TRUE, dosh},
#endif
	{'.', TRUE, donull, "waiting"},
	{' ', TRUE, donull, "waiting"},
	{',', FALSE, dopickup},
	{':', TRUE, dolook},
	{';', TRUE, doquickwhatis},
	{'^', TRUE, doidtrap},
	{'\\', TRUE, dodiscovered},		/* Robert Viduya */
	{'`', TRUE, doclassdisco},
	{'@', TRUE, dotogglepickup},
	{M('2'), FALSE, dotwoweapon},
	{WEAPON_SYM,  TRUE, doprwep},
	{ARMOR_SYM,  TRUE, doprarm},
	{RING_SYM,  TRUE, doprring},
	{AMULET_SYM, TRUE, dopramulet},
	{TOOL_SYM, TRUE, doprtool},
	{'*', TRUE, doprinuse},	/* inventory of all equipment in use */
	{GOLD_SYM, TRUE, doprgold},
	{SPBOOK_SYM, TRUE, dovspell},			/* Mike Stephenson */
	{'#', TRUE, doextcmd},
	{'_', TRUE, dotravel},
	{0,0,0,0}
};

struct ext_func_tab extcmdlist[] = {
	{"adjust", "adjust inventory letters", doorganize, TRUE},
	{"annotate", "name current level", donamelevel, TRUE},
	{"chat", "talk to someone", dotalk, TRUE},	/* converse? */
	{"conduct", "list voluntary challenges you have maintained",
						doconduct, TRUE},
	{"dip", "dip an object into something", dodip, FALSE},
	{"enhance", "advance or check weapon and spell skills",
						enhance_weapon_skill, TRUE},
	{"force", "force a lock", doforce, FALSE},
	{"invoke", "invoke an object's powers", doinvoke, TRUE},
	{"jump", "jump to a location", dojump, FALSE},
	{"loot", "loot a box on the floor", doloot, FALSE},
	{"monster", "use a monster's special ability", domonability, TRUE},
	{"name", "name a monster or an object", docallcmd, TRUE},
	{"offer", "offer a sacrifice to the gods", dosacrifice, FALSE},
	{"overview", "show an overview of the dungeon", dooverview, TRUE},
	{"pray", "pray to the gods for help", dopray, TRUE},
	{"quit", "exit without saving current game", done2, TRUE},
	{"ride", "ride (or stop riding) a monster", doride, FALSE},
	{"rub", "rub a lamp or a stone", dorub, FALSE},
	{"sit", "sit down", dosit, FALSE},
	{"terrain", "show map without obstructions", doterrain, TRUE},
	{"tip", "empty a container", dotip, FALSE},
	{"turn", "turn undead", doturn, TRUE},
	{"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE},
	{"untrap", "untrap something", dountrap, FALSE},
	{"version", "list compile time options for this version of NetHack",
		doextversion, TRUE},
	{"wipe", "wipe off your face", dowipe, FALSE},
	{"?", "get this list of extended commands", doextlist, TRUE},
	/*
	 * There must be a blank entry here for every entry in the table
	 * below.
	 */
	{(char *)0, (char *)0, donull, TRUE},	/* levelchange */
	{(char *)0, (char *)0, donull, TRUE},	/* lightsources */
#ifdef DEBUG_MIGRATING_MONS
	{(char *)0, (char *)0, donull, TRUE},	/* migratemons */
#endif
	{(char *)0, (char *)0, donull, TRUE},	/* monpolycontrol */
	{(char *)0, (char *)0, donull, TRUE},	/* panic */
	{(char *)0, (char *)0, donull, TRUE},	/* polyself */
#ifdef PORT_DEBUG
	{(char *)0, (char *)0, donull, TRUE},	/* portdebug */
#endif
	{(char *)0, (char *)0, donull, TRUE},	/* seenv */
	{(char *)0, (char *)0, donull, TRUE},	/* stats */
	{(char *)0, (char *)0, donull, TRUE},	/* timeout */
	{(char *)0, (char *)0, donull, TRUE},	/* vanquished */
	{(char *)0, (char *)0, donull, TRUE},	/* vision */
	{(char *)0, (char *)0, donull, TRUE},	/* wizsmell */
#ifdef DEBUG
	{(char *)0, (char *)0, donull, TRUE},	/* wizdebug_traveldisplay */
	{(char *)0, (char *)0, donull, TRUE},	/* wizdebug_bury */
#endif
	{(char *)0, (char *)0, donull, TRUE},	/* wizrumorcheck */
	{(char *)0, (char *)0, donull, TRUE},	/* wmode */
	{(char *)0, (char *)0, donull, TRUE}	/* sentinel */
};

/* there must be a placeholder in the table above for every entry here */
static const struct ext_func_tab debug_extcmdlist[] = {
	{"levelchange", "change experience level", wiz_level_change, TRUE},
	{"lightsources", "show mobile light sources", wiz_light_sources, TRUE},
#ifdef DEBUG_MIGRATING_MONS
	{"migratemons", "migrate n random monsters", wiz_migrate_mons, TRUE},
#endif
	{"monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol, TRUE},
	{"panic", "test panic routine (fatal to game)", wiz_panic, TRUE},
	{"polyself", "polymorph self", wiz_polyself, TRUE},
#ifdef PORT_DEBUG
	{"portdebug", "wizard port debug command", wiz_port_debug, TRUE},
#endif
	{"seenv", "show seen vectors", wiz_show_seenv, TRUE},
	{"stats", "show memory statistics", wiz_show_stats, TRUE},
	{"timeout", "look at timeout queue", wiz_timeout_queue, TRUE},
	{"vanquished", "list vanquished monsters", dovanquished, TRUE},
	{"vision", "show vision array", wiz_show_vision, TRUE},
	{"wizsmell", "smell monster", wiz_smell, TRUE},
#ifdef DEBUG
	{"wizdebug_traveldisplay", "wizard debug: toggle travel display", wiz_debug_cmd_traveldisplay, TRUE},
	{"wizdebug_bury", "wizard debug: bury objs under and around you", wiz_debug_cmd_bury, TRUE},
#endif
	{"wizrumorcheck", "verify rumor boundaries", wiz_rumor_check, TRUE},
	{"wmode", "show wall modes", wiz_show_wmodes, TRUE},
	{(char *)0, (char *)0, donull, TRUE}
};

