A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (204, 79, 0)
L = (255, 182, 145)
M = (71, 108, 108)
N = (255, 255, 255)
O = (218, 218, 182)
P = (108, 145, 182)
# tile 0 (giant ant)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJAJKKAMMM
  MMMMMJAAAKJJJAMM
  MMMMMAKJJAJJAAMM
  MMMKKAJJJAAAMMMM
  MMBJJAAAAAJJAMMM
  MMJBJAJAJAAMMMMM
  MMMMMAJAMJAMMMMM
  MMMMMMJAMJAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 1 (killer bee)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MPPPMMMMMPPMMMMM
  PPPPPMMMPBPPMMMM
  PBPPPMMPBPPPMMMM
  MPPBPMPPLPLLMMMM
  MMMPPMPLLALHAHMM
  MMMAKKKLAHAAHHMM
  BBJJJJJJJAHHAAMM
  ABJBBJJJJAHAHHMM
  MJJABJAJMJMHHMMM
  MMMMMMMJMJMMMMMM
  MMMMMMMMMMMMMMMM
  MMMAAAAAAAAAAAMM
  MMMMMAAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 2 (soldier ant)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJAJKKAMMM
  MMMMMJAAAKJJJAMM
  MMMMMAKJJAJJAAMM
  MJJKKAJJJAAAMMMM
  JBJJJAAAAAJJAMMM
  JJJBJAJAJAAMMMMM
  JAAJJAJAMJAMMMMM
  MMJJAAJAMJAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 3 (fire ant)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMDACCCAMMM
  MMMMMDAAACDDDAMM
  MMMMMACDDADDAAMM
  MMMCCADDDAAAMMMM
  MMGDDAAAAADDAMMM
  MMDGDADADAAMMMMM
  MMMMMADAMDAMMMMM
  MMMMMMDAMDAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 4 (giant beetle)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMKKDKKMMMMM
  MMMMKACLCJJDMMMM
  MMMKCLCJJDDDKMMM
  MMMDCCJDADDADMMM
  MMMADJDDDDDDDMMM
  MMMBAKDDAADKAAMM
  MMMABAKDDKMMMMMM
  MMMMMMAAMAAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 5 (queen bee)
{
  MMMMMMMMMMMMMMMM
  MPPPMMMMMPPMMMMM
  PPPPPMMMPPPPMMMM
  PPPPPMMPPBPPMMMM
  PBPPPMMPBPPPMMMM
  MPPBPMPPLPLLMMMM
  MMMPPMPLLALHAHMM
  MMMAKKKLAHAAHHMM
  BBJJJJJJJAHHAAHM
  ABJBBJJJJAHAHHHM
  MJJABJAJMJHHHAAM
  MMMJMMMJMJAAAHHM
  MMJJMMJJMJMHHAHM
  MMJAAAJAAJMMHHMM
  MMMMMAAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 6 (acid blob)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMKDDAMMMMMMM
  MMMDDKDDKAMMMMMM
  MDDDIIIDJDAMMMMM
  DMIIOOIIDAIAMMMM
  MDKNNNODIDAMMIAM
  IDJNANOJDDJAMMMM
  ADIDNOIDIDDDAMMM
  MMMJDIKIADKIAMMM
  MIAMIDIDMJDAMMMM
  MMMIMDDAMMMMDAMM
  MMMMMMMMMIAMMMMM
  MMIAMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 7 (quivering blob)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMPPPPMMMMMMM
  MMMMMMMMMPMMMMMM
  MPMOOOPPEMMAAAMM
  PMOPBBBPOEAEAAMM
  PMPBNNNPMOEAAEAM
  PMPNNNNNPOEEAEAM
  POPNAANNEOMOAEAM
  MOPNAANNEMMOAAAM
  MOPBNNNEPPMOEAAM
  BPOPEEEBBPOMEEAM
  BBBPBBBBBBPPPPAM
  MMBBBBBBBBBBPAMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 8 (gelatinous cube)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMLLLMMMMMM
  MMMMMLLLLLLLLMMM
  MMMLLLLLLLLLDMMM
  MMMCLLLLLLLDDAMM
  MMMCGGCLLLDDDAAM
  MMMCAGCGGDDDDAAA
  MMMCCCCAGDDDAAAA
  MMMMMCCCCDDAAAAM
  MMMMMMMCCDAAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 9 (chickatrice)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMOOMMMMMMM
  MMMMMMHAOOMMMMMM
  MMMMMHHOOHMHHAMM
  MMMMMMMMOOHOAMMM
  MMMMMMMMOOFAMMMM
  MMMMMMMMFGGFAMMM
  MMMMMMMMAGFGAAMM
  MMMMMMMMMMMGAMMM
  MMMMMMMFMMFFAMMM
  MMMMMMMAFFAAMMMM
  MMMMMMMMAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 10 (cockatrice)
{
  MMMMMMMMMMMMMMMM
  MMMDMDDMMMMMMMMM
  MMMMDDMMMMMMMMMM
  MMMMNLMMAAMMMMMM
  MMHHANMAAAMMMMMM
  MHHMNOMMAAAAMMMM
  MMMAOOLFFFAAMMMM
  MMMOOLKGGFFAAMMM
  MMMAOAGGFGFFAAMM
  MMMMMMMGFFGFAAMM
  MMMMMMMMMFGGAAMM
  MMMMMFAMMMFFAMMM
  MMMMFAMMMMFFAMMM
  MMMMFAMMFFFAMMMM
  MMMMMFFFFAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 11 (pyrolisk)
{
  MMMMMMMMMMMMMMMM
  MMMDMDDMMMMMMMMM
  MMMMDDMMMMMMMMMM
  MMMMNBMMAAMMMMMM
  MMHHANMAAAMMMMMM
  MHHMNBMMAAAAMMMM
  MMMAPBBJJJAAMMMM
  MMMPPPKDDKJAAMMM
  MMMAPADDKDKJAAMM
  MMMMMMMDJKDJAAMM
  MMMMMMMMMJDDAAMM
  MMMMMJAMMMJJAMMM
  MMMMJAMMMMJJAMMM
  MMMMKAMMKKKAMMMM
  MMMMMJKKKAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 12 (jackal)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOMMOMMMMMMMMM
  MMMOMOOMMMOMMMMM
  MMOOOOMMMMMOMMMM
  MMIOIOOMMMMOMAMM
  MOLLOOOLMMMOMAMM
  DOOOAOOOOOOOAAMM
  MMAAOOOOOOOOAAMM
  MMMMOJOOOOOLAAMM
  MMMMOJOLKALKAAMM
  MMMOOAOAAAOAAMMM
  MMMMMOOMMOOAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 13 (fox)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMCMMMMMMMMMMM
  MMMMCMMMMMMMMMMM
  MMCCACMMMCCCMMMM
  MMACCCCCCACCCMMM
  MMMAACCCCMACCMMM
  MMMMACAACMMAAMMM
  MMMACMACAMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 14 (coyote)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMKMMKMMMMMMMMM
  MMMKMKKMMMMMMKKK
  MMKKKKMMMMMMKKKA
  MMNCNKMKKKKKAAAM
  MKCCKKKKKKKKKMMM
  KKCKAKKKKKKKKMMM
  DKKKAKAKKKKAKMMM
  MMAAKAAKAAAAKMMM
  MMMMAKAKAAAAKMMM
  MMMAKKAKAMAKKMMM
  MMMMMAKKMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 15 (werejackal)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOMMOMMMMMMMMM
  MMMOMOOMMMOMMMMM
  MMOOOOMMMMMOMMMM
  MMIOIOOMMMMOMAMM
  MOLLOOOLMMMOMAMM
  DOOOALLOOOOOAAMM
  MMAALLLLOOOOAAMM
  MMMMLJLLLOOLAAMM
  MMMMLJLLKALKAAMM
  MMLLLALAAAOAAMMM
  MMMLMLLMMOOAMMMM
  MMMMMMLMMMMMMMMM
}
# tile 16 (little dog)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMJMMJMMMMMMMMM
  MMMJMJJMMMKMMMMM
  MMJJJJMMMMMKMMMM
  MMNJNKKMMMMKMAMM
  MJJJCKKMMMMKMAMM
  MPJJAKCKKCKKAAMM
  MDDAACKKCKKKAAMM
  MMMMKJKJCJKJAAMM
  MMMMKJKJJAJJAAMM
  MMMKKAKAAAKAAMMM
  MMMMMKKMMMKAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 17 (dingo)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMCMM
  MMMCMMCMMMMMMMCM
  MMMCMCCMMMMMMMCA
  MMCCCCKMMMMMMMCA
  MMACACCKCCCCCCAA
  MMLLCCCKCCCLCCCA
  MKCCACKCLLLLACCA
  MMAACAACLLAAACCA
  MMMMACACAAAAAACA
  MMMMCCACAAAMMCCA
  MMMMMACCAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 18 (dog)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMJMMJMMMMMKMMM
  MMMJMJJMMMMMMKMM
  MMJJJJMMMMMMMKMM
  MMNJNKKMMMMMMKMA
  MJJJCKKKKMMMMKMA
  MPJCAKCKKKKCKKAA
  MDDAACKKKKCKKKAA
  MMAAKJKKJJCJKJAA
  MMMMKJKKJJJAJJAA
  MMMMKAKJAAAAKJAM
  MMMKKAKAAAAAKAAM
  MMMMMKKAAMMMKAMM
  MMMMMMMMMMMMMMMM
}
# tile 19 (large dog)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMJMMJMMMMMKMMM
  MMMJMJJMMMMMMKMM
  MMJJJJMMMMMMMKMM
  MMNJNKKKMMMMMKMA
  MJJJCKKKKKMMJKMA
  MPJCAKCKKKKCKKAA
  MDDAACKKKKCKKKAA
  MMAAKJKKJJCJKJAA
  MMMJKJKKJJJAJJAA
  MMMMKAKJAAAAKJAM
  MMMMKAKJAAAAKJAM
  MMMKKAKAAAAAKAAM
  MMMMMKKAAMMMKAMM
  MMMMMMMMMMMMMMMM
}
# tile 20 (wolf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMPMMPMMMMMPMMM
  MMMPMPPMMMMMMPMM
  MMPPPPMMMMMMMPMM
  MMNMNPPMMMMMMPMA
  MPMMPPPPPMMMMPMA
  PPMPAPPPPPPPPPAA
  DPPPAPPPPPPPPPAA
  MMAAPMPPMMPMPMAA
  MMMMPMPPMMMAMPAA
  MMMMPAPMAAAAPMAM
  MMMPPAPAAAAAPAAM
  MMMMMPPAAMMPPAMM
  MMMMMMMMMMMMMMMM
}
# tile 21 (werewolf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMPMMPMMMMMPMMM
  MMMPMPPMMMMMMPMM
  MMPPPPMMMMMMMPMM
  MMNMNPPMMMMMMPMA
  MPMMPPPPPMMMMPMA
  PPMPAPPPPPPPPPAA
  DPPPALPPPPPPPPAA
  MMAALLPLMMPMPMAA
  MMMMLMLLMMMAMPAA
  MMMMLALMAAAAPMAM
  MMLLLALAAAAAPPAM
  MMMLMLLAAMMPPMMM
  MMMMMLLMMMMMMMMM
}
# tile 22 (winter wolf cub)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMNMMMMMMMMM
  MMMNMNBMMMNMMMMM
  MMNNNNMMMMMNMMMM
  MMDNDNBMMMMNMAMM
  MMNNNNBMMMMNMAMM
  MNNNNNNNNNNNAAMM
  MDNBBNNNNNNBAAMM
  MMMMNNNNNNNBAAMM
  MMMMNNNBBANBAAMM
  MMMNBANAAANAAMMM
  MMMMMNBMMNBAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 23 (warg)
{
  MMMMMMMMMMMMMMMM
  MMMPMMPMMMMPPMMM
  MMMPMPPMMMMMMPMM
  MMPPPPMMMMMMMPMA
  MMNMNPPMMMMMMPMA
  MPMMPPPPPMMMMPMA
  PPPPDPPPPPPPPPAA
  DPPNDPPPPPPPPPAA
  MMDDDPPPPPPPPPAA
  PNDNPMPPPPPPPPAA
  MPPPPAPPPPAPPMAM
  MMMPAAPPAAAAPPAA
  MMMPAAPMAAAAPMAM
  MPPPAAPAAAAAPAAM
  MMMMPPPAAMPPPAMM
  MMMMMMMMMMMMMMMM
}
# tile 24 (winter wolf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMNMMMMMNMMM
  MMMNMNNMMMMMMNMM
  MMNNNNMMMMMMMNMM
  MMDODNNMMMMMMNMA
  MNOONNNNNMMMMNMA
  NNONANNNNNNNNNAA
  DNNBANNNNNNNNNAA
  MMAANNNNNNNBNNAA
  MMMMNBNNNBBANNAA
  MMMMNANBAAAANBAM
  MMMNNANAAAAANAAM
  MMMMMNNAAMMNNAMM
  MMMMMMMMMMMMMMMM
}
# tile 25 (hell hound pup)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMCMMCMMMMMMMMM
  MMMCMCCMMMCMMMMM
  MMCCCCMMMMMCMMMM
  MMDCDCCMMMMCMAMM
  MCCCCCCMMMMCMAMM
  MPCCACCCCCCCAAMM
  MCHAACCCCCCCAAMM
  CHCMCCCCCCCCAAMM
  MDMMCCCCCACCAAMM
  MMMCCACAAACAAMMM
  MMMMMCCMMMCAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 26 (hell hound)
{
  MMMMMMMMMMMMMMMM
  MMMCMMCMMMMCCMMM
  MMMCMCCMMMMMMCMM
  MMCCCCMMMMMMMCMA
  MMDJDCCMMMMMMCMA
  MCCCCCCCCMMMMCMA
  CCCCDCCCCCCCCCAA
  MCHCMCCCCCCCCCAA
  CHCMMCCCCCCCCCAA
  MDMMCCCCCCCCCCAA
  MMMCCACCCCACCMAM
  MMMCAACCAAAACCAA
  MMMCAACMAAAACMAM
  MCCCAACAAAAACAAM
  MMMMCCCAAMCCCAMM
  MMMMMMMMMMMMMMMM
}
# tile 27 (Cerberus)
{
  MMMMMMMMMMMMMMMM
  MMJMMJMMMMMMMMMM
  MMJJJJMJMMJMMMMM
  MNJNJMMJMJJMMMMM
  JJJJKAJJJJMMMMJM
  PJJJJANJNKKMMMJM
  DJKJAJJJKJJKMMJM
  MMAAJPJKAJKJKJJM
  MMJJJDDAJKJJJJJA
  MMJJJAAJJJJJJJJA
  MJKKKJJJKJJKJJAA
  MJJAAKJJKJJJKJAA
  JJAAAAJJAAAAJJAM
  JAAAAAJAAAAAJAAM
  MMMMMJJAAMMMJAMM
  MMMMMMMMMMMMMMMM
}
# tile 28 (gas spore)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMPFGGFPMMMMM
  MMMMPGFFFFFPMMMM
  MMMPFFFFFGGFPMMM
  MMMFFGGFFGGFFMMM
  MMMGFGGFFFFFGMMM
  MMMGFFFFFFFFGMMM
  MMMFFFFGGFFFFMMM
  MMMPGGFGGFGGPMMM
  MMMMPGFFFFGPMMMM
  MMMMMPFGGFPMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 29 (floating eye)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMONNNOMMMMM
  MMMMPNNNNNNNPMMM
  MMMMNNNNNNNNNMMM
  MMMONNBBBBNNNOMM
  MMMNNBBEEBBNNNMM
  MMMNNBEAAEBNNNMM
  MMMONBEAAEBNNOMM
  MMMMNBBEEBBNNMMM
  MMMMPNBBBBNNPAAM
  MMMMMMONNNOAAAAM
  MMMMMMAAAAAAAAAM
  MMMMMMMAAAAAAAMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 30 (freezing sphere)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMPBBBPMMMMM
  MMMMPBBBBBBBPMMM
  MMMMBBBBBBBBBMMM
  MMMPBPPPBBBBBPMM
  MMMBBNNBBPPPBBMM
  MMMBBANPBNNBBBMM
  MMMPBBPPBANPBPMM
  MMMMBBBBBBPPBMMM
  MMMMPBBBBBBBPAAM
  MMMMMMPBBBPAAAAM
  MMMMMMAAAAAAAAAM
  MMMMMMMAAAAAAAMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 31 (flaming sphere)
{
  MMMMMMMMMMMMMMMM
  MMMMCMMMHMMMMMMM
  MMMMCMMMMOMMMCMM
  MMMCMMHMCCMMMCMM
  MMMCMMCMCCMMCCMM
  MMMDCAMDDCMACCMM
  MAHCDCADDCAADCMM
  MAACDCDDDDDADDMM
  MMACDDDJJJDDDDMM
  MMADDCAKDDACDDMM
  MMMADAKDDCDADMMM
  MMMADADHCHCADMMM
  MMMMDADDDCDADMMM
  MMMMMDADDDADMMMM
  MMMMMMJJJJJMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 32 (shocking sphere)
{
  MMMMMMMMMMMMMMMM
  MMMMMPPPPPPMMMMM
  MMMPPIAAADAPPMMM
  MMPAAAIAAADDAPMM
  MMPHAAAPBOAAAPMM
  MPAHHAPBBBOAAAPM
  MPHAAAPBBBBAHHPM
  MPAAAAPPBBBAAAPM
  MPAAAIAPPPAAAIPM
  MPIIIAAAAAAIIAPM
  MMPIAANAAPAAAIPM
  MMPIAANAAAPAAPMM
  MMMPANANAPAPAPMM
  MMMMPPAIAPAPPMMM
  MMMMMMPPPPPMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 33 (beholder)
{
  MMMMOAMMOAMMMMMM
  MMOAMDADAMOAMOAM
  MMMDAMDADADADDMM
  MMOADDOOOODDADOM
  MMMDDHOAAOHDDAMM
  MMMJDHOAAOHDDJMM
  MMMDDDOOOODDDDMM
  MMMDDDDDDDDDDDMM
  MMMJDAOAAAOADJMM
  MMMMDDAAOAADDMMM
  MMMMPDDDDDDDPAAM
  MMMMMMJDDDJAAAAM
  MMMMMMAAAAAAAAAM
  MMMMMMMAAAAAAAMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 34 (kitten)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMKMMMM
  MMMMMMMMMMMMCMMM
  MMMMCMCMMMMMLMAM
  MMMCCCCJMMMMCMAM
  MMMNCNCJCCLCLMAM
  MMMCCCCJCCLCCAAM
  MMMMIACCLLCCCAAM
  MMMMMCACCJCCJAMM
  MMMMMMCCAMMCAMMM
  MMMMMMMMMMMMMMMM
}
# tile 35 (housecat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMKMMMM
  MMMMMMMMMMMMCMMM
  MMMCMCMMMMMMLMAM
  MMCCCCJMMMMMCMAM
  MCNCNCJCLCLCLMAM
  MCCCCCJCLCLCCAAM
  MMCICJCCLCLCLAAM
  MMMAACCLCLCCCAAM
  MMMCCACCJJCCJAMM
  MMMMMCCAMMMCAMMM
  MMMMMMMMMMMMMMMM
}
# tile 36 (jaguar)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMCMMCMMMMMMCMMM
  MMCCMCJMMMMMMCMA
  MCCCCCJMMMMMMCMA
  MGCGCCJCAACCJCMA
  MCCCCCJCCCCCCCAA
  MCDDDJCAACCAJCAA
  MMCCACCAJCCAACAA
  MMMMCACCJJJCCJAM
  MMMMCACAAAAACJAM
  MMMCKACAAAAACAAM
  MMMMMCCAAMMMCAMM
  MMMMMMMMMMMMMMMM
}
# tile 37 (lynx)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  OMMMMOMMMMMMMMMM
  ACMCCAMMMMMMMMMM
  MCCCAMMMMMMMMCAM
  MGCGCOAKKKKKMLAM
  MCKCCAJCCCCCKAMM
  LLDDLLACLLLCCAAM
  MMCCMAACLLLCCAAM
  MMMMMMMCAAAACAAM
  MMMMCACAAAACCAMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 38 (panther)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMAAMM
  MMMMMMMMMMMMMMAM
  MMMMMMMMMMMMMMAM
  MAMMMAMMMMMMMMAM
  MEAMAEMMMMMMMMAM
  MAAAAAEAAAAAAAMM
  MAAAAAEAAAAAAAMM
  MHAHAAMAAAAAAAAM
  MAAAAMAAAAAEAAAM
  MAAAMMAAAAAEAAAM
  MMMMMAAMMMMAAAMM
  MMAAAAMMAAAAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 39 (large cat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMKMMM
  MMMMMMMMMMMMMCMM
  MMMCMCMMMMMMMLMA
  MMCCCCJMMMMMMCMA
  MCNCNCJCLCCLCLMA
  MCCCCCJCLCCLCCAA
  MMCDCJCCLCCLCLAA
  MMMAACCLCCLCCCAA
  MMMMCACCJJJCCJAM
  MMMCKALAAAAACAAM
  MMMMMCCAAMMMCAMM
  MMMMMMMMMMMMMMMM
}
# tile 40 (tiger)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMCMMCMMMMMMCMMM
  MCCJCCMMMMMMMCMA
  MCAACCJMMMMMMAMA
  MGAGCCJACACAJCMA
  MCCCCCACACACACAA
  MODOCACCACACACAA
  MOCOACCJACACACAA
  MMMMCACJAJAJCAAM
  MMMMAACAAAAAAJAM
  MMMCKACAAAAACAAM
  MMMMMCCAAMMCCAMM
  MMMMMMMMMMMMMMMM
}
# tile 41 (gremlin)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  GGGAMMMMAGGGMMMM
  MGGGFAAAGGGMMMMM
  MMFFFFFFFFMMMMMM
  MMMNDFFDNAMMMMMM
  MMMGNFFNGAMMMMMM
  MMMGFFFFGAMMAAMM
  MMMAGFFFAFAAAAAM
  MMGFAGFAFFFAAAAM
  MGFGFAAFFAFAAAAM
  MGFMGFAGAAFAAAAM
  MMMMFFAGFAAMAAMM
  MMMGFAMFGAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 42 (gargoyle)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMPAPPPPAPMMMMM
  MMPAMMMMMMAPMMMM
  MMPMDDMMDDAPMMMM
  MMMMPDMMDPAMMMMM
  MMMMPMMMMPAMMAAM
  MMMMAPMMMAMAAAAA
  MMMPMAPMAMMMAAAA
  MMPMPMAAMMAMAAAA
  MMPAMPMAPAAMAAAA
  MMPAMPMMMMAMAAMM
  MMMMMPMMMMAAAAMM
  MMMMMPMAPMAAMMMM
  MMMMPFAMFPAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 43 (winged gargoyle)
{
  MMMKMMMMMMKMMMMM
  MMMKJMMMMKJMMMMM
  MMKJAPPPPAJJMMMM
  MMKJMMMMMMAJMMMM
  MMKJDDMMDDAJMMMM
  MKJAPDMMDPAJJMMM
  MKJAPMMMMPAAJAAM
  KJAMAPMMMAMAJJAA
  JMMPMAPMAMMMAJAA
  MMPMPMAAMMAMAAAA
  MMPAMPMAPAAMAAAA
  MMPAMPMMMMAMAAMM
  MMMMMPMMMMAAAAMM
  MMMMMPMAPMAAMMMM
  MMMMPFAMFPAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 44 (hobbit)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJJAMMMMMMM
  MMMMMJJJJAMMMMMM
  MMMMJLFLFJMMMMMM
  MMMMJLLLLJMMMMMM
  MMMMJKLLKJJMAAMM
  MMMCLLLLLLCAAAMM
  MMCLALLLLALCAMMM
  MMLLAJJKJALLAMMM
  MMMLMLKJLALAAMMM
  MMMMMLLALLAMAMMM
  MMMMLLLMLLLMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 45 (dwarf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMBMMMMMMMMM
  MMMMMBEEMMMMMMMM
  MMMMBBEEEMMMMMMM
  MMMMBLLLEMMMMMMM
  MMMMMOLOMMMAAAMM
  MMMBBOOOEEAAAAMM
  MMMBABOEAEAAAAMM
  MMMMLBBELAAAAMMM
  MMMMEBAEEAAMMMMM
  MMMMBEAEBMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 46 (bugbear)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMKMMMMMMMMM
  MKMMKKKMMMMMMMMM
  MKKKKKKMMMMMMMMM
  KADKADKKKMMMMMMM
  KKKKKKKJKKMMMMMM
  KAPAPAKJJKJMMMMM
  KAAAAAKKJKJJMMMM
  MKKKKKJKAKKJMMMM
  MMKAJJCAKKKJMAAM
  MMKKMKKKKKJJAAMM
  MMMCMMKJAKJAAMMM
  MMMMMCCAAKJAMMMM
  MMMMMMMMCCAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 47 (dwarf lord)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMBMMMMMMMMM
  MMMMMBEEMMMMMMMM
  MMMMHHHHHMMMMMMM
  MMMMBLLLEMMMMMMM
  MMMMBOLOEMMAAAMM
  MMMBBOOOEEAAAAMM
  MMMBABOEAEAAAAMM
  MMMMLBBELAAAAMMM
  MMMMEBAEEAAMMMMM
  MMMMBEAEBMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 48 (dwarf king)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMHMCMHMMMMMMM
  MMMMHCHCHMMMMMMM
  MMMMHHHHHMMMMMMM
  MMMMBLLLEMMMAMMM
  MMMMMOLOMMMAAAAM
  MMMEBOOOEEAAAAMM
  MMMBABOEAEAAAAMM
  MMMMLBBELAAAAMMM
  MMMMEBAEEAAMMMMM
  MMMMBEAEBMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 49 (mind flayer)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMIIIICMMMM
  MMMMMIIIIIICMMMM
  MMMMIIIIIIICMMMM
  MMMIGIIIIGCMMMMM
  MMMIIGINGICMMMMM
  MMMMIIIIICMMMMMM
  MMMMIAIAIFMMMMMM
  MMMMIAIAIFMMMMMM
  MMMMIAIAIFIMMMMM
  MMMMMFIFIFICMAAM
  MMMMCBIBBFMCAAAM
  MMMIIIBBFFACAAAM
  MMMMMMBBFCAAAAMM
  MMMMMMCFFCAAMMMM
  MMMMIICMIIAMMMMM
}
# tile 50 (master mind flayer)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMIIIICMMMM
  MMMMMIIIIIICMMMM
  MMMMIIIIIIICMMMM
  MMMIGIIIIGCMMMMM
  MMMIIGINGICMMMMM
  MEEEIIIIICEEEEMM
  MMEEIAIAIEEEEMMM
  MMMEIAIAIEEEMMMM
  MMMMIAIAIEEEMMMM
  MMMMEFIFIEEEMAAM
