# NetHack 3.5	gehennom.des	$NHDT-Date$  $NHDT-Branch$:$NHDT-Revision$
# NetHack 3.5	gehennom.des	$Date: 2009/05/06 10:44:23 $  $Revision: 1.5 $
#	SCCS Id: @(#)gehennom.des	3.5	2005/02/02
#	Copyright (c) 1989 by Jean-Christophe Collet
#	Copyright (c) 1992 by M. Stephenson and Izchak Miller
# NetHack may be freely redistributed.  See license for details.
#

MAZE: "valley", ' '
FLAGS: noteleport,hardfloor,nommap
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
|...S.|..|.....|  |.....-|      |................|   |...............| |...|
|---|.|.--.---.|  |......--- ----..........-----.-----....---........---.-.|
|   |.|.|..| |.| --........| |.............|   |.......---| |-...........--|
|   |...S..| |.| |.......-----.......------|   |--------..---......------- |
|----------- |.| |-......| |....|...-- |...-----................----       |
|.....S....---.| |.......| |....|...|  |..............-----------          |
|.....|.|......| |.....--- |......---  |....---.......|                    |
|.....|.|------| |....--   --....-- |-------- ----....---------------      |
|.....|--......---BBB-|     |...--  |.......|    |..................|      |
|..........||........-|    --...|   |.......|    |...||.............|      |
|.....|...-||-........------....|   |.......---- |...||.............--     |
|.....|--......---...........--------..........| |.......---------...--    |
|.....| |------| |--.......--|   |..B......----- -----....| |.|  |....---  |
|.....| |......--| ------..| |----..B......|       |.--------.-- |-.....---|
|------ |........|  |.|....| |.....----BBBB---------...........---.........|
|       |........|  |...|..| |.....|  |-.............--------...........---|
|       --.....-----------.| |....-----.....----------     |.........----  |
|        |..|..B...........| |.|..........|.|              |.|........|    |
----------------------------------------------------------------------------
ENDMAP
# Dungeon Description
# The shrine to Moloch.
REGION:(01,06,05,14),lit,"temple"
# The Morgues
REGION:(19,01,24,08),unlit,"morgue",filled,true
REGION:(09,14,16,18),unlit,"morgue",filled,true
REGION:(37,09,43,14),unlit,"morgue",filled,true
# Stairs
STAIR:(01,01),down
# Branch location
BRANCH:(66,17,66,17),(0,0,0,0)
TELEPORT_REGION:(58,09,72,18),(0,0,0,0),down

# Secret Doors
DOOR:locked,(04,01)
DOOR:locked,(08,04)
DOOR:locked,(06,06)

# The altar of Moloch.
ALTAR:(03,10),noalign,shrine

# Non diggable walls - everywhere!
NON_DIGGABLE:(00,00,75,19)

# Objects
# **LOTS** of dead bodies (all human).
# note: no priest(esse)s or monks - maybe Moloch has a *special*
#       fate reserved for members of *those* classes.
#
OBJECT:'%',"corpse",random,"archeologist",0
OBJECT:'%',"corpse",random,"archeologist",0
OBJECT:'%',"corpse",random,"barbarian",0
OBJECT:'%',"corpse",random,"barbarian",0
OBJECT:'%',"corpse",random,"caveman",0
OBJECT:'%',"corpse",random,"cavewoman",0
OBJECT:'%',"corpse",random,"healer",0
OBJECT:'%',"corpse",random,"healer",0
OBJECT:'%',"corpse",random,"knight",0
OBJECT:'%',"corpse",random,"knight",0
OBJECT:'%',"corpse",random,"ranger",0
OBJECT:'%',"corpse",random,"ranger",0
OBJECT:'%',"corpse",random,"rogue",0
OBJECT:'%',"corpse",random,"rogue",0
OBJECT:'%',"corpse",random,"samurai",0
OBJECT:'%',"corpse",random,"samurai",0
OBJECT:'%',"corpse",random,"tourist",0
OBJECT:'%',"corpse",random,"tourist",0
OBJECT:'%',"corpse",random,"valkyrie",0
OBJECT:'%',"corpse",random,"valkyrie",0
OBJECT:'%',"corpse",random,"wizard",0
OBJECT:'%',"corpse",random,"wizard",0
#
# Some random weapons and armor.
#
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:')',random,random
#
# Some random loot.
#
OBJECT:'*',"ruby",random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'/',random,random
OBJECT:'/',random,random
OBJECT:'=',random,random
OBJECT:'=',random,random
OBJECT:'+',random,random
OBJECT:'+',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random

