From 01f954a855af930613c62992e9517e479fa8f475 Mon Sep 17 00:00:00 2001 From: "nethack.rankin" Date: Sat, 1 Sep 2007 01:12:34 +0000 Subject: [PATCH] fix #H1378 - vault guard interaction while swallowed From a bug report, if you're swallowed while in a vault and the guard arrives, he'll ask your name even though you're hidden within the engulfer. This makes him give a message and then leave, as is already done if you're mimicking an object or unable to speak. This also suppresses his repeated "Move along!" message if you're swallowed or held since it's silly to keep telling you to move when you obviously can't. --- doc/fixes34.4 | 1 + src/vault.c | 27 ++++++++++++++++++--------- 2 files changed, 19 insertions(+), 9 deletions(-) diff --git a/doc/fixes34.4 b/doc/fixes34.4 index ce887dd85..2e11e718b 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -159,6 +159,7 @@ pets capable of digging could pass through walls and stone on the Rogue level avoid inappropriate "the corridor disappears" when vault guard gets killed avoid inappropriate "the guard calms down" if vault guard's magic corridor reaches a spot where gold is embedded in the rock +avoid having vault guard ask hero's name when hero is swallowed adjust message for gas effect from chest trap if hero resists hallucination cancelling non-shop objects in a shop's entrance would upset the shopkeeper identified touchstone can rub on gold like the data.base entry says diff --git a/src/vault.c b/src/vault.c index 1084014d0..966c4439e 100644 --- a/src/vault.c +++ b/src/vault.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)vault.c 3.5 2006/06/11 */ +/* SCCS Id: @(#)vault.c 3.5 2007/08/30 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -163,6 +163,7 @@ invault() int dummy; /* hack to avoid schain botch */ #endif struct monst *guard; + boolean gsensed; int trycount, vaultroom = (int)vault_occupied(u.urooms); if(!vaultroom) { @@ -265,16 +266,25 @@ fnd: EGD(guard)->warncnt = 0; reset_faint(); /* if fainted - wake up */ - if (canspotmon(guard)) + gsensed = !canspotmon(guard); + if (!gsensed) pline("Suddenly one of the Vault's %s enters!", makeplural(g_monnam(guard))); else pline("Someone else has entered the Vault."); newsym(guard->mx,guard->my); + if (u.uswallow) { + /* can't interrogate hero, don't interrogate engulfer */ + verbalize("What's going on here?"); + if (gsensed) pline_The("other presence vanishes."); + mongone(guard); + return; + } if (youmonst.m_ap_type == M_AP_OBJECT || u.uundetected) { if (youmonst.m_ap_type == M_AP_OBJECT && youmonst.mappearance != GOLD_PIECE) - verbalize("Hey! Who left that %s in here?", mimic_obj_name(&youmonst)); + verbalize("Hey! Who left that %s in here?", + mimic_obj_name(&youmonst)); /* You're mimicking some object or you're hidden. */ pline("Puzzled, %s turns around and leaves.", mhe(guard)); mongone(guard); @@ -651,14 +661,13 @@ letknow: place_monster(grd, x, y); newsym(x, y); } - if(!grd->mpeaceful) return(-1); - else { - egrd->warncnt = 5; - return(0); - } + if (!grd->mpeaceful) return -1; + egrd->warncnt = 5; + return 0; } if(um_dist(grd->mx, grd->my, 1) || egrd->gddone) { - if(!egrd->gddone && !rn2(10) && !Deaf) + if (!egrd->gddone && !rn2(10) && !Deaf && !u.uswallow && + !(u.ustuck && !sticks(youmonst.data))) verbalize("Move along!"); restfakecorr(grd); return(0); /* didn't move */