  MMMMCBIBBEEEAAAM
  MMMIIIBBEEEEAAAM
  MMMMEEBEEEEAAAMM
  MMMEEECEEEAAMMMM
  MMMMIICMIIAMMMMM
}
# tile 51 (manes)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMPPMMMMMMMMMM
  MMMPPPPMMMMMMMMM
  MMPAPAPMMMMMMMMM
  MMPPPPPMPPPMPMMM
  MMPMMPPPPMMMMMMM
  MMPMMPPPPPMMMPMM
  MMPPPPPMPPPMMMMM
  MMPMPMPMPPMPMMMM
  MPMMMPMPPPPMMMMM
  MPMMMMPPPMPPMMMM
  MMPMMMMPMPMPMPMM
  MMMMMMMMPMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 52 (homunculus)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJJJMMMMMMM
  MMMMMMLLCMMMMMMM
  MMMMMMLLCMMMMMMM
  MMMMMBBPPPAAMMMM
  MMMMLMBPPACAAMMM
  MMMMMMBAPAAAAMMM
  MMMMMLLALCAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 53 (imp)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOMDMOMMMMMM
  MMMMMOCDDOMMMMMM
  MMMMMMCDDMMMMMMM
  MMMMMGGFFFAAMMMM
  MMMMCMGFFADAAMMM
  MMMMMMGAFAAAAMMM
  MMMMMCDADDAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 54 (lemure)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMPPMMMMMMMMMM
  MMMPPPPMMMMMMMMM
  MMPAPAPMMMMPMMMM
  MMPPPPPMMPPMPMMM
  MMPMMPPPPPPPPMMM
  MMPMMPPPPPPPMMMM
  MMPPPPPPPPPMMMMM
  MMMMPPPPPPPPMMMM
  MMPPPPPPPPPPMMMM
  MMMPPPPPPPPPPMMM
  MMPMPMMPPPPMPPMM
  MMMMMMMMPMPPMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 55 (quasit)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOMDMOMMMMMM
  MMMMMOCDDODMMMMM
  MMMMMMCDDMDMMMMM
  MMMMMGGFFFAAMMMM
  MMMMCMGFFAAADAMM
  MMMMCMGFFJJDAMMM
  MMMMMMGAFAAAAMMM
  MMMMMCDADDAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 56 (tengu)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMPPPPMMMMMM
  MMMMMDPPNPMMMMMM
  MMMMDDDPPPMMMMMM
  MMMMDDPPPPMMMMMM
  MMMMDMMPPAMMMMMM
  MMMMMPIAAIPMAAAM
  MMMMPPPIIPPPAAAM
  MMMMPAPPPPAPAAAM
  MMMMPAHHHHAPAAAM
  MMMMLAPPPPALAAAM
  MMMMMMPPPPAAAAMM
  MMMMMMPPPPAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 57 (blue jelly)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMEMMMMMMMM
  MMMMMMOBEMMMMMMM
  MMMBEMOBEBOEMMMM
  MMOBEOBBEOBBEMMM
  MMOBEOBBEOBBEMMM
  MMBBBGGBGGBEEEMM
  MMBBBAGBAGEEEEAM
  MMBBBBBBEBEEEEAA
  MMMBBBBBBBEEEAAA
  MMMMBBBBBEEEAAAM
  MMMMMMBBBEEAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 58 (spotted jelly)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMEMMMMMMMM
  MMMMMMOBEMMMMMMM
  MMMBEMOCEBOEMMMM
  MMOCEOCCEOBCEMMM
  MMOCEOBCEOCBDMMM
  MMBBBHHBHHBEDDMM
  MMCCBAHBAHEEEEAM
  MMBBCBBBEBEEDEAA
  MMMBBBCBBBEEDAAA
  MMMMBCCCBEEDAAAM
  MMMMMMCCBEEAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 59 (ochre jelly)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMDMMMMMMMM
  MMMMMMLCDMMMMMMM
  MMMCDMLCDCLDMMMM
  MMLCDLCCDLCCDMMM
  MMLCDLCCDLCCDMMM
  MMCCCGGCGGCDDDMM
  MMCCCAGCAGDDDDAM
  MMCCCCCCDCDDDDAA
  MMMCCCCCCCDDDAAA
  MMMMCCCCCDDDAAAM
  MMMMMMCCCDDAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 60 (kobold)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMMNMMMMMMMM
  MMMNBPBNMMMMMMMM
  MMMBABABMMMMMMMM
  MMMMBBPAMMAMMMMM
  MMMBBABPAMAAMAMM
  MMBPBBBBPAAAAAMM
  MMBAPBPAPAAAAAMM
  MMMMPBPAAAAAAMMM
  MMMMBABAAAAMMMMM
  MMMBBABBAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 61 (large kobold)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMMNMMMMMMMM
  MMMNBPBNMMMMMMMM
  MMMBABABMMMMMMMM
  MMMMBBPAMMAMMMMM
  MMMBBABPAMAAMMMM
  MMBPBBBBPAAAMAMM
  MMBAPBPAPAAAAAMM
  MMBAPBPAPAAAAAMM
  MMMMPBPAAAAAAMMM
  MMMMBABAAAAMMMMM
  MMMBBABBAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 62 (kobold lord)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMMNMMMMMMMM
  MMMNCCCNMMMMMMMM
  MMMCABACMMMMMMMM
  MMMCBBPCMMAMMMMM
  MMCCBABCCMAAMMMM
  MMCCBBBCCAAAMAMM
  MMBCCBCCPAAAAAMM
  MMBACBCAPAAAAAMM
  MMMMBBBAAAAAAMMM
  MMMMBABAAAAMMMMM
  MMMBBABBAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 63 (kobold shaman)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMMNMMMMMMMM
  MMMNHHHNMMMMMMMM
  MMMHABAHMMMMMMMM
  MMMHBBPHMMAMMMMM
  MMHHBABHHMAAMMMM
  MHHHBBBHHHAAMAMM
  MHBHHBHHPHAAAAMM
  MMBAHBHAPAAAAAMM
  MMMMBBBAAAAAAMMM
  MMMMBABAAAAMMMMM
  MMMBBABBAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 64 (leprechaun)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMGMMMMMMMMM
  MMMMMMFMMMMKMMMM
  MMMMMGFFMMKLKMMM
  MMMMGFFFFMMKMMMM
  MMMMMKLKAMGLAAMM
  MMMFGFJFFFAKAMAM
  MMMGAGFFAAAKMAAM
  MMMMLKHKKJAKAAMM
  MMMMGFAGKJAKAMMM
  MMMGFAAMGFAKMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 65 (small mimic)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMPOPMMMMMMM
  MMMMMMNNOMMMMMMM
  MMMMMMNNOMMMMMMM
  MMMMMMMOAMMMMMMM
  MMMMMNNNNNMMAAMM
  MMMMOONNNOOMAAMM
  MMMMNANOOANAAAMM
  MMMMMMNAOAAAAMMM
  MMMMMMNAOAAMAMMM
  MMMMMNNMOOAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 66 (large mimic)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMLLOAMMMMMM
  MMMMMMNNOAMMMMMM
  MMMMMMNNOAMMMMMM
  MMMMMMONOAMMMMMM
  MMMMMNNNNOMMAAAM
  MMMMOONNNOOMAAAM
  MMMNOANNNAOOAAAM
  MMMNAONONOANAAAM
  MMMMMNOMNOAAAAMM
  MMMMMNOMNOAAMAMM
  MMMMNNOMNOOAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 67 (giant mimic)
{
  MMMMMMMMMMMMMMMM
  MMMMMMNNOMMMMMMM
  MMMMMNNNNOAMMMMM
  MMMMMNNNNOAMMMMM
  MMMMMNNNNOAMMMMM
  MMMMMONNNOAMMMMM
  MMPONNOOONOOPAAA
  MPONONNNNOONOPAA
  MONOANNNNOAONOAA
  MNNOANNNNOAOOOAA
  MMMAANNONNAAAAAA
  MMMMPNOMNNPAAAAA
  MMMMONOMNNOAAMMA
  MMMMNNOMNNOAAMMA
  MMMNNNOMNNOOAMMM
  MMMMMMMMMMMMMMMM
}
# tile 68 (wood nymph)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOHMMMMMMMMMMM
  MMOHHLMMMMMMMMMM
  MMOHLLMMMMMMMMMM
  MMHHLAMMMMMMMMMM
  MOHLLFKKKKLAMMMM
  MHKFLFKKKKAMMMMM
  OHKJFKKJJKMAMMMM
  HKKLJJGKAAAAAAAM
  MJJAJGDKJAAAAAMM
  MMJAMKKJJAAAAMMM
  MMMJMKKKKJAAMMMM
  MMMMJKKKKKJAMMMM
  MMMMKJKJKJKJMMMM
  MMMMMMMMMMMMMMMM
}
# tile 69 (water nymph)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOHMMMMMMMMMMM
  MMOHHLMMMMMMMMMM
  MMOHLLMMMMMMMMMM
  MMHHLAMMMMMMMMMM
  MOHLLJBBBBLAMMMM
  MHBJLJBBBBAMMMMM
  OHBPJBBPPBMAMMMM
  HBBLPPNBAAAAAAAM
  MPPAPNDBMAAAAAMM
  MMPAMBBPPAAAAMMM
  MMMPMBBBBPAAMMMM
  MMMMPBBBBBPAMMMM
  MMMMBPBPBPBPMMMM
  MMMMMMMMMMMMMMMM
}
# tile 70 (mountain nymph)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOHMMMMMMMMMMM
  MMOHHLMMMMMMMMMM
  MMOHLLMMMMMMMMMM
  MMHHLAMMMMMMMMMM
  MOHLLCOOOOLAMMMM
  MHOCLCOOOOAMMMMM
  OHOLCOOLLOMAMMMM
  HOOKLLIOAAAAAAAM
  MLLALIBOKAAAAAMM
  MMLAMOOLLAAAAMMM
  MMMLMOOOOLAAMMMM
  MMMMLOOOOOLAMMMM
  MMMMOLOLOLOLMMMM
  MMMMMMMMMMMMMMMM
}
# tile 71 (goblin)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMLKMMMMMMMMMM
  MMMCJAMMMMMMMMMM
  MMKJAMMMMMMMMMMM
  MJJAMIIKMMMAAMMM
  MIKMIGIGIJAAMMMM
  JMICKIIIJKMMMMMM
  MMMIIJJJKMAMMMMM
  MMMMKICJAAAAAMMM
  MMMMICKKJAMMMMMM
  MMMMIKAIJAMMMMMM
  MMMIKAAMIKMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 72 (hobgoblin)
{
  MMMMMMMMMMMMMMMM
  MMMMMLKMMMMMMMMM
  MMMMCKAMMMMMMMMM
  MMMCJAMMMMMMMMMM
  MMKJAMMMMMMMMMMM
  MJJAMIIKMMMAAMMM
  MIKMIHIHIJAAMMMM
  JMICKIIIJKMMMMMM
  MMMIIJJJKMAMMMMM
  MMMMKICCAAAAAMMM
  MMMMIIIIJAMMMMMM
  MMMMICKKJAMMMMMM
  MMMMIKAIJAMMMMMM
  MMMIKAAMIKMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 73 (orc)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMMNOPAMMMMMMMM
  MMMMLPLAMMMMMMMM
  MMMMMPMAMMMMMMMM
  MMKCCAKKKAMAAMMM
  MMBPCKJMPMAAAMMM
  MMBAGGFAAPNOMMMM
  MMBAJJPNOAAAMMMM
  MMMMBNOJAAAAAAMM
  MMMBJACPAAAAMMMM
  MMBPPABPPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 74 (hill orc)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMMNOPAMMMMMMMM
  MMMMLKLAMMMMMMMM
  MMMMMKMAMMMMMMMM
  MMKGGAFFKAMAAMMM
  MMJKGFFMKMAAAMMM
  MMJAHHFAAKNOMMMM
  MMJAGFFNOAAAMMMM
  MMMMGNNFAAAAAAMM
  MMMGGAGFAAAAMMMM
  MMKJJAKJJAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 75 (Mordor orc)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMMNOPAMMMMMMMM
  MMMMLPLAMMMMMMMM
  MMMMMPMAMMMMMMMM
  MMKIIAIIKAMAAMMM
  MMBPIDDMPMAAAMMM
  MMBAGGFAAPMOMMMM
  MMBAIDDNOAAAMMMM
  MMMMBNOJAAAAAAMM
  MMMBIAIPAAAAMMMM
  MMBPPABPPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 76 (Uruk-hai)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMMNOPAMMMMMMMM
  MMMMLPLAMMMMMMMM
  MMMMMPMAMMMMMMMM
  MMIIIAIIIAMMMMMM
  MMBPIKIMBAAAAMMM
  MMBIGMPPPPAAAMMM
  MNBADMPDDPAAMMMM
  MMBNNJPDDPAAMMMM
  MMMMINPPPPAAAAMM
  MMMBIAKMAAAAMMMM
  MMBPPABPPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 77 (orc shaman)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMMNOPAMMMMMMMM
  MMMMLPLAMMMMMMMM
  MMMMMPMAMMMMMMMM
  MMCCCACCCAMMMMMM
  MMBPCKCMBAAAAMMM
  MMBCGGFJBAAAAMMM
  MMBAJJCJBAAAMMMM
  MMBAJJCJBAAAMMMM
  MMMMCACJAAAAAAMM
  MMMBCACPAAAAMMMM
  MMBPPABPPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 78 (orc-captain)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMNNOOPAMMMMMMM
  MMMMLPLAMMMMMMMM
  MMMIPPPAMMMMMMMM
  MMDIIPADDAMAAMMM
  MMBPIADMPMAAAMMM
  MMBAGGFAAPMOMMMM
  MMBAGGFAAPMOMMMM
  MMBAJJPNOAAAMMMM
  MMMMBNOJAAAAAAMM
  MMMBDAIPAAAAMMMM
  MMBPPABPPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 79 (rock piercer)
{
  MJKKKKKKKKJAAAMM
  MMJJGKGKJJAAAAMM
  MMMJKKKJJAAAAMMM
  MMMJJKKJJAAAAMMM
  MMMMJKKJAAAAMMMM
  MMMMJJKJMAAAMMMM
  MMMMJJKJMAAAMMMM
  MMMMJJJJMMAMMMMM
  MMMMMJJMMMAMMMMM
  MMMMMJJMMMAMMMMM
  MMMMMJJMMMMMMMMM
  MMMMMJJMMMMMMMMM
  MMMMMJMMMMMMMMMM
  MMMMMJMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 80 (iron piercer)
{
  MBPPPPPPPPMAAAMM
  MMBBDPDPMMAAAAMM
  MMMBPPPMMAAAAMMM
  MMMPBPPMMAAAAMMM
  MMMMBPPMAAAAMMMM
  MMMMBBPMAAAAMMMM
  MMMMPBPMAAAAMMMM
  MMMMPBPMMMAMMMMM
  MMMMMBPMMMAMMMMM
  MMMMMBPMMMAMMMMM
  MMMMMBPMMMMMMMMM
  MMMMMBPMMMMMMMMM
  MMMMMBMMMMMMMMMM
  MMMMMPMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 81 (glass piercer)
{
  MNBBBBBBBBPAAAMM
  MMNNDBDBPPAAAAMM
  MMMNBBBPPAAAAMMM
  MMMPNBBPPAAAAMMM
  MMMMNBBPAAAAMMMM
  MMMMNNBPAAAAMMMM
  MMMMPNBPAAAAMMMM
  MMMMPNBPMMAMMMMM
  MMMMMNBMMMAMMMMM
  MMMMMNBMMMAMMMMM
  MMMMMNBMMMMMMMMM
  MMMMMNBMMMMMMMMM
  MMMMMNMMMMMMMMMM
  MMMMMPMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 82 (rothe)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMKMMMM
  MMMMMMMMMMMMKMMM
  MMMMMMMMMMMMKMMM
  MMMMMMMJJJKKJMMM
  MMMMMJKKKKKKKMMM
  MMAAAKKKKKKKKMMM
  MAAAAAKKKKKKKAMM
  AAKKAAKKKKKAKAMM
  MKEKKAKKKJAAKAMM
  MKKKJAKKAJAAKMMM
  MMKJAAAKAAAMMMMM
  MMAAKAMKAMMMMMMM
  MMAMMAMKMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 83 (mumak)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMPMMMM
  MPPMMMMMMMMMPMMM
  PPPMMMPPPPPMPMMM
  PPPPPPPPPMPPMMMM
  PPPPBPPBBPMPPMMM
  PPPBPPPPPPMPPMMM
  MPDPPDDPPMPPPMMM
  MMBPPDDPMPPPPAMM
  MMPPPPPPPPPPPAMM
  MMPPPPOMMPAPPAMM
  MOOPPOOAPPAPPAMM
  OOPPOOAAPPAMMMMM
  MPPPAPAMPPMMMMMM
  PPPAMMMMMMMMMMMM
  MAAMMMMMMMMMMMMM
}
# tile 84 (leocrotta)
{
  MMMMMMMMMMMMMMMM
  MMAMMAMMMMMMMMMM
  MMAOOAMMMMJMMMMM
  MMAOOAAMMMMJMMMM
  MAPOAFAMMMMJMMMM
  MAPOAAAMJJJJMMMM
  MAOPAAJKKKKKJMMM
  MAOAAKJJKKJKJAMM
  MMMJKKKKKJAKKAMM
  MMMJKJKKJAAKKAMM
  MMJKJAKKAAPAPAMM
  MMKKAAKKAAPAPAMM
  MPAPAAPAPAMMMMMM
  MPAPAMPAPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 85 (wumpus)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMBMMM
  MMMMMMMMMMMMMBMM
  MMMMMMMBBBBBMBMM
  MMMMBBBPPBBBBMMM
  MMMBOOBBBPBBBBMM
  MMMOOBBBBBPBBBMM
  MMDABBAABBPBBBAM
  MBOOBBDABEBBEBAA
  MBOBBBBBBEBEBBAA
  MBBBBBBBEBBABBAA
  MEBBBBBEABBABBAA
  MMEEEEEAABBAMMMM
  MMMMMBBAMBBMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 86 (titanothere)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMPPPMPM
  MMMMMMMPPPPPPPAP
  MMMMMPPPPPPPPPMA
  MMPMPMPPPPPPPPMA
  MMPPPMPPPPPPPPPA
  MMPPPPMPPPPPPPPA
  MPPPPPMPPPPPPPMM
  MPPEPPMPPPPMPPAM
  PBPPPMPPPMAAPPAM
  PPPPMAAPPAAMMMMM
  MPPMPPAPPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 87 (baluchitherium)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMPPPMPM
  MMMMMMMPPPPPPPAP
  MMMMMPPPPPPPPPMA
  MMPMPMPPPPPPPPMA
  MMPPPMPPPPPPPPPA
  MMPPPPMPPPPPPPPA
  BPPPPPMPPPPPPPMM
  BMPEPPMPPPPMPPAM
  PBMPPMPPPMAAPPAM
  PPPPMAAPPAAMMMMM
  MPPMPPAPPAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 88 (mastodon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMOMMMOMMMMMMMMM
  MNMMPOPMPMMMMMMM
  NMMPNPPPPPMMMMMM
  OMPNPPPPPPMPPMMM
  OMPOPEPPPMPPPPPM
  MOPOPOPMMPPPPPAP
  MMPPOPPMPPPPPPAA
  MMPPAAAPPPPAPPAM
  MMPMMMAPPAAAPPAM
  MMMMMMMPPAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 89 (sewer rat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMKMMKMJKKKKMMMM
  MMKKKKJKKJKKKMMM
  MMJAKAKJJJKKKJMM
  MMGKGKJKAKKAKKAM
  MKKJJJJKAKAAKKAM
  MPJJAAKKAJAJKAMM
  MMAAMKKAMMJKAMMM
  MMMMMMMMMJJAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 90 (giant rat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMKMMKMJKKKKKMMM
  MMKKKKJKKKJKKKMM
  MMJAKAKJKJJKKKJM
  MMGAGAKJKJJKKKKM
  MMAKAKJKKAKKAKKA
  MKKJJJJKAJKAAKKA
  MPJJAAKKAJJAJKAM
  MMAAMKKAAMMJKAMM
  MMMMMMMMMMJJAMMM
  MMMMMMMMMMMMMMMM
}
# tile 91 (rabid rat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMKMMKMJKKKKKMMM
  MMKKKKJKKKJKKKMM
  MMJAKAKJKJJKKKJM
  MMGAGAKJKJJKKKKM
  MMAKAKJKKAKKAKKA
  MKKJOOOKAJKAAKKA
  MPJOOAKKAJJAJKAM
  MMAOOOKAAMMJKAMM
  MOOOOOOOOMJJAMMM
  MMMMMMMMMMMMMMMM
}
# tile 92 (wererat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMKMMKMJKKKKKMMM
  MMKKKKJKKKJKKKMM
  MMLLLLKJKJJKKKJM
  MMFLFLLJKJJKKKKM
  MMLLLLJKKAKKAKKA
  MKKJJJJKAJKAAKKA
  MPJJAAKKAJJAJKAM
  MMAAMKKAAMMJKAMM
  MMMMMMMMMMJJAMMM
  MMMMMMMMMMMMMMMM
}
# tile 93 (rock mole)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMAAAAAMMMM
  MMMAAAAAAAAAAMMM
  MMAAAAAAAAAAAAMM
  MMJAJAAAAAAAAAAM
  MAAAAAAAAAAAAAAM
  ANMNAAAAAAAAAAAM
  AMMMAAAAMMMAAAMM
  ANMNAAMAAMMMAAMM
  MAAAAMMMMMMMMMMM
}
# tile 94 (woodchuck)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMKJAMMMMMM
  MMMMMMNKKNAMMMMM
  MMMMMMKNOJAMMMMM
  MMMMMMKNOJAMMMMM
  MMMMMKKKKKJAMMMM
  MMMMJJKLLJJJAAMM
  MMMMMMKLLJAAAAAM
  MMMMMMKJJJAAAAMM
  MMMMMJJAAJJAAMMM
  MMMMMMMMMMMMMMMM
}
# tile 95 (cave spider)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMPAMMMMMM
  MMMMMMMPAMMMMMMM
  MMMMMMPAPBBAMMMM
  MMMPAMAPBPPPAMMM
  MMMABBPPAPPAAMPA
  MMMGPPPPAAAPPPAA
  MMMPPGPAAPPAAAAM
  MMDMPAPAPAAPPAMM
  MMMMDMPAAPAMAPAM
  MMMMMPAAMAPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 96 (centipede)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMPBPPMMMMMM
  MMMMBBPAAAMMMMMM
  MMPPBAAAMMMMMMMM
  MPAPBBBPPPPMMMMM
  MMPAAPPBBBAMMMMM
  MMMMPAAPAPBPPMMM
  MMMMMMAABBPPMMMM
  MMMMMMBBMPPAPMMM
  MMMMPBBPPAPMAMMM
  MMMGPPPAPMAPMMMM
  MMMPPGPAAPMMMMMM
  MMBMPAAMMMMMMMMM
  MMMBMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 97 (giant spider)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMJAMMMMMM
  MMMMMMMJAMMMMMMM
  MMMMMMJAJKKAMMMM
  MMMJAMAJKJJJAMMM
  MMMAKKJJAJJAAMJA
  MMMGJJJJAAAJJJAA
  MMMJJGJAAJJAAAAM
  MMDMJAJAJAAJJAMM
  MMMMDMJAAJAMAJAM
  MMMMMJAAMAJAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 98 (scorpion)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJKJKJAAMM
  MMMMMMJAMJKJKKAM
  MMMMMMMKAMMMJJJA
  MMMMMMJAMMMMKKJA
  MMMMMMMMMMMJJJKA
  MMMMMMMAJKKAJJAM
  MMMMMAAJKJJJAAMM
  MMMAKKJJAJJAAMMM
  MMMGJJJJAAAJJJAM
  MMMJJGJAAJJAAAJM
  MMDMJAJAJAAJJAMM
  MMMMDMJAAJAMJAAM
  MMMMMMMJAAJAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 99 (lurker above)
{
  MAAAAAAAAAAAAAAA
  MMMAAGFAAGFAAAMM
  MMMAAAAAAAAAAAMM
  MMMMAODODODOAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 100 (trapper)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMAODODODOAMMM
  MMMAAAAAAAAAAAMM
  MMMAAGFAAGFAAAMM
  MAAAAAAAAAAAAAAA
}
# tile 101 (pony)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMJJMMMMMMMMM
  MMMMKKKJMMMMMMMM
  MMMKKEKJMMMMMMMM
  MMKKJKKJMMMMMMMM
  MMJJAKKJAAMMMMMM
  MMMAKKKJAMMMMMMM
  MMMKKKKKKKJMMMMM
  MMMKKKKKKKJJAAAM
  MMMKJKJJJJJAJAMM
  MMMJAJAAAAJAAMMM
  MMMJAJAAJAJAMMMM
  MMMLMJAALAJMMMMM
  MMMMMLAMMMLMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 102 (white unicorn)
{
  MMMMMMMMMMMMMMMM
  MMHPMMMMMMMMMMMM
  MMPHOMNNMMMMMMMM
  MMMPHNNBMMMMMMMM
  MMMONENBMMMMMMMM
  MMONNNNBMMMMMMMM
  MMNOANNBAAMMMMMM
  MMMAONNBAMMMMMMM
  MMMONNNONNNMMMMM
  MMNONNNNONNOAAAM
  MMNMONONNONAOAMM
  MMOAANAAAAOAAMMM
  MMMLAOAAOAOAMMMM
  MMMMMOAALAOMMMMM
  MMMMMLAMMMLMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 103 (gray unicorn)
{
  MMMMMMMMMMMMMMMM
  MMHPMMMMMMMMMMMM
  MMPHOMPPMMMMMMMM
  MMMPHPPNMMMMMMMM
  MMMMPGPNMMMMMMMM
  MMMPPPPNMMMMMMMM
  MMPPAPPNAAMMMMMM
  MMMAPPPNAMMMMMMM
  MMMMPPPMPPPMMMMM
  MMPMPPPPMPPMAAAM
  MMPMMPMPPMPAMAMM
