# decals.txt - definitions for 'decals'
# to merge over top of another tile
#
#  Note: lines beginning with '# tile ' are not comments; other
#  lines beginning with '#' are.
. = (71, 108, 108)
A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (204, 79, 0)
L = (255, 182, 145)
M = (237, 237, 237)
N = (255, 255, 255)
O = (215, 215, 215)
P = (108, 145, 182)
Q = (18, 18, 18)
R = (54, 54, 54)
S = (73, 73, 73)
T = (82, 82, 82)
U = (205,205,205)
V = (104, 104, 104)
W = (131, 131, 131)
X = (140, 140, 140)
Y = (149, 149, 149)
Z = (195, 195, 195)
0 = (100, 100, 100)
1 = (72, 108, 108)
2 = (0, 255, 0)
# tile 0 (decal_delimiter)
{
  ................
  AAAAAAAAAAAAAAAA
  2222222222222222
  EEEEEEEEEEEEEEEE
  ................
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}
# decals that can be overlayed
# onto an object tile
#
# tile 1 (decal_pet)
{
  ............D.D.
  ...........DDDDD
  ............DDD.
  .............D..
  ................
  ................
  ................
  ................
  ................
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  ................
}
# tile 2 (decal_pile)
{
  ..N.............
  ..N.............
  NNNNN...........
  ..N.............
  ..N.N...........
  .....N..........
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
  ................
}