/*
 * Insert debug commands into the extended command list.  This function
 * assumes that the last entry will be the help entry.
 *
 * You must add entries in ext_func_tab every time you add one to the
 * debug_extcmdlist().
 */
void
add_debug_extended_commands()
{
	int i, j, k, n;

	/* count the # of help entries */
	for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++)
	    ;

	for (i = 0; debug_extcmdlist[i].ef_txt; i++) {
	    /* need enough room for "?" entry plus terminator */
	    if (n + 2 >= SIZE(extcmdlist))
	panic("Too many debugging commands!");
	    for (j = 0; j < n; j++)
		if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break;

	    /* insert i'th debug entry into extcmdlist[j], pushing down  */
	    for (k = n; k >= j; --k)
		extcmdlist[k+1] = extcmdlist[k];
	    extcmdlist[j] = debug_extcmdlist[i];
	    n++;	/* now an extra entry */
	}
}

STATIC_OVL char
cmd_from_func(fn)
int NDECL((*fn));
{
	int i;
	for (i = 0; i < SIZE(cmdlist); ++i)
		if (cmdlist[i].f_funct == fn)
			return cmdlist[i].f_char;
	return 0;
}

static const char template[] = "%-18s %4ld  %6ld";
static const char count_str[] = "                   count  bytes";
static const char separator[] = "------------------ -----  ------";

STATIC_OVL int
size_obj(otmp)
struct obj *otmp;
{
	int sz = (int)sizeof (struct obj);

	if (otmp->oextra) {
		sz += (int)sizeof (struct oextra);
		if (ONAME(otmp))  sz += (int)strlen(ONAME(otmp)) + 1;
		if (OMONST(otmp)) sz += (int)sizeof (struct monst);
		if (OMID(otmp))   sz += (int)sizeof (unsigned);
		if (OLONG(otmp))  sz += (int)sizeof (long);
		if (OMAILCMD(otmp))  sz += (int)strlen(OMAILCMD(otmp)) + 1;
	}
	return sz;
}


STATIC_OVL void
count_obj(chain, total_count, total_size, top, recurse)
	struct obj *chain;
	long *total_count;
	long *total_size;
	boolean top;
	boolean recurse;
{
	long count, size;
	struct obj *obj;

	for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
	    if (top) {
		count++;
		size += size_obj(obj);
	    }
	    if (recurse && obj->cobj)
		count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
	}
	*total_count += count;
	*total_size += size;
}

STATIC_OVL void
obj_chain(win, src, chain, total_count, total_size)
	winid win;
	const char *src;
	struct obj *chain;
	long *total_count;
	long *total_size;
{
	char buf[BUFSZ];
	long count = 0, size = 0;

	count_obj(chain, &count, &size, TRUE, FALSE);
	*total_count += count;
	*total_size += size;
	Sprintf(buf, template, src, count, size);
	putstr(win, 0, buf);
}

STATIC_OVL void
mon_invent_chain(win, src, chain, total_count, total_size)
	winid win;
	const char *src;
	struct monst *chain;
	long *total_count;
	long *total_size;
{
	char buf[BUFSZ];
	long count = 0, size = 0;
	struct monst *mon;

	for (mon = chain; mon; mon = mon->nmon)
	    count_obj(mon->minvent, &count, &size, TRUE, FALSE);
	*total_count += count;
	*total_size += size;
	Sprintf(buf, template, src, count, size);
	putstr(win, 0, buf);
}

STATIC_OVL void
contained(win, src, total_count, total_size)
	winid win;
	const char *src;
	long *total_count;
	long *total_size;
{
	char buf[BUFSZ];
	long count = 0, size = 0;
	struct monst *mon;

	count_obj(invent, &count, &size, FALSE, TRUE);
	count_obj(fobj, &count, &size, FALSE, TRUE);
	count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE);
	count_obj(migrating_objs, &count, &size, FALSE, TRUE);
	/* DEADMONSTER check not required in this loop since they have no inventory */
	for (mon = fmon; mon; mon = mon->nmon)
	    count_obj(mon->minvent, &count, &size, FALSE, TRUE);
	for (mon = migrating_mons; mon; mon = mon->nmon)
	    count_obj(mon->minvent, &count, &size, FALSE, TRUE);

	*total_count += count; *total_size += size;

	Sprintf(buf, template, src, count, size);
	putstr(win, 0, buf);
}

STATIC_OVL int
size_monst(mtmp)
struct monst *mtmp;
{
	int sz = (int)sizeof (struct monst);

	if (mtmp->mextra) {
		sz += (int)sizeof (struct mextra);
		if (MNAME(mtmp)) sz += (int)strlen(MNAME(mtmp)) + 1;
		if (EGD(mtmp)) sz += (int)sizeof (struct egd);
		if (EPRI(mtmp)) sz += (int)sizeof (struct epri);
		if (ESHK(mtmp)) sz += (int)sizeof (struct eshk);
		if (EMIN(mtmp)) sz += (int)sizeof (struct emin);
		if (EDOG(mtmp)) sz += (int)sizeof (struct edog);
		/* mextra->mcorpsenm doesn't point to more memory */
	}
	return sz;
}

STATIC_OVL void
mon_chain(win, src, chain, total_count, total_size)
	winid win;
	const char *src;
	struct monst *chain;
	long *total_count;
	long *total_size;
{
	char buf[BUFSZ];
	long count, size;
	struct monst *mon;

	for (count = size = 0, mon = chain; mon; mon = mon->nmon) {
	    count++;
	    size += size_monst(mon);
	}
	*total_count += count;
	*total_size += size;
	Sprintf(buf, template, src, count, size);
	putstr(win, 0, buf);
}

