make diluted oil less effective than normal oil
Suggested 6.5 years ago...
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 explode.c $NHDT-Date: 1543101719 2018/11/24 23:21:59 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.59 $ */
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/* NetHack 3.6 explode.c $NHDT-Date: 1545182146 2018/12/19 01:15:46 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.60 $ */
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/* Copyright (C) 1990 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -780,12 +780,15 @@ struct obj *obj; /* only scatter this obj */
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* For now, just perform a "regular" explosion.
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*/
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void
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splatter_burning_oil(x, y)
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splatter_burning_oil(x, y, diluted_oil)
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int x, y;
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boolean diluted_oil;
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{
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int dmg = d(diluted_oil ? 3 : 4, 4);
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/* ZT_SPELL(ZT_FIRE) = ZT_SPELL(AD_FIRE-1) = 10+(2-1) = 11 */
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#define ZT_SPELL_O_FIRE 11 /* value kludge, see zap.c */
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explode(x, y, ZT_SPELL_O_FIRE, d(4, 4), BURNING_OIL, EXPL_FIERY);
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explode(x, y, ZT_SPELL_O_FIRE, dmg, BURNING_OIL, EXPL_FIERY);
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}
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/* lit potion of oil is exploding; extinguish it as a light source before
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@@ -795,10 +798,12 @@ explode_oil(obj, x, y)
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struct obj *obj;
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int x, y;
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{
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boolean diluted_oil = obj->odiluted;
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if (!obj->lamplit)
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impossible("exploding unlit oil");
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end_burn(obj, TRUE);
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splatter_burning_oil(x, y);
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splatter_burning_oil(x, y, diluted_oil);
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}
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/*explode.c*/
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