sleeping gas trap vs steed
Noticed while checking out the report that you can #jump when riding a sleeping steed: hero's sleep resistance or magical breathing prevented sleeping gas traps from hitting steed. "You are enveloped in a cloud of gas" but your steed is untouched? That didn't make sense.
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@@ -318,6 +318,7 @@ prevent long messages from triggering access violation or segmentation fault
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cursed corpse wielded by a monster isn't welded to its hand or paw
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cursed corpse wielded by a monster isn't welded to its hand or paw
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fix grammar errors in samurai quest, wakarimasu ka?
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fix grammar errors in samurai quest, wakarimasu ka?
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fix spelling of Dr Dolittle
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fix spelling of Dr Dolittle
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hero's sleep resistance shouldn't protect steed from sleeping gas trap
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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+4
-4
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)trap.c 3.5 2006/12/16 */
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/* SCCS Id: @(#)trap.c 3.5 2007/02/10 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -889,10 +889,10 @@ unsigned trflags;
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seetrap(trap);
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seetrap(trap);
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if(Sleep_resistance || breathless(youmonst.data)) {
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if(Sleep_resistance || breathless(youmonst.data)) {
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You("are enveloped in a cloud of gas!");
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You("are enveloped in a cloud of gas!");
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break;
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} else {
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pline("A cloud of gas puts you to sleep!");
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fall_asleep(-rnd(25), TRUE);
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}
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}
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pline("A cloud of gas puts you to sleep!");
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fall_asleep(-rnd(25), TRUE);
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#ifdef STEED
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#ifdef STEED
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(void) steedintrap(trap, (struct obj *)0);
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(void) steedintrap(trap, (struct obj *)0);
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#endif
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#endif
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