/*
 * Display memory usage of all monsters and objects on the level.
 */
static int
wiz_show_stats()
{
	char buf[BUFSZ];
	winid win;
	long total_obj_size = 0, total_obj_count = 0;
	long total_mon_size = 0, total_mon_count = 0;

	win = create_nhwindow(NHW_TEXT);
	putstr(win, 0, "Current memory statistics:");
	putstr(win, 0, "");
	Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj));
	putstr(win, 0, buf);
	putstr(win, 0, "");
	putstr(win, 0, count_str);

	obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size);
	obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size);
	obj_chain(win, "buried", level.buriedobjlist,
				&total_obj_count, &total_obj_size);
	obj_chain(win, "migrating obj", migrating_objs,
				&total_obj_count, &total_obj_size);
	mon_invent_chain(win, "minvent", fmon,
				&total_obj_count,&total_obj_size);
	mon_invent_chain(win, "migrating minvent", migrating_mons,
				&total_obj_count, &total_obj_size);

	contained(win, "contained",
				&total_obj_count, &total_obj_size);

	putstr(win, 0, separator);
	Sprintf(buf, template, "Total", total_obj_count, total_obj_size);
	putstr(win, 0, buf);

	putstr(win, 0, "");
	putstr(win, 0, "");
	Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst));
	putstr(win, 0, buf);
	putstr(win, 0, "");

	mon_chain(win, "fmon", fmon,
				&total_mon_count, &total_mon_size);
	mon_chain(win, "migrating", migrating_mons,
				&total_mon_count, &total_mon_size);

	putstr(win, 0, separator);
	Sprintf(buf, template, "Total", total_mon_count, total_mon_size);
	putstr(win, 0, buf);

#if defined(__BORLANDC__) && !defined(_WIN32)
	show_borlandc_stats(win);
#endif

	display_nhwindow(win, FALSE);
	destroy_nhwindow(win);
	return 0;
}

void
sanity_check()
{
	obj_sanity_check();
	timer_sanity_check();
}

#ifdef DEBUG_MIGRATING_MONS
static int
wiz_migrate_mons()
{
	int mcount = 0;
	char inbuf[BUFSZ];
	struct permonst *ptr;
	struct monst *mtmp;
	d_level tolevel;

	getlin("How many random monsters to migrate? [0]", inbuf);
	if (*inbuf == '\033') return 0;
	mcount = atoi(inbuf);
	if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz))
		return 0;
	while (mcount > 0) {
		if (Is_stronghold(&u.uz))
		    assign_level(&tolevel, &valley_level);
		else
		    get_level(&tolevel, depth(&u.uz) + 1);
		ptr = rndmonst();
		mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS);
		if (mtmp) migrate_to_level(mtmp, ledger_no(&tolevel),
				MIGR_RANDOM, (coord *)0);
		mcount--;
	}
	return 0;
}
#endif

#define unctrl(c)	((c) <= C('z') ? (0x60 | (c)) : (c))
#define unmeta(c)	(0x7f & (c))

/* called at startup and after number_pad is twiddled */
void
reset_commands(initial)
boolean initial;
{
    static const char
	sdir[] = "hykulnjb><", sdir_swap_yz[] = "hzkulnjb><",
	ndir[] = "47896321><", ndir_phone_layout[] = "41236987><";
    static const int ylist[] = { 'y', 'Y', C('y'), M('y'), M('Y'), M(C('y')) };
    const struct func_tab *cmdtmp;
    boolean flagtemp;
    int c, i, updated = 0;

    if (initial) {
	updated = 1;
	for (i = 0; i < SIZE(cmdlist); i++) {
	    c = cmdlist[i].f_char & 0xff;
	    Cmd.commands[c] = &cmdlist[i];
	}
	Cmd.num_pad = FALSE;
	Cmd.pcHack_compat = Cmd.phone_layout = Cmd.swap_yz = FALSE;
    } else {
	/* basic num_pad */
	flagtemp = iflags.num_pad;
	if (flagtemp != Cmd.num_pad) {
	    Cmd.num_pad = flagtemp;
	    ++updated;
	}
	/* swap_yz mode (only applicable for !num_pad) */
	flagtemp = (iflags.num_pad_mode & 1) ? !Cmd.num_pad : FALSE;
	if (flagtemp != Cmd.swap_yz) {
	    Cmd.swap_yz = flagtemp;
	    ++updated;
	    /* Cmd.swap_yz has been toggled;
	       perform the swap (or reverse previous one) */
	    for (i = 0; i < SIZE(ylist); i++) {
		c = ylist[i] & 0xff;
		cmdtmp = Cmd.commands[c];		/* tmp = [y] */
		Cmd.commands[c] = Cmd.commands[c + 1];	/* [y] = [z] */
		Cmd.commands[c + 1] = cmdtmp;		/* [z] = tmp */
	    }
	}
	/* MSDOS compatibility mode (only applicable for num_pad) */
	flagtemp = (iflags.num_pad_mode & 1) ? Cmd.num_pad : FALSE;
	if (flagtemp != Cmd.pcHack_compat) {
	    Cmd.pcHack_compat = flagtemp;
	    ++updated;
	    /* pcHack_compat has been toggled */
	    c = M('5') & 0xff;
	    cmdtmp = Cmd.commands['5'];
	    Cmd.commands['5'] = Cmd.commands[c];
	    Cmd.commands[c] = cmdtmp;
	    c = M('0') & 0xff;
	    Cmd.commands[c] = Cmd.pcHack_compat ? Cmd.commands['I'] : 0;
	}
	/* phone keypad layout (only applicable for num_pad) */
	flagtemp = (iflags.num_pad_mode & 2) ? Cmd.num_pad : FALSE;
	if (flagtemp != Cmd.phone_layout) {
	    Cmd.phone_layout = flagtemp;
	    ++updated;
	    /* phone_layout has been toggled */
	    for (i = 0; i < 3; i++) {
		c = '1' + i;		/* 1,2,3 <-> 7,8,9 */
		cmdtmp = Cmd.commands[c];		/* tmp = [1] */
		Cmd.commands[c] = Cmd.commands[c + 6];	/* [1] = [7] */
		Cmd.commands[c + 6] = cmdtmp;		/* [7] = tmp */
		c = (M('1') & 0xff) + i;    /* M-1,M-2,M-3 <-> M-7,M-8,M-9 */
		cmdtmp = Cmd.commands[c];		/* tmp = [M-1] */
		Cmd.commands[c] = Cmd.commands[c + 6];	/* [M-1] = [M-7] */
		Cmd.commands[c + 6] = cmdtmp;		/* [M-7] = tmp */
	    }
	}
    } /*?initial*/

    if (updated) Cmd.serialno++;
    Cmd.dirchars = !Cmd.num_pad ? (!Cmd.swap_yz ? sdir : sdir_swap_yz) :
			(!Cmd.phone_layout ? ndir : ndir_phone_layout);
    Cmd.alphadirchars = !Cmd.num_pad ? Cmd.dirchars : sdir;