# (Not so) Random traps.
TRAP:"spiked pit", (05,02)
TRAP:"spiked pit", (14,05)
TRAP:"sleep gas", (03,01)
TRAP:"board", (21,12)
TRAP:"board", random
TRAP:"dart", (60,01)
TRAP:"dart", (26,17)
TRAP:"anti magic", random
TRAP:"anti magic", random
TRAP:"magic", random
TRAP:"magic", random

# Random monsters.
# The ghosts.
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
MONSTER:' ',"ghost",random
# Add a few bats for atmosphere.
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
# And a lich for good measure.
MONSTER:'L',random,random
# Some undead nasties for good measure
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'M',random,random
MONSTER:'M',random,random
MONSTER:'M',random,random
MONSTER:'M',random,random
#
# The Juiblex level
#
MAZE:"juiblex",' '
FLAGS:noteleport,shortsighted
INIT_MAP:'.','}',true,true,unlit,false
# guarantee at least one open spot to ensure successful stair placement
GEOMETRY:left,bottom
MAP
}}}}}}}}
}}...}}}
}}}...}}
}}}}.}}}
}}}}}}}}
ENDMAP
OBJECT:'`',"boulder",random
GEOMETRY:right,top
MAP
}}}}}}}}
}}}}.}}}
}}}...}}
}}...}}}
}}}}}}}}
ENDMAP
OBJECT:'`',"boulder",random
# lair
GEOMETRY:center,center
MAP
..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
.}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}.
}}}...}}..}}.}.}}.}}.}}}...}}}.}}}..}}}..}}}}...}}}
.}}}.}}.}}}.}}.}}.}}...}}.}}.....}}.....}....}.}}}.
..}}}..}}}.}}.}}.}}..}}.....}}.}}}.}}.}}}}}}}}}}}..
.}}}..}}}}}.}}.}}.}}...}}}}}.....}}.}}}}}}.....}}}.
}}}..}}...}}..}}.}}}.}}}...}}}.}}}.}.}}}}..P.P..}}}
}}.}}}}...}}}}}.}...}}}..P..}}}.}.}}}.}}}}.....}}}}
}.}}}}.}}.}..}.}}}}}}}..P.P..}}}.}}}.}}..}}...}}}}.
.}}}}.}}}}....}}}}}.}}}..P..}}}.}}}}.}}..}}...}}}.}
}}}}..}}.}}..}}}}...}}}}...}}}.}}}}}.}}}}.}}}}}}.}}
}}}...}}...}}}..}}}}}}}}}}}}.....}}}}.}}...}..}.}}}
.}}}..}}.}}}}....}}..}}}..}}.....}}}}.}}}.}....}}}.
..}}}.}}}}..}}..}}..}}..}}..}}.}}}..}.}..}}}..}}}..
.}}}.}}}}....}}}}..}}....}}}}}}}...}}}....}}}}.}}}.
}}}...}}}....}}}..}}}....}}}..}}...}}}....}}}...}}}
.}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}.
..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
ENDMAP
# Random registers
RANDOM_MONSTERS:'j','b','P','F'
RANDOM_PLACES:(04,02),(46,02),(04,15),(46,15)
# Dungeon description
REGION:(00,00,50,17),unlit,"swamp"
MAZEWALK:(00,09),west
MAZEWALK:(50,08),east
STAIR:levregion(01,00,11,20),(0,0,50,17),down
STAIR:levregion(69,00,79,20),(0,0,50,17),up
BRANCH:levregion(01,00,11,20),(0,0,50,17)
TELEPORT_REGION:levregion(01,00,11,20),(0,0,50,17),up
TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down
FOUNTAIN:place[0]
MONSTER:'m',"giant mimic",place[1],m_feature "fountain"
MONSTER:'m',"giant mimic",place[2],m_feature "fountain"
MONSTER:'m',"giant mimic",place[3],m_feature "fountain"
# The demon of the swamp
MONSTER:'&',"Juiblex",(25,08)
# And a couple demons
MONSTER:'i',"lemure",(43,08)
MONSTER:'i',"lemure",(44,08)
MONSTER:'i',"lemure",(45,08)
# Some liquids and gems
OBJECT:'*',random,(43,06)
OBJECT:'*',random,(45,06)
OBJECT:'!',random,(43,09)
OBJECT:'!',random,(44,09)
OBJECT:'!',random,(45,09)
# And lots of blobby monsters
MONSTER:monster[0],random,(25,06)
MONSTER:monster[1],random,(24,07)
MONSTER:monster[2],random,(26,07)
MONSTER:monster[3],random,(23,08)
MONSTER:monster[3],random,(27,08)
MONSTER:monster[2],random,(24,09)
MONSTER:monster[1],random,(26,09)
MONSTER:monster[0],random,(25,10)
MONSTER:'j',random,random
MONSTER:'j',random,random
MONSTER:'j',random,random
MONSTER:'j',random,random
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'b',random,random
MONSTER:'b',random,random
MONSTER:'b',random,random
MONSTER:'F',random,random
MONSTER:'F',random,random
MONSTER:'F',random,random
MONSTER:'m',random,random
MONSTER:'m',random,random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
# Some random objects
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'`',"boulder",random
# Some traps
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"magic",random
TRAP:"magic",random
#
# The Orcus Level
#
MAZE:"orcus",random
FLAGS: noteleport,shortsighted
GEOMETRY:right,center
