Fix scattering - the splitting code doesn't look right - it will
leave avg 1/2 the object's quantity on the scatter point. Return count of how many objects actually left the scatter point.
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@@ -582,7 +582,7 @@ E long FDECL(rndexp, (BOOLEAN_P));
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/* ### explode.c ### */
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E void FDECL(explode, (int,int,int,int,CHAR_P,int));
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E void FDECL(scatter, (int, int, int, unsigned int, struct obj *));
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E int FDECL(scatter, (int, int, int, unsigned int, struct obj *));
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E void FDECL(splatter_burning_oil, (int, int));
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/* ### extralev.c ### */
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