mention sysconf entry LIVELOG in Guidebook
It's description is minimal since it isn't relevant to most people, even ones playing on servers who have live-logging enabled.
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.450 $ $NHDT-Date: 1646146100 2022/03/01 14:48:20 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.451 $ $NHDT-Date: 1646402548 2022/03/04 14:02:28 $
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.\"
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
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.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
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@@ -5627,6 +5627,18 @@ player name
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.PL %N
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.PL %N
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first character of player name
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first character of player name
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.PE
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.PE
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.lp
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LIVELOG\ =\ A bit-mask of types of events that should be written to
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the \fIlivelog\fP file if one is present.
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The sample \fIsysconf\fP file accompanying the program contains a
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comment which lists the meaning of the various bits used.
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Intended for server systems supporting simultaneous play by multiple
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players (to be clear, each one running a separate single player game),
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for displaying their game progress to observers.
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Only relevant if the program was built with LIVELOG enabled.
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When available, it should be left commented out on single player
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installations because over time the file could grow to be extremely
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large unless it is actively maintained.
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.
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.
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.hn 1
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.hn 1
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Scoring
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Scoring
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@@ -6195,6 +6195,19 @@ if your game is compiled with DUMPLOG. Allows the following placeholders:
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%.ei
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%.ei
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%.ed
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%.ed
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\elist
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\elist
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%.lp
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\item[\ib{LIVELOG}]
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A bit-mask of types of events that should be written to
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the {\it livelog\/} file if one is present.
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The sample {\it sysconf\/} file accompanying the program contains a
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comment which lists the meaning of the various bits used.
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Intended for server systems supporting simultaneous play by multiple
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players (to be clear, each one running a separate single player game),
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for displaying their game progress to observers.
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Only relevant if the program was built with LIVELOG enabled.
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When available, it should be left commented out on single player
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installations because over time the file could grow to be extremely
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large unless it is actively maintained.
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%.hn 1
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%.hn 1
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\section{Scoring}
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\section{Scoring}
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