fixes entry and tweaks for PR #871 - revive corpse
Pull requet from entrez: give better feedback than "it" when hero observes a corpse reviving into a monster that can't be seen. Tweak reviving from a container which was coded as if the container was optional. That can lead to confusion when someone reads the code so make the situation more explicit. Fixes #871
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@@ -1023,6 +1023,7 @@ cannot kick while squeezed on top of a boulder
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room stocking would put multiple items on the same spot
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splitting a stack of named, shop-owned objects while perm_invent is enabled
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produced impossible "unpaid_cost: object wasn't on any bill."
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more consistent feedback if a reviving corpse becomes an unseen monster
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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