  MMPAAPAAAAMAAMMM
  MMMLAMAAMAMAMMMM
  MMMMMMAALAMMMMMM
  MMMMMLAMMMLMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 104 (black unicorn)
{
  MMMMMMMMMMMMMMMM
  MMHPMMMMMMMMMMMM
  MMPHOMAAMMMMMMMM
  MMMPHAAJMMMMMMMM
  MMMAADAJMMMMMMMM
  MMAAAAAJMMMMMMMM
  MMAAPAAJPPMMMMMM
  MMMPAAAJPMMMMMMM
  MMMAAAAAAAAMMMMM
  MMAAAAAAAAAAPPPM
  MMAMAAAAAAAPAPMM
  MMAPPAPPAPAPPMMM
  MMMLPAPPAPAPMMMM
  MMMMMAPPLPAMMMMM
  MMMMMLPMMMLMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 105 (horse)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMJJMMMMMMMMM
  MMMMKKKJMMMMMMMM
  MMKKKEKJMMMMMMMM
  MKKKJKKJAAMMMMMM
  MJJJAKKJAAMMMMMM
  MMMAKKKJAMMMMMMM
  MMMKKKKKKKKJAMMM
  MMKKKKKKKKKKJAMM
  MMKJJKJJJJJKAJAM
  MMJAAJAAAAAJAJAM
  MMJAAJAAAJAJAAMM
  MMLAMJAAMLMJAMMM
  MMMMMLAMMMMLMMMM
  MMMMMMMMMMMMMMMM
}
# tile 106 (warhorse)
{
  MMMMMMMMMMMMMMMM
  MMMMMJJJMMMMMMMM
  MMMKKKKJJMMMMMMM
  MKKKKEKJJMMMMMMM
  KKKKKKKJJAAMMMMM
  JKKKJKKJJAAMMMMM
  MJJJAKKJJAAMMMMM
  MMMAKKKJJAMMMMMM
  MMMKKKKKKKKKJAMM
  MMKKKKKKKKKKKJAM
  MMKKJKKJKKJKKJJA
  MMKJAKJAKJAKJAJA
  MMKJAKJAKJAKJAMM
  MMLCMKJALCMKJMMM
  MMMMMLCMMMMLCMMM
  MMMMMMMMMMMMMMMM
}
# tile 107 (fog cloud)
{
  MMMMMMMPMMMMMMMM
  MMMMPMMPMMMMMMMM
  MMMMMPMPMMMPMMMM
  MMMPMMMMMMMPMMMM
  MMPMMPMPMPMMMMMM
  MMMMPPMPPMPMPMMM
  MPMMAPAPPPMMPMMM
  MMMPMPPPPMPPMMMM
  MMMMMMPPPPPMPMPM
  MMMPMPPPPPMMPMMM
  MMMMPMMPMPPMPMMM
  MPMMMPMPMMMPPPMM
  MMPMPMMMMPPMMMMM
  MMMMMMMPMMMMPMMM
  MMPMMPMPMMPMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 108 (dust vortex)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKMMKKKKMMMMM
  MMMKMMKKJJJKMMMM
  MMKMMKJJJJMMKMMM
  MKJMKJJMJKKMMKMM
  MKJJKJMJJJJKMMMM
  MKJJJJMMMMJJKMMM
  MKKJMJMMMJMJKKMM
  MMKJJMMMMJJJJKMM
  MMMKJJJJMJKJJKMM
  MKMMKKJMJJKMJKMM
  MMKMMJJJJKMMKMMM
  MMMKJJJKKMMKMMMM
  MMMMKKKKMMKMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 109 (ice vortex)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMNMMNNNNMMMMM
  MMMNMMNNOOONMMMM
  MMNMMNOOOOMMNMMM
  MNOMNOOMONNMMNMM
  MNOONOMOOOONMMMM
  MNOOOOMMMMOONMMM
  MNNOMOMMMOMONNMM
  MMNOOMMMMOOOONMM
  MMMNOOOOMONOONMM
  MNMMNNOMOONMONMM
  MMNMMOOOONMMNMMM
  MMMNOOONNMMNMMMM
  MMMMNNNNMMNMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 110 (energy vortex)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMEMMEEEEMMMMM
  MMMEMMEEAAAEMMMM
  MMEMMEAAAAMMEMMM
  MEAMEAAAAIEMMEMM
  MEAAIAAAAAAEMMMM
  MEAAAAAAAAAAEMMM
  MEEAAAAAAAAAEEMM
  MMEAAAAAAAAAAEMM
  MMMEAAAAAAIAAEMM
  MEMMEIAAAAEMAEMM
  MMEMMAAAAEMMEMMM
  MMMEAAAEEMMEMMMM
  MMMMEEEEMMEMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 111 (steam vortex)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMPMMPPPPMMMMM
  MMMPMMPPBBBPMMMM
  MMPMMPBBBBMMPMMM
  MPBMPBBPBPPMMPMM
  MPBBPBPBBBBPMMMM
  MPBBBBPMPPBBPMMM
  MPPBPBMMMBPBPPMM
  MMPBBPPMPBBBBPMM
  MMMPBBBBPBPBBPMM
  MPMMPPBPBBPMBPMM
  MMPMMBBBBPMMPMMM
  MMMPBBBPPMMPMMMM
  MMMMPPPPMMPMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 112 (fire vortex)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMDMMDDDDMMMMM
  MMMDMMDDCCCDMMMM
  MMDMMDCCCCMMDMMM
  MDCMDCCHCDDMMDMM
  MDCCDCHCCCCDMMMM
  MDCCCCHHHHCCDMMM
  MDDCHCHHHCHCDDMM
  MMDCCHHHHCCCCDMM
  MMMDCCCCHCDCCDMM
  MDMMDDCHCCDMCDMM
  MMDMMCCCCDMMDMMM
  MMMDCCCDDMMDMMMM
  MMMMDDDDMMDMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 113 (baby long worm)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMCLCMMMMMMM
  MMMMMMLLLMMMMMMM
  MMMMMGGAGGMAMMMM
  MMMMMGGAGGAAAMMM
  MMMMMMLLLAAAMCMM
  MMMMMMLLLAAMCCMM
  MMMMMMCLLCCCCAMM
  MMMMMMMLLLCCAMMM
  MMMMMMMMCLLMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 114 (baby purple worm)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMIMMMMMMMM
  MMMMMMIIIMMMMMMM
  MMMMMMIIIMMMMMMM
  MMMMMGGAGGMAMMMM
  MMMMMGGAGGAAAMMM
  MMMMMMIIIAAAMDMM
  MMMMMMIIIAAMDDMM
  MMMMMMIIIDDDDAMM
  MMMMMMMIIIDDAMMM
  MMMMMMMMIIIMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 115 (long worm)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMCLCMMMMMMMM
  MMMMCLLLCMMMMMMM
  MMMMLLLLLMMMMMMM
  MMMGGGLGGGAAMMMM
  MMMGAGLGAGAAAMMM
  MMMGGGLGGGAAAMMM
  MMMMLLLLLAAACCMM
  MMMMLLLLLAACCCMM
  MMMMCLLLLCCCCAMM
  MMMMMLLLLLCCAMMM
  MMMMMMCLLLLMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 116 (purple worm)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMDIDMMMMMMMM
  MMMMDIIIDMMMMMMM
  MMMMIIIIIMMMMMMM
  MMMGGGIGGGAAMMMM
  MMMGAGIGAGAAAMMM
  MMMGGGIGGGAAAMMM
  MMMMIIIIIAAADDMM
  MMMMIIIIIAADDDMM
  MMMMDIIIIDDDDAMM
  MMMMMIIIIIDDAMMM
  MMMMMMDIIIIMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 117 (grid bug)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMDMMMMNHCNMMDMM
  MDMDMMNHDNCNDEDM
  DMDMDMNNHCNDMDED
  MDMMMDMNNHDNDMMM
  MDDDMMENNGMDMDEM
  MMDDDDEEEEGDMMDE
  DMMMMMDEHEEMDMMM
  MDMMMMMMMHMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 118 (xan)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMGGMMMM
  MMMHHHMMMGOGGMMM
  MMMMMHHMMGGGGMMM
  MMMHHHHHMGGGMMMM
  MMMMMMMGGMMMAAAM
  MMMMMGOGGHHAAAAM
  MMMMGOGGMMHHAAAM
  NNNGOGGMAAHHHAMM
  NANGGGGMAAHAHMMM
  NNNGGNNNAAAAAAMM
  MMGGGNANAAMAAAMM
  MGGGANNNAAMAMAMM
  MMGMMAAAAAAMMMMM
  MMMMMMAAMAAMMMMM
}
# tile 119 (yellow light)
{
  MMMMMMMMMMMMMMMM
  MMMMMMNAMMMMMMMM
  MMMMMMHAMMMMMMMM
  MMNAMNHNAMNAMMMM
  MMMLALHLALAMMMMM
  MMMMNHHHNAMMMMMM
  MMNLHHHHHLNAMMMM
  NHHHHHHHHHHHNAMM
  MMNLHHHHHLNAMMMM
  MMMMNHHHNAMMMMMM
  MMMLALHLALAMMMMM
  MMNAMNNNAMNAMMMM
  MMMMMMHAMMMMMMMM
  MMMMMMNAMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 120 (black light)
{
  MMMMMMMMMMMMMMMM
  MMMMMMAAMMMMMMMM
  MMMMMMAAMMMMMMMM
  MMAAMAAAAMAAMMMM
  MMMAAAAAAAAMMMMM
  MMMMAAAAAAMMMMMM
  MMAAAAAAAAAAMMMM
  AAAAAAAAAAAAAAMM
  MMAAAAAAAAAAMMMM
  MMMMAAAAAAMMMMMM
  MMMAAAAAAAAMMMMM
  MMAAMAAAAMAAMMMM
  MMMMMMAAMMMMMMMM
  MMMMMMAAMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 121 (zruty)
{
  MMMMMMMMMMMMMMMM
  MMMMMMFFGFMMMMMM
  MMMMOOFGFFFFMMMM
  MMMAOFGFOOKFFMMM
  MMMFFGFAOAJKKFMM
  MMFFFFFFJAAJKKMM
  MMODOFFJAJJKKJAM
  MMDDDDJAJJKJJAAM
  MMJODOAJJJAJJAAA
  MKKJAJJJKJAJJAAA
  MKKAAJKKKKJAAAAA
  MMMAJJKKKKJJAAAA
  MMMKJJAAAAKJAAAM
  MMJKJJJAAJJJJMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 122 (couatl)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMIMMMMIMM
  MMMMKKAIIIMMIIIM
  MMMNAOJAKIMIIIII
  MMMKKJAJJKKKMMII
  MMMKKAAIJJJJJMMI
  MMMFAAMIMMMKJMMI
  MMFAFAMMAAAKJAAM
  MMMMMMMAAAJJAAAM
  MMMMMMAKKJJAAAMM
  MMMMMMKJAAAAAJAM
  MMMMMJJAAMMMJAMM
  MMMMMMJJJJJJAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 123 (Aleax)
{
  MMMMMMMMMMMMMMMM
  MMMMMMBBBBMMIMMM
  MMIMMBFMMMBMMMMM
  MMMMBFMHHAMBMMMM
  MMMBFMHHHHAMBMIM
  MMMBFMLFLFAMFBMM
  MIMBFMLLLLAMFBMM
  MMMBFMALLAMFBMMM
  MMBFMLLAALLMABAM
  MBFMLLLLLLLLAFBM
  MBFMLALLLLALAFBM
  MBFMLAJJKJALAFBM
  MMBFMMLJJLAAABAM
  MMMBFMLLALAABAMM
  MMBFMLLAALLAFBMM
  MMMMMMMMMMMMMMMM
}
# tile 124 (Angel)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMHHHHMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMCCMMMMMMM
  MMMMMMCLLCMMAAMM
  MMMMMMPLLPMMMMAM
  MMMMMMNPPPAMAMMM
  MMMMMBBLLPPAAAMM
  MMMMMNNLLPPAAAMM
  MMMMMMBNNPAAAAMM
  MMMMMMBNNPAAAAMM
  MMMMMBNNNPAAMAMM
  MMMMMBNNNNPAMMMM
  MMMMBNNNNNNPMMMM
  MMMMMMMMMMMMMMMM
}
# tile 125 (ki-rin)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMLPMMMMMMMMMMMM
  MMPLOMCMCMMMMMMM
  MMMPLCCDMMMMMMMM
  MMMKCIKDMMMMMMMM
  MMKCCCCDMMMMMMMM
  MMCKACCDAMMMMMMM
  MMMACCCCCCMMMAMM
  MMMKCCCKCCKAAMMM
  MMCAKCKCKCAKAMMM
  MMCAAKAKAKAMMMMM
  MMMLMKALAKMMMMMM
  MMMMMLAMMLMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 126 (Archon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMOOOOMMMMMM
  MMMMMOOOOOOMMMMM
  MMMMMOJLLJOMMMMM
  MMMMMOLLLLOMMMMM
  MMMMOOJLLJOOMMMM
  MMMMMMAJJAMMMMMM
  MMMMMAAAAAAAMMMM
  MMMMAAAAAAAAAMMM
  MMMOAAOAAAJLJMMM
  MMOOAOAAAACJCMMM
  MMMMLAAAACCJCCMM
  MMMMMAAAAAJJJMMM
  MMMMAAAAAAAAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 127 (bat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMJJJCACJJJMMMM
  MMJJAAHJHAAJJMMM
  MMJAMMMJAMMAJMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMAAAAMMMMMM
  MMMMAAAAAAAAMMMM
  MMMAAAMAAMAAAMMM
  MMMMMMMAAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 128 (giant bat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMJKMJMJMJKMMMM
  MMKJJJCACJJKJMMM
  MJJJAAHJHAAJJKMM
  MKJAMMMJAMMAJJMM
  MMJAMMMMMMMAJMMM
  MMMMMMMMMMMMMMMM
  MMMMMAAAAAAMMMMM
  MMMAAAAAAAAAAMMM
  MMAAAAMAAMAAAAMM
  MMMMMMMAAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 129 (raven)
{
  MMAAAAMMMAAAMMMM
  MAAAAAAMAAAMMMMM
  AAAAAAAAAAAMAAMM
  AMMMAAAAAAAAAAAM
  MMMMMMAAAAAAAAAM
  MMMMMAAAAMMMMMAA
  MMMMMADAMMMMMMMA
  MMMMMPAMMMMMMMMM
  MMMMMPMMMMMMMMMM
  MMMMMMMMMPMPMPMM
  MMMMMMMMPMPMPMPM
  MMMMMMMPMPMPMMMM
  MMMMMMMMPMPMPMMM
  MMMMMMMMMMMPMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 130 (vampire bat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMAAMAMAMAAMMMM
  MMAAAAAAAAAAAMMM
  MAAAAMDADMAAAAMM
  MAAAMMMAMMMAAAMM
  MMAMMMMMMMMMAMMM
  MMMMMMMMMMMMMMMM
  MMMMMAAAAAAMMMMM
  MMMAAAAAAAAAAMMM
  MMAAAAMAAMAAAAMM
  MMMMMMMAAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 131 (plains centaur)
{
  MMMMMMMMMMMMMMMM
  MMMKKAMMMMMMMMMM
  MMMLLAAMMMMMMMMM
  MAAKKAAMMMMMMMMM
  MLLAALLAMMMMMMMM
  LALLLLALAMMMMMMM
  LALLLKALAMAMMMMM
  MMLKLKAAAAAMMMMM
  MMKLKJKJJKAAMMMM
  MKJKJKJKJAKAAAAM
  MKAKJJJJKJAAAMAM
  MKAAKAAAAKAAMMMM
  MMCAKAAJAKAMMMMM
  MMMMKAAKAKMMMMMM
  MMMMCAMMMCMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 132 (forest centaur)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMKKAMMMMMMMMMM
  LAMLLAALAMMMMMMM
  LAALLAALAMMMMMMM
  MLLAALLAMMMMMMMM
  MMLLLLAMAMMMMMMM
  MMLKLKAAAAAMMMMM
  MMKLKJKJJKAAMMMM
  MKJKJKJKJAKAMAMM
  MKAKJJJJKJAAAAMM
  MKAAKAAJAKAMMMMM
  MMCMKAAKAKMMMMMM
  MMMMCAMMMCMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 133 (mountain centaur)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMKKAMMMMMMMMMM
  MMMLLAAMMMMMMMMM
  MMAKKAAMMMMMMMMM
  MLJJJJLAMMMMMMMM
  LAJKKJALAMAMMMMM
  LAKKKKALAAAMMMMM
  MMJJJJKJJKAAMMMM
  MKJJJKJKJAKAAAAM
  MKAKJJJJKJAAAMAM
  MKAAKAAAAKAAMMMM
  MMCAKAAJAKAMMMMM
  MMMMKAAKAKMMMMMM
  MMMMCAMMMCMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 134 (baby gray dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMBBBAMMMMMMM
  MMMMNPNPPAMMMMMM
  MMMBPPPPPAMMMMMM
  MMCHHPABPAMAAAMM
  MCHCDAMBPAAAAAAM
  MMDMMBPPAAAAAAAM
  MMMMBBPPPPPAAAAM
  MMMBOOPPPPPPAAAM
  MMBPOBPPPPPPPAAM
  MMBPPBPPOBPAPPAM
  MMBPABPMABPAPPAM
  MMMMMBPAAMMPPAAM
  MMMMMMMMMMMPAAMM
}
# tile 135 (baby silver dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMPPPAMMMMMMM
  MMMMOBOBBAMMMMMM
  MMMPBBBBBAMMMMMM
  MMCHHBAPBAMAAAMM
  MCHCDAMPBAAAAAAM
  MMDMMPBBAAAAAAAM
  MMMMPPBBBBBAAAAM
  MMMPNNBBBBBBAAAM
  MMPBNPBBBBBBBAAM
  MMPBBPBBNPBABBAM
  MMPBAPBMAPBABBAM
  MMMMMPBAAMMBBAAM
  MMMMMMMMMMMBAAMM
}
# tile 136 (baby shimmering dragon)
{
  MIMMMMMMMMMMMMMM
  MMMBBBBBBBMIMMMM
  MMBFMFFFMFBMMMIM
  MBFMMBBBAMFBMMMM
  BFMMNPNPPAFBMIMM
  BFMBPPPPPAMBMMMM
  BMCHHPABPAFBAAIM
  BCHCDAMBPAAFBAAM
  BMDMMBPPAAAAFBAM
  BMMMBBPPPPPAAFBM
  BFMBOOPPPPPPAAAB
  BFBPOBPPPPPPPAFB
  BFBPPBPPOBPAPPFB
  BMBPABPMABPAPPFB
  BMMMMBPAAMMPPAAB
  MBMMMMMMMMMPAABM
}
# tile 137 (baby red dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMIIIAMMMMMMM
  MMMMNDNDDAMMMMMM
  MMMIDDDDDAMMMMMM
  MMCHHDAIDAMAAAMM
  MCHCDAMIDAAAAAAM
  MMDMMIDDAAAAAAAM
  MMMMIIDDDDDAAAAM
  MMMIHHDDDDDDAAAM
  MMIDHIDDDDDDDAAM
  MMIDDIDDHIDADDAM
  MMIDAIDMAIDADDAM
  MMMMMIDAAMMDDAAM
  MMMMMMMMMMMDAAMM
}
# tile 138 (baby white dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMNNNAMMMMMMM
  MMMMIOIOOAMMMMMM
  MMMNOOOOOAMMMMMM
  MMCHHOANOAMAAAMM
  MCHCDAMNOAAAAAAM
  MMDMMNOOAAAAAAAM
  MMMMNNOOOOOAAAAM
  MMMNOOOOOOOOAAAM
  MMNOONOOOOOOOAAM
  MMNOONOOONOAOOAM
  MMNOANOMANOAOOAM
  MMMMMNOAAMMOOAAM
  MMMMMMMMMMMOAAMM
}
# tile 139 (baby orange dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMLLLAMMMMMMM
  MMMMNCNCCAMMMMMM
  MMMLCCCCCAMMMMMM
  MMCHHCALCAMAAAMM
  MCHCDAMLCAAAAAAM
  MMDMMLCCAAAAAAAM
  MMMMLLCCCCCAAAAM
  MMMLOOCCCCCCAAAM
  MMLCOLCCCCCCCAAM
  MMLCCLCCOLCACCAM
  MMLCALCMALCACCAM
  MMMMMLCAAMMCCAAM
  MMMMMMMMMMMCAAMM
}
# tile 140 (baby black dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMAAAMMMMMMMM
  MMMMNANAAMMMMMMM
  MMMAAAAAAMMMMMMM
  MMCHHAMAAMMPPPMM
  MCHCDMMAAMPPPPPM
  MMDMMAAAPPPMPPPM
  MMMMAAAAAAAPPPPM
  MMMAAAAAAAAAPPPM
  MMAAAAAAAAAAAPPM
  MMAAAAAAAAAPAAPM
  MMAAPAAMPAAPAAPM
  MMMMMAAPMMMAAPPM
  MMMMMMMMMMMAPPMM
}
# tile 141 (baby blue dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMBBBAMMMMMMM
  MMMMNENEEAMMMMMM
  MMMBEEEEEAMMMMMM
  MMCHHEABEAMAAAMM
  CCHCDAMBEAAAAAAM
  MMDMMBEEAAAAAAAM
  MMMMBBEEEEEAAAAM
  MMMBOOEEEEEEAAAM
  MMBEOBEEEEEEEAAM
  MMBEEBEEOBEAEEAM
  MMBEABEMABEAEEAM
  MMMMMBEAAMMEEAAM
  MMMMMMMMMMMEAAMM
}
# tile 142 (baby green dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMGGGAMMMMMMM
  MMMMNFNFFAMMMMMM
  MMMGFFFFFAMMMMMM
  MMCHHFAGFAMAAAMM
  MCHCDAMGFAAAAAAM
  MMDMMGFFAAAAAAAM
  MMMMGGFFFFFAAAAM
  MMMGOOFFFFFFAAAM
  MMGFOGFFFFFFFAAM
  MMGFFGFFOGFAFFAM
  MMGFAGFMAGFAFFAM
  MMMMMGFAAMMFFAAM
  MMMMMMMMMMMFAAMM
}
# tile 143 (baby yellow dragon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMNNNAMMMMMMM
  MMMMDHDHHAMMMMMM
  MMMNHHHHHAMMMMMM
  MMCHHHANHAMAAAMM
  MCHCDAMNHAAAAAAM
  MMDMMNHHAAAAAAAM
  MMMMNNHHHHHAAAAM
  MMMNOOHHHHHHAAAM
  MMNHONHHHHHHHAAM
  MMNHHNHHONHAHHAM
  MMNHANHMANHAHHAM
  MMMMMNHAAMMHHAAM
  MMMMMMMMMMMHAAMM
}
# tile 144 (gray dragon)
{
  MMMMMMBBBPAMMMMM
  MMMMMNPNPPPAMMMM
  MMMMBPPPPPPAMMMM
  MMDCHHPMMPPAMMMM
  CHCHCDMMBPPAMMMM
  HDMDMMMBPPAMMMMM
  MMMMMMOBPAAAAAAM
  MMMMBOBPAAAAAAAA
  MMBOOBPAMPPMAAAM
  MBOOOBPPPPPPMAAM
  MBOOOBPPPPPPPAAM
  PPOOBBPPPPPPPPAM
  BPMOBPPOOPPMPMAM
  BPAABPMAAPPAPPAM
  MMMMBPAAMMMPPMAM
  MMMMMMMMPPPPMAMM
}
# tile 145 (silver dragon)
{
  MMMMMMPPPBAMMMMM
  MMMMMOBOBBBAMMMM
  MMMMPBBBBBBAMMMM
  MMDCHHBMMBBAMMMM
  CHCHCDMMPBBAMMMM
  HDMDMMMPBBAMMMMM
  MMMMMMNPBAAAAAAM
  MMMMPNPBAAAAAAAA
  MMPNNPBAMBBMAAAM
  MPNNNPBBBBBBMAAM
  MPNNNPBBBBBBBAAM
  BBNNPPBBBBBBBBAM
  PBMNPBBNNBBMBMAM
  PBAAPBMAABBABBAM
  MMMMPBAAMMMBBMAM
  MMMMMMMMBBBBMAMM
}
# tile 146 (shimmering dragon)
{
  MIMBFMBBBPAFBMMM
  MMBFMNPNPPPAFBMI
  MBFMBPPPPPPAFBMM
  MBDCHHPMMPPAFBIM
  CBCHCDMMBPPAFBMM
  HDBBMMMBPPAMBMMI
  MMBFMMOBPAAAABAM
  MBFMBOBPAAAAAFBA
  BFBOOBPAMPPMAAFB
  MBOOOBPPPPPPMAFB
  MBOOOBPPPPPPPAFB
  PPOOBBPPPPPPPPFB
  BPMOBPPOOPPMPMFB
  BPAABPMAAPPAPPFB
  MMMMBPAAMMMPPMAB
  MMMMMMMMPPPPMABM
}
# tile 147 (red dragon)
{
  MMMMMMIIIDAMMMMM
  MMMMMNDNDDDAMMMM
  MMMMIDDDDDDAMMMM
  MMDCHHDMMDDAMMMM
  CHCHCDMMIDDAMMMM
  HDMDMMMIDDAMMMMM
  MMMMMMHIDAAAAAAM
  MMMMIHIDAAAAAAAA
  MMIHHIDAJDDJAAAM
  MIHHHIDDDDDDJAAM
  MIHHHIDDDDDDDAAM
  DDHHIIDDDDDDDDAM
  IDMHIDDHHDDJDJAM
  IDAAIDMAADDADDAM
  MMMMIDAAJJJDDJAM
  MMMMMMMMDDDDJAMM
}
# tile 148 (white dragon)
{
  MMMMMMNNNOAMMMMM
  MMMMMIOIOOOAMMMM
  MMMMNOOOOOOAMMMM
  MMDCHHOMMOOAMMMM
  CHCHCDMMNOOAMMMM
  HDMDMMMNOOAMMMMM
  MMMMMMONOAAAAAAM
  MMMMNONOAAAAAAAA
  MMNOONOAMOOMAAAM
  MNOOONOOOOOOJAAM
  MNOOONOOOOOOOAAM
  OOOONNOOOOOOOOAM
  NOMONOOOOOOMOJAM
  NOAANOMAAOOAOOAM
  MMMMNOAAMMMOOJAM
  MMMMMMMMOOOOJAMM
}
# tile 149 (orange dragon)
{
  MMMMMMLLLCAMMMMM
  MMMMMNCNCCCAMMMM
  MMMMLCCCCCCAMMMM
  MMDCHHCMMCCAMMMM
  CHCHCDMMLCCAMMMM
  HDMDMMMLCCAMMMMM
  MMMMMMOLCAAAAAAM
  MMMMLOLCAAAAAAAA
  MMLOOLCAMCCKAAAM
  MLOOOLCCCCCCJAAM
  MLOOOLCCCCCCCAAM
  CCOOLLCCCCCCCCAM
  LCMOLCCOOCCKCJAM
  LCAALCMAACCACCAM
  MMMMLCAAMKKCCJAM
  MMMMMMMMCCCCJAMM
}
# tile 150 (black dragon)
{
  MMMMMMAAAAMMMMMM
  MMMMMNANAAAMMMMM
  MMMMAAAAAAAMMMMM
  MMDCHHAMMAAMMMMM
  CHCHCDMMAAAMMMMM
  HDMDMMMAAAMMMMMM
  MMMMMMAAAMMPPPPM
  MMMMAAAAPPPPPPPP
  MMAAAAAAAAAMPPPM
  MAAAAAAAAAAAAPPM
  MAAAAAAAAAAAAPPM
  AAAAAAAAAAAAAAPM
  AAMAAAAAAAAMAAPM
  AAPPAAMPPAAPAAPM
  MMMMAAPPMMMAAAPM
  MMMMMMMMAAAAAMMM
}
# tile 151 (blue dragon)
{
  MMMMMMBBBEAMMMMM
  MMMMMNENEEEAMMMM
  MMMMBEEEEEEAMMMM
  MMDCHHEMMEEAMMMM
  CHCHCDMMBEEAMMMM
  HDMDMMMBEEAMMMMM
  MMMMMMOBEAAAAAAM
  MMMMBOBEAAAAAAAA
  MMBOOBEAMEEMAAAM
  MBOOOBEEEEEEJAAM
  MBOOOBEEEEEEEAAM
  EEOOBBEEEEEEEEAM
  BEMOBEEOOEEMEJAM
  BEAABEMAAEEAEEAM
  MMMMBEAAMMMEEJAM
  MMMPMMMMEEEEJAMM
}
# tile 152 (green dragon)
{
  MMMMMMGGGFAMMMMM
  MMMMMNFNFFFAMMMM
  MMMMGFFFFFFAMMMM
  MMDCHHFMMFFAMMMM
  CHCHCDMMGFFAMMMM
  HDMDMMMGFFAMMMMM
  MMMMMMOGFAAAAAAM
  MMMMGOGFAAAAAAAA
  MMGOOGFAMFFMAAAM
