$RCSfile$ $Revision$ $Date$

General Fixes and Modified Features
-----------------------------------
fix "You hear The food ration tumbles downwards" for blinded pit dropping
silver arrows weren't causing silver damage on some silver-haters when wielded
wizard mode: avoid division by 0 crash for level teleport in the endgame if
	confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
	overrode use of the name
some actions such as eating corpses off the floor didn't check whether hero
	could reach the bottom of a pit
usmellmon() instead of "It turns into it" during monster polymorph
grammar of messages regarding eating artifacts
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
don't display "turns to flee" message for a monster who has just died
dipping acid in a fountain could cause an explosion but not destroy the potion
if your blindfold glows and you're not otherwise blinded, you can see it
added strsubst() to hacklib
be consistent with use of "removing" rather than "lifting" for encumber 
	messages associated with taking things out of a bag of holding
cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
add passive() flag that indicates uwep was destroyed during the turn
polymorphed or shapechanged monster sometimes got erroneous hit points
calculate weight of corpses on special levels correctly
Sting could trigger premature display of orcs during savegame restore
Sting now glows light blue again
prevent "offering" or other words with similar ending from matching ring quote
make cleric cast lightning blind as other lightning does
change the wording slightly to use "one of " when a monster wielding 
	multiple daggers thrusts them
if you didn't see a rolling boulder fall into a pit, you only heard the sound
	of it doing so if you were blind
fire trap was triggered twice in the same turn when melting ice was involved
abandon the specialized djinn and ghost counters used for potion tuning and
	use the mvitals[].born field instead
if you were Poison_resistant, only a *blessed* potion of sickness caused
	loss of hitpoints
shopkeeper removal of trap from shop doorway yields an open door instead of
	a closed one if an intact open door is present
guarantee that hostile djinn released from bottles really are hostile
handle lava when removing or losing water walking boots
fix incomplete sentence occuring when unique monster's corpse fell down stairs
fractured boulders or statues produced inconsistent object settings on the
	resulting rocks
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
monster throwing greased weapon has same chance for slip/misfire as player
killing a pet by displacing it into a trap now yields experience
prevent a rolling boulder that is in motion from vanishing in bones files
ensure that a sleeping steed doesn't answer a #chat
eliminate two very minor anomalies when using Luck to adjust random numbers
destroying a worn item via dipping in burning oil would not unwear/unwield
	the item properly, possibly leading to various strange behaviors
avoid a panic splitbill when shopkeeper is trapped by the door
grammar tidbit for message given when eating tainted meat is also cannibalism
gas spores shouldn't be described as "unable to attack" while hero is praying
incorrect screen display if engulfer gets turned to stone when trying to
	swallow while hero is poly'd into cockatrice
panic on subsequent move if engulfer gets turned to stone and poly'd hero
	also has attached ball&chain
give more specific messages when dropping weapons due to slippery fingers
various helmet messages changed to distinguish between "helm" and "hat"
helmets don't protect against cockatrice eggs thrown straight up
breaking container contents in a shop didn't always charge for them
some types of shop theft of a stack of items only charged for a single one
some thefts weren't charged at all even though shopkeeper noticed
wizard mode: WIZKIT wish for own quest artifact triggered crash at startup
avoid "your steed is still eating" message when going through a magic portal
cannot drink from fountain, sink or surrounding water while swallowed
don't hallucinate anything for an exploding black light as it dies
give blindness feedback when moving into/through stinking cloud
fix case on monster name when monster reflects floating eye's gaze
monsters "shrieking in pain" from a potion didn't wake anything up
Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
co-aligned unicorns in bones could be hostile
finding "something" posing as a statue while Blind should map_invisible()
adding more candles than required to total 7 to a candelabrum which 
	already had between 1 and 6 gave an ungrammatical message
give correct message when a spellcasting monster summons other monsters
correct experience calculation for monsters that cause nonphysical damage
monsters evading a kick on noteleport levels would cause a "teleports" message
interrupt current activity during certain stages of petrification or vomiting
warning about bad food didn't recognize tin of Medusa meat