    Cmd.move_W  = Cmd.dirchars[0];
    Cmd.move_NW = Cmd.dirchars[1];
    Cmd.move_N  = Cmd.dirchars[2];
    Cmd.move_NE = Cmd.dirchars[3];
    Cmd.move_E  = Cmd.dirchars[4];
    Cmd.move_SE = Cmd.dirchars[5];
    Cmd.move_S  = Cmd.dirchars[6];
    Cmd.move_SW = Cmd.dirchars[7];
}

STATIC_OVL boolean
accept_menu_prefix(cmd_func)
int NDECL((*cmd_func));
{
    if (cmd_func == dopickup ||
	    cmd_func == doextcmd || cmd_func == doextlist)
	return TRUE;
    return FALSE;
}

void
rhack(cmd)
register char *cmd;
{
	boolean do_walk, do_rush, prefix_seen, bad_command,
		firsttime = (cmd == 0);

	iflags.menu_requested = FALSE;
#ifdef SAFERHANGUP
	if (program_state.done_hup) end_of_input();
#endif
	if (firsttime) {
		context.nopick = 0;
		cmd = parse();
	}
	if (*cmd == '\033') {
		context.move = FALSE;
		return;
	}
	if (*cmd == DOAGAIN && !in_doagain && saveq[0]) {
		in_doagain = TRUE;
		stail = 0;
		rhack((char *)0);	/* read and execute command */
		in_doagain = FALSE;
		return;
	}
	/* Special case of *cmd == ' ' handled better below */
	if(!*cmd || *cmd == (char)0377)
	{
		nhbell();
		context.move = FALSE;
		return;		/* probably we just had an interrupt */
	}

	/* handle most movement commands */
	do_walk = do_rush = prefix_seen = FALSE;
	context.travel = context.travel1 = 0;
	switch (*cmd) {
	 case 'g':  if (movecmd(cmd[1])) {
			context.run = 2;
			do_rush = TRUE;
		    } else
			prefix_seen = TRUE;
		    break;
	 case '5':  if (!Cmd.num_pad) break;	/* else FALLTHRU */
	 case 'G':  if (movecmd(lowc(cmd[1]))) {
			context.run = 3;
			do_rush = TRUE;
		    } else
			prefix_seen = TRUE;
		    break;
	 case '-':  if (!Cmd.num_pad) break;	/* else FALLTHRU */
	/* Effects of movement commands and invisible monsters:
	 * m: always move onto space (even if 'I' remembered)
	 * F: always attack space (even if 'I' not remembered)
	 * normal movement: attack if 'I', move otherwise
	 */
	 case 'F':  if (movecmd(cmd[1])) {
			context.forcefight = 1;
			do_walk = TRUE;
		    } else
			prefix_seen = TRUE;
		    break;
	 case 'm':  if (movecmd(cmd[1]) || u.dz) {
			context.run = 0;
			context.nopick = 1;
			if (!u.dz) do_walk = TRUE;
			else cmd[0] = cmd[1];	/* "m<" or "m>" */
		    } else
			prefix_seen = TRUE;
		    break;
	 case 'M':  if (movecmd(lowc(cmd[1]))) {
			context.run = 1;
			context.nopick = 1;
			do_rush = TRUE;
		    } else
			prefix_seen = TRUE;
		    break;
	 case '0':  if (!Cmd.num_pad) break;
		    (void)ddoinv(); /* a convenience borrowed from the PC */
		    context.move = FALSE;
		    multi = 0;
		    return;
	 case CMD_CLICKLOOK:
		    if (iflags.clicklook) {
		    	context.move = FALSE;
			do_look(2, &clicklook_cc);
		    }
		    return;
	 case CMD_TRAVEL:
		    if (flags.travelcmd) {
			    context.travel = 1;
			    context.travel1 = 1;
			    context.run = 8;
			    context.nopick = 1;
			    do_rush = TRUE;
			    break;
		    }
		    /*FALLTHRU*/
	 default:   if (movecmd(*cmd)) {	/* ordinary movement */
			context.run = 0;	/* only matters here if it was 8 */
			do_walk = TRUE;
		    } else if (movecmd(Cmd.num_pad ?
				       unmeta(*cmd) : lowc(*cmd))) {
			context.run = 1;
			do_rush = TRUE;
		    } else if (movecmd(unctrl(*cmd))) {
			context.run = 3;
			do_rush = TRUE;
		    }
		    break;
	}

	/* some special prefix handling */
	/* overload 'm' prefix to mean "request a menu" */
	if (prefix_seen && cmd[0] == 'm') {
	    /* (for func_tab cast, see below) */
	    const struct func_tab *ft = Cmd.commands[cmd[1] & 0xff];
	    int NDECL((*func)) = ft ? ((struct func_tab *)ft)->f_funct : 0;

	    if (func && accept_menu_prefix(func)) {
		iflags.menu_requested = TRUE;
		++cmd;
	    }
	}

	if ((do_walk || do_rush) && !context.travel && !dxdy_moveok()) {
	    /* trying to move diagonally as a grid bug;
	       this used to be treated by movecmd() as not being
	       a movement attempt, but that didn't provide for any
	       feedback and led to strangeness if the key pressed
	       ('u' in particular) was overloaded for num_pad use */
	    You_cant("get there from here...");
	    context.run = 0;
	    context.nopick = context.forcefight = FALSE;
	    context.move = context.mv = FALSE;
	    multi = 0;
	    return;
	}

	if (do_walk) {
	    if (multi) context.mv = TRUE;
	    domove();
	    context.forcefight = 0;
	    return;
	} else if (do_rush) {
	    if (firsttime) {
		if (!multi) multi = max(COLNO,ROWNO);
		u.last_str_turn = 0;
	    }
	    context.mv = TRUE;
	    domove();
	    return;
	} else if (prefix_seen && cmd[1] == '\033') {	/* <prefix><escape> */
	    /* don't report "unknown command" for change of heart... */
	    bad_command = FALSE;
	} else if (*cmd == ' ' && !flags.rest_on_space) {
	    bad_command = TRUE;		/* skip cmdlist[] loop */