  MGOOOGFFFFFFJAAM
  MGOOOGFFFFFFFAAM
  FFOOGGFFFFFFFFAM
  GFMOGFFOOFFMFJAM
  GFAAGFMAAFFAFFAM
  MMMMGFAAMMMFFJAM
  MMMMMMMMFFFFJAMM
}
# tile 153 (yellow dragon)
{
  MMMMMMNNNHAMMMMM
  MMMMMDHDHHHAMMMM
  MMMMNHHHHHHAMMMM
  MMDCHHHMMHHAMMMM
  CHCHCDMMNHHAMMMM
  HDMDMMMNHHAMMMMM
  MMMMMMONHAAAAAAM
  MMMMNONHAAAAAAAA
  MMNOONHAJHHJAAAM
  MNOOONHHHHHHJAAM
  MNOOONHHHHHHHAAM
  HHOONNHHHHHHHHAM
  NHMONHHOOHHJHJAM
  NHAANHMAAHHAHHAM
  MMMMNHAAJJJHHJAM
  MMMMMMMMHHHHJAMM
}
# tile 154 (stalker)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMPPPMMMMMM
  MMMMMMPMPMPMMMMM
  MMMMMPPPPPPMMMMM
  MMMMMPPMMPPPMMMM
  MMMMPPPPPPMPMMMM
  MMMMPMPPPPMPMMMM
  MMMMPMPPPMMPMMMM
  MMMMPMMPPMMPMMMM
  MMMMPMPPPPMPMMMM
  MMMMPMPMMPMPMMMM
  MMMMPMPMMPMPMMMM
  MMMMMMPMMPMMMMMM
  MMMMMMPMMPMMMMMM
  MMMMMPPMMPPMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 155 (air elemental)
{
  MMMMMMMMMMMMMMMM
  MMMPMPPPMMPMMMMM
  MMPMPAPAMPMMMMMM
  PMMPPPPPPMMPMMMM
  MPMPPAAPPPMMMPMM
  MMPPPAAPMPMPMMMM
  MMPAPAAPAPMMMMMM
  PMPAPPPMAPMPMAAM
  MMPAMPPMAPMAAAAM
  MMPAPPPPAPAAAAMM
  MMPAPMAPAPAAAAMM
  MMPAPMAPAPAAAAAM
  MMMMPMAPAAAAAAAM
  MMPMPMAPPAAAAAAM
  MMMPPMAPPPAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 156 (fire elemental)
{
  MMMMMMMMMMMMMMMM
  MHMMLDDDMMMMMMMM
  MMMLDADACMHMMMMM
  HMMDDDDDDMMHMHMM
  MMLDDAADDDMMMMMM
  MMDDDAADCDMHMMMM
  MMDADAACADMMMMMM
  HMDADDDCADMMMAAM
  MMDACDDCADMAAAAM
  MMDADDDDADAAAAMM
  MMDADCADADAAAAMM
  HMDADCADADAAAAAM
  MMMMDCADAAAAAAAM
  MHMLDCADDAAAAAAM
  MMLDDCADDDAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 157 (earth elemental)
{
  MMFMMMMMMMMMMMMM
  MMMMCKKKMMFMMMMM
  MMMCKAKAJMMMMFMM
  MMMKKKKKKMMMMMMM
  MMCKKAAKKKMFMMFM
  MFKKKAAKJKMMMMMM
  MMKAKAAJAKMMFMMM
  MMKAKJJJAKMMMAAM
  FMKAJKKJAKMAAAAM
  MMKAKKKKAKAAAAMM
  MMKAKJAKAKAAAAMM
  MMKAKJAKAKAAAAAM
  MMMMKJAKAAAAAAAM
  MFMCKJAKKAAAAAAM
  MMCKKJAKKKAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 158 (water elemental)
{
  MMMMMMMMMMMMMMMM
  MMMMPBBBMMEMMMMM
  MEMPBABAEMMMEMMM
  MMMBBBBBBMMMMMMM
  MMPBBAABBBMEMMEM
  EMBBBAABEBMMMMMM
  MMBABAABEBMEMMMM
  MMBABBBBEBMMMAAM
  MMBAPBBEABMAAAAM
  EMBABBBBABAAAAMM
  MMBABEABABAAAAMM
  MMBABEABABAAAAAM
  MMMMBEABAAAAAAAM
  MEMPBEABBAAAAAAM
  MMPBBEABBBAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 159 (lichen)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMFFFMMMFFFMMMM
  MMFCFFFFFCCFAMMM
  MFCOOFFFCOFFFAMM
  MFCOOFFFCFFFFAMM
  MMFFFFFFFFFFAMMM
  MMMAFFFCCFFFAMMM
  MMMFFFFCOFFAAMMM
  MMFCCFFCOFCFAMMM
  MMFCOFFCFFOCFAMM
  MMFFCFFFCFFFFAMM
  MMMFFFAAFFFFFAMM
  MMMMMAAMAAAAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 160 (brown mold)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMJJJMMMJJJMMMM
  MMJKJJJJJKKJAMMM
  MJKCCJJJKCJJJAMM
  MJKCCJJJKJJJJAMM
  MMJJJJJJJJJJAMMM
  MMMAJJJKKJJJAMMM
  MMMJJJJKCJJAAMMM
  MMJKKJJKCJKJAMMM
  MMJKCJJKJJCKJAMM
  MMJJKJJJKJJJJAMM
  MMMJJJAAJJJJJAMM
  MMMMMAAMAAAAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 161 (yellow mold)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMHHHMMMHHHMMMM
  MMHHHHHHHNHHAMMM
  MHHNNOHHNNOHHAMM
  MHHNNOOHHOOHHAMM
  MMHHOOHHHHHHAMMM
  MMMAHHHHHHHHAMMM
  MMMHHHHNNOHAAMMM
  MMHHHHHNNOHHAMMM
  MMHNNOHHHONOHAMM
  MMHHOHHHHHOOHAMM
  MMMHHHAAHHHHHAMM
  MMMMMAAMAAAAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 162 (green mold)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMFFFMMMFFFMMMM
  MMFGFFFFFGGFAMMM
  MFGOOFFFGOFFFAMM
  MFGOOFFFGFFFFAMM
  MMFFFFFFFFFFAMMM
  MMMAFFFGGFFFAMMM
  MMMFFFFGOFFAAMMM
  MMFGGFFGOFGFAMMM
  MMFGOFFGFFOGFAMM
  MMFFGFFFGFFFFAMM
  MMMFFFAAFFFFFAMM
  MMMMMAAMAAAAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 163 (red mold)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMDDDMMMDDDMMMM
  MMDCDDDDDCCDAMMM
  MDLLCDDDCLDDDAMM
  MDCCCDDDCDDDDAMM
  MMDDDDDDDDDDAMMM
  MMMADDDCCDDDAMMM
  MMMDDDDCLDDAAMMM
  MMDCCDDCLDCDAMMM
  MMDCLDDCDDLCDAMM
  MMDDCDDDCDDDDAMM
  MMMDDDAADDDDDAMM
  MMMMMAAMAAAAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 164 (shrieker)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMGGGGFFMMMMM
  MMMGGGGIGIDFFMMM
  MGGGIIGGGIIFFFFM
  GIIGIIGGGGGGGDDF
  GIIGGGGIIGIIGIDF
  GGGGIGGIIGIIGGFF
  MMGGGGGGGGGGGMMM
  MMMMMMFFFMMAAAAA
  MMMMAGGGFFAAAAAA
  MMMAGGGGGGFAAAAM
  MMMAAAAAAAAAAMMM
  MMMMMMMMMMMMMMMM
}
# tile 165 (violet fungus)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMIIIMMMIIIMMMM
  MMILIIIIILLIAMMM
  MIOOLIIILOIIIAMM
  MILLLIIILIIIIAMM
  MMIIIIIIIIIIAMMM
  MMMAIIILLIIIAMMM
  MMMIIIILOIIAAMMM
  MMILLIILOILIAMMM
  MMILOIILIIOLIAMM
  MMIILIIILIIIIAMM
  MMMIIIAAIIIIIAMM
  MMMMMAAMAAAAAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 166 (gnome)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMDFMMMMMMMMM
  MMMMMMGMMMMMMMMM
  MMMMMGFFMMMMMMMM
  MMMMGGFFFMMMMMMM
  MMMMGLLLFMMMMMMM
  MMMMMOLOMMMAAAMM
  MMMFGOOOFFAAAAMM
  MMMGAGOFAFAAAAMM
  MMMMLKNKFAAAAMMM
  MMMMFGAFFAAMMMMM
  MMMMGFAFGMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 167 (gnome lord)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMDMMMMMMMMM
  MMMMMMGMMMMMMMMM
  MMMMMMGMMMMMMMMM
  MMMMMGFFMMMMMMMM
  MMMMHHHHHMMMMMMM
  MMMMGLLLFMMMMMAM
  MMMMMOLOMMMAAAMM
  MMMFGOOOFFAAAAMM
  MMMGAGOFAFAAAAMM
  MMMMLKNKFAAAAMMM
  MMMMFGAFFAAMMMMM
  MMMMGFAFGMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 168 (gnomish wizard)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMGMMMMMMMMM
  MMMMMGFFMMMMMMMM
  MMMMGGFFFMMMMMMM
  MMMMGLLLFMMMMMMM
  MMMFFOLOFFMAAAMM
  MMMGFOOOFFAAAAMM
  MMMFAGOFAFAAAAMM
  MMMGLKNKFFAAAMMM
  MMMFFGFFFFAMMMMM
  MMMGFFFFGFAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 169 (gnome king)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMHMCMHMMMMMMM
  MMMMHCHCHMMMMMMM
  MMMMHHHHHMMMMMMM
  MMMMGLLLFMMMAMMM
  MMMMMOLOMMMAAAAM
  MMMFGOOOFFAAAAMM
  MMMGAGOFAFAAAAMM
  MMMMLKNKFAAAAMMM
  MMMMFGAFFAAMMMMM
  MMMMGFAFGMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 170 (giant)
{
  MMMMMMJJJJAAMMMM
  MMMMJJJJJJJJAMMM
  MMMMJJLLLLJJAMMM
  MMMMJFFLLFFJAMMM
  MMMMJLLLLLLJAMMM
  MMMMALLAALLAAAMM
  MMMMMALLLLJAAAAM
  MMCCLLJJJJLLCCAA
  MCLLLCCKCKCLLLCA
  MLLLKLKCKCLKLLLA
  MLLAALLCCLLAALLA
  MLLAAJJJKKJAALLA
  MCLCMJJJJJKKCLAA
  MMLLMCLJACLJLLAA
  MMMMMCLJACLJAAAA
  MMMLLLLJMCLLLKAA
}
# tile 171 (stone giant)
{
  MMMMMMJJJJAAMMMM
  MMMMJJJJJJJJAMMM
  MMMMJJLLLLJJAMMM
  MMMMJFFLLFFJAMMM
  MMMMJLLLLLLJAMMM
  MMMMALLAALLAAAMM
  MMMMMALLLLJAAAAM
  MMCCLLJJJJLLCCAA
  MCLLLCCKCKCLLLCA
  MLLLAAKCKCLKLLLA
  MLLPPPACCLLAALLA
  MLLPPPPAKKJAALLA
  MCLCPPPAJJKKCLAA
  MMLLPPALACLJLLAA
  MMMMMALJACLJAAAA
  MMMLLLLJMCLLLKAA
}
# tile 172 (hill giant)
{
  MMMMMMJJJJAAMMMM
  MMMMJJJJJJJJAMMM
  MMMMJJLLLLJJAMMM
  MMMMJFFLLFFJAMMM
  MMMMJLLLLLLJAMMM
  MMMMALLAALLAAAMM
  MMMMMALLLLJAAAAM
  MMMJJKJJJJJJJAAM
  MMLJJCCKCKCJJLAM
  MMJLKKKCKCKKLJAM
  MMLAAKKCCKJAALAA
  MMLAAJJJKKJAALAA
  MMLCMJJJJJKKCLAA
  MMLLMCLJACLJLLAA
  MMMMMCLJACLJAAAA
  MMMLLLLJMLLLLKAA
}
# tile 173 (fire giant)
{
  MMMMPPDDDDAAMMMM
  MMMMPDDDDDDDAMMM
  MMMPPDLLLLDDAMMM
  MMMPDPFLLFFDAMMM
  MMMPPPLLLLLDAMMM
  MMMMPLLAALLAAAMM
  MMMPPALLLLJAAAAM
  MMMJPDJJJJJJJAAM
  MMLDDHDKCKCJJLAM
  MMJLHDDCKCKKLJAM
  MMLAHDHCCKJAALAA
  JLAADDHJKKJAALAA
  JJLJDHHJJJKKCLAA
  MMLLJJJJACLJLLAA
  MMMMMCLJACLJAAAA
  MMMLLLLJMLLLLKAA
}
# tile 174 (frost giant)
{
  MMMMMKJJJJAAMMMM
  MMMMKJJJJJJJAMMM
  MMMMJJLLLLJJAMMM
  MMMMJEELLEEJAMMM
  MMMMJLLLLLLJAMMM
  MMMMAKJJJJJAAAMM
  MMMMMKJAAJJAAAAM
  MMMMKKJJJJAJAAAA
  MMMKJKJJJJAJJAAA
  MMKJKKJJJJJKJJAA
  MMKAAJKJJAJAAJAA
  MMJAAJKKAKJAAJAA
  MMLCMJJJJJKKCLAA
  MMLLMCJJAJLJLLAA
  MMMMMCLJACLJAAAA
  MMMLLLLJMCLLLKAA
}
# tile 175 (ettin)
{
  MMMMNNMMONOPMMMM
  MMNNOOPNNOOPPMMM
  MMNPPMMNPPMMPMMM
  MMALPPLALPPLAMMM
  MMAPPPPAPPPPAMMM
  MMAPAAPAPAAPAAMM
  MMAPPPPAPPPPAAAM
  MMBIIIIJJJIIIBAA
  MBPPPIIIIIIPPPBA
  MPPPFPIIIIPFPPPA
  MPPAAPIIIIPAAPPA
  MPPAAIIIIIIAAPPA
  MBPBMIIFFIIABPAA
  MMPPMBPAABPAPPAA
  MMMMMBPAABPAAAAA
  MMMPPPPAMBPPPFAA
}
# tile 176 (storm giant)
{
  MMMMMMJJJJAAMMMM
  MMMMJJJJJJJJAMMM
  MMMMJJLLLLJJAMMM
  MMMMJFFLLFFJAMMM
  MMMMJLLLLLLJAMMM
  MMMMALLAALLAAHMM
  MMMMMALLLLJAHAAM
  MMMJJKJJJJJHHAAM
  MMLJJCCKCKHHLAAM
  MMJLKKKCKHHHHHHM
  MMLAAKKCCKJAHHAA
  MMLAAJJJKKJHHALA
  MMLCMJJJJJKHAAAA
  MMLLMCLJACHAAAAA
  MMMMMCLJACCJAAAA
  MMMLLLLJMLLLLKAA
}
# tile 177 (titan)
{
  MMMMMAAAAAAAMMMM
  MMMMAALLLLAAAMMM
  MMMMAMMLLMMAAMMM
  MMMMALLLLLLAAMMM
  MMMMALLAALLAAAMM
  MMMMMALLLLJAAAAM
  MMCCJJJJJJJJCCAM
  MCLLLCCKCKCLLLCA
  MLLLKJKCKCJKLLLA
  MLLAAJJCCJJAALLA
  MLLAAJJCCJJAALLA
  MLLAAJJJKKJAALLA
  MCLCMJJJJJKKCLAA
  MMLLMCLJACLJLLAA
  MMMMMCLJACLJAAAA
  MMMLLLLJMCLLLKAA
}
# tile 178 (minotaur)
{
  MMMMMMMMMMMMMMMM
  MOMMMMMMMMMMOMMM
  MOOOJJJJJJOOOMMM
  MMOOJJKJJJOOMMMM
  MMMJGAKJGAJAMMMM
  MMMJJJKJJJJAMMMM
  MMMMJJKJJJAAAMMM
  MMMMJKKKJAAAAMMM
  MMCLJAJAKALCAAMA
  MCLLJJJJJALLCAAA
  MLLCLAAAALCLLAAM
  MLAACLLLLCAALAAM
  MLLMJJJJJJJLLAAA
  MLLMJJJJJJJLLAAA
  MMMMCLCACLCAAAAA
  MMLLLLLMLLLLLAAM
}
# tile 179 (jabberwock)
{
  MMMMMMMMMMMMMMMM
  MMMDPMMMMMMMMMMM
  MMMMDPMADOOMMMMM
  MMDAIDADIPADMMMM
  MMMDIAPIPAMMMMMM
  MMMDBDDDAMMMMMMM
  MMIBBDADDAMMAAMM
  MDDDDAODDIAAAAMM
  MMOAOAMDDAIAAAMM
  MMIOAODDAAADDAAM
  MMDDDADDDDAIDAMM
  MMMAAADDIDIDDDMM
  MMMMIDDAIDDDDAMM
  MMMMIDAAIDAAMMMM
  MMMIDAAMMIDMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 180 (vorpal jabberwock)
{
  MMMMMMMMMMMMMMMM
  MMMGPMMMMMMMMMMM
  MMMMGPMAGOOMMMMM
  MMGAFGAGFPAGMMMM
  MMMGFAPFPAMMMMMM
  MMMGHGGGAMMMMMMM
  MMFHHGAGGAMMAAMM
  MGGGGAOGGFAAAAMM
  MMOAOAMGGAFAAAMM
  MMFOAOGGAAAGGAAM
  MMGGGAGGGGAFGAMM
  MMMAAAGGFGFGGGMM
  MMMMFGGAFGGGGAMM
  MMMMFGAAFGAAMMMM
  MMMFGAAMMFGMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 181 (Keystone Kop)
{
  MMMMMMMMMMMMMMMM
  MMMMAAMMMMMMMMMM
  MMMAAAAMMMMMMMMM
  MMMAOAAMMMCMMMMM
  MMAAAAAAMMCMMMMM
  MMMLLLLMMMCMMMMM
  MMMMLLMMMMCMMMMM
  MMMAAAAMAAAMMMMM
  MMAAAAAAAACMPMMM
  MAAMAAAAAMPPPPMM
  MMAAAAAAMPPPPPPM
  MMMMAAAAPPPAPPMM
  MAMAAAAAAPAAAMMM
  AAAAAMPAAAAAMMMM
  MMAAMMMMAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 182 (Kop Sergeant)
{
  MMMMMMMMMMMMMMMM
  MMMMAAMMMMMMMMMM
  MMMAOOAMMMMMMMMM
  MMMAOOAMMMCMMMMM
  MMAAAAAAMMCMMMMM
  MMMLLLLMMMCMMMMM
  MMMMLLMMMMCMMMMM
  MMMAAAAMAAAMMMMM
  MMAAAAAAAACMPMMM
  MAAMAAAAAMCPPPMM
  MMAAAAAAMPPPPPPM
  MMMMAAAAPPPAPPMM
  MAMAAAAAAPAAAMMM
  AAAAAMPAAAAAMMMM
  MMAAMMMMAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 183 (Kop Lieutenant)
{
  MMMMMMMMMMMMMMMM
  MMMMAAMMMMMMMMMM
  MMMAOOAMMMCMMMMM
  MMMAOOAMMMCMMMMM
  MMAAAAAAMMCMMMMM
  MMMLLLLMMMCMMMMM
  MMMMLLMMMMCMMMMM
  MMOAAAOMAAAMMMMM
  MOAAAAAMAACMPMMM
  MAAMAAAAAMCPPPMM
  MMAAAAAAMPPPPPPM
  MMMMAAAAPPPAPPMM
  MAMAAAAAAPAAAMMM
  AAAAAMPAAAAAMMMM
  MMAAMMMMAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 184 (Kop Kaptain)
{
  MMMMMMMMMMMMMMMM
  MMMMAAMMMMCMMMMM
  MMMAHHAMMMCMMMMM
  MMMAHHAMMMCMMMMM
  MMAAAAAAMMCMMMMM
  MMMLLLLMMMCMMMMM
  MMMMLLMMMMCMMMMM
  MHHAAAAHHAAMMMMM
  MAAAAHAAAACCCMMM
  MAAMAHAAAMCPPPMM
  MMAAAHAAMPCPPPPM
  MMMMAAAAPPPAPPMM
  MAMAAAAAAPAAAMMM
  AAAAAMPAAAAAMMMM
  MMAAMMMMAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 185 (lich)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOOOMMMMMMMMMM
  MMAOAOOMMMMMMMMM
  MMOOOOOMMMMMMMMM
  MMOOMOMMMMMMMMMM
  MMMMMPPPMMMMMMMM
  MMMOOPPPMMMMAAAM
  MMOMPPPPPAMMAAAM
  MOMMMPPPPMAAAAAM
  MMMMOMPPPAAAAMAM
  MMMMMMPPPAAAMAMM
  MMMMMOPAPMAMMMMM
  MMMOOOAMOAMMMMMM
  MMMMMMOOOMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 186 (demilich)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOOOMMMMMMMMMM
  MMAOAOOMMMMMMMMM
  MMOOOOOMMMMMMMMM
  MMOOMOMMMMMMMMMM
  MMMMMPPPMMMMMMMM
  MMMOOPPPMMMMAAAM
  MMOMPPPPPAMMAAAM
  MOMMMPPPPMAAAAAM
  MMMMLMPPPAAAAMAM
  MMMMMMLPPAAAMAMM
  MMMMMLLALMAMMMMM
  MMMLLLAMLAMMMMMM
  MMMMMMLLLMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 187 (master lich)
{
  MMMHMMMMMMMMMMMM
  MMMHCHMHMMMMMMMM
  MMMHHHCHMMMMMMMM
  MMAOAOHHMMMMMMMM
  MMOOOOOMMMMMMMMM
  MMOOMOMMMMMMMMMM
  MMMMMPPPMMMMMMMM
  MMMPPPPPMMMMAAAM
  MMPPPPPPPAMMAAAM
  MOMMPPPPPMAAAAAM
  MMMMOPPPPAAAAMAM
  MMMMMMPPPAAAMAMM
  MMMMMOPAPMAMMMMM
  MMMOOOAMOAMMMMMM
  MMMMMMOOOMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 188 (arch-lich)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOOOMMMMMMMMMM
  MMDODOOMMMMMMMMM
  MMOOOOOMMMMMMMMM
  HMOOMOMMMMMMMMMM
  AMMMMPPPMMMMMMMM
  AMMOOPPPMMMMAAAM
  MAOMPPPPPAMMAAAM
  MOMMMPPPPMAAAAAM
  MAMMOMPPPAAAAMAM
  MMAMMMPPPAAAMAMM
  MMAMMOPAPMAMMMMM
  MMAOOOAMOAMMMMMM
  MMMMMMOOOMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 189 (kobold mummy)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMMNMMMMMMMM
  MMMNONONOMMMMMMM
  MMMOAOAOMOPMMMMM
  MMMMONNMMMAMMMMM
  MMMONODNAMAAMMMM
  MMOLONNONAAAMAMM
  MMNALONANAAAAAMM
  MMNAOLOAOAAAAAMM
  MMMMNOLAAAAAAMMM
  MMMMNANAAAAMMMMM
  MMMOOANOAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 190 (gnome mummy)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMGMMMMMMMMM
  MMMMMGGFOMMMMMMM
  MMMMGGFFOOPMMMMM
  MMMMGDODFMMMMMMM
  MMMMMONOMMMAAAMM
  MMMNONOONOAAAAMM
  MMMOANLOAOAAAAMM
  MMMMNNOLOAAAAMMM
  MMMMNOANDAAMMMMM
  MMMMNOAOOMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 191 (orc mummy)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMMNOOPMMMMMMMM
  MMMMDODPOPMMMMMM
  MMMMOOOAMMMMMMMM
  MMOOOOOOOAMAAMMM
  MMOOOOOOOMAAAMMM
  MMOAOOOAACCCMMMM
  MMOAOOOCCAAAMMMM
  MMMMOCCOAAAAAAMM
  MMMCCAOOAAAAMMMM
  MMOOOAOOOAMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 192 (dwarf mummy)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMBMMMMMMMMM
  MMMMMBBEOMMMMMMM
  MMMMBBEEEOPMMMMM
  MMMMBDODEMMMMMMM
  MMMMMONOMMMAAAMM
  MMMNONOONOAAAAMM
  MMMOANLOAOAAAAMM
  MMMMNNOLOAAAAMMM
  MMMMNOANDAAMMMMM
  MMMMNOAOOMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 193 (elf mummy)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMOMMMMMM
  MMMMMMMOOOPMMMMM
  MMMMMMOOOOPMMMMM
  MMMMMMOEOEAPMMMM
  MMMMMMOOOOAMMMMM
  MMMMMMAOOAMMMMAM
  MMMMMMOAAOMMAAAM
  MMMMMOOOOOOAAAAM
  MMMMOALOOLAOAAAM
  MMMMOADOOOAOAAMM
  MMMMMMOOAOAAMAMM
  MMMMMOOAMOOAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 194 (human mummy)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMONNOMMMMMMMMM
  MMMNNNNOPMMMMMMM
  MMPANANMOPPMMMMM
  MMPNNNNMMMMMMMMM
  MMONOONNPMMMMMMM
  MONLNNOOOMMMMMMM
  MNJNOOOOOMMAAAMM
  MOJOOOODNMAAAAMM
  MNJOLNOAOAAAAAAM
  MOCNOMNKNAAAAAMM
  MNMOOMOLAAAAAAAM
  MMMOOAOOAAAMMMMM
  MMNNNMNNNAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 195 (ettin mummy)
{
  MMMMMNNMMONOOMMM
  MMMNNOOONNOOOOMM
  MMMNOOOONOOOOOOM
  MMMOFOFOLOFOFOMO
  MMMOOOOOLOOOOOMP
  MMMNOOOOLNNOOOAM
  MMMONOOOLOOOOAAA
  MMOOOONNNNNNNOAA
  MONNNNNNOONOOOOA
  MONODNNOOOOOOOOA
  MNNAAONNONOAAOOA
  MNOAAONOONLAAOOA
  MOOOMONOONOOOOAA
  MMOOMNNOANOLOOAA
  MMMMMNOOANOOAAAA
  MMMOOOOOMOOOOKAA
}
# tile 196 (giant mummy)
{
  MMMMMMONOOAAMMMM
  MMMMONNNOOOOAMMM
  MMMMNNOOOOOOOMMM
  MMMMNFFOOFFOOPMM
  MMMMNONOOOOOAOPM
  MMMMAONOOOOAAAPM
  MMMMMANOOODAAAAM
  MMOOOONOOONNNOAA
  MONNNNNOOOOOOOOA
  MONODNNLOOOOOOOA
  MNNAAONOLNOAAOOA
  MNOAAONOONLAAOOA
  MOOOMONOONOOOOAA
  MMOOMNNOANOLOOAA
  MMMMMNOOANOOAAAA
  MMMOOOOOMOOOOKAA
}
# tile 197 (red naga hatchling)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKMMMMMMMMMMM
  MMMKLKMMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMALAAMMMMMMMMM
  MMMLALAMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMLLLAAMMMMMMMM
  MMMLDLAAMMMMMMMM
  MMMIDDAAAAADAMMM
  MMMIDDDAAADDAMMM
  MMMMIIDDDDDAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 198 (black naga hatchling)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKMMMMMMMMMMM
  MMMKLKMMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMALAAMMMMMMMMM
  MMMLALAMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMLALAAMMMMMMMM
  MMMAAAPAMMPAAMMM
  MMMAAAAPPPAAAMMM
  MMMMAAAAAAAAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 199 (golden naga hatchling)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKMMMMMMMMMMM
  MMMKLKMMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMALAAMMMMMMMMM
  MMMLALAMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMLLLAAMMMMMMMM
  MMMLHLAAMMMMMMMM
  MMMNHHAAAAAHAMMM
  MMMNHHHAAAHHAMMM
  MMMMNNHHHHHAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 200 (guardian naga hatchling)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKMMMMMMMMMMM
  MMMKLKMMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMALAAMMMMMMMMM
  MMMLALAMMMMMMMMM
  MMMLLLAMMMMMMMMM
  MMMLLLAAMMMMMMMM
  MMMLFLAAMMMMMMMM
  MMMGFFAAAAAFAMMM
  MMMGFFFAAAFFAMMM
  MMMMGGFFFFFAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 201 (red naga)
{
  MMMMMMMMMMMMMMMM
  MMMMKKMMMMMMMMMM
  MMMKLLKMMMMMMMMM
  MMMLLLLAMMMMMMMM
  MMMALLAAMMMMMMMM
  MMMLAALAMMMMMMMM
  MMMLLLLAMMMMMMMM
  MMMLLLDAMMAAMMMM
  MMMLDLDAMAAAAMMM
  MMMIDDDAAAIIAMMM
  MMMIDDDAIDDDIDAM
  MMMIDDDIDDDDDDDA
  MMMIDDDDDDAAMDDA
  MMMMDDDDDAMMDDAM
  MMMMMDDAAMMDDAMM
  MMMMMMMMMMDAMMMM
}
# tile 202 (black naga)
{
  MMMMMMMMMMMMMMMM
  MMMMKKMMMMMMMMMM
  MMMKLLKMMMMMMMMM
  MMMLLLLAMMMMMMMM
  MMMALLAAMMMMMMMM
  MMMLAALAMMMMMMMM
  MMMLLLLAMMMMMMMM
  MMMLLLAAMMMMMMMM
  MMMLALAAMMPPPMMM
  MMMAAAAPPPAAPMMM
  MMMAAAAPAAAAAAPM
  MMMAAAAAAAAAAAAP
  MMMAAAAAAAPPMAAP
  MMMMAAAAAPMMAAPM
  MMMMMAAPPMMAAPMM
  MMMMMMMMMMAPMMMM
}
# tile 203 (golden naga)
{
  MMMMMMMMMMMMMMMM
  MMMMKKMMMMMMMMMM
  MMMKLLKMMMMMMMMM
  MMMLLLLAMMMMMMMM
  MMMALLAAMMMMMMMM
  MMMLAALAMMMMMMMM
  MMMLLLLAMMMMMMMM
  MMMLLLHAMMAAMMMM
  MMMLHLHAMAAAAMMM
  MMMNHHHAAANNAMMM
  MMMNHHHANHHHNHAM
  MMMNHHHNHHHHHHHA
  MMMNHHHHHHAAMHHA
  MMMMHHHHHAMMHHAM
  MMMMMHHAAMMHHAMM
  MMMMMMMMMMHAMMMM
}
# tile 204 (guardian naga)
{
  MMMMMMMMMMMMMMMM
  MMMMKKMMMMMMMMMM
  MMMKLLKMMMMMMMMM
  MMMLLLLAMMMMMMMM
  MMMALLAAMMMMMMMM
  MMCLAALCMMMMMMMM
  MMLLLLLLMMMMMMMM
  MMCLLCLCMMAAMMMM
  MMMCLLCAMAAAAMMM
  MMMGLFCAAAGGAMMM
  MMMGFFFAAFFFGFAM
  MMMGFFFGFFFFFFFA
  MMMGFFFFFFAAMFFA
  MMMMFFFFFAMMFFAM
  MMMMMFFAAMMFFAMM
  MMMMMMMMMMFAMMMM
}
# tile 205 (ogre)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMCLLLCMMMMMMM
  MMLCKKLKKCLMMMMM
  MMMLAALAALJAMMMM
  MMMCLLLLLCJAMMMM
  MMMMCAAACJAAAMMM
  MMMMLDDDLAAAAMMM
  MMCLJLLLKALCAAMA
  MCLLAJJJJALLCAAA
  MLLCLAAAALCLLAAM
  MLAACLLLLCAALAAM
  MLCMHHHBHHACLAAA
  MLLMJJJJJJALLAAA
  MMMMCJJJCLAAAAAA
  MMLLLLLMLLLLLAAM
}
# tile 206 (ogre lord)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMCLLLCMMMMMMM
  MMLCKKLKKCLMMMMM
  MMMLAALAALJAMMMM
  MMMCLLLLLCJAMMMM
  MMMMCLLLCJAAAMMM
  MMMMLAAALAAAAMMM
  MMJKJLLLKAKJAAMA
  MCLKAJJJJAKLCAAA
  MLLJKAAAAKJLLAAM
  MLAAJKKKKJAALAAM
  MLCMHHHBHHACLAAA
  MLLMJJJJJJALLAAA
  MMMMCJJJCLAAAAAA
  MMLLLLLMLLLLLAAM
}
# tile 207 (ogre king)
{
  MMMHMMCMMHMMMMMM
  MMMHDCHCDHMMMMMM
  MMMHHHHHHHMMMMMM
  MMLCKKLKKCLMMMMM
  MMMLAALAALJAMMMM
  MMMCLLLLLCJAMMMM
  MMMMCLLLCJAAAMMM
  MMMMLAAALAAAAMMM
  MMJKJLLLKAKJAAMA
  MCJKAJJJJAKJCAAA
  MLJJKAAAAKJJLAAM
  MLAAJKKKKJAALAAM
  MLCMHHHBHHACLAAA
  MLLMJJJJJJALLAAA
  MMMMCJJJCLAAAAAA
  MMLLLLLMLLLLLAAM
}
# tile 208 (gray ooze)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMPBPAMMMMMMM
  MMMPBBBPBAMMMMMM
  MMBBNNBPPBAAMMMM
  MBBNNPPPBBPAAAMM
  PBBBPPPBPBBAAAMM
  BBBPBPPPPPBPAAAM
  BBPBPPPPPPPBAAAM
  PBPPBPPPBBPPAAAM
  MPBBPPPBAAPPPAAM
  MMMPBBBAAAKPPJMM
  MMMMMMMMACPPAKMM
  MMMMMMMMMKCCCJMM
  MMMMMMMMMMMMMMMM
}
# tile 209 (brown pudding)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMJMMM
  MMMMJKKJJJMMJJMM
  MMMKKKCJJJJJMMMM
  MMKKNNJNNJJJMMMM
  MMKJANJANJJJAMMM
  MMKKJJJJJCJJAAMM
  MMJKJJCJJJJJAAMM
  MMMJJJJJJJJAAAMM
  MMMMJJJJJJAAAMMM
  MMMMMAAAAAAAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 210 (green slime)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMGMMM
  MMMMMGMMMMMMGMMG
  MGMMMMGMMGMNGNMG
  MMNGMNGGNGGGGGGG
  MMGGNGGNGGGFGGFM
  GGNGGGGGGGGGFFMG
  MNGGGGGFGFGMMMMM
  NGGGGFGGFGMGMMGF
  NGGFGGFMMGFMMMMM
  MMGGFMMGGFMMGMMM
}
# tile 211 (black pudding)
{
  MMMMMMMMAMMMMMMM
  MMMMMMMMAAMMMMMM
  MMMMMAAAMMMMMMMM
  MMMMAAAAAMMMMMMM
  MMMMCACAAMMMMMMM
  MMMMDADAAMMMMMMM
  MMMMAAAAAMMMMMMM
  MMMMAAAAAMMMMMMM
  MMMMAAAAAMMMMMMM
  MMMMMAAAAAMMMMMM
  MMMMMAAAAAMMMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMAAAAAAMMMM
  MMMMMMMAAAAAAMAM
  MMMMMMMMAAAAAAAA
  MMMMMMMMMMAAAAMM
}
# tile 212 (quantum mechanic)
{
  MMMMMMMMMMMMMMMM
  MMMMMMLLLLMMMMMM
  MMMFGGCLCGGFMMMM
  MMMGNNGLGNNGLMMM
  BMBGANGGGANGLMMM
  BMBFGGCLCGGFLMMM
  BIBMMCLLLCCLMMMM
  BILNMLLAALLAAAAM
  BILNNMLLLLJAAAAM
  BIBMNNJJJJNAAAMM
  BIBMBNNNONNNAAMM
  MBMMMNNNONNLAAMM
  MMMMMNBEBENAMAMM
  MMMMMNBEBENNMMMM
  MMMMNAAEBAANNMMM
  MMMMMMMMMMMMMMMM
}
# tile 213 (rust monster)
{
  MMMMMMMMMMMMMMMM
  MMMMEEEEMMMMMMMM
  MMMEEHEHEMMMMMMM
  MMMEEEAEEMMMMMMM
  MMMEEPAPEMMMMMMM
  MMMEPEAEPMMMEMMM
  MMMMEEEEMAAEEMMM
  MMMMEEEEEAAEEEMM
  MMMEEEEEEEAEAEEM
  MMEEEEEEAAAAEMMM
  MMEEAEEEEAEEEAMM
  MMAAEEEEEEEEEAAM
  MMMMAEEEEEEEAAAM
  MMMMMEEEEEAAMMAM
  MMMMMMAAAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 214 (disenchanter)
{
  MMMMMMMMMMMMMMMM
  MMMMPPPPMMMMMMMM
  MMMPPDPDPMMMMMMM
  MMMPPPAPPMMMMMMM
  MMMPPOAOPMMMMMMM
  MMMPOPAPOMMMPMMM
  MMMMPPPPMAAPPMMM
  MMMMPPPPPAAPPPMM
  MMMPPPPPPPAPAPPM
  MMPPPPPPAAAAPMMM
  MMPPAPPPPAPPPAMM
  MMAAPPPPPPPPPAAM
  MMMMAPPPPPPPAAAM
  MMMMMPPPPPAAMMAM
  MMMMMMAAAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 215 (garter snake)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKKAMMMMMMMMM
  MMMNAOKAMMMMMMMM
  MMMKKAKAMMMMMMMM
  MMMKKAKAMMMMKAMM
  MMMMAPKAPMMKAPPM
  MMMMMPKAPPMKAPMM
  MMMMMKAAPMMKAPMM
  MMMMKAAPMMKAAPMM
  MMMMKAAPPKAAPMMM
  MMMMKAAKKAAPMMMM
  MMMMMKAAAAPMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 216 (snake)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKKAMMMMMMMMM
  MMMNAOJAMMMMMMMM
  MMMKKJAJMMMMMMMM
  MMMKKAAJMMMMKKMM
  MMMFAAKJMMMKJAAM
  MMFAFAKJAAMKJAMM
  MMMMMKJAAMMKJAMM
  MMMMKJAAMMKJJAMM
  MMMMKJAAAKJJAMMM
  MMMMKJJJJJJAMMMM
  MMMMMKJJJJAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 217 (water moccasin)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMAAAMMMMMMMMM
  MMMAAAAAMMMAAMMM
  MMMOAOAAAMAAMMMM
  MMMAAAMAAMAAMMMM
  MMMDAMMAAMAAMMMM
  MMDMDMAAAMMAAMMM
  MMMMMAAAMMMAAMMM
  MMMMMAAAMMMAAMMM
  MMMMAAAMMMAAAMMM
  MMMMAAAAAAAAMMMM
  MMMMAAAAAAAMMMMM
  MMMMMAAAAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 218 (python)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMKKKAMMMMMJJMM
  MMMGAGJAMMMJJJMM
  MMJKKJAJMMKJJMMM
  MMKKKAJJMMKJJMAA
  MMKKAAKJAMKKJAAM
  MMMMMAKJAAMKJAAM
  MMMMJKJAAMMKJJAM
  MMMJJJAAMMKJJJAM
  MMMJJJAAAKJJJAMM
  MMMJJJJJJJJJAAMM
  MMMMJJJJJJJAAMMM
  MMMMMJJJJJAAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 219 (pit viper)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMAAAMMMMMMMMM
  MMMAAAAAMMMAAAMM
  MMMOAAAAAMAAMAAM
  MMMAAMMAAMAAMAAM
  MMMDMMMAAMAAMMAM
  MMMMMMAAAMMAAMAM
  MMMMMMAAMMMAAMMM
  MMMMMAAAMMMAAMMM
  MMMMMAAMMMAAAMMM
  MMMMMAAMMAAAMMMM
  MMMMMAAAAAAMMMMM
  MMMMMMAAAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 220 (cobra)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMAAAMMMMMMMMM
  MMMAAAAAAMMMMMMM
  MMPAMMAAAAMMMMMM
  MMAMMAAAAAMMAAMM
  MMDMMAAAAAMMMMAM
  MMMMMMAAAMMMMMAM
  MMMMMMAAMMAAAAMM
  MMMMMAAMMAAMMMMM
  MMMMAAMMMAAMMMMM
  MMMMAAMMMMAAAAMM
  MMMMAAAMMMMMMAAM
  MMMMMAAAAAAAAAMM
  MMMMMMMMMMMMMMMM
}
# tile 221 (troll)
{
  MMMMMMMMMMMMMMMM
  MMAAAAAAMMMMMMMM
  AAAANANAMMMMMMMM
  MAAKKKJJAMMMMMMM
  AAAKAAAKAMMMMMMM
  AKAKAAAKAAMMMMMM
  KJJAKKKAJKAMMMMM
  KJAJAAAJJJAMMMMM
  KJAJKKJJKJAMMMMM
  MKJJAFGFJJAAAAMM
  MMKJAMPFJAAAAMMM
  MMMAFAGFAAAAAAMM
  MMMGFAGPMAAMAAMM
  MMKJJAKJAAMAAMMM
  MMKJAMMKAMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 222 (ice troll)
{
  MMMMMMMMMMMMMMMM
  MMOONOOOMMMMMMMM
  NONOAOAOOMMMMMMM
  MNOKKKJJOMMMMMMM
  NOJKAAAKOOMMMMMM
  OKJKAAAKAOMMMMMM
  KJJAKKKAJKAMMMMM
  KJAJAAAJJJAMMMMM
  KJAJKKJJKJAMMMMM
  MKJJAEBEJJAAAAMM
  MMKJAMPEJAAAAMMM
  MMMAEABEAAAAAAMM
  MMMBEABPMAAMAAMM
  MMKJJAKJAAMAAMMM
  MMKJAMMKAMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 223 (rock troll)
{
  MMMMMMMMMMMMMMMM
  MMMAAAAAMMMMMMMM
  MAAANANAAAAMMMMM
  MAAKKKJJAAMMMMMM
  AAAKAAAKAAAAMMMM
  AKAKAAAKAAAMMMMM
  KJJAKKKAJKAAMMMM
  KJAJAAAJJJAMMMMM
  KJAPAKJJKJAMMMMM
  PKJPPAGFJJAAAAMM
  PPPPPAFFJAAAAMMM
  MPPPAAGFAAAAAAMM
  MMMAFAGFMAAMAAMM
  MMKJJAKJAAMAAMMM
  MMKJAMMKAMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 224 (water troll)
{
  MMMMMMMMMMMMMMMM
  MMMAAAAAMMMMMMMM
  MMAANANAAMMMMMMM
  MAAKKKJJAAMMMMMM
  MAAKAAAKAAMMMMMM
  MKAKAAAKAAMMMMMM
  KJJAKKKAJKAMMMMM
  KJAJAAAJJJAMMMMM
  KJAJKKJJKJAMMMMM
  MKJJAEBEJJAAAAMM
  MMKJAMPEJAAAAMMM
  MMMAEABEAAAAAAMM
  MMMBEABPMAAMAAMM
  MMKJJAKJAAMAAMMM
  MMKJAMMKAMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 225 (Olog-hai)
{
  MMMPPPPPMMMMMMMM
  MMPPAAAPPMMMMMMM
  MMPANANAPMMMMMMM
  MMPAAAAAPMMMMMMM
  MPPAAAAAPPMMMMMM
  PPPAAAAAPPPMMMMM
  AAPPAAAPPAAMMMMM
  AAAPPPPPAAAMMMMM
  AAAPPPPPAAAMMMMM
  MAAAAPPPAAAPPPMM
  PONNNNNNAACPPMMM
  MMMAPAPPAPPPPPMM
  MMMPPAPPMPPMPPMM
  MMAAAAAAAPMPPMMM
  MMAAAMAAAMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 226 (umber hulk)
{
  MMMMMMMMMMMMMMMM
  MMMAAAAAMMMMMMMM
  MMAAAAAAAMMMMMMM
  MADADADADAMMMMMM
  MAAAAAAAAAMAMMMM
  MAAAOAOAAAMAAMMM
  MAMAOAOAMAAAMMMM
  MAMAAAAAPAAMMMMM
  MAAAAAAAPMMMMMMM
  MAMAAAAAMPPPPPPM
  MMMAAMAAMPPPPPMM
  MMMAAMAAPPPPPPPM
  MMMAAPAAPPPPMMMM
  MMAAAPAAAPPMMMMM
  MAAAPMMAAPMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 227 (vampire)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMAAAMMMMMMMM
  MMMMAAOAAMMMMMMM
  MADDAGAGADAMMMMM
  MMADALLOADMMMMMM
  MAAAAAAAAAMMMMMM
  MMAAAAAAAAMMMMMM
  MMMAAAAAAAMMMMMM
  MMADAAAAAAPPPPPM
  MMADDAAAAAPPPPMM
  MMAAAAAAAAPPPMMM
  MMMMMAAPAAPPMMMM
  MMMMAAPMMAPMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 228 (vampire lord)
{
  MMMMMMMMMMMMMMMM
  MMMMMAAAAMMMMMMM
  MNMMAAOOAAMMMMMM
  MNDDAGAAGADAMMMM
  MNADALLLOADMMMMM
  AAAAAAAAAAAMMMMM
  AAAAAAAAAAAMMMMM
  MAAAAAAAAAAMMMMM
  MNAAAAAAAAAMMMMM
  MNMAAAAAAAAPPPPP
  MNADAAAAAAAPPPPP
  MNADDAAAAAAPPPPM
  MNAAAAAAAAAPPPMM
  MNMMMAAAPAAPPMMM
  MNMMAAPPMMAPMMMM
  MMMMMMMMMMMMMMMM
}
# tile 229 (vampire mage)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMAAAMMMMMMMM
  MMMMAAOAAMMMMMMM
  MADDAGAGADAMMMMM
  MMADALLOADMMMMMM
  MAAAAMAMAAMMMMMM
  MMAAAACAAAMMMMMM
  MMMAAADAAAMMMMMM
  MMADAAAAAAPPPPPM
  MMADDAAAAAPPPPMM
  MMAAAAAAAAPPPMMM
  MMMMMAAPAAPPMMMM
  MMMMAAPMMAPMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 230 (Vlad the Impaler)
{
  MMMMMMMMMMMMMMMM
  MMNMMAAAAMMMMMMM
  ADNDAAOOAADDDAMM
  MANDAGAAGADDAMMM
  MMNDALLLOADAMMMM
  MMNAAAAAAAAAAAAA
  MHHHDAAAAADDDDDA
  HEHEHJAAAADDDAAM
  LLLLLJAAAADDAAPP
  MLLLJAAAAADDAPPP
  MMNJDAAAAADAPPPP
  MANDDAAAAAAAPPPP
  MANAAAAAAAAPPPPM
  MMNMMAAAPAAPPPMM
  MMNMAAPPMMAPMMMM
  MMMMMMMMMMMMMMMM
}
# tile 231 (barrow wight)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMLLOMMMMMMMMMM
  MMDLDLOMMMMMMMMM
  MMLLLLOMMMMMMMMM
  MMLJLMMPMMMMMMMM
  MMOOOMPPMMMAAAAM
  MMPOOMPPMAAAAAAM
  MLPOOMPPMPAAAAMM
  MJJOOMPPMPAAAAMM
  MJMOMMPLMPPAAAMM
  MJMOMPPPPPPAAAMM
  MJMMMPPPPPPPAAMM
  MJMMLLPPPPPPAMMM
  MJMMMMMLLAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 232 (wraith)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMPPPPPMMMMMMMM
  MMMPAAPPPMMMMMMM
  MMMMPAAPPMMMMMMM
  MMMMPAAPPMMMMMMM
  MMPPMPPPMPMMMMMM
  MOLAPPPMPPMMMMMM
  MMAAPPPPAPMMAAAM
  MMPPPPPOLPAAAAAM
  MMMAMPPAAAAPPAMM
  MMMMMPPAPPPPAMMM
  MMMMMMPPPPAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 233 (Nazgul)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMPPPPPMMMMMMMM
  MMMPAAPPPMMMMMMM
  MMMMPAAPPMMMMMMM
  MMMMPAAPPMMMMMMM
  MMPPMPPPMPMMMMMM
  MOLAPPPMPPMMMMMM
  MOPAPPPPAPMMAAAM
  MMPAPPPPAPMMAAAM
  MMPAMPPPLPMMAAAM
  MMPPMPPOLPAAAAAM
  MMMAAPPOAAAPPAMM
  MMMMMPPAPPPPAMMM
  MMMMMMPPPPAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 234 (xorn)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOBMOPMBPMMMMM
  MMMBBBBPPPPMMMMM
  MMMBMMMMMMMMMMMM
  MMMDDBBMBDDAMAMM
  MMMDDBBMPDDAAAAM
  MMMBMMMMMMMAAAAM
  MMMBOBMBPPMAAAAM
  MMMBBBMPPPMAAAAM
  MMMBMMMMMMMAAAMM
  MMMBOBBPPBPAAMMM
  MMMBOMBPMPPAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 235 (monkey)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMKKAMMMMMM
  MMMMMMKLLJAMMMMM
  MMMMMMKLLJAMMMMM
  MMMMMMMKJAMMMMMM
  MMMMMKKKKKJAAMMM
  MMMMKJKLLJJJAAMM
  MMMMLAKLLJALAAMM
  MMMMMMKJJJAAAAMM
  MMMMMMJAAJAAAMMM
  MMMMMJJAMJJAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 236 (ape)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMKKKJMMMMMM
  MMMMMJJJJJJMMMMM
  MMMMKCELECJJMAAM
  MMMMKLLLLCAJAAAA
  MMMKKCLACCAJJAAA
  MMKKKKCCCAJKJJAA
  MMKKAKJAAJJAJJAA
  MMKAAKJJJJJAAJAA
  MMLCMKJJJJJKCLAA
  MMLLMCJJAKLJLLAA
  MMMMMCLJACLJAAAA
  MMMLLLLJACLLLKAM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 237 (owlbear)
{
  MMMMMMMMMMMMMMMM
  MMMMKMMMMMKMMMMM
  MMMMCKMMMKKMMMMM
  MMMMCKKKKKKMMMMM
  MMMKOOOKOOOKMMMM
  MMMKOOOKOOOKAMMA
  MMMKOOAJAOOKAAAA
  MMCKCJJHJJKAKAAA
  MCKKKCKLKKAJJKAA
  MKJJJJCKKJJJJJAA
  MKJJJPAKJPJJJJAA
  MMKJJJAKJJJJJAAA
  MMMJJPAKJPJJAAAM
  MMMJAAJAJAAJAAMM
  MMMPJPJAJPJPAMMM
  MMMMMMMMMMMMMMMM
}
# tile 238 (yeti)
{
  MMMMMMMMMMMMMMMM
  MMMMBNNNMMMMMMMM
  MMMBNANAPMMMMMMM
  MMBNNNNNNPMMMMMM
  MMNNNADANNMMMMMM
  MMNNNNNNPNMMMMMM
  MMNMNNBPPNPMMMMM
  MMNMNNNNANPMMAAM
  MMNNBNNNPNMAAAAM
  MMMMNNNNPMKAAAMM
  MMMMNNMNPAKKAAMM
  MMMMNBMNPAACKAAM
  MMMMNNANPAAKKJAM
  MMMBNNANNPAACKAM
  MMBNNAMMNNAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 239 (carnivorous ape)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMKKKJMMMMMM
  MMMMMJJJJJJMMMMM
  MMMMKCELECJJMAAM
  MMMMKLLLLCAJAAAA
  MMMKKCAAACAJJAAA
  MMKKKCDDDCAKJJAA
  MMKKAKCCCAJAJJAA
  MMKAAKJAAJJAAJAA
  MMLCMAJJJJJKCLAA
  MMLLDDAJAKLJLLAA
  MMMDDALJACLJAAAA
  MMDDALLJACLLLKAM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 240 (sasquatch)
{
  MMMMMMMMMMMMMMMM
  MMMMCCCCCMMMMMMM
  MMMCGAJGAJMMMMMM
  MMCKKKKJJJMMMMMM
  MMCKKAAAKJJMMMMM
  MCKKKAAAKKJMMMMM
  MCKJKKKKKKKJMMMM
  MCKAJJJJJAKJMMMM
  MCKAJKKKJAKJMAAM
  MCKJAJKJACKJAAAA
  MCKJAJJJACKJAAAM
  MMJMAJAKKAJAAAAA
  MMMCKJAKKJAAAAAM
  MKCKJJACKJKJAAMM
  MCJJJKACKJJKAMMM
  MMMMMMMMMMMMMMMM
}
# tile 241 (kobold zombie)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNMMMNMMMMMMMM
  MMMNGFBNMMMMMMMM
  MMMGABABMMMMMMMM
  MMMMGBFAMMAMMMMM
  MMMGBABFAMAAMMMM
  MMGFBBBIKAAAMAMM
  MMBAFBFFEAAAAAMM
  MMBAFBFFAAAAAAMM
  MMMMFBFAAAAAAMMM
  MMMMBABAAAAMMMMM
  MMMBBABBAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 242 (gnome zombie)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMGMMMMMMMMM
  MMMMMGFFMMMMMMMM
  MMMMGGFFFMMMMMMM
  MMMMGDFDFMMMMMMM
  MMMMMPFPMMMAAAMM
  MMMFGFPFEGAAAAMM
  MMGAAGFFFAGAAAMM
  MMMMAKNKFAAAAMMM
  MMMMFGAFFAAMMMMM
  MMMMGFAFGMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 243 (orc zombie)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMMMMMMM
  MMMMNOPAMMMMMMMM
  MMMMGPGAMMMMMMMM
  MMMMMPFAMMMMMMMM
  MMKCCAKKKAMAAMMM
  MBBPCKJMBBAAAMMM
  BBMAGGFAABBAMMMM
  BMMAJJPAAABAMMMM
  MMMMBAPPPAAAAAMM
  MMMBJAAEPAAAMMMM
  MMBPPAAAPPMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 244 (dwarf zombie)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMBMMMMMMMMM
  MMMMMBEEMMMMMMMM
  MMMMBBEEEMMMMMMM
  MMMMBFFFEMMMMMMM
  MMMMMPFPMMMAAAMM
  MMMBBPPPEEAAAAMM
  MMFBABPEAEAAAAMM
  MMFMEBBEFAAAAMMM
  MMMMEBAEEAAMMMMM
  MMMMBEAEBMAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 245 (elf zombie)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMGMMMMMM
  MMMMMMMGGFMMMMMM
  MMMMMMGGGGAMMMMM
  MMMMMMFEFEAMMMMM
  MMMMMMFFFFAMMMMM
  MMMMMMAFDAMMMMAM
  MMMMMMGAAGMMAAAM
  MMMMFFGGGFFFAAAM
  MMMFAAAGFAAAFAAM
  MMMMMAGGGFAAAAMM
  MMMMMMGFAFAAMAMM
  MMMMMKDAMFKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 246 (human zombie)
{
  MMMMMMAAAMMMMMMM
  MMMMMFFGAAMMMMMM
  MMMMMAGAFAMMMMMM
  MMMMMFFGFAMMMMMM
  MMMMFKFMMJJMMMMM
  MMMMJJJFJKJMMMMM
  MMMFJMKJJAKJMMMM
  MMFKMMKFJFFJMMMM
  MMGMMMKKJGMMMMMM
  MMMMMBPMBPAAAAAM
  MMMMMFPAPFAAAAMM
  MMMMMBFABFAAAAMM
  MMMMMPFABPAAMMMM
  MMMMMBFABFAMMMMM
  MMMMGGAGGAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 247 (ettin zombie)
{
  MMMMNNMMONOPMMMM
  MMNNOOPNNOOPPMMM
  MMNFFMMNFFMMPMMM
  MMADFFDADFFDAMMM
  MMAFFFFAFFFFAMMM
  MMAFAAFAFAAFAAMM
  MMAFFFFAFFFFAAAM
  MMGIIIIJJJIIIGAA
  MGFFFIIIIIIFFFGA
  MGFFFFIIIIFFFFFA
  MFFAAFIIIIFAAFFA
  MFFAAIIIIIIAAFFA
  MFFFMIIFFIIAGFAA
  MMFFMGFAAGFAFFAA
  MMMMMGFAAGFAAAAA
  MMMFFFFAMGFFFFAA
}
# tile 248 (ghoul)
{
  MMMMMMAAAMMMMMMM
  MMMMMOOOAAMMMMMM
  MMMMMDODOAMMMMMM
  MMMMMOOOOAMMMMMM
  MMMMPPOOOPPMMMMM
  MMMMPPPPPPPMMMMM
  MMMPPMPPPAPPMMMM
  MMPPMMPPPOOPMMMM
  MMOMMMPPPOMMMMMM
  MMMMMPPMPPAAAAAM
  MMMMMPPAPPAAAAMM
  MMMMMPPAPPAAAAMM
  MMMMMPPAPPAAMMMM
  MMMMMPPAPPAMMMMM
  MMMMOOAOOAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 249 (giant zombie)
{
  MMMMMMJJJJAAMMMM
  MMMMJJJJJJJJAMMM
  MMMMJJFFFFJJAMMM
  MMMMJDDFFDDJAMMM
  MMMMJFFFFFFJAMMM
  MMMMAFFAAFFAAAMM
  MMMMMAFFFFJAAAAM
  MMGGFFJJJJFFGGAA
  MGFFFGGFFFFFFFCA
  MFFFKFFFFFFKFFFA
  FFFAAFFFFFFAAFFA
  FFAAMJJJKKJAAFFA
  FFAMMJJJJJKAGFAA
  MMMMMGFAGFFAFFAA
  MMMMGFFAGFFAAAAA
  MMMGFFAAGFFFAAAA
}
# tile 250 (skeleton)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMOOOMMMMMMMMMM
  MMAOAOOMMMMMMMMM
  MMOOOOOMMMMMMMMM
  MMOOMOMMMMMMMMMM
  MMMMMMOMMMMMMMMM
  MMMMOOOOOMMMAAAM
  MMMOAMOOOAMMAAAM
  MMOAMOAAOMAAAAAM
  MMMMOAMOOOAAAMAM
  MMMMMMOOOAAAMAMM
  MMMMMOMAOMAMMMMM
  MMMOOOAMOAMMMMMM
  MMMMMMOOOMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 251 (straw golem)
{
  MMMMMMLJMMMMMMMM
  MMMMMMLJHJMMMMMM
  MMMMHJLJHMMMAMMM
  MMMMAAAAALMMMMMA
  MMMMDAADALMAMAAM
  MMMMLJHJLMMAAAAM
  MMMMLLHJLHHCHHLM
  MMMHHLJLMAJLJLMA
  MHHJJLLLLAAAMAAM
  MMJLMMLALHAAAAAA
  MLLMMCJLHJHAAAAA
  MMMMMHJLAHJHAAAM
  MMMMMHJAACALHAAA
  MMMMCJLAAJHALHAM
  MMMMHALAMAHAALMM
  MMMMMMMMMMLMMMMM
}
# tile 252 (paper golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMOAMMMMMMM
  MMMMMNNNOAMMMMMM
  MMMMMONNNOAMMMMM
  MMMMMMONNOAMMMMM
  MMMMMMMNOAMMMMMM
  MMNNOAMNOAMMMMMM
  MMNONOAOAONNOAMM
  MMOAOANNOAOOOAMM
  MMMMMMNNNOAAAAAM
  MMMMMMONOAAAAAAM
  MMMMMMMOOAAAAAAM
  MMMMMNOAAOAAAAAM
  MMMMMNOAMMNOAAMM
  MMMMOOAMMMOOAMMM
  MMMMMMMMMMMMMMMM
}
# tile 253 (rope golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMOOOMMMMMMM
  MMMMMOMMMOMMMMMM
  MMMMMOMMMOMMMAAM
  MOOMMMOMMOMMAMMA
  OMMOMMMLLMMOOMMA
  MMMOMMMLOOOMAOAM
  MMMMOOOOOAAAAOMM
  MMMMMMMOOMMAAMAM
  MMMMMMMLOMAAMMMA
  MMMMMMOMMOOAAMMA
  MMMMOOMMAMMOMAMM
  MMMOMMAAMMMOMAMM
  MMMOMAMMMMOAAMMM
  MMMMOAMMMMMMMMMM
}
# tile 254 (gold golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMHNHMMMMMMM
  MMMMMMDNDMMMNMMM
  MMMMMMHNHMMMJCMM
  MMMMMMHNHMMMNCMM
  MMMHHHAAAAHANCMM
  MMHNJNHNHNJNACMA
  MMHHHHHHHHHHHAMA
  MNCACCCCCCCCAMMA
  MHHMAAAAAAAAAMAA
  MNHMANCMAHNCMAAA
  MNJMAHCMAHHCMAAA
  MMHMANCMAHNCMAAA
  MMMMHJCMAHJCMAAM
  HMMMHNCMAHNCMAMH
  MMHMMMMMMMMMMMMM
}
# tile 255 (leather golem)
{
  MMMMMMKKKKMMMMMM
  MMMMMKHKHJMMMMMM
  MMMMKAKKJJAMMMMM
  MMMKKAJJJJAJMMMM
  MMKKJJAJAAKJJMMM
  MKKKJJAAKKKJJJMM
  MMKKJJJAKKJJJJMM
  MMMKKJJJAMAAAMAM
  MMMMAAAAMKJAAAAM
  MMMMKJAAAKKAAAAA
  MMMKJJAAMKJJAAAM
  MMMKKJAMMKKJAAAM
  MMKKJJJAKKJJJAAM
  MMKKKJJAKKKJJAMM
  MMMKJJAMMKJJAMMM
  MMMMKAMMMMKAMMMM
}
# tile 256 (wood golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMKCKJMMMMMM
  MMMMMMHCHJMMCMMM
  MMMMMMKCKJMMCKMM
  MMMMMMKCKJMMCKJM
  MMMKKKAAAAKACKJM
  MMKCCCCCCCCCAKJA
  MMKKKKKKKKKKKAJA
  MCJAJJJJJJJJAMMA
  MCKJAAAAAAAAAMAA
  MCKJACKJAKCKJAAA
  MCKJACKJAKCKJAAA
  MMKJACKJAKCKJAAA
  MMMMKCKJAKCKJAAM
  MMMMKCKJAKCKJAMM
  MMMMMMMMMMMMMMMM
}
# tile 257 (flesh golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMDMMDDCMMMMMMM
  MMMMMDLDDLMMMMMM
  MMDDMMLLLLCMDMMM
  MMMCDLMLLLLADLMM
  MMCLDLAMCLLAMLLM
  MMLLLAAMLLCAMMLM
  MCLLAAMCLLAAMMCA
  MLLAMMCLLALLAAAA
  MMLAMCLCAALCAAAA
  MMMAMMLLCACLCAAA
  MMMMLLALLAALLAAA
  MMCLLLAAAADLLAMM
  MMLLDDDMMDDDDDMM
  MMMMMMMMMMMMMMMM
}
# tile 258 (clay golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMLCCCCKMMMMMM
  MMMLKKKKKKKMMMMM
  MMMCKAKKAKKMMMMM
  MMMCKAKKAKKMMMMM
  MLCKKKKKKKKLCMMM
  CKKJKKKKKKCKKJMM
  KKKJKKJJKKJKKJAA
  MJJAKKJAKKAJJAAA
  MMAKKKJAKKKAAAAA
  MMCKKKKKKKKKAAAA
  MMCKKKAACKKKAAMM
  MMCKKKAMCKKKAAMM
  MMMMMMMMMMMMMMMM
}
# tile 259 (stone golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMBBBPPMMMMMMM
  MMMBBPPPPPMMMMMM
  MMMBHAPHAPMMMMMM
  MMMPPPPPPPMMMMMM
  MBBPPPPPPMBPAMMM
  BPPPPMMMMPPPPAAM
  BPPMBPPPPMPPPAAA
  MPPMBPMPPMPPPAAA
  MMMBPPMPPPAAAAAA
  MMBPPPAPPPAAAAAM
  MMPPPPAPPPPAAAMM
  MMMPPAAMPPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 260 (glass golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMBBBBBBAMMMM
  MMMMMBPNPPPAMMMM
  MMMMMBNPPPNAMMMM
  MMMMMNPPPNPAMMMM
  MMMMMBPPNPPAMMMM
  MMMMMMMBAMMMBAMM
  MBNBBABPBAMBPNAM
  MNPPNABPNBBANPBA
  MMMMMBPNPPPAABAA
  MMMMMBNPPPAAAAAA
  MMMMMMBPPNAAAAAA
  MMMMBNABNABPAAAM
  MMMBNPAMMMBNAAAM
  MMBNPAMMMMNPAAMM
  MMMBAMMMMMBPAMMM
}
# tile 261 (iron golem)
{
  MMMMMMMMMMMMMMMM
  MMMMMMPBPMMMMMMM
  MMMMMMHBHMMMBMMM
  MMMMMMPBPMMMJPMM
  MMMMMMPBPMMMBPMM
  MMMPPPAAAAPABPMM
  MMPBJBBBBBJBAPMA
  MMPPPPPPPPPPPAMA
  MBMAMMMMMMMMAMMA
  MBPMAAAAAAAAAMAA
  MBPMABPMAPBPMAAA
  MBJMABPMAPBPMAAA
  MMPMABPMAPBPMAAA
  MMMMPJPMAPJPMAAM
  MMMMPBPMAPBPMAMM
  MMMMMMMMMMMMMMMM
}
# tile 262 (human)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJJAMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMMELELAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCLAALCMAAAM
  MMMMCLLLLLLCAAAM
  MMMMLACLLCALAAAM
  MMMMLAJJKJALAAAM
  MMMMMMJJJKAAAAMM
  MMMMMMJJAJAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 263 (wererat)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJJAMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMMGJGJAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCLAALCMAAAM
  MMMMCLLLLLLCAAAM
  MMMMLACLLCALAAAM
  MMMMLAJJKJALAAAM
  MMMMMMJJJKAAAAMM
  MMMMMMJJAJAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 264 (werejackal)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJJAMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMMIPIPAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCLAALCMAAAM
  MMMMCLLLLLLCAAAM
  MMMMLACLLCALAAAM
  MMMMLAJJKJALAAAM
  MMMMMMJJJKAAAAMM
  MMMMMMJJAJAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 265 (werewolf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJJAMMMMMMM
  MMMMMJJJJAMMMMMM
  MMMMMNJNJAMMMMMM
  MMMMMLLLLAMMMMMM
  MMMMMALLAMMMMMMM
  MMMMCLAALCMAAAMM
  MMMCLLLLLLCAAAMM
  MMMLACLLCALAAAMM
  MMMLAJJKJALAAAMM
  MMMMMJJJKAAAAMMM
  MMMMMJJAJAAMAMMM
  MMMMKLAMLKAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 266 (elf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMGMMMMMM
  MMMMMMMGGFMMMMMM
  MMMMMMGGGGAMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMAM
  MMMMMMGAAGMMAAAM
  MMMMMLGGGFLAAAAM
  MMMMLAAGFAALAAAM
  MMMMLAGGGFALAAMM
  MMMMMMGFAFAAMAMM
  MMMMMMGFAFAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 267 (Woodland-elf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMKMMMMMM
  MMMMMMMKKJMMMMMM
  MMMMMMKKKKAMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMAM
  MMMMMMKAAKMMAAAM
  MMMMMLKKKJLAAAAM
  MMMMLAPPJAALAAAM
  MMKKLKKKKJALAAMM
  MMMMMMPPAJAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 268 (Green-elf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMGMMMMMM
  MMMMMMMGGFMMMMMM
  MMMMMMGGGGAMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMAM
  MMMMMMGAAGMMAAAM
  MMMMMLGGGFLAAAAM
  MMMMLAAGFAALAAAM
  MMMMLAGGGFALAAMM
  MMMMMMGFAFAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 269 (Grey-elf)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMPMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMPPPPAMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMAM
  MMMMMMPAAPMMAAAM
  MMMMMLPPPMLAAAAM
  MMMMLAAPMAALAAAM
  MMMMLAPPPMALAAMM
  MMMMMMPMAMAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 270 (elf-lord)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMIIMMMMMM
  MMMMMMMHGFMMMMMM
  MMMMMMHGGGAMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMAM
  MMMMMMHAAHMMAAAM
  MMMMMLHHHFLAAAAM
  MMMMLAAIIAALAAAM
  MMMMLAHGGFALAAMM
  MMMMMMHFAFAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 271 (Elvenking)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMHMMHMMMMMM
  MMMMMMHCHHMMMMMM
  MMMMMMHHHHAMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMIALLAIMMMAM
  MMMMIIIAAIDIAAAM
  MMMMMLIIGDLAAAAA
  MMMMLADIFDALAAAA
  MMMMLAIIGDALAAAM
  MMMMMIIFAFDAAAMM
  MMMIIKLAILKDIMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 272 (doppelganger)
{
  MMMMMMMMMMMMMMMM
  MMMMMMCCCCMMIMMM
  MMIMMCDMMMCMMMMM
  MMMMCDMHHAMCMMMM
  MMMCDMHHHHAMCMIM
  MMMCDMLFLFAMDCMM
  MIMCDMLLLLAMDCMM
  MMMCDMALLAMDCMMM
  MMCDMLLAALLMACAM
  MCDMLLLLLLLLADCM
  MCDMLALLLLALADCM
  MCDMLAJJKJALADCM
  MMCDMMLJJLAAACAM
  MMMCDMLLALAACAMM
  MMCDMLLAALLADCMM
  MMMMMMMMMMMMMMMM
}
# tile 273 (shopkeeper)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMAAAAMMMMMM
  MMMMMAAAAAAMMMMM
  MMMMMMJLJLMMMMMM
  MMMMMMLLLLMMMMMM
  MMMMMMALLAMMMMMM
  MMMMMEBAABEAMAAM
  MMMMEBBBBBBEAAAM
  MMMMBAEBBEABAAAM
  MMMMLAGFFFALAAAM
  MMMMMMGFAFAAAAMM
  MMMMMMGFAFAAMAMM
  MMMMMJJAMJJAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 274 (guard)
{
  MMMMMMMMMMMMMMMM
  MMMMMBBPPPAAMMMM
  MMMMBNPPPPPPAMMM
  MMMMBPPBPPPPAMMM
  MMMMBAABPAAPAMMM
  MMMMBCLBPCLPAMMM
  MMMMAKCPPCJAAAMM
  MMMMBKJJJJAPAAAA
  MMMBPKJAAJAPPAAA
  MMBPPKJJJJAPPPAA
  MMPPABKJJAPPAPPA
  MMPPABPKAPPPAPPA
  MMLCMBPPPPPPCLAA
  MMLLMBPPABPPLLAA
  MMMMMBPPABPPAAAA
  MMMMBPPPMBPPPAAA
}
# tile 275 (prisoner)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMNOAMMMMMM
  MMMMMMMLLAMMMMMM
  MMMMMMMLLAMMMMMM
  MMMMMMMNOAMMMMMM
  MMMMMMNOONAMMMMM
  MMMMMNOOOONAMMMM
  MMMMNANOOOANAAMM
  MMMMPANOOOAPAAAM
  MMMMLANOOOALAAAM
  MMMMMMNOOOAAAAMM
  MMMMMMNAANAAAMMM
  MMMMMMPAAPAAMMMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 276 (Oracle)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMNNMMMMMMM
  LLLMMMGLLGMMMLLL
  MMLMMNLLLLNMMLMM
  MMMLMNLAALNMLMMM
  MMMMLNLLLLNLMMMM
  MMMMMLNLLNLMMAAM
  MMMMMNBBEENMAAAA
  MMMMMMBBEEAAAAAA
  MLLAMMBBBEAAALLM
  MLLLLBBBEBELLLLA
  MMLLCLBLLELLCLAA
  MMMCLLLLLLLCLAAM
  MMMMLELLLLELAAMM
  MMMMMMMMMMMMMMMM
}
# tile 277 (aligned priest)
{
  MMMMMMMMMMMMMMMM
  INIMMMMMMMMMMMMM
  IIIMMKCCKMMMMMMM
  MJMMKCCCCKMMMMMM
  MJMMCAAKCCMMMMMM
  MLCMCAAACCMMMMMM
  CLLCMCAACJKCMMMM
  CJLACCCCJKCCCMMM
  MJAACCJJCKCCCKMM
  MJKCCCJCCJCCKMAA
  MJMMCCJCCLJCAAAA
  MJMMCCJCLLCAAAAM
  MJMMKCJCCCJAAAAM
  MJMACCJCCCJAAAMM
  MJACCCJJCCCAAMMM
  MMMMMMMMMMMMMMMM
}
# tile 278 (high priest)
{
  MINIMMMMMMMMMMMM
  IIIIIMKCCKMMMMMM
  MIHIMKCAACKMMMMM
  MMHMMCGAGACMMMMM
  MMLCMCAAAACMMMMM
  MCLLCMCAACJCKMMM
  MCHLACCCCJCCCKMM
  MMHAACCJJCCCCCKM
  MMHCCCCJCCJCCCMA
  MMHMMCCJCCLJCAAA
  MMHMMCCJCLLCAAAA
  MMHMMKCJCCCJAAAA
  MMHMMKCJCCCJAAAA
  MMHMACCJCCCJAAAM
  MMHACCCJJCCCAAMM
  MMMMMMMMMMMMMMMM
}
# tile 279 (soldier)
{
  MMMMMJMMMMMMMMMM
  MMMMMJAAAMMMMMMM
  MMMMMALLLAMMMMMM
  MMMMMLLLLCMMMMMM
  MMMMMJLLCMMMMMMM
  MMMMMJFMMFMMMMMM
  MMMMFJFFFFFMMAMM
  MMMMFJFFFAFMAMMM
  MMMMFLFFFFFAAAMM
  MMMMFJFFAAAAAAAM
  MMMMMLFAFFAAAAMM
  MMMMMFFAFMAAAAMM
  MMMMMMFAFMAAMMMM
  MMMMMFFAFFAMMMMM
  MMMMMJJMJJMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 280 (sergeant)
{
  MMMMMJMMMMMMMMMM
  MMMMMJFFFMMMMMMM
  MMMMFFFFFFMMMMMM
  MMMMMLLLLCMMMMMM
  MMMMMJLLCMMMMMMM
  MMMMMJFMMGMMMMMM
  MMMMFJFFFFFMMAMM
  MMMMFJFFFAFMAMMM
  MMMMFLFFFFFAAAMM
  MMMMFJFFAAAAAAAM
  MMMMMLFAFFAAAAMM
  MMMMMFFAFMAAAAMM
  MMMMMMFAFMAAMMMM
  MMMMMFFAFFAMMMMM
  MMMMMAAMAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 281 (nurse)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMNOMMMMMMM
  MMMMMMNDDOMMMMMM
  MMMMMMNNOOAMMMMM
  MMMMMDBLBLDMMMMM
  MMMMMCLLLLDCMMMM
  MMMMMDALLACDMMMM
  MMMMMCNAAODCAAAM
  MMMMMNNNOOLAAAAM
  MMMMLANNDOALAAAM
  MMMMLANNOOALAAAM
  MMMMMMNNOOAAAAMM
  MMMMMMNNAOAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 282 (lieutenant)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMFFFMMMMMM
  MMMMMFFFFFFMMMMM
  MMMMMMLLLLMMMMMM
  MMMMMMMLLCAMMMMM
  MMMMMGFMFGAMMMMM
  MMMMFFFFFFFFMMMM
  MMMMFAFFFFAFAAAM
  MMMMFAFFFFAFAAAA
  MMMMFAFFFFAFAAAM
  MMMMLFFAFFJLJAMM
  MMMMMFFAFFJJJAMM
  MMMMMMFAFMAAMMMM
  MMMMMFFAFFAMMMMM
  MMMMMAAMAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 283 (captain)
{
  MMMMMMMMMMMMMMMM
  MMMMMMFHHFMMMMMM
  MMMMMFFFFFFMMMMM
  MMMMMMLLLLMMMMMM
  MMMMMMMLLCAMMMMM
  MMMMMHFMFHFMMMMM
  MMMMFFFFFFFFAAMM
  MMMMFAFFIFAFAAAA
  MMMMFAFFFFAFAAAM
  MMMMFAFFFFAFAAAM
  MMMMLFFAFFJLJAMM
  MMMMMFFAFFJJJAMM
  MMMMMMFAFMJJJAMM
  MMMMMFFAFFJJJAMM
  MMMMMAAMAAAAAMMM
  MMMMMMMMMMMMMMMM
}
# tile 284 (watchman)
{
  MMMMMMMMMMMMMMMM
  MMMMMMPPPMMMMMMM
  MMMMPPPPPPMMMMMM
  MMMMMLLLLCMMMMMM
  MMMMMMLLCMMMMMMM
  MMMMMPPMMPMMMMMM
  MMMMPPPPPPPMMMMM
  MMMMPAPPHAPPAMMM
  MMMMPAPPPANNAAAM
  MMMMPJPPAPNNAAAM
  MMMMJLPAPPAAAAMM
  MMMMMJPAPMAAAAMM
  MMMMMMPAPMAAMMMM
  MMMMMPPAPPAMMMMM
  MMMMJJJMJJJMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 285 (watch captain)
{
  MMMMMMPPPMMMMMMM
  MMMMMPHHHPMMMMMM
  MMMMPPPPPPPMMMMM
  MMMMMLLLLCMMMMMM
  MMMMMMLLCMMMMMMM
  MMMMMHPMMHMMMMMM
  MMMMPPPPPPPMMMMM
  MMMMPAPPHAPPAMMM
  MMMMPAPPPANNAAAM
  MMMMPJPPAPNNAAAM
  MMMMJLPAPPAAAAMM
  MMMMMJPAPMAAAAMM
  MMMMMJPAPMAAMMMM
  MMMMMPPAPPAMMMMM
  MMMMJJJMJJJMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 286 (Medusa)
{
  MMMMMMMMMMMMMMMM
  MMGAMMMGAMMMMMMM
  MMMFAMFAMMGAMMMM
  MMMMFJFFFFMMMMMM
  MMFAFLLFAMMMMAMM
  MGAFLLLLAMMAMMAM
  MMMMJLLKAMAMAMAM
  MMMKBLLBKAAAAAMM
  MMKIIBBIIIAAAMAM
  MMIIIKKILLIAAAMM
  MMKIILLIALIAAMMM
  MMMKIALKAAIAAMMM
  MMMIKAAKIIAAAMMM
  MMMIIKKIIIAAMMMM
  MMIIKIKIKIAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 287 (Wizard of Yendor)
{
  MEEEMMMMMMMEEEMM
  EFFAEMMEMMEAFFEM
  EAAAEMEEEMEAAAEM
  EAAAEEEAEEEAAAEM
  EEAAEEDADEEAAEEM
  MEEEEAAAAAEEEEMM
  MMEEEEAAAEEEEMMM
  MMEEEEEEEEEEMMMM
  MMMEEEEEEEEMMMMM
  MMMEEEEEEEEMMMMA
  MMMMEEEEEEMMMAAA
  MMMMEEEEEEAAAAAA
  MMMEEEEEEEEAAAAA
  MMEEEEEEEEEAAAAA
  MEEEEEEEEEEEAAAM
  EEEEEEEEEEEEEEAM
}
# tile 288 (Croesus)
{
  MMMMHMMHMMHMMMMM
  MMMMHCHEHCHMMMMM
  MMMMHHHHHHHMMMMM
  MMMMALLLLLAMMMMM
  MMMMLLALALLMMMMM
  MMMMMLLLLLMMMMMM
  MMMMHLLDLLHMMMMM
  MMMHIALLLAIHMAMA
  MMMHIHAAAHIHAAAA
  MMIIIEHHHIIIIAAA
  MMIIIIEHIIIIIAAM
  MMILLIHHHILLIAAA
  MMMLIIKHIIILAAAA
  MMGIIIKJIIIIGAAM
  MGIIIKJJKKIIIGGM
  MMMMMMMMMMMMMMMM
}
# tile 289 (Charon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMJMMMMMMMM
  MMMMMMJJJMMMMMMM
  MMMMJJJAJJJMMMMM
  MMMMJJDADJJMMMMM
  MMMJJAAAAAJJMMMM
  MMMJJJAAAJJJMMMM
  MMJJJJJJJJJJMMMM
  MJJJJJJJJJJJJMMM
  JJJJJJJJJJJJJJMA
  MOOMJJJJJJMOOAAA
  MMMMJJJJJJAAAAAA
  MMMJJJJJJJJAAAAA
  MMJJJJJJJJJAAAAA
  MJJJJJJJJJJJAAAM
  JJJJJJJJJJJJJJAM
}
# tile 290 (ghost)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMNNNMMMMMMMMMM
  MMNANANNMMMMMMMM
  MNNNNNNNNNMMMMMM
  MNNPAAPNNNNNMMMM
  MNNAAAANNNOONOMM
  MNNAAAANONNNPNNO
  MNNPAAPNONNOOOPM
  MNNNNNNONOPNPPOM
  MNNONNOPNNOPOOPM
  MNOPNNOOOPPOOPMM
  MOOOPOPPOPPPMPPM
  MPPMPPOPPPMMMPMM
  MOMMMPMMMMPMMMMM
  MMMMMMMMPMMMMMMM
}
# tile 291 (shade)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMAAAAAAAM
  MMMMAAAAAAAAMMMM
  MMAAAAAAAAAAAAMM
  AAAAAAAAAAAAAAAM
  MMAAAAAAAAAAAAAA
  MAAAAAAAAAAAAAMM
  AAAAMAAAAJAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 292 (water demon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMEEMMMMMEEMMMMM
  MEMEEMMMEEMEMMMM
  MMMMEEEEEMMMMMMM
  MMMMEBEBEMMAMMMM
  MMMEEEEEEEAAAAMM
  MMEEEMMMEEEAAMAM
  MMEEEEEEEEEAAAMM
  MMEEAEEEAEEAAAMM
  MMMAAEEEAAAAAMMM
  MMMMEEAEEAAMMMMM
  MMMMEEAEEAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 293 (succubus)
{
  DDMOHHDMMMMMMMMM
  DDOHHDGDMMMMMMMM
  DDOHDDDDDMMMMMMM
  DDHHDDDAMMMMMMMM
  DHHHDJADDDDMMMMM
  MHHJJDDDJDDDMMMM
  OHDDCDCDDJDDMMMM
  HHHCDDCDLJMDDMMM
  HHHCDLJJJAADDAMM
  HHHDJJDDDAADAAMM
  HHHHDDAADAAAAMMM
  HHHHMDKJDDAAMMMM
  HMHMMDDAADDAAMMM
  MMHMMDDAAMDAAMMM
  MMMMDDAAMMDDAAMM
  MMMDDJAMMMDDDAMM
}
# tile 294 (horned devil)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMOMMMMMMMOMMMMM
  MMOOMMMMMOOMMMMM
  MMMLOCDCOLMMMMMM
  MMMCDDDDDCMMMMMM
  MMMDAADAADAMMDMM
  MMMDDDDDDDAMDMMM
  MMCCDDFDDCCADMAM
  MMCDKDDDKCDADAMM
  MMCDAKKKACDAAAAM
  MMDDADDDADDAAAAM
  MMMMCDDDKAAAAAMM
  MMMCDDADDKAAMMMM
  MMCDDAAMDDKMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 295 (incubus)
{
  DDMOHHDMMMMMMMMM
  DDOHHDGDMMMMMMMM
  DDOHDDDDDMMMMMMM
  DDHHDDDAMMMMMMMM
  DDDHDJADDDDMMMMM
  DDDJDDDDDDDDMMMM
  MDDDDDCDDMDDDMMM
  MDDCDDDKKMMDDMMM
  MMDDKKDDDAADDAMM
  MMMDDDDDDAAAAAMM
  MMMMDDDDDDDDDAMM
  MMMMDDJDJJAAAAAA
  MMMMJDJJADKAAMMM
  MMMMDDKAADDKAMMM
  MMMDDKAAMMDDAAMM
  MMDDKAAMMMDDDAMM
}
# tile 296 (erinys)
{
  MMGAMMMGAMMMMMMM
  MMMFAMFAMMGAMMMM
  MMMMFJFFFFMMMMMM
  MMFAFLLFAMMMMMMM
  MGAFDLDLAMMAMAMM
  MMMMLLLEAMAMAMAM
  MMMEBLLBEAAAAMAM
  MMEBBBBBBBAAAAMM
  MMBBBEBBLLBAAMAM
  MMEBBLLBALBAAAMM
  MMMEBALBAABAAMMM
  MMMBEAABBBAAAMMM
  MMMBBBBBBBAAAMMM
  MMMBBBBBBBAAMMMM
  MMBBEBEBEBAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 297 (barbed devil)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMOMMMMMMMOMMMMM
  MMOOMMMMMOOMMMMM
  MOMLOCDCOLMOMMMM
  MMMCDDDDDCMMMMDD
  MMMDAADAADAMMDMD
  MMMDDDDDDDAMDMMM
  MMCCDDFDDCCADMAM
  MMCDKDDDKCDADAMM
  MCMDAKKKACDKAAAM
  MMDDADDDADDAAAAM
  MMMMCDDDKAAAAAMM
  MKMCDDADDKAAKMMM
  MCCDDAAMDDKKMMMM
  MMMMMMMMMMMMMMMM
}
# tile 298 (marilith)
{
  MDMMHHHMMMMMDMMM
  DDMHHHHHAMMMDDMM
  MDCHDDDHHAADMMAM
  MMHDBDBDHDDAAAAM
  MCHKDDDKHAAADDMM
  CDDDKKKDHDDDDFFM
  DMMCDDCDKAAFFFAA
  DMKDDKDDDDDDFAAM
  DMDKDDKDKAFDFAAM
  MMDMGDDFAAFDFFAA
  MDMGGFFFAAAFFFFA
  MMMGFFFFFAAAFFFA
  MMFGFFFFFFAFFFFA
  MMFGFFFFFFFFFFAM
  MMFGFFFFFFFFFAMM
  MMMMGFFFFFFAAMMM
}
# tile 299 (vrock)
{
  MMMMMMMMMMMMMMMM
  MMMMMMOPPMOMMMMM
  MMMMMMPPPPMMMMMM
  MMMMMCPPDPMMMMMM
  MMMMCCCPPPMMMMMM
  MMMMCCPPPPMMMMMM
  MMMMCMMPPAMMMMMM
  MMMMMDDAADDMAAAM
  MMMMDDDDDDDDAAAM
  MMMMDADDDDADAAAM
  MMMMDADDDDADAAAM
  MMMMDADDDDADAAAM
  MMMMMMDAADAAAAMM
  MMMMMMDAADAAMAMM
  MMMMMDDAMDDAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 300 (hezrou)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMGGGFFMMMMMMM
  MMNGFFNNFFFMMMMM
  MDFFFDDNFFMFMMMM
  MGFFFDNFFMFFFAAM
  MAFAFFFFFFFFFFAA
  MGFFFFMFFFMFGFAA
  MGAAAFFMMLFGFFAA
  MMFFFFMFFLFGFFFA
  MMLLAMFLLLJJGMFA
  MLLAFFLLFJJGFFFA
  MMLAFLLLAAGFMFAA
  MMMMMLMLAGFFFFAA
  MMMMMMMMMMMFFFAM
  MMMMMMMMMMMMMMMM
}
# tile 301 (bone devil)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMOMMMMMMMOMMMMM
  MMOOMMMMMOOMMOMM
  MMMLNLOLOLMMMMOM
  MMMLOOOOOLMMMMOM
  MMMNAAOAAOAMMOMM
  MMMNOOOOOOAMOMMM
  MMNOOOFOOOOAOMAM
  MMOOKNOOKOOALAMM
  MMOOANOOAOOAKAAM
  MMLLANOOALLAAAAM
  MMMMNOOOLAAAAAMM
  MMMNOOAOOLAAMMMM
  MMNOOAAMOOLMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 302 (ice devil)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMNMMMMMMMNMMMMM
  MMNNMMMMMNNMMMMM
  MMMPBPNPNPMMBNBM
  MMMPNNNNNPMMNMNM
  MMMBAANAANAMMMNM
  MMMBNNNNNNAMBNBM
  MMBNNNFNNNNANMAM
  MMNNKBNNKNNABAMM
  MMNNABNNANNAMAAM
  MMPPABNNAPPAAAAM
  MMMMBNNNPAAAAAMM
  MMMBNNANNPAAMMMM
  MMBNNAAMNNPMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 303 (nalfeshnee)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMBBMMMBBMMM
  MMKKKKKBBMBBMMMM
  MKADKADKKKBMMMMM
  MKKKKKKKDKKMMMMM
  MOKDKOKKDDKDMMMM
  MOKDKOKKKDKDDMMM
  MKAAAKKDKAKKDMMM
  MMKKKDDLAKKKDMAM
  MMMKKMKKKKKDDAMM
  MMMMLMMKDAKDAAMM
  MMMMMMLLAAKDAMMM
  MMMMMMMMMLLAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 304 (pit fiend)
{
  MMMMMMMMMMMMMMMM
  MKMOMMMMMMMOMKMM
  MKMOOMMMMMOOMKJM
  KJJMLOCDCOLMKJJM
  KJJJKDDDDDKKJJJM
  KJJCKDNDNDKCJJJA
  JJCCKDDDDDJCCJJA
  JJCCCKDIDJDCCJJA
  JACCDDKJJDDCDAJA
  JACCKDDDDDKCDAJA
  MMMCDKDDDKCDDAAA
  MMMMDKDDDKCDAAAA
  MMMMMCDDDKAAAAMM
  MMMMCDDADDKAMMMM
  MMMCDDAAMDDKMMMM
  MMMMMMMMMMMMMMMM
}
# tile 305 (sandestin)
{
  MMMMMCCCCCMMIMMM
  MIMMCDMMMMCMMMMM
  MMMCDMDDDMMCMMIM
  MMCDMDDDDDMMCMMM
  MMCDMDNDNDAMDCMM
  IMCDMDDDDDAMDCMM
  MMCDMADDDAMDCMMA
  MCDMDDAAADDMDCAA
  CDMDDDDDDDDDADCA
  CDMDADDDDDADADCA
  CDMDADDDDDADADCA
  CDMDADDDDDADADCM
  MCDMMDDJDDAADCAM
  MMCDMDDADDADCAMM
  MCDMDDAADDDADCMM
  MMMMMMMMMMMMMMMM
}
# tile 306 (balrog)
{
  MMMMMMMMMMMMMMMM
  MKMMOMMMMMOMMKMM
  MKJMOMMMMMOMKJMM
  KJJLOOCDCOOLJJJM
  JJJDDDDDDDDDDKJM
  JCCDDDNDNDDDCCJA
  CCDKDDDDDDDJCCCA
  CDDKKKDIDJJDCCDA
  CDDKDDKJJDDDCDDA
  CCDKDDDDDDDKCDDA
  JCCDKKDDDKKCDDDA
  JJCDKKDDDKKCDDJA
  JJMMCCDDDKKAAJJA
  JMMCDDDADDDKAAJA
  MMCDDDAAMDDDKMAA
  MMMMMMMMMMMMMMMM
}
# tile 307 (Juiblex)
{
  MMMMMMMMMMMMMMMM
  DDMMMMMMMMMDDMMM
  NDCMKKKKJMCNDMMM
  MCCKCCCKKCCAAMMM
  MMKCCCCKCCJAAMMM
  MMKCCCCCKMJJAAMM
  MMKCCFCCKMMJAAMM
  MMFKCFCCKKMJAAAM
  MFKKFCCKFKMMJAAM
  MFKCFCCFKFKMJAAM
  MFCFCCKFCFKMJAAM
  FKCFCFCFCKKMJAAM
  CKFCCFCCKKFKJJAM
  CCKKCFCKFFKKKKAM
  MCCCCCCCCCCCKAMM
  MMMMMMMMMMMMMMMM
}
# tile 308 (Yeenoghu)
{
  MMMMBMHHPMMMMMMM
  MMMMBPPPPMMMMMMM
  MMMBPLCPPHMMMMMM
  MKBPPCCPPHMMMMMM
  MPPPPPPPMHMMMMMM
  MPPMMMPMPHMMMMMM
  MMMMBPPPPPAAAMMM
  MMBPPPPPPPPAAAAM
  MBPMPPPPPAPPAAAA
  MBMMMBPPMAAPAAAA
  MBMMMBPPMAAPAAAM
  MMMMMBPPAAAAAMAM
  MMMMBPMPPAAMMMAM
  MMMBPMAAPPAMMAMM
  MMMBPAAMPPAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 309 (Orcus)
{
  MMMMMMMMMMMMMMMM
  MKMMOMMMMMOMMKMM
  KJJOMMBBBMMOMKJM
  KJJLOBPPPPOLKJJM
  JKJJMPGPGPMJJKJA
  JJKJKPPPPPJJKJJJ
  JBPPBMBPPABBPPJJ
  PJJPPMBPPAPPJJPA
  PJBPPPMAAPPPPJPA
  MJBPMPPPPMPMPJAA
  MJBPPPPMPPPPPJAA
  MMPPPMPPPMPPPAAA
  MMMPMPPPPPPPMPMA
  MMMBPPPAPPPPAAPA
  MMMOOPPAOOPPAGAM
  MMMMMMMMMMMMMMMM
}
# tile 310 (Geryon)
{
  MKMMMMMMMMMMMKMM
  MKMMMMJJJMMMMKJM
  KJJMMJJJJJMMKJJM
  KJJJKLLLLLKKJJJM
  KJJJKLBLBLKJJJJA
  JJJJKLLLLLJJJJJA
  JJALLKLLLJLLAJJA
  JAMLLLKJJLLLAAJA
  MMMLJLLLLLKLAAAA
  MMMLCKLLLKCLAFGF
  MMMLLGLLFALLFFFA
  MMMMMGFFFAAAFFAA
  MMMMGGGGFFAAFFAA
  MMMMGFFFFFAAFGFA
  MMMMFGGGFFFFFFFA
  MMMMMFFFFFFFFFAM
}
# tile 311 (Dispater)
{
  MMMMMMMMMMMMMMMM
  MMMMMMOJJOMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMMBLBLAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCKAAKKMAAAM
  MMMMCKKKKKKKAAAM
  MMMMKACKKJAKAAAM
  MMMMKACKKJAKAAJA
  MMMMKACKKJAKAAJA
  MMMMLACKKJJLAJAM
  MMMMMMCKAJAJJAMM
  MMMMMMCKAPAAAAMM
  MMMMMPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 312 (Baalzebub)
{
  MMMMMMFMMMFMMMMM
  MMMMMMMFMFMMMMMM
  MMMMMMBFFFBMMMMM
  MMMMMBPPFBPPMMMM
  MMMMMPPPFPPPMMMM
  MMMMMMPPFPPMMMMM
  MMMMMCAFFFAKMMMM
  MMMMCKKAFAKKKAAM
  MMMMCAKJFAKAKAAM
  MMMMFACJDAJAFAAM
  MMMMFACKJJJAFAAM
  MMMMFACKKKJAFAAM
  MMMMMMCKKKJAAAMM
  MMMMMMCKAKJAMAMM
  MMMMMFFAMMFFMMMM
  MMMMMMMMMMMMMMMM
}
# tile 313 (Asmodeus)
{
  MMMMMMMMMMMMMMMM
  MMMMMMOJJOMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMMBLBLAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCKAAKKMAAAM
  MMMMCKKKKKKKAAAM
  MMMKKCKKKKJKKAAM
  MMMKKAKKKJAKKAJA
  MMMKAMCKKJAAKAJA
  MMMLAMCKKJJALJAM
  MMMMMMCKAJAJJAMM
  MMMMMMCKAPAAAAMM
  MMMMMPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 314 (Demogorgon)
{
  MMMKKKMMKKKMMMMM
  MMKBKBKMBKBKMMMM
  MMKDKKKMKKDKMMMM
  MMDKKFAMGKKDMMMM
  MMMMGFAAGFAAAMMM
  MMMGFFFJFFFAMAAA
  MMGFAGFFFAFFAAAA
  MGJFAGJFJAFFFAAM
  MGFAAGFFFAAFJAMM
  MGJAMGFJFAAFFAAM
  MGFAMGFFFAMFJAAM
  MGJAMGJFJAMFFAAM
  MGFAGFAAFFAFFAMM
  MMGAGJAAJFAFAAMM
  MMGAGFAFFFAFAMMM
  MMMMMMMMMMMMMMMM
}
# tile 315 (Death)
{
  MBBBBMMMMJJJMMMM
  MBPPPPMJJJJMMMMM
  MCMMMMJJJJJMMMMM
  MCMMMMJAAAJMMMMM
  MCMMMJADADAJMAAA
  OOJMMJAAAAAJAAAM
  OOOJJJAAAAAJJJAM
  OOJJJJAAAAJOOJJA
  MCJJJJAAAJOOOOJA
  MCMJJAAAAJAOAAJA
  MCMMJAAAAJAOAAJA
  MCMMJAAAAAJOAJAA
  MCMMJAAAAAJJJAAA
  MCMJAAAAAAAJJAAM
  MCJJAAAAAAAAJJAM
  ACJAAAAAAAAAAAJM
}
# tile 316 (Pestilence)
{
  FMMMMMMMMJJJMMMM
  MMFMMMMJJJJMMMMM
  BMMMFMJJJJJMMMMM
  MMMBMMJAAAJMMMMM
  MFMMMJADADAJMMMM
  MMMFMJAAAAAJMAAM
  MBMMJFAAAAFJAAMM
  MMMFJJAFABJJAAMM
  MMFMJFFBAJJJAAAM
  MMMMFAFFJJJJAAAM
  MMMMJABAJJJJAAAM
  MMMFJFFJJJJJJAAM
  MMMJJBFJJJJJJAAM
  MMMJAABFBJJJJAAM
  MMJJFBFAFFAJJJAM
  MJJAAFAFAAAAAAJM
}
# tile 317 (Famine)
{
  MMMMMMMMMJJJMMMM
  MMMMMMMJJJMMMMMM
  KMMMMMJJJJJMMMMM
  KMMMMMJAAAJMMMMM
  KMMMMJADADAJMMMM
  KMMMMJAAAAAJMMMA
  KMMMMMJAAAJJMMAA
  OOJJJJJJAAJAJMAA
  KMMMJJJAAJJAJAAA
  KMMMMMJAJJJOJAAM
  KMMMMMJAOOOAAAMM
  KMMMMMJAJJAAAMMM
  KMMMMMJAJJAAMMMM
  KMMMMMJAAJAAMMMM
  KMMMJJAAAJJAAMMM
  KMMJJAAAAAJJJAMM
}
# tile 318 (mail daemon)
{
  MMMOPMBEEEMPOMMM
  MMMOOEBEEEEOODMM
  MMDLOBEEEEOOLDDM
  MDDDLDDDDDDLDDDM
  MCCDDDNDDNDDDCCM
  CCDKDDDDDDDDJCCC
  CDDKKDDIIDDJJCCD
  CDDKMKDAADJJECDD
  CCDKEEKKKJEEKCDD
  MCCDKMEEEEMMCDDD
  MCCDAEMEENNNCDDM
  MDDDAEEEENDNDDDM
  MMMMBBEEENNNNNMM
  MMMBEEEAANNNNNAM
  MMCDDDAAAMDDDKMM
  MMMMMMMMMMMMMMMM
}
# tile 319 (djinni)
{
  MLLMMNNNMMLLMMMM
  MMLMMNGNAMLMMMMM
  MMLAALLLAALAMMMM
  MMLAAKKKAALAMMMM
  MMMLCKKKCLAMMMMM
  MMMMLCKCLAMMMMMM
  MMMMLICLIAMMAMMM
  MMMMIIIIEAMAAMMA
  MMMMEIEEIAMAAAAA
  MMMMIEFEAAAAAAAA
  MMMMMDEAIAAAAAMM
  MMMMMIGIFAAAAMMM
  MMMMMMMFEDAAAMMM
  MMMMMMMIMGEAMAMM
  MMMMMMMMMIFEDMMM
  MMMMMMMMMMMMMMMM
}
# tile 320 (jellyfish)
{
  MMMMMMMMMMMMMMMM
  MMMMMPBPAMMMMMMM
  MMMPBBBPBAMMMMMM
  MMBBNNBPPBAAMMMM
  MBBNNPPPBBPAAMMM
  PBBBPPPBPBBAAAMM
  BBBPBPPPPPBPAAAM
  BBPBPPPPPPPBAAAM
  PBPPBPPPPEPEEEMM
  MPBBPPPEPEPPEEMM
  MPEPBBEEPEEPEEMM
  MPEEEPEEPEEPEMMM
  MMPEEPEMMPEMPMMM
  MMPMEPMEEPMMPMMM
  MMPEEMPMEMMEMMMM
  MPMMEMPMMEMMMMMM
}
# tile 321 (piranha)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMOPPMMMMMMMMM
  MMMMMOPPMMMMMMMM
  MMOMMPPAPMMMMMEM
  MMPOPPPPPAMMMEEE
  MMPPPPPMPPAMEMMM
  MMMPPMMPPPAAAEEM
  MMEMPPPPPPPPPEMM
  MMEMMMPPPPPAAMEM
  MMMMMEMMPPAEMMMM
  MMMMMEMMPMMMMMMM
  MMMMEMMEMMMEMMMM
}
# tile 322 (shark)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMP
  MMMMMMMMPMMMMMPP
  MMMMEMMPPMMMMPPM
  MMMEMMMPPAMMPPPM
  MMEEEEPPPAMPPPPP
  MEMEEPPPMPPPPPPE
  MMMEPMPMPPPPPEEE
  MMPPPPPPPPPPEEEM
  MAPPPPPPPPEEEEME
  PPPPPPPMMEEMMMMM
  NDPPAPEPPPMEMMEE
  PDNPPEEMMEEMMMMM
  MPPPEMMEEEMMEMMM
}
# tile 323 (giant eel)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMAAAMMMMMMMMM
  MMMAAOAAMMMAAAMM
  MMAAAAAAAMAAMAAM
  MMAAAAMAAMAAMAAM
  MMMAAMMAAMAAMMAM
  MMMMMMAAAMMAAMAM
  MMMMMMAAMMMAAMMM
  MMMMMAAAMEMAAMEM
  MMMEMAAEEMAAAEMM
  MMMEMAAEEAAAEEMM
  MMEMMAAAAAAEMEMM
  MMMEEMAAAAEMEMMM
  MMEMMMEEMEMMMEMM
}
# tile 324 (electric eel)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMAAAMMMMMMMMM
  MMMAAOAAMMMMMMMM
  MMAAAAAAAMMMMMMM
  MMAAAAMAAMMMMMMM
  MMMAAMMAAMMMDDMM
  MMMMMMAAAMMDDMMM
  MMMMMMAAMMMDDMMM
  MMMMMAAAMEMDDMEM
  MMMEMAAEEMDDMEMM
  MMMEMAAEEDDMEEMM
  MMEMMAAADDDEMEMM
  MMMEEMAAADEMEMMM
  MMEMMMEEMEMMMEMM
}
# tile 325 (kraken)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMFFMMFFMMMMMMMM
  MMDDFDDFMMMMMMMM
  MMFFFFFMMMMMGGMM
  MMNCNFFMMMMMMGFA
  MMCCMFFMMMMMEGFA
  MMMMGFAAMGFAEGFE
  MMMGFFAGFFFFAGFE
  MMMGFAAFFAGFAEEE
  MMGFFAGFFAGFEEEM
  EEGFFAGFFAEEEEME
  MEGFFAGFFEEMMMMM
  EEGFFEEEEEMEMMEE
  EEEEEEEMMEEMMMMM
  MMEEEMMEEEMMEMMM
}
# tile 326 (newt)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJKKJMMMMMM
  MMMMMCLCCLLCMMMM
  MMMMLAAAACCLCAMM
  MMMMMMMLCCLLLCAM
  MMMMLCCCLLLAALAM
  MMMMCALLLLAAAAMM
  MMMLLLLCLAAAMMMM
  MMMLLAAALLAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 327 (gecko)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMLLPMM
  MMMMMMMMMMLLOOAM
  MMMMMMPOMLLOOOAM
  MMMMMMOOALOOOAMM
  MMMMMMMLLOOOAMMM
  MMMPOALOOOAAMMMM
  MMMOOLOOOOOOAMMM
  MMMMALOOOAOPAMMM
  MMMDOOOOAMAAMMMM
  MMMOOOAOOAMMMMMM
  MMMOODAOPAMMMMMM
  MMFMAAMAAMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 328 (iguana)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMGPGPGGPFMMMM
  MMGPAAAAFFGPFMMM
  MGPAAMPFFGPPPAAM
  MMMMMMFGGPPFPPAA
  MPFGGGGPPPFAAPPA
  MFGPAPPPPFAAAAAM
  MGPPPPFPFAAAMAMM
  MPPFFAFPPAAMMMMM
  DMAAAAAAPPAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 329 (baby crocodile)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMFFOFOFAMMMM
  MMMMFOGFGGOFFMMM
  MMMMGAAAAFOGFAMM
  MMMFAAMGFOGGGFAM
  MMMGFOOOGGGFAGAM
  MMMFGAGGGGFAAAMM
  MMFGGGGFGFAAMMMM
  MMGGDFAFGGAMMMMM
  MMMDMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 330 (lizard)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMFFFFGFJMMMMM
  MMFFAAAJJGFJMMMM
  MMMMMMJGFFJFAAMM
  MMMJGGGFFJAAFAMM
  MMJFAFFFJAAAAMMM
  MMFFFFJJAAAMMMMM
  MJFAAAAFAAMMMMMM
  MDMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 331 (chameleon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMGGGGMMMMMMM
  MMMGGGGGGGGMMMMM
  MMMGGFFFFGGFAMMM
  MMGPAAAGFFGGFAMM
  MGPAAMPFFGGGGAAM
  MMMGGGGGGGGFGGAA
  MPGGBBGGGGFAAGGA
  MFGGABGGGFAAAAAM
  MGGGGGFGFAAAMAMM
  MDGFFAFGGAAMMMMM
  DMAAAAAAGGAMMMMM
  MDDMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 332 (crocodile)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMFFOFOOFAMMMM
  MMMFOGFGFGOFFAMM
  MMFGAAAAFFOGFFAM
  MFFAAMGFFOGGGGFA
  MMMMMMFOOGGGGGGA
  MGMOOOOGGGGFAGGA
  MFOGAGGGGGFAAAAM
  FGGGGGFGGFAAMMMM
  GGDDFAFGGGAMMMMM
  GDDFAAAAGGAMMMMM
  MDFMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 333 (salamander)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMCCCMMMMMMM
  MMMMCCCCCCCMMMMM
  MMMCCDDDDCCDAMMM
  MMMMAAAADDCCDAMM
  MMMMMMKDDCCCCAAM
  MMLLLCCCCCCDCCAA
  MKLCCCLLLCDAACCA
  MDCEECLKKDAAAAAM
  DCCAECDKDAAAMAMM
  CCCCCCDCCAAMMMMM
  MDAADAAACCAMMMMM
  MMACCAMMMMMMMMMM
  MMMAAAMMMMMMMMMM
}
# tile 334 (long worm tail)
{
  MMMMMMMMILLLLMMM
  MMMMMMIILLAAMMMM
  MMMMMILLAAMMMMMM
  MMMMMILAMMMMMMMM
  MMMMMILAMMMMMMMM
  MMMMMMLLAMMMIIMM
  MMMMMMMLLIIILLLL
  MMMMMMMMILLAAAML
  MMMIIIILLALLMMMM
  MILLLLLAAMMLLMMM
  ILLAAAAMMMMMLAMM
  ILAMMMMMMMMMLAMM
  LLAMMMMMMMMLLAMM
  LILAMMMMMMLLAMMM
  MLLLIIIILLLAMMMM
  MMMLLLLLAAAMMMMM
}
# tile 335 (archeologist)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMKJMJMMMMMM
  MMMMMMKJJJMMMMMM
  MMMMKCKKKJJJMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCKAAKJMAAAM
  MMMMCKKKJJJJAAAM
  MMMMKACKJJAJAAAM
  MMMMLACJKJALAAAM
  MMMMMMCJJKAAAAMM
  MMMMMKCJAJJAMAMM
  MMMMMCJJMJKJMMMM
  MMMMMMMMMMMMMMMM
}
# tile 336 (barbarian)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMHHAMMMMMM
  MMMMMMHHHHAMMMMM
  MMMMMMLFLFAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMLLAALLMAAAM
  MMMMLLLLLLLLAAAM
  MMMMLALLLLALAAAM
  MMMMLAALLAALAAAM
  MMMMLAJJKJALAAAM
  MMMMMMLJJLAAAAMM
  MMMMMMLLALAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 337 (caveman)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJJAMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMJFLFLJMMMMM
  MMMMMJLLLLJMMMMM
  MMMMMJJDDJAMMMMM
  MMMMLLAJJALLAAAM
  MMMLLLLAALLLLAAM
  MMMLLALLLLALLAAM
  MMMMLACKKJALAAAM
  MMMMMMCKKJAAAAMM
  MMMMMMLAMLAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 338 (cavewoman)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMJJAMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMJFLFLJMMMMM
  MMMMMJLLLLJMMMMM
  MMMMMJLDDLAJMMMM
  MMMMLJALLAJLAAAM
  MMMLLJCAAJJLLAAM
  MMMLLACKKJALLAAM
  MMMMLACKKJALAAAM
  MMMMMMCKKJAAAAMM
  MMMMMMLAMLAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 339 (healer)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMNNMMMMMMM
  MMMMMMNDDOMMMMMM
  MMMMMMNNNNMMMMMM
  MMMMMMELEPMMMMMM
  MMMMMMLLLPMMMMMM
  MMMMMMMLLPMMMMMM
  MMMMMMOMMPAMAAAM
  MMMMMNNOOPPAAAAM
  MMMMOOONOPPPAAMM
  MMMMLANOOPALAAMM
  MMMMMMNOOPAAAAMM
  MMMMMNOOOPAAMAMM
  MMMMNOOOOOPAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 340 (knight)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMBPAMMMMMM
  MMMMMMBPPPAMMMMM
  MMMMMMPEEPAMMMMM
  MMMMMMPLLPAMMMMM
  MMMMMMALLAAMMMMM
  MMMMMBBAABBMAAAM
  MMMMBPPPPPPPAAAM
  MMMMPABPPPAPAAAM
  MMMMLAMPPMALAAAM
  MMMMMMBPMPAAAAMM
  MMMMMMBPAPAAMAMM
  MMMMMPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 341 (monk)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMCCCMMMMMM
  MMMMMMJCJJJAMMMM
  MMMMMMCAAAJAMMMM
  MMMMMMCAAAJAMMMM
  MMMMMMCKLKCAAAAM
  MMMMMCDDDDDDAAAA
  MMMMCDDLALDDDAAA
  MMMMDALLALLADAAM
  MMMMDDDDCDDDDAAM
  MMMMMAACCCDAAAAM
  MMMMMCDCCCDDAMAM
  MMMMCCCCCCCDDMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 342 (priest)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJLLJMMMMMM
  MMMMMMJLLJAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLJAMMMMM
  MMMMMMIJJIAAAAMM
  MMMMMODDDDDAAAAM
  MMMMIDNDDDDDAAAM
  MMMNLNNNDDALAAMM
  MMMMMMNDDDAAAAMM
  MMMMMMDIIDAAAAMM
  MMMMMDDIIDDAMAMM
  MMMMDIIIIIDDMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 343 (priestess)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMJJMMMMMMM
  MMMMMMJJJJMMMMMM
  MMMMMMJLLJAMMMMM
  MMMMMMJLLJJMMMMM
  MMMMMJJLLJJMMMMM
  MMMMMJEJJEJAAAMM
  MMMMMODEEDDAAAAM
  MMMMIDINDDDDAAAM
  MMMMLMNNNDALAAMM
  MMMMMMINDDAAAAMM
  MMMMMMINDDAAAAMM
  MMMMMDDIIDDAMAMM
  MMMMDIIIIIDDMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 344 (ranger)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMCJAMMMMM
  MMMMMMMCJJJAMMMM
  MMMMMMMJEEJAMMMM
  MMMMMMMJLLJAMMMM
  MMMMMMMALLAAMMMM
  MMMMMMGGAAGGMAAA
  MMMMMBPFFFFPPAAA
  MMMMMPAGFFFAPAAA
  MMMMMLAMFFMALAAA
  MMMMMMMBPMPAAAAM
  MMMMMMMBPAPAAMAM
  MMMMMMPPAMPPAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 345 (rogue)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMOAMMMOAMMMM
  MMMMMOOIDPPAMMMM
  MMMMMMIDDDAMMMMM
  MMMMMMLKLKAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMMBAABAAMMAM
  MMMMMKEBBEJAAAAM
  MMMMKAAEEAAKAAMM
  MMMMLAJJHJALAAMM
  MMMMMMKKJKAAAAMM
  MMMMMKKAMKKAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 346 (samurai)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMAAMMMMM
  MMMMMMMAAAMMMMMM
  MMMMMMAAAAAMMMMM
  MMMMMALFLFAMMMMM
  MMMMMALLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMIIIAAIIIAAAM
  MMMMLDIIIIDLAAAM
  MMMMLABBBBALAAAM
  MMMMLABBBBALAAAM
  MMMMMMIDDDAAAAMM
  MMMMMMIDADAAMAMM
  MMMMMIIAMIIAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 347 (tourist)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJKJJAMMMMM
  MMMMMMKJJJAMMMMM
  MMMJJJJJJJJJJMMM
  MMMMMMLFLFAAMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMHGAAGHMAAAM
  MMMMLLGHHGLLAAAM
  MMMMLAHGHGALAAAM
  MMMMLAHHGHALAAAM
  MMMMMMJJJKAAAAMM
  MMMMMMLLALAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 348 (valkyrie)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMLHHLMMMMMM
  MMMMMHHHHHLMMMMM
  MMMMLHELELHMMMMM
  MMMMHHLLLLHMMMMM
  MMMHHHALLAMMMMMM
  MMMHJKJAAKJJAAAM
  MMHHLJJKKJJLAAAM
  MMHMLACKJCALAAAM
  MMMMLAAKKAALAAAM
  MMMMMMKKJKAAAAMM
  MMMMMMKJAJAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 349 (wizard)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMBPMMMMM
  MMMMMMMBBPEMMMMM
  MMMMMMBPPEAMMMMM
  MMMMMMBAAEAMMMMM
  MMMMMMBAAEAMMMMM
  MMMMMMPLLEMMMMMM
  MMMMMMPAAEAMAAAM
  MMMMMBBPBEEAAAAM
  MMMMPPPBEEEEAAMM
  MMMMLABPPEALAAMM
  MMMMMMBPPEAAAAMM
  MMMMMBPPPEAAMAMM
  MMMMMBPPPPEAMMMM
  MMMMBPPPPPPEMMMM
  MMMMMMMMMMMMMMMM
}
# tile 350 (Lord Carnarvon)
{
  MMMMMMMJJMMMMMMM
  MMMMMMKJJJMMMMMM
  MMMMKCKKKJJJMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCIAAIKMAAAM
  MMMMCKKIIKKKAAAM
  MMMKKCKKHKJKKAAM
  MMMKKAKHKJAKKAAM
  MMMKAIHKKJIAKAMM
  MMMLAICKKJIALAMM
  MMMMMICKAJIAAAMM
  MMMMMMCKAPAAAAMM
  MMMMMPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 351 (Pelias)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMJJMMMMMMM
  MMMMMMKKKJMMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCKAAKKMAAAM
  MMMMCKKKKKKKAAAM
  MMMKKCKKKKJKKAAM
  MMMKKAKKKKAKKAAM
  MMMKAMCKKJAAKAMM
  MMMLAMCKAJAALAMM
  MMMMMMCKAJAAAAMM
  MMMMMMCKAPAAAAMM
  MMMMMPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 352 (Shaman Karnov)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMJJAMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMJFLFLJMMMMM
  MMMMMJLLLLJMMMMM
  MMMMMJJDDJAMMMMM
  MMMMLHAJJAHLAAMM
  MMMLLLHAAHLLLAAM
  MMMLLLLHHLLLLAAM
  MMMLLALHHLALLAAM
  MMMLLALLLLALLAAM
  MMMMLACKKJALAAAM
  MMMMMMCKKJAAAAMM
  MMMMMMLAMLAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 353 (Earendil)
{
  MMMMMMMMMGMMMMMM
  MMMMBMMGGFMMBMMM
  MMMBBMGGGGABBMMM
  MMBPBPLELEABPBMM
  MMBBBPLLLLABBBMM
  MMPBPPALLAPPPMMM
  MMMPPBGAAGBBBMMM
  MMMBBLGGGFLBBBMM
  MMBBLAAGFAALBBMM
  MMMBLAGGGFALBMMM
  MMMMMMGFAFMMMMMM
  MMMMMMLMMLMAAAMM
  MMMMMMAAAAAAAAMM
  MMMMAAAAAAAAMMMM
  MMMMMAAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 354 (Elwing)
{
  MMMMMMMMMGMMMMMM
  MMMMBMMGGFMMBMMM
  MMMBBMGGGGABBMMM
  MMBPBHLELEHBPBMM
  MMBBBHLLLLHBBBMM
  MMPBHHALLAHHPMMM
  MMMPHHGAAGHHBMMM
  MMMBBLGGGFLBBBMM
  MMBBLAAGFAALBBMM
  MMMBLAGGGFALBMMM
  MMMMMMGFAFMMMMMM
  MMMMMMLMMLMAAAMM
  MMMMMMAAAAAAAAMM
  MMMMAAAAAAAAMMMM
  MMMMMAAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 355 (Hippocrates)
{
  MMMMMMMMMMMMMMMM
  MMMMLLLCCDMMMMMM
  MMMLLCCDDAMMMMMM
  MMMLAAAADAMMMMMM
  MMMLBABADAMMMMMM
  MMMLAAAADAMMMMMM
  MMMCCLLDDMBMMMMM
  MMMMCKKDDFBFAAAM
  MMLLLCLDDDBFAAAM
  MCCCCLDDDFBAAAMM
  MLALLCCDDFBDAAMM
  MMMLCCCCDABFAAMM
  MMMLCCCCDABAAAMM
  MMLLCCCCDAAMAAMM
  MLCCCCCCCDAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 356 (King Arthur)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMOHHAMMMMMM
  MMMMMOHHHHAMMMMM
  MMMMMHBLBHAMMMMM
  MMMMMHLLLHAMMMMM
  MMMMMALLLAAMMMMM
  MMMMBBAAABBMAAAM
  MMMBPPPPPPPPAAAM
  MMMPABPPPPACPAAM
  MMNNNNNNNNNCLCAM
  MMMMMBPPMPACAAMM
  MMMMMBPAPPAAMAMM
  MMMMMBPAPPAAMAMM
  MMMMPPAAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 357 (Grand Master)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMLLMMMMMMM
  MMMMMMLLLLMMMMMM
  MMMMMMLLLLMMMMMM
  MMLCMCALLACMMMMM
  MCLLCMCAACCCCMMM
  MCJLACCCCCCCCCMM
  MMJAACCCCCCCCCCM
  MMJCCCCCCCCCCCMA
  MMJMMPPPPPLCCAAA
  MMJMMCCCCLLCAAAA
  MMJMMCCCCCCCAAAA
  MMJMMCCCCCCCAAAA
  MMJMACCCCCCCAAAM
  MMJACCCCCCCCAAMM
  MMMMMMMMMMMMMMMM
}
# tile 358 (Arch Priest)
{
  MMNMMMMMMMMMMMMM
  MNNNMMJLLJMMMMMM
  MMNMMMJLLJMMMMMM
  MMNMMMLLLLMMMMMM
  MMLCMCALLACMMMMM
  MCLLCMCAACJDKMMM
  MCHLACCCCJCCDKMM
  MMHAACCJJCCCCDKM
  MMHCCCCJCCJCCCMA
  MMHMMDCJCCLJCAAA
  MMHMMDCJCLLCAAAA
  MMHMMKCJCCDJAAAA
  MMHMMKCJCCDJAAAA
  MMHMACCJCCDJAAAM
  MMHACCCJJCCCAAMM
  MMMMMMMMMMMMMMMM
}
# tile 359 (Orion)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMCJAMMMMMM
  MMMMMMCJJJAMMMMM
  MMMMMMJEEJAMMMMM
  MMMMMMJLLJAMMMMM
  MMMMMMALLAAMMMMM
  MMMMMGGAAGGMMMMM
  MMMMBGFFFFFPMMMM
  MMMMBPFFFFPPAAAM
  MMMMPAGFFFAPAAAM
  MMMMLANNNNALAAAM
  MMMMMMBPMPAAAAAM
  MMMMMMBPMPAAAAMM
  MMMMMMBPAPAAMAMM
  MMMMMPPAMPPAMMMM
}
# tile 360 (Master of Thieves)
{
  MMMMMMMMMMMMMMMM
  MMMHMMMMMHMMMMMM
  MMMHHIDKHHMMMMMM
  MMMMIDDDDMMMMMMM
  MMMMLLLLLAMMMMMM
  MMMMLBLBLAMMMMMM
  MMMMLLLLLAMMMMMM
  MMMMMLLLAMMMMMMM
  MMMMBMAABAAMMMMM
  MMMKEBBBEJAAAMMM
  MMKAEEEEEAJAAAMM
  MMLAJJHHJALAAAMM
  MMMMJKKKJAAAAAMM
  MMMMKJAJKAAAAMMM
  MMMJJAMMJJAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 361 (Lord Sato)
{
  MMMMMAAAMMMMMMMM
  MMMMMAAAMMMMMMMM
  MMMAAAAAAAMMMMMM
  MMAALLLLLAAMMMMM
  MMALFFLFFLAMMMMM
  MMALLLLLLLAMMMMM
  MMMAALLLAMMMMMMM
  IIIIIAAAIIIIAAAM
  LLDIIIIIIDLLAAAM
  LLABBBBBBALLAAAM
  LLABBBBBBALLAAAM
  LLABBBBBBALLAAAM
  MMMIIDDDDAAAAAAM
  MMMIIAAIDAAAMMAM
  MMIIIAMIIIAAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 362 (Twoflower)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJKJJAMMMMM
  MMMMMMKJJJAMMMMM
  MMMMJJJJJJJJMMMM
  MMMMMNNLNNAMMMMM
  MMMMNALNALNAMMMM
  MMMMMNNANNAAMMMM
  MMMMMAAAAAAMAAAM
  MMMMLLHGHGLLAAAM
  MMMMLAGGGGALAAAM
  MMMMLAHGHGALAAAM
  MMMMMMJJJKAAAAMM
  MMMMMMJJAKAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 363 (Norn)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMNNNMMMMMMM
  MMMMMNNNNNMMMMMM
  MMMMMNELELNMMMMM
  MMMMNNLLLLNMMMMM
  MMMNNNALLAMMMMMM
  MMMNJKJAAKJJAAAM
  MMNNLJJKKJJLAAAM
  MMNMLACKJCALAAAM
  MMMMLAKKKKALAAAM
  MMMMMMKKJKAAAAMM
  MMMMMMKJAJAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 364 (Neferet the Green)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMGGGMMMMMMM
  MMMMMGFFFGMMMMMM
  MMMMGFEFEGMMMMMM
  MMMMGFFFFEGMMMMM
  MNMGPEFFFEEMMMMM
  MIMMBBEAAEAMAAMM
  MIMBBPPBBEEAAAAM
  MIGBPPPPPEEEAAMM
  MIMPPMEPEAAGAAMM
  MIMMMBPPPAAAAAMM
  MNMMMBPPPEAAMAMM
  MMMMBPPPPPEAMMMM
  MMMBPPPPPPPEMMMM
  MMMMMMMMMMMMMMMM
}
# tile 365 (Minion of Huhetotl)
{
  MMMOPMMMMMMPOMMM
  MMMOODDDDDDOODMM
  MMDLOOCDDCOOLDDM
  MDDDLDDDDDDLDDDM
  MCCDDDNDDNDDDCCM
  CCDKDDDDDDDDJCCC
  CDDKKDDIIDDJJCCD
  CDDKKKDAADJJDCDD
  CCDKDDKKKJDDKCDD
  MCCDKKDDDDKKCDDD
  MCCDADKDDKDACDDM
  MDDDADDDDDDADDDM
  MMMMCCDDDDKKAAMM
  MMMCDDDAADDDKAAM
  MMCDDDAAAMDDDKMM
  MMMMMMMMMMMMMMMM
}
# tile 366 (Thoth Amon)
{
  MMMMMMMMMMMMMMMM
  MMMMMMOJJOMMMMMM
  MMMMMMJJJJAMMMMM
  MMMMMMBLBLAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMBPAAPPMAAAM
  MMMMBPPPPPPPAAAM
  MMMPPBPPPPJPPAAM
  MMMPPAPPPMAPPAMA
  MMMPAMBPPMAAPAMA
  MMMLAMBPPMMALMAM
  MMMMMMBPAMAMMAMM
  MMMMMMBPAPAAAAMM
  MMMMMPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 367 (Chromatic Dragon)
{
  MMMMMMGGGFAMMMMM
  MMMMMNFNFEEAMMMM
  MMMMGFFFEECAMMMM
  MMDCHHFMMCCAMMMM
  CHCHCDMMBCCAMMMM
  HDMDMMMBFFAMMMMM
  MMMMMMOBFAAAAAAM
  MMMMHOGFAAAAAAAA
  MMHOOIEAMEFMAAAM
  MHOOOIEEEEFFJAAM
  MHOOOIEEFFFDDAAM
  HBOOIIEFFFDDCCAM
  HBMOIEFOODDMCJAM
  HBAAGEMAADDACCAM
  MMMMGFAAMMMCCJAM
  MMMMMMMMFFFFJAMM
}
# tile 368 (Goblin King)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MHMMHMMMHMMMMMMM
  CLCMHCHCHMMMMMMM
  CLCMHHHHHMMMMMMM
  MHMMIIIIIMMMMMMM
  MHKMIHIHIMIMMMMM
  MHICKIIIJKKMMMMM
  MHMIIJJJKMAAMMMM
  MHMMJICJJAAAAAMM
  MHMMIIIIJAAAAAMM
  MMMMJIIJJAAMMMMM
  MMMMIJKJJAMMMMMM
  MMMIKAAMIKMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 369 (Cyclops)
{
  MMMMMMMMMMMMMMMM
  MMMMLLLLLMMMMMMM
  MMMCLLLLLCMMMMMM
  MMMLBABNNLMMMMMM
  MMMLBBBNNLJAMMMM
  MMMCLNNNLCJAMMMM
  MMMMLLLLLJAAAMMM
  MMMMLAALLAAAAMMM
  MMJKJLLLKAKJAAMA
  MCLKAJJJJAKLCAAA
  MLLJKAAAAKJLLAAM
  MLAAJKKKKJAALAAM
  MLCMGGGHGGACLAAA
  MLLMJJJJJJALLAAA
  MMMMCJJJCLAAAAAA
  MMLLLLLMLLLLLAAM
}
# tile 370 (Ixoth)
{
  MMMMOMMMMMMOMMMM
  MMMMOMMMMMMOMMMM
  MMMLOOCDDCOOLMMM
  MMMDDDDDDDDDDDMM
  MCCDDDGDDGDDDCCM
  CCDKDDDDDDDDJCCC
  CDDKKKDIIDJJDCCD
  CDDKDDKJJJDDDCDD
  CCDKDDDDDDDDKCDD
  MCCDKKDDDDKKCDDD
  MCCDADKDDKDACDDM
  MDDDADDDDDDADDDM
  MMMMCCDDDDKKAAMM
  MMMCDDDAADDDKAAM
  MMCDDDAAAMDDDKMM
  MMMMMMMMMMMMMMMM
}
# tile 371 (Master Kaen)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMKKAMMMMMM
  MMMMMMKJJKAMMMMM
  MMKKAMKAAKAMKKAM
  MKAAKAKDDKAKAAKA
  MKOOJKKOOKKKOOJA
  MKJJJJJJJJJKJJJA
  MMKJJJJJJJJJJJAM
  MMMMKJJJJJJJAMMM
  MMMMMMKJJJAAAAAA
  MMMMMKJJJJKAAAAA
  MMMMMKJJJJJAAAAA
  MMMMKJJJJJJKAAAM
  MMMKJJJJJJJJKAAM
  MMMKJJJJJJJJJAMM
  MMMMMMMMMMMMMMMM
}
# tile 372 (Nalzok)
{
  MMMMOMMMMMMOMMMM
  MMMMOMMMMMMOMMMM
  MMMLOOCDDCOOLMMM
  MMMDDDDDDDDDDDMM
  MCCDDDBDDBDDDCCM
  CCDKDDDDDDDDJCCC
  CDDKKKDIIDJJDCCD
  CDDKDDKJJJDDDCDD
  CCDKDDDDDDDDKCDD
  MCCDKKDDDDKKCDDD
  MCCDADKDDKDACDDM
  MDDDADDDDDDADDDM
  MMMMCCDDDDKKAAMM
  MMMCDDDAADDDKAAM
  MMCDDDAAAMDDDKMM
  MMMMMMMMMMMMMMMM
}
# tile 373 (Scorpius)
{
  MMMMMJLJLJAAMMMM
  MMMMJAMJCJCKAAMM
  MMMMAJMMMMMJJJAM
  MMMMLAMMMMMMLCKA
  MJAKJAMMMMMMJJJA
  MMJJAMMMMMMALCJA
  MMMMMMMALLAJCJKA
  MMMMJJALCCAAJJAM
  MJJALLAJCJJJAAMM
  JAMLCCAJAJJAAAAM
  MMJACJJJAAACCJAA
  GGJJJJJAACCAAAJA
  MJJGGAJACAAJJAAA
  DMJJAAJAACAMJAAM
  MMMDMMMJAAJAMJJM
  MMMMMMMMJAMJAMMM
}
# tile 374 (Master Assassin)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMAAMMMMMMM
  MMMMMMAAAAMMMMMM
  MMMMMABLBLAMMMMM
  MMMMMAAAAAAMMMMM
  MMMMMMAAAAMMMMMM
  MMMMMAAAAAAMMPPM
  MMMMAAAAAAAAPPPM
  MMMMAAAAAAAAPPPM
  MMMMLAAAAAALPPPM
  MMMMMMAAAAAPPPMM
  MMMMMMAAAAAPMPMM
  MMMMMAAAMAAAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 375 (Ashikaga Takauji)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMAAMMMMMMMM
  MMMMMMMAAAMMMMMM
  MMMMMMAAAAAMMMMM
  MMMMMALFLFAMMMMM
  MMMMMALLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMIIIAAIIIAAAM
  MMMMLDIIIIDLAAAM
  MMMMLAIIIIALAAAM
  MMMMLALHHLALAAAM
  MMMMMMIIIIAAAAMM
  MMMMMMIIAIAAMAMM
  MMMMMIIAMIIAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 376 (Lord Surtur)
{
  MMMMPPDDDDAAMMMM
  MMMMPDDDDDDDAMMM
  MMMPPDLLLLDDAMMM
  MMMPDPFLLFFDAMMM
  MMMPPPLLLLLDAMMM
  MMMMPLLAALLAAAMM
  MMMPPALLLLBAAAAM
  MMMPPDBBBBBBBAAM
  MMBDDHDPBPPPPPAM
  MMPPHDDPBPPPPPAM
  MMLAHDHPBPPAALAA
  JLAADDHBBBBAALAA
  JJLJDHHPBPPPCLAA
  MMLLJBPPABPPLLAA
  MMMMMBPPABPPAAAA
  MMMLLLLJMBLLLKAA
}
# tile 377 (Dark One)
{
  MMMMMMMMMMMMMMMM
  MMMMMMAAAMMMMMMM
  MMMMMAAAAAMMMMMM
  MMMMMADADAMMMMMM
  MMMMMAAAAAMMMMMM
  MMMMAAAAAAAMMMMM
  MMMMAAAAAAAMMMMM
  MMMAAAAAAAAAMMMM
  MMMAAAAAAAAAMMMM
  MMAAAAAAAAAAAMMM
  MMAAAAAAAAAAAMMM
  MMMAAAAAAAAAMMMM
  MMMAAAAAAAAAAMMM
  MMAAAAAAAAAAAAMM
  AAAAAAAAAAAAAAAA
  MMMMMMMMMMMMMMMM
}
# tile 378 (student)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMGGFGGMMMMMM
  MMMMMMMGMMMMMMMM
  MMMMMMNDNDMMMMMM
  MMMDDDDDDDDMMMMM
  MMMMMMLELEAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMCKAAKJMAAAM
  MMMMCKKKJJJJAAAM
  MMMMKACKJJAJAAAM
  MMMMLACJKJALAAAM
  MMMMMKCJAJJAMAMM
  MMMMMCJJMJKJMMMM
  MMMMMMMMMMMMMMMM
}
# tile 379 (chieftain)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMHHAMMMMMM
  MMMMMMHHHHAMMMMM
  MMMMMMLFLFAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMHALLAHMMMMM
  MMMMLLHAAHLLAAAM
  MMMMLLLIILLLAAAM
  MMMMLALIILALAAAM
  MMMMLAALLAALAAAM
  MMMMLAJJKJALAAAM
  MMMMMMLJJLAAAAMM
  MMMMMMLLALAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 380 (neanderthal)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJJJJMMMMMM
  MMMMMJJJJJJMMMMM
  MMMMMJFLFLJMMMMM
  MMMMMJLLLLJMMMMM
  MMMMMJJDDJAMMMMM
  MMMMJJAJJAJJMAAM
  MMMJLLJAAJLLJAAM
  MMMLLALJJLALLAAM
  MMMMLALCCLALAAAM
  MMMMMMLAMLAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 381 (High-elf)
{
  MMMMMMMMMGMMMMMM
  MMMMMMMGGFMMMMMM
  MMMMMMGGGGAMMMMM
  MMMMMMLILIAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMMGAAGMMAAMM
  MMMMMLGGGFLAAAAM
  MMMMLAAGFAALAAAM
  MMMMLAMGFAALAAMM
  MMMMLAMGFAALAAMM
  MMMMLAGGGFALMAMM
  MMMMMMGFAFAAMAMM
  MMMMMMGFAFAAMMMM
  MMMMMMGFAFAAMMMM
  MMMMMKLAMLKAMMMM
}
# tile 382 (attendant)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJJJMMMMMMM
  MMMMMJLLLJMMMMMM
  MMMMMMBLBMMMMMMM
  MMMMMCLLLDMMMMMM
  MMMMMCCKKDAMAAAM
  MMMMMLLCLDDAAAAM
  MMMMCCCLDDDDAAMM
  MMMMLALCCDALAAMM
  MMMMMMLCCDAAAAMM
  MMMMMLCCCDAAMAMM
  MMMMLCCCCCDAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 383 (page)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMBPAMMMMMM
  MMMMMMBPPPAMMMMM
  MMMMMMPEEPAMMMMM
  MMMMMMPLLPAMMMMM
  MMMMMMMLLAAMMMMM
  MMMMMMBAABAMAAAM
  MMMMMBPPPPPAAAAM
  MMMMPABPPPAPAAAM
  MMMMLAMPPMALAAAM
  MMMMMMBPMPAAAAMM
  MMMMMMLLALAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 384 (abbot)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMKLKMMMMMMM
  MMMMMMLLLMMMMMMM
  MMMMCCLLLJJMMMMM
  MMMMKCKLKKJAAAMM
  MMMMCDDDDDDAAAAM
  MMMCDDLALDDDAAAM
  MMMDALLALLADAAMM
  MMMDDDDCDDDDAAMM
  MMMMAACCCDAAAAMM
  MMMMCDCCCDDAMAMM
  MMMCCCCCCCDDMMMM
}
# tile 385 (acolyte)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJJJJMMMMMM
  MMMMMMJLLJAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLJAMMMMM
  MMMMMMCJJCAAAAMM
  MMMMMLDDDDDAAAAM
  MMMMCDCCDDDDAAAM
  MMMMLMLCCDALAAMM
  MMMMMMLCCDAAAAMM
  MMMMMMLCCDAAAAMM
  MMMMMLDCCDDAMAMM
  MMMMLCCCCCDDMMMM
  MMMMMMMMMMMMMMMM
}
# tile 386 (hunter)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMJMMCJAMMMMMM
  MMMJMMCJJJAMMMMM
  MMMJMMJEEJAMMMMM
  MMJMMMJLLJAMMMMM
  MMJMMMALLAAMMMMM
  MMJMMGGAAGGMAAAM
  MMLPBPFFFFPPAAAM
  MMJMMAGFFFAPAAAM
  MMJMMMMFFMALAAAM
  MMMJMMBPMPAAAAMM
  MMMJMMBPAPAAMAMM
  MMMMJPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 387 (thug)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMIDMMMMMMM
  MMMMMMIDDDAMMMMM
  MMMMMMLKLKAMMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMKKAAKKAMMAM
  MMMMKKJKKJJKAAAM
  MMMMKAAJJAAKAAMM
  MMMMLAJJJJALAAMM
  MMMMMMKKJKAAAAMM
  MMMMMMKAAKAAAAMM
  MMMMMKKAMKKAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 388 (ninja)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMAAMMMMM
  MMMMMMMAAAMMMMMM
  MMMMMMAAAAAMMMMM
  MMMMMAFLFLAMMMMM
  MMMMMAAAAAAMMMMM
  MMMMMMAAAAMMMMMM
  MMMMAAAAAAAAMPPM
  MMMMAAAAAAAAPPPM
  MMMMAAAAAAAAPPPM
  MMMMLAAAAAALPPPM
  MMMMMMAAAAAPPPMM
  MMMMMMAAAAAPMPMM
  MMMMMAAAMAAAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 389 (roshi)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMAAAAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMALFLFAMMMMM
  MMMMMALLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMPPPAAPPPAAAM
  MMMMLMPPPPMLAAAM
  MMMMLAOOOOALAAAM
  MMMMLAOOOOALAAAM
  MMMMMMPMMMAAAAMM
  MMMMMMPMAMAAMAMM
  MMMMMPPAMPPAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 390 (guide)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJKJJAMMMMM
  MMMMMMKJJJAMMMMM
  MMMMJJJJJJJJMMMM
  MMMMMMLFLFAAMMMM
  MMMMMMLLLLAMMMMM
  MMMMMMALLAMMMMMM
  MMMMMHHAAHHMAAAM
  MMMMLLHHHHLLAAAM
  MMMMLAHHHHALAAAM
  MMMMLAHHHHALAAAM
  MMMMMMJJJKAAAAMM
  MMMMMMJJAKAAMAMM
  MMMMMLLAMLLAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 391 (warrior)
{
  MMMMMOMMMMOMMMMM
  MMMMMNOMMONMMMMM
  MMMMMMNPPNMMMMMM
  MMMMMPPPPPPMMMMM
  MMMMMPELELPMMMMM
  MMMMHHLLLLHMMMMM
  MMMHHHALLAMMMMMM
  MMMHJKJAAKJJAAAM
  MMHHLJJKKJJLAAAM
  MMHMLACKJCALAAAM
  MMMMLAAKKAALAAAM
  MMMMMMKKJKAAAAMM
  MMMMMMKJAJAAMAMM
  MMMMMMKJAJAAMAMM
  MMMMMKLAMLKAMMMM
  MMMMMMMMMMMMMMMM
}
# tile 392 (apprentice)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMJJJMMMMMMM
  MMMMMJLLLJMMMMMM
  MMMMMMGLGMMMMMMM
  MMMMMBLLLEMMMMMM
  MMMMMBBEEEAMAAAM
  MMMMMBBPBEEAAAAM
  MMMMPPPBEEEEAAMM
  MMMMLABPPEALAAMM
  MMMMMMBPPEAAAAMM
  MMMMMBPPPEAAMAMM
  MMMMMBPPPPEAMMMM
  MMMMBPPPPPPEMMMM
  MMMMMMMMMMMMMMMM
}
# tile 393 (invisible monster)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMNNNNMMMMMMM
  MMMMNNNNNNMMMMMM
  MMMNNAAAANNMMMMM
  MMMNNAMMMNNAMMMM
  MMMMAAMMMNNAMMMM
  MMMMMMMMNNAAMMMM
  MMMMMMMNNAAMMMMM
  MMMMMMNNAAMMMMMM
  MMMMMMNNAMMMMMMM
  MMMMMMMAAMMMMMMM
  MMMMMMNNMMMMMMMM
  MMMMMMNNAMMMMMMM
  MMMMMMMAAMMMMMMM
  MMMMMMMMMMMMMMMM
}