# A ghost town
MAP
.|....|....|....|..............|....|........
.|....|....|....|..............|....|........
.|....|....|....|--...-+-------|.............
.|....|....|....|..............+.............
.|.........|....|..............|....|........
.--+-...-+----+--....-------...--------.-+---
.....................|.....|.................
.....................|.....|.................
.--+----....-+---....|.....|...----------+---
.|....|....|....|....---+---...|......|......
.|.........|....|..............|......|......
.----...---------.....-----....+......|......
.|........................|....|......|......
.----------+-...--+--|....|....----------+---
.|....|..............|....+....|.............
.|....+.......|......|....|....|.............
.|....|.......|......|....|....|.............
ENDMAP
MAZEWALK:(00,06),west
# Entire main area
REGION:(01,00,44,16),unlit,"ordinary"
STAIR:(33,15),down
STAIR:levregion(01,00,12,20),levregion(20,01,70,20),up
BRANCH:levregion(01,00,12,20),levregion(20,01,70,20)
TELEPORT_REGION:levregion(01,00,12,20),levregion(20,01,70,20)
# Wall "ruins"
OBJECT:'`',"boulder",(19,02)
OBJECT:'`',"boulder",(20,02)
OBJECT:'`',"boulder",(21,02)
OBJECT:'`',"boulder",(36,02)
OBJECT:'`',"boulder",(36,03)
OBJECT:'`',"boulder",(06,04)
OBJECT:'`',"boulder",(05,05)
OBJECT:'`',"boulder",(06,05)
OBJECT:'`',"boulder",(07,05)
OBJECT:'`',"boulder",(39,05)
OBJECT:'`',"boulder",(08,08)
OBJECT:'`',"boulder",(09,08)
OBJECT:'`',"boulder",(10,08)
OBJECT:'`',"boulder",(11,08)
OBJECT:'`',"boulder",(06,10)
OBJECT:'`',"boulder",(05,11)
OBJECT:'`',"boulder",(06,11)
OBJECT:'`',"boulder",(07,11)
OBJECT:'`',"boulder",(21,11)
OBJECT:'`',"boulder",(21,12)
OBJECT:'`',"boulder",(13,13)
OBJECT:'`',"boulder",(14,13)
OBJECT:'`',"boulder",(15,13)
OBJECT:'`',"boulder",(14,14)
# Doors
DOOR:closed,(23,02)
DOOR:open,(31,03)
DOOR:nodoor,(03,05)
DOOR:closed,(09,05)
DOOR:closed,(14,05)
DOOR:closed,(41,05)
DOOR:open,(03,08)
DOOR:nodoor,(13,08)
DOOR:open,(41,08)
DOOR:closed,(24,09)
DOOR:closed,(31,11)
DOOR:open,(11,13)
DOOR:closed,(18,13)
DOOR:closed,(41,13)
DOOR:open,(26,14)
DOOR:closed,(06,15)
# Special rooms
ALTAR:(24,07),noalign,sanctum
REGION:(22,12,25,16),unlit,"morgue"
REGION:(32,09,37,12),lit,"shop"
REGION:(12,00,15,04),lit,"shop"
# Some traps.
TRAP:"spiked pit", random
TRAP:"sleep gas", random
TRAP:"anti magic", random
TRAP:"fire", random
TRAP:"fire", random
TRAP:"fire", random
TRAP:"magic", random
TRAP:"magic", random
# Some random objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# The resident nasty
MONSTER:'&',"Orcus",(33,15)
# And its preferred companions
MONSTER:'Z',"human zombie",(32,15)
MONSTER:' ',"shade",(32,14)
MONSTER:' ',"shade",(32,16)
MONSTER:'V',"vampire",(35,16)
MONSTER:'V',"vampire",(35,14)
MONSTER:'V',"vampire lord",(36,14)
MONSTER:'V',"vampire lord",(36,15)
# Randomly placed companions
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:'Z',"skeleton",random
MONSTER:' ',"shade",random
MONSTER:' ',"shade",random
MONSTER:' ',"shade",random
MONSTER:' ',"shade",random
MONSTER:'Z',"giant zombie",random
MONSTER:'Z',"giant zombie",random
MONSTER:'Z',"giant zombie",random
MONSTER:'Z',"ettin zombie",random
MONSTER:'Z',"ettin zombie",random
MONSTER:'Z',"ettin zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'Z',"human zombie",random
MONSTER:'V',"vampire",random
MONSTER:'V',"vampire",random
MONSTER:'V',"vampire",random
MONSTER:'V',"vampire lord",random
MONSTER:'V',"vampire lord",random
# A few more for the party
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
#
# The Asmodeus Level
#
MAZE:"asmodeus",random
FLAGS: noteleport
# First part
GEOMETRY:half-left,center
MAP
---------------------
|.............|.....|
|.............S.....|
|---+------------...|
|.....|.........|-+--
|..---|.........|....
|..|..S.........|....
|..|..|.........|....
|..|..|.........|-+--
|..|..-----------...|
|..S..........|.....|
---------------------
ENDMAP
STAIR:levregion(01,00,6,20),levregion(6,1,70,16),up
BRANCH:levregion(01,00,6,20),levregion(6,1,70,16)
TELEPORT_REGION:levregion(01,00,6,20),levregion(6,1,70,16)