eating tainted Medusa corpse caused food poisioning instead of petrification
avoid potential stale pointer use after magic bag explosion
nymphs and monkeys can't steal rings worn under gloves
monkeys can't steal rings worn under cursed weapon
succubi will remove hero's gloves before taking worn ring; incubi will do
	so before forcing ring to be put on
mbodypart should return forehoof, not foreclaw, for horselike monsters
further digging of an existing hole finishes in a single turn
only prefix shopkeeper names with "Mr." or "Ms." when not a personal name
green slime should not affect noncorporeal monsters
land mine explosion will destroy a drawbridge at same location
avoid some more buffer overflows in query buffers containing object names
avoid giving extra information about things that break out of sight
avoid giving away wand type for near misses while blind
avoid excessive repetition of "monsters are aware of your presence"
monster's aggravation spell now affects meditating monsters
handle pets sooner at end-of-game to avoid message delivery anomalies
busy pet won't miss out upon ascension
fix various places that "finally finished" could be displayed after the hero
	stopped doing something other than eating
fix some cases where movement was disallowed but the hero was still conscious
after destroying drawbridge, hero could appear to be in the wall
sometimes shop items which hero is forced to buy could be sold back twice
non-empty container dropped but not sold in a tended shop and then picked up
	after that shop became untended could be sold twice in another shop
vision was not updated when polymorphing a statue into a boulder
`I u' when carrying single unpaid item listed its cost twice
armor which auto-curses when worn by hero should do same if worn by monster
limit how high accuracy, damage, or protection can become via eating rings
when blinded hero detects a trap by touch, make sure it shows up on the map
confused remove curse will cause loss of knowledge of items' curse/bless state
with astral vision, the ";" command should only display "normal vision"
	for things that could be seen without astral vision
reanimating a statue containing gold produced double gold
probing the resulting double-gold monster caused "static object freed" panic
cursed wand might explode if used to engrave
fatal wish from magic lamp left functional magic lamp in bones data
fatal wish granted by monster left that monster in bones data
death due to dipping potion of acid into a pool left the potion in bones data
clear prompt from screen after ESC is used to abort "In what direction?"
minor interface changes for interactively manipulating autopickup exceptions
chatting with quest leader who was brought back from the dead gave warnings
becoming green slime or mimicking gold violates "never changed form" conduct
when a monster grew into a higher form which had previously been genocided,
	the message explaining its fate was only given if it was sensed via ESP
hero could still see for brief period after being blinded by potion vapors
avoid crash when thrown potion hits bars before a monster
don't give messages about seeing things happen while asleep
protect hero from mind flayer's remote mental blast during successful prayer
recognize if hero has already entered Gehennom by means other than usual route
	so that prompt can be skipped if Valley's stairs are subsequently used
once you've passed the Valley, drawbridge tune is no longer a prayer reward
fix up grammar and punctuation in variants of shopkeeper's price message
regression, bug fixed in 3.4.1 reintroduced in 3.4.3:  Sunsword continued to
	emit light after monster who was wielding got killed
weaken "farming" strategy
don't suppress corpse if you kill your own steed
fix typo in tourist quest leader's greeting
fix grammar for graveyard sounds when polymorphed
avoid divide by zero crash if Luck drops below -1 while a prayer is in progress
make hero inflicted with lycanthropy immune to level drain just like monsters
describe locomotion method accurately when flyers traverse ladders or holes
when there were multiple boulders at a location, moving one of them sometimes
	resulted in line-of-sight anomalies
unicorn can't catch gems if it is asleep or paralyzed
fix grammar when choking on gold
some messages which referred to "mirror" ought to have used "looking glass"
incubi react to mirrors
alignment of Angels was handled inconsistently
pets capable of digging could pass through walls and stone on the Rogue level
avoid inappropriate "the corridor disappears" when vault guard gets killed
avoid inappropriate "the guard calms down" if vault guard's magic corridor
	reaches a spot where gold is embedded in the rock
avoid having vault guard ask hero's name when hero is swallowed
adjust message for gas effect from chest trap if hero resists hallucination
cancelling non-shop objects in a shop's entrance would upset the shopkeeper
identified touchstone can rub on gold like the data.base entry says
restore the capability of rubbing any object against known touchstone
