Merge branch 'master' into NetHack-3.7
This commit is contained in:
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-1
@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.86 $ $NHDT-Date: 1562462061 2019/07/07 01:14:21 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.87 $ $NHDT-Date: 1562532730 2019/07/07 20:52:10 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -212,6 +212,13 @@ if you reach the edge of a level (relatively uncommon) and try to move off,
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'attributes' disclosure at end of game includes number of experience points
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'attributes' disclosure at end of game includes number of experience points
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that were needed to reach the next experience level (new for normal
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that were needed to reach the next experience level (new for normal
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play and explore mode; previously only shown for wizard mode)
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play and explore mode; previously only shown for wizard mode)
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report Friday-13th/phase-of-moon/time-of-day for ^X and final disclosure when
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their values matter to game play (date and moon are from the start of
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current session and are not dynamically updated as real time elapses;
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night is a fixed range of hours using the computer's conception of
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local time which could differ from player's if there are time zone or
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system clock issues or simply seasonal variation based on latitude;
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not new but needs to be documented somewhere other than spoilers...)
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status highlighting using percentage rules now supported for experience level
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status highlighting using percentage rules now supported for experience level
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and experience points; for both, percent is based on Exp progress from
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and experience points; for both, percent is based on Exp progress from
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the start of the current Xp level to the start of the next Xp level;
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the start of the current Xp level to the start of the next Xp level;
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+3
-1
@@ -1,4 +1,4 @@
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/* NetHack 3.6 flag.h $NHDT-Date: 1559664948 2019/06/04 16:15:48 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.151 $ */
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/* NetHack 3.6 flag.h $NHDT-Date: 1562532730 2019/07/07 20:52:10 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.152 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -227,6 +227,8 @@ struct instance_flags {
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boolean defer_plname; /* X11 hack: askname() might not set g.plname */
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boolean defer_plname; /* X11 hack: askname() might not set g.plname */
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boolean herecmd_menu; /* use menu when mouseclick on yourself */
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boolean herecmd_menu; /* use menu when mouseclick on yourself */
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boolean invis_goldsym; /* gold symbol is ' '? */
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boolean invis_goldsym; /* gold symbol is ' '? */
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int at_midnight; /* only valid during end of game disclosure */
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int at_night; /* also only valid during end of game disclosure */
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int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */
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int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */
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int in_lava_effects; /* hack for Boots_off() */
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int in_lava_effects; /* hack for Boots_off() */
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int last_msg; /* indicator of last message player saw */
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int last_msg; /* indicator of last message player saw */
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 cmd.c $NHDT-Date: 1561917056 2019/06/30 17:50:56 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.338 $ */
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/* NetHack 3.6 cmd.c $NHDT-Date: 1562532731 2019/07/07 20:52:11 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.339 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1976,6 +1976,50 @@ int final;
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/* same phrasing for current and final: "entered" is unconditional */
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/* same phrasing for current and final: "entered" is unconditional */
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enlght_line(You_, "entered ", buf, "");
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enlght_line(You_, "entered ", buf, "");
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}
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}
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/* for gameover, these have been obtained in really_done() so that they
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won't vary if user leaves a disclosure prompt or --More-- unanswered
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long enough for the dynamic value to change between then and now */
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if (final ? iflags.at_midnight : midnight()) {
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enl_msg("It ", "is ", "was ", "the midnight hour", "");
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} else if (final ? iflags.at_night : night()) {
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enl_msg("It ", "is ", "was ", "nighttime", "");
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}
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/* other environmental factors */
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if (flags.moonphase == FULL_MOON || flags.moonphase == NEW_MOON) {
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/* [This had "tonight" but has been changed to "in effect".
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There is a similar issue to Friday the 13th--it's the value
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at the start of the current session but that session might
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have dragged on for an arbitrary amount of time. We want to
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report the values that currently affect play--or affected
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play when game ended--rather than actual outside situation.] */
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Sprintf(buf, "a %s moon in effect%s",
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(flags.moonphase == FULL_MOON) ? "full"
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: (flags.moonphase == NEW_MOON) ? "new"
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/* showing these would probably just lead to confusion
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since they have no effect on game play... */
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: (flags.moonphase < FULL_MOON) ? "first quarter"
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: "last quarter",
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/* we don't have access to 'how' here--aside from survived
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vs died--so settle for general platitude */
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final ? " when your adventure ended" : "");
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enl_msg("There ", "is ", "was ", buf, "");
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}
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if (flags.friday13) {
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/* let player know that friday13 penalty is/was in effect;
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we don't say "it is/was Friday the 13th" because that was at
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the start of the session and it might be past midnight (or
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days later if the game has been paused without save/restore),
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so phrase this similar to the start up message */
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Sprintf(buf, " Bad things %s on Friday the 13th.",
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!final ? "can happen"
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: (final == ENL_GAMEOVERALIVE) ? "could have happened"
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/* there's no may to tell whether -1 Luck made a
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difference but hero has died... */
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: "happened");
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enlght_out(buf);
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}
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if (!Upolyd) {
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if (!Upolyd) {
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int ulvl = (int) u.ulevel;
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int ulvl = (int) u.ulevel;
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/* [flags.showexp currently does not matter; should it?] */
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/* [flags.showexp currently does not matter; should it?] */
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 end.c $NHDT-Date: 1561414303 2019/06/24 22:11:43 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.178 $ */
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/* NetHack 3.6 end.c $NHDT-Date: 1562532734 2019/07/07 20:52:14 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.179 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1216,6 +1216,9 @@ int how;
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time or even day if player is slow responding to --More-- */
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time or even day if player is slow responding to --More-- */
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urealtime.finish_time = endtime = getnow();
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urealtime.finish_time = endtime = getnow();
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urealtime.realtime += (long) (endtime - urealtime.start_timing);
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urealtime.realtime += (long) (endtime - urealtime.start_timing);
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/* collect these for end of game disclosure (not used during play) */
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iflags.at_night = night();
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iflags.at_midnight = midnight();
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dump_open_log(endtime);
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dump_open_log(endtime);
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/* Sometimes you die on the first move. Life's not fair.
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/* Sometimes you die on the first move. Life's not fair.
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