# Doors
DOOR:closed,(04,03)
DOOR:locked,(18,04)
DOOR:closed,(18,08)
#
STAIR:(13,07),down
# Non diggable walls
NON_DIGGABLE:(00,00,20,11)
# Entire main area
REGION:(01,01,20,10),unlit,"ordinary"
# The fellow in residence
MONSTER:'&',"Asmodeus",(12,07)
# Some random weapons and armor.
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
# Some traps.
TRAP:"spiked pit", (05,02)
TRAP:"fire", (08,06)
TRAP:"sleep gas", random
TRAP:"anti magic", random
TRAP:"fire", random
TRAP:"magic", random
TRAP:"magic", random
# Random monsters.
MONSTER:' ',"ghost",(11,07)
MONSTER:'&',"horned devil",(10,05)
MONSTER:'L',random,random
# Some Vampires for good measure
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
# Second part
GEOMETRY:half-right,center
MAP
---------------------------------
................................|
................................+
................................|
---------------------------------
ENDMAP
MAZEWALK:(32,02),east
# Non diggable walls
NON_DIGGABLE:(00,00,32,04)
DOOR:closed,(32,02)
MONSTER:'&',random,random
MONSTER:'&',random,random
MONSTER:'&',random,random
TRAP:"anti magic", random
TRAP:"fire", random
TRAP:"magic", random