tombstone's reason for death after being killed by mis-returning Mjollnir
	varied depending upon whether it was fully identified
tombstone's reason for death from kicking an object could include so much
	detail about the object that is was too verbose
several quest messages were worded inappropriately if the hero was blind
a samurai quest guardian message used "ninja" where "ronin" was intended
revive from fainting if vault guard or bribe-demanding demon approaches
tame flaming spheres and shocking spheres shouldn't pick up items
can hear the opening or closing of an unseen drawbridge
prevent "object lost" panic caused by accessing freed memory after worn
	non-fireproof water walking boots are destroyed by lava
stop multi-turn running, searching, or resting early if levitation ends
Call command could be used to remotely identify which high priest is which
large amorphous, whirly, noncorporeal, or slithy creatures can fit through
	tight diagonal gaps despite their size
avoid "You summoned it!" for unseen monster produced by same-race offering
recognize "mindflayer" as an alternative spelling for "mind flayer"
treat mattock as blunt object when forcing locks
restore capability to force locks with wielded statue
only count successful statue creations against the monster limit in sp_lev.c
unseen wand of striking zapped by unseen monster became known if it hit a door
tweak knight quest messages
guidebook grammar bits
special level loader wasn't able to place random door in 1x1 room; could
	trigger divide-by-0 crash for user-developed custom levels
make gender of quest leaders and nemeses consistent with data.base and
	quest messages
Orion and Norn should be giant sized
Orion, Norn, Cyclops and Lord Surtur should be able to tear webs
ensure monsters cannot teleport to or be created outside nonpassable bounds
	of special levels
candles should not be fireproof
monsters could end up off the left side of the Ranger quest start level
worms don't have scales, krakens have tentacles, stalkers have a head
you no longer "fry to a crisp" as a water elemental
change leather spellbook to leathery; pertains to appearance, not composition
more precise probing/stethoscope feedback when engulfed
make baby long worms have lower level than full grown ones
use "your kraken" instead of "a kraken" when searching reveals a tame
	hidden monster
Magicbane should not produce "<something> are confused" message
handle antholes more sensibly when ants aren't available
cancelled nurses shouldn't say "Relax, this won't hurt a bit"
check for hero location in digactualhole() before clearing u.utrap
clear any pits that the hero digs in the vault guard's temporary corridor
shattering a monster's weapon didn't work as intended for stack of N>1
don't reveal surface information that you can neither feel or see
if the hero or a monster is already in a pit don't have them "fall into a chasm" 
	from drum of earthquake
monsters who ate lizard corpses to cure confusion would lose intrinsic speed
monsters couldn't eat lizard corpses to cure being stunned
code handling a monster's use of potion or food to cure stoning or confusion
	was accessing freed memory after the object had been used up
properly handle destruction of equipment carried by monsters hit by
	disintegration breath; life-saving retained conferred properties of
	formerly worn items (loss of steed's saddle caused much confusion)
don't exercize or abuse wisdom when rumors get used for random graffiti
create_object() created lizard corpses without timers and troll corpses with
	their revive timers, then changed the corpsenm field
when a potion of acid was dropped into water and exploded, nethack would
	continue to use already freed memory and later might panic or crash
when jumping over an already seen trap, use an() to get appropriate grammar
fix bad grammar when putting on not-yet-seen Eyes of the Overworld while blind
don't "walk quietly" while levitating
fix message handling when multiple shopkeepers are present at end of game
'C' command can't name shopkeepers or temple priests and other minions
when "of <deity>" is intentionally being suppressed, an aligned or high
	priestess would be described as an aligned or high priest
specifying role and/or race along with an invalid alignment for it/them in
	NETHACKOPTIONS or config file would yield a prompt which misleadingly
	mentioned the rejected alignment when asking player to pick alignment
temple donation can recover protection previously stolen by attrcurse attack
	even when protection amount is so big that no increment would be given
display the invisible monster glyph ('I') whenever an unseen monster forces
	poly'd hero out of hiding
escape the deleted trap after performing the invocation while trapped
use alternate phrasing when life drain attack affects non-living creature
bypass "wait! there's a creature hidden there" when attacking a hidden monster
	sensed by ongoing monster detection
remove makedefs.c dependency that time_t and long are the same size
terminal window set to 21 lines can cause a crash during player selection 