	/* handle all other commands */
	} else {
	    register const struct func_tab *tlist;
	    int res, NDECL((*func));

#if 0
	    for (tlist = cmdlist; tlist->f_char; tlist++) {
		if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue;
#else
	    if ((tlist = Cmd.commands[*cmd & 0xff]) != 0) {
#endif

		if (u.uburied && !tlist->can_if_buried) {
		    You_cant("do that while you are buried!");
		    res = 0;
		} else {
		    /* we discard 'const' because some compilers seem to have
		       trouble with the pointer passed to set_occupation() */
		    func = ((struct func_tab *)tlist)->f_funct;
		    if (tlist->f_text && !occupation && multi)
			set_occupation(func, tlist->f_text, multi);
		    res = (*func)();		/* perform the command */
		}
		if (!res) {
		    context.move = FALSE;
		    multi = 0;
		}
		return;
	    }
	    /* if we reach here, cmd wasn't found in cmdlist[] */
	    bad_command = TRUE;
	}

	if (bad_command) {
	    char expcmd[10];
	    register char c, *cp = expcmd;

	    while ((c = *cmd++) != '\0' &&
		    (int)(cp - expcmd) < (int)(sizeof expcmd - 3)) {
		if (c >= 040 && c < 0177) {
		    *cp++ = c;
		} else if (c & 0200) {
		    *cp++ = 'M';
		    *cp++ = '-';
		    *cp++ = c & ~0200;
		} else {
		    *cp++ = '^';
		    *cp++ = c ^ 0100;
		}
	    }
	    *cp = '\0';
	    if (!prefix_seen || !iflags.cmdassist ||
		!help_dir(0, "Invalid direction key!"))
		Norep("Unknown command '%s'.", expcmd);
	}
	/* didn't move */
	context.move = FALSE;
	multi = 0;
	return;
}

int
xytod(x, y)	/* convert an x,y pair into a direction code */
schar x, y;
{
	register int dd;

	for(dd = 0; dd < 8; dd++)
	    if(x == xdir[dd] && y == ydir[dd]) return dd;

	return -1;
}

void
dtoxy(cc,dd)	/* convert a direction code into an x,y pair */
coord *cc;
register int dd;
{
	cc->x = xdir[dd];
	cc->y = ydir[dd];
	return;
}

int
movecmd(sym)	/* also sets u.dz, but returns false for <> */
char sym;
{
	register const char *dp = index(Cmd.dirchars, sym);

	u.dz = 0;
	if (!dp) return 0;
	u.dx = xdir[dp - Cmd.dirchars];
	u.dy = ydir[dp - Cmd.dirchars];
	u.dz = zdir[dp - Cmd.dirchars];
#if 0	/* now handled elsewhere */
	if (u.dx && u.dy && NODIAG(u.umonnum)) {
		u.dx = u.dy = 0;
		return 0;
	}
#endif
	return !u.dz;
}

/* grid bug handling which used to be in movecmd() */
int
dxdy_moveok()
{
	if (u.dx && u.dy && NODIAG(u.umonnum)) u.dx = u.dy = 0;
	return u.dx || u.dy;
}

/* decide whether a character (user input keystroke) requests screen repaint */
boolean
redraw_cmd(c)
char c;
{
    return (c == C('r') || (Cmd.num_pad && c == C('l')));
}

/*
 * uses getdir() but unlike getdir() it specifically
 * produces coordinates using the direction from getdir()
 * and verifies that those coordinates are ok.
 *
 * If the call to getdir() returns 0, Never_mind is displayed.
 * If the resulting coordinates are not okay, emsg is displayed.
 *
 * Returns non-zero if coordinates in cc are valid.
 */
int get_adjacent_loc(prompt,emsg,x,y,cc)
const char *prompt, *emsg;
xchar x,y;
coord *cc;
{
	xchar new_x, new_y;
	if (!getdir(prompt)) {
		pline1(Never_mind);
		return 0;
	}
	new_x = x + u.dx;
	new_y = y + u.dy;
	if (cc && isok(new_x,new_y)) {
		cc->x = new_x;
		cc->y = new_y;
	} else {
		if (emsg) pline1(emsg);
		return 0;
	}
	return 1;
}

int
getdir(s)
const char *s;
{
	char dirsym;
	int is_mov;

 retry:
	if (in_doagain || *readchar_queue)
	    dirsym = readchar();
	else
	    dirsym = yn_function((s && *s != '^') ? s : "In what direction?",
					(char *)0, '\0');
	/* remove the prompt string so caller won't have to */
	clear_nhwindow(WIN_MESSAGE);

	if (redraw_cmd(dirsym)) {		/* ^R */
	    docrt();		/* redraw */
	    goto retry;
	}
	savech(dirsym);

	if (dirsym == '.' || dirsym == 's') {
	    u.dx = u.dy = u.dz = 0;
	} else if (!(is_mov = movecmd(dirsym)) && !u.dz) {
	    boolean did_help = FALSE, help_requested;

	    if (!index(quitchars, dirsym)) {
		help_requested = (dirsym == '?');
		if (help_requested || iflags.cmdassist) {
		    did_help = help_dir((s && *s == '^') ? dirsym : 0,
					help_requested ? (const char *)0 :
					    "Invalid direction key!");
		    if (help_requested) goto retry;
		}
		if (!did_help) pline("What a strange direction!");
	    }
	    return 0;
	} else if (is_mov && !dxdy_moveok()) {
	    You_cant("orient yourself that direction.");
	    return 0;
	}
	if (!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir();
	return 1;
}

