diff --git a/sys/winnt/Makefile.msc b/sys/winnt/Makefile.msc index 847aa3797..d12abe091 100644 --- a/sys/winnt/Makefile.msc +++ b/sys/winnt/Makefile.msc @@ -142,7 +142,7 @@ TARGET_CPU=x86 # -Zd - generate only public symbols and line numbers for debugging # -GS - enable security checks # -ccommon=-c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c +ccommon=-c -Zi -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c lflags=/INCREMENTAL:NO /NOLOGO !IF "$(TARGET_CPU)" == "x86" @@ -334,21 +334,21 @@ lflagsUtil = $(ldebug) $(lflags) $(conlibs) # - Game build #========================================== -GAMEPDBFILE= /PDB:"$(O)$(GAME).PDB" +GAMEPDBFILE= /DEBUG /PDB:"$(O)$(GAME).PDB" GAMEMAPFILE= /MAP:"$(O)$(GAME).MAP" LIBS= user32.lib winmm.lib $(ZLIB) !IF ("$(GRAPHICAL)"=="Y") cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \ - $(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE) -lflagsGame = $(ldebug) $(lflags) $(guilibs) + $(WINPFLAG) $(DLBFLG) +lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE) !ELSE cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \ - $(WINPFLAG) $(DLBFLG) $(GAMEPDBFILE) $(GAMEMAPFILE) -lflagsGame = $(ldebug) $(lflags) $(conlibs) + $(WINPFLAG) $(DLBFLG) +lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE) !ENDIF