	menus; have bot() check for valid youmonst.data
free storage used to hold region messages in free_region()
honor pushweapon when applying a tool or weapon causes it to become wielded
in the quest, if the locate level hasn't been reached yet, don't fall or
	randomly teleport past it
fix phrasing in monster against monster attack feedback when attacker is
	wielding stacked weapons
don't place hero on top of monster when arriving on level which is so full
	that the monster can't be moved out of the way
have to see a divine gift in order to have it become a discovery
honor the never-in-hell flag when selecting random monster type for corpses,
	eggs, figurines, and statues created in Gehennom
hero is not subject to light-based blindness while fainted from hunger
engraving while underwater should use surface() which handles that case
prevent obj_is_local panic during bones creation when splattered burning oil
	from a thrown potion of oil kills the hero
don't leave lit potion intact when splattered burning oil from broken floor
	potion kills the hero
fix region timeout detection, caused strange display of stinking cloud
	while wearing the Eyes of the Overworld
try to keep migrating monsters from escaping the wizard tower
affected monsters should always respect "Elbereth"
try harder to keep dragged chain between ball and hero
fireproof containers should not burn in lava
fix invalid pointer dereference after applying a wielded cream pie
avoid drowned in a drowning and burned by burning if life-saving is inadequate
reveal hidden monsters who change levels or are magically summoned
hero can't carry an unlimited number of boulders when poly'd into a giant
prevent very large number of objects in # inventory slot from causing
	buffer overflow
!fixinv config was using arbitrary characters instead of # for invent overflow
don't report death by petrification if cockatrice kills hero via HP loss
Riders are immune to green slime
Rider corpses can't be engulfed by gelatinous cubes
wielding a cloak of magic resistance or gray dragon scales, or carrying one in
	alternate weapon or quiver inventory slot, conferred magic resistance
	to polymorphed hero
wielding a potion of blindness or carrying one in alternate weapon or quiver
	slot conferred resistance against light-based blindness to any hero
zapping closing or breaking magic up or down from beneath an open drawbridge's
	portcullis failed if bridge orientation was north-to-south (Valk quest)
sinking into lava didn't track passage of time properly
sinking into lava eventually burns away slime; sitting in it always does
after escaping lava by foot, if hero doesn't move he'll fall back in
suppress corpse from bones data if death is due to being dissolved in lava
suppress "you rise from the dead" if game ends due to be turned into slime
don't give erroneous "<mon> disppears" message for hero poly'd into quantum
	mechanic who hits engulfer while swallowed and blinded
feedback from casting spell of protection was wrong in some situations
can't engrave on floor while inside solid rock, wall, or closed door
remove engravings at drawbridge location when it is opened, closed, or wrecked
monster killed in midst of multi-shot volley throwing/shooting might cause
	freed memory to be accessed, potentially triggering a crash
can't arm bear traps or land mines on Planes of Air or Water
statues that "come to life" when trap activates shouldn't start out sleeping
shopkeepers and priests wouldn't step on graves put in their rooms by bones
can't throw if poly'd into form which lacks hands
can't eat an artifact you're unable to touch
attempting to kick beyond map edge performed an out of array bounds memory
	access; symptom seen was "show_glyph: bad pos" warning when blind
attempting to engrave with an empty wand should always use a turn
don't access freed memory after engraving "wrests one last charnge" from wand
a magic portal could be rendered inactive for the hero if a successful
	hangup save took place during level change; leaving the level by any
	means other than triggering the portal would reactivate it
hero wasn't allowed to affix candles to the candelabrum while underwater
non-unicorn horn healing magic which cures sickness now also cures vomiting
vomiting/nauseated state is included in enlightenment feedback
vomiting countdown actually triggered the final vomit code twice
rats aren't capable of vomiting
fireproof, non-rustable weapon would be revealed as fireproof by hitting a
	rust-causing target; ditto for fixed crysknife
surviving choking while eating various foods (cockatrice egg, fortune cookie,
	wolfsbane, others) didn't carry through to those foods' side-effects
shapechangers who take on mimic or hider form will mimic or hide when feasible
avoid War message if tinning a Rider corpse fails
prevent long messages from triggering access violation or segmentation fault
	due to buffer overflow in pline()
cursed corpse wielded by a monster isn't welded to its hand or paw
fix grammar errors in samurai quest, wakarimasu ka?
