autounlock:untrap
Implement 'untrap' as an 'autounlock' action. Quite a bit more work than anticipated. The new documentation is rather clumsy; too many if-this and if-not-that clauses have intruded. I'll be astonished if all the return values are correct.... [A couple of places were checking for (rx != 0 && ry != 0) to decide whether they were performating an autounlock action at <rx,ry> but that erroneously excludes the top line of the map if the current level extends that far. Just check rx for zero/non-zero.]
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@@ -3662,15 +3662,26 @@ Persistent.
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Controls what action to take when attempting to walk into a locked door
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or to loot a locked container.
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Takes a plus-sign separated list of values:
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\fIapply-key\fP which will attempt to use a key or other unlocking tool
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if you have one;
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\fIkick\fP which will kick the door (if you lack a key or omit apply-key;
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.PS Apply-Key
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.PL Untrap
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prompt about whether to attempt to find a trap;
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it might fail to find one even when present; if it does find one, it
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will ask whether you want to try to disarm the trap; if you decline,
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your character will forget that the door or box is trapped;
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.PL Apply-Key
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if carrying a key or other unlocking tool, prompt about using it;
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.PL Kick
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kick the door (if you omit untrap or decline to attempt untrap and
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you omit apply-key or you lack a key or you decline to use the key;
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has no effect on containers);
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\fIforce\fP which will try to force a container's lid with your currently
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wielded weapon (if you lack a key or omit apply-key; has no effect on
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doors); or
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\fInone\fP which can't be combined with the other choices.
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.lp ""
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.PL Force
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try to force a container's lid with your currently
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wielded weapon (if you omit untrap or decline to attempt untrap and
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you omit apply-key or you lack a key or you decline to use the key;
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has no effect on doors);
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.PL None
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none of the above; can't be combined with the other choices.
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.PE
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Omitting the value is treated as if \f(CRautounlock:apply-key\fP.
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Preceding \f(CRautounlock\fP with \(oq!\(cq or \(lqno\(rq is treated as
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\f(CRautounlock:none\fP.
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@@ -3680,7 +3691,7 @@ Successfully kicking a door will break it and wake up nearby monsters.
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Successfully forcing a container open will break its lock and might also
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destroy some of its contents or damage your weapon or both.
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.lp ""
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The default is \fIapply-key\fP.
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The default is Apply-Key.
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Persistent.
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.lp blind
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Start the character permanently blind (default false).
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