# NetHack 3.5	Barb.des	$NHDT-Date$  $NHDT-Branch$:$NHDT-Revision$
# NetHack 3.5	Barb.des	$Date: 2009/05/06 10:44:15 $  $Revision: 1.4 $
#	SCCS Id: @(#)Barb.des	3.5	1991/12/22
#	Copyright (c) 1989 by Jean-Christophe Collet
#	Copyright (c) 1991 by M. Stephenson
# NetHack may be freely redistributed.  See license for details.
#
#	The "start" level for the quest.
#
#	Here you meet your (besieged) class leader, Pelias,
#	and receive your quest assignment.
#
MAZE: "Bar-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
..................................PP........................................
...................................PP.......................................
...................................PP.......................................
....................................PP......................................
........--------------......-----....PPP....................................
........|...S........|......+...|...PPP.....................................
........|----........|......|...|....PP.....................................
........|.\..........+......-----...........................................
........|----........|...............PP.....................................
........|...S........|...-----.......PPP....................................
........--------------...+...|......PPPPP...................................
.........................|...|.......PPP....................................
...-----......-----......-----........PP....................................
...|...+......|...+..--+--.............PP...................................
...|...|......|...|..|...|..............PP..................................
...-----......-----..|...|.............PPPP.................................
.....................-----............PP..PP................................
.....................................PP...PP................................
....................................PP...PP.................................
....................................PP....PP................................
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(09,05,11,05),unlit,"ordinary"
REGION:(09,07,11,07),lit,"ordinary"
REGION:(09,09,11,09),unlit,"ordinary"
REGION:(13,05,20,09),lit,"ordinary"
REGION:(29,05,31,06),lit,"ordinary"
REGION:(26,10,28,11),lit,"ordinary"
REGION:(04,13,06,14),lit,"ordinary"
REGION:(15,13,17,14),lit,"ordinary"
REGION:(22,14,24,15),lit,"ordinary"
# Stairs
STAIR:(09,09),down
# Portal arrival point
BRANCH:(62,02,62,02),(0,0,0,0)
# Doors
DOOR:locked,(12,05)
DOOR:locked,(12,09)
DOOR:closed,(21,07)
DOOR:open,(07,13)
DOOR:open,(18,13)
DOOR:open,(23,13)
DOOR:open,(25,10)
DOOR:open,(28,05)
# Elder
MONSTER:'@',"Pelias",(10,07)
# The treasure of Pelias
OBJECT:'(',"chest",(09,05)
# chieftain guards for the audience chamber
MONSTER:'@',"chieftain",(10,05)
MONSTER:'@',"chieftain",(10,09)
MONSTER:'@',"chieftain",(11,05)
MONSTER:'@',"chieftain",(11,09)
MONSTER:'@',"chieftain",(14,05)
MONSTER:'@',"chieftain",(14,09)
MONSTER:'@',"chieftain",(16,05)
MONSTER:'@',"chieftain",(16,09)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# One trap to keep the ogres at bay.
TRAP:"spiked pit",(37,07)
# Eels in the river
MONSTER:';',"giant eel",(36,01)
MONSTER:';',"giant eel",(37,09)
MONSTER:';',"giant eel",(39,15)
# Monsters on siege duty.
MONSTER:'O',"ogre",(40,08),hostile
MONSTER:'O',"ogre",(41,06),hostile
MONSTER:'O',"ogre",(41,07),hostile
MONSTER:'O',"ogre",(41,08),hostile
MONSTER:'O',"ogre",(41,09),hostile
MONSTER:'O',"ogre",(41,10),hostile
MONSTER:'O',"ogre",(42,06),hostile
MONSTER:'O',"ogre",(42,07),hostile
MONSTER:'O',"ogre",(42,08),hostile
MONSTER:'O',"ogre",(42,09),hostile
MONSTER:'O',"ogre",(42,10),hostile

#
#	The "locate" level for the quest.
#
#	Here you have to infiltrate the Duali Oasis to go
#	further towards your assigned quest.
#

MAZE: "Bar-loca",' '
FLAGS: hardfloor
GEOMETRY:center,center
MAP
..........PPP.........................................                      
...........PP..........................................        .......      
..........PP...........-----..........------------------     ..........     
...........PP..........+...|..........|....S...........|..  ............    
..........PPP..........|...|..........|-----...........|...  .............  
...........PPP.........-----..........+....+...........|...  .............  
..........PPPPPPPPP...................+....+...........S.................   
........PPPPPPPPPPPPP.........-----...|-----...........|................    
......PPPPPPPPPPPPPP..P.......+...|...|....S...........|          ...       
.....PPPPPPP......P..PPPP.....|...|...------------------..         ...      
....PPPPPPP.........PPPPPP....-----........................      ........   
...PPPPPPP..........PPPPPPP..................................   ..........  
....PPPPPPP........PPPPPPP....................................  ..........  
.....PPPPP........PPPPPPP.........-----........................   ........  
......PPP..PPPPPPPPPPPP...........+...|.........................    .....   
..........PPPPPPPPPPP.............|...|.........................     ....   
..........PPPPPPPPP...............-----.........................       .    
..............PPP.................................................          
...............PP....................................................       
................PPP...................................................      
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(24,03,26,04),unlit,"ordinary"
REGION:(31,08,33,09),unlit,"ordinary"
REGION:(35,14,37,15),unlit,"ordinary"
REGION:(39,03,54,08),lit,"ordinary"
REGION:(56,00,75,08),unlit,"ordinary"
REGION:(64,09,75,16),unlit,"ordinary"
# Doors
DOOR:open,(23,03)
DOOR:open,(30,08)
DOOR:open,(34,14)
DOOR:locked,(38,05)
DOOR:locked,(38,06)
DOOR:closed,(43,03)
DOOR:closed,(43,05)
DOOR:closed,(43,06)
DOOR:closed,(43,08)
DOOR:locked,(55,06)
# Stairs
STAIR:(05,02),up
STAIR:(70,13),down
# Objects
OBJECT:random,random,(42,03)
OBJECT:random,random,(42,03)
OBJECT:random,random,(42,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,03)
OBJECT:random,random,(41,08)
OBJECT:random,random,(41,08)
OBJECT:random,random,(42,08)
OBJECT:random,random,(42,08)
OBJECT:random,random,(42,08)
OBJECT:random,random,(71,13)
OBJECT:random,random,(71,13)
OBJECT:random,random,(71,13)
# Random traps
TRAP:"spiked pit",(10,13)
TRAP:"spiked pit",(21,07)
TRAP:"spiked pit",(67,08)
TRAP:"spiked pit",(68,09)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'O',"ogre",(12,09),hostile
MONSTER:'O',"ogre",(18,11),hostile
MONSTER:'O',"ogre",(45,05),hostile
MONSTER:'O',"ogre",(45,06),hostile
MONSTER:'O',"ogre",(47,05),hostile
MONSTER:'O',"ogre",(46,05),hostile
MONSTER:'O',"ogre",(56,03),hostile
MONSTER:'O',"ogre",(56,04),hostile
MONSTER:'O',"ogre",(56,05),hostile
MONSTER:'O',"ogre",(56,06),hostile
MONSTER:'O',"ogre",(57,03),hostile
MONSTER:'O',"ogre",(57,04),hostile
MONSTER:'O',"ogre",(57,05),hostile
MONSTER:'O',"ogre",(57,06),hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',random,random,hostile
MONSTER:'T',random,random,hostile
MONSTER:'T',"rock troll",(46,06),hostile
MONSTER:'T',"rock troll",(47,06),hostile
MONSTER:'T',"rock troll",(56,07),hostile
MONSTER:'T',"rock troll",(57,07),hostile
MONSTER:'T',"rock troll",(70,13),hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',random,random,hostile

#
#	The "goal" level for the quest.
#
#	Here you meet Thoth Amon, your nemesis monster.  You have to
#	defeat Thoth Amon in combat to gain the artifact you have
#	been assigned to retrieve.
#

MAZE: "Bar-goal", ' '
GEOMETRY:center,center
MAP
                                                                            
                               .............                                
                             ..................                             
        ....              .........................          ....           
      .......          ..........................           .......         
      ......             ........................          .......          
      ..  ......................................             ..             
       ..                 .....................             ..              
        ..                 ..................              ..               
         ..         ..S...S..............   ................                
          ..                   ........                ...                  
       .........                                         ..                 
       ......  ..                                         ...  ....         
      .. ...    ..                             ......       ........        
   ....          .. ..................        ........       ......         
  ......          ......................       ......         ..            
   ....             ..................              ...........             
                      ..............                                        
                        ...........                                         
                                                                            
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),unlit,"ordinary"
# Secret doors
DOOR:locked,(22,09)
DOOR:locked,(26,09)
# Stairs
STAIR:(36,05),up
# The altar.  Unattended.
ALTAR:(63,04),noncoaligned,altar
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:'*',"luckstone",(63,04),blessed,0,"The Heart of Ahriman"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Thoth Amon",(63,04),hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',"ogre",random,hostile
MONSTER:'O',random,random,hostile
MONSTER:'O',random,random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',"rock troll",random,hostile
MONSTER:'T',random,random,hostile
WALLIFY

#
#	The "fill" levels for the quest.
#
#	These levels are used to fill out any levels not occupied by specific
#	levels as defined above. "filla" is the upper filler, between the
#	start and locate levels, and "fillb" the lower between the locate
#	and goal levels.
#

MAZE: "Bar-fila" , ' '
INIT_MAP: '.' , '.' , true , true , unlit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', random, random, hostile
MONSTER: 'T', "rock troll", random, hostile

MAZE: "Bar-filb" , ' '
INIT_MAP: '.' , ' ' , true , true , unlit , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', "ogre", random, hostile
MONSTER: 'O', random , random, hostile
MONSTER: 'T', "rock troll", random, hostile
MONSTER: 'T', "rock troll", random, hostile
MONSTER: 'T', "rock troll", random, hostile
MONSTER: 'T', random , random, hostile