STATIC_OVL boolean
help_dir(sym, msg)
char sym;
const char *msg;
{
	char ctrl;
	winid win;
	static const char wiz_only_list[] = "EFGIOVW";
	char buf[BUFSZ], buf2[BUFSZ], *explain;

	win = create_nhwindow(NHW_TEXT);
	if (!win) return FALSE;
	if (msg) {
		Sprintf(buf, "cmdassist: %s", msg);
		putstr(win, 0, buf);
		putstr(win, 0, "");
	}
	if (letter(sym)) { 
	    sym = highc(sym);
	    ctrl = (sym - 'A') + 1;
	    if ((explain = dowhatdoes_core(ctrl, buf2))
		&& (!index(wiz_only_list, sym) || wizard)) {
		Sprintf(buf, "Are you trying to use ^%c%s?", sym,
			index(wiz_only_list, sym) ? "" :
			" as specified in the Guidebook");
		putstr(win, 0, buf);
		putstr(win, 0, "");
		putstr(win, 0, explain);
		putstr(win, 0, "");
		putstr(win, 0, "To use that command, you press");
		Sprintf(buf,
			"the <Ctrl> key, and the <%c> key at the same time.", sym);
		putstr(win, 0, buf);
		putstr(win, 0, "");
	    }
	}
	if (NODIAG(u.umonnum)) {
	    putstr(win, 0, "Valid direction keys in your current form are:");
	    Sprintf(buf,   "             %c   ", Cmd.move_N);
	    putstr(win, 0, buf);
	    putstr(win, 0, "             |   ");
	    Sprintf(buf,   "          %c- . -%c", Cmd.move_W, Cmd.move_E);
	    putstr(win, 0, buf);
	    putstr(win, 0, "             |   ");
	    Sprintf(buf,   "             %c   ", Cmd.move_S);
	    putstr(win, 0, buf);
	} else {
	    putstr(win, 0, "Valid direction keys are:");
	    Sprintf(buf,   "          %c  %c  %c",
		    Cmd.move_NW, Cmd.move_N, Cmd.move_NE);
	    putstr(win, 0, buf);
	    putstr(win, 0, "           \\ | / ");
	    Sprintf(buf,   "          %c- . -%c", Cmd.move_W, Cmd.move_E);
	    putstr(win, 0, buf);
	    putstr(win, 0, "           / | \\ ");
	    Sprintf(buf,   "          %c  %c  %c",
		    Cmd.move_SW, Cmd.move_S, Cmd.move_SE);
	    putstr(win, 0, buf);
	};
	putstr(win, 0, "");
	putstr(win, 0, "          <  up");
	putstr(win, 0, "          >  down");
	putstr(win, 0, "          .  direct at yourself");
	if (msg) {
	    /* non-null msg means that this wasn't an explicit user request */
	    putstr(win, 0, "");
	    putstr(win, 0,
		   "(Suppress this message with !cmdassist in config file.)");
	}
	display_nhwindow(win, FALSE);
	destroy_nhwindow(win);
	return TRUE;
}

void
confdir()
{
	register int x = NODIAG(u.umonnum) ? 2*rn2(4) : rn2(8);

	u.dx = xdir[x];
	u.dy = ydir[x];
	return;
}

const char *
directionname(dir)
int dir;
{
	static NEARDATA const char * const dirnames[] = {
		"west", "northwest", "north", "northeast",
		"east", "southeast", "south", "southwest",
		"down", "up",
	};

	if (dir < 0 || dir >= SIZE(dirnames)) return "invalid";
	return dirnames[dir];
}

int
isok(x,y)
register int x, y;
{
	/* x corresponds to curx, so x==1 is the first column. Ach. %% */
	return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1;
}

static NEARDATA int last_multi;

/*
 * convert a MAP window position into a movecmd
 */
const char *
click_to_cmd(x, y, mod)
    int x, y, mod;
{
    int dir;
    static char cmd[4];
    cmd[1]=0;

    if (iflags.clicklook && mod == CLICK_2) {
	clicklook_cc.x = x;
	clicklook_cc.y = y;
	cmd[0] = CMD_CLICKLOOK;
	return cmd;
    }

    x -= u.ux;
    y -= u.uy;

    if (flags.travelcmd) {
        if (abs(x) <= 1 && abs(y) <= 1 ) {
            x = sgn(x), y = sgn(y);
        } else {
            u.tx = u.ux+x;
            u.ty = u.uy+y;
            cmd[0] = CMD_TRAVEL;
            return cmd;
        }

        if(x == 0 && y == 0) {
            /* here */
            if(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || IS_SINK(levl[u.ux][u.uy].typ)) {
                cmd[0]=mod == CLICK_1 ? 'q' : M('d');
                return cmd;
            } else if(IS_THRONE(levl[u.ux][u.uy].typ)) {
                cmd[0]=M('s');
                return cmd;
            } else if((u.ux == xupstair && u.uy == yupstair)
                      || (u.ux == sstairs.sx && u.uy == sstairs.sy && sstairs.up)
                      || (u.ux == xupladder && u.uy == yupladder)) {
                return "<";
            } else if((u.ux == xdnstair && u.uy == ydnstair)
                      || (u.ux == sstairs.sx && u.uy == sstairs.sy && !sstairs.up)
                      || (u.ux == xdnladder && u.uy == ydnladder)) {
                return ">";
            } else if(OBJ_AT(u.ux, u.uy)) {
                cmd[0] = Is_container(level.objects[u.ux][u.uy]) ? M('l') : ',';
                return cmd;
            } else {
                return "."; /* just rest */
            }
        }