#
# The Baalzebub level
#
MAZE:"baalz",random
FLAGS: noteleport
GEOMETRY:right,center
MAP
-------------------------------------------------
|                    ---               ----      
|          ----      |   ------------  |         
| ------      |  --------|..........|---         
| |....|  -------|...........--------------      
---....|--|..................S............|----  
....--....S..----------------|............S...|  
---....|--|..................|............|----  
| |....|  -------|...........-----S--------      
| ------      |  --------|..........|---         
|          ----     |    ------------  |         
|                   ---                ----      
-------------------------------------------------
ENDMAP
STAIR:levregion(01,00,15,20),levregion(15,1,70,16),up
BRANCH:levregion(01,00,15,20),levregion(15,1,70,16)
TELEPORT_REGION:levregion(01,00,15,20),levregion(15,1,70,16)
NON_DIGGABLE:(00,00,46,12)
MAZEWALK:(00,06),west
STAIR:(44,06),down
# The fellow in residence
MONSTER:'&',"Baalzebub",(35,06)
# Some random weapons and armor.
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
# Some traps.
TRAP:"spiked pit", random
TRAP:"fire", random
TRAP:"sleep gas", random
TRAP:"anti magic", random
TRAP:"fire", random
TRAP:"magic", random
TRAP:"magic", random
# Random monsters.
MONSTER:' ',"ghost",(37,07)
MONSTER:'&',"horned devil",(32,05)
MONSTER:'&',"barbed devil",(38,07)
MONSTER:'L',random,random
# Some Vampires for good measure
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
#
# The Sanctum Level
#
MAZE:"sanctum", ' '
FLAGS: noteleport,hardfloor,nommap
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
|             --------------                                               |
|             |............|             -------                           |
|       -------............-----         |.....|                           |
|       |......................|        --.....|            ---------      |
|    ----......................---------|......----         |.......|      |
|    |........---------..........|......+.........|     ------+---..|      |
|  ---........|.......|..........--S----|.........|     |........|..|      |
|  |..........|.......|.............|   |.........-------..----------      |
|  |..........|.......|..........----   |..........|....|..|......|        |
|  |..........|.......|..........|      --.......----+---S---S--..|        |
|  |..........---------..........|       |.......|.............|..|        |
|  ---...........................|       -----+-------S---------S---       |
|    |...........................|          |...| |......|    |....|--     |
|    ----.....................----          |...---....---  ---......|     |
|       |.....................|             |..........|    |.....----     |
|       -------...........-----             --...-------    |.....|        |
|             |...........|                  |...|          |.....|        |
|             -------------                  -----          -------        |
----------------------------------------------------------------------------
ENDMAP
REGION:(15,07,21,10),lit,"temple"
ALTAR:(18,08),noalign,sanctum
REGION:(41,06,48,11),unlit,"morgue",filled,true
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Invisible barrier separating the left & right halves of the level
NON_PASSWALL:(37,00,39,19)
# Doors
DOOR:closed,(40,06)
DOOR:locked,(62,06)
DOOR:closed,(46,12)
DOOR:closed,(53,10)
# Surround the temple with fire
TRAP:"fire",(13,05)
TRAP:"fire",(14,05)
TRAP:"fire",(15,05)
TRAP:"fire",(16,05)
TRAP:"fire",(17,05)
TRAP:"fire",(18,05)
TRAP:"fire",(19,05)
TRAP:"fire",(20,05)
TRAP:"fire",(21,05)
TRAP:"fire",(22,05)
TRAP:"fire",(23,05)
TRAP:"fire",(13,12)
TRAP:"fire",(14,12)
TRAP:"fire",(15,12)
TRAP:"fire",(16,12)
TRAP:"fire",(17,12)
TRAP:"fire",(18,12)
TRAP:"fire",(19,12)
TRAP:"fire",(20,12)
TRAP:"fire",(21,12)
TRAP:"fire",(22,12)
TRAP:"fire",(23,12)
TRAP:"fire",(13,06)
TRAP:"fire",(13,07)
TRAP:"fire",(13,08)
TRAP:"fire",(13,09)
TRAP:"fire",(13,10)
TRAP:"fire",(13,11)
TRAP:"fire",(23,06)
TRAP:"fire",(23,07)
TRAP:"fire",(23,08)
TRAP:"fire",(23,09)
TRAP:"fire",(23,10)
TRAP:"fire",(23,11)
# Some traps.
TRAP:"spiked pit", random
TRAP:"fire", random
TRAP:"sleep gas", random
TRAP:"anti magic", random
TRAP:"fire", random
TRAP:"magic", random
# Some random objects
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'*',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'?',random,random
# Some monsters.
MONSTER:'&',"horned devil",(14,12),hostile
MONSTER:'&',"barbed devil",(18,08),hostile
MONSTER:'&',"erinys",(10,04),hostile
MONSTER:'&',"marilith",(07,09),hostile
MONSTER:'&',"nalfeshnee",(27,08),hostile
# Moloch's horde
MONSTER:'@',"aligned priest",(20,03),noalign,hostile
MONSTER:'@',"aligned priest",(15,04),noalign,hostile
MONSTER:'@',"aligned priest",(11,05),noalign,hostile
MONSTER:'@',"aligned priest",(11,07),noalign,hostile
MONSTER:'@',"aligned priest",(11,09),noalign,hostile
MONSTER:'@',"aligned priest",(11,12),noalign,hostile
MONSTER:'@',"aligned priest",(15,13),noalign,hostile
MONSTER:'@',"aligned priest",(17,13),noalign,hostile
MONSTER:'@',"aligned priest",(21,13),noalign,hostile
# A few nasties
MONSTER:'L',random,random
MONSTER:'L',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
MONSTER:'V',random,random
STAIR:(63,15),up
# Teleporting to this level is allowed after the invocation creates its
# entrance.  Force arrival in that case to be on rightmost third of level.
TELEPORT_REGION:levregion(54,1,79,18),(0,0,0,0),down