fix spelling of Dr Dolittle
hero's sleep resistance shouldn't protect steed from sleeping gas trap
dropped wielded, in use leash should remain in inventory, since it's in-use
wielded, in use leash can't be snatched by whip-wielding monster
when using two weapons at once, whip-wielding monster can target either one
can't #force floor item while engulfed, levitating, or unskilled riding
can't lock or unlock doors while engulfed
if hero or monster standing on opened drawbridge survives its destruction,
	fall into water or lava instead of remaining on top
don't give a speed change message when an immobile monster is seen to be hit
	by a wand of speed or slow monster
when shopkeeper "gratefully inherits possessions" of hero who dies in shop
	doorway without owing the shop, move those items inside shop for bones
dying in a shop while wielding two weapons could cause "Setworn: mask" warning
make score file processing more bullet proof to avoid potential security issue
towel equipped in weapon, alternate weapon, or quiver slot can be applied
lit candle or potion of oil which burned out while equipped would leave stale
	weapon/alternate-weapon/quiver pointer that could cause panic or crash
wielded/worn figurine which auto-transformed had same stale pointer bug
likewise with casting stone-to-flesh on self for figurine of non-veggy monst
format names of not yet id'd artifacts such that obj type shows for non-weapons
make quest leader and nemesis be unlikely to be affected by traps
use a more precise jumping path for far, non-straight line destinations
increase damage bonus applies when kicking while polymorphed into a monster
	form which has a kicking attack, just like for other kicks
if magically removing steed's saddle is fatal, don't leave it saddled in bones
charging prompt used wrong criteria when deciding whether to list rings
an orc (or gnome) will respond to #chat if hero is also an orc (or gnome)
kicking at "empty space" has side-effects so should use current turn
using weapon to kill tame engulfer from inside triggered "placing defunct
	monster onto map?" warning
nymphs could steal carried boulders
amnesia of object discoveries would never forget the very last one
code controlling item drops by small monsters still used pre-3.1.0 weight
monsters who want the Amulet won't attack the Wizard to try to get it
opening or closing the castle drawbridge via music consumes a turn
could get "suddenly you cannot see the <mon>" while invisible mon remained
	displayed due to telepathy or extended detection
cutting a long worm in half would trigger segfault/accvio crash if the hit
	took parent down to 1 hit point or if long worms had become extinct
blinded invisible hero can't see self as invisible via ';' or '/'
a hangup save while picking up gold from shop floor could duplicate that gold


Platform- and/or Interface-Specific Fixes
-----------------------------------------
tty: when loading user's run-time configuration, explicitly negating one of
	{DEC,IBM,MAC}graphics options after enabling another of them switched
	to regular ASCII and left the earlier option inaccurately set to "on"
tty+GOLDOBJ: dropping or looting by menu wouldn't honor a count for gold
unix: remove use of parentheses in nethack man page usage that confused a
	man page conversion tool
unix,vms: allow digits after first character in name at "Who are you?" prompt
vms: the DLB configuration could fail to build if a file without a dot
	in its name happened to match a logical name
winCE: disable processing of double-click messages if the first click
	causes map to scroll
Windows, probably MSDOS and OS/2: attempting to use very first false rumor
	for cookie fortune or random engraving could produce garbled text
	when rumors.tru had CR+LF line ends instead of Unix-style LF lines
X11: ensure vertical scrollbar shows up in text display windows
X11: fix typo in mouse click sanity check; result might have pointed to
	spurious location after window resizing
unix/Qt: saved games were not found if nethack was built with prefixes in use
FreeBSD: compilation problems on FreeBSD 6.1


General New Features
--------------------
when you're teetering on the edge of a pit you can use '>' to enter the pit
when asked for a direction, a response of '?' yields help and then asks again
when adding an item to inventory, try to stack it with the quiver slot
	before trying against other carried objects
#adjust can be used to split an inventory stack
cockatrice meat has a distinct flavor to some
wish request for "<something> armor" will match item named "<something> mail"
Fire Brand and Frost Brand have a chance to avoid taking rust damage
support ^R (and ^L in numpad mode) to request display repaint during direction
	choosing and location choosing prompting modes
intelligent pets will use keys to unlock doors
destroyed drawbridge leaves some iron chains
give feedback when a nearby monster grows into a stronger form
familiars are now created without any starting inventory
using the 'f' command when quiver is empty will fill quiver with player's
	response to the "what to throw?" prompt
breaking a wand with the apply command has a chance to wrest an extra charge


Platform- and/or Interface-Specific New Features
------------------------------------------------