        /* directional commands */

        dir = xytod(x, y);

	if (!m_at(u.ux+x, u.uy+y) && !test_move(u.ux, u.uy, x, y, TEST_MOVE)) {
	    cmd[1] = Cmd.dirchars[dir];
	    cmd[2] = '\0';
            if (IS_DOOR(levl[u.ux+x][u.uy+y].typ)) {
                /* slight assistance to the player: choose kick/open for them */
                if (levl[u.ux+x][u.uy+y].doormask & D_LOCKED) {
                    cmd[0] = C('d');
                    return cmd;
                }
                if (levl[u.ux+x][u.uy+y].doormask & D_CLOSED) {
                    cmd[0] = 'o';
                    return cmd;
                }
            }
            if (levl[u.ux+x][u.uy+y].typ <= SCORR) {
                cmd[0] = 's';
                cmd[1] = 0;
                return cmd;
            }
        }
    } else {
        /* convert without using floating point, allowing sloppy clicking */
        if(x > 2*abs(y))
            x = 1, y = 0;
        else if(y > 2*abs(x))
            x = 0, y = 1;
        else if(x < -2*abs(y))
            x = -1, y = 0;
        else if(y < -2*abs(x))
            x = 0, y = -1;
        else
            x = sgn(x), y = sgn(y);

        if(x == 0 && y == 0)	/* map click on player to "rest" command */
            return ".";

        dir = xytod(x, y);
    }

    /* move, attack, etc. */
    cmd[1] = 0;
    if(mod == CLICK_1) {
	cmd[0] = Cmd.dirchars[dir];
    } else {
	cmd[0] = (Cmd.num_pad ? M(Cmd.dirchars[dir]) :
		(Cmd.dirchars[dir] - 'a' + 'A')); /* run command */
    }

    return cmd;
}

STATIC_OVL char *
parse()
{
#ifdef LINT	/* static char in_line[COLNO]; */
	char in_line[COLNO];
#else
	static char in_line[COLNO];
#endif
	register int foo;
	boolean prezero = FALSE;

	multi = 0;
	context.move = 1;
	flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */

#ifdef ALTMETA
	alt_esc = iflags.altmeta;		/* readchar() hack */
#endif
	if (!Cmd.num_pad || (foo = readchar()) == 'n')
	    for (;;) {
		foo = readchar();
		if (foo >= '0' && foo <= '9') {
		    multi = 10 * multi + foo - '0';
		    if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT;
		    if (multi > 9) {
			clear_nhwindow(WIN_MESSAGE);
			Sprintf(in_line, "Count: %d", multi);
			pline1(in_line);
			mark_synch();
		    }
		    last_multi = multi;
		    if (!multi && foo == '0') prezero = TRUE;
		} else break;	/* not a digit */
	    }
#ifdef ALTMETA
	alt_esc = FALSE;			/* readchar() reset */
#endif

	if (foo == '\033') {   /* esc cancels count (TH) */
	    clear_nhwindow(WIN_MESSAGE);
	    multi = last_multi = 0;
	} else if (foo == DOAGAIN || in_doagain) {
	    multi = last_multi;
	} else {
	    last_multi = multi;
	    savech(0);	/* reset input queue */
	    savech((char)foo);
	}

	if (multi) {
	    multi--;
	    save_cm = in_line;
	} else {
	    save_cm = (char *)0;
	}
	/* in 3.4.3 this was in rhack(), where it was too late to handle M-5 */
	if (Cmd.pcHack_compat) {
	    /* This handles very old inconsistent DOS/Windows behaviour
	       in a different way: earlier, the keyboard handler mapped
	       these, which caused counts to be strange when entered
	       from the number pad. Now do not map them until here. */
	    switch (foo) {
	    case '5':	 foo = 'g'; break;
	    case M('5'): foo = 'G'; break;
	    case M('0'): foo = 'I'; break;
	    default:	 break; /* as is */
	    }
	}

	in_line[0] = foo;
	in_line[1] = '\0';
	if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' ||
	    foo == 'F' || (Cmd.num_pad && (foo == '5' || foo == '-'))) {
	    foo = readchar();
	    savech((char)foo);
	    in_line[1] = foo;
	    in_line[2] = 0;
	}
	clear_nhwindow(WIN_MESSAGE);
	if (prezero) in_line[0] = '\033';
	return(in_line);
}

#ifdef HANGUPHANDLING
/* some very old systems, or descendents of such systems, expect signal
   handlers to have return type `int', but they don't actually inspect
   the return value so we should be safe using `void' unconditionally */
/*ARGUSED*/
void
hangup(sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused UNUSED;
{
	if (program_state.exiting) program_state.in_moveloop = 0;
	nhwindows_hangup();
# ifdef SAFERHANGUP
	/* When using SAFERHANGUP, the done_hup flag it tested in rhack
	   and a couple of other places; actual hangup handling occurs then.
	   This is 'safer' because it disallows certain cheats and also
	   protects against losing objects in the process of being thrown,
	   but also potentially riskier because the disconnected program
	   must continue running longer before attempting a hangup save. */
	program_state.done_hup++;
	/* defer hangup iff game appears to be in progress */
	if (program_state.in_moveloop && program_state.something_worth_saving)
	    return;
# endif /* SAFERHANGUP */
	end_of_input();
}

void
end_of_input()
{
# ifdef NOSAVEONHANGUP
#  ifdef INSURANCE
	if (flags.ins_chkpt && program_state.something_worth_saving)
	    program_statue.preserve_locks = 1;	/* keep files for recovery */
#  endif
	program_state.something_worth_saving = 0;	/* don't save */
# endif

# ifndef SAFERHANGUP
	if (!program_state.done_hup++)
# endif
	    if (program_state.something_worth_saving) (void) dosave0();
	if (iflags.window_inited) exit_nhwindows((char *)0);
	clearlocks();
	terminate(EXIT_SUCCESS);
	/*NOTREACHED*/	/* not necessarily true for vms... */
	return;
}
#endif /* HANGUPHANDLING */

char
readchar()
{
	register int sym;
	int x = u.ux, y = u.uy, mod = 0;

	if ( *readchar_queue )
	    sym = *readchar_queue++;
	else
	    sym = in_doagain ? pgetchar() : nh_poskey(&x, &y, &mod);

