# NetHack 3.5	NHDeflts	$NHDT-Date$  $NHDT-Branch$:$NHDT-Revision$
# NetHack 3.5	NHDeflts	$Date: 2009/05/06 10:49:09 $  $Revision: 1.4 $
# SCCS Id: @(#)NetHack Defaults	3.5	2002/03/15
# Copyright (c) 2002 by Dean Luick, Mark Modrall, and Kevin Hugo
# NetHack may be freely redistributed.  See license for details.
#
# Default settings for the Macintosh port of NetHack.
# Lines beginning with a `#' character are "comments" and are
# ignored all the way to the end of the line.  Using this
# method, some of the lines below have been disabled so you
# can see an example without having those options actually
# set.  Remove the `#' character to "uncomment" the line and
# allow those options to take effect.


### Display ###
# Uncomment for the traditional single-window tty interface
#OPTIONS=win:tty

# Boulder symbol
#OPTIONS=boulder:0

# Color
OPTIONS=color

# Fonts
#OPTIONS=font_map:NewHackFont,font_size_map:9
#OPTIONS=font_menu:geneva,font_size_menu:9
#OPTIONS=font_message:PSHackFont,font_size_message:9
#OPTIONS=font_status:monaco,font_size_status:9
#OPTIONS=font_text:geneva,font_size_text:9

# Don't make dark corridors look like lit corridors
OPTIONS=!lit_corridor

# Enable sound and beeps
OPTIONS=sound,!silent


### Start-up and ending ###
# Don't display the game introduction and new feature list at start
#OPTIONS=!legacy,!news

# Save game state periodically in case of crashes (recommended)
OPTIONS=checkpoint

# How to prompt for things after death
#OPTIONS=disclose:+i na -v yg nc

# Show tombstone and top scores at death
OPTIONS=tombstone,scores:10t/3a/o

# Show top ten list in its own window
#OPTIONS=toptenwin


### User input and feedback ###
# Choose between menus or text prompts
# (traditional, combination, partial, or full)
OPTIONS=menustyle:full

# Extended (`#') commands by menu
#OPTIONS=extmenu

# Increase the number of message lines remembered
#OPTIONS=msghistory:60

# Enable the number pad keys
OPTIONS=number_pad

# Pause for --more-- and make it boldface
OPTIONS=page_wait,standout

# Ask for confirmation with the #pray command
OPTIONS=prayconfirm

# Allow spacebar as rest command
#OPTIONS=rest_on_space

# Display experience, score, and time on status line
OPTIONS=showexp,showscore,time

# Turn off animations
#OPTIONS=!sparkle

# Display a little more information with some commands
#OPTIONS=suppress_alert:3.3.0
OPTIONS=verbose


### Character ###
# A Valkyrie...
#OPTIONS=name:Brunhilda,role:Val

# The old way works, too:
#OPTIONS=name:Brunhilda-V

# How about an Elven Ranger?
#OPTIONS=name:Silwa,role:Ranger,race:Elf,gender:Male

# Always a human female
#OPTIONS=race:human,female

# Or leave them commented out and the game will ask you


### Inventory ###
# Automatically dig if wielding a pick
#OPTIONS=autodig

# Disable autopickup (toggle it with the `@' command)
#OPTIONS=!autopickup,pickup_types:$*

# Automatically fill the quiver
#OPTIONS=autoquiver

# Don't use fixed inventory letters
OPTIONS=!fixinv,perm_invent,sortpack

# What you want to call slime molds
#OPTIONS=fruit:grape

# Desired inventory display order
#OPTIONS=packorder:)[(

# How much you're willing to carry without confirmation
#OPTIONS=pickup_burden:B

# Put weapon in secondary slot when wielding another
#OPTIONS=pushweapon


### Pets ###
# What to call your starting pet, and its type
#OPTIONS=dogname:Quinn,catname:Vladimir,horsename:Silver,pettype:dog

# Don't intentionally attack your pets
OPTIONS=confirm,!hilite_pet,safe_pet


### Unused options ###

# Now obsolete
#
# background, large_font, popup_dialog, use_stone

# Obsolete way to obtain reverse video; use at your own risk
#OPTIONS=palette:000/c22/2c2/ca0/22c/a2a/2aa/ccc/999/f00/0f0/dd0/00f/d0d/0dd/fff/999/444/622/62c/-222

# Options used in tty window mode, but not mac window mode
#
# menu_..., msg_window, timed_delay, use_inverse, vary_msgcount

# Options used by other ports but not Macintosh:
#
# align_message, align_status, ascii_map, BIOS, checkspace,
# decgraphics, eight_bit_tty, ibmgraphics, ignintr, mail,
# map_mode, null, player_selection, preload_tiles, rawio,
# splash_screen, tiled_map, tile_..., videocolors, videoshades,
# windowcolors


# End-of-file