#ifdef NR_OF_EOFS
	if (sym == EOF) {
	    register int cnt = NR_OF_EOFS;
	  /*
	   * Some SYSV systems seem to return EOFs for various reasons
	   * (?like when one hits break or for interrupted systemcalls?),
	   * and we must see several before we quit.
	   */
	    do {
		clearerr(stdin);	/* omit if clearerr is undefined */
		sym = pgetchar();
	    } while (--cnt && sym == EOF);
	}
#endif /* NR_OF_EOFS */

	if (sym == EOF) {
#ifdef HANGUPHANDLING
	    hangup(0); /* call end_of_input() or set program_state.done_hup */
#endif
	    sym = '\033';
#ifdef ALTMETA
	} else if (sym == '\033' && alt_esc) {
	    /* iflags.altmeta: treat two character ``ESC c'' as single `M-c' */
	    sym = *readchar_queue ? *readchar_queue++ : pgetchar();
	    if (sym == EOF || sym == 0)
		sym = '\033';
	    else if (sym != '\033')
		sym |= 0200;		/* force 8th bit on */
#endif /*ALTMETA*/
	} else if (sym == 0) {
	    /* click event */
	    readchar_queue = click_to_cmd(x, y, mod);
	    sym = *readchar_queue++;
	}
	return((char) sym);
}

STATIC_PTR int
dotravel(VOID_ARGS)
{
	/* Keyboard travel command */
	static char cmd[2];
	coord cc;

	if (!flags.travelcmd) return 0;
	cmd[1]=0;
	cc.x = iflags.travelcc.x;
	cc.y = iflags.travelcc.y;
	if (cc.x == -1 && cc.y == -1) {
	    /* No cached destination, start attempt from current position */
	    cc.x = u.ux;
	    cc.y = u.uy;
	}
	pline("Where do you want to travel to?");
	if (getpos(&cc, TRUE, "the desired destination") < 0) {
		/* user pressed ESC */
		return 0;
	}
	iflags.travelcc.x = u.tx = cc.x;
	iflags.travelcc.y = u.ty = cc.y;
	cmd[0] = CMD_TRAVEL;
	readchar_queue = cmd;
	return 0;
}

#ifdef PORT_DEBUG
# ifdef WIN32CON
extern void NDECL(win32con_debug_keystrokes);
extern void NDECL(win32con_handler_info);
# endif

int
wiz_port_debug()
{
	int n, k;
	winid win;
	anything any;
	int item = 'a';
	int num_menu_selections;
	struct menu_selection_struct {
		char *menutext;
		void NDECL((*fn));
	} menu_selections[] = {
#ifdef WIN32CON
		{"test win32 keystrokes", win32con_debug_keystrokes},
		{"show keystroke handler information", win32con_handler_info},
#endif
		{(char *)0, (void NDECL((*)))0}		/* array terminator */
	};

	num_menu_selections = SIZE(menu_selections) - 1;
	if (num_menu_selections > 0) {
		menu_item *pick_list;
		win = create_nhwindow(NHW_MENU);
		start_menu(win);
		for (k=0; k < num_menu_selections; ++k) {
			any.a_int = k+1;
			add_menu(win, NO_GLYPH, &any, item++, 0, ATR_NONE,
				menu_selections[k].menutext, MENU_UNSELECTED);
		}
		end_menu(win, "Which port debugging feature?");
		n = select_menu(win, PICK_ONE, &pick_list);
		destroy_nhwindow(win);
		if (n > 0) {
			n = pick_list[0].item.a_int - 1;
			free((genericptr_t) pick_list);
			/* execute the function */
			(*menu_selections[n].fn)();
		}
	} else
		pline("No port-specific debug capability defined.");
	return 0;
}
# endif /*PORT_DEBUG*/

/*
 *   Parameter validator for generic yes/no function to prevent
 *   the core from sending too long a prompt string to the
 *   window port causing a buffer overflow there.
 */
char
yn_function(query, resp, def)
const char *query, *resp;
char def;
{
	char qbuf[QBUFSZ];

	iflags.last_msg = PLNMSG_UNKNOWN; /* most recent pline is clobbered */

	/* maximum acceptable length is QBUFSZ-1 */
	if (strlen(query) < QBUFSZ)
		return (*windowprocs.win_yn_function)(query, resp, def);

	/* caller shouldn't have passed anything this long */
	paniclog("Query truncated: ", query);
	(void) strncpy(qbuf, query, QBUFSZ-1 - 3);
	Strcpy(&qbuf[QBUFSZ-1 - 3], "...");
	return (*windowprocs.win_yn_function)(qbuf, resp, def);
}

/* for paranoid_confirm:quit,die,attack prompting */
boolean
paranoid_query(be_paranoid, prompt)
boolean be_paranoid;
const char *prompt;
{
	boolean confirmed_ok;

	/* when paranoid, player must respond with "yes" rather than just 'y'
	   to give the go-ahead for this query; default is "no" unless the
	   ParanoidConfirm flag is set in which case there's no default */
	if (be_paranoid) {
	    char qbuf[QBUFSZ], ans[BUFSZ];
	    const char *promptprefix = "",
		*responsetype = ParanoidConfirm ? "(yes|no)" : "(yes) [no]";
	    int trylimit = 6; /* 1 normal, 5 more with "Yes or No:" prefix */

	    /* in addition to being paranoid about this particular
	       query, we might be even more paranoid about all paranoia
	       responses (ie, ParanoidConfirm is set) in which case we
	       require "no" to reject in addition to "yes" to confirm
	       (except we won't loop if respose is ESC; it means no) */
	    do {
		Sprintf(qbuf, "%s%s %s", promptprefix, prompt, responsetype);
		getlin(qbuf, ans);
		(void) mungspaces(ans);
		confirmed_ok = !strcmpi(ans, "yes");
		if (confirmed_ok || *ans == '\033') break;
		promptprefix = "\"Yes\" or \"No\": ";
	    } while (ParanoidConfirm && strcmpi(ans, "no") && --trylimit);
	} else
	    confirmed_ok = (yn(prompt) == 'y');

	return confirmed_ok;
}

int
dosuspend_core(){
#ifdef SUSPEND
		/* Does current window system support suspend? */
	if( (*windowprocs.win_can_suspend)()){
			/* NB: SYSCF SHELLERS handled in port code. */
		dosuspend();
	} else
#endif
		Norep("Suspend command not available.");
	return 0;
}

/*cmd